diff options
Diffstat (limited to 'OpenSim/Region/Environment')
106 files changed, 2445 insertions, 2607 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IAgentAssetTransactions.cs b/OpenSim/Region/Environment/Interfaces/IAgentAssetTransactions.cs index c099fa1..90d1c12 100644 --- a/OpenSim/Region/Environment/Interfaces/IAgentAssetTransactions.cs +++ b/OpenSim/Region/Environment/Interfaces/IAgentAssetTransactions.cs | |||
@@ -25,20 +25,20 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using libsecondlife; | 28 | using OpenMetaverse; |
29 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
30 | 30 | ||
31 | namespace OpenSim.Region.Environment.Interfaces | 31 | namespace OpenSim.Region.Environment.Interfaces |
32 | { | 32 | { |
33 | public interface IAgentAssetTransactions | 33 | public interface IAgentAssetTransactions |
34 | { | 34 | { |
35 | void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID, | 35 | void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID, |
36 | InventoryItemBase item); | 36 | InventoryItemBase item); |
37 | 37 | ||
38 | void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, | 38 | void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID, |
39 | uint callbackID, string description, string name, sbyte invType, | 39 | uint callbackID, string description, string name, sbyte invType, |
40 | sbyte type, byte wearableType, uint nextOwnerMask); | 40 | sbyte type, byte wearableType, uint nextOwnerMask); |
41 | 41 | ||
42 | void RemoveAgentAssetTransactions(LLUUID userID); | 42 | void RemoveAgentAssetTransactions(UUID userID); |
43 | } | 43 | } |
44 | } | 44 | } |
diff --git a/OpenSim/Region/Environment/Interfaces/IAvatarFactory.cs b/OpenSim/Region/Environment/Interfaces/IAvatarFactory.cs index d03e167..a722833 100644 --- a/OpenSim/Region/Environment/Interfaces/IAvatarFactory.cs +++ b/OpenSim/Region/Environment/Interfaces/IAvatarFactory.cs | |||
@@ -25,7 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using libsecondlife; | 28 | using OpenMetaverse; |
29 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
30 | using OpenSim.Region.Environment.Scenes; | 30 | using OpenSim.Region.Environment.Scenes; |
31 | 31 | ||
@@ -33,7 +33,7 @@ namespace OpenSim.Region.Environment.Interfaces | |||
33 | { | 33 | { |
34 | public interface IAvatarFactory | 34 | public interface IAvatarFactory |
35 | { | 35 | { |
36 | bool TryGetAvatarAppearance(LLUUID avatarId, out AvatarAppearance appearance); | 36 | bool TryGetAvatarAppearance(UUID avatarId, out AvatarAppearance appearance); |
37 | void UpdateDatabase(LLUUID userID, AvatarAppearance avatAppearance); | 37 | void UpdateDatabase(UUID userID, AvatarAppearance avatAppearance); |
38 | } | 38 | } |
39 | } | 39 | } |
diff --git a/OpenSim/Region/Environment/Interfaces/IDynamicTextureManager.cs b/OpenSim/Region/Environment/Interfaces/IDynamicTextureManager.cs index aeb47e1..c54c697 100644 --- a/OpenSim/Region/Environment/Interfaces/IDynamicTextureManager.cs +++ b/OpenSim/Region/Environment/Interfaces/IDynamicTextureManager.cs | |||
@@ -26,22 +26,22 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.IO; | 28 | using System.IO; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | 30 | ||
31 | namespace OpenSim.Region.Environment.Interfaces | 31 | namespace OpenSim.Region.Environment.Interfaces |
32 | { | 32 | { |
33 | public interface IDynamicTextureManager | 33 | public interface IDynamicTextureManager |
34 | { | 34 | { |
35 | void RegisterRender(string handleType, IDynamicTextureRender render); | 35 | void RegisterRender(string handleType, IDynamicTextureRender render); |
36 | void ReturnData(LLUUID id, byte[] data); | 36 | void ReturnData(UUID id, byte[] data); |
37 | 37 | ||
38 | LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, string extraParams, | 38 | UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, |
