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Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IFriendsModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IFriendsModule.cs16
1 files changed, 2 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
index 8386030..0ff7dee 100644
--- a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
@@ -33,19 +33,7 @@ namespace OpenSim.Region.Framework.Interfaces
33{ 33{
34 public interface IFriendsModule 34 public interface IFriendsModule
35 { 35 {
36 /// <summary> 36 uint GetFriendPerms(UUID PrincipalID, UUID FriendID);
37 /// Offer a friendship to a user from the server end rather than by direct initiation from a client. 37 void SendFriendsOnlineIfNeeded(IClientAPI client);
38 /// </summary>
39 /// <param name="fromUserId">
40 /// A user with this id must existing in the user data store, but need not be logged on.
41 /// </param>
42 /// <param name="toUserClient">
43 /// An actually logged in client to which the offer is being made.
44 /// FIXME: This is somewhat too tightly coupled - it should arguably be possible to offer friendships even if the
45 /// receiving user is not currently online.
46 /// </param>
47 /// <param name="offerMessage"></param>
48 void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage);
49 List<FriendListItem> GetUserFriends(UUID agentID);
50 } 38 }
51} 39}