diff options
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 16 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneManager.cs | 8 |
2 files changed, 6 insertions, 18 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index fec89da..7d83ee2 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -42,8 +42,6 @@ using OpenSim.Framework.Communications.Cache; | |||
42 | using OpenSim.Framework.Servers; | 42 | using OpenSim.Framework.Servers; |
43 | using OpenSim.Region.Environment.Interfaces; | 43 | using OpenSim.Region.Environment.Interfaces; |
44 | using OpenSim.Region.Interfaces; | 44 | using OpenSim.Region.Interfaces; |
45 | using OpenSim.Region.Environment.Modules.World.Archiver; | ||
46 | using OpenSim.Region.Environment.Modules.World.Serialiser; | ||
47 | using OpenSim.Region.Environment.Modules.World.Terrain; | 45 | using OpenSim.Region.Environment.Modules.World.Terrain; |
48 | using OpenSim.Region.Environment.Scenes.Scripting; | 46 | using OpenSim.Region.Environment.Scenes.Scripting; |
49 | using OpenSim.Region.Physics.Manager; | 47 | using OpenSim.Region.Physics.Manager; |
@@ -1882,20 +1880,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1882 | return false; | 1880 | return false; |
1883 | } | 1881 | } |
1884 | 1882 | ||
1885 | public void LoadPrimsFromXml(string fileName, bool newIdsFlag, Vector3 loadOffset) | ||
1886 | { | ||
1887 | m_log.InfoFormat("[SCENE]: Loading prims in xml format to region {0} from {1}", RegionInfo.RegionName, fileName); | ||
1888 | |||
1889 | m_serialiser.LoadPrimsFromXml(this, fileName, newIdsFlag, loadOffset); | ||
1890 | } | ||
1891 | |||
1892 | public void SavePrimsToXml(string fileName) | ||
1893 | { | ||
1894 | m_log.InfoFormat("[SCENE]: Saving prims in xml format for region {0} to {1}", RegionInfo.RegionName, fileName); | ||
1895 | |||
1896 | m_serialiser.SavePrimsToXml(this, fileName); | ||
1897 | } | ||
1898 | |||
1899 | public void LoadPrimsFromXml2(string fileName) | 1883 | public void LoadPrimsFromXml2(string fileName) |
1900 | { | 1884 | { |
1901 | m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from {1}", RegionInfo.RegionName, fileName); | 1885 | m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from {1}", RegionInfo.RegionName, fileName); |
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index 6072b70..b973ced 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -184,7 +184,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
184 | /// <param name="filename"></param> | 184 | /// <param name="filename"></param> |
185 | public void SaveCurrentSceneToXml(string filename) | 185 | public void SaveCurrentSceneToXml(string filename) |
186 | { | 186 | { |
187 | CurrentOrFirstScene.SavePrimsToXml(filename); | 187 | IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); |
188 | if (serialiser != null) | ||
189 | serialiser.SavePrimsToXml(CurrentOrFirstScene, filename); | ||
188 | } | 190 | } |
189 | 191 | ||
190 | /// <summary> | 192 | /// <summary> |
@@ -195,7 +197,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
195 | /// <param name="loadOffset"></param> | 197 | /// <param name="loadOffset"></param> |
196 | public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, Vector3 loadOffset) | 198 | public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, Vector3 loadOffset) |
197 | { | 199 | { |
198 | CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs, loadOffset); | 200 | IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); |
201 | if (serialiser != null) | ||
202 | serialiser.LoadPrimsFromXml(CurrentOrFirstScene, filename, generateNewIDs, loadOffset); | ||
199 | } | 203 | } |
200 | 204 | ||
201 | /// <summary> | 205 | /// <summary> |