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-rw-r--r--OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs4
-rw-r--r--OpenSim/Region/Environment/LandManagement/Land.cs38
-rw-r--r--OpenSim/Region/Environment/LandManagement/LandManager.cs4
-rw-r--r--OpenSim/Region/Environment/PermissionManager.cs6
-rw-r--r--OpenSim/Region/Environment/Scenes/Primitive(Old).cs (renamed from OpenSim/Region/Environment/Scenes/Primitive.cs)16
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs184
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs38
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneEvents.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObject(Old).cs (renamed from OpenSim/Region/Environment/Scenes/SceneObject.cs)18
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs (renamed from OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs)143
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs (renamed from OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs)23
-rw-r--r--OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs8
-rw-r--r--OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs6
13 files changed, 280 insertions, 212 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
index 4148d08..395819d 100644
--- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
+++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
@@ -47,10 +47,10 @@ namespace OpenSim.Region.Interfaces
47 /// <param name="dbname">The name of the database to store to (may not be applicable)</param> 47 /// <param name="dbname">The name of the database to store to (may not be applicable)</param>
48 void Initialise(string filename, string dbname); 48 void Initialise(string filename, string dbname);
49 49
50 void StoreObject(SceneObject obj); 50 void StoreObject(SceneObjectGroup obj);
51 void RemoveObject(LLUUID uuid); 51 void RemoveObject(LLUUID uuid);
52 52
53 List<SceneObject> LoadObjects(); 53 List<SceneObjectGroup> LoadObjects();
54 54
55 void StoreTerrain(double[,] terrain); 55 void StoreTerrain(double[,] terrain);
56 double[,] LoadTerrain(); 56 double[,] LoadTerrain();
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs
index 97f8276..e9f5248 100644
--- a/OpenSim/Region/Environment/LandManagement/Land.cs
+++ b/OpenSim/Region/Environment/LandManagement/Land.cs
@@ -16,7 +16,7 @@ namespace OpenSim.Region.Environment.LandManagement
16 { 16 {
17 #region Member Variables 17 #region Member Variables
18 public LandData landData = new LandData(); 18 public LandData landData = new LandData();
19 public List<SceneObject> primsOverMe = new List<SceneObject>(); 19 public List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
20 20
21 public Scene m_scene; 21 public Scene m_scene;
22 22
@@ -426,21 +426,21 @@ namespace OpenSim.Region.Environment.LandManagement
426 public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client) 426 public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client)
427 { 427 {
428 List<uint> resultLocalIDs = new List<uint>(); 428 List<uint> resultLocalIDs = new List<uint>();
429 foreach (SceneObject obj in primsOverMe) 429 foreach (SceneObjectGroup obj in primsOverMe)
430 { 430 {
431 if (obj.rootLocalID > 0) 431 if (obj.LocalId > 0)
432 { 432 {
433 if (request_type == LandManager.LAND_SELECT_OBJECTS_OWNER && obj.rootPrimitive.OwnerID == this.landData.ownerID) 433 if (request_type == LandManager.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == this.landData.ownerID)
434 { 434 {
435 resultLocalIDs.Add(obj.rootLocalID); 435 resultLocalIDs.Add(obj.LocalId);
436 } 436 }
437 else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && false) //TODO: change false to group support! 437 else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && false) //TODO: change false to group support!
438 { 438 {
439 439
440 } 440 }
441 else if (request_type == LandManager.LAND_SELECT_OBJECTS_OTHER && obj.rootPrimitive.OwnerID != remote_client.AgentId) 441 else if (request_type == LandManager.LAND_SELECT_OBJECTS_OTHER && obj.OwnerID != remote_client.AgentId)
442 { 442 {
443 resultLocalIDs.Add(obj.rootLocalID); 443 resultLocalIDs.Add(obj.LocalId);
444 } 444 }
445 } 445 }
446 } 446 }
@@ -486,13 +486,13 @@ namespace OpenSim.Region.Environment.LandManagement
486 public void sendLandObjectOwners(IClientAPI remote_client) 486 public void sendLandObjectOwners(IClientAPI remote_client)
487 { 487 {
488 Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>(); 488 Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>();
489 foreach (SceneObject obj in primsOverMe) 489 foreach (SceneObjectGroup obj in primsOverMe)
490 { 490 {
491 if (!ownersAndCount.ContainsKey(obj.rootPrimitive.OwnerID)) 491 if (!ownersAndCount.ContainsKey(obj.OwnerID))
492 { 492 {
493 ownersAndCount.Add(obj.rootPrimitive.OwnerID, 0); 493 ownersAndCount.Add(obj.OwnerID, 0);
494 } 494 }
495 ownersAndCount[obj.rootPrimitive.OwnerID] += obj.primCount; 495 ownersAndCount[obj.OwnerID] += obj.PrimCount;
496 } 496 }
497 if (ownersAndCount.Count > 0) 497 if (ownersAndCount.Count > 0)
498 { 498 {
@@ -525,7 +525,7 @@ namespace OpenSim.Region.Environment.LandManagement
525 #endregion 525 #endregion
526 526
527 #region Object Returning 527 #region Object Returning
528 public void returnObject(SceneObject obj) 528 public void returnObject(SceneObjectGroup obj)
529 { 529 {
530 } 530 }
531 public void returnLandObjects(int type, LLUUID owner) 531 public void returnLandObjects(int type, LLUUID owner)
@@ -544,12 +544,12 @@ namespace OpenSim.Region.Environment.LandManagement
544 primsOverMe.Clear(); 544 primsOverMe.Clear();
545 } 545 }
546 546
547 public void addPrimToCount(SceneObject obj) 547 public void addPrimToCount(SceneObjectGroup obj)
548 { 548 {
549 LLUUID prim_owner = obj.rootPrimitive.OwnerID; 549 LLUUID prim_owner = obj.OwnerID;
550 int prim_count = obj.primCount; 550 int prim_count = obj.PrimCount;
551 551
552 if (obj.isSelected) 552 if (obj.IsSelected)
553 { 553 {
554 landData.selectedPrims += prim_count; 554 landData.selectedPrims += prim_count;
555 } 555 }
@@ -569,12 +569,12 @@ namespace OpenSim.Region.Environment.LandManagement
569 569
570 } 570 }
571 571
572 public void removePrimFromCount(SceneObject obj) 572 public void removePrimFromCount(SceneObjectGroup obj)
573 { 573 {
574 if (primsOverMe.Contains(obj)) 574 if (primsOverMe.Contains(obj))
575 { 575 {
576 LLUUID prim_owner = obj.rootPrimitive.OwnerID; 576 LLUUID prim_owner = obj.OwnerID;
577 int prim_count = obj.primCount; 577 int prim_count = obj.PrimCount;
578 578
579 if (prim_owner == landData.ownerID) 579 if (prim_owner == landData.ownerID)
580 { 580 {
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs
index f759934..f67b51a 100644
--- a/OpenSim/Region/Environment/LandManagement/LandManager.cs
+++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs
@@ -552,7 +552,7 @@ namespace OpenSim.Region.Environment.LandManagement
552 this.landPrimCountTainted = true; 552 this.landPrimCountTainted = true;
553 } 553 }
554 554
555 public void addPrimToLandPrimCounts(SceneObject obj) 555 public void addPrimToLandPrimCounts(SceneObjectGroup obj)
556 { 556 {
557 LLVector3 position = obj.Pos; 557 LLVector3 position = obj.Pos;
558 Land landUnderPrim = getLandObject(position.X, position.Y); 558 Land landUnderPrim = getLandObject(position.X, position.Y);
@@ -562,7 +562,7 @@ namespace OpenSim.Region.Environment.LandManagement
562 } 562 }
563 } 563 }
564 564
565 public void removePrimFromLandPrimCounts(SceneObject obj) 565 public void removePrimFromLandPrimCounts(SceneObjectGroup obj)
566 { 566 {
567 foreach (Land p in landList.Values) 567 foreach (Land p in landList.Values)
568 { 568 {
diff --git a/OpenSim/Region/Environment/PermissionManager.cs b/OpenSim/Region/Environment/PermissionManager.cs
index 150a8ed..0758566 100644
--- a/OpenSim/Region/Environment/PermissionManager.cs
+++ b/OpenSim/Region/Environment/PermissionManager.cs
@@ -53,11 +53,11 @@ namespace OpenSim.Region.Environment
53 bool permission = false; 53 bool permission = false;
54 54
55 // If it's not an object, we cant edit it. 55 // If it's not an object, we cant edit it.
