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-rw-r--r--OpenSim/Region/Environment/LandManagement/Land.cs6
-rw-r--r--OpenSim/Region/Environment/LandManagement/LandManager.cs16
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs5
3 files changed, 0 insertions, 27 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs
index cd56aae..7cc8519 100644
--- a/OpenSim/Region/Environment/LandManagement/Land.cs
+++ b/OpenSim/Region/Environment/LandManagement/Land.cs
@@ -447,14 +447,8 @@ namespace OpenSim.Region.Environment.LandManagement
447 /// </summary> 447 /// </summary>
448 public void forceUpdateLandInfo() 448 public void forceUpdateLandInfo()
449 { 449 {
450 // TODO: REMOVE (TEDD)
451 MainLog.Instance.Verbose("LandManager", "updateAABBAndAreaValues()");
452 updateAABBAndAreaValues(); 450 updateAABBAndAreaValues();
453 // TODO: REMOVE (TEDD)
454 MainLog.Instance.Verbose("LandManager", "updateLandBitmapByteArray()");
455 updateLandBitmapByteArray(); 451 updateLandBitmapByteArray();
456 // TODO: REMOVE (TEDD)
457 MainLog.Instance.Verbose("LandManager", "end of forceUpdateLandInfo()");
458 } 452 }
459 453
460 public void setLandBitmapFromByteArray() 454 public void setLandBitmapFromByteArray()
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs
index 155c91f..55a5b5f 100644
--- a/OpenSim/Region/Environment/LandManagement/LandManager.cs
+++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs
@@ -138,17 +138,9 @@ namespace OpenSim.Region.Environment.LandManagement
138 138
139 public void IncomingLandObjectFromStorage(LandData data) 139 public void IncomingLandObjectFromStorage(LandData data)
140 { 140 {
141 // TODO: REMOVE (TEDD)
142 MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: " + data.localID);
143 Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene); 141 Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene);
144 // TODO: REMOVE (TEDD)
145 MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: data.Copy()");
146 new_land.landData = data.Copy(); 142 new_land.landData = data.Copy();
147 // TODO: REMOVE (TEDD)
148 MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: new_land.setLandBitmapFromByteArray()");
149 new_land.setLandBitmapFromByteArray(); 143 new_land.setLandBitmapFromByteArray();
150 // TODO: REMOVE (TEDD)
151 MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: addLandObject(new_land)");
152 addLandObject(new_land); 144 addLandObject(new_land);
153 } 145 }
154 146
@@ -177,15 +169,11 @@ namespace OpenSim.Region.Environment.LandManagement
177 /// <param name="new_land">The land object being added</param> 169 /// <param name="new_land">The land object being added</param>
178 public Land addLandObject(Land new_land) 170 public Land addLandObject(Land new_land)
179 { 171 {
180 // TODO: REMOVE (TEDD)
181 MainLog.Instance.Verbose("LandManager", "addLandObject()");
182 lastLandLocalID++; 172 lastLandLocalID++;
183 new_land.landData.localID = lastLandLocalID; 173 new_land.landData.localID = lastLandLocalID;
184 landList.Add(lastLandLocalID, new_land.Copy()); 174 landList.Add(lastLandLocalID, new_land.Copy());
185 175
186 176
187 // TODO: REMOVE (TEDD)
188 MainLog.Instance.Verbose("LandManager", "new_land.getLandBitmap()");
189 bool[,] landBitmap = new_land.getLandBitmap(); 177 bool[,] landBitmap = new_land.getLandBitmap();
190 int x, y; 178 int x, y;
191 for (x = 0; x < 64; x++) 179 for (x = 0; x < 64; x++)
@@ -198,12 +186,8 @@ namespace OpenSim.Region.Environment.LandManagement
198 } 186 }
199 } 187 }
200 } 188 }
201 // TODO: REMOVE (TEDD)
202 MainLog.Instance.Verbose("LandManager", "forceUpdateLandInfo()");
203 landList[lastLandLocalID].forceUpdateLandInfo(); 189 landList[lastLandLocalID].forceUpdateLandInfo();
204 MainLog.Instance.Verbose("LandManager", "TriggerLandObjectAdded");
205 m_scene.EventManager.TriggerLandObjectAdded(new_land, m_scene.RegionInfo.RegionID); 190 m_scene.EventManager.TriggerLandObjectAdded(new_land, m_scene.RegionInfo.RegionID);
206 MainLog.Instance.Verbose("LandManager", "end of addLandObject()");
207 return new_land; 191 return new_land;
208 } 192 }
209 193
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 9e13fe7..f327b2b 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1703,15 +1703,10 @@ namespace OpenSim.Region.Environment.Scenes
1703 /// </summary> 1703 /// </summary>
1704 public void performParcelPrimCountUpdate() 1704 public void performParcelPrimCountUpdate()
1705 { 1705 {
1706 MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: resetAllLandPrimCounts()");
1707 m_LandManager.resetAllLandPrimCounts(); 1706 m_LandManager.resetAllLandPrimCounts();
1708 MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: TriggerParcelPrimCountUpdate()");
1709 m_eventManager.TriggerParcelPrimCountUpdate(); 1707 m_eventManager.TriggerParcelPrimCountUpdate();
1710 MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: finalizeLandPrimCountUpdate()");
1711 m_LandManager.finalizeLandPrimCountUpdate(); 1708 m_LandManager.finalizeLandPrimCountUpdate();
1712 MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: landPrimCountTainted = false");
1713 m_LandManager.landPrimCountTainted = false; 1709 m_LandManager.landPrimCountTainted = false;
1714 MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: Done");
1715 } 1710 }
1716 1711
1717 /// <summary> 1712 /// <summary>