diff options
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/OpenSim.Region.Environment.csproj | 6 | ||||
-rw-r--r-- | OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Entity.cs | 85 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/EntityBase.cs | 133 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Primitive.cs | 532 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/PrimitiveOld.cs | 582 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 16 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 131 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneBase.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneEvents.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObject.cs | 80 |
11 files changed, 943 insertions, 630 deletions
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj index 428f381..9e9405e 100644 --- a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj +++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj | |||
@@ -156,12 +156,18 @@ | |||
156 | <Compile Include="Scenes\Entity.cs"> | 156 | <Compile Include="Scenes\Entity.cs"> |
157 | <SubType>Code</SubType> | 157 | <SubType>Code</SubType> |
158 | </Compile> | 158 | </Compile> |
159 | <Compile Include="Scenes\EntityBase.cs"> | ||
160 | <SubType>Code</SubType> | ||
161 | </Compile> | ||
159 | <Compile Include="Scenes\IScenePresenceBody.cs"> | 162 | <Compile Include="Scenes\IScenePresenceBody.cs"> |
160 | <SubType>Code</SubType> | 163 | <SubType>Code</SubType> |
161 | </Compile> | 164 | </Compile> |
162 | <Compile Include="Scenes\Primitive.cs"> | 165 | <Compile Include="Scenes\Primitive.cs"> |
163 | <SubType>Code</SubType> | 166 | <SubType>Code</SubType> |
164 | </Compile> | 167 | </Compile> |
168 | <Compile Include="Scenes\PrimitiveOld.cs"> | ||
169 | <SubType>Code</SubType> | ||
170 | </Compile> | ||
165 | <Compile Include="Scenes\Scene.cs"> | 171 | <Compile Include="Scenes\Scene.cs"> |
166 | <SubType>Code</SubType> | 172 | <SubType>Code</SubType> |
167 | </Compile> | 173 | </Compile> |
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build index 2fa5e76..d4b163e 100644 --- a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build +++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build | |||
@@ -15,8 +15,10 @@ | |||
15 | <include name="ParcelManager.cs" /> | 15 | <include name="ParcelManager.cs" /> |
16 | <include name="RegionManager.cs" /> | 16 | <include name="RegionManager.cs" /> |
17 | <include name="Scenes/Entity.cs" /> | 17 | <include name="Scenes/Entity.cs" /> |
18 | <include name="Scenes/EntityBase.cs" /> | ||
18 | <include name="Scenes/IScenePresenceBody.cs" /> | 19 | <include name="Scenes/IScenePresenceBody.cs" /> |
19 | <include name="Scenes/Primitive.cs" /> | 20 | <include name="Scenes/Primitive.cs" /> |
21 | <include name="Scenes/PrimitiveOld.cs" /> | ||
20 | <include name="Scenes/Scene.cs" /> | 22 | <include name="Scenes/Scene.cs" /> |
21 | <include name="Scenes/Scene.PacketHandlers.cs" /> | 23 | <include name="Scenes/Scene.PacketHandlers.cs" /> |
22 | <include name="Scenes/SceneBase.cs" /> | 24 | <include name="Scenes/SceneBase.cs" /> |
diff --git a/OpenSim/Region/Environment/Scenes/Entity.cs b/OpenSim/Region/Environment/Scenes/Entity.cs index db5070d..9603f7f 100644 --- a/OpenSim/Region/Environment/Scenes/Entity.cs +++ b/OpenSim/Region/Environment/Scenes/Entity.cs | |||
@@ -34,29 +34,14 @@ using libsecondlife; | |||
34 | 34 | ||
35 | namespace OpenSim.Region.Environment.Scenes | 35 | namespace OpenSim.Region.Environment.Scenes |
36 | { | 36 | { |
37 | public abstract class Entity | 37 | public abstract class Entity :EntityBase //will be phased out |
38 | { | 38 | { |
39 | public libsecondlife.LLUUID uuid; | ||
40 | public Quaternion rotation; | ||
41 | protected List<Entity> children; | ||
42 | |||
43 | protected PhysicsActor _physActor; | 39 | protected PhysicsActor _physActor; |
44 | protected Scene m_world; | ||
45 | protected string m_name; | ||
46 | 40 | ||
47 | /// <summary> | 41 | /// <summary> |
48 | /// | 42 | /// |
49 | /// </summary> | 43 | /// </summary> |
50 | public virtual string Name | 44 | public override LLVector3 Pos |
51 | { | ||
52 | get { return m_name; } | ||
53 | } | ||
54 | |||
55 | protected LLVector3 m_pos; | ||
56 | /// <summary> | ||
57 | /// | ||
58 | /// </summary> | ||
59 | public virtual LLVector3 Pos | ||
60 | { | 45 | { |
61 | get | 46 | get |
62 | { | 47 | { |
@@ -91,12 +76,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
91 | } | 76 | } |
92 | } | 77 | } |
93 | 78 | ||
94 | public LLVector3 velocity; | 79 | |
95 | |||
96 | /// <summary> | 80 | /// <summary> |
97 | /// | 81 | /// |
98 | /// </summary> | 82 | /// </summary> |
99 | public virtual LLVector3 Velocity | 83 | public override LLVector3 Velocity |
100 | { | 84 | { |
101 | get | 85 | get |
102 | { | 86 | { |
@@ -130,64 +114,5 @@ namespace OpenSim.Region.Environment.Scenes | |||
130 | velocity = value; | 114 | velocity = value; |
131 | } | 115 | } |
132 | } | 116 | } |
133 | |||
134 | protected uint m_localId; | ||
135 | |||
136 | public uint LocalId | ||
137 | { | ||
138 | get { return m_localId; } | ||
139 | } | ||
140 | |||
141 | /// <summary> | ||
142 | /// Creates a new Entity (should not occur on it's own) | ||
143 | /// </summary> | ||
144 | public Entity() | ||
145 | { | ||
146 | uuid = new libsecondlife.LLUUID(); | ||
147 | |||
148 | m_pos = new LLVector3(); | ||
149 | velocity = new LLVector3(); | ||
150 | rotation = new Quaternion(); | ||
151 | m_name = "(basic entity)"; | ||
152 | children = new List<Entity>(); | ||
153 | } | ||
154 | |||
155 | /// <summary> | ||
156 | /// | ||
157 | /// </summary> | ||
158 | public virtual void updateMovement() | ||
159 | { | ||
160 | foreach (Entity child in children) | ||
161 | { | ||
162 | child.updateMovement(); | ||
163 | } | ||
164 | } | ||
165 | |||
166 | /// <summary> | ||
167 | /// Performs any updates that need to be done at each frame. This function is overridable from it's children. | ||
168 | /// </summary> | ||
169 | public virtual void update() { | ||
170 | // Do any per-frame updates needed that are applicable to every type of entity | ||
171 | foreach (Entity child in children) | ||
172 | { | ||
173 | child.update(); | ||
174 | } | ||
175 | } | ||
176 | |||
177 | /// <summary> | ||
178 | /// Called at a set interval to inform entities that they should back themsleves up to the DB | ||
179 | /// </summary> | ||
180 | public virtual void BackUp() | ||
181 | { | ||
182 | |||
183 | } | ||
184 | |||
185 | /// <summary> | ||
186 | /// Infoms the entity that the land (heightmap) has changed | ||
187 | /// </summary> | ||
188 | public virtual void LandRenegerated() | ||
189 | { | ||
190 | |||
191 | } | ||
192 | } | 117 | } |
193 | } | 118 | } |
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs new file mode 100644 index 0000000..edd72c5 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs | |||
@@ -0,0 +1,133 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using Axiom.MathLib; | ||
5 | using libsecondlife; | ||
6 | |||
7 | namespace OpenSim.Region.Environment.Scenes | ||
8 | { | ||
9 | public abstract class EntityBase | ||
10 | { | ||
11 | public libsecondlife.LLUUID uuid; | ||
12 | |||
13 | protected List<EntityBase> children; | ||
14 | |||
15 | protected Scene m_world; | ||
16 | protected string m_name; | ||
17 | |||
18 | /// <summary> | ||
19 | /// | ||
20 | /// </summary> | ||
21 | public virtual string Name | ||
22 | { | ||
23 | get { return m_name; } | ||
24 | } | ||
25 | |||
26 | protected LLVector3 m_pos; | ||
27 | /// <summary> | ||
28 | /// | ||
29 | /// </summary> | ||
30 | public virtual LLVector3 Pos | ||
31 | { | ||
32 | get | ||
33 | { | ||
34 | return m_pos; | ||
35 | } | ||
36 | set | ||
37 | { | ||
38 | m_pos = value; | ||
39 | } | ||
40 | } | ||
41 | |||
42 | public LLVector3 velocity; | ||
43 | |||
44 | /// <summary> | ||
45 | /// | ||
46 | /// </summary> | ||
47 | public virtual LLVector3 Velocity | ||
48 | { | ||
49 | get | ||
50 | { | ||
51 | return velocity; | ||
52 | } | ||
53 | set | ||
54 | { | ||
55 | velocity = value; | ||
56 | } | ||
57 | } | ||
58 | |||
59 | public Quaternion _rotation; | ||
60 | |||
61 | public virtual Quaternion rotation | ||
62 | { | ||
63 | get | ||
64 | { | ||
65 | return _rotation; | ||
66 | } | ||
67 | set | ||
68 | { | ||
69 | _rotation = value; | ||
70 | } | ||
71 | } | ||
72 | |||
73 | protected uint m_localId; | ||
74 | |||
75 | public uint LocalId | ||
76 | { | ||
77 | get { return m_localId; } | ||
78 | } | ||
79 | |||
80 | /// <summary> | ||
81 | /// Creates a new Entity (should not occur on it's own) | ||
82 | /// </summary> | ||
83 | public EntityBase() | ||
84 | { | ||
85 | uuid = new libsecondlife.LLUUID(); | ||
86 | |||
87 | m_pos = new LLVector3(); | ||
88 | velocity = new LLVector3(); | ||
89 | rotation = new Quaternion(); | ||
90 | m_name = "(basic entity)"; | ||
91 | children = new List<EntityBase>(); | ||
92 | } | ||
93 | |||
94 | /// <summary> | ||
95 | /// | ||
96 | /// </summary> | ||
97 | public virtual void updateMovement() | ||
98 | { | ||
99 | foreach (EntityBase child in children) | ||
100 | { | ||
101 | child.updateMovement(); | ||
102 | } | ||
103 | } | ||
104 | |||
105 | /// <summary> | ||
106 | /// Performs any updates that need to be done at each frame. This function is overridable from it's children. | ||
107 | /// </summary> | ||
108 | public virtual void update() | ||
109 | { | ||
110 | // Do any per-frame updates needed that are applicable to every type of entity | ||
111 | foreach (EntityBase child in children) | ||
112 | { | ||
113 | child.update(); | ||
114 | } | ||
115 | } | ||
116 | |||
117 | /// <summary> | ||
118 | /// Called at a set interval to inform entities that they should back themsleves up to the DB | ||
119 | /// </summary> | ||
120 | public virtual void BackUp() | ||
121 | { | ||
122 | |||
123 | } | ||