56 if (!(m_scene.Entities[obj] is SceneObject)) 56 if (!(m_scene.Entities[obj] is SceneObjectGroup))
57 return false; 57 return false;
58 58
59 SceneObject task = (SceneObject)m_scene.Entities[obj]; 59 SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[obj];
60 LLUUID taskOwner = task.rootPrimitive.OwnerID; 60 LLUUID taskOwner = null;
61 61
62 // Object owners should be able to edit their own content 62 // Object owners should be able to edit their own content
63 if (user == taskOwner) 63 if (user == taskOwner)
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive(Old).cs
index 132eabb..64976a8 100644
--- a/OpenSim/Region/Environment/Scenes/Primitive.cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive(Old).cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Environment.Scenes
45 private PrimitiveBaseShape m_shape; 45 private PrimitiveBaseShape m_shape;
46 private byte[] m_particleSystem = new byte[0]; 46 private byte[] m_particleSystem = new byte[0];
47 47
48 public SceneObject m_RootParent; 48 public SceneObjectOLD m_RootParent;
49 public bool m_isRootPrim; 49 public bool m_isRootPrim;
50 public EntityBase m_Parent; 50 public EntityBase m_Parent;
51 51
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Environment.Scenes
144 #region Constructors 144 #region Constructors
145 145
146 public Primitive(ulong regionHandle, Scene scene, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent, 146 public Primitive(ulong regionHandle, Scene scene, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent,
147 SceneObject rootObject, PrimitiveBaseShape shape, LLVector3 pos) 147 SceneObjectOLD rootObject, PrimitiveBaseShape shape, LLVector3 pos)
148 { 148 {
149 m_regionHandle = regionHandle; 149 m_regionHandle = regionHandle;
150 m_scene = scene; 150 m_scene = scene;
@@ -184,7 +184,7 @@ namespace OpenSim.Region.Environment.Scenes
184 184
185 #region Duplication 185 #region Duplication
186 186
187 public Primitive Copy(EntityBase parent, SceneObject rootParent) 187 public Primitive Copy(EntityBase parent, SceneObjectOLD rootParent)
188 { 188 {
189 Primitive dupe = (Primitive)MemberwiseClone(); 189 Primitive dupe = (Primitive)MemberwiseClone();
190 190
@@ -204,7 +204,7 @@ namespace OpenSim.Region.Environment.Scenes
204 dupe.m_uuid = LLUUID.Random(); 204 dupe.m_uuid = LLUUID.Random();
205 dupe.LocalId = newLocalID; 205 dupe.LocalId = newLocalID;
206 206
207 if (parent is SceneObject) 207 if (parent is SceneObjectGroup)
208 { 208 {
209 dupe.m_isRootPrim = true; 209 dupe.m_isRootPrim = true;
210 dupe.ParentID = 0; 210 dupe.ParentID = 0;
@@ -314,13 +314,13 @@ namespace OpenSim.Region.Environment.Scenes
314 /// 314 ///
315 /// </summary> 315 /// </summary>
316 /// <param name="linkObject"></param> 316 /// <param name="linkObject"></param>
317 public void AddNewChildren(SceneObject linkObject) 317 public void AddNewChildren(SceneObjectOLD linkObject)
318 { 318 {
319 // Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")"); 319 // Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")");
320 //TODO check permissions 320 //TODO check permissions
321 321
322 m_children.Add(linkObject.rootPrimitive); 322 m_children.Add(linkObject.rootPrimitive);
323 linkObject.rootPrimitive.SetNewParent(this, m_RootParent); 323 linkObject.rootPrimitive.SetNewParent(this, m_RootParent);
324 324
325 m_scene.DeleteEntity(linkObject.rootUUID); 325 m_scene.DeleteEntity(linkObject.rootUUID);
326 linkObject.DeleteAllChildren(); 326 linkObject.DeleteAllChildren();
@@ -333,7 +333,7 @@ namespace OpenSim.Region.Environment.Scenes
333 /// </summary> 333 /// </summary>
334 /// <param name="newParent"></param> 334 /// <param name="newParent"></param>
335 /// <param name="rootParent"></param> 335 /// <param name="rootParent"></param>
336 public void SetNewParent(Primitive newParent, SceneObject rootParent) 336 public void SetNewParent(Primitive newParent, SceneObjectOLD rootParent)
337 { 337 {
338 LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z); 338 LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
339 m_isRootPrim = false; 339 m_isRootPrim = false;
@@ -363,7 +363,7 @@ namespace OpenSim.Region.Environment.Scenes
363 /// 363 ///
364 /// </summary> 364 /// </summary>
365 /// <param name="newRoot"></param> 365 /// <param name="newRoot"></param>
366 public void SetRootParent(SceneObject newRoot, Primitive newParent, LLVector3 oldParentPosition, 366 public void SetRootParent(SceneObjectOLD newRoot, Primitive newParent, LLVector3 oldParentPosition,
367 Quaternion oldParentRotation) 367 Quaternion oldParentRotation)
368 { 368 {
369 LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z); 369 LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 2f3ce6e..4300ce4 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -272,14 +272,14 @@ namespace OpenSim.Region.Environment.Scenes
272 /// <param name="flags"></param> 272 /// <param name="flags"></param>
273 public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags) 273 public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags)
274 { 274 {
275 SceneObject originPrim = null; 275 SceneObjectGroup originPrim = null;
276 foreach (EntityBase ent in Entities.Values) 276 foreach (EntityBase ent in Entities.Values)
277 { 277 {
278 if (ent is SceneObject) 278 if (ent is SceneObjectGroup)
279 { 279 {
280 if (((SceneObject)ent).rootLocalID == originalPrim) 280 if (((SceneObjectGroup)ent).LocalId == originalPrim)
281 { 281 {
282 originPrim = (SceneObject)ent; 282 originPrim = (SceneObjectGroup)ent;
283 break; 283 break;
284 } 284 }
285 } 285 }
@@ -287,15 +287,16 @@ namespace OpenSim.Region.Environment.Scenes
287 287
288 if (originPrim != null) 288 if (originPrim != null)
289 { 289 {
290 SceneObject copy = originPrim.Copy(); 290 SceneObjectGroup copy = originPrim.Copy();
291 copy.Pos = copy.Pos + offset; 291 copy.Pos = copy.Pos + offset;
292 this.Entities.Add(copy.rootUUID, copy); 292 this.Entities.Add(copy.UUID, copy);
293 293
294 List<ScenePresence> avatars = this.RequestAvatarList(); 294 copy.ScheduleGroupForFullUpdate();
295 /* List<ScenePresence> avatars = this.RequestAvatarList();
295 for (int i = 0; i < avatars.Count; i++) 296 for (int i = 0; i < avatars.Count; i++)
296 { 297 {
297 copy.SendAllChildPrimsToClient(avatars[i].ControllingClient); 298 // copy.SendAllChildPrimsToClient(avatars[i].ControllingClient);
298 } 299 }*/
299 300
300 } 301 }
301 else 302 else
@@ -312,40 +313,40 @@ namespace OpenSim.Region.Environment.Scenes
312 /// <param name="childPrims"></param> 313 /// <param name="childPrims"></param>
313 public void LinkObjects(uint parentPrim, List<uint> childPrims) 314 public void LinkObjects(uint parentPrim, List<uint> childPrims)
314 { 315 {
315 SceneObject parenPrim = null; 316 SceneObjectGroup parenPrim = null;
316 foreach (EntityBase ent in Entities.Values) 317 foreach (EntityBase ent in Entities.Values)
317 { 318 {
318 if (ent is SceneObject) 319 if (ent is SceneObjectGroup)
319 { 320 {
320 if (((SceneObject)ent).rootLocalID == parentPrim) 321 if (((SceneObjectGroup)ent).LocalId == parentPrim)
321 { 322 {
322 parenPrim = (SceneObject)ent; 323 parenPrim = (SceneObjectGroup)ent;
323 break; 324 break;
324 } 325 }
325 } 326 }
326 } 327 }
327 328
328 List<SceneObject> children = new List<SceneObject>(); 329 List<SceneObjectGroup> children = new List<SceneObjectGroup>();
329 if (parenPrim != null) 330 if (parenPrim != null)
330 { 331 {
331 for (int i = 0; i < childPrims.Count; i++) 332 for (int i = 0; i < childPrims.Count; i++)
332 { 333 {
333 foreach (EntityBase ent in Entities.Values) 334 foreach (EntityBase ent in Entities.Values)
334 { 335 {
335 if (ent is SceneObject) 336 if (ent is SceneObjectGroup)
336 { 337 {
337 if (((SceneObject)ent).rootLocalID == childPrims[i]) 338 if (((SceneObjectGroup)ent).LocalId == childPrims[i])
338 { 339 {
339 children.Add((SceneObject)ent); 340 children.Add((SceneObjectGroup)ent);
340 } 341 }
341 } 342 }
342 } 343 }
343 } 344 }
344 } 345 }
345 346
346 foreach (SceneObject sceneObj in children) 347 foreach (SceneObjectGroup sceneObj in children)
347 { 348 {
348 parenPrim.AddNewChildPrims(sceneObj); 349 parenPrim.LinkToGroup(sceneObj);
349 } 350 }
350 } 351 }
351 352
