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Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs13
1 files changed, 8 insertions, 5 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 4929675..25622d2 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -502,7 +502,7 @@ namespace OpenSim.Region.Examples.SimpleModule
502 { 502 {
503 } 503 }
504 504
505 public virtual void SendRegionHandshake(RegionInfo regionInfo) 505 public virtual void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args)
506 { 506 {
507 if (OnRegionHandShakeReply != null) 507 if (OnRegionHandShakeReply != null)
508 { 508 {
@@ -637,20 +637,20 @@ namespace OpenSim.Region.Examples.SimpleModule
637 { 637 {
638 } 638 }
639 639
640 public void sendEstateManagersList(LLUUID invoice) 640 public void sendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID)
641 { 641 {
642 } 642 }
643 public void sendRegionInfoToEstateMenu() 643 public void sendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
644 { 644 {
645 } 645 }
646 public void sendEstateCovenantInformation() 646 public void sendEstateCovenantInformation()
647 { 647 {
648 } 648 }
649 public void sendDetailedEstateData(LLUUID invoice) 649 public void sendDetailedEstateData(LLUUID invoice, string estateName, uint estateID)
650 { 650 {
651 } 651 }
652 652
653 public void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int simObjectCapacity) 653 public void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int simObjectCapacity, uint regionFlags)
654 { 654 {
655 } 655 }
656 public void sendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID) 656 public void sendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID)
@@ -662,5 +662,8 @@ namespace OpenSim.Region.Examples.SimpleModule
662 public void sendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount) 662 public void sendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount)
663 { 663 {
664 } 664 }
665 public void sendLandParcelOverlay(byte[] data, int sequence_id)
666 {
667 }
665 } 668 }
666} 669}