diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 9e91d7d..d07b15a 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -35,7 +35,7 @@ using OpenSim.Region.Framework.Scenes; | |||
35 | 35 | ||
36 | namespace OpenSim.Region.Framework.Interfaces | 36 | namespace OpenSim.Region.Framework.Interfaces |
37 | { | 37 | { |
38 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, float version); | 38 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, EntityTransferContext ctx); |
39 | 39 | ||
40 | public interface IEntityTransferModule | 40 | public interface IEntityTransferModule |
41 | { | 41 | { |
@@ -92,12 +92,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
92 | 92 | ||
93 | void EnableChildAgent(ScenePresence agent, GridRegion region); | 93 | void EnableChildAgent(ScenePresence agent, GridRegion region); |
94 | 94 | ||
95 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out float version, | 95 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, EntityTransferContext ctx, |
96 | out Vector3 newpos, out string reason); | 96 | out Vector3 newpos, out string reason); |
97 | 97 | ||
98 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); | 98 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); |
99 | 99 | ||
100 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, float version); | 100 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, EntityTransferContext ctx); |
101 | 101 | ||
102 | bool HandleIncomingSceneObject(SceneObjectGroup so, Vector3 newPosition); | 102 | bool HandleIncomingSceneObject(SceneObjectGroup so, Vector3 newPosition); |
103 | } | 103 | } |