@@ -356,15 +357,15 @@ namespace OpenSim.Region.Environment.Scenes
356 /// <param name="shapeBlock"></param> 357 /// <param name="shapeBlock"></param>
357 public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) 358 public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
358 { 359 {
359 Primitive prim = null; 360 bool hasPrim = false;
360 foreach (EntityBase ent in Entities.Values) 361 foreach (EntityBase ent in Entities.Values)
361 { 362 {
362 if (ent is SceneObject) 363 if (ent is SceneObjectGroup)
363 { 364 {
364 prim = ((SceneObject)ent).HasChildPrim(primLocalID); 365 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
365 if (prim != null) 366 if (hasPrim != false)
366 { 367 {
367 prim.UpdateShape(shapeBlock); 368 ((SceneObjectGroup)ent).UpdateShape(shapeBlock, primLocalID);
368 break; 369 break;
369 } 370 }
370 } 371 }
@@ -373,15 +374,15 @@ namespace OpenSim.Region.Environment.Scenes
373 374
374 public void UpdateExtraParam(uint primLocalID, ushort type, bool inUse, byte[] data) 375 public void UpdateExtraParam(uint primLocalID, ushort type, bool inUse, byte[] data)
375 { 376 {
376 Primitive prim = null; 377 bool hasPrim = false;
377 foreach (EntityBase ent in Entities.Values) 378 foreach (EntityBase ent in Entities.Values)
378 { 379 {
379 if (ent is SceneObject) 380 if (ent is SceneObjectGroup)
380 { 381 {
381 prim = ((SceneObject)ent).HasChildPrim(primLocalID); 382 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
382 if (prim != null) 383 if (hasPrim != false)
383 { 384 {
384 prim.UpdateExtraParam(type, inUse, data); 385 ((SceneObjectGroup)ent).UpdateExtraParam(primLocalID, type, inUse, data);
385 break; 386 break;
386 } 387 }
387 } 388 }
@@ -395,15 +396,16 @@ namespace OpenSim.Region.Environment.Scenes
395 /// <param name="primLocalID"></param> 396 /// <param name="primLocalID"></param>
396 public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID) 397 public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
397 { 398 {
398 Primitive prim = null; 399
400 bool hasPrim = false;
399 foreach (EntityBase ent in Entities.Values) 401 foreach (EntityBase ent in Entities.Values)
400 { 402 {
401 if (ent is SceneObject) 403 if (ent is SceneObjectGroup)
402 { 404 {
403 prim = ((SceneObject)ent).HasChildPrim(primLocalID); 405 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
404 if (prim != null) 406 if (hasPrim != false)
405 { 407 {
406 prim.GetInventory(remoteClient, primLocalID); 408 ((SceneObjectGroup)ent).GetPartInventory(remoteClient, primLocalID);
407 break; 409 break;
408 } 410 }
409 } 411 }
@@ -419,12 +421,12 @@ namespace OpenSim.Region.Environment.Scenes
419 { 421 {
420 foreach (EntityBase ent in Entities.Values) 422 foreach (EntityBase ent in Entities.Values)
421 { 423 {
422 if (ent is SceneObject) 424 if (ent is SceneObjectGroup)
423 { 425 {
424 if (((SceneObject)ent).rootLocalID == primLocalID) 426 if (((SceneObjectGroup)ent).LocalId == primLocalID)
425 { 427 {
426 ((SceneObject)ent).GetProperites(remoteClient); 428 ((SceneObjectGroup)ent).GetProperites(remoteClient);
427 ((SceneObject)ent).isSelected = true; 429 ((SceneObjectGroup)ent).IsSelected = true;
428 this.LandManager.setPrimsTainted(); 430 this.LandManager.setPrimsTainted();
429 break; 431 break;
430 } 432 }
@@ -441,11 +443,11 @@ namespace OpenSim.Region.Environment.Scenes
441 { 443 {
442 foreach (EntityBase ent in Entities.Values) 444 foreach (EntityBase ent in Entities.Values)
443 { 445 {
444 if (ent is SceneObject) 446 if (ent is SceneObjectGroup)
445 { 447 {
446 if (((SceneObject)ent).rootLocalID == primLocalID) 448 if (((SceneObjectGroup)ent).LocalId == primLocalID)
447 { 449 {
448 ((SceneObject)ent).isSelected = false; 450 ((SceneObjectGroup)ent).IsSelected = false;
449 this.LandManager.setPrimsTainted(); 451 this.LandManager.setPrimsTainted();
450 break; 452 break;
451 } 453 }
@@ -460,15 +462,15 @@ namespace OpenSim.Region.Environment.Scenes
460 /// <param name="description"></param> 462 /// <param name="description"></param>
461 public void PrimDescription(uint primLocalID, string description) 463 public void PrimDescription(uint primLocalID, string description)
462 { 464 {
463 Primitive prim = null; 465 bool hasPrim = false;
464 foreach (EntityBase ent in Entities.Values) 466 foreach (EntityBase ent in Entities.Values)
465 { 467 {
466 if (ent is SceneObject) 468 if (ent is SceneObjectGroup)
467 { 469 {
468 prim = ((SceneObject)ent).HasChildPrim(primLocalID); 470 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
469 if (prim != null) 471 if (hasPrim != false)
470 { 472 {
471 prim.Description = description; 473 ((SceneObjectGroup)ent).SetPartDescription(description, primLocalID);
472 break; 474 break;
473 } 475 }
474 } 476 }
@@ -482,15 +484,15 @@ namespace OpenSim.Region.Environment.Scenes
482 /// <param name="description"></param> 484 /// <param name="description"></param>
483 public void PrimName(uint primLocalID, string name) 485 public void PrimName(uint primLocalID, string name)
484 { 486 {
485 Primitive prim = null; 487 bool hasPrim = false;
486 foreach (EntityBase ent in Entities.Values) 488 foreach (EntityBase ent in Entities.Values)
487 { 489 {
488 if (ent is SceneObject) 490 if (ent is SceneObjectGroup)
489 { 491 {
490 prim = ((SceneObject)ent).HasChildPrim(primLocalID); 492 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
491 if (prim != null) 493 if (hasPrim != false)
492 { 494 {
493 prim.Name = name; 495 ((SceneObjectGroup)ent).SetPartName(name, primLocalID);
494 break; 496 break;
495 } 497 }
496 } 498 }
@@ -499,27 +501,19 @@ namespace OpenSim.Region.Environment.Scenes
499 501
500 public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) 502 public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
501 { 503 {
502 Primitive prim = null; 504 bool hasPrim = false;
503 foreach (EntityBase ent in Entities.Values) 505 foreach (EntityBase ent in Entities.Values)
504 { 506 {
505 if (ent is SceneObject) 507 if (ent is SceneObjectGroup)
506 { 508 {
507 prim = ((SceneObject)ent).HasChildPrim(objectID); 509 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(objectID);
508 if (prim != null) 510 if (hasPrim != false)
509 { 511 {
510 ((SceneObject)ent).GrapMovement(offset, pos, remoteClient); 512 ((SceneObjectGroup)ent).GrapMovement(offset, pos, remoteClient);
511 break; 513 break;
512 } 514 }
513 } 515 }
514 } 516 }
515 /*
516 if (this.Entities.ContainsKey(objectID))
517 {
518 if (this.Entities[objectID] is SceneObject)
519 {
520 ((SceneObject)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient);
521 }
522 }*/
523 } 517 }
524 518
525 /// <summary> 519 /// <summary>
@@ -541,15 +535,16 @@ namespace OpenSim.Region.Environment.Scenes
541 /// <param name="remoteClient"></param> 535 /// <param name="remoteClient"></param>
542 public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) 536 public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
543 { 537 {
544 Primitive prim = null; 538 bool hasPrim = false;
545 foreach (EntityBase ent in Entities.Values) 539 foreach (EntityBase ent in Entities.Values)
546 { 540 {
547 if (ent is SceneObject) 541 if (ent is SceneObjectGroup)
548 { 542 {
549 prim = ((SceneObject)ent).HasChildPrim(localID); 543 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
550 if (prim != null) 544 if (hasPrim != false)
551 { 545 {
552 prim.UpdateTextureEntry(texture); 546 ((SceneObjectGroup)ent).UpdateTextureEntry(localID, texture);
547 break;
553 } 548 }
554 } 549 }
555 } 550 }
@@ -563,15 +558,15 @@ namespace OpenSim.Region.Environment.Scenes
563 /// <param name="remoteClient"></param> 558 /// <param name="remoteClient"></param>
564 public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient) 559 public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
565 { 560 {
566 Primitive prim = null; 561 bool hasPrim = false;
567 foreach (EntityBase ent in Entities.Values) 562 foreach (EntityBase ent in Entities.Values)
568 { 563 {
569 if (ent is SceneObject) 564 if (ent is SceneObjectGroup)
570 { 565 {
571 prim = ((SceneObject)ent).HasChildPrim(localID); 566 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
572 if (prim != null) 567 if (hasPrim != false)
573 { 568 {
574 prim.UpdateGroupPosition(pos); 569 ((SceneObjectGroup)ent).UpdateGroupPosition(pos);
