diff options
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs | 20 |
1 files changed, 9 insertions, 11 deletions
diff --git a/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs b/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs index 76fb141..78e2df5 100644 --- a/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs +++ b/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs | |||
@@ -77,8 +77,6 @@ namespace OpenSim.Region.Environment.Modules.Framework | |||
77 | { | 77 | { |
78 | m_gConfig = config; | 78 | m_gConfig = config; |
79 | 79 | ||
80 | |||
81 | |||
82 | IConfig startupConfig = m_gConfig.Configs["Startup"]; | 80 | IConfig startupConfig = m_gConfig.Configs["Startup"]; |
83 | 81 | ||
84 | ReadConfigAndPopulate(scene, startupConfig, "Startup"); | 82 | ReadConfigAndPopulate(scene, startupConfig, "Startup"); |
@@ -285,15 +283,15 @@ namespace OpenSim.Region.Environment.Modules.Framework | |||
285 | // TODO: this has to be redone to not busy-wait (and block the thread), | 283 | // TODO: this has to be redone to not busy-wait (and block the thread), |
286 | // TODO: as soon as we have a non-blocking way to handle HTTP-requests. | 284 | // TODO: as soon as we have a non-blocking way to handle HTTP-requests. |
287 | 285 | ||
288 | if (m_log.IsDebugEnabled) | 286 | // if (m_log.IsDebugEnabled) |
289 | { | 287 | // { |
290 | String debug = "[EVENTQUEUE]: Got request for agent {0} in region {1} from thread {2}: [ "; | 288 | // String debug = "[EVENTQUEUE]: Got request for agent {0} in region {1} from thread {2}: [ "; |
291 | foreach (object key in request.Keys) | 289 | // foreach (object key in request.Keys) |
292 | { | 290 | // { |
293 | debug += key.ToString() + "=" + request[key].ToString() + " "; | 291 | // debug += key.ToString() + "=" + request[key].ToString() + " "; |
294 | } | 292 | // } |
295 | m_log.DebugFormat(debug + " ]", agentID, m_scene.RegionInfo.RegionName, System.Threading.Thread.CurrentThread.Name); | 293 | // m_log.DebugFormat(debug + " ]", agentID, m_scene.RegionInfo.RegionName, System.Threading.Thread.CurrentThread.Name); |
296 | } | 294 | // } |
297 | 295 | ||
298 | BlockingLLSDQueue queue = GetQueue(agentID); | 296 | BlockingLLSDQueue queue = GetQueue(agentID); |
299 | LLSD element = queue.Dequeue(15000); // 15s timeout | 297 | LLSD element = queue.Dequeue(15000); // 15s timeout |