124 | |||
125 | /// <summary> | ||
126 | /// Infoms the entity that the land (heightmap) has changed | ||
127 | /// </summary> | ||
128 | public virtual void LandRenegerated() | ||
129 | { | ||
130 | |||
131 | } | ||
132 | } | ||
133 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs index 0f649b2..497196d 100644 --- a/OpenSim/Region/Environment/Scenes/Primitive.cs +++ b/OpenSim/Region/Environment/Scenes/Primitive.cs | |||
@@ -1,31 +1,3 @@ | |||
1 | |||
2 | /* | ||
3 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
4 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
5 | * | ||
6 | * Redistribution and use in source and binary forms, with or without | ||
7 | * modification, are permitted provided that the following conditions are met: | ||
8 | * * Redistributions of source code must retain the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer. | ||
10 | * * Redistributions in binary form must reproduce the above copyright | ||
11 | * notice, this list of conditions and the following disclaimer in the | ||
12 | * documentation and/or other materials provided with the distribution. | ||
13 | * * Neither the name of the OpenSim Project nor the | ||
14 | * names of its contributors may be used to endorse or promote products | ||
15 | * derived from this software without specific prior written permission. | ||
16 | * | ||
17 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
18 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
19 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
20 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
21 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
23 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
24 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
26 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
27 | * | ||
28 | */ | ||
29 | using System; | 1 | using System; |
30 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
31 | using System.Text; | 3 | using System.Text; |
@@ -38,175 +10,66 @@ using OpenSim.Framework.Inventory; | |||
38 | 10 | ||
39 | namespace OpenSim.Region.Environment.Scenes | 11 | namespace OpenSim.Region.Environment.Scenes |
40 | { | 12 | { |
41 | public class Primitive : Entity | 13 | public class Primitive : EntityBase |
42 | { | 14 | { |
43 | internal PrimData primData; | 15 | private const uint FULL_MASK_PERMISSIONS = 2147483647; |
16 | |||
44 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | 17 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); |
45 | // private Dictionary<uint, IClientAPI> m_clientThreads; | ||
46 | private ulong m_regionHandle; | 18 | private ulong m_regionHandle; |
47 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | ||
48 | private bool physicsEnabled = false; | ||
49 | private byte updateFlag = 0; | 19 | private byte updateFlag = 0; |
50 | private uint flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; | 20 | private uint flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; |
51 | 21 | ||
52 | private Dictionary<LLUUID, InventoryItem> inventoryItems; | 22 | private Dictionary<LLUUID, InventoryItem> inventoryItems; |
53 | 23 | ||
54 | #region Properties | 24 | public LLUUID OwnerID; |
25 | public Int32 CreationDate; | ||
26 | public uint OwnerMask = FULL_MASK_PERMISSIONS; | ||
27 | public uint NextOwnerMask = FULL_MASK_PERMISSIONS; | ||
28 | public uint GroupMask = FULL_MASK_PERMISSIONS; | ||
29 | public uint EveryoneMask = FULL_MASK_PERMISSIONS; | ||
30 | public uint BaseMask = FULL_MASK_PERMISSIONS; | ||
55 | 31 | ||
56 | public LLVector3 Scale | 32 | private PrimitiveBaseShape m_Shape; |
57 | { | ||
58 | set | ||
59 | { | ||
60 | this.primData.Scale = value; | ||
61 | //this.dirtyFlag = true; | ||
62 | } | ||
63 | get | ||
64 | { | ||
65 | return this.primData.Scale; | ||
66 | } | ||
67 | } | ||
68 | 33 | ||
69 | public PhysicsActor PhysActor | 34 | private SceneObject m_RootParent; |
70 | { | 35 | private bool isRootPrim; |
71 | set | 36 | private EntityBase m_Parent; |
72 | { | ||
73 | this._physActor = value; | ||
74 | } | ||
75 | } | ||
76 | 37 | ||
77 | public override LLVector3 Pos | 38 | public override LLVector3 Pos |
78 | { | 39 | { |
79 | get | 40 | get |
80 | { | 41 | { |
81 | return base.Pos; | 42 | if (isRootPrim) |
43 | { | ||
44 | return this.m_pos + m_Parent.Pos; | ||
45 | } | ||
46 | else | ||
47 | { | ||
48 | return this.m_pos; | ||
49 | } | ||
82 | } | 50 | } |
83 | set | 51 | set |
84 | { | 52 | { |
85 | base.Pos = value; | 53 | this.m_pos = value - m_Parent.Pos; //should we being subtracting the parent position |
86 | } | 54 | } |
87 | } | ||
88 | #endregion | ||
89 | 55 | ||
90 | /// <summary> | ||
91 | /// | ||
92 | /// </summary> | ||
93 | /// <param name="clientThreads"></param> | ||
94 | /// <param name="regionHandle"></param> | ||
95 | /// <param name="world"></param> | ||
96 | public Primitive( ulong regionHandle, Scene world) | ||
97 | { | ||
98 | // m_clientThreads = clientThreads; | ||
99 | m_regionHandle = regionHandle; | ||
100 | m_world = world; | ||
101 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
102 | } | 56 | } |
103 | 57 | ||
104 | /// <summary> | 58 | public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent , SceneObject rootObject) |
105 | /// | ||
106 | /// </summary> | ||
107 | /// <param name="regionHandle"></param> | ||
108 | /// <param name="world"></param> | ||
109 | /// <param name="addPacket"></param> | ||
110 | /// <param name="ownerID"></param> | ||
111 | /// <param name="localID"></param> | ||
112 | public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID) | ||
113 | { | 59 | { |
114 | // m_clientThreads = clientThreads; | ||
115 | m_regionHandle = regionHandle; | 60 | m_regionHandle = regionHandle; |
116 | m_world = world; | 61 | m_world = world; |
117 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | 62 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); |
63 | this.m_Parent = parent; | ||
64 | this.isRootPrim = isRoot; | ||
65 | this.m_RootParent = rootObject; | ||
118 | this.CreateFromPacket(addPacket, ownerID, localID); | 66 | this.CreateFromPacket(addPacket, ownerID, localID); |
119 | } | 67 | } |
120 | 68 | ||
121 | /// <summary> | 69 | /// <summary> |
122 | /// | 70 | /// |
123 | /// </summary> | 71 | /// </summary> |
124 | /// <param name="clientThreads"></param> | 72 | public override void update() |
125 | /// <param name="regionHandle"></param> | ||
126 | /// <param name="world"></param> | ||
127 | /// <param name="owner"></param> | ||
128 | /// <param name="fullID"></param> | ||
129 | /// <param name="localID"></param> | ||
130 | public Primitive( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID) | ||
131 | { | ||
132 | // m_clientThreads = clientThreads; | ||
133 | m_regionHandle = regionHandle; | ||
134 | m_world = world; | ||
135 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
136 | this.primData = new PrimData(); | ||
137 | this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
138 | this.primData.OwnerID = owner; | ||
139 | this.primData.FullID = this.uuid = fullID; | ||
140 | this.primData.LocalID = m_localId = localID; | ||
141 | } | ||
142 | |||
143 | /// <summary> | ||
144 | /// Constructor to create a default cube | ||
145 | /// </summary> | ||
146 | /// <param name="clientThreads"></param> | ||
147 | /// <param name="regionHandle"></param> | ||
148 | /// <param name="world"></param> | ||
149 | /// <param name="owner"></param> | ||
150 | /// <param name="localID"></param> | ||
151 | /// <param name="position"></param> | ||
152 | public Primitive( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position) | ||
153 | { | ||
154 | //m_clientThreads = clientThreads; | ||
155 | m_regionHandle = regionHandle; | ||
156 | m_world = world; | ||
157 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
158 | this.primData = PrimData.DefaultCube(); | ||
159 | this.primData.OwnerID = owner; | ||
160 | this.primData.LocalID = m_localId = localID; | ||
161 | this.Pos = this.primData.Position = position; | ||
162 | |||
163 | this.updateFlag = 1; | ||
164 | } | ||
165 | |||
166 | /// <summary> | ||
167 | /// | ||
168 | /// </summary> | ||
169 | /// <returns></returns> | ||
170 | public byte[] GetByteArray() | ||
171 | { | ||
172 | byte[] result = null; | ||
173 | List<byte[]> dataArrays = new List<byte[]>(); | ||
174 | dataArrays.Add(primData.ToBytes()); | ||
175 | foreach (Entity child in children) | ||
176 | { | ||
177 | if (child is OpenSim.Region.Environment.Scenes.Primitive) | ||
178 | { | ||
179 | dataArrays.Add(((OpenSim.Region.Environment.Scenes.Primitive)child).GetByteArray()); | ||
180 | } | ||
181 | } | ||
182 | byte[] primstart = Helpers.StringToField("<Prim>"); | ||
183 | byte[] primend = Helpers.StringToField("</Prim>"); | ||
184 | int totalLength = primstart.Length + primend.Length; | ||
185 | for (int i = 0; i < dataArrays.Count; i++) | ||
186 | { | ||
187 | totalLength += dataArrays[i].Length; | ||
188 | } | ||
189 | |||
190 | result = new byte[totalLength]; | ||
191 | int arraypos = 0; | ||
192 | Array.Copy(primstart, 0, result, 0, primstart.Length); | ||
193 | arraypos += primstart.Length; | ||
194 | for (int i = 0; i < dataArrays.Count; i++) | ||
195 | { | ||
196 | Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length); | ||
197 | arraypos += dataArrays[i].Length; | ||
198 | } | ||
199 | Array.Copy(primend, 0, result, arraypos, primend.Length); | ||
200 | |||
201 | return result; | ||
202 | } | ||
203 | |||
204 | #region Overridden Methods | ||
205 | |||
206 | /// <summary> | ||
207 | /// | ||
208 | /// </summary> | ||
209 | public override void update() | ||
210 | { | 73 | { |
211 | if (this.updateFlag == 1) // is a new prim just been created/reloaded | 74 | if (this.updateFlag == 1) // is a new prim just been created/reloaded |
212 | { | 75 | { |
@@ -218,112 +81,53 @@ namespace OpenSim.Region.Environment.Scenes | |||