575 break; 570 break;
576 } 571 }
577 } 572 }
@@ -583,9 +578,9 @@ namespace OpenSim.Region.Environment.Scenes
583 Primitive prim = null; 578 Primitive prim = null;
584 foreach (EntityBase ent in Entities.Values) 579 foreach (EntityBase ent in Entities.Values)
585 { 580 {
586 if (ent is SceneObject) 581 if (ent is SceneObjectGroup)
587 { 582 {
588 prim = ((SceneObject)ent).HasChildPrim(localID); 583 //prim = ((SceneObject)ent).HasChildPrim(localID);
589 if (prim != null) 584 if (prim != null)
590 { 585 {
591 prim.UpdateSinglePosition(pos); 586 prim.UpdateSinglePosition(pos);
@@ -604,15 +599,16 @@ namespace OpenSim.Region.Environment.Scenes
604 /// <param name="remoteClient"></param> 599 /// <param name="remoteClient"></param>
605 public void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient) 600 public void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient)
606 { 601 {
607 Primitive prim = null; 602 bool hasPrim = false;
608 foreach (EntityBase ent in Entities.Values) 603 foreach (EntityBase ent in Entities.Values)
609 { 604 {
610 if (ent is SceneObject) 605 if (ent is SceneObjectGroup)
611 { 606 {
612 prim = ((SceneObject)ent).HasChildPrim(localID); 607 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
613 if (prim != null) 608 if (hasPrim != false)
614 { 609 {
615 prim.UpdateGroupMouseRotation(pos, rot); 610 ((SceneObjectGroup)ent).UpdateGroupRotation(pos, rot);
611 // prim.UpdateGroupMouseRotation(pos, rot);
616 break; 612 break;
617 } 613 }
618 } 614 }
@@ -627,15 +623,16 @@ namespace OpenSim.Region.Environment.Scenes
627 /// <param name="remoteClient"></param> 623 /// <param name="remoteClient"></param>
628 public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) 624 public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
629 { 625 {
630 Primitive prim = null; 626 bool hasPrim = false;
631 foreach (EntityBase ent in Entities.Values) 627 foreach (EntityBase ent in Entities.Values)
632 { 628 {
633 if (ent is SceneObject) 629 if (ent is SceneObjectGroup)
634 { 630 {
635 prim = ((SceneObject)ent).HasChildPrim(localID); 631 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
636 if (prim != null) 632 if (hasPrim != false)
637 { 633 {
638 prim.UpdateGroupRotation(rot); 634 ((SceneObjectGroup)ent).UpdateGroupRotation(rot);
635 //prim.UpdateGroupRotation(rot);
639 break; 636 break;
640 } 637 }
641 } 638 }
@@ -654,9 +651,9 @@ namespace OpenSim.Region.Environment.Scenes
654 Primitive prim = null; 651 Primitive prim = null;
655 foreach (EntityBase ent in Entities.Values) 652 foreach (EntityBase ent in Entities.Values)
656 { 653 {
657 if (ent is SceneObject) 654 if (ent is SceneObjectGroup)
658 { 655 {
659 prim = ((SceneObject)ent).HasChildPrim(localID); 656 // prim = ((SceneObject)ent).HasChildPrim(localID);
660 if (prim != null) 657 if (prim != null)
661 { 658 {
662 prim.UpdateSingleRotation(rot); 659 prim.UpdateSingleRotation(rot);
@@ -674,15 +671,16 @@ namespace OpenSim.Region.Environment.Scenes
674 /// <param name="remoteClient"></param> 671 /// <param name="remoteClient"></param>
675 public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient) 672 public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
676 { 673 {
677 Primitive prim = null; 674 bool hasPrim = false;
678 foreach (EntityBase ent in Entities.Values) 675 foreach (EntityBase ent in Entities.Values)
679 { 676 {
680 if (ent is SceneObject) 677 if (ent is SceneObjectGroup)
681 { 678 {
682 prim = ((SceneObject)ent).HasChildPrim(localID); 679 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
683 if (prim != null) 680 if (hasPrim != false)
684 { 681 {
685 prim.ResizeGoup(scale); 682 ((SceneObjectGroup)ent).Resize(scale, localID);
683 // prim.ResizeGoup(scale);
686 break; 684 break;
687 } 685 }
688 } 686 }
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 813308b..c2eac60 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Region.Environment.Scenes
54 { 54 {
55 protected Timer m_heartbeatTimer = new Timer(); 55 protected Timer m_heartbeatTimer = new Timer();
56 protected Dictionary<LLUUID, ScenePresence> Avatars; 56 protected Dictionary<LLUUID, ScenePresence> Avatars;
57 protected Dictionary<LLUUID, SceneObject> Prims; 57 protected Dictionary<LLUUID, SceneObjectGroup> Prims;
58 protected PhysicsScene phyScene; 58 protected PhysicsScene phyScene;
59 protected float timeStep = 0.1f; 59 protected float timeStep = 0.1f;
60 private Random Rand = new Random(); 60 private Random Rand = new Random();
@@ -109,7 +109,7 @@ namespace OpenSim.Region.Environment.Scenes
109 get { return m_scriptManager; } 109 get { return m_scriptManager; }
110 } 110 }
111 111
112 public Dictionary<LLUUID, SceneObject> Objects 112 public Dictionary<LLUUID, SceneObjectGroup> Objects
113 { 113 {
114 get { return Prims; } 114 get { return Prims; }
115 } 115 }
@@ -149,11 +149,11 @@ namespace OpenSim.Region.Environment.Scenes
149 MainLog.Instance.Verbose("Creating new entitities instance"); 149 MainLog.Instance.Verbose("Creating new entitities instance");
150 Entities = new Dictionary<LLUUID, EntityBase>(); 150 Entities = new Dictionary<LLUUID, EntityBase>();
151 Avatars = new Dictionary<LLUUID, ScenePresence>(); 151 Avatars = new Dictionary<LLUUID, ScenePresence>();
152 Prims = new Dictionary<LLUUID, SceneObject>(); 152 Prims = new Dictionary<LLUUID, SceneObjectGroup>();
153 153
154 MainLog.Instance.Verbose("Loading objects from datastore"); 154 MainLog.Instance.Verbose("Loading objects from datastore");
155 List<SceneObject> PrimsFromDB = storageManager.DataStore.LoadObjects(); 155 List<SceneObjectGroup> PrimsFromDB = storageManager.DataStore.LoadObjects();
156 foreach (SceneObject prim in PrimsFromDB) 156 foreach (SceneObjectGroup prim in PrimsFromDB)
157 { 157 {
158 AddEntity(prim); 158 AddEntity(prim);
159 } 159 }
@@ -463,10 +463,10 @@ namespace OpenSim.Region.Environment.Scenes
463 public void LoadPrimsFromStorage() 463 public void LoadPrimsFromStorage()
464 { 464 {
465 MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives"); 465 MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives");
466 List<SceneObject> NewObjectsList = storageManager.DataStore.LoadObjects(); 466 List<SceneObjectGroup> NewObjectsList = storageManager.DataStore.LoadObjects();
467 foreach (SceneObject obj in NewObjectsList) 467 foreach (SceneObjectGroup obj in NewObjectsList)
468 { 468 {
469 this.Objects.Add(obj.rootUUID, obj); 469 this.Objects.Add(obj.UUID, obj);
470 } 470 }
471 } 471 }
472 472
@@ -501,7 +501,7 @@ namespace OpenSim.Region.Environment.Scenes
501 /// <param name="ownerID"></param> 501 /// <param name="ownerID"></param>
502 public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape) 502 public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape)
503 { 503 {
504 SceneObject sceneOb = new SceneObject(this, m_eventManager, ownerID, PrimIDAllocate(), pos, shape); 504 SceneObjectGroup sceneOb = new SceneObjectGroup(this, this.m_regionHandle, ownerID, PrimIDAllocate(), pos, shape);
505 AddEntity(sceneOb); 505 AddEntity(sceneOb);
506 } 506 }
507 507
@@ -509,28 +509,28 @@ namespace OpenSim.Region.Environment.Scenes
509 { 509 {
510 foreach (EntityBase obj in Entities.Values) 510 foreach (EntityBase obj in Entities.Values)
511 { 511 {
512 if (obj is SceneObject) 512 if (obj is SceneObjectGroup)
513 { 513 {
514 if (((SceneObject) obj).LocalId == localID) 514 if (((SceneObjectGroup) obj).LocalId == localID)
515 { 515 {
516 RemoveEntity((SceneObject) obj); 516 RemoveEntity((SceneObjectGroup) obj);
517 return; 517 return;
518 } 518 }
519 } 519 }
520 } 520 }
521 } 521 }
522 522
523 public void AddEntity(SceneObject sceneObject) 523 public void AddEntity(SceneObjectGroup sceneObject)
524 { 524 {
525 Entities.Add(sceneObject.rootUUID, sceneObject); 525 Entities.Add(sceneObject.UUID, sceneObject);
526 } 526 }
527 527
528 public void RemoveEntity(SceneObject sceneObject) 528 public void RemoveEntity(SceneObjectGroup sceneObject)
529 { 529 {
530 if (Entities.ContainsKey(sceneObject.rootUUID)) 530 if (Entities.ContainsKey(sceneObject.UUID))
531 { 531 {
532 m_LandManager.removePrimFromLandPrimCounts(sceneObject); 532 m_LandManager.removePrimFromLandPrimCounts(sceneObject);
