diff options
Diffstat (limited to 'OpenSim/Region/Environment')
4 files changed, 27 insertions, 143 deletions
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj index 0cfeda9..428f381 100644 --- a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj +++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj | |||
@@ -82,10 +82,6 @@ | |||
82 | <HintPath>System.Xml.dll</HintPath> | 82 | <HintPath>System.Xml.dll</HintPath> |
83 | <Private>False</Private> | 83 | <Private>False</Private> |
84 | </Reference> | 84 | </Reference> |
85 | <Reference Include="VJSharpCodeProvider" > | ||
86 | <HintPath>VJSharpCodeProvider.dll</HintPath> | ||
87 | <Private>False</Private> | ||
88 | </Reference> | ||
89 | <Reference Include="XMLRPC.dll" > | 85 | <Reference Include="XMLRPC.dll" > |
90 | <HintPath>..\..\..\bin\XMLRPC.dll</HintPath> | 86 | <HintPath>..\..\..\bin\XMLRPC.dll</HintPath> |
91 | <Private>False</Private> | 87 | <Private>False</Private> |
@@ -148,61 +144,58 @@ | |||
148 | </ProjectReference> | 144 | </ProjectReference> |
149 | </ItemGroup> | 145 | </ItemGroup> |
150 | <ItemGroup> | 146 | <ItemGroup> |
151 | <Compile Include="RegionManager.cs"> | ||
152 | <SubType>Code</SubType> | ||
153 | </Compile> | ||
154 | <Compile Include="EstateManager.cs"> | 147 | <Compile Include="EstateManager.cs"> |
155 | <SubType>Code</SubType> | 148 | <SubType>Code</SubType> |
156 | </Compile> | 149 | </Compile> |
157 | <Compile Include="ParcelManager.cs"> | 150 | <Compile Include="ParcelManager.cs"> |
158 | <SubType>Code</SubType> | 151 | <SubType>Code</SubType> |
159 | </Compile> | 152 | </Compile> |
160 | <Compile Include="Scenes\ScenePresence.Body.cs"> | 153 | <Compile Include="RegionManager.cs"> |
161 | <SubType>Code</SubType> | 154 | <SubType>Code</SubType> |
162 | </Compile> | 155 | </Compile> |
163 | <Compile Include="Scenes\SceneEvents.cs"> | 156 | <Compile Include="Scenes\Entity.cs"> |
164 | <SubType>Code</SubType> | 157 | <SubType>Code</SubType> |
165 | </Compile> | 158 | </Compile> |
166 | <Compile Include="Scenes\ScenePresence.Animations.cs"> | 159 | <Compile Include="Scenes\IScenePresenceBody.cs"> |
167 | <SubType>Code</SubType> | 160 | <SubType>Code</SubType> |
168 | </Compile> | 161 | </Compile> |
169 | <Compile Include="Scenes\Scene.PacketHandlers.cs"> | 162 | <Compile Include="Scenes\Primitive.cs"> |
170 | <SubType>Code</SubType> | 163 | <SubType>Code</SubType> |
171 | </Compile> | 164 | </Compile> |
172 | <Compile Include="Scenes\SceneObject.cs"> | 165 | <Compile Include="Scenes\Scene.cs"> |
173 | <SubType>Code</SubType> | 166 | <SubType>Code</SubType> |
174 | </Compile> | 167 | </Compile> |
175 | <Compile Include="Scenes\Primitive.cs"> | 168 | <Compile Include="Scenes\Scene.PacketHandlers.cs"> |
176 | <SubType>Code</SubType> | 169 | <SubType>Code</SubType> |
177 | </Compile> | 170 | </Compile> |
178 | <Compile Include="Scenes\IScenePresenceBody.cs"> | 171 | <Compile Include="Scenes\SceneBase.cs"> |
179 | <SubType>Code</SubType> | 172 | <SubType>Code</SubType> |
180 | </Compile> | 173 | </Compile> |
181 | <Compile Include="Scenes\Entity.cs"> | 174 | <Compile Include="Scenes\SceneEvents.cs"> |
182 | <SubType>Code</SubType> | 175 | <SubType>Code</SubType> |
183 | </Compile> | 176 | </Compile> |
184 | <Compile Include="Scenes\SceneBase.cs"> | 177 | <Compile Include="Scenes\SceneObject.cs"> |
185 | <SubType>Code</SubType> | 178 | <SubType>Code</SubType> |
186 | </Compile> | 179 | </Compile> |
187 | <Compile Include="Scenes\ScenePresence.cs"> | 180 | <Compile Include="Scenes\ScenePresence.Animations.cs"> |
188 | <SubType>Code</SubType> | 181 | <SubType>Code</SubType> |
189 | </Compile> | 182 | </Compile> |
190 | <Compile Include="Scenes\Scene.cs"> | 183 | <Compile Include="Scenes\ScenePresence.Body.cs"> |
191 | <SubType>Code</SubType> | 184 | <SubType>Code</SubType> |
192 | </Compile> | 185 | </Compile> |
193 | <Compile Include="Scenes\scripting\ScriptManager.cs"> | 186 | <Compile Include="Scenes\ScenePresence.cs"> |
194 | <SubType>Code</SubType> | 187 | <SubType>Code</SubType> |