218 | this.SendTerseUpdateToALLClients(); | 81 | this.SendTerseUpdateToALLClients(); |
219 | this.updateFlag = 0; | 82 | this.updateFlag = 0; |
220 | } | 83 | } |
221 | } | ||
222 | |||
223 | /// <summary> | ||
224 | /// | ||
225 | /// </summary> | ||
226 | public override void BackUp() | ||
227 | { | ||
228 | 84 | ||
229 | } | 85 | base.update(); |
230 | |||
231 | #endregion | ||
232 | |||
233 | #region Packet handlers | ||
234 | |||
235 | /// <summary> | ||
236 | /// | ||
237 | /// </summary> | ||
238 | /// <param name="pos"></param> | ||
239 | public void UpdatePosition(LLVector3 pos) | ||
240 | { | ||
241 | this.Pos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
242 | this.updateFlag = 2; | ||
243 | } | 86 | } |
244 | 87 | ||
245 | /// <summary> | 88 | /// <summary> |
246 | /// | 89 | /// |
247 | /// </summary> | 90 | /// </summary> |
248 | /// <param name="addPacket"></param> | 91 | /// <param name="addPacket"></param> |
249 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock updatePacket) | 92 | /// <param name="ownerID"></param> |
250 | { | 93 | /// <param name="localID"></param> |
251 | this.primData.PathBegin = updatePacket.PathBegin; | 94 | public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID) |
252 | this.primData.PathEnd = updatePacket.PathEnd; | ||
253 | this.primData.PathScaleX = updatePacket.PathScaleX; | ||
254 | this.primData.PathScaleY = updatePacket.PathScaleY; | ||
255 | this.primData.PathShearX = updatePacket.PathShearX; | ||
256 | this.primData.PathShearY = updatePacket.PathShearY; | ||
257 | this.primData.PathSkew = updatePacket.PathSkew; | ||
258 | this.primData.ProfileBegin = updatePacket.ProfileBegin; | ||
259 | this.primData.ProfileEnd = updatePacket.ProfileEnd; | ||
260 | this.primData.PathCurve = updatePacket.PathCurve; | ||
261 | this.primData.ProfileCurve = updatePacket.ProfileCurve; | ||
262 | this.primData.ProfileHollow = updatePacket.ProfileHollow; | ||
263 | this.primData.PathRadiusOffset = updatePacket.PathRadiusOffset; | ||
264 | this.primData.PathRevolutions = updatePacket.PathRevolutions; | ||
265 | this.primData.PathTaperX = updatePacket.PathTaperX; | ||
266 | this.primData.PathTaperY = updatePacket.PathTaperY; | ||
267 | this.primData.PathTwist = updatePacket.PathTwist; | ||
268 | this.primData.PathTwistBegin = updatePacket.PathTwistBegin; | ||
269 | } | ||
270 | |||
271 | /// <summary> | ||
272 | /// | ||
273 | /// </summary> | ||
274 | /// <param name="tex"></param> | ||
275 | public void UpdateTexture(byte[] tex) | ||
276 | { | ||
277 | this.primData.TextureEntry = tex; | ||
278 | } | ||
279 | |||
280 | /// <summary> | ||
281 | /// | ||
282 | /// </summary> | ||
283 | /// <param name="pack"></param> | ||
284 | public void UpdateObjectFlags(ObjectFlagUpdatePacket pack) | ||
285 | { | ||
286 | |||
287 | } | ||
288 | |||
289 | /// <summary> | ||
290 | /// | ||
291 | /// </summary> | ||
292 | /// <param name="prim"></param> | ||
293 | public void AssignToParent(Primitive prim) | ||
294 | { | ||
295 | |||
296 | } | ||
297 | |||
298 | #endregion | ||
299 | |||
300 | # region Inventory Methods | ||
301 | /// <summary> | ||
302 | /// | ||
303 | /// </summary> | ||
304 | /// <param name="item"></param> | ||
305 | /// <returns></returns> | ||
306 | public bool AddToInventory(InventoryItem item) | ||
307 | { | 95 | { |
308 | return false; | 96 | this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; |
309 | } | 97 | this.OwnerID = ownerID; |
98 | this.Pos = addPacket.ObjectData.RayEnd; | ||
99 | this.uuid = LLUUID.Random(); | ||
100 | this.m_localId = (uint)(localID); | ||
101 | |||
102 | PrimitiveBaseShape pShape = new PrimitiveBaseShape(); | ||
103 | this.m_Shape = pShape; | ||
104 | |||
105 | pShape.PCode = addPacket.ObjectData.PCode; | ||
106 | pShape.PathBegin = addPacket.ObjectData.PathBegin; | ||
107 | pShape.PathEnd = addPacket.ObjectData.PathEnd; | ||
108 | pShape.PathScaleX = addPacket.ObjectData.PathScaleX; | ||
109 | pShape.PathScaleY = addPacket.ObjectData.PathScaleY; | ||
110 | pShape.PathShearX = addPacket.ObjectData.PathShearX; | ||
111 | pShape.PathShearY = addPacket.ObjectData.PathShearY; | ||
112 | pShape.PathSkew = addPacket.ObjectData.PathSkew; | ||
113 | pShape.ProfileBegin = addPacket.ObjectData.ProfileBegin; | ||
114 | pShape.ProfileEnd = addPacket.ObjectData.ProfileEnd; | ||
115 | pShape.Scale = addPacket.ObjectData.Scale; | ||
116 | pShape.PathCurve = addPacket.ObjectData.PathCurve; | ||
117 | pShape.ProfileCurve = addPacket.ObjectData.ProfileCurve; | ||
118 | pShape.ParentID = 0; | ||
119 | pShape.ProfileHollow = addPacket.ObjectData.ProfileHollow; | ||
120 | pShape.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; | ||
121 | pShape.PathRevolutions = addPacket.ObjectData.PathRevolutions; | ||
122 | pShape.PathTaperX = addPacket.ObjectData.PathTaperX; | ||
123 | pShape.PathTaperY = addPacket.ObjectData.PathTaperY; | ||
124 | pShape.PathTwist = addPacket.ObjectData.PathTwist; | ||
125 | pShape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; | ||
310 | 126 | ||
311 | /// <summary> | 127 | this.updateFlag = 1; |
312 | /// | ||
313 | /// </summary> | ||
314 | /// <param name="itemID"></param> | ||
315 | /// <returns></returns> | ||
316 | public InventoryItem RemoveFromInventory(LLUUID itemID) | ||
317 | { | ||
318 | return null; | ||
319 | } | 128 | } |
320 | 129 | ||
321 | /// <summary> | 130 | public void AddToChildren(SceneObject linkObject) |
322 | /// | ||
323 | /// </summary> | ||
324 | /// <param name="simClient"></param> | ||
325 | /// <param name="packet"></param> | ||
326 | public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet) | ||
327 | { | 131 | { |
328 | 132 | ||
329 | } | 133 | } |
@@ -331,53 +135,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
331 | /// <summary> | 135 | /// <summary> |
332 | /// | 136 | /// |
333 | /// </summary> | 137 | /// </summary> |
334 | /// <param name="simClient"></param> | 138 | /// <param name="pos"></param> |
335 | /// <param name="xferID"></param> | 139 | public void UpdatePosition(LLVector3 pos) |
336 | public void RequestXferInventory(IClientAPI simClient, ulong xferID) | ||
337 | { | ||
338 | //will only currently work if the total size of the inventory data array is under about 1000 bytes | ||
339 | SendXferPacketPacket send = new SendXferPacketPacket(); | ||
340 | |||
341 | send.XferID.ID = xferID; | ||
342 | send.XferID.Packet = 1 + 2147483648; | ||
343 | send.DataPacket.Data = this.ConvertInventoryToBytes(); | ||
344 | |||
345 | simClient.OutPacket(send); | ||
346 | } | ||
347 | |||
348 | /// <summary> | ||
349 | /// | ||
350 | /// </summary> | ||
351 | /// <returns></returns> | ||
352 | public byte[] ConvertInventoryToBytes() | ||
353 | { | 140 | { |
354 | System.Text.Encoding enc = System.Text.Encoding.ASCII; | 141 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); |
355 | byte[] result = new byte[0]; | 142 | if (this.isRootPrim) |
356 | List<byte[]> inventoryData = new List<byte[]>(); | ||
357 | int totallength = 0; | ||
358 | foreach (InventoryItem invItem in inventoryItems.Values) | ||
359 | { | 143 | { |
360 | byte[] data = enc.GetBytes(invItem.ExportString()); | 144 | this.m_Parent.Pos = newPos; |
361 | inventoryData.Add(data); | ||
362 | totallength += data.Length; | ||
363 | } | 145 | } |
364 | //TODO: copy arrays into the single result array | 146 | this.Pos = newPos; |
365 | 147 | this.updateFlag = 2; | |
366 | return result; | ||
367 | } | ||
368 | |||
369 | /// <summary> | ||
370 | /// | ||
371 | /// </summary> | ||
372 | /// <param name="data"></param> | ||
373 | public void CreateInventoryFromBytes(byte[] data) | ||
374 | { | ||
375 | |||
376 | } | 148 | } |
377 | 149 | ||
378 | #endregion | 150 | #region Client Update Methods |
379 | |||
380 | #region Update viewers Methods | ||
381 | 151 | ||
382 | /// <summary> | 152 | /// <summary> |
383 | /// | 153 | /// |
@@ -402,17 +172,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
402 | public void SendFullUpdateToClient(IClientAPI remoteClient) | 172 | public void SendFullUpdateToClient(IClientAPI remoteClient) |
403 | { | 173 | { |
404 | LLVector3 lPos; | 174 | LLVector3 lPos; |
405 | if (this._physActor != null && this.physicsEnabled) | 175 | lPos = this.Pos; |
406 | { | ||
407 | PhysicsVector pPos = this._physActor.Position; | ||
408 | lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); | ||
409 | } | ||
410 | else | ||
411 | { | ||
412 | lPos = this.Pos; | ||
413 | } | ||
414 | 176 | ||
415 | remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.primData, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags); | 177 | remoteClient.SendPrimitiveToClient2(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags, this.uuid, this.OwnerID); |
416 | } | 178 | } |
417 | 179 | ||
418 | /// <summary> | 180 | /// <summary> |
@@ -430,22 +192,31 @@ namespace OpenSim.Region.Environment.Scenes | |||
430 | /// <summary> | 192 | /// <summary> |
431 | /// | 193 | /// |
432 | /// </summary> | 194 | /// </summary> |
195 | /// <param name="remoteClient"></param> | ||
196 | public void SendTerseUpdateForAllChildren(IClientAPI remoteClient) | ||
197 | { | ||
198 | this.SendTerseUpdateToClient(remoteClient); | ||
199 | for (int i = 0; i < this.children.Count; i++) | ||
200 | { | ||
201 | if (this.children[i] is Primitive) | ||
202 | { | ||
203 | ((Primitive)this.children[i]).SendTerseUpdateForAllChildren(remoteClient); | ||
204 | } | ||
205 | } | ||
206 | } | ||
207 | |||
208 | /// <summary> | ||
209 | /// | ||
210 | /// </summary> | ||
433 | /// <param name="RemoteClient"></param> | 211 | /// <param name="RemoteClient"></param> |
434 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) | 212 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) |
435 | { | 213 | { |
436 | LLVector3 lPos; | 214 | LLVector3 lPos; |
437 | Axiom.MathLib.Quaternion lRot; | 215 | Axiom.MathLib.Quaternion lRot; |
