diff options
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 26 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 3 |
3 files changed, 23 insertions, 11 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 7317361..20624d5 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -503,11 +503,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
503 | foreach (SceneObjectGroup prim in PrimsFromDB) | 503 | foreach (SceneObjectGroup prim in PrimsFromDB) |
504 | { | 504 | { |
505 | AddEntityFromStorage(prim); | 505 | AddEntityFromStorage(prim); |
506 | // phyScene.AddPrim( | 506 | SceneObjectPart rootPart = prim.GetChildPart(prim.UUID); |
507 | // new PhysicsVector(prim.RootPart.AbsolutePosition.X, prim.RootPart.AbsolutePosition.Y, prim.RootPart.AbsolutePosition.Z), | 507 | // rootPart.PhysActor = phyScene.AddPrim( |
508 | // new PhysicsVector(prim.RootPart.Scale.X, prim.RootPart.Scale.Y, prim.RootPart.Scale.Z), | 508 | // new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z), |
509 | // new Axiom.Math.Quaternion(prim.RootPart.RotationOffset.W, prim.RootPart.RotationOffset.X, | 509 | // new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), |
510 | // prim.RootPart.RotationOffset.Y, prim.RootPart.RotationOffset.Z)); | 510 | // new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, |
511 | // rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); | ||
511 | } | 512 | } |
512 | MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); | 513 | MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); |
513 | } | 514 | } |
@@ -545,7 +546,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
545 | { | 546 | { |
546 | SceneObjectGroup sceneOb = new SceneObjectGroup(this, this.m_regionHandle, ownerID, PrimIDAllocate(), pos, shape); | 547 | SceneObjectGroup sceneOb = new SceneObjectGroup(this, this.m_regionHandle, ownerID, PrimIDAllocate(), pos, shape); |
547 | AddEntity(sceneOb); | 548 | AddEntity(sceneOb); |
548 | //phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z), new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), | 549 | SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); |
550 | // rootPart.PhysActor =phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z), new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), | ||
549 | // new Axiom.Math.Quaternion()); | 551 | // new Axiom.Math.Quaternion()); |
550 | } | 552 | } |
551 | 553 | ||
@@ -622,11 +624,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
622 | //if we want this to be a import method then we need new uuids for the object to avoid any clashes | 624 | //if we want this to be a import method then we need new uuids for the object to avoid any clashes |
623 | //obj.RegenerateFullIDs(); | 625 | //obj.RegenerateFullIDs(); |
624 | AddEntity(obj); | 626 | AddEntity(obj); |
625 | // phyScene.AddPrim( | 627 | |
626 | // new PhysicsVector(obj.RootPart.AbsolutePosition.X, obj.RootPart.AbsolutePosition.Y, obj.RootPart.AbsolutePosition.Z), | 628 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); |
627 | // new PhysicsVector(obj.RootPart.Scale.X, obj.RootPart.Scale.Y, obj.RootPart.Scale.Z), | 629 | //rootPart.PhysActor = phyScene.AddPrim( |
628 | // new Axiom.Math.Quaternion(obj.RootPart.RotationOffset.W, obj.RootPart.RotationOffset.X, | 630 | // new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z), |
629 | // obj.RootPart.RotationOffset.Y, obj.RootPart.RotationOffset.Z)); | 631 | // new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), |
632 | // new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, | ||
633 | // rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); | ||
630 | primCount++; | 634 | primCount++; |
631 | } | 635 | } |
632 | } | 636 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 56ac9be..7e34637 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -11,6 +11,7 @@ using OpenSim.Framework.Interfaces; | |||
11 | using OpenSim.Framework.Types; | 11 | using OpenSim.Framework.Types; |
12 | using OpenSim.Physics.Manager; | 12 | using OpenSim.Physics.Manager; |
13 | using OpenSim.Framework.Data; | 13 | using OpenSim.Framework.Data; |
14 | using OpenSim.Physics.Manager; | ||
14 | 15 | ||
15 | namespace OpenSim.Region.Environment.Scenes | 16 | namespace OpenSim.Region.Environment.Scenes |
16 | { | 17 | { |
@@ -89,6 +90,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
89 | part.GroupPosition = value; | 90 | part.GroupPosition = value; |
90 | } | 91 | } |
91 | } | 92 | } |
93 | if (m_rootPart.PhysActor != null) | ||
94 | { | ||
95 | m_rootPart.PhysActor.Position = new PhysicsVector(m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y, m_rootPart.GroupPosition.Z); | ||
96 | } | ||
92 | } | 97 | } |
93 | } | 98 | } |
94 | 99 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 567681a..eea2d72 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -11,6 +11,7 @@ using OpenSim.Framework.Interfaces; | |||
11 | using OpenSim.Framework.Types; | 11 | using OpenSim.Framework.Types; |
12 | using OpenSim.Region.Environment.Scenes.Scripting; | 12 | using OpenSim.Region.Environment.Scenes.Scripting; |
13 | using OpenSim.Framework.Utilities; | 13 | using OpenSim.Framework.Utilities; |
14 | using OpenSim.Physics.Manager; | ||
14 | 15 | ||
15 | namespace OpenSim.Region.Environment.Scenes | 16 | namespace OpenSim.Region.Environment.Scenes |
16 | { | 17 | { |
@@ -22,6 +23,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
22 | private string m_inventoryFileName = ""; | 23 | private string m_inventoryFileName = ""; |
23 | private LLUUID m_folderID = LLUUID.Zero; | 24 | private LLUUID m_folderID = LLUUID.Zero; |
24 | 25 | ||
26 | public PhysicsActor PhysActor = null; | ||
27 | |||
25 | protected Dictionary<LLUUID, TaskInventoryItem> TaskInventory = new Dictionary<LLUUID, TaskInventoryItem>(); | 28 | protected Dictionary<LLUUID, TaskInventoryItem> TaskInventory = new Dictionary<LLUUID, TaskInventoryItem>(); |
26 | 29 | ||
27 | public LLUUID CreatorID; | 30 | public LLUUID CreatorID; |