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-rw-r--r--OpenSim/Region/Examples/SimpleModule/RegionModule.cs114
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1using System;
2using System.Collections.Generic;
3using System.IO;
4using System.Text;
5using libsecondlife;
6using Nini.Config;
7using OpenSim.Framework;
8using OpenSim.Region.Environment.Interfaces;
9using OpenSim.Region.Environment.Scenes;
10
11namespace OpenSim.Region.Examples.SimpleModule
12{
13 public class RegionModule : IRegionModule
14 {
15 #region IRegionModule Members
16
17 private Scene m_scene;
18
19
20 public void Initialise(Scene scene, IConfigSource source)
21 {
22 m_scene = scene;
23 }
24
25 public void PostInitialise()
26 {
27 RegionInfo regionInfo = m_scene.RegionInfo;
28
29 LLVector3 pos = new LLVector3(110, 129, 27);
30
31 AddCpuCounter(regionInfo, pos);
32 AddComplexObjects(regionInfo, pos);
33 AddAvatars();
34 AddFileSystemObjects();
35 }
36
37 private void AddFileSystemObjects()
38 {
39 DirectoryInfo dirInfo = new DirectoryInfo(".");
40
41 float x = 0;
42 float z = 0;
43
44 foreach (FileInfo fileInfo in dirInfo.GetFiles())
45 {
46 LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z);
47 x = x + 2;
48 if (x > 50)
49 {
50 x = 0;
51 z = z + 2;
52 }
53
54 FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
55 m_scene.AddEntity(fileObject);
56 }
57 }
58
59 private void AddAvatars()
60 {
61 for (int i = 0; i < 2; i++)
62 {
63 MyNpcCharacter m_character = new MyNpcCharacter(m_scene.EventManager);
64 m_scene.AddNewClient(m_character, false);
65 }
66
67 List<ScenePresence> avatars = m_scene.GetAvatars();
68 foreach (ScenePresence avatar in avatars)
69 {
70 avatar.AbsolutePosition =
71 new LLVector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
72 }
73 }
74
75 private void AddComplexObjects(RegionInfo regionInfo, LLVector3 pos)
76 {
77 int objs = 3;
78
79 for (int i = 0; i < (objs*objs*objs); i++)
80 {
81 LLVector3 posOffset = new LLVector3((i % objs) * 4, (i % (objs*objs)) / ( objs ) * 4, (i / (objs*objs)) * 4);
82 ComplexObject complexObject =
83 new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
84 pos + posOffset);
85 m_scene.AddEntity(complexObject);
86 }
87 }
88
89 private void AddCpuCounter(RegionInfo regionInfo, LLVector3 pos)
90 {
91 SceneObjectGroup sceneObject =
92 new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
93 pos + new LLVector3(1f, 1f, 1f));
94 m_scene.AddEntity(sceneObject);
95 }
96
97 public void Close()
98 {
99 m_scene = null;
100 }
101
102 public string Name
103 {
104 get { return GetType().AssemblyQualifiedName; }
105 }
106
107 public bool IsSharedModule
108 {
109 get { return false; }
110 }
111
112 #endregion
113 }
114}