diff options
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IDialogModule.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IDialogModule.cs | 157 |
1 files changed, 101 insertions, 56 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IDialogModule.cs b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs index be9764a..4d35c1c 100644 --- a/OpenSim/Region/Framework/Interfaces/IDialogModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs | |||
@@ -33,95 +33,140 @@ namespace OpenSim.Region.Framework.Interfaces | |||
33 | public interface IDialogModule | 33 | public interface IDialogModule |
34 | { | 34 | { |
35 | /// <summary> | 35 | /// <summary> |
36 | /// Send a non-modal alert message to a particular user. This can disappear from the user's view after a | 36 | /// Send a non-modal alert message to a particular user. This can |
37 | /// small interval. | 37 | /// disappear from the user's view after a small interval. |
38 | /// </summary> | 38 | /// </summary> |
39 | /// <param name="client"></param> | 39 | /// <param name="client"> |
40 | /// <param name="message"></param> | 40 | /// IClientAPI object representing the user. |
41 | /// </param> | ||
42 | /// <param name="message">Message text to send to the user.</param> | ||
41 | void SendAlertToUser(IClientAPI client, string message); | 43 | void SendAlertToUser(IClientAPI client, string message); |
42 | 44 | ||
43 | /// <summary> | 45 | /// <summary> |
44 | /// Send an alert message to a particular user. | 46 | /// Send an alert message to a particular user. |
45 | /// </summary> | 47 | /// </summary> |
46 | /// <param name="client"></param> | 48 | /// <param name="client"> |
47 | /// <param name="message"></param> | 49 | /// IClientAPI object representing the user. |
48 | /// <param name="modal"></param> | 50 | /// </param> |
51 | /// <param name="message">Message text to send to the user.</param> | ||
52 | /// <param name="modal">Flag to control modality.</param> | ||
49 | void SendAlertToUser(IClientAPI client, string message, bool modal); | 53 | void SendAlertToUser(IClientAPI client, string message, bool modal); |
50 | 54 | ||
51 | /// <summary> | 55 | /// <summary> |
52 | /// Send a non-modal alert message to a particular user. | 56 | /// Send a non-modal alert message to a particular user. |
53 | /// </summary> | 57 | /// </summary> |
54 | /// <param name="agentID"></param> | 58 | /// <param name="agentID">UUID of agent representing the user.</param> |
55 | /// <param name="message"></param> | 59 | /// <param name="message">Message text to send to the user.</param> |
56 | void SendAlertToUser(UUID agentID, string message); | 60 | void SendAlertToUser(UUID agentID, string message); |
57 | 61 | ||
58 | /// <summary> | 62 | /// <summary> |
59 | /// Send an alert message to a particular user. | 63 | /// Send an alert message to a particular user. |
60 | /// </summary> | 64 | /// </summary> |
61 | /// <param name="agentID"></param> | 65 | /// <param name="agentID">UUID of agent representing the user.</param> |
62 | /// <param name="message"></param> | 66 | /// <param name="message">Message text to send to the user.</param> |
63 | /// <param name="modal"></param> | 67 | /// <param name="modal">Flag to control modality.</param> |
64 | void SendAlertToUser(UUID agentID, string message, bool modal); | 68 | void SendAlertToUser(UUID agentID, string message, bool modal); |
65 | 69 | ||
66 | /// <summary> | 70 | /// <summary> |
67 | /// Send an alert message to a particular user. | 71 | /// Send an alert message to a particular user. |
68 | /// </summary> | 72 | /// </summary> |
69 | /// <param name="firstName"></param> | 73 | /// <param name="firstName">Account first name</param> |
70 | /// <param name="lastName"></param> | 74 | /// <param name="lastName">Account last name</param> |
71 | /// <param name="message"></param> | 75 | /// <param name="message">Message text to send to the user.</param> |
72 | /// <param name="modal"></param> | 76 | /// <param name="modal">Flag to control modality.</param> |
73 | void SendAlertToUser(string firstName, string lastName, string message, bool modal); | 77 | void SendAlertToUser(string firstName, string lastName, |
74 | 78 | string message, bool modal); | |
79 | |||
75 | /// <summary> | 80 | /// <summary> |
76 | /// Send an alert message to all users in the scene. | 81 | /// Send an alert message to all users in the scene. |
77 | /// </summary> | 82 | /// </summary> |
78 | /// <param name="message"></param> | 83 | /// <param name="message">Message text to send to all users.</param> |
79 | void SendGeneralAlert(string message); | 84 | void SendGeneralAlert(string message); |
80 | 85 | ||
81 | /// <summary> | 86 | /// <summary> |
82 | /// Send a dialog box to a particular user. | 87 | /// Send a dialog box to a particular user. |
83 | /// </summary> | 88 | /// </summary> |
84 | /// <param name="avatarID"></param> | 89 | /// <param name="avatarID"> |
85 | /// <param name="objectName"></param> | 90 | /// UUID of the avatar representing the user. |
86 | /// <param name="objectID"></param> | 91 | /// </param> |
87 | /// <param name="ownerID"></param> | 92 | /// <param name="objectName"> |
