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Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs20
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index fb9cd1b..a626f63 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -737,37 +737,37 @@ namespace OpenSim.Region.Examples.SimpleModule
737 { 737 {
738 } 738 }
739 739
740 public void sendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID) 740 public void SendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID)
741 { 741 {
742 } 742 }
743 743
744 public void sendBannedUserList(LLUUID invoice, List<RegionBanListItem> banlist, uint estateID) 744 public void SendBannedUserList(LLUUID invoice, List<RegionBanListItem> banlist, uint estateID)
745 { 745 {
746 } 746 }
747 747
748 public void sendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) 748 public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
749 { 749 {
750 } 750 }
751 public void sendEstateCovenantInformation() 751 public void SendEstateCovenantInformation()
752 { 752 {
753 } 753 }
754 public void sendDetailedEstateData(LLUUID invoice, string estateName, uint estateID) 754 public void SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID)
755 { 755 {
756 } 756 }
757 757
758 public void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) 758 public void SendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
759 { 759 {
760 } 760 }
761 public void sendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID) 761 public void SendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID)
762 { 762 {
763 } 763 }
764 public void sendForceClientSelectObjects(List<uint> objectIDs) 764 public void SendForceClientSelectObjects(List<uint> objectIDs)
765 { 765 {
766 } 766 }
767 public void sendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount) 767 public void SendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount)
768 { 768 {
769 } 769 }
770 public void sendLandParcelOverlay(byte[] data, int sequence_id) 770 public void SendLandParcelOverlay(byte[] data, int sequence_id)
771 { 771 {
772 } 772 }
773 773