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-rw-r--r--OpenSim/Region/Examples/SimpleApp/Program.cs24
1 files changed, 10 insertions, 14 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs
index 4060d68..0d5b4b3 100644
--- a/OpenSim/Region/Examples/SimpleApp/Program.cs
+++ b/OpenSim/Region/Examples/SimpleApp/Program.cs
@@ -14,6 +14,7 @@ using OpenSim.Region.Caches;
14using OpenSim.Framework.Communications; 14using OpenSim.Framework.Communications;
15using OpenSim.Region.Communications.Local; 15using OpenSim.Region.Communications.Local;
16using OpenSim.Region.ClientStack; 16using OpenSim.Region.ClientStack;
17using OpenSim.Region.Physics.BasicPhysicsPlugin;
17 18
18namespace SimpleApp 19namespace SimpleApp
19{ 20{
@@ -32,11 +33,7 @@ namespace SimpleApp
32 33
33 string simAddr = "127.0.0.1"; 34 string simAddr = "127.0.0.1";
34 int simPort = 9000; 35 int simPort = 9000;
35 /* 36
36 LoginServer loginServer = new LoginServer( simAddr, simPort, 0, 0, false );
37 loginServer.Startup();
38 loginServer.SetSessionHandler( AddNewSessionHandler );*/
39
40 m_circuitManager = new AuthenticateSessionsBase(); 37 m_circuitManager = new AuthenticateSessionsBase();
41 38
42 InventoryCache inventoryCache = new InventoryCache(); 39 InventoryCache inventoryCache = new InventoryCache();
@@ -53,18 +50,17 @@ namespace SimpleApp
53 50
54 ClientView.TerrainManager = new TerrainManager(new SecondLife()); 51 ClientView.TerrainManager = new TerrainManager(new SecondLife());
55 52
56 CommunicationsManager communicationsManager = new CommunicationsLocal(null); 53 NetworkServersInfo serverInfo = new NetworkServersInfo();
54 CommunicationsLocal communicationsManager = new CommunicationsLocal(serverInfo);
55
56 RegionInfo regionInfo = new RegionInfo( 1000, 1000, simAddr, simPort, simAddr );
57 57
58 RegionInfo regionInfo = new RegionInfo( );
59 BaseHttpServer httpServer = new BaseHttpServer(simPort); 58 BaseHttpServer httpServer = new BaseHttpServer(simPort);
60 udpServer.LocalWorld = new MyWorld( packetServer.ClientAPIs, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer ); 59 MyWorld world = new MyWorld(packetServer.ClientAPIs, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer);
61 60 world.PhysScene = new BasicScene();
62 // World world = new World(udpServer.PacketServer.ClientAPIs, regionInfo); 61 udpServer.LocalWorld = world;
63 // PhysicsScene physicsScene = new NullPhysicsScene();
64 // world.PhysicsScene = physicsScene;
65 // udpServer.LocalWorld = world;
66 62
67 // httpServer.AddXmlRPCHandler( "login_to_simulator", loginServer.XmlRpcLoginMethod ); 63 httpServer.AddXmlRPCHandler("login_to_simulator", communicationsManager.UserServices.XmlRpcLoginMethod );
68 httpServer.Start(); 64 httpServer.Start();
69 65
70 m_log.WriteLine( LogPriority.NORMAL, "Press enter to quit."); 66 m_log.WriteLine( LogPriority.NORMAL, "Press enter to quit.");