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-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/Profiles/AvatarProfilesModule.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs6
-rw-r--r--OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs6
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs2
4 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Profiles/AvatarProfilesModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Profiles/AvatarProfilesModule.cs
index 1d1d503..20b1c1c 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Profiles/AvatarProfilesModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Profiles/AvatarProfilesModule.cs
@@ -97,7 +97,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Profiles
97 if (null != profile) 97 if (null != profile)
98 { 98 {
99 Byte[] charterMember; 99 Byte[] charterMember;
100 if(profile.CustomType == "") 100 if (profile.CustomType == "")
101 { 101 {
102 charterMember = new Byte[1]; 102 charterMember = new Byte[1];
103 charterMember[0] = (Byte)((profile.UserFlags & 0xf00) >> 8); 103 charterMember[0] = (Byte)((profile.UserFlags & 0xf00) >> 8);
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
index d5cb0eb..92eda80 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
@@ -162,7 +162,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
162 ILandObject fullSimParcel = new LandObject(LLUUID.Zero, false, m_scene); 162 ILandObject fullSimParcel = new LandObject(LLUUID.Zero, false, m_scene);
163 163
164 fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); 164 fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
165 if(m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) 165 if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero)
166 fullSimParcel.landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 166 fullSimParcel.landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
167 else 167 else
168 fullSimParcel.landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; 168 fullSimParcel.landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
@@ -934,7 +934,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
934 { 934 {
935 if (m_scene.ExternalChecks.ExternalChecksCanAbandonParcel(remote_client.AgentId, landList[local_id])) 935 if (m_scene.ExternalChecks.ExternalChecksCanAbandonParcel(remote_client.AgentId, landList[local_id]))
936 { 936 {
937 if(m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) 937 if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero)
938 landList[local_id].landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 938 landList[local_id].landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
939 else 939 else
940 landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; 940 landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
@@ -951,7 +951,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
951 { 951 {
952 if (m_scene.ExternalChecks.ExternalChecksCanReclaimParcel(remote_client.AgentId, landList[local_id])) 952 if (m_scene.ExternalChecks.ExternalChecksCanReclaimParcel(remote_client.AgentId, landList[local_id]))
953 { 953 {
954 if(m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) 954 if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero)
955 landList[local_id].landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 955 landList[local_id].landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
956 else 956 else
957 landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; 957 landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
index b3da36c..2394a30 100644
--- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
@@ -246,12 +246,12 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
246 if (m_scene.RegionInfo.EstateSettings.EstateOwner == user) 246 if (m_scene.RegionInfo.EstateSettings.EstateOwner == user)
247 return true; 247 return true;
248 } 248 }
249 if(m_allowGridGods) 249 if (m_allowGridGods)
250 { 250 {
251 CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(user); 251 CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(user);
252 if(profile != null && profile.UserProfile != null) 252 if (profile != null && profile.UserProfile != null)
253 { 253 {
254 if(profile.UserProfile.GodLevel >= 200) 254 if (profile.UserProfile.GodLevel >= 200)
255 return true; 255 return true;
256 } 256 }
257 } 257 }
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 8dcfc03..cad2496 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -2030,7 +2030,7 @@ namespace OpenSim.Region.Environment.Scenes
2030 // who is granted god powers, but has no god level set. 2030 // who is granted god powers, but has no god level set.
2031 // 2031 //
2032 CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(agentID); 2032 CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(agentID);
2033 if(profile.UserProfile.GodLevel > 0) 2033 if (profile.UserProfile.GodLevel > 0)
2034 m_godlevel = profile.UserProfile.GodLevel; 2034 m_godlevel = profile.UserProfile.GodLevel;
2035 else 2035 else
2036 m_godlevel = 200; 2036 m_godlevel = 200;