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-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs88
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs2
2 files changed, 45 insertions, 45 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
index 7b76cb8..22d1ed7d 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
@@ -63,59 +63,59 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
63 63
64 static ArchiveConstants() 64 static ArchiveConstants()
65 { 65 {
66 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Animation] = ".bvh"; 66 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Animation] = "_animation.bvh";
67 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Bodypart] = ".bpt"; 67 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Bodypart] = "_bodypart.txt";
68 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.CallingCard] = ".ccd"; 68 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.CallingCard] = "_callingcard.txt";
69 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Clothing] = ".clo"; 69 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Clothing] = "_clothing.txt";
70 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Folder] = ".fld"; // Not sure if we'll ever see this 70 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Folder] = "_folder.txt"; // Not sure if we'll ever see this
71 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Gesture] = ".gst"; 71 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Gesture] = "_gesture.txt";
72 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageJPEG] = ".jpg"; 72 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageJPEG] = "_image.jpg";
73 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageTGA] = ".imgtga"; 73 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageTGA] = "_image.tga";
74 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = ".lfd"; // Not sure if we'll ever see this 74 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = "_lostandfoundfolder.txt"; // Not sure if we'll ever see this
75 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = ".lso"; 75 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = "_bytecode.lso";
76 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = ".lsl"; 76 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = "_script.lsl";
77 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = ".ncd"; 77 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = "_notecard.txt";
78 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = ".oob"; 78 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = "_object.xml";
79 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = ".rfd"; // Not sure if we'll ever see this 79 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = "_rootfolder.txt"; // Not sure if we'll ever see this
80// disable warning: we know Script is obsolete, but need to support it 80// disable warning: we know Script is obsolete, but need to support it
81// anyhow 81// anyhow
82#pragma warning disable 0612 82#pragma warning disable 0612
83 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Script] = ".spt"; // Not sure if we'll ever see this 83 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Script] = "_script.txt"; // Not sure if we'll ever see this
84#pragma warning restore 0612 84#pragma warning restore 0612
85 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate] = ".sst"; // Not sure if we'll ever see this 85 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate] = "_simstate.bin"; // Not sure if we'll ever see this
86 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SnapshotFolder] = ".sfd"; // Not sure if we'll ever see this 86 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SnapshotFolder] = "_snapshotfolder.txt"; // Not sure if we'll ever see this
87 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound] = ".ogg"; 87 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound] = "_sound.ogg";
88 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = ".wav"; 88 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = "_sound.wav";
89 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ".jp2"; 89 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = "_texture.jp2";
90 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ".tga"; 90 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = "_texture.tga";
