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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs14
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs24
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs1
3 files changed, 27 insertions, 12 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 9cbd65b..83cd83c 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -8,6 +8,7 @@ using OpenSim.Framework.Types;
8using OpenSim.Framework.Communications.Caches; 8using OpenSim.Framework.Communications.Caches;
9using OpenSim.Framework.Data; 9using OpenSim.Framework.Data;
10using OpenSim.Framework.Utilities; 10using OpenSim.Framework.Utilities;
11using OpenSim.Physics.Manager;
11 12
12namespace OpenSim.Region.Environment.Scenes 13namespace OpenSim.Region.Environment.Scenes
13{ 14{
@@ -354,6 +355,12 @@ namespace OpenSim.Region.Environment.Scenes
354 remoteClient.SendInventoryItemUpdate(item); 355 remoteClient.SendInventoryItemUpdate(item);
355 } 356 }
356 357
358 SceneObjectPart rootPart = ((SceneObjectGroup)selectedEnt).GetChildPart(((SceneObjectGroup)selectedEnt).UUID);
359 if (rootPart.PhysActor != null)
360 {
361 this.phyScene.RemovePrim(rootPart.PhysActor);
362 }
363
357 storageManager.DataStore.RemoveObject(((SceneObjectGroup)selectedEnt).UUID, m_regInfo.SimUUID); 364 storageManager.DataStore.RemoveObject(((SceneObjectGroup)selectedEnt).UUID, m_regInfo.SimUUID);
358 ((SceneObjectGroup)selectedEnt).DeleteGroup(); 365 ((SceneObjectGroup)selectedEnt).DeleteGroup();
359 366
@@ -361,6 +368,7 @@ namespace OpenSim.Region.Environment.Scenes
361 { 368 {
362 Entities.Remove(((SceneObjectGroup)selectedEnt).UUID); 369 Entities.Remove(((SceneObjectGroup)selectedEnt).UUID);
363 } 370 }
371 ((SceneObjectGroup)selectedEnt).DeleteParts();
364 } 372 }
365 } 373 }
366 } 374 }
@@ -405,6 +413,12 @@ namespace OpenSim.Region.Environment.Scenes
405 SceneObjectGroup group = new SceneObjectGroup(this, this.m_regionHandle, xmlData); 413 SceneObjectGroup group = new SceneObjectGroup(this, this.m_regionHandle, xmlData);
406 this.AddEntity(group); 414 this.AddEntity(group);
407 group.AbsolutePosition = pos; 415 group.AbsolutePosition = pos;
416 SceneObjectPart rootPart = group.GetChildPart(group.UUID);
417 rootPart.PhysActor = phyScene.AddPrim(
418 new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z),
419 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
420 new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
421 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
408 } 422 }
409 423
410 424
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 87a42b1..282e548 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -504,11 +504,11 @@ namespace OpenSim.Region.Environment.Scenes
504 { 504 {
505 AddEntityFromStorage(prim); 505 AddEntityFromStorage(prim);
506 SceneObjectPart rootPart = prim.GetChildPart(prim.UUID); 506 SceneObjectPart rootPart = prim.GetChildPart(prim.UUID);
507 // rootPart.PhysActor = phyScene.AddPrim( 507 rootPart.PhysActor = phyScene.AddPrim(
508 // new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z), 508 new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z),
509 // new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), 509 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
510 // new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, 510 new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
511 // rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); 511 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
512 } 512 }
513 MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); 513 MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
514 } 514 }
@@ -547,8 +547,8 @@ namespace OpenSim.Region.Environment.Scenes
547 SceneObjectGroup sceneOb = new SceneObjectGroup(this, this.m_regionHandle, ownerID, PrimIDAllocate(), pos, shape); 547 SceneObjectGroup sceneOb = new SceneObjectGroup(this, this.m_regionHandle, ownerID, PrimIDAllocate(), pos, shape);
548 AddEntity(sceneOb); 548 AddEntity(sceneOb);
549 SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); 549 SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
550 //rootPart.PhysActor =phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z), new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), 550 rootPart.PhysActor =phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z), new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z),
551 // new Axiom.Math.Quaternion()); 551 new Axiom.Math.Quaternion());
552 } 552 }
553 553
554 public void RemovePrim(uint localID, LLUUID avatar_deleter) 554 public void RemovePrim(uint localID, LLUUID avatar_deleter)
@@ -626,11 +626,11 @@ namespace OpenSim.Region.Environment.Scenes
626 AddEntity(obj); 626 AddEntity(obj);
627 627
628 SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); 628 SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
629 //rootPart.PhysActor = phyScene.AddPrim( 629 rootPart.PhysActor = phyScene.AddPrim(
630 // new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z), 630 new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z),
631 // new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), 631 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
632 // new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, 632 new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
633 // rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); 633 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
634 primCount++; 634 primCount++;
635 } 635 }
636 } 636 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index eea2d72..d7479bd 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -23,6 +23,7 @@ namespace OpenSim.Region.Environment.Scenes
23 private string m_inventoryFileName = ""; 23 private string m_inventoryFileName = "";
24 private LLUUID m_folderID = LLUUID.Zero; 24 private LLUUID m_folderID = LLUUID.Zero;
25 25
26 [XmlIgnore]
26 public PhysicsActor PhysActor = null; 27 public PhysicsActor PhysActor = null;
27 28
28 protected Dictionary<LLUUID, TaskInventoryItem> TaskInventory = new Dictionary<LLUUID, TaskInventoryItem>(); 29 protected Dictionary<LLUUID, TaskInventoryItem> TaskInventory = new Dictionary<LLUUID, TaskInventoryItem>();