533 Entities.Remove(sceneObject.rootUUID); 533 Entities.Remove(sceneObject.UUID);
534 m_LandManager.setPrimsTainted(); 534 m_LandManager.setPrimsTainted();
535 } 535 }
536 } 536 }
@@ -779,9 +779,9 @@ namespace OpenSim.Region.Environment.Scenes
779 { 779 {
780 foreach (EntityBase ent in Entities.Values) 780 foreach (EntityBase ent in Entities.Values)
781 { 781 {
782 if (ent is SceneObject) 782 if (ent is SceneObjectGroup)
783 { 783 {
784 ((SceneObject) ent).SendAllChildPrimsToClient(client); 784 // ((SceneObject) ent).SendAllChildPrimsToClient(client);
785 } 785 }
786 } 786 }
787 } 787 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
index eb1d5b4..1df95cf 100644
--- a/OpenSim/Region/Environment/Scenes/SceneEvents.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
@@ -22,7 +22,7 @@ namespace OpenSim.Region.Environment.Scenes
22 public delegate void OnParcelPrimCountUpdateDelegate(); 22 public delegate void OnParcelPrimCountUpdateDelegate();
23 public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate; 23 public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
24 24
25 public delegate void OnParcelPrimCountAddDelegate(SceneObject obj); 25 public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
26 public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd; 26 public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
27 27
28 public delegate void OnScriptConsoleDelegate(string[] args); 28 public delegate void OnScriptConsoleDelegate(string[] args);
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Scenes
74 OnParcelPrimCountUpdate(); 74 OnParcelPrimCountUpdate();
75 } 75 }
76 } 76 }
77 public void TriggerParcelPrimCountAdd(SceneObject obj) 77 public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
78 { 78 {
79 if (OnParcelPrimCountAdd != null) 79 if (OnParcelPrimCountAdd != null)
80 { 80 {
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject(Old).cs
index 2fae556..882b72e 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject(Old).cs
@@ -38,7 +38,7 @@ using OpenSim.Physics.Manager;
38 38
39namespace OpenSim.Region.Environment.Scenes 39namespace OpenSim.Region.Environment.Scenes
40{ 40{
41 public class SceneObject : EntityBase 41 public class SceneObjectOLD : EntityBase
42 { 42 {
43 private Encoding enc = Encoding.ASCII; 43 private Encoding enc = Encoding.ASCII;
44 private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); //list of all primitive id's that are part of this group 44 private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); //list of all primitive id's that are part of this group
@@ -86,7 +86,7 @@ namespace OpenSim.Region.Environment.Scenes
86 /// <summary> 86 /// <summary>
87 /// 87 ///
88 /// </summary> 88 /// </summary>
89 public SceneObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) 89 public SceneObjectOLD(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
90 { 90 {
91 m_regionHandle = world.RegionInfo.RegionHandle; 91 m_regionHandle = world.RegionInfo.RegionHandle;
92 m_scene = world; 92 m_scene = world;
@@ -102,7 +102,7 @@ namespace OpenSim.Region.Environment.Scenes
102 /// 102 ///
103 /// </summary> 103 /// </summary>
104 /// <remarks>Need a null constructor for duplication</remarks> 104 /// <remarks>Need a null constructor for duplication</remarks>
105 public SceneObject() 105 public SceneObjectOLD()
106 { 106 {
107 107
108 } 108 }
@@ -125,7 +125,7 @@ namespace OpenSim.Region.Environment.Scenes
125 /// <param name="datastore"></param> 125 /// <param name="datastore"></param>
126 public void ProcessBackup(OpenSim.Region.Interfaces.IRegionDataStore datastore) 126 public void ProcessBackup(OpenSim.Region.Interfaces.IRegionDataStore datastore)
127 { 127 {
128 datastore.StoreObject(this); 128 // datastore.StoreObject(this);
129 } 129 }
130 130
131 /// <summary> 131 /// <summary>
@@ -134,7 +134,7 @@ namespace OpenSim.Region.Environment.Scenes
134 private void ProcessParcelPrimCountUpdate() 134 private void ProcessParcelPrimCountUpdate()
135 { 135 {
136 136
137 m_eventManager.TriggerParcelPrimCountAdd(this); 137 // m_eventManager.TriggerParcelPrimCountAdd(this);
138 } 138 }
139 139
140 /// <summary> 140 /// <summary>
@@ -146,7 +146,7 @@ namespace OpenSim.Region.Environment.Scenes
146 public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos) 146 public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos)
147 { 147 {
148 148
149 this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_scene, agentID, localID, true, this, this, shape, pos); 149 // this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_scene, agentID, localID, true, this, this, shape, pos);
150 this.m_children.Add(rootPrimitive); 150 this.m_children.Add(rootPrimitive);
151 151
152 this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive); 152 this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive);
@@ -165,9 +165,9 @@ namespace OpenSim.Region.Environment.Scenes
165 /// Makes a copy of this SceneObject (and child primitives) 165 /// Makes a copy of this SceneObject (and child primitives)
166 /// </summary> 166 /// </summary>
167 /// <returns>A complete copy of the object</returns> 167 /// <returns>A complete copy of the object</returns>
168 public new SceneObject Copy() 168 public new SceneObjectOLD Copy()
169 { 169 {
170 SceneObject dupe = new SceneObject(); 170 SceneObjectOLD dupe = new SceneObjectOLD();
171 171
172 dupe.m_scene = this.m_scene; 172 dupe.m_scene = this.m_scene;
173 dupe.m_eventManager = this.m_eventManager; 173 dupe.m_eventManager = this.m_eventManager;
@@ -207,7 +207,7 @@ namespace OpenSim.Region.Environment.Scenes
207 /// 207 ///
208 /// </summary> 208 /// </summary>
209 /// <param name="primObject"></param> 209 /// <param name="primObject"></param>
210 public void AddNewChildPrims(SceneObject primObject) 210 public void AddNewChildPrims(SceneObjectOLD primObject)
211 { 211 {
212 this.rootPrimitive.AddNewChildren(primObject); 212 this.rootPrimitive.AddNewChildren(primObject);
213 } 213 }
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 86610c0..b7bc229 100644
--- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -11,12 +11,12 @@ namespace OpenSim.Region.Environment.Scenes
11{ 11{
12 // public delegate void PrimCountTaintedDelegate(); 12 // public delegate void PrimCountTaintedDelegate();
13 13
14 public class AllNewSceneObjectGroup2 : EntityBase 14 public class SceneObjectGroup : EntityBase
15 { 15 {
16 private Encoding enc = Encoding.ASCII; 16 private Encoding enc = Encoding.ASCII;
17 17
18 protected AllNewSceneObjectPart2 m_rootPart; 18 protected SceneObjectPart m_rootPart;
19 protected Dictionary<LLUUID, AllNewSceneObjectPart2> m_parts = new Dictionary<LLUUID, AllNewSceneObjectPart2>(); 19 protected Dictionary<LLUUID, SceneObjectPart> m_parts = new Dictionary<LLUUID, SceneObjectPart>();
20 20
21 protected ulong m_regionHandle; 21 protected ulong m_regionHandle;
22 22
@@ -38,6 +38,12 @@ namespace OpenSim.Region.Environment.Scenes
38 get { return new LLVector3(0, 0, 0); } 38 get { return new LLVector3(0, 0, 0); }
39 } 39 }
40 40
41 public Dictionary<LLUUID, SceneObjectPart> Children
42 {
43 get { return this.m_parts; }
44 set { m_parts = value; }
45 }
46
41 public override LLVector3 Pos 47 public override LLVector3 Pos
42 { 48 {
43 get { return m_rootPart.GroupPosition; } 49 get { return m_rootPart.GroupPosition; }
@@ -45,7 +51,7 @@ namespace OpenSim.Region.Environment.Scenes
45 { 51 {
46 lock (this.m_parts) 52 lock (this.m_parts)
47 { 53 {
48 foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) 54 foreach (SceneObjectPart part in this.m_parts.Values)
49 { 55 {
50 part.GroupPosition = value; 56 part.GroupPosition = value;
51 } 57 }
@@ -65,10 +71,29 @@ namespace OpenSim.Region.Environment.Scenes
65 set { m_rootPart.UUID = value; } 71 set { m_rootPart.UUID = value; }
66 } 72 }
67 73
74 public LLUUID OwnerID
75 {
76 get { return m_rootPart.OwnerID; }
77 }
78
79 /// <summary>
80 /// Added because the Parcel code seems to use it
81 /// but not sure a object should have this
82 /// as what does it tell us? that some avatar has selected it
83 /// think really there should be a list (or whatever) in each scenepresence
84 /// saying what prim(s) that user has selected at any time.
