diff options
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/LandManagement/LandManager.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | 4 |
2 files changed, 14 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs index 22e7fc9..3969932 100644 --- a/OpenSim/Region/Environment/LandManagement/LandManager.cs +++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs | |||
@@ -243,8 +243,18 @@ namespace OpenSim.Region.Environment.LandManagement | |||
243 | /// <returns>Land object at the point supplied</returns> | 243 | /// <returns>Land object at the point supplied</returns> |
244 | public Land getLandObject(float x_float, float y_float) | 244 | public Land getLandObject(float x_float, float y_float) |
245 | { | 245 | { |
246 | int x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float)/Convert.ToDouble(4.0))); | 246 | int x; |
247 | int y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float)/Convert.ToDouble(4.0))); | 247 | int y; |
248 | |||
249 | try | ||
250 | { | ||
251 | x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / Convert.ToDouble(4.0))); | ||
252 | y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / Convert.ToDouble(4.0))); | ||
253 | } | ||
254 | catch (System.OverflowException) | ||
255 | { | ||
256 | return null; | ||
257 | } | ||
248 | 258 | ||
249 | if (x >= 64 || y >= 64 || x < 0 || y < 0) | 259 | if (x >= 64 || y >= 64 || x < 0 || y < 0) |
250 | { | 260 | { |
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs index 420769c..1b2ff9a 100644 --- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | |||
@@ -111,8 +111,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
111 | 111 | ||
112 | float physfps = (m_pfps/statsUpdatesEveryMS); | 112 | float physfps = (m_pfps/statsUpdatesEveryMS); |
113 | 113 | ||
114 | if (physfps > 500) | 114 | //if (physfps > 600) |
115 | physfps = physfps - (physfps - 500); | 115 | //physfps = physfps - (physfps - 600); |
116 | 116 | ||
117 | if (physfps < 0) | 117 | if (physfps < 0) |
118 | physfps = 0; | 118 | physfps = 0; |