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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs14
1 files changed, 14 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index f6ebbc9..8a024b7 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1827,6 +1827,20 @@ namespace OpenSim.Region.Environment.Scenes
1827 } 1827 }
1828 } 1828 }
1829 1829
1830 /// <summary>
1831 /// Immediately send an update for this scene object's root prim only.
1832 /// This is for updates regarding the object as a whole, and none of its parts in particular.
1833 /// Note: this may not be cused by opensim (it probably should) but it's used by
1834 /// external modules.
1835 /// </summary>
1836 public void SendGroupRootUpdate()
1837 {
1838 if (IsDeleted)
1839 return;
1840
1841 RootPart.SendFullUpdateToAllClients();
1842 }
1843
1830 public void QueueForUpdateCheck() 1844 public void QueueForUpdateCheck()
1831 { 1845 {
1832 if (m_scene == null) // Need to check here as it's null during object creation 1846 if (m_scene == null) // Need to check here as it's null during object creation