438 | if (this._physActor != null && this.physicsEnabled) //is this needed ? doesn't the property fields do this for us? | 216 | |
439 | { | 217 | lPos = this.Pos; |
440 | PhysicsVector pPos = this._physActor.Position; | 218 | lRot = this.rotation; |
441 | lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); | 219 | |
442 | lRot = this._physActor.Orientation; | ||
443 | } | ||
444 | else | ||
445 | { | ||
446 | lPos = this.Pos; | ||
447 | lRot = this.rotation; | ||
448 | } | ||
449 | LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w); | 220 | LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w); |
450 | RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot); | 221 | RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot); |
451 | } | 222 | } |
@@ -463,120 +234,5 @@ namespace OpenSim.Region.Environment.Scenes | |||
463 | } | 234 | } |
464 | 235 | ||
465 | #endregion | 236 | #endregion |
466 | |||
467 | #region Create Methods | ||
468 | |||
469 | /// <summary> | ||
470 | /// | ||
471 | /// </summary> | ||
472 | /// <param name="addPacket"></param> | ||
473 | /// <param name="ownerID"></param> | ||
474 | /// <param name="localID"></param> | ||
475 | public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID) | ||
476 | { | ||
477 | PrimData PData = new PrimData(); | ||
478 | this.primData = PData; | ||
479 | this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
480 | |||
481 | PData.OwnerID = ownerID; | ||
482 | PData.PCode = addPacket.ObjectData.PCode; | ||
483 | PData.PathBegin = addPacket.ObjectData.PathBegin; | ||
484 | PData.PathEnd = addPacket.ObjectData.PathEnd; | ||
485 | PData.PathScaleX = addPacket.ObjectData.PathScaleX; | ||
486 | PData.PathScaleY = addPacket.ObjectData.PathScaleY; | ||
487 | PData.PathShearX = addPacket.ObjectData.PathShearX; | ||
488 | PData.PathShearY = addPacket.ObjectData.PathShearY; | ||
489 | PData.PathSkew = addPacket.ObjectData.PathSkew; | ||
490 | PData.ProfileBegin = addPacket.ObjectData.ProfileBegin; | ||
491 | PData.ProfileEnd = addPacket.ObjectData.ProfileEnd; | ||
492 | PData.Scale = addPacket.ObjectData.Scale; | ||
493 | PData.PathCurve = addPacket.ObjectData.PathCurve; | ||
494 | PData.ProfileCurve = addPacket.ObjectData.ProfileCurve; | ||
495 | PData.ParentID = 0; | ||
496 | PData.ProfileHollow = addPacket.ObjectData.ProfileHollow; | ||
497 | PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; | ||
498 | PData.PathRevolutions = addPacket.ObjectData.PathRevolutions; | ||
499 | PData.PathTaperX = addPacket.ObjectData.PathTaperX; | ||
500 | PData.PathTaperY = addPacket.ObjectData.PathTaperY; | ||
501 | PData.PathTwist = addPacket.ObjectData.PathTwist; | ||
502 | PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; | ||
503 | LLVector3 pos1 = addPacket.ObjectData.RayEnd; | ||
504 | this.primData.FullID = this.uuid = LLUUID.Random(); | ||
505 | this.primData.LocalID = m_localId = (uint)(localID); | ||
506 | this.primData.Position = this.Pos = pos1; | ||
507 | |||
508 | this.updateFlag = 1; | ||
509 | } | ||
510 | |||
511 | /// <summary> | ||
512 | /// | ||
513 | /// </summary> | ||
514 | /// <param name="data"></param> | ||
515 | public void CreateFromBytes(byte[] data) | ||
516 | { | ||
517 | |||
518 | } | ||
519 | |||
520 | /// <summary> | ||
521 | /// | ||
522 | /// </summary> | ||
523 | /// <param name="primData"></param> | ||
524 | public void CreateFromPrimData(PrimData primData) | ||
525 | { | ||
526 | this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false); | ||
527 | } | ||
528 | |||
529 | /// <summary> | ||
530 | /// | ||
531 | /// </summary> | ||
532 | /// <param name="primData"></param> | ||
533 | /// <param name="posi"></param> | ||
534 | /// <param name="localID"></param> | ||
535 | /// <param name="newprim"></param> | ||
536 | public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim) | ||
537 | { | ||
538 | |||
539 | } | ||
540 | |||
541 | public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | ||
542 | { | ||
543 | // Console.WriteLine("moving prim to new location " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
544 | this.Pos = pos; | ||
545 | this.SendTerseUpdateToALLClients(); | ||
546 | } | ||
547 | |||
548 | public void GetProperites(IClientAPI client) | ||
549 | { | ||
550 | //needs changing | ||
551 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); | ||
552 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; | ||
553 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); | ||
554 | proper.ObjectData[0].ItemID = LLUUID.Zero; | ||
555 | proper.ObjectData[0].CreationDate = (ulong)primData.CreationDate; | ||
556 | proper.ObjectData[0].CreatorID = primData.OwnerID; | ||
557 | proper.ObjectData[0].FolderID = LLUUID.Zero; | ||
558 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; | ||
559 | proper.ObjectData[0].GroupID = LLUUID.Zero; | ||
560 | proper.ObjectData[0].InventorySerial = 0; | ||
561 | proper.ObjectData[0].LastOwnerID = LLUUID.Zero; | ||
562 | proper.ObjectData[0].ObjectID = this.uuid; | ||
563 | proper.ObjectData[0].OwnerID = primData.OwnerID; | ||
564 | proper.ObjectData[0].TouchName = new byte[0]; | ||
565 | proper.ObjectData[0].TextureID = new byte[0]; | ||
566 | proper.ObjectData[0].SitName = new byte[0]; | ||
567 | proper.ObjectData[0].Name = new byte[0]; | ||
568 | proper.ObjectData[0].Description = new byte[0]; | ||
569 | proper.ObjectData[0].OwnerMask = primData.OwnerMask; | ||
570 | proper.ObjectData[0].NextOwnerMask = primData.NextOwnerMask; | ||
571 | proper.ObjectData[0].GroupMask = primData.GroupMask; | ||
572 | proper.ObjectData[0].EveryoneMask = primData.EveryoneMask; | ||
573 | proper.ObjectData[0].BaseMask = primData.BaseMask; | ||
574 | |||
575 | client.OutPacket(proper); | ||
576 | |||
577 | } | ||
578 | |||
579 | #endregion | ||
580 | |||
581 | } | 237 | } |
582 | } | 238 | } |
diff --git a/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs b/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs new file mode 100644 index 0000000..d703857 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs | |||
@@ -0,0 +1,582 @@ | |||
1 | |||
2 | /* | ||
3 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
4 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
5 | * | ||
6 | * Redistribution and use in source and binary forms, with or without | ||
7 | * modification, are permitted provided that the following conditions are met: | ||
8 | * * Redistributions of source code must retain the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer. | ||
10 | * * Redistributions in binary form must reproduce the above copyright | ||
11 | * notice, this list of conditions and the following disclaimer in the | ||
12 | * documentation and/or other materials provided with the distribution. | ||
13 | * * Neither the name of the OpenSim Project nor the | ||
14 | * names of its contributors may be used to endorse or promote products | ||
15 | * derived from this software without specific prior written permission. | ||
16 | * | ||
17 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
18 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
19 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
20 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
21 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
23 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
24 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
26 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
27 | * | ||
28 | */ | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | using libsecondlife; | ||
33 | using libsecondlife.Packets; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Physics.Manager; | ||
36 | using OpenSim.Framework.Types; | ||
37 | using OpenSim.Framework.Inventory; | ||
38 | |||
39 | namespace OpenSim.Region.Environment.Scenes | ||
40 | { | ||
41 | public class PrimitiveOld : Entity | ||
42 | { | ||
43 | internal PrimData primData; | ||
44 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | ||
45 | // private Dictionary<uint, IClientAPI> m_clientThreads; | ||
46 | private ulong m_regionHandle; | ||
47 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | ||
48 | private bool physicsEnabled = false; | ||
49 | private byte updateFlag = 0; | ||
50 | private uint flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; | ||
51 | |||
52 | private Dictionary<LLUUID, InventoryItem> inventoryItems; | ||
53 | |||
54 | #region Properties | ||
55 | |||
56 | public LLVector3 Scale | ||
57 | { | ||
58 | set | ||
59 | { | ||
60 | this.primData.Scale = value; | ||
61 | //this.dirtyFlag = true; | ||
62 | } | ||
63 | get | ||
64 | { | ||
65 | return this.primData.Scale; | ||
66 | } | ||
67 | } | ||
68 | |||
69 | public PhysicsActor PhysActor | ||
70 | { | ||
71 | set | ||
72 | { | ||
73 | this._physActor = value; | ||
74 | } | ||
75 | } | ||
76 | |||
77 | public override LLVector3 Pos | ||
78 | { | ||
79 | get | ||
80 | { | ||
81 | return base.Pos; | ||
82 | } | ||
83 | set | ||
84 | { | ||
85 | base.Pos = value; | ||
86 | } | ||
87 | } | ||
88 | #endregion | ||
89 | |||
90 | /// <summary> | ||
91 | /// | ||
92 | /// </summary> | ||
93 | /// <param name="clientThreads"></param> | ||
94 | /// <param name="regionHandle"></param> | ||
95 | /// <param name="world"></param> | ||
96 | public PrimitiveOld( ulong regionHandle, Scene world) | ||
97 | { | ||
98 | // m_clientThreads = clientThreads; | ||
99 | m_regionHandle = regionHandle; | ||
100 | m_world = world; | ||
101 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
102 | } | ||
103 | |||
104 | /// <summary> | ||
105 | /// | ||
106 | /// </summary> | ||
107 | /// <param name="regionHandle"></param> | ||
108 | /// <param name="world"></param> | ||
109 | /// <param name="addPacket"></param> | ||
110 | /// <param name="ownerID"></param> | ||
111 | /// <param name="localID"></param> | ||