39 | int updateTimer); | 39 | int updateTimer); |
40 | LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, string extraParams, | 40 | UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, |
41 | int updateTimer, bool SetBlending, byte AlphaValue); | 41 | int updateTimer, bool SetBlending, byte AlphaValue); |
42 | LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams, | 42 | UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, |
43 | int updateTimer); | 43 | int updateTimer); |
44 | LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams, | 44 | UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, |
45 | int updateTimer, bool SetBlending, byte AlphaValue); | 45 | int updateTimer, bool SetBlending, byte AlphaValue); |
46 | } | 46 | } |
47 | 47 | ||
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Environment.Interfaces | |||
52 | bool SupportsAsynchronous(); | 52 | bool SupportsAsynchronous(); |
53 | byte[] ConvertUrl(string url, string extraParams); | 53 | byte[] ConvertUrl(string url, string extraParams); |
54 | byte[] ConvertStream(Stream data, string extraParams); | 54 | byte[] ConvertStream(Stream data, string extraParams); |
55 | bool AsyncConvertUrl(LLUUID id, string url, string extraParams); | 55 | bool AsyncConvertUrl(UUID id, string url, string extraParams); |
56 | bool AsyncConvertData(LLUUID id, string bodyData, string extraParams); | 56 | bool AsyncConvertData(UUID id, string bodyData, string extraParams); |
57 | } | 57 | } |
58 | } | 58 | } |
diff --git a/OpenSim/Region/Environment/Interfaces/IEmailModule.cs b/OpenSim/Region/Environment/Interfaces/IEmailModule.cs index 3726ba5..5f1bcf3 100644 --- a/OpenSim/Region/Environment/Interfaces/IEmailModule.cs +++ b/OpenSim/Region/Environment/Interfaces/IEmailModule.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | 31 | ||
32 | namespace OpenSim.Region.Environment.Interfaces | 32 | namespace OpenSim.Region.Environment.Interfaces |
33 | { | 33 | { |
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Environment.Interfaces | |||
42 | 42 | ||
43 | public interface IEmailModule : IRegionModule | 43 | public interface IEmailModule : IRegionModule |
44 | { | 44 | { |
45 | void SendEmail(LLUUID objectID, string address, string subject, string body); | 45 | void SendEmail(UUID objectID, string address, string subject, string body); |
46 | Email GetNextEmail(LLUUID objectID, string sender, string subject); | 46 | Email GetNextEmail(UUID objectID, string sender, string subject); |
47 | } | 47 | } |
48 | } | 48 | } |
diff --git a/OpenSim/Region/Environment/Interfaces/IEstateDataStore.cs b/OpenSim/Region/Environment/Interfaces/IEstateDataStore.cs index ecac2ca..f2d14a6 100644 --- a/OpenSim/Region/Environment/Interfaces/IEstateDataStore.cs +++ b/OpenSim/Region/Environment/Interfaces/IEstateDataStore.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | 31 | ||
32 | namespace OpenSim.Region.Environment.Interfaces | 32 | namespace OpenSim.Region.Environment.Interfaces |
33 | { | 33 | { |
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Environment.Interfaces | |||
35 | { | 35 | { |
36 | void Initialise(string connectstring); | 36 | void Initialise(string connectstring); |
37 | 37 | ||
38 | EstateSettings LoadEstateSettings(LLUUID regionID); | 38 | EstateSettings LoadEstateSettings(UUID regionID); |
39 | void StoreEstateSettings(EstateSettings es); | 39 | void StoreEstateSettings(EstateSettings es); |
40 | } | 40 | } |
41 | } | 41 | } |
diff --git a/OpenSim/Region/Environment/Interfaces/IEstateModule.cs b/OpenSim/Region/Environment/Interfaces/IEstateModule.cs index bfe3591..70c5800 100644 --- a/OpenSim/Region/Environment/Interfaces/IEstateModule.cs +++ b/OpenSim/Region/Environment/Interfaces/IEstateModule.cs | |||
