diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ExtensionsScriptModule/Engines/CSharp/Examples/ExportRegionToLSL.cs | 35 |
1 files changed, 18 insertions, 17 deletions
diff --git a/OpenSim/Region/ExtensionsScriptModule/Engines/CSharp/Examples/ExportRegionToLSL.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/CSharp/Examples/ExportRegionToLSL.cs index 529ff6d..00a7df3 100644 --- a/OpenSim/Region/ExtensionsScriptModule/Engines/CSharp/Examples/ExportRegionToLSL.cs +++ b/OpenSim/Region/ExtensionsScriptModule/Engines/CSharp/Examples/ExportRegionToLSL.cs | |||
@@ -72,22 +72,23 @@ namespace OpenSim.Region.ExtensionsScriptModule.CSharp.Examples | |||
72 | }*/ | 72 | }*/ |
73 | } | 73 | } |
74 | 74 | ||
75 | private string processPrimitiveToString(SceneObjectPart prim) | 75 | // TODO: unused |
76 | { | 76 | // private string processPrimitiveToString(SceneObjectPart prim) |
77 | /*string desc = prim.Description; | 77 | // { |
78 | string name = prim.Name; | 78 | // /*string desc = prim.Description; |
79 | LLVector3 pos = prim.Pos; | 79 | // string name = prim.Name; |
80 | LLQuaternion rot = new LLQuaternion(prim.Rotation.x, prim.Rotation.y, prim.Rotation.z, prim.Rotation.w); | 80 | // LLVector3 pos = prim.Pos; |
81 | LLVector3 scale = prim.Scale; | 81 | // LLQuaternion rot = new LLQuaternion(prim.Rotation.x, prim.Rotation.y, prim.Rotation.z, prim.Rotation.w); |
82 | LLVector3 rootPos = prim.WorldPos; | 82 | // LLVector3 scale = prim.Scale; |
83 | 83 | // LLVector3 rootPos = prim.WorldPos; | |
84 | string setPrimParams = String.Empty; | 84 | |
85 | 85 | // string setPrimParams = String.Empty; | |
86 | setPrimParams += "[PRIM_SCALE, " + scale.ToString() + ", PRIM_POS, " + rootPos.ToString() + ", PRIM_ROTATION, " + rot.ToString() + "]\n"; | 86 | |
87 | 87 | // setPrimParams += "[PRIM_SCALE, " + scale.ToString() + ", PRIM_POS, " + rootPos.ToString() + ", PRIM_ROTATION, " + rot.ToString() + "]\n"; | |
88 | return setPrimParams; | 88 | |
89 | */ | 89 | // return setPrimParams; |
90 | return System.String.Empty; | 90 | // */ |
91 | } | 91 | // return System.String.Empty; |
92 | // } | ||
92 | } | 93 | } |
93 | } | 94 | } |