112 | public PrimitiveOld(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID) | ||
113 | { | ||
114 | // m_clientThreads = clientThreads; | ||
115 | m_regionHandle = regionHandle; | ||
116 | m_world = world; | ||
117 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
118 | this.CreateFromPacket(addPacket, ownerID, localID); | ||
119 | } | ||
120 | |||
121 | /// <summary> | ||
122 | /// | ||
123 | /// </summary> | ||
124 | /// <param name="clientThreads"></param> | ||
125 | /// <param name="regionHandle"></param> | ||
126 | /// <param name="world"></param> | ||
127 | /// <param name="owner"></param> | ||
128 | /// <param name="fullID"></param> | ||
129 | /// <param name="localID"></param> | ||
130 | public PrimitiveOld( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID) | ||
131 | { | ||
132 | // m_clientThreads = clientThreads; | ||
133 | m_regionHandle = regionHandle; | ||
134 | m_world = world; | ||
135 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
136 | this.primData = new PrimData(); | ||
137 | this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
138 | this.primData.OwnerID = owner; | ||
139 | this.primData.FullID = this.uuid = fullID; | ||
140 | this.primData.LocalID = m_localId = localID; | ||
141 | } | ||
142 | |||
143 | /// <summary> | ||
144 | /// Constructor to create a default cube | ||
145 | /// </summary> | ||
146 | /// <param name="clientThreads"></param> | ||
147 | /// <param name="regionHandle"></param> | ||
148 | /// <param name="world"></param> | ||
149 | /// <param name="owner"></param> | ||
150 | /// <param name="localID"></param> | ||
151 | /// <param name="position"></param> | ||
152 | public PrimitiveOld( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position) | ||
153 | { | ||
154 | //m_clientThreads = clientThreads; | ||
155 | m_regionHandle = regionHandle; | ||
156 | m_world = world; | ||
157 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
158 | this.primData = PrimData.DefaultCube(); | ||
159 | this.primData.OwnerID = owner; | ||
160 | this.primData.LocalID = m_localId = localID; | ||
161 | this.Pos = this.primData.Position = position; | ||
162 | |||
163 | this.updateFlag = 1; | ||
164 | } | ||
165 | |||
166 | /// <summary> | ||
167 | /// | ||
168 | /// </summary> | ||
169 | /// <returns></returns> | ||
170 | public byte[] GetByteArray() | ||
171 | { | ||
172 | byte[] result = null; | ||
173 | List<byte[]> dataArrays = new List<byte[]>(); | ||
174 | dataArrays.Add(primData.ToBytes()); | ||
175 | foreach (Entity child in children) | ||
176 | { | ||
177 | if (child is OpenSim.Region.Environment.Scenes.PrimitiveOld) | ||
178 | { | ||
179 | dataArrays.Add(((OpenSim.Region.Environment.Scenes.PrimitiveOld)child).GetByteArray()); | ||
180 | } | ||
181 | } | ||
182 | byte[] primstart = Helpers.StringToField("<Prim>"); | ||
183 | byte[] primend = Helpers.StringToField("</Prim>"); | ||
184 | int totalLength = primstart.Length + primend.Length; | ||
185 | for (int i = 0; i < dataArrays.Count; i++) | ||
186 | { | ||
187 | totalLength += dataArrays[i].Length; | ||
188 | } | ||
189 | |||
190 | result = new byte[totalLength]; | ||
191 | int arraypos = 0; | ||
192 | Array.Copy(primstart, 0, result, 0, primstart.Length); | ||
193 | arraypos += primstart.Length; | ||
194 | for (int i = 0; i < dataArrays.Count; i++) | ||
195 | { | ||
196 | Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length); | ||
197 | arraypos += dataArrays[i].Length; | ||
198 | } | ||
199 | Array.Copy(primend, 0, result, arraypos, primend.Length); | ||
200 | |||
201 | return result; | ||
202 | } | ||
203 | |||
204 | #region Overridden Methods | ||
205 | |||
206 | /// <summary> | ||
207 | /// | ||
208 | /// </summary> | ||
209 | public override void update() | ||
210 | { | ||
211 | if (this.updateFlag == 1) // is a new prim just been created/reloaded | ||
212 | { | ||
213 | this.SendFullUpdateToAllClients(); | ||
214 | this.updateFlag = 0; | ||
215 | } | ||
216 | if (this.updateFlag == 2) //some change has been made so update the clients | ||
217 | { | ||
218 | this.SendTerseUpdateToALLClients(); | ||
219 | this.updateFlag = 0; | ||
220 | } | ||
221 | } | ||
222 | |||
223 | /// <summary> | ||
224 | /// | ||
225 | /// </summary> | ||
226 | public override void BackUp() | ||
227 | { | ||
228 | |||
229 | } | ||
230 | |||
231 | #endregion | ||
232 | |||
233 | #region Packet handlers | ||
234 | |||
235 | /// <summary> | ||
236 | /// | ||
237 | /// </summary> | ||
238 | /// <param name="pos"></param> | ||
239 | public void UpdatePosition(LLVector3 pos) | ||
240 | { | ||
241 | this.Pos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
242 | this.updateFlag = 2; | ||
243 | } | ||
244 | |||
245 | /// <summary> | ||
246 | /// | ||
247 | /// </summary> | ||
248 | /// <param name="addPacket"></param> | ||
249 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock updatePacket) | ||
250 | { | ||
251 | this.primData.PathBegin = updatePacket.PathBegin; | ||
252 | this.primData.PathEnd = updatePacket.PathEnd; | ||
253 | this.primData.PathScaleX = updatePacket.PathScaleX; | ||
254 | this.primData.PathScaleY = updatePacket.PathScaleY; | ||
255 | this.primData.PathShearX = updatePacket.PathShearX; | ||
256 | this.primData.PathShearY = updatePacket.PathShearY; | ||
257 | this.primData.PathSkew = updatePacket.PathSkew; | ||
258 | this.primData.ProfileBegin = updatePacket.ProfileBegin; | ||
259 | this.primData.ProfileEnd = updatePacket.ProfileEnd; | ||
260 | this.primData.PathCurve = updatePacket.PathCurve; | ||
261 | this.primData.ProfileCurve = updatePacket.ProfileCurve; | ||
262 | this.primData.ProfileHollow = updatePacket.ProfileHollow; | ||
263 | this.primData.PathRadiusOffset = updatePacket.PathRadiusOffset; | ||
264 | this.primData.PathRevolutions = updatePacket.PathRevolutions; | ||
265 | this.primData.PathTaperX = updatePacket.PathTaperX; | ||
266 | this.primData.PathTaperY = updatePacket.PathTaperY; | ||
267 | this.primData.PathTwist = updatePacket.PathTwist; | ||
268 | this.primData.PathTwistBegin = updatePacket.PathTwistBegin; | ||
269 | } | ||
270 | |||
271 | /// <summary> | ||
272 | /// | ||
273 | /// </summary> | ||
274 | /// <param name="tex"></param> | ||
275 | public void UpdateTexture(byte[] tex) | ||
276 | { | ||
277 | this.primData.TextureEntry = tex; | ||
278 | } | ||
279 | |||
280 | /// <summary> | ||
281 | /// | ||
282 | /// </summary> | ||
283 | /// <param name="pack"></param> | ||
284 | public void UpdateObjectFlags(ObjectFlagUpdatePacket pack) | ||
285 | { | ||
286 | |||
287 | } | ||
288 | |||
289 | /// <summary> | ||
290 | /// | ||
291 | /// </summary> | ||
292 | /// <param name="prim"></param> | ||
293 | public void AssignToParent(PrimitiveOld prim) | ||
294 | { | ||
295 | |||
296 | } | ||
297 | |||
298 | #endregion | ||
299 | |||
300 | # region Inventory Methods | ||
301 | /// <summary> | ||
302 | /// | ||
303 | /// </summary> | ||
304 | /// <param name="item"></param> | ||
305 | /// <returns></returns> | ||
306 | public bool AddToInventory(InventoryItem item) | ||
307 | { | ||
308 | return false; | ||
309 | } | ||
310 | |||
311 | /// <summary> | ||
312 | /// | ||
313 | /// </summary> | ||
314 | /// <param name="itemID"></param> | ||
315 | /// <returns></returns> | ||
316 | public InventoryItem RemoveFromInventory(LLUUID itemID) | ||
317 | { | ||
318 | return null; | ||
319 | } | ||
320 | |||
321 | /// <summary> | ||
322 | /// | ||
323 | /// </summary> | ||
324 | /// <param name="simClient"></param> | ||
325 | /// <param name="packet"></param> | ||
326 | public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet) | ||
327 | { | ||
328 | |||
329 | } | ||
330 | |||
331 | /// <summary> | ||
332 | /// | ||
333 | /// </summary> | ||
334 | /// <param name="simClient"></param> | ||
335 | /// <param name="xferID"></param> | ||
336 | public void RequestXferInventory(IClientAPI simClient, ulong xferID) | ||
337 | { | ||
338 | //will only currently work if the total size of the inventory data array is under about 1000 bytes | ||
339 | SendXferPacketPacket send = new SendXferPacketPacket(); | ||
340 | |||
341 | send.XferID.ID = xferID; | ||
342 | send.XferID.Packet = 1 + 2147483648; | ||
343 | send.DataPacket.Data = this.ConvertInventoryToBytes(); | ||
344 | |||
345 | simClient.OutPacket(send); | ||
346 | } | ||
347 | |||
348 | /// <summary> | ||
349 | /// | ||
350 | /// </summary> | ||
351 | /// <returns></returns> | ||
352 | public byte[] ConvertInventoryToBytes() | ||
353 | { | ||
354 | System.Text.Encoding enc = System.Text.Encoding.ASCII; | ||
355 | byte[] result = new byte[0]; | ||
356 | List<byte[]> inventoryData = new List<byte[]>(); | ||
357 | int totallength = 0; | ||
358 | foreach (InventoryItem invItem in inventoryItems.Values) | ||
359 | { | ||
360 | byte[] data = enc.GetBytes(invItem.ExportString()); | ||
361 | inventoryData.Add(data); | ||
362 | totallength += data.Length; | ||
363 | } | ||
364 | //TODO: copy arrays into the single result array | ||
365 | |||
366 | return result; | ||
367 | } | ||
368 | |||
369 | /// <summary> | ||
370 | /// | ||
371 | /// </summary> | ||
372 | /// <param name="data"></param> | ||
373 | public void CreateInventoryFromBytes(byte[] data) | ||
374 | { | ||
375 | |||
376 | } | ||
377 | |||
378 | #endregion | ||
379 | |||
380 | #region Update viewers Methods | ||
381 | |||
382 | /// <summary> | ||
383 | /// | ||
384 | /// </summary> | ||
385 | /// <param name="remoteClient"></param> | ||
386 | public void SendFullUpdateForAllChildren(IClientAPI remoteClient) | ||
387 | { | ||
388 | this.SendFullUpdateToClient(remoteClient); | ||
389 | for (int i = 0; i < this.children.Count; i++) | ||
390 | { | ||
391 | if (this.children[i] is PrimitiveOld) | ||
392 | { | ||
393 | ((PrimitiveOld)this.children[i]).SendFullUpdateForAllChildren(remoteClient); | ||
394 | } | ||
395 | } | ||
396 | } | ||
397 | |||
398 | /// <summary> | ||
399 | /// | ||
400 | /// </summary> | ||
