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-rw-r--r--OpenSim/Region/Examples/SimpleApp/ComplexObject.cs115
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diff --git a/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs b/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs
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1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using libsecondlife;
30using OpenSim.Framework;
31using OpenSim.Region.Environment.Scenes;
32
33namespace SimpleApp
34{
35 public class ComplexObject : SceneObjectGroup
36 {
37 private LLQuaternion m_rotationDirection;
38
39 private class RotatingWheel : SceneObjectPart
40 {
41 private LLQuaternion m_rotationDirection;
42
43 public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
44 LLVector3 groupPosition, LLVector3 offsetPosition, LLQuaternion rotationDirection)
45 : base(
46 regionHandle, parent, ownerID, localID, PrimitiveBaseShape.CreateCylinder(0.5f, 0.2f), groupPosition, offsetPosition
47 )
48 {
49 m_rotationDirection = rotationDirection;
50 }
51
52 public override void UpdateMovement()
53 {
54 UpdateRotation(RotationOffset*m_rotationDirection);
55 }
56 }
57
58 public override void UpdateMovement()
59 {
60 UpdateGroupRotation(GroupRotation*m_rotationDirection);
61
62 base.UpdateMovement();
63 }
64
65
66 public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
67 : base(scene, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
68 {
69 m_rotationDirection = new LLQuaternion(0.05f, 0.1f, 0.15f);
70
71 AddPart(
72 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, 0.75f),
73 new LLQuaternion(0.05f, 0, 0)));
74 AddPart(
75 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, -0.75f),
76 new LLQuaternion(-0.05f, 0, 0)));
77
78 AddPart(
79 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0.75f, 0),
80 new LLQuaternion(0.5f, 0, 0.05f)));
81 AddPart(
82 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, -0.75f, 0),
83 new LLQuaternion(-0.5f, 0, -0.05f)));
84
85 AddPart(
86 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0.75f, 0, 0),
87 new LLQuaternion(0, 0.5f, 0.05f)));
88 AddPart(
89 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(-0.75f, 0, 0),
90 new LLQuaternion(0, -0.5f, -0.05f)));
91
92 UpdateParentIDs();
93 }
94
95 public override void OnGrabPart(SceneObjectPart part, LLVector3 offsetPos, IClientAPI remoteClient)
96 {
97 m_parts.Remove(part.UUID);
98 remoteClient.SendKillObject(m_regionHandle, part.LocalId);
99 remoteClient.AddMoney(1);
100 remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", LLUUID.Zero);
101 }
102
103 public override void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient)
104 {
105 if (m_parts.Count == 1)
106 {
107 m_parts.Remove(m_rootPart.UUID);
108 m_scene.RemoveEntity(this);
109 remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalId);
110 remoteClient.AddMoney(50);
111 remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", LLUUID.Zero);
112 }
113 }
114 }
115} \ No newline at end of file