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-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index c4409bc..0aa3240 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -61,6 +61,7 @@ namespace OpenSim.Region.Examples.SimpleModule
61 public event AvatarNowWearing OnAvatarNowWearing; 61 public event AvatarNowWearing OnAvatarNowWearing;
62 public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv; 62 public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
63 public event ObjectAttach OnObjectAttach; 63 public event ObjectAttach OnObjectAttach;
64 public event ObjectDeselect OnObjectDetach;
64 public event StartAnim OnStartAnim; 65 public event StartAnim OnStartAnim;
65 public event StopAnim OnStopAnim; 66 public event StopAnim OnStopAnim;
66 public event LinkObjects OnLinkObjects; 67 public event LinkObjects OnLinkObjects;
@@ -380,7 +381,8 @@ namespace OpenSim.Region.Examples.SimpleModule
380 PrimitiveBaseShape primShape, LLVector3 pos, uint flags, 381 PrimitiveBaseShape primShape, LLVector3 pos, uint flags,
381 LLUUID objectID, LLUUID ownerID, string text, byte[] color, 382 LLUUID objectID, LLUUID ownerID, string text, byte[] color,
382 uint parentID, 383 uint parentID,
383 byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation) 384 byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation,
385 bool attachment, uint AttachmentPoint)
384 { 386 {
385 } 387 }
386 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, 388 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,