401 | /// <param name="remoteClient"></param> | ||
402 | public void SendFullUpdateToClient(IClientAPI remoteClient) | ||
403 | { | ||
404 | LLVector3 lPos; | ||
405 | if (this._physActor != null && this.physicsEnabled) | ||
406 | { | ||
407 | PhysicsVector pPos = this._physActor.Position; | ||
408 | lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); | ||
409 | } | ||
410 | else | ||
411 | { | ||
412 | lPos = this.Pos; | ||
413 | } | ||
414 | |||
415 | remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.primData, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags); | ||
416 | } | ||
417 | |||
418 | /// <summary> | ||
419 | /// | ||
420 | /// </summary> | ||
421 | public void SendFullUpdateToAllClients() | ||
422 | { | ||
423 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
424 | for (int i = 0; i < avatars.Count; i++) | ||
425 | { | ||
426 | this.SendFullUpdateToClient(avatars[i].ControllingClient); | ||
427 | } | ||
428 | } | ||
429 | |||
430 | /// <summary> | ||
431 | /// | ||
432 | /// </summary> | ||
433 | /// <param name="RemoteClient"></param> | ||
434 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) | ||
435 | { | ||
436 | LLVector3 lPos; | ||
437 | Axiom.MathLib.Quaternion lRot; | ||
438 | if (this._physActor != null && this.physicsEnabled) //is this needed ? doesn't the property fields do this for us? | ||
439 | { | ||
440 | PhysicsVector pPos = this._physActor.Position; | ||
441 | lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); | ||
442 | lRot = this._physActor.Orientation; | ||
443 | } | ||
444 | else | ||
445 | { | ||
446 | lPos = this.Pos; | ||
447 | lRot = this.rotation; | ||
448 | } | ||
449 | LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w); | ||
450 | RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot); | ||
451 | } | ||
452 | |||
453 | /// <summary> | ||
454 | /// | ||
455 | /// </summary> | ||
456 | public void SendTerseUpdateToALLClients() | ||
457 | { | ||
458 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
459 | for (int i = 0; i < avatars.Count; i++) | ||
460 | { | ||
461 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); | ||
462 | } | ||
463 | } | ||
464 | |||
465 | #endregion | ||
466 | |||
467 | #region Create Methods | ||
468 | |||
469 | /// <summary> | ||
470 | /// | ||
471 | /// </summary> | ||
472 | /// <param name="addPacket"></param> | ||
473 | /// <param name="ownerID"></param> | ||
474 | /// <param name="localID"></param> | ||
475 | public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID) | ||
476 | { | ||
477 | PrimData PData = new PrimData(); | ||
478 | this.primData = PData; | ||
479 | this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
480 | |||
481 | PData.OwnerID = ownerID; | ||
482 | PData.PCode = addPacket.ObjectData.PCode; | ||
483 | PData.PathBegin = addPacket.ObjectData.PathBegin; | ||
484 | PData.PathEnd = addPacket.ObjectData.PathEnd; | ||
485 | PData.PathScaleX = addPacket.ObjectData.PathScaleX; | ||
486 | PData.PathScaleY = addPacket.ObjectData.PathScaleY; | ||
487 | PData.PathShearX = addPacket.ObjectData.PathShearX; | ||
488 | PData.PathShearY = addPacket.ObjectData.PathShearY; | ||
489 | PData.PathSkew = addPacket.ObjectData.PathSkew; | ||
490 | PData.ProfileBegin = addPacket.ObjectData.ProfileBegin; | ||
491 | PData.ProfileEnd = addPacket.ObjectData.ProfileEnd; | ||
492 | PData.Scale = addPacket.ObjectData.Scale; | ||
493 | PData.PathCurve = addPacket.ObjectData.PathCurve; | ||
494 | PData.ProfileCurve = addPacket.ObjectData.ProfileCurve; | ||
495 | PData.ParentID = 0; | ||
496 | PData.ProfileHollow = addPacket.ObjectData.ProfileHollow; | ||
497 | PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; | ||
498 | PData.PathRevolutions = addPacket.ObjectData.PathRevolutions; | ||
499 | PData.PathTaperX = addPacket.ObjectData.PathTaperX; | ||
500 | PData.PathTaperY = addPacket.ObjectData.PathTaperY; | ||
501 | PData.PathTwist = addPacket.ObjectData.PathTwist; | ||
502 | PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; | ||
503 | LLVector3 pos1 = addPacket.ObjectData.RayEnd; | ||
504 | this.primData.FullID = this.uuid = LLUUID.Random(); | ||
505 | this.primData.LocalID = m_localId = (uint)(localID); | ||
506 | this.primData.Position = this.Pos = pos1; | ||
507 | |||
508 | this.updateFlag = 1; | ||
509 | } | ||
510 | |||
511 | /// <summary> | ||
512 | /// | ||
513 | /// </summary> | ||
514 | /// <param name="data"></param> | ||
515 | public void CreateFromBytes(byte[] data) | ||
516 | { | ||
517 | |||
518 | } | ||
519 | |||
520 | /// <summary> | ||
521 | /// | ||
522 | /// </summary> | ||
523 | /// <param name="primData"></param> | ||
524 | public void CreateFromPrimData(PrimData primData) | ||
525 | { | ||
526 | this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false); | ||
527 | } | ||
528 | |||
529 | /// <summary> | ||
530 | /// | ||
531 | /// </summary> | ||
532 | /// <param name="primData"></param> | ||
533 | /// <param name="posi"></param> | ||
534 | /// <param name="localID"></param> | ||
535 | /// <param name="newprim"></param> | ||
536 | public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim) | ||
537 | { | ||
538 | |||
539 | } | ||
540 | |||
541 | public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | ||
542 | { | ||
543 | // Console.WriteLine("moving prim to new location " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
544 | this.Pos = pos; | ||
545 | this.SendTerseUpdateToALLClients(); | ||
546 | } | ||
547 | |||
548 | public void GetProperites(IClientAPI client) | ||
549 | { | ||
550 | //needs changing | ||
551 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); | ||
552 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; | ||
553 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); | ||
554 | proper.ObjectData[0].ItemID = LLUUID.Zero; | ||
555 | proper.ObjectData[0].CreationDate = (ulong)primData.CreationDate; | ||
556 | proper.ObjectData[0].CreatorID = primData.OwnerID; | ||
557 | proper.ObjectData[0].FolderID = LLUUID.Zero; | ||
558 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; | ||
559 | proper.ObjectData[0].GroupID = LLUUID.Zero; | ||
560 | proper.ObjectData[0].InventorySerial = 0; | ||
561 | proper.ObjectData[0].LastOwnerID = LLUUID.Zero; | ||
562 | proper.ObjectData[0].ObjectID = this.uuid; | ||
563 | proper.ObjectData[0].OwnerID = primData.OwnerID; | ||
564 | proper.ObjectData[0].TouchName = new byte[0]; | ||
565 | proper.ObjectData[0].TextureID = new byte[0]; | ||
566 | proper.ObjectData[0].SitName = new byte[0]; | ||
567 | proper.ObjectData[0].Name = new byte[0]; | ||
568 | proper.ObjectData[0].Description = new byte[0]; | ||
569 | proper.ObjectData[0].OwnerMask = primData.OwnerMask; | ||
570 | proper.ObjectData[0].NextOwnerMask = primData.NextOwnerMask; | ||
571 | proper.ObjectData[0].GroupMask = primData.GroupMask; | ||
572 | proper.ObjectData[0].EveryoneMask = primData.EveryoneMask; | ||
573 | proper.ObjectData[0].BaseMask = primData.BaseMask; | ||
574 | |||
575 | client.OutPacket(proper); | ||
576 | |||
577 | } | ||
578 | |||
579 | #endregion | ||
580 | |||
581 | } | ||
582 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 1d55c4d..f3d461a 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -214,12 +214,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
214 | /// <param name="remoteClient"></param> | 214 | /// <param name="remoteClient"></param> |
215 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) | 215 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) |
216 | { | 216 | { |
217 | foreach (Entity ent in Entities.Values) | 217 | Console.WriteLine("prim selected :" + primLocalID); |
218 | foreach (EntityBase ent in Entities.Values) | ||
218 | { | 219 | { |
219 | if (ent.LocalId == primLocalID) | 220 | if (ent is SceneObject) |
220 | { | 221 | { |
221 | ((OpenSim.Region.Environment.Scenes.Primitive)ent).GetProperites(remoteClient); | 222 | if (((SceneObject)ent).rootLocalID == primLocalID) |
222 | break; | 223 | { |
224 | ((OpenSim.Region.Environment.Scenes.SceneObject)ent).GetProperites(remoteClient); | ||
225 | break; | ||
226 | } | ||
223 | } | 227 | } |
224 | } | 228 | } |
225 | } | 229 | } |
@@ -228,7 +232,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
228 | { | 232 | { |
229 | if (this.Entities.ContainsKey(objectID)) | 233 | if (this.Entities.ContainsKey(objectID)) |
230 | { | 234 | { |
231 | ((Primitive)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient); | 235 | ((PrimitiveOld)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient); |
232 | } | 236 | } |
233 | } | 237 | } |
234 | 238 | ||
@@ -266,7 +270,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
266 | { | 270 | { |
267 | if (ent.LocalId == localID) | 271 | if (ent.LocalId == localID) |
268 | { | 272 | { |
269 | ((OpenSim.Region.Environment.Scenes.Primitive)ent).UpdatePosition(pos); | 273 | ((OpenSim.Region.Environment.Scenes.PrimitiveOld)ent).UpdatePosition(pos); |
270 | break; | 274 | break; |
271 | } | 275 | } |
272 | } | 276 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index dbf385d..2ff3976 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -63,12 +63,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
63 | private uint _primCount = 702000; | 63 | private uint _primCount = 702000; |
64 | private int storageCount; | 64 | private int storageCount; |
65 | private Mutex updateLock; | 65 | private Mutex updateLock; |
66 | 66 | ||
67 | protected AuthenticateSessionsBase authenticateHandler; | 67 | protected AuthenticateSessionsBase authenticateHandler; |
68 | protected RegionCommsListener regionCommsHost; | 68 | protected RegionCommsListener regionCommsHost; |
69 | protected CommunicationsManager commsManager; | 69 | protected CommunicationsManager commsManager; |
70 | 70 | ||
71 | protected Dictionary<LLUUID,Caps> capsHandlers = new Dictionary<LLUUID, Caps>(); | 71 | protected Dictionary<LLUUID, Caps> capsHandlers = new Dictionary<LLUUID, Caps>(); |
