diff options
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 53 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 21 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneManager.cs | 2 |
4 files changed, 80 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 8f7cbee..c1acde4 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -11,8 +11,14 @@ using OpenSim.Region.Physics.Manager; | |||
11 | 11 | ||
12 | namespace OpenSim.Region.Environment.Scenes | 12 | namespace OpenSim.Region.Environment.Scenes |
13 | { | 13 | { |
14 | public delegate void PhysicsCrash(); | ||
15 | |||
14 | public class InnerScene | 16 | public class InnerScene |
15 | { | 17 | { |
18 | #region Events | ||
19 | public event PhysicsCrash UnRecoverableError; | ||
20 | #endregion | ||
21 | |||
16 | #region Fields | 22 | #region Fields |
17 | public Dictionary<LLUUID, ScenePresence> ScenePresences; | 23 | public Dictionary<LLUUID, ScenePresence> ScenePresences; |
18 | public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; | 24 | public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; |
@@ -26,17 +32,47 @@ namespace OpenSim.Region.Environment.Scenes | |||
26 | 32 | ||
27 | internal object m_syncRoot = new object(); | 33 | internal object m_syncRoot = new object(); |
28 | 34 | ||
29 | public PhysicsScene PhyScene; | 35 | public PhysicsScene _PhyScene; |
30 | #endregion | 36 | #endregion |
31 | 37 | ||
32 | public InnerScene(Scene parent, RegionInfo regInfo, PermissionManager permissionsMngr) | 38 | public InnerScene(Scene parent, RegionInfo regInfo, PermissionManager permissionsMngr) |
33 | { | 39 | { |
40 | |||
34 | m_parentScene = parent; | 41 | m_parentScene = parent; |
35 | m_regInfo = regInfo; | 42 | m_regInfo = regInfo; |
36 | PermissionsMngr = permissionsMngr; | 43 | PermissionsMngr = permissionsMngr; |
37 | QuadTree = new BasicQuadTreeNode(null, "/0/", 0, 0, 256, 256); | 44 | QuadTree = new BasicQuadTreeNode(null, "/0/", 0, 0, 256, 256); |
38 | QuadTree.Subdivide(); | 45 | QuadTree.Subdivide(); |
39 | QuadTree.Subdivide(); | 46 | QuadTree.Subdivide(); |
47 | |||
48 | |||
49 | } | ||
50 | public PhysicsScene PhyScene | ||
51 | { | ||
52 | get | ||
53 | { return _PhyScene; } | ||
54 | set | ||
55 | { | ||
56 | // If we're not doing the initial set | ||
57 | // Then we've got to remove the previous | ||
58 | // event handler | ||
59 | try | ||
60 | { | ||
61 | _PhyScene.OnPhysicsCrash -= physicsBasedCrash; | ||
62 | } | ||
63 | catch (System.NullReferenceException) | ||
64 | { | ||
65 | // This occurs when storing to _PhyScene the first time. | ||
66 | // Is there a better way to check the event handler before | ||
67 | // getting here | ||
68 | // This can be safely ignored. We're setting the first inital | ||
69 | // there are no event handler's registered. | ||
70 | } | ||
71 | |||
72 | _PhyScene = value; | ||
73 | |||
74 | _PhyScene.OnPhysicsCrash += physicsBasedCrash; | ||
75 | } | ||
40 | } | 76 | } |
41 | 77 | ||
42 | public void Close() | 78 | public void Close() |
@@ -55,9 +91,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
55 | 91 | ||
56 | // PhysX does this (runs in the background). | 92 | // PhysX does this (runs in the background). |
57 | 93 | ||
58 | if (PhyScene.IsThreaded) | 94 | if (_PhyScene.IsThreaded) |
59 | { | 95 | { |
60 | PhyScene.GetResults(); | 96 | _PhyScene.GetResults(); |
61 | } | 97 | } |
62 | } | 98 | } |
63 | 99 | ||
@@ -75,7 +111,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
75 | { | 111 | { |
76 | lock (m_syncRoot) | 112 | lock (m_syncRoot) |
77 | { | 113 | { |
78 | PhyScene.Simulate((float)elapsed); | 114 | _PhyScene.Simulate((float)elapsed); |
79 | } | 115 | } |
80 | } | 116 | } |
81 | 117 | ||
@@ -338,6 +374,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
338 | 374 | ||
339 | #region Other Methods | 375 | #region Other Methods |
340 | 376 | ||
377 | |||
378 | public void physicsBasedCrash() | ||
379 | { | ||
380 | if (UnRecoverableError != null) | ||
381 | { | ||
382 | UnRecoverableError(); | ||
383 | } | ||
384 | } | ||
385 | |||
341 | public LLUUID ConvertLocalIDToFullID(uint localID) | 386 | public LLUUID ConvertLocalIDToFullID(uint localID) |
342 | { | 387 | { |