195 | </Compile> | 188 | </Compile> |
196 | <Compile Include="Scenes\scripting\ScriptInfo.cs"> | 189 | <Compile Include="Scenes\scripting\Script.cs"> |
197 | <SubType>Code</SubType> | 190 | <SubType>Code</SubType> |
198 | </Compile> | 191 | </Compile> |
199 | <Compile Include="Scenes\scripting\Script.cs"> | 192 | <Compile Include="Scenes\scripting\ScriptInfo.cs"> |
200 | <SubType>Code</SubType> | 193 | <SubType>Code</SubType> |
201 | </Compile> | 194 | </Compile> |
202 | <Compile Include="Scenes\scripting\Engines\CSharpScriptEngine.cs"> | 195 | <Compile Include="Scenes\scripting\ScriptManager.cs"> |
203 | <SubType>Code</SubType> | 196 | <SubType>Code</SubType> |
204 | </Compile> | 197 | </Compile> |
205 | <Compile Include="Scenes\scripting\Engines\JSharpScriptEngine.cs"> | 198 | <Compile Include="Scenes\scripting\Engines\CSharpScriptEngine.cs"> |
206 | <SubType>Code</SubType> | 199 | <SubType>Code</SubType> |
207 | </Compile> | 200 | </Compile> |
208 | <Compile Include="Scenes\scripting\Engines\JScriptEngine.cs"> | 201 | <Compile Include="Scenes\scripting\Engines\JScriptEngine.cs"> |
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build index fcfc623..2fa5e76 100644 --- a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build +++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build | |||
@@ -11,25 +11,24 @@ | |||
11 | <resources prefix="OpenSim.Region.Environment" dynamicprefix="true" > | 11 | <resources prefix="OpenSim.Region.Environment" dynamicprefix="true" > |
12 | </resources> | 12 | </resources> |
13 | <sources failonempty="true"> | 13 | <sources failonempty="true"> |
14 | <include name="RegionManager.cs" /> | ||
15 | <include name="EstateManager.cs" /> | 14 | <include name="EstateManager.cs" /> |
16 | <include name="ParcelManager.cs" /> | 15 | <include name="ParcelManager.cs" /> |
17 | <include name="Scenes/ScenePresence.Body.cs" /> | 16 | <include name="RegionManager.cs" /> |
18 | <include name="Scenes/SceneEvents.cs" /> | ||
19 | <include name="Scenes/ScenePresence.Animations.cs" /> | ||
20 | <include name="Scenes/Scene.PacketHandlers.cs" /> | ||
21 | <include name="Scenes/SceneObject.cs" /> | ||
22 | <include name="Scenes/Primitive.cs" /> | ||
23 | <include name="Scenes/IScenePresenceBody.cs" /> | ||
24 | <include name="Scenes/Entity.cs" /> | 17 | <include name="Scenes/Entity.cs" /> |
18 | <include name="Scenes/IScenePresenceBody.cs" /> | ||
19 | <include name="Scenes/Primitive.cs" /> | ||
20 | <include name="Scenes/Scene.cs" /> | ||
21 | <include name="Scenes/Scene.PacketHandlers.cs" /> | ||
25 | <include name="Scenes/SceneBase.cs" /> | 22 | <include name="Scenes/SceneBase.cs" /> |
23 | <include name="Scenes/SceneEvents.cs" /> | ||
24 | <include name="Scenes/SceneObject.cs" /> | ||
25 | <include name="Scenes/ScenePresence.Animations.cs" /> | ||
26 | <include name="Scenes/ScenePresence.Body.cs" /> | ||
26 | <include name="Scenes/ScenePresence.cs" /> | 27 | <include name="Scenes/ScenePresence.cs" /> |
27 | <include name="Scenes/Scene.cs" /> | ||
28 | <include name="Scenes/scripting/ScriptManager.cs" /> | ||
29 | <include name="Scenes/scripting/ScriptInfo.cs" /> | ||
30 | <include name="Scenes/scripting/Script.cs" /> | 28 | <include name="Scenes/scripting/Script.cs" /> |
29 | <include name="Scenes/scripting/ScriptInfo.cs" /> | ||
30 | <include name="Scenes/scripting/ScriptManager.cs" /> | ||
31 | <include name="Scenes/scripting/Engines/CSharpScriptEngine.cs" /> | 31 | <include name="Scenes/scripting/Engines/CSharpScriptEngine.cs" /> |
32 | <include name="Scenes/scripting/Engines/JSharpScriptEngine.cs" /> | ||
33 | <include name="Scenes/scripting/Engines/JScriptEngine.cs" /> | 32 | <include name="Scenes/scripting/Engines/JScriptEngine.cs" /> |
34 | </sources> | 33 | </sources> |
35 | <references basedir="${project::get-base-directory()}"> | 34 | <references basedir="${project::get-base-directory()}"> |
@@ -52,7 +51,6 @@ | |||
52 | <include name="../../../bin/OpenSim.Region.Terrain.BasicTerrain.dll" /> | 51 | <include name="../../../bin/OpenSim.Region.Terrain.BasicTerrain.dll" /> |