72 | protected BaseHttpServer httpListener; | 72 | protected BaseHttpServer httpListener; |
73 | 73 | ||
74 | public ParcelManager parcelManager; | 74 | public ParcelManager parcelManager; |
@@ -121,21 +121,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
121 | scriptManager = new ScriptManager(this); | 121 | scriptManager = new ScriptManager(this); |
122 | eventManager = new EventManager(); | 122 | eventManager = new EventManager(); |
123 | 123 | ||
124 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance"); | 124 | OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs - creating new entitities instance"); |
125 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); | 125 | Entities = new Dictionary<libsecondlife.LLUUID, EntityBase>(); |
126 | Avatars = new Dictionary<LLUUID, ScenePresence>(); | 126 | Avatars = new Dictionary<LLUUID, ScenePresence>(); |
127 | Prims = new Dictionary<LLUUID, Primitive>(); | 127 | Prims = new Dictionary<LLUUID, Primitive>(); |
128 | 128 | ||
129 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating LandMap"); | 129 | OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs - creating LandMap"); |
130 | Terrain = new TerrainEngine(); | 130 | Terrain = new TerrainEngine(); |
131 | 131 | ||
132 | ScenePresence.LoadAnims(); | 132 | ScenePresence.LoadAnims(); |
133 | this.httpListener = httpServer; | 133 | this.httpListener = httpServer; |
134 | 134 | ||
135 | } | 135 | } |
136 | catch (Exception e) | 136 | catch (Exception e) |
137 | { | 137 | { |
138 | OpenSim.Framework.Console.MainLog.Instance.Error( "World.cs: Constructor failed with exception " + e.ToString()); | 138 | OpenSim.Framework.Console.MainLog.Instance.Error("World.cs: Constructor failed with exception " + e.ToString()); |
139 | } | 139 | } |
140 | } | 140 | } |
141 | #endregion | 141 | #endregion |
@@ -218,49 +218,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
218 | /// <returns></returns> | 218 | /// <returns></returns> |
219 | public bool Backup() | 219 | public bool Backup() |
220 | { | 220 | { |
221 | /* | 221 | |
222 | try | ||
223 | { | ||
224 | // Terrain backup routines | ||
225 | if (Terrain.tainted > 0) | ||
226 | { | ||
227 | Terrain.tainted = 0; | ||
228 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain tainted, saving."); | ||
229 | localStorage.SaveMap(Terrain.getHeights1D()); | ||
230 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain saved, informing Physics."); | ||
231 | lock (this.m_syncRoot) | ||
232 | { | ||
233 | phyScene.SetTerrain(Terrain.getHeights1D()); | ||
234 | } | ||
235 | } | ||
236 | |||
237 | // Primitive backup routines | ||
238 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Backing up Primitives"); | ||
239 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
240 | { | ||
241 | Entities[UUID].BackUp(); | ||
242 | } | ||
243 | |||
244 | //Parcel backup routines | ||
245 | ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count]; | ||
246 | int i = 0; | ||
247 | foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values) | ||
248 | { | ||
249 | parcels[i] = parcel.parcelData; | ||
250 | i++; | ||
251 | } | ||
252 | localStorage.SaveParcels(parcels); | ||
253 | |||
254 | // Backup successful | ||
255 | return true; | ||
256 | } | ||
257 | catch (Exception e) | ||
258 | { | ||
259 | // Backup failed | ||
260 | OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString()); | ||
261 | return false; | ||
262 | } | ||
263 | */ | ||
264 | return true; | 222 | return true; |
265 | } | 223 | } |
266 | #endregion | 224 | #endregion |
@@ -432,7 +390,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
432 | { | 390 | { |
433 | try | 391 | try |
434 | { | 392 | { |
435 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: LoadPrimsFromStorage() - Loading primitives"); | 393 | OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives"); |
436 | this.localStorage.LoadPrimitives(this); | 394 | this.localStorage.LoadPrimitives(this); |
437 | } | 395 | } |
438 | catch (Exception e) | 396 | catch (Exception e) |
@@ -469,13 +427,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
469 | { | 427 | { |
470 | try | 428 | try |
471 | { | 429 | { |
472 | Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount); | 430 | SceneObject sceneOb = new SceneObject(m_regionHandle, this, addPacket, ownerID, this._primCount); |
473 | 431 | this.Entities.Add(sceneOb.rootUUID, sceneOb); | |
474 | this.Entities.Add(prim.uuid, prim); | ||
475 | this._primCount++; | 432 | this._primCount++; |
476 | 433 | ||
477 | // Trigger event for listeners | 434 | // Trigger event for listeners |
478 | eventManager.TriggerOnNewPrimitive(prim); | 435 | // eventManager.TriggerOnNewPrimitive(prim); |
479 | } | 436 | } |
480 | catch (Exception e) | 437 | catch (Exception e) |
481 | { | 438 | { |
@@ -500,11 +457,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
500 | client.OnChatFromViewer += this.SimChat; | 457 | client.OnChatFromViewer += this.SimChat; |
501 | client.OnRequestWearables += this.InformClientOfNeighbours; | 458 | client.OnRequestWearables += this.InformClientOfNeighbours; |
502 | client.OnAddPrim += this.AddNewPrim; | 459 | client.OnAddPrim += this.AddNewPrim; |
503 | client.OnUpdatePrimPosition += this.UpdatePrimPosition; | 460 | //client.OnUpdatePrimPosition += this.UpdatePrimPosition; |
504 | client.OnRequestMapBlocks += this.RequestMapBlocks; | 461 | client.OnRequestMapBlocks += this.RequestMapBlocks; |
505 | client.OnTeleportLocationRequest += this.RequestTeleportLocation; | 462 | client.OnTeleportLocationRequest += this.RequestTeleportLocation; |
506 | //remoteClient.OnObjectSelect += this.SelectPrim; | 463 | client.OnObjectSelect += this.SelectPrim; |
507 | client.OnGrapUpdate += this.MoveObject; | 464 | // client.OnGrapUpdate += this.MoveObject; |
508 | client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest; | 465 | client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest; |
509 | 466 | ||
510 | /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest); | 467 | /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest); |
@@ -523,39 +480,39 @@ namespace OpenSim.Region.Environment.Scenes | |||
523 | { | 480 | { |
524 | ScenePresence newAvatar = null; | 481 | ScenePresence newAvatar = null; |
525 | 482 | ||
526 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | 483 | OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); |
527 | newAvatar = new ScenePresence(client, this, this.m_regInfo); | 484 | newAvatar = new ScenePresence(client, this, this.m_regInfo); |
528 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Adding new avatar to world"); | 485 | OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Adding new avatar to world"); |
529 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Starting RegionHandshake "); | 486 | OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Starting RegionHandshake "); |
530 | 487 | ||
531 | PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); | 488 | PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); |
532 | lock (this.m_syncRoot) | 489 | lock (this.m_syncRoot) |
490 | { | ||
491 | newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); | ||
492 | } | ||
493 | |||
494 | lock (Entities) | ||
495 | { | ||
496 | if (!Entities.ContainsKey(client.AgentId)) | ||
533 | { | 497 | { |
534 | newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); | 498 | this.Entities.Add(client.AgentId, newAvatar); |
535 | } | 499 | } |
536 | 500 | else | |
537 | lock (Entities) | ||
538 | { | 501 | { |
539 | if (!Entities.ContainsKey(client.AgentId)) | 502 | Entities[client.AgentId] = newAvatar; |
540 | { | ||
541 | this.Entities.Add(client.AgentId, newAvatar); | ||
542 | } | ||
543 | else | ||
544 | { | ||
545 | Entities[client.AgentId] = newAvatar; | ||
546 | } | ||
547 | } | 503 | } |
548 | lock (Avatars) | 504 | } |
505 | lock (Avatars) | ||
506 | { | ||
507 | if (Avatars.ContainsKey(client.AgentId)) | ||
549 | { | 508 | { |
550 | if (Avatars.ContainsKey(client.AgentId)) | 509 | Avatars[client.AgentId] = newAvatar; |
551 | { | ||
552 | Avatars[client.AgentId] = newAvatar; | ||
553 | } | ||
554 | else | ||
555 | { | ||
556 | this.Avatars.Add(client.AgentId, newAvatar); | ||
557 | } | ||
558 | } | 510 | } |
511 | else | ||
512 | { | ||
513 | this.Avatars.Add(client.AgentId, newAvatar); | ||
514 | } | ||
515 | } | ||
559 | } | 516 | } |
560 | 517 | ||
561 | 518 | ||
@@ -634,7 +591,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
634 | public void RegisterRegionWithComms() | 591 | public void RegisterRegionWithComms() |
635 | { | 592 | { |
636 | GridInfo gridSettings = new GridInfo(); | 593 | GridInfo gridSettings = new GridInfo(); |
637 | this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo,gridSettings); | 594 | this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo, gridSettings); |
638 | if (this.regionCommsHost != null) | 595 | if (this.regionCommsHost != null) |
639 | { | 596 | { |
640 | this.regionCommsHost.OnExpectUser += this.NewUserConnection; | 597 | this.regionCommsHost.OnExpectUser += this.NewUserConnection; |
@@ -757,7 +714,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
757 | agent.child = true; | 714 | agent.child = true; |
758 | this.commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent); | 715 | this.commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent); |
759 | this.commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position); | 716 | this.commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position); |
717 | |||
760 | remoteClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4)); | 718 | remoteClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4)); |
719 | |||
761 | } | 720 | } |
762 | //remoteClient.SendTeleportCancel(); | 721 | //remoteClient.SendTeleportCancel(); |