@@ -27,13 +27,13 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | 31 | ||
32 | namespace OpenSim.Region.Environment.Interfaces | 32 | namespace OpenSim.Region.Environment.Interfaces |
33 | { | 33 | { |
34 | public interface IEstateModule : IRegionModule | 34 | public interface IEstateModule : IRegionModule |
35 | { | 35 | { |
36 | uint GetRegionFlags(); | 36 | uint GetRegionFlags(); |
37 | bool IsManager(LLUUID avatarID); | 37 | bool IsManager(UUID avatarID); |
38 | } | 38 | } |
39 | } | 39 | } |
diff --git a/OpenSim/Region/Environment/Interfaces/IHttpRequests.cs b/OpenSim/Region/Environment/Interfaces/IHttpRequests.cs index 3a635de..216782b 100644 --- a/OpenSim/Region/Environment/Interfaces/IHttpRequests.cs +++ b/OpenSim/Region/Environment/Interfaces/IHttpRequests.cs | |||
@@ -26,17 +26,17 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | using OpenSim.Region.Environment.Modules.Scripting.HttpRequest; | 30 | using OpenSim.Region.Environment.Modules.Scripting.HttpRequest; |
31 | 31 | ||
32 | namespace OpenSim.Region.Environment.Interfaces | 32 | namespace OpenSim.Region.Environment.Interfaces |
33 | { | 33 | { |
34 | public interface IHttpRequests | 34 | public interface IHttpRequests |
35 | { | 35 | { |
36 | LLUUID MakeHttpRequest(string url, string parameters, string body); | 36 | UUID MakeHttpRequest(string url, string parameters, string body); |
37 | LLUUID StartHttpRequest(uint localID, LLUUID itemID, string url, List<string> parameters, Dictionary<string, string> headers, string body); | 37 | UUID StartHttpRequest(uint localID, UUID itemID, string url, List<string> parameters, Dictionary<string, string> headers, string body); |
38 | void StopHttpRequest(uint m_localID, LLUUID m_itemID); | 38 | void StopHttpRequest(uint m_localID, UUID m_itemID); |
39 | HttpRequestClass GetNextCompletedRequest(); | 39 | HttpRequestClass GetNextCompletedRequest(); |
40 | void RemoveCompletedRequest(LLUUID id); | 40 | void RemoveCompletedRequest(UUID id); |
41 | } | 41 | } |
42 | } | 42 | } |
diff --git a/OpenSim/Region/Environment/Interfaces/IInventoryModule.cs b/OpenSim/Region/Environment/Interfaces/IInventoryModule.cs index c93694a9..50f4af3 100644 --- a/OpenSim/Region/Environment/Interfaces/IInventoryModule.cs +++ b/OpenSim/Region/Environment/Interfaces/IInventoryModule.cs | |||
@@ -26,7 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | using OpenSim.Region.Environment; | 30 | using OpenSim.Region.Environment; |
31 | using OpenSim.Region.Environment.Scenes; | 31 | using OpenSim.Region.Environment.Scenes; |
32 | 32 | ||
@@ -37,7 +37,7 @@ namespace OpenSim.Framework | |||
37 | /// </summary> | 37 | /// </summary> |
38 | public interface IInventoryModule | 38 | public interface IInventoryModule |
39 | { | 39 | { |
40 | void SetRootAgentScene(LLUUID agentID, Scene scene); | 40 | void SetRootAgentScene(UUID agentID, Scene scene); |
41 | bool NeedSceneCacheClear(LLUUID agentID, Scene scene); | 41 | bool NeedSceneCacheClear(UUID agentID, Scene scene); |
42 | } | 42 | } |
43 | } | 43 | } |
diff --git a/OpenSim/Region/Environment/Interfaces/ILandChannel.cs b/OpenSim/Region/Environment/Interfaces/ILandChannel.cs index c1f6f45..4a74949 100644 --- a/OpenSim/Region/Environment/Interfaces/ILandChannel.cs +++ b/OpenSim/Region/Environment/Interfaces/ILandChannel.cs | |||
@@ -26,7 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
31 | using OpenSim.Region.Environment.Scenes; | 31 | using OpenSim.Region.Environment.Scenes; |
32 | 32 | ||
@@ -35,13 +35,13 @@ namespace OpenSim.Region.Environment.Interfaces | |||
35 | public interface ILandChannel | 35 | public interface ILandChannel |
36 | { | 36 | { |
37 | 37 | ||
38 | List<ILandObject> ParcelsNearPoint(LLVector3 position); | 38 | List<ILandObject> ParcelsNearPoint(Vector3 position); |
39 | ILandObject GetLandObject(int x, int y); | 39 | ILandObject GetLandObject(int x, int y); |
