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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31
32namespace OpenSim.Region.Framework.Interfaces
33{
34 public interface IAgentStatefulModule
35 {
36 /// <summary>
37 /// Returns a list of all the formats (by UUID) that this module
38 /// can render agent state in.
39 /// </summary>
40 List<UUID> GetRenderStateFormats();
41
42 /// <summary>
43 /// Returns a list (by UUID) of all formats this module can decode
44 /// to populate it's internal agent-related state.
45 /// </summary>
46 List<UUID> GetAcceptStateFormats();
47
48 /// <summary>
49 /// Render all internally held state for the given agent in the
50 /// requested format.
51 /// </summary>
52 string RenderState(UUID agentID, UUID format);
53
54 /// <summary>
55 /// Populate the internal state for the given agent from the
56 /// data argument, which is in the specified format. All prior
57 /// state relating to this agent is removed by this operation.
58 /// </summary>
59 bool ReceiveState(UUID agentID, UUID format, string data);
60 }
61}