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-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index e51f1be..1a4b0c9 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1862,12 +1862,12 @@ namespace OpenSim.Region.Environment.Scenes
1862 cadu.AgentID = UUID.Guid; 1862 cadu.AgentID = UUID.Guid;
1863 cadu.alwaysrun = m_setAlwaysRun; 1863 cadu.alwaysrun = m_setAlwaysRun;
1864 cadu.AVHeight = m_avHeight; 1864 cadu.AVHeight = m_avHeight;
1865 Vector3 tempCameraCenter = new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z); 1865 sLLVector3 tempCameraCenter = new sLLVector3(new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z));
1866 cadu.cameraPosition = tempCameraCenter; 1866 cadu.cameraPosition = tempCameraCenter;
1867 cadu.drawdistance = m_DrawDistance; 1867 cadu.drawdistance = m_DrawDistance;
1868 cadu.godlevel = m_godlevel; 1868 cadu.godlevel = m_godlevel;
1869 cadu.GroupAccess = 0; 1869 cadu.GroupAccess = 0;
1870 cadu.Position = AbsolutePosition; 1870 cadu.Position = new sLLVector3(AbsolutePosition);
1871 cadu.regionHandle = m_scene.RegionInfo.RegionHandle; 1871 cadu.regionHandle = m_scene.RegionInfo.RegionHandle;
1872 float multiplier = 1; 1872 float multiplier = 1;
1873 int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); 1873 int innacurateNeighbors = m_scene.GetInaccurateNeighborCount();
@@ -1887,7 +1887,7 @@ namespace OpenSim.Region.Environment.Scenes
1887 1887
1888 1888
1889 1889
1890 cadu.Velocity = Velocity; 1890 cadu.Velocity = new sLLVector3(Velocity);
1891 m_scene.SendOutChildAgentUpdates(cadu,this); 1891 m_scene.SendOutChildAgentUpdates(cadu,this);
1892 m_LastChildAgentUpdatePosition.X = AbsolutePosition.X; 1892 m_LastChildAgentUpdatePosition.X = AbsolutePosition.X;
1893 m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y; 1893 m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y;
@@ -2070,11 +2070,11 @@ namespace OpenSim.Region.Environment.Scenes
2070 int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; 2070 int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize;
2071 2071
2072 m_DrawDistance = cAgentData.drawdistance; 2072 m_DrawDistance = cAgentData.drawdistance;
2073 m_pos = new Vector3(cAgentData.Position.X + shiftx, cAgentData.Position.Y + shifty, cAgentData.Position.Z); 2073 m_pos = new Vector3(cAgentData.Position.x + shiftx, cAgentData.Position.y + shifty, cAgentData.Position.z);
2074 2074
2075 // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region 2075 // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region
2076 m_CameraCenter = 2076 m_CameraCenter =
2077 new Vector3(cAgentData.cameraPosition.X, cAgentData.cameraPosition.Y, cAgentData.cameraPosition.Z); 2077 new Vector3(cAgentData.cameraPosition.x, cAgentData.cameraPosition.y, cAgentData.cameraPosition.z);
2078 2078
2079 2079
2080 m_godlevel = cAgentData.godlevel; 2080 m_godlevel = cAgentData.godlevel;