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Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs25
1 files changed, 22 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 0516cb1..7446530 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -37,6 +37,20 @@ namespace OpenSim.Region.Framework.Interfaces
37 public interface IAttachmentsModule 37 public interface IAttachmentsModule
38 { 38 {
39 /// <summary> 39 /// <summary>
40 /// Copy attachment data from a ScenePresence into the AgentData structure for transmission to another simulator
41 /// </summary>
42 /// <param name='sp'></param>
43 /// <param name='ad'></param>
44 void CopyAttachments(IScenePresence sp, AgentData ad);
45
46 /// <summary>
47 /// Copy attachment data from an AgentData structure into a ScenePresence.
48 /// </summary>
49 /// <param name='ad'></param>
50 /// <param name='sp'></param>
51 void CopyAttachments(AgentData ad, IScenePresence sp);
52
53 /// <summary>
40 /// RezAttachments. This should only be called upon login on the first region. 54 /// RezAttachments. This should only be called upon login on the first region.
41 /// Attachment rezzings on crossings and TPs are done in a different way. 55 /// Attachment rezzings on crossings and TPs are done in a different way.
42 /// </summary> 56 /// </summary>
@@ -44,10 +58,15 @@ namespace OpenSim.Region.Framework.Interfaces
44 void RezAttachments(IScenePresence sp); 58 void RezAttachments(IScenePresence sp);
45 59
46 /// <summary> 60 /// <summary>
47 /// Save the attachments that have change on this presence. 61 /// Derez the attachements for a scene presence that is closing.
48 /// </summary> 62 /// </summary>
49 /// <param name="sp"></param> 63 /// <remarks>
50 void SaveChangedAttachments(IScenePresence sp, bool saveAllScripted); 64 /// Attachment changes are saved.
65 /// </remarks>
66 /// <param name="sp">The presence closing</param>
67 /// <param name="saveChanged">Save changed attachments.</param>
68 /// <param name="saveAllScripted">Save attachments with scripts even if they haven't changed.</para>
69 void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted);
51 70
52 /// <summary> 71 /// <summary>
53 /// Delete all the presence's attachments from the scene 72 /// Delete all the presence's attachments from the scene