53 | <include name="System.dll" /> | 52 | <include name="System.dll" /> |
54 | <include name="System.Xml.dll" /> | 53 | <include name="System.Xml.dll" /> |
55 | <include name="VJSharpCodeProvider.dll" /> | ||
56 | <include name="../../../bin/XMLRPC.dll" /> | 54 | <include name="../../../bin/XMLRPC.dll" /> |
57 | </references> | 55 | </references> |
58 | </csc> | 56 | </csc> |
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs deleted file mode 100644 index 51b1512..0000000 --- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs +++ /dev/null | |||
@@ -1,104 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | |||
32 | // Compilation stuff | ||
33 | using System.CodeDom; | ||
34 | using System.CodeDom.Compiler; | ||
35 | using Microsoft.VJSharp; | ||
36 | |||
37 | namespace OpenSim.Region.Enviorment.Scripting | ||
38 | { | ||
39 | public class JSharpScriptEngine : IScriptCompiler | ||
40 | { | ||
41 | public string FileExt() | ||
42 | { | ||
43 | return ".jsl"; | ||
44 | } | ||
45 | |||
46 | private Dictionary<string, IScript> LoadDotNetScript(ICodeCompiler compiler, string filename) | ||
47 | { | ||
48 | CompilerParameters compilerParams = new CompilerParameters(); | ||
49 | CompilerResults compilerResults; | ||
50 | compilerParams.GenerateExecutable = false; | ||
51 | compilerParams.GenerateInMemory = true; | ||
52 | compilerParams.IncludeDebugInformation = false; | ||
53 | compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll"); | ||
54 | compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll"); | ||
55 | compilerParams.ReferencedAssemblies.Add("libsecondlife.dll"); | ||
56 | compilerParams.ReferencedAssemblies.Add("System.dll"); | ||
57 | |||
58 | compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename); | ||
59 | |||
60 | if (compilerResults.Errors.Count > 0) | ||
61 | { | ||
62 | OpenSim.Framework.Console.MainLog.Instance.Error("Compile errors"); | ||
63 | foreach (CompilerError error in compilerResults.Errors) | ||
64 | { | ||
65 | OpenSim.Framework.Console.MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString()); | ||
66 | } | ||
67 | } | ||
68 | else | ||
69 | { | ||
70 | Dictionary<string, IScript> scripts = new Dictionary<string, IScript>(); | ||
71 | |||
72 | foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes()) | ||
73 | { | ||
74 | Type testInterface = pluginType.GetInterface("IScript", true); | ||
75 | |||
76 | if (testInterface != null) | ||
77 | { | ||
78 | IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString()); | ||
79 | |||
80 | string scriptName = "J#/" + script.getName(); | ||
81 | Console.WriteLine("Script: " + scriptName + " loaded."); | ||
82 | |||
83 | if (!scripts.ContainsKey(scriptName)) | ||
84 | { | ||
85 | scripts.Add(scriptName, script); | ||
86 | } | ||
87 | else | ||
88 | { | ||
89 | scripts[scriptName] = script; | ||
90 | } | ||
91 | } | ||
92 | } | ||
93 | return scripts; | ||
94 | } | ||
95 | return null; | ||
96 | } | ||
97 | |||
98 | public Dictionary<string, IScript> compile(string filename) | ||
99 | { | ||
100 | VJSharpCodeProvider jsharpProvider = new VJSharpCodeProvider(); | ||
101 | return LoadDotNetScript(jsharpProvider.CreateCompiler(), filename); | ||
102 | } | ||
103 | } | ||
104 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs index 576b7a5..eb1c1d9 100644 --- a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs +++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs | |||
@@ -59,9 +59,6 @@ namespace OpenSim.Region.Enviorment.Scripting | |||
59 | 59 | ||
60 | JScriptEngine jscriptCompiler = new JScriptEngine(); | 60 | JScriptEngine jscriptCompiler = new JScriptEngine(); |
61 | compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler); | 61 | compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler); |
62 | |||
63 | JSharpScriptEngine jsharpCompiler = new JSharpScriptEngine(); | ||
64 | compilers.Add(jsharpCompiler.FileExt(), jsharpCompiler); | ||
65 | } | 62 | } |
66 | 63 | ||
67 | public void Compile(string filename) | 64 | public void Compile(string filename) |