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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using Nini.Config;
30using OpenMetaverse;
31using OpenSim.Framework;
32using OpenSim.Region.Framework.Interfaces;
33using OpenSim.Region.Framework.Scenes;
34
35namespace OpenSim.Region.Examples.SimpleModule
36{
37 /// <summary>
38 /// Example region module.
39 /// </summary>
40 /// <remarks>
41 /// This is an old and unmaintained region module which uses the old style module interface. It is not loaded into
42 /// OpenSim by default. If you want to try enabling it, look in the bin folder of this project.
43 /// Please see the README.txt in this project on the filesystem for some more information.
44 /// Nonetheless, it may contain some useful example code so has been left here for now.
45 ///
46 /// You can see bare bones examples of the more modern region module system in OpenSim/Region/OptionalModules/Example
47 /// </remarks>
48 public class RegionModule : IRegionModule
49 {
50 #region IRegionModule Members
51
52 private Scene m_scene;
53
54 public void Initialise(Scene scene, IConfigSource source)
55 {
56 m_scene = scene;
57 }
58
59 public void PostInitialise()
60 {
61 // RegionInfo regionInfo = m_scene.RegionInfo;
62
63 // Vector3 pos = new Vector3(110, 129, 27);
64
65 //AddCpuCounter(regionInfo, pos);
66 // AddComplexObjects(regionInfo, pos);
67 AddAvatars();
68 // AddFileSystemObjects();
69 }
70
71 // private void AddFileSystemObjects()
72 // {
73 // DirectoryInfo dirInfo = new DirectoryInfo(".");
74
75 // float x = 0;
76 // float z = 0;
77
78 // foreach (FileInfo fileInfo in dirInfo.GetFiles())
79 // {
80 // Vector3 filePos = new Vector3(100 + x, 129, 27 + z);
81 // x = x + 2;
82 // if (x > 50)
83 // {
84 // x = 0;
85 // z = z + 2;
86 // }
87
88 // FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
89 // m_scene.AddNewSceneObject(fileObject, true);
90 // }
91 // }
92
93 private void AddAvatars()
94 {
95 for (int i = 0; i < 1; i++)
96 {
97 MyNpcCharacter m_character = new MyNpcCharacter(m_scene);
98 m_scene.AddNewClient(m_character, PresenceType.Npc);
99 m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false);
100 }
101
102 m_scene.ForEachScenePresence(delegate(ScenePresence sp)
103 {
104 if (!sp.IsChildAgent)
105 sp.AbsolutePosition =
106 new Vector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
107 });
108 }
109
110 // private void AddComplexObjects(RegionInfo regionInfo, Vector3 pos)
111 // {
112 // int objs = 3;
113
114 // for (int i = 0; i < (objs*objs*objs); i++)
115 // {
116 // Vector3 posOffset = new Vector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4);
117 // ComplexObject complexObject =
118 // new ComplexObject(m_scene, regionInfo.RegionHandle, UUID.Zero, pos + posOffset);
119 // m_scene.AddNewSceneObject(complexObject, true);
120 // }
121 // }
122
123 // private void AddCpuCounter(RegionInfo regionInfo, Vector3 pos)
124 // {
125 // SceneObjectGroup sceneObject =
126 // new CpuCounterObject(m_scene, regionInfo.RegionHandle, UUID.Zero, pos + new Vector3(1f, 1f, 1f));
127 // m_scene.AddNewSceneObject(sceneObject, true);
128 // }
129
130 public void Close()
131 {
132 m_scene = null;
133 }
134
135 public string Name
136 {
137 get { return GetType().AssemblyQualifiedName; }
138 }
139
140 public bool IsSharedModule
141 {
142 get { return false; }
143 }
144
145 #endregion
146 }
147}