763 | } | 722 | } |
@@ -771,7 +730,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
771 | /// <param name="position"></param> | 730 | /// <param name="position"></param> |
772 | public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position) | 731 | public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position) |
773 | { | 732 | { |
774 | return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position); | 733 | return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position); |
775 | } | 734 | } |
776 | 735 | ||
777 | #endregion | 736 | #endregion |
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs index e06acbd..00ab194 100644 --- a/OpenSim/Region/Environment/Scenes/SceneBase.cs +++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
44 | { | 44 | { |
45 | public abstract class SceneBase : IWorld | 45 | public abstract class SceneBase : IWorld |
46 | { | 46 | { |
47 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; | 47 | public Dictionary<libsecondlife.LLUUID, EntityBase> Entities; |
48 | protected Dictionary<uint, IClientAPI> m_clientThreads; | 48 | protected Dictionary<uint, IClientAPI> m_clientThreads; |
49 | protected ulong m_regionHandle; | 49 | protected ulong m_regionHandle; |
50 | protected string m_regionName; | 50 | protected string m_regionName; |
diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs index fa1bacb..ac887c0 100644 --- a/OpenSim/Region/Environment/Scenes/SceneEvents.cs +++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs | |||
@@ -15,7 +15,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
15 | public delegate void OnNewPresenceDelegate(ScenePresence presence); | 15 | public delegate void OnNewPresenceDelegate(ScenePresence presence); |
16 | public event OnNewPresenceDelegate OnNewPresence; | 16 | public event OnNewPresenceDelegate OnNewPresence; |
17 | 17 | ||
18 | public delegate void OnNewPrimitiveDelegate(Primitive prim); | 18 | public delegate void OnNewPrimitiveDelegate(PrimitiveOld prim); |
19 | public event OnNewPrimitiveDelegate OnNewPrimitive; | 19 | public event OnNewPrimitiveDelegate OnNewPrimitive; |
20 | 20 | ||
21 | public delegate void OnRemovePresenceDelegate(libsecondlife.LLUUID uuid); | 21 | public delegate void OnRemovePresenceDelegate(libsecondlife.LLUUID uuid); |
@@ -29,7 +29,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
29 | } | 29 | } |
30 | } | 30 | } |
31 | 31 | ||
32 | public void TriggerOnNewPrimitive(Primitive prim) | 32 | public void TriggerOnNewPrimitive(PrimitiveOld prim) |
33 | { | 33 | { |
34 | if (OnNewPrimitive != null) | 34 | if (OnNewPrimitive != null) |
35 | OnNewPrimitive(prim); | 35 | OnNewPrimitive(prim); |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs index 88fb160..a228638 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObject.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs | |||
@@ -37,22 +37,46 @@ using OpenSim.Framework.Inventory; | |||
37 | 37 | ||
38 | namespace OpenSim.Region.Environment.Scenes | 38 | namespace OpenSim.Region.Environment.Scenes |
39 | { | 39 | { |
40 | public class SceneObject : Entity | 40 | public class SceneObject : EntityBase |
41 | { | 41 | { |
42 | private LLUUID rootUUID; | 42 | |
43 | //private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); | 43 | private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); //list of all primitive id's that are part of this group |
44 | protected Primitive rootPrimitive; | 44 | protected Primitive rootPrimitive; |
45 | private Scene m_world; | 45 | private Scene m_world; |
46 | protected ulong regionHandle; | 46 | protected ulong m_regionHandle; |
47 | 47 | ||
48 | private bool physicsEnabled = false; | ||
49 | private PhysicsScene m_PhysScene; | ||
50 | private PhysicsActor m_PhysActor; | ||
51 | |||
52 | public LLUUID rootUUID | ||
53 | { | ||
54 | get | ||
55 | { | ||
56 | this.uuid = this.rootPrimitive.uuid; | ||
57 | return this.uuid; | ||
58 | } | ||
59 | } | ||
60 | |||
61 | public uint rootLocalID | ||
62 | { | ||
63 | get | ||
64 | { | ||
65 | this.m_localId = this.rootPrimitive.LocalId; | ||
66 | return this.LocalId; | ||
67 | } | ||
68 | } | ||
48 | /// <summary> | 69 | /// <summary> |
49 | /// | 70 | /// |
50 | /// </summary> | 71 | /// </summary> |
51 | public SceneObject() | 72 | public SceneObject(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID) |
52 | { | 73 | { |
74 | m_regionHandle = regionHandle; | ||
75 | m_world = world; | ||
76 | this.Pos = addPacket.ObjectData.RayEnd; | ||
77 | this.CreateFromPacket(addPacket, ownerID, localID); | ||
53 | 78 | ||
54 | } | 79 | } |
55 | |||
56 | /// <summary> | 80 | /// <summary> |
57 | /// | 81 | /// |
58 | /// </summary> | 82 | /// </summary> |
@@ -61,7 +85,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
61 | /// <param name="localID"></param> | 85 | /// <param name="localID"></param> |
62 | public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID) | 86 | public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID) |
63 | { | 87 | { |
64 | this.rootPrimitive = new Primitive( this.regionHandle, this.m_world, addPacket, agentID, localID); | 88 | this.rootPrimitive = new Primitive( this.m_regionHandle, this.m_world, addPacket, agentID, localID, true, this, this); |
89 | this.children.Add(rootPrimitive); | ||
90 | this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive); | ||
65 | } | 91 | } |
66 | 92 | ||
67 | /// <summary> | 93 | /// <summary> |
@@ -76,11 +102,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
76 | /// <summary> | 102 | /// <summary> |
77 | /// | 103 | /// |
78 | /// </summary> | 104 | /// </summary> |
79 | public override void update() | 105 | /// <param name="primID"></param> |
106 | /// <returns></returns> | ||
107 | public Primitive HasChildPrim(LLUUID primID) | ||
80 | { | 108 | { |
109 | if (this.ChildPrimitives.ContainsKey(primID)) | ||
110 | { | ||
111 | return this.ChildPrimitives[primID]; | ||
112 | } | ||
81 | 113 | ||
114 | return null; | ||
82 | } | 115 | } |
83 | 116 | ||
117 | |||
84 | /// <summary> | 118 | /// <summary> |
85 | /// | 119 | /// |
86 | /// </summary> | 120 | /// </summary> |
@@ -92,6 +126,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
92 | /// <summary> | 126 | /// <summary> |
93 | /// | 127 | /// |
94 | /// </summary> | 128 | /// </summary> |
129 | /// <param name="offset"></param> | ||
130 | /// <param name="pos"></param> | ||
131 | /// <param name="remoteClient"></param> | ||
132 | public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | ||
133 | { | ||
134 | this.Pos = pos; | ||
135 | this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient); | ||
136 | } | ||
137 | |||
138 | /// <summary> | ||
139 | /// | ||
140 | /// </summary> | ||
95 | /// <param name="client"></param> | 141 | /// <param name="client"></param> |
96 | public void GetProperites(IClientAPI client) | 142 | public void GetProperites(IClientAPI client) |
97 | { | 143 | { |
@@ -100,25 +146,25 @@ namespace OpenSim.Region.Environment.Scenes | |||
100 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; | 146 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; |
101 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); | 147 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); |
102 | proper.ObjectData[0].ItemID = LLUUID.Zero; | 148 | proper.ObjectData[0].ItemID = LLUUID.Zero; |
103 | proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.primData.CreationDate; | 149 | proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.CreationDate; |
104 | proper.ObjectData[0].CreatorID = this.rootPrimitive.primData.OwnerID; | 150 | proper.ObjectData[0].CreatorID = this.rootPrimitive.OwnerID; |
105 | proper.ObjectData[0].FolderID = LLUUID.Zero; | 151 | proper.ObjectData[0].FolderID = LLUUID.Zero; |
106 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; | 152 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; |
107 | proper.ObjectData[0].GroupID = LLUUID.Zero; | 153 | proper.ObjectData[0].GroupID = LLUUID.Zero; |
108 | proper.ObjectData[0].InventorySerial = 0; | 154 | proper.ObjectData[0].InventorySerial = 0; |
109 | proper.ObjectData[0].LastOwnerID = LLUUID.Zero; | 155 | proper.ObjectData[0].LastOwnerID = LLUUID.Zero; |
110 | proper.ObjectData[0].ObjectID = this.uuid; | 156 | proper.ObjectData[0].ObjectID = this.rootUUID; |
111 | proper.ObjectData[0].OwnerID = this.rootPrimitive.primData.OwnerID; | 157 | proper.ObjectData[0].OwnerID = this.rootPrimitive.OwnerID; |
112 | proper.ObjectData[0].TouchName = new byte[0]; | 158 | proper.ObjectData[0].TouchName = new byte[0]; |
113 | proper.ObjectData[0].TextureID = new byte[0]; | 159 | proper.ObjectData[0].TextureID = new byte[0]; |
114 | proper.ObjectData[0].SitName = new byte[0]; | 160 | proper.ObjectData[0].SitName = new byte[0]; |
115 | proper.ObjectData[0].Name = new byte[0]; | 161 | proper.ObjectData[0].Name = new byte[0]; |
116 | proper.ObjectData[0].Description = new byte[0]; | 162 | proper.ObjectData[0].Description = new byte[0]; |
117 | proper.ObjectData[0].OwnerMask = this.rootPrimitive.primData.OwnerMask; | 163 | proper.ObjectData[0].OwnerMask = this.rootPrimitive.OwnerMask; |
118 | proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.primData.NextOwnerMask; | 164 | proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.NextOwnerMask; |
119 | proper.ObjectData[0].GroupMask = this.rootPrimitive.primData.GroupMask; | 165 | proper.ObjectData[0].GroupMask = this.rootPrimitive.GroupMask; |
120 | proper.ObjectData[0].EveryoneMask = this.rootPrimitive.primData.EveryoneMask; | 166 | proper.ObjectData[0].EveryoneMask = this.rootPrimitive.EveryoneMask; |
121 | proper.ObjectData[0].BaseMask = this.rootPrimitive.primData.BaseMask; | 167 | proper.ObjectData[0].BaseMask = this.rootPrimitive.BaseMask; |
122 | 168 | ||
123 | client.OutPacket(proper); | 169 | client.OutPacket(proper); |
124 | 170 | ||