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-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyWorld.cs4
-rw-r--r--OpenSim/Region/Examples/SimpleApp/Program.cs2
2 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
index bdf1263..777d4ae 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
@@ -18,8 +18,8 @@ namespace SimpleApp
18 { 18 {
19 private List<ScenePresence> m_avatars; 19 private List<ScenePresence> m_avatars;
20 20
21 public MyWorld(ClientManager clientManager, RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer) 21 public MyWorld( RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer)
22 : base(clientManager, regionInfo, authen, commsMan, assetCach, storeMan, httpServer) 22 : base( regionInfo, authen, commsMan, assetCach, storeMan, httpServer)
23 { 23 {
24 m_avatars = new List<Avatar>(); 24 m_avatars = new List<Avatar>();
25 } 25 }
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs
index f8c99aa..82a62a3 100644
--- a/OpenSim/Region/Examples/SimpleApp/Program.cs
+++ b/OpenSim/Region/Examples/SimpleApp/Program.cs
@@ -61,7 +61,7 @@ namespace SimpleApp
61 61
62 OpenSim.Region.Environment.StorageManager storeMan = new OpenSim.Region.Environment.StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap", "simpleapp"); 62 OpenSim.Region.Environment.StorageManager storeMan = new OpenSim.Region.Environment.StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap", "simpleapp");
63 63
64 world = new MyWorld(packetServer.ClientManager, regionInfo, m_circuitManager, communicationsManager, assetCache, storeMan, httpServer); 64 world = new MyWorld( regionInfo, m_circuitManager, communicationsManager, assetCache, storeMan, httpServer);
65 world.PhysScene = physManager.GetPhysicsScene("basicphysics"); //PhysicsScene.Null; 65 world.PhysScene = physManager.GetPhysicsScene("basicphysics"); //PhysicsScene.Null;
66 66
67 world.LoadWorldMap(); 67 world.LoadWorldMap();