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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using OpenMetaverse;
30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes;
32
33namespace OpenSim.Region.Framework.Interfaces
34{
35 public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj);
36 public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj);
37
38 public interface ILandObject
39 {
40 int getParcelMaxPrimCount(ILandObject thisObject);
41 int getSimulatorMaxPrimCount(ILandObject thisObject);
42
43 LandData landData { get; set; }
44 bool[,] landBitmap { get; set; }
45 UUID regionUUID { get; }
46 bool containsPoint(int x, int y);
47 ILandObject Copy();
48
49 void sendLandUpdateToAvatarsOverMe();
50
51 void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
52 void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
53 bool isEitherBannedOrRestricted(UUID avatar);
54 bool isBannedFromLand(UUID avatar);
55 bool isRestrictedFromLand(UUID avatar);
56 void sendLandUpdateToClient(IClientAPI remote_client);
57 List<UUID> createAccessListArrayByFlag(AccessList flag);
58 void sendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
59 void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
60 void updateLandBitmapByteArray();
61 void setLandBitmapFromByteArray();
62 bool[,] getLandBitmap();
63 void forceUpdateLandInfo();
64 void setLandBitmap(bool[,] bitmap);
65
66
67 bool[,] basicFullRegionLandBitmap();
68 bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
69 bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
70 bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
71 void sendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
72 void sendLandObjectOwners(IClientAPI remote_client);
73 void returnObject(SceneObjectGroup obj);
74 void returnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
75 void resetLandPrimCounts();
76 void addPrimToCount(SceneObjectGroup obj);
77 void removePrimFromCount(SceneObjectGroup obj);
78 void updateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
79
80 void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
81 void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
82 }
83}