40 | ILandObject GetLandObject(float x, float y); | 40 | ILandObject GetLandObject(float x, float y); |
41 | bool IsLandPrimCountTainted(); | 41 | bool IsLandPrimCountTainted(); |
42 | bool IsForcefulBansAllowed(); | 42 | bool IsForcefulBansAllowed(); |
43 | void UpdateLandObject(int localID, LandData data); | 43 | void UpdateLandObject(int localID, LandData data); |
44 | void ReturnObjectsInParcel(int localID, uint returnType, LLUUID[] agentIDs, LLUUID[] taskIDs, IClientAPI remoteClient); | 44 | void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient); |
45 | void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel); | 45 | void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel); |
46 | void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel); | 46 | void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel); |
47 | } | 47 | } |
diff --git a/OpenSim/Region/Environment/Interfaces/ILandObject.cs b/OpenSim/Region/Environment/Interfaces/ILandObject.cs index 750b387..96fa378 100644 --- a/OpenSim/Region/Environment/Interfaces/ILandObject.cs +++ b/OpenSim/Region/Environment/Interfaces/ILandObject.cs | |||
@@ -26,7 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
31 | using OpenSim.Region.Environment.Scenes; | 31 | using OpenSim.Region.Environment.Scenes; |
32 | 32 | ||
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Environment.Interfaces | |||
42 | 42 | ||
43 | LandData landData { get; set; } | 43 | LandData landData { get; set; } |
44 | bool[,] landBitmap { get; set; } | 44 | bool[,] landBitmap { get; set; } |
45 | LLUUID regionUUID { get; } | 45 | UUID regionUUID { get; } |
46 | bool containsPoint(int x, int y); | 46 | bool containsPoint(int x, int y); |
47 | ILandObject Copy(); | 47 | ILandObject Copy(); |
48 | 48 | ||
@@ -50,12 +50,12 @@ namespace OpenSim.Region.Environment.Interfaces | |||
50 | 50 | ||
51 | void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client); | 51 | void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client); |
52 | void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client); | 52 | void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client); |
53 | bool isEitherBannedOrRestricted(LLUUID avatar); | 53 | bool isEitherBannedOrRestricted(UUID avatar); |
54 | bool isBannedFromLand(LLUUID avatar); | 54 | bool isBannedFromLand(UUID avatar); |
55 | bool isRestrictedFromLand(LLUUID avatar); | 55 | bool isRestrictedFromLand(UUID avatar); |
56 | void sendLandUpdateToClient(IClientAPI remote_client); | 56 | void sendLandUpdateToClient(IClientAPI remote_client); |
57 | List<LLUUID> createAccessListArrayByFlag(ParcelManager.AccessList flag); | 57 | List<UUID> createAccessListArrayByFlag(ParcelManager.AccessList flag); |
58 | void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); | 58 | void sendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); |
59 | void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); | 59 | void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); |
60 | void updateLandBitmapByteArray(); | 60 | void updateLandBitmapByteArray(); |
61 | void setLandBitmapFromByteArray(); | 61 | void setLandBitmapFromByteArray(); |
@@ -71,11 +71,11 @@ namespace OpenSim.Region.Environment.Interfaces | |||
71 | void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client); | 71 | void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client); |
72 | void sendLandObjectOwners(IClientAPI remote_client); | 72 | void sendLandObjectOwners(IClientAPI remote_client); |
73 | void returnObject(SceneObjectGroup obj); | 73 | void returnObject(SceneObjectGroup obj); |
74 | void returnLandObjects(uint type, LLUUID[] owners, IClientAPI remote_client); | 74 | void returnLandObjects(uint type, UUID[] owners, IClientAPI remote_client); |