88 | /// <param name="message"></param> | 93 | /// Name of the object sending the dialog. |
89 | /// <param name="textureID"></param> | 94 | /// </param> |
90 | /// <param name="ch"></param> | 95 | /// <param name="objectID"> |
91 | /// <param name="buttonlabels"></param> | 96 | /// UUID of the object sending the dialog. |
92 | void SendDialogToUser( | 97 | /// </param> |
93 | UUID avatarID, string objectName, UUID objectID, UUID ownerID, | 98 | /// <param name="ownerID"> |
94 | string message, UUID textureID, int ch, string[] buttonlabels); | 99 | /// UUID of the user that owns the object. |
95 | 100 | /// </param> | |
101 | /// <param name="message">Message text to send to the user.</param> | ||
102 | /// <param name="textureID"> | ||
103 | /// Texture UUID to pass along with the dialog. | ||
104 | /// </param> | ||
105 | /// <param name="ch"> | ||
106 | /// Channel on which the selected button text should be broadcast. | ||
107 | /// </param> | ||
108 | /// <param name="buttonlabels">Dialog button text.</param> | ||
109 | void SendDialogToUser(UUID avatarID, string objectName, UUID objectID, | ||
110 | UUID ownerID, string message, UUID textureID, int ch, | ||
111 | string[] buttonlabels); | ||
112 | |||
96 | /// <summary> | 113 | /// <summary> |
97 | /// Send a url to a particular user. | 114 | /// Send a url to a particular user. |
98 | /// </summary> | 115 | /// </summary> |
99 | /// <param name="avatarID"></param> | 116 | /// <param name="avatarID"> |
100 | /// <param name="objectName"></param> | 117 | /// UUID of the avatar representing the user. |
101 | /// <param name="objectID"></param> | 118 | /// </param> |
102 | /// <param name="ownerID"></param> | 119 | /// <param name="objectName"> |
103 | /// <param name="groupOwned"></param> | 120 | /// Name of the object sending the dialog. |
104 | /// <param name="message"></param> | 121 | /// </param> |
105 | /// <param name="url"></param> | 122 | /// <param name="objectID"> |
106 | void SendUrlToUser( | 123 | /// UUID of the object sending the dialog. |
107 | UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url); | 124 | /// </param> |
108 | 125 | /// <param name="ownerID"> | |
126 | /// UUID of the user that owns the object. | ||
127 | /// </param> | ||
128 | /// <param name="groupOwned"> | ||
129 | /// Flag indicating whether or not the object is group-owned. | ||
130 | /// </param> | ||
131 | /// <param name="message">Message text to send to the user.</param> | ||
132 | /// <param name="url">Url to send to the user.</param> | ||
133 | void SendUrlToUser(UUID avatarID, string objectName, UUID objectID, | ||
134 | UUID ownerID, bool groupOwned, string message, string url); | ||
135 | |||
109 | /// <summary> | 136 | /// <summary> |
110 | /// Send a notification to all users in the scene. This notification should remain around until the | 137 | /// Send a notification to all users in the scene. This notification |
111 | /// user explicitly dismisses it. | 138 | /// should remain around until the user explicitly dismisses it. |
112 | /// </summary> | 139 | /// </summary> |
113 | /// | 140 | /// <remarks> |
114 | /// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the | 141 | /// On the Linden Labs Second Client (as of 1.21), this is a big blue |
115 | /// screen. | 142 | /// box message on the upper right of the screen. |
116 | /// | 143 | /// </remarks> |
117 | /// <param name="fromAvatarID">The user sending the message</param> | 144 | /// <param name="fromAvatarID">The user sending the message</param> |
118 | /// <param name="fromAvatarName">The name of the user doing the sending</param> | 145 | /// <param name="fromAvatarName"> |
146 | /// The name of the user doing the sending | ||
147 | /// </param> | ||
119 | /// <param name="message">The message being sent to the user</param> | 148 | /// <param name="message">The message being sent to the user</param> |
120 | void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message); | 149 | void SendNotificationToUsersInRegion(UUID fromAvatarID, |
121 | 150 | string fromAvatarName, string message); | |
151 | |||
122 | /// <summary> | 152 | /// <summary> |
123 | /// Send a textbox entry for the client to respond to | 153 | /// Send a textbox entry for the client to respond to |
124 | /// </summary> | 154 | /// </summary> |
125 | void SendTextBoxToUser(UUID avatarid, string message, int chatChannel, string name, UUID objectid, UUID ownerid); | 155 | /// <param name="avatarID"> |
156 | /// UUID of the avatar representing the user. | ||
157 | /// </param> | ||
158 | /// <param name="message">Message text to send to the user.</param> | ||
159 | /// <param name="chatChannel"> | ||
160 | /// Chat channel that the user's input should be broadcast on. | ||
161 | /// </param> | ||
162 | /// <param name="name">Name of the object sending the dialog.</param> | ||
163 | /// <param name="objectid"> | ||
164 | /// UUID of the object sending the dialog. | ||
165 | /// </param> | ||
166 | /// <param name="ownerid"> | ||
167 | /// UUID of the user that owns the object. | ||
168 | /// </param> | ||
169 | void SendTextBoxToUser(UUID avatarid, string message, int chatChannel, | ||
170 | string name, UUID objectid, UUID ownerid); | ||
126 | } | 171 | } |
127 | } | 172 | } |