85 /// </summary>
86 protected bool m_isSelected = false;
87 public bool IsSelected
88 {
89 get{ return m_isSelected;}
90 set { m_isSelected = value; }
91 }
92
68 /// <summary> 93 /// <summary>
69 /// 94 ///
70 /// </summary> 95 /// </summary>
71 public AllNewSceneObjectGroup2() 96 public SceneObjectGroup()
72 { 97 {
73 98
74 } 99 }
@@ -76,7 +101,7 @@ namespace OpenSim.Region.Environment.Scenes
76 /// <summary> 101 /// <summary>
77 /// 102 ///
78 /// </summary> 103 /// </summary>
79 public AllNewSceneObjectGroup2(byte[] data) 104 public SceneObjectGroup(byte[] data)
80 { 105 {
81 106
82 } 107 }
@@ -84,14 +109,14 @@ namespace OpenSim.Region.Environment.Scenes
84 /// <summary> 109 /// <summary>
85 /// 110 ///
86 /// </summary> 111 /// </summary>
87 public AllNewSceneObjectGroup2(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) 112 public SceneObjectGroup(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
88 { 113 {
89 m_regionHandle = regionHandle; 114 m_regionHandle = regionHandle;
90 m_scene = scene; 115 m_scene = scene;
91 116
92 this.Pos = pos; 117 this.Pos = pos;
93 LLVector3 rootOffset = new LLVector3(0, 0, 0); 118 LLVector3 rootOffset = new LLVector3(0, 0, 0);
94 AllNewSceneObjectPart2 newPart = new AllNewSceneObjectPart2(m_regionHandle, this, ownerID, localID, shape, pos, rootOffset); 119 SceneObjectPart newPart = new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rootOffset);
95 this.m_parts.Add(newPart.UUID, newPart); 120 this.m_parts.Add(newPart.UUID, newPart);
96 this.SetPartAsRoot(newPart); 121 this.SetPartAsRoot(newPart);
97 } 122 }
@@ -102,16 +127,16 @@ namespace OpenSim.Region.Environment.Scenes
102 /// 127 ///
103 /// </summary> 128 /// </summary>
104 /// <returns></returns> 129 /// <returns></returns>
105 public new AllNewSceneObjectGroup2 Copy() 130 public new SceneObjectGroup Copy()
106 { 131 {
107 AllNewSceneObjectGroup2 dupe = (AllNewSceneObjectGroup2)this.MemberwiseClone(); 132 SceneObjectGroup dupe = (SceneObjectGroup)this.MemberwiseClone();
108 dupe.Pos = new LLVector3(Pos.X, Pos.Y, Pos.Z); 133 dupe.Pos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
109 dupe.m_scene = m_scene; 134 dupe.m_scene = m_scene;
110 dupe.m_regionHandle = this.m_regionHandle; 135 dupe.m_regionHandle = this.m_regionHandle;
111 136
112 dupe.CopyRootPart(this.m_rootPart); 137 dupe.CopyRootPart(this.m_rootPart);
113 138
114 foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) 139 foreach (SceneObjectPart part in this.m_parts.Values)
115 { 140 {
116 if (part.UUID != this.m_rootPart.UUID) 141 if (part.UUID != this.m_rootPart.UUID)
117 { 142 {
@@ -125,9 +150,9 @@ namespace OpenSim.Region.Environment.Scenes
125 /// 150 ///
126 /// </summary> 151 /// </summary>
127 /// <param name="part"></param> 152 /// <param name="part"></param>
128 public void CopyRootPart(AllNewSceneObjectPart2 part) 153 public void CopyRootPart(SceneObjectPart part)
129 { 154 {
130 AllNewSceneObjectPart2 newPart = part.Copy(m_scene.PrimIDAllocate()); 155 SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate());
131 this.m_parts.Add(newPart.UUID, newPart); 156 this.m_parts.Add(newPart.UUID, newPart);
132 this.SetPartAsRoot(newPart); 157 this.SetPartAsRoot(newPart);
133 } 158 }
@@ -136,9 +161,9 @@ namespace OpenSim.Region.Environment.Scenes
136 /// 161 ///
137 /// </summary> 162 /// </summary>
138 /// <param name="part"></param> 163 /// <param name="part"></param>
139 public void CopyPart(AllNewSceneObjectPart2 part) 164 public void CopyPart(SceneObjectPart part)
140 { 165 {
141 AllNewSceneObjectPart2 newPart = part.Copy(m_scene.PrimIDAllocate()); 166 SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate());
142 this.m_parts.Add(newPart.UUID, newPart); 167 this.m_parts.Add(newPart.UUID, newPart);
143 this.SetPartAsNonRoot(newPart); 168 this.SetPartAsNonRoot(newPart);
144 } 169 }
@@ -149,7 +174,7 @@ namespace OpenSim.Region.Environment.Scenes
149 /// </summary> 174 /// </summary>
150 public override void Update() 175 public override void Update()
151 { 176 {
152 foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) 177 foreach (SceneObjectPart part in this.m_parts.Values)
153 { 178 {
154 part.SendScheduledUpdates(); 179 part.SendScheduledUpdates();
155 } 180 }
@@ -160,7 +185,7 @@ namespace OpenSim.Region.Environment.Scenes
160 /// </summary> 185 /// </summary>
161 public void ScheduleGroupForFullUpdate() 186 public void ScheduleGroupForFullUpdate()
162 { 187 {
163 foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) 188 foreach (SceneObjectPart part in this.m_parts.Values)
164 { 189 {
165 part.ScheduleFullUpdate(); 190 part.ScheduleFullUpdate();
166 } 191 }
@@ -171,7 +196,7 @@ namespace OpenSim.Region.Environment.Scenes
171 /// </summary> 196 /// </summary>
172 public void ScheduleGroupForTerseUpdate() 197 public void ScheduleGroupForTerseUpdate()
173 { 198 {
174 foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) 199 foreach (SceneObjectPart part in this.m_parts.Values)
175 { 200 {
176 part.ScheduleTerseUpdate(); 201 part.ScheduleTerseUpdate();
177 } 202 }
@@ -182,7 +207,7 @@ namespace OpenSim.Region.Environment.Scenes
182 /// </summary> 207 /// </summary>
183 public void SendGroupFullUpdate() 208 public void SendGroupFullUpdate()
184 { 209 {
185 foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) 210 foreach (SceneObjectPart part in this.m_parts.Values)
186 { 211 {
187 part.SendFullUpdateToAllClients(); 212 part.SendFullUpdateToAllClients();
188 } 213 }
@@ -193,7 +218,7 @@ namespace OpenSim.Region.Environment.Scenes
193 /// </summary> 218 /// </summary>
194 public void SendGroupTerseUpdate() 219 public void SendGroupTerseUpdate()
195 { 220 {
196 foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) 221 foreach (SceneObjectPart part in this.m_parts.Values)
197 { 222 {
198 part.SendTerseUpdateToAllClients(); 223 part.SendTerseUpdateToAllClients();
199 } 224 }
@@ -203,7 +228,7 @@ namespace OpenSim.Region.Environment.Scenes
203 /// 228 ///
204 /// </summary> 229 /// </summary>
205 /// <param name="objectGroup"></param> 230 /// <param name="objectGroup"></param>
206 public void LinkToGroup(AllNewSceneObjectGroup2 objectGroup) 231 public void LinkToGroup(SceneObjectGroup objectGroup)
207 { 232 {
208 233
209 } 234 }
@@ -213,9 +238,9 @@ namespace OpenSim.Region.Environment.Scenes
213 /// </summary> 238 /// </summary>
214 /// <param name="primID"></param> 239 /// <param name="primID"></param>
215 /// <returns></returns> 240 /// <returns></returns>
216 private AllNewSceneObjectPart2 GetChildPrim(LLUUID primID) 241 private SceneObjectPart GetChildPrim(LLUUID primID)
217 { 242 {
218 AllNewSceneObjectPart2 childPart = null; 243 SceneObjectPart childPart = null;
219 if (this.m_parts.ContainsKey(primID)) 244 if (this.m_parts.ContainsKey(primID))
220 { 245 {
221 childPart = this.m_parts[primID]; 246 childPart = this.m_parts[primID];
@@ -228,9 +253,9 @@ namespace OpenSim.Region.Environment.Scenes
228 /// </summary> 253 /// </summary>
229 /// <param name="localID"></param> 254 /// <param name="localID"></param>
230 /// <returns></returns> 255 /// <returns></returns>
231 private AllNewSceneObjectPart2 GetChildPrim(uint localID) 256 private SceneObjectPart GetChildPrim(uint localID)
232 { 257 {
233 foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) 258 foreach (SceneObjectPart part in this.m_parts.Values)
234 { 259 {
235 if (part.LocalID == localID) 260 if (part.LocalID == localID)
236 { 261 {
@@ -248,7 +273,7 @@ namespace OpenSim.Region.Environment.Scenes
248 /// <returns></returns> 273 /// <returns></returns>
249 public bool HasChildPrim(LLUUID primID) 274 public bool HasChildPrim(LLUUID primID)
250 { 275 {
251 AllNewSceneObjectPart2 childPart = null; 276 SceneObjectPart childPart = null;
252 if (this.m_parts.ContainsKey(primID)) 277 if (this.m_parts.ContainsKey(primID))
253 { 278 {
254 childPart = this.m_parts[primID]; 279 childPart = this.m_parts[primID];
@@ -265,7 +290,7 @@ namespace OpenSim.Region.Environment.Scenes
265 /// <returns></returns> 290 /// <returns></returns>
266 public bool HasChildPrim(uint localID) 291 public bool HasChildPrim(uint localID)
267 { 292 {
268 foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) 293 foreach (SceneObjectPart part in this.m_parts.Values)
269 { 294 {
270 if (part.LocalID == localID) 295 if (part.LocalID == localID)
271 { 296 {
@@ -315,7 +340,7 @@ namespace OpenSim.Region.Environment.Scenes
