diff options
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index d07b15a..d172780 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -36,6 +36,7 @@ using OpenSim.Region.Framework.Scenes; | |||
36 | namespace OpenSim.Region.Framework.Interfaces | 36 | namespace OpenSim.Region.Framework.Interfaces |
37 | { | 37 | { |
38 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, EntityTransferContext ctx); | 38 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, EntityTransferContext ctx); |
39 | public delegate ScenePresence CrossAsyncDelegate(ScenePresence agent, bool isFlying); | ||
39 | 40 | ||
40 | public interface IEntityTransferModule | 41 | public interface IEntityTransferModule |
41 | { | 42 | { |
@@ -94,8 +95,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
94 | 95 | ||
95 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, EntityTransferContext ctx, | 96 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, EntityTransferContext ctx, |
96 | out Vector3 newpos, out string reason); | 97 | out Vector3 newpos, out string reason); |
98 | GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos); | ||
99 | bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, EntityTransferContext ctx, out string reason); | ||
97 | 100 | ||
98 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); | 101 | bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent, bool removeScripts); |
99 | 102 | ||
100 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, EntityTransferContext ctx); | 103 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, EntityTransferContext ctx); |
101 | 104 | ||