343 | SceneObjectGroup group = GetGroupByPrim(localID); | 388 | SceneObjectGroup group = GetGroupByPrim(localID); |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index bdafce8..1359bd2 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -232,6 +232,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
232 | m_permissionManager.Initialise(this); | 232 | m_permissionManager.Initialise(this); |
233 | 233 | ||
234 | m_innerScene = new InnerScene(this, m_regInfo, m_permissionManager); | 234 | m_innerScene = new InnerScene(this, m_regInfo, m_permissionManager); |
235 | |||
236 | // If the Inner scene has an Unrecoverable error, restart this sim. | ||
237 | // Currently the only thing that causes it to happen is two kinds of specific | ||
238 | // Physics based crashes. | ||
239 | // | ||
240 | // Out of memory | ||
241 | // Operating system has killed the plugin | ||
242 | m_innerScene.UnRecoverableError += restartNOW; | ||
243 | |||
235 | m_sceneXmlLoader = new SceneXmlLoader(this, m_innerScene, m_regInfo); | 244 | m_sceneXmlLoader = new SceneXmlLoader(this, m_innerScene, m_regInfo); |
236 | 245 | ||
237 | RegisterDefaultSceneEvents(); | 246 | RegisterDefaultSceneEvents(); |
@@ -315,13 +324,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
315 | { | 324 | { |
316 | t_restartTimer.Stop(); | 325 | t_restartTimer.Stop(); |
317 | t_restartTimer.AutoReset = false; | 326 | t_restartTimer.AutoReset = false; |
318 | MainLog.Instance.Error("REGION", "Closing"); | 327 | restartNOW(); |
319 | Close(); | ||
320 | MainLog.Instance.Error("REGION", "Firing Region Restart Message"); | ||
321 | base.Restart(0); | ||
322 | } | 328 | } |
323 | 329 | ||
324 | } | 330 | } |
331 | public void restartNOW() | ||
332 | { | ||
333 | MainLog.Instance.Error("REGION", "Closing"); | ||
334 | Close(); | ||
335 | MainLog.Instance.Error("REGION", "Firing Region Restart Message"); | ||
336 | base.Restart(0); | ||
337 | } | ||
325 | public void restart_Notify_Wait_Elapsed(object sender, ElapsedEventArgs e) | 338 | public void restart_Notify_Wait_Elapsed(object sender, ElapsedEventArgs e) |
326 | { | 339 | { |
327 | m_restartWaitTimer.Stop(); | 340 | m_restartWaitTimer.Stop(); |
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index 9a83710..892bf81 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -171,6 +171,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
171 | } | 171 | } |
172 | } | 172 | } |
173 | 173 | ||
174 | public void RequestNeighbors(RegionInfo region) | ||
175 | { | ||
176 | List<SimpleRegionInfo> neighbours = | ||
177 | m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | ||
178 | //IPEndPoint blah = new IPEndPoint(); | ||
179 | |||
180 | //blah.Address = region.RemotingAddress; | ||
181 | //blah.Port = region.RemotingPort; | ||
182 | |||
183 | |||
184 | } | ||
185 | |||
174 | /// <summary> | 186 | /// <summary> |
175 | /// | 187 | /// |
176 | /// </summary> | 188 | /// </summary> |
@@ -311,7 +323,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
311 | public void InformNeighborsThatRegionisUp(RegionInfo region) | 323 | public void InformNeighborsThatRegionisUp(RegionInfo region) |
312 | { | 324 | { |
313 | //MainLog.Instance.Verbose("INTER", debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | 325 | //MainLog.Instance.Verbose("INTER", debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); |
314 | bool val = m_commsProvider.InterRegion.RegionUp(region); | 326 | bool val = m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region)); |
315 | } | 327 | } |
316 | 328 | ||
317 | public bool PrimCrossToNeighboringRegion(ulong regionhandle, LLUUID primID, LLVector3 position, bool isPhysical) | 329 | public bool PrimCrossToNeighboringRegion(ulong regionhandle, LLUUID primID, LLVector3 position, bool isPhysical) |
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index eba45fc..ed33bf7 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -216,7 +216,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
216 | 216 | ||
217 | public void RestartCurrentScene() | 217 | public void RestartCurrentScene() |
218 | { | 218 | { |
219 | ForEachCurrentScene(delegate(Scene scene) { scene.Restart(15); }); | 219 | ForEachCurrentScene(delegate(Scene scene) { scene.restartNOW(); }); |
220 | 220 | ||
221 | } | 221 | } |
222 | 222 | ||