315 proper.ObjectData[0].GroupID = LLUUID.Zero; 340 proper.ObjectData[0].GroupID = LLUUID.Zero;
316 proper.ObjectData[0].InventorySerial = 0; 341 proper.ObjectData[0].InventorySerial = 0;
317 proper.ObjectData[0].LastOwnerID = this.m_rootPart.LastOwnerID; 342 proper.ObjectData[0].LastOwnerID = this.m_rootPart.LastOwnerID;
318 proper.ObjectData[0].ObjectID = this.m_uuid; 343 proper.ObjectData[0].ObjectID = this.UUID;
319 proper.ObjectData[0].OwnerID = this.m_rootPart.OwnerID; 344 proper.ObjectData[0].OwnerID = this.m_rootPart.OwnerID;
320 proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0"); 345 proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0");
321 proper.ObjectData[0].TextureID = new byte[0]; 346 proper.ObjectData[0].TextureID = new byte[0];
@@ -334,11 +359,33 @@ namespace OpenSim.Region.Environment.Scenes
334 /// <summary> 359 /// <summary>
335 /// 360 ///
336 /// </summary> 361 /// </summary>
362 /// <param name="name"></param>
363 public void SetPartName(string name, uint localID)
364 {
365 SceneObjectPart part = this.GetChildPrim(localID);
366 if (part != null)
367 {
368 part.PartName = name;
369 }
370 }
371
372 public void SetPartDescription(string des, uint localID)
373 {
374 SceneObjectPart part = this.GetChildPrim(localID);
375 if (part != null)
376 {
377 part.Description = des;
378 }
379 }
380
381 /// <summary>
382 ///
383 /// </summary>
337 /// <param name="remoteClient"></param> 384 /// <param name="remoteClient"></param>
338 /// <param name="localID"></param> 385 /// <param name="localID"></param>
339 public void GetInventory(IClientAPI remoteClient, uint localID) 386 public void GetPartInventory(IClientAPI remoteClient, uint localID)
340 { 387 {
341 AllNewSceneObjectPart2 part = this.GetChildPrim(localID); 388 SceneObjectPart part = this.GetChildPrim(localID);
342 if (part != null) 389 if (part != null)
343 { 390 {
344 part.GetInventory(remoteClient, localID); 391 part.GetInventory(remoteClient, localID);
@@ -354,7 +401,7 @@ namespace OpenSim.Region.Environment.Scenes
354 /// <param name="data"></param> 401 /// <param name="data"></param>
355 public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data) 402 public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data)
356 { 403 {
357 AllNewSceneObjectPart2 part = this.GetChildPrim(localID); 404 SceneObjectPart part = this.GetChildPrim(localID);
358 if (part != null) 405 if (part != null)
359 { 406 {
360 part.UpdateExtraParam(type, inUse, data); 407 part.UpdateExtraParam(type, inUse, data);
@@ -368,7 +415,7 @@ namespace OpenSim.Region.Environment.Scenes
368 /// <param name="textureEntry"></param> 415 /// <param name="textureEntry"></param>
369 public void UpdateTextureEntry(uint localID, byte[] textureEntry) 416 public void UpdateTextureEntry(uint localID, byte[] textureEntry)
370 { 417 {
371 AllNewSceneObjectPart2 part = this.GetChildPrim(localID); 418 SceneObjectPart part = this.GetChildPrim(localID);
372 if (part != null) 419 if (part != null)
373 { 420 {
374 part.UpdateTextureEntry(textureEntry); 421 part.UpdateTextureEntry(textureEntry);
@@ -382,7 +429,7 @@ namespace OpenSim.Region.Environment.Scenes
382 /// <param name="shapeBlock"></param> 429 /// <param name="shapeBlock"></param>
383 public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID) 430 public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID)
384 { 431 {
385 AllNewSceneObjectPart2 part = this.GetChildPrim(localID); 432 SceneObjectPart part = this.GetChildPrim(localID);
386 if (part != null) 433 if (part != null)
387 { 434 {
388 part.UpdateShape(shapeBlock); 435 part.UpdateShape(shapeBlock);
@@ -390,6 +437,20 @@ namespace OpenSim.Region.Environment.Scenes
390 } 437 }
391 #endregion 438 #endregion
392 439
440 /// <summary>
441 ///
442 /// </summary>
443 /// <param name="scale"></param>
444 /// <param name="localID"></param>
445 public void Resize(LLVector3 scale, uint localID)
446 {
447 SceneObjectPart part = this.GetChildPrim(localID);
448 if (part != null)
449 {
450 part.Resize(scale);
451 }
452 }
453
393 #region Position 454 #region Position
394 /// <summary> 455 /// <summary>
395 /// 456 ///
@@ -407,7 +468,7 @@ namespace OpenSim.Region.Environment.Scenes
407 /// <param name="localID"></param> 468 /// <param name="localID"></param>
408 public void UpdateSinglePosition(LLVector3 pos, uint localID) 469 public void UpdateSinglePosition(LLVector3 pos, uint localID)
409 { 470 {
410 AllNewSceneObjectPart2 part = this.GetChildPrim(localID); 471 SceneObjectPart part = this.GetChildPrim(localID);
411 if (part != null) 472 if (part != null)
412 { 473 {
413 if (part.UUID == this.m_rootPart.UUID) 474 if (part.UUID == this.m_rootPart.UUID)
@@ -437,7 +498,7 @@ namespace OpenSim.Region.Environment.Scenes
437 diff.Y = axDiff.y; 498 diff.Y = axDiff.y;
438 diff.Z = axDiff.z; 499 diff.Z = axDiff.z;
439 500
440 foreach (AllNewSceneObjectPart2 obPart in this.m_parts.Values) 501 foreach (SceneObjectPart obPart in this.m_parts.Values)
441 { 502 {
442 if (obPart.UUID != this.m_rootPart.UUID) 503 if (obPart.UUID != this.m_rootPart.UUID)
443 { 504 {
@@ -479,7 +540,7 @@ namespace OpenSim.Region.Environment.Scenes
479 /// <param name="localID"></param> 540 /// <param name="localID"></param>
480 public void UpdateSingleRotation(LLQuaternion rot, uint localID) 541 public void UpdateSingleRotation(LLQuaternion rot, uint localID)
481 { 542 {
482 AllNewSceneObjectPart2 part = this.GetChildPrim(localID); 543 SceneObjectPart part = this.GetChildPrim(localID);
483 if (part != null) 544 if (part != null)
484 { 545 {
485 if (part.UUID == this.m_rootPart.UUID) 546 if (part.UUID == this.m_rootPart.UUID)
@@ -503,7 +564,7 @@ namespace OpenSim.Region.Environment.Scenes
503 Axiom.Math.Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z); 564 Axiom.Math.Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
504 Axiom.Math.Quaternion oldParentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z); 565 Axiom.Math.Quaternion oldParentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
505 566
506 foreach (AllNewSceneObjectPart2 prim in this.m_parts.Values) 567 foreach (SceneObjectPart prim in this.m_parts.Values)
507 { 568 {
508 if (prim.UUID != this.m_rootPart.UUID) 569 if (prim.UUID != this.m_rootPart.UUID)
509 { 570 {
@@ -524,7 +585,7 @@ namespace OpenSim.Region.Environment.Scenes
524 /// 585 ///
525 /// </summary> 586 /// </summary>
526 /// <param name="part"></param> 587 /// <param name="part"></param>
527 private void SetPartAsRoot(AllNewSceneObjectPart2 part) 588 private void SetPartAsRoot(SceneObjectPart part)
528 { 589 {
529 this.m_rootPart = part; 590 this.m_rootPart = part;
530 //this.m_uuid= part.UUID; 591 //this.m_uuid= part.UUID;
@@ -535,7 +596,7 @@ namespace OpenSim.Region.Environment.Scenes
535 /// 596 ///
536 /// </summary> 597 /// </summary>
537 /// <param name="part"></param> 598 /// <param name="part"></param>
538 private void SetPartAsNonRoot(AllNewSceneObjectPart2 part) 599 private void SetPartAsNonRoot(SceneObjectPart part)
539 { 600 {
540 part.ParentID = this.m_rootPart.LocalID; 601 part.ParentID = this.m_rootPart.LocalID;
541 } 602 }
@@ -554,7 +615,7 @@ namespace OpenSim.Region.Environment.Scenes
554 /// </summary> 615 /// </summary>
555 /// <param name="remoteClient"></param> 616 /// <param name="remoteClient"></param>
556 /// <param name="part"></param> 617 /// <param name="part"></param>
557 internal void SendPartFullUpdate(IClientAPI remoteClient, AllNewSceneObjectPart2 part) 618 internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part)
558 { 619 {
559 if( m_rootPart == part ) 620 if( m_rootPart == part )
560 { 621 {
@@ -571,7 +632,7 @@ namespace OpenSim.Region.Environment.Scenes
571 /// </summary> 632 /// </summary>
572 /// <param name="remoteClient"></param> 633 /// <param name="remoteClient"></param>
573 /// <param name="part"></param> 634 /// <param name="part"></param>
574 internal void SendPartTerseUpdate(IClientAPI remoteClient, AllNewSceneObjectPart2 part) 635 internal void SendPartTerseUpdate(IClientAPI remoteClient, SceneObjectPart part)
575 { 636 {
576 if (m_rootPart == part) 637 if (m_rootPart == part)
577 { 638 {
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index c91701a..d0730d7 100644
--- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -10,7 +10,7 @@ using OpenSim.Framework.Types;
10namespace OpenSim.Region.Environment.Scenes 10namespace OpenSim.Region.Environment.Scenes
