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-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index aca0f9d..2215850 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -592,7 +592,12 @@ namespace OpenSim.Region.Environment.Scenes
592// Name, UUID, m_scene.RegionInfo.RegionName); 592// Name, UUID, m_scene.RegionInfo.RegionName);
593 593
594 m_isChildAgent = false; 594 m_isChildAgent = false;
595 595 float posZLimit = (float)m_scene.GetLandHeight((int)pos.X, (int)pos.Y);
596 float newPosZ = posZLimit + m_avHeight;
597 if (posZLimit >= (pos.Z -(m_avHeight/2)) && !(Single.IsInfinity(newPosZ) && Single.IsNaN(newPosZ)))
598 {
599 pos.Z = newPosZ;
600 }
596 AbsolutePosition = pos; 601 AbsolutePosition = pos;
597 602
598 AddToPhysicalScene(); 603 AddToPhysicalScene();