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-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Script.cs64
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diff --git a/OpenSim/Region/ExtensionsScriptModule/Script.cs b/OpenSim/Region/ExtensionsScriptModule/Script.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenSim.Region.Environment.Scenes;
29
30namespace OpenSim.Region.ExtensionsScriptModule
31{
32 public interface IScript
33 {
34 void Initialise(ScriptInfo scriptInfo);
35 string Name { get; }
36 }
37
38 public class TestScript : IScript
39 {
40 private ScriptInfo script;
41
42 public string Name
43 {
44 get { return "TestScript 0.1"; }
45 }
46
47 public void Initialise(ScriptInfo scriptInfo)
48 {
49 script = scriptInfo;
50 script.events.OnFrame += events_OnFrame;
51 script.events.OnNewPresence += events_OnNewPresence;
52 }
53
54 private void events_OnNewPresence(ScenePresence presence)
55 {
56 script.Log.Info("[TESTSCRIPT]: Hello " + presence.Firstname.ToString() + "!");
57 }
58
59 private void events_OnFrame()
60 {
61 //script.logger.Info("[TESTSCRIPT]: Hello World!");
62 }
63 }
64}