11{ 11{
12 12
13 public class AllNewSceneObjectPart2 13 public class SceneObjectPart
14 { 14 {
15 private const uint FULL_MASK_PERMISSIONS = 2147483647; 15 private const uint FULL_MASK_PERMISSIONS = 2147483647;
16 16
@@ -29,7 +29,7 @@ namespace OpenSim.Region.Environment.Scenes
29 29
30 protected byte[] m_particleSystem = new byte[0]; 30 protected byte[] m_particleSystem = new byte[0];
31 31
32 protected AllNewSceneObjectGroup2 m_parentGroup; 32 protected SceneObjectGroup m_parentGroup;
33 33
34 /// <summary> 34 /// <summary>
35 /// Only used internally to schedule client updates 35 /// Only used internally to schedule client updates
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Environment.Scenes
42 public LLUUID UUID 42 public LLUUID UUID
43 { 43 {
44 get { return m_uuid; } 44 get { return m_uuid; }
45 set { value = m_uuid; } 45 set { m_uuid = value ; }
46 } 46 }
47 47
48 protected uint m_localID; 48 protected uint m_localID;
@@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Scenes
176 /// <summary> 176 /// <summary>
177 /// 177 ///
178 /// </summary> 178 /// </summary>
179 public AllNewSceneObjectPart2() 179 public SceneObjectPart()
180 { 180 {
181 181
182 } 182 }
@@ -190,8 +190,9 @@ namespace OpenSim.Region.Environment.Scenes
190 /// <param name="localID"></param> 190 /// <param name="localID"></param>
191 /// <param name="shape"></param> 191 /// <param name="shape"></param>
192 /// <param name="position"></param> 192 /// <param name="position"></param>
193 public AllNewSceneObjectPart2(ulong regionHandle, AllNewSceneObjectGroup2 parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition) 193 public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition)
194 { 194 {
195 this.m_partName = "Primitive";
195 this.m_regionHandle = regionHandle; 196 this.m_regionHandle = regionHandle;
196 this.m_parentGroup = parent; 197 this.m_parentGroup = parent;
197 198
@@ -215,6 +216,7 @@ namespace OpenSim.Region.Environment.Scenes
215 { 216 {
216 217
217 } 218 }
219 ScheduleFullUpdate();
218 } 220 }
219 221
220 /// <summary> 222 /// <summary>
@@ -226,7 +228,7 @@ namespace OpenSim.Region.Environment.Scenes
226 /// <param name="localID"></param> 228 /// <param name="localID"></param>
227 /// <param name="shape"></param> 229 /// <param name="shape"></param>
228 /// <param name="position"></param> 230 /// <param name="position"></param>
229 public AllNewSceneObjectPart2(ulong regionHandle, AllNewSceneObjectGroup2 parent, int creationDate, LLUUID ownerID, LLUUID creatorID, LLUUID lastOwnerID, uint localID, PrimitiveBaseShape shape, LLVector3 position, LLQuaternion rotation, uint flags) 231 public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, int creationDate, LLUUID ownerID, LLUUID creatorID, LLUUID lastOwnerID, uint localID, PrimitiveBaseShape shape, LLVector3 position, LLQuaternion rotation, uint flags)
230 { 232 {
231 this.m_regionHandle = regionHandle; 233 this.m_regionHandle = regionHandle;
232 this.m_parentGroup = parent; 234 this.m_parentGroup = parent;
@@ -250,9 +252,9 @@ namespace OpenSim.Region.Environment.Scenes
250 /// 252 ///
251 /// </summary> 253 /// </summary>
252 /// <returns></returns> 254 /// <returns></returns>
253 public AllNewSceneObjectPart2 Copy(uint localID) 255 public SceneObjectPart Copy(uint localID)
254 { 256 {
255 AllNewSceneObjectPart2 dupe = (AllNewSceneObjectPart2)this.MemberwiseClone(); 257 SceneObjectPart dupe = (SceneObjectPart)this.MemberwiseClone();
256 dupe.m_shape = m_shape.Copy(); 258 dupe.m_shape = m_shape.Copy();
257 dupe.m_regionHandle = m_regionHandle; 259 dupe.m_regionHandle = m_regionHandle;
258 dupe.UUID = LLUUID.Random(); 260 dupe.UUID = LLUUID.Random();
@@ -343,6 +345,7 @@ namespace OpenSim.Region.Environment.Scenes
343 this.m_shape.PathTaperY = shapeBlock.PathTaperY; 345 this.m_shape.PathTaperY = shapeBlock.PathTaperY;
344 this.m_shape.PathTwist = shapeBlock.PathTwist; 346 this.m_shape.PathTwist = shapeBlock.PathTwist;
345 this.m_shape.PathTwistBegin = shapeBlock.PathTwistBegin; 347 this.m_shape.PathTwistBegin = shapeBlock.PathTwistBegin;
348 ScheduleFullUpdate();
346 } 349 }
347 #endregion 350 #endregion
348 351
@@ -384,6 +387,7 @@ namespace OpenSim.Region.Environment.Scenes
384 public void UpdateTextureEntry(byte[] textureEntry) 387 public void UpdateTextureEntry(byte[] textureEntry)
385 { 388 {
386 this.m_shape.TextureEntry = textureEntry; 389 this.m_shape.TextureEntry = textureEntry;
390 ScheduleFullUpdate();
387 } 391 }
388 #endregion 392 #endregion
389 393
@@ -403,6 +407,7 @@ namespace OpenSim.Region.Environment.Scenes
403 { 407 {
404 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); 408 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
405 this.OffsetPosition = newPos; 409 this.OffsetPosition = newPos;
410 ScheduleTerseUpdate();
406 } 411 }
407 #endregion 412 #endregion
408 413
@@ -410,6 +415,7 @@ namespace OpenSim.Region.Environment.Scenes
410 public void UpdateRotation(LLQuaternion rot) 415 public void UpdateRotation(LLQuaternion rot)
411 { 416 {
412 this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W); 417 this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
418 ScheduleTerseUpdate();
413 } 419 }
414 #endregion 420 #endregion
415 421
@@ -421,6 +427,7 @@ namespace OpenSim.Region.Environment.Scenes
421 public void Resize(LLVector3 scale) 427 public void Resize(LLVector3 scale)
422 { 428 {
423 this.m_shape.Scale = scale; 429 this.m_shape.Scale = scale;
430 ScheduleFullUpdate();
424 } 431 }
425 #endregion 432 #endregion
426 433
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs b/OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs
index d5566b7..97b1ada 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs
+++ b/OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs
@@ -26,7 +26,7 @@ namespace OpenSim.Region.Scripting.Examples
26 26
27 void ProcessConsoleMsg(string[] args) 27 void ProcessConsoleMsg(string[] args)
28 { 28 {
29 if (args[0].ToLower() == "lslexport") 29 /*if (args[0].ToLower() == "lslexport")
30 { 30 {
31 string sequence = ""; 31 string sequence = "";
32 32
@@ -48,12 +48,12 @@ namespace OpenSim.Region.Scripting.Examples
48 } 48 }
49 49
50 System.Console.WriteLine(sequence); 50 System.Console.WriteLine(sequence);
51 } 51 }*/
52 } 52 }
53 53
54 string processPrimitiveToString(OpenSim.Region.Environment.Scenes.Primitive prim) 54 string processPrimitiveToString(OpenSim.Region.Environment.Scenes.Primitive prim)
55 { 55 {
56 string desc = prim.Description; 56 /*string desc = prim.Description;
57 string name = prim.Name; 57 string name = prim.Name;
58 LLVector3 pos = prim.Pos; 58 LLVector3 pos = prim.Pos;
59 LLQuaternion rot = new LLQuaternion(prim.Rotation.x, prim.Rotation.y, prim.Rotation.z, prim.Rotation.w); 59 LLQuaternion rot = new LLQuaternion(prim.Rotation.x, prim.Rotation.y, prim.Rotation.z, prim.Rotation.w);
@@ -65,6 +65,8 @@ namespace OpenSim.Region.Scripting.Examples
65 setPrimParams += "[PRIM_SCALE, " + scale.ToString() + ", PRIM_POS, " + rootPos.ToString() + ", PRIM_ROTATION, " + rot.ToString() + "]\n"; 65 setPrimParams += "[PRIM_SCALE, " + scale.ToString() + ", PRIM_POS, " + rootPos.ToString() + ", PRIM_ROTATION, " + rot.ToString() + "]\n";
66 66
67 return setPrimParams; 67 return setPrimParams;
68 */
69 return "";
68 } 70 }
69 } 71 }
70} \ No newline at end of file 72} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs b/OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs
index af8a29f..a5898b7 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs
+++ b/OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Scripting
40 /// <summary> 40 /// <summary>
41 /// The object our script is supposed to be in 41 /// The object our script is supposed to be in
42 /// </summary> 42 /// </summary>
43 public SceneObject Task 43 public SceneObjectGroup Task
44 { 44 {
45 get { return Scene.Objects[ObjectID]; } 45 get { return Scene.Objects[ObjectID]; }
46 } 46 }
@@ -229,8 +229,8 @@ namespace OpenSim.Region.Scripting
229 229
230 public void osCreateLink(Key target, int parent) 230 public void osCreateLink(Key target, int parent)
231 { 231 {
232 if(Scene.Entities[target] is SceneObject) 232 if(Scene.Entities[target] is SceneObjectGroup)
233 Task.AddNewChildPrims((SceneObject)Scene.Entities[target]); 233 Task.LinkToGroup((SceneObjectGroup)Scene.Entities[target]);
234 234
235 return; 235 return;
236 } 236 }