91 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = ".tfd"; // Not sure if we'll ever see this 91 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = "_trashfolder.txt"; // Not sure if we'll ever see this
92 92
93 EXTENSION_TO_ASSET_TYPE[".bvh"] = (sbyte)AssetType.Animation; 93 EXTENSION_TO_ASSET_TYPE["_animation.bvh"] = (sbyte)AssetType.Animation;
94 EXTENSION_TO_ASSET_TYPE[".bpt"] = (sbyte)AssetType.Bodypart; 94 EXTENSION_TO_ASSET_TYPE["_bodypart.txt"] = (sbyte)AssetType.Bodypart;
95 EXTENSION_TO_ASSET_TYPE[".ccd"] = (sbyte)AssetType.CallingCard; 95 EXTENSION_TO_ASSET_TYPE["_callingcard.txt"] = (sbyte)AssetType.CallingCard;
96 EXTENSION_TO_ASSET_TYPE[".clo"] = (sbyte)AssetType.Clothing; 96 EXTENSION_TO_ASSET_TYPE["_clothing.txt"] = (sbyte)AssetType.Clothing;
97 EXTENSION_TO_ASSET_TYPE[".fld"] = (sbyte)AssetType.Folder; 97 EXTENSION_TO_ASSET_TYPE["_folder.txt"] = (sbyte)AssetType.Folder;
98 EXTENSION_TO_ASSET_TYPE[".gst"] = (sbyte)AssetType.Gesture; 98 EXTENSION_TO_ASSET_TYPE["_gesture.txt"] = (sbyte)AssetType.Gesture;
99 EXTENSION_TO_ASSET_TYPE[".jpg"] = (sbyte)AssetType.ImageJPEG; 99 EXTENSION_TO_ASSET_TYPE["_image.jpg"] = (sbyte)AssetType.ImageJPEG;
100 EXTENSION_TO_ASSET_TYPE[".imgtga"] = (sbyte)AssetType.ImageTGA; 100 EXTENSION_TO_ASSET_TYPE["_image.tga"] = (sbyte)AssetType.ImageTGA;
101 EXTENSION_TO_ASSET_TYPE[".lfd"] = (sbyte)AssetType.LostAndFoundFolder; 101 EXTENSION_TO_ASSET_TYPE["_lostandfoundfolder.txt"] = (sbyte)AssetType.LostAndFoundFolder;
102 EXTENSION_TO_ASSET_TYPE[".lso"] = (sbyte)AssetType.LSLBytecode; 102 EXTENSION_TO_ASSET_TYPE["_bytecode.lso"] = (sbyte)AssetType.LSLBytecode;
103 EXTENSION_TO_ASSET_TYPE[".lsl"] = (sbyte)AssetType.LSLText; 103 EXTENSION_TO_ASSET_TYPE["_script.lsl"] = (sbyte)AssetType.LSLText;
104 EXTENSION_TO_ASSET_TYPE[".ncd"] = (sbyte)AssetType.Notecard; 104 EXTENSION_TO_ASSET_TYPE["_notecard.txt"] = (sbyte)AssetType.Notecard;
105 EXTENSION_TO_ASSET_TYPE[".oob"] = (sbyte)AssetType.Object; 105 EXTENSION_TO_ASSET_TYPE["_object.xml"] = (sbyte)AssetType.Object;
106 EXTENSION_TO_ASSET_TYPE[".rfd"] = (sbyte)AssetType.RootFolder; 106 EXTENSION_TO_ASSET_TYPE["_rootfolder.txt"] = (sbyte)AssetType.RootFolder;
107// disable warning: we know Script is obsolete, but need to support it 107// disable warning: we know Script is obsolete, but need to support it
108// anyhow 108// anyhow
109#pragma warning disable 0612 109#pragma warning disable 0612
110 EXTENSION_TO_ASSET_TYPE[".spt"] = (sbyte)AssetType.Script; 110 EXTENSION_TO_ASSET_TYPE["_script.txt"] = (sbyte)AssetType.Script;
111#pragma warning restore 0612 111#pragma warning restore 0612
112 EXTENSION_TO_ASSET_TYPE[".sst"] = (sbyte)AssetType.Simstate; 112 EXTENSION_TO_ASSET_TYPE["_simstate.bin"] = (sbyte)AssetType.Simstate;
113 EXTENSION_TO_ASSET_TYPE[".sfd"] = (sbyte)AssetType.SnapshotFolder; 113 EXTENSION_TO_ASSET_TYPE["_snapshotfolder.txt"] = (sbyte)AssetType.SnapshotFolder;
114 EXTENSION_TO_ASSET_TYPE[".ogg"] = (sbyte)AssetType.Sound; 114 EXTENSION_TO_ASSET_TYPE["_sound.ogg"] = (sbyte)AssetType.Sound;
115 EXTENSION_TO_ASSET_TYPE[".wav"] = (sbyte)AssetType.SoundWAV; 115 EXTENSION_TO_ASSET_TYPE["_sound.wav"] = (sbyte)AssetType.SoundWAV;
116 EXTENSION_TO_ASSET_TYPE[".jp2"] = (sbyte)AssetType.Texture; 116 EXTENSION_TO_ASSET_TYPE["_texture.jp2"] = (sbyte)AssetType.Texture;
117 EXTENSION_TO_ASSET_TYPE[".tga"] = (sbyte)AssetType.TextureTGA; 117 EXTENSION_TO_ASSET_TYPE["_texture.tga"] = (sbyte)AssetType.TextureTGA;
118 EXTENSION_TO_ASSET_TYPE[".tfd"] = (sbyte)AssetType.TrashFolder; 118 EXTENSION_TO_ASSET_TYPE["_trashfolder.txt"] = (sbyte)AssetType.TrashFolder;
119 } 119 }
120 } 120 }
121} 121}
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
index 610adfb..15bc265 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
@@ -119,7 +119,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
119 { 119 {
120 // Right now we're nastily obtaining the lluuid from the filename 120 // Right now we're nastily obtaining the lluuid from the filename
121 string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); 121 string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
122 string extension = filename.Substring(filename.LastIndexOf(".")); 122 string extension = filename.Substring(filename.LastIndexOf("_"));
123 string uuid = filename.Remove(filename.Length - extension.Length); 123 string uuid = filename.Remove(filename.Length - extension.Length);
124 124
125 if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension)) 125 if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension))