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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObject.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs1
2 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs
index ecd2dee..93b6e8d 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs
@@ -110,7 +110,7 @@ namespace OpenSim.Region.Environment.Scenes
110 /// 110 ///
111 /// </summary> 111 /// </summary>
112 /// <returns>A complete copy of the object</returns> 112 /// <returns>A complete copy of the object</returns>
113 public SceneObject Copy() 113 public new SceneObject Copy()
114 { 114 {
115 SceneObject dupe = new SceneObject(); 115 SceneObject dupe = new SceneObject();
116 116
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs
index 3e083cc..c191915 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs
@@ -43,7 +43,6 @@ namespace OpenSim.Scripting.EmbeddedJVM
43 private List<Thread> _threads = new List<Thread>(); 43 private List<Thread> _threads = new List<Thread>();
44 private BlockingQueue<CompileInfo> CompileScripts = new BlockingQueue<CompileInfo>(); 44 private BlockingQueue<CompileInfo> CompileScripts = new BlockingQueue<CompileInfo>();
45 private MainMemory _mainMemory; 45 private MainMemory _mainMemory;
46 private System.Threading.Thread compileThread;
47 46
48 ScriptInfo scriptInfo; 47 ScriptInfo scriptInfo;
49 48