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-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs34
1 files changed, 12 insertions, 22 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 4cb3df2..86f5a0f 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -47,13 +47,11 @@ namespace OpenSim.Region.Framework.Interfaces
47 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent); 47 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent);
48 48
49 /// <summary> 49 /// <summary>
50 /// Attach an object to an avatar. 50 /// Attach an object to an avatar
51 /// </summary> 51 /// </summary>
52 /// <param name="controllingClient"></param> 52 /// <param name="remoteClient"></param>
53 /// <param name="localID"></param> 53 /// <param name="grp"></param>
54 /// <param name="attachPoint"></param> 54 /// <param name="AttachmentPt"></param>
55 /// <param name="rot"></param>
56 /// <param name="attachPos"></param>
57 /// <param name="silent"></param> 55 /// <param name="silent"></param>
58 /// <returns>true if the object was successfully attached, false otherwise</returns> 56 /// <returns>true if the object was successfully attached, false otherwise</returns>
59 bool AttachObject( 57 bool AttachObject(
@@ -107,16 +105,16 @@ namespace OpenSim.Region.Framework.Interfaces
107 /// <summary> 105 /// <summary>
108 /// Detach the given item to the ground. 106 /// Detach the given item to the ground.
109 /// </summary> 107 /// </summary>
110 /// <param name="itemID"></param> 108 /// <param name="sceneObjectID"></param>
111 /// <param name="remoteClient"></param> 109 /// <param name="remoteClient"></param>
112 void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient); 110 void DetachSingleAttachmentToGround(UUID sceneObjectID, IClientAPI remoteClient);
113 111
114 /// <summary> 112 /// <summary>
115 /// Update the user inventory to show a detach. 113 /// Detach the given item so that it remains in the user's inventory.
116 /// </summary> 114 /// </summary>
117 /// <param name="itemID">/param> 115 /// <param name="itemID">/param>
118 /// <param name="remoteClient"></param> 116 /// <param name="remoteClient"></param>
119 void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient); 117 void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient);
120 118
121 /// <summary> 119 /// <summary>
122 /// Update the position of an attachment. 120 /// Update the position of an attachment.
@@ -128,18 +126,10 @@ namespace OpenSim.Region.Framework.Interfaces
128 /// <summary> 126 /// <summary>
129 /// Update the user inventory with a changed attachment 127 /// Update the user inventory with a changed attachment
130 /// </summary> 128 /// </summary>
131 /// <param name="remoteClient"> 129 /// <param name="remoteClient"></param>
132 /// A <see cref="IClientAPI"/> 130 /// <param name="grp"></param>
133 /// </param> 131 /// <param name="itemID"></param>
134 /// <param name="grp"> 132 /// <param name="agentID"></param>
135 /// A <see cref="SceneObjectGroup"/>
136 /// </param>
137 /// <param name="itemID">
138 /// A <see cref="UUID"/>
139 /// </param>
140 /// <param name="agentID">
141 /// A <see cref="UUID"/>
142 /// </param>
143 void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID); 133 void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID);
144 } 134 }
145} 135}