diff options
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/INPCModule.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/INPCModule.cs | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index dc3ff89..b4dc3c3 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs | |||
@@ -135,6 +135,36 @@ namespace OpenSim.Region.Framework.Interfaces | |||
135 | bool Say(UUID agentID, Scene scene, string text); | 135 | bool Say(UUID agentID, Scene scene, string text); |
136 | 136 | ||
137 | /// <summary> | 137 | /// <summary> |
138 | /// Get the NPC to say something. | ||
139 | /// </summary> | ||
140 | /// <param name="agentID">The UUID of the NPC</param> | ||
141 | /// <param name="scene"></param> | ||
142 | /// <param name="text"></param> | ||
143 | /// <param name="channel"></param> | ||
144 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> | ||
145 | bool Say(UUID agentID, Scene scene, string text, int channel); | ||
146 | |||
147 | /// <summary> | ||
148 | /// Get the NPC to shout something. | ||
149 | /// </summary> | ||
150 | /// <param name="agentID">The UUID of the NPC</param> | ||
151 | /// <param name="scene"></param> | ||
152 | /// <param name="text"></param> | ||
153 | /// <param name="channel"></param> | ||
154 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> | ||
155 | bool Shout(UUID agentID, Scene scene, string text, int channel); | ||
156 | |||
157 | /// <summary> | ||
158 | /// Get the NPC to whisper something. | ||
159 | /// </summary> | ||
160 | /// <param name="agentID">The UUID of the NPC</param> | ||
161 | /// <param name="scene"></param> | ||
162 | /// <param name="text"></param> | ||
163 | /// <param name="channel"></param> | ||
164 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> | ||
165 | bool Whisper(UUID agentID, Scene scene, string text, int channel); | ||
166 | |||
167 | /// <summary> | ||
138 | /// Sit the NPC. | 168 | /// Sit the NPC. |
139 | /// </summary> | 169 | /// </summary> |
140 | /// <param name="agentID"></param> | 170 | /// <param name="agentID"></param> |