75 | void resetLandPrimCounts(); | 75 | void resetLandPrimCounts(); |
76 | void addPrimToCount(SceneObjectGroup obj); | 76 | void addPrimToCount(SceneObjectGroup obj); |
77 | void removePrimFromCount(SceneObjectGroup obj); | 77 | void removePrimFromCount(SceneObjectGroup obj); |
78 | void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area); | 78 | void updateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area); |
79 | 79 | ||
80 | void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel); | 80 | void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel); |
81 | void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel); | 81 | void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel); |
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs index 4e716a2..5f10ec5 100644 --- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs +++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs | |||
@@ -26,7 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
31 | using OpenSim.Region.Environment.Scenes; | 31 | using OpenSim.Region.Environment.Scenes; |
32 | 32 | ||
@@ -46,7 +46,7 @@ namespace OpenSim.Region.Environment.Interfaces | |||
46 | /// </summary> | 46 | /// </summary> |
47 | /// <param name="obj"></param> | 47 | /// <param name="obj"></param> |
48 | /// <param name="regionUUID"></param> | 48 | /// <param name="regionUUID"></param> |
49 | void StoreObject(SceneObjectGroup obj, LLUUID regionUUID); | 49 | void StoreObject(SceneObjectGroup obj, UUID regionUUID); |
50 | 50 | ||
51 | /// <summary> | 51 | /// <summary> |
52 | /// Entirely removes the object, including inventory | 52 | /// Entirely removes the object, including inventory |
@@ -54,25 +54,25 @@ namespace OpenSim.Region.Environment.Interfaces | |||
54 | /// <param name="uuid"></param> | 54 | /// <param name="uuid"></param> |
55 | /// <param name="regionUUID"></param> | 55 | /// <param name="regionUUID"></param> |
56 | /// <returns></returns> | 56 | /// <returns></returns> |
57 | void RemoveObject(LLUUID uuid, LLUUID regionUUID); | 57 | void RemoveObject(UUID uuid, UUID regionUUID); |
58 | 58 | ||
59 | /// <summary> | 59 | /// <summary> |
60 | /// Store a prim's inventory | 60 | /// Store a prim's inventory |
61 | /// </summary> | 61 | /// </summary> |
62 | /// <returns></returns> | 62 | /// <returns></returns> |
63 | void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items); | 63 | void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items); |
64 | 64 | ||
65 | List<SceneObjectGroup> LoadObjects(LLUUID regionUUID); | 65 | List<SceneObjectGroup> LoadObjects(UUID regionUUID); |
66 | 66 | ||
67 | void StoreTerrain(double[,] terrain, LLUUID regionID); | 67 | void StoreTerrain(double[,] terrain, UUID regionID); |
68 | double[,] LoadTerrain(LLUUID regionID); | 68 | double[,] LoadTerrain(UUID regionID); |
69 | 69 | ||
70 | void StoreLandObject(ILandObject Parcel); | 70 | void StoreLandObject(ILandObject Parcel); |
71 | void RemoveLandObject(LLUUID globalID); | 71 | void RemoveLandObject(UUID globalID); |
72 | List<LandData> LoadLandObjects(LLUUID regionUUID); | 72 | List<LandData> LoadLandObjects(UUID regionUUID); |
73 | 73 | ||
74 | void StoreRegionSettings(RegionSettings rs); | 74 | void StoreRegionSettings(RegionSettings rs); |
75 | RegionSettings LoadRegionSettings(LLUUID regionUUID); | 75 | RegionSettings LoadRegionSettings(UUID regionUUID); |
76 | 76 | ||
77 | void Shutdown(); | 77 | void Shutdown(); |
78 | } | 78 | } |
diff --git a/OpenSim/Region/Environment/Interfaces/IScriptModule.cs b/OpenSim/Region/Environment/Interfaces/IScriptModule.cs index 8d3868e..efe7944 100644 --- a/OpenSim/Region/Environment/Interfaces/IScriptModule.cs +++ b/OpenSim/Region/Environment/Interfaces/IScriptModule.cs | |||
@@ -27,12 +27,12 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | 31 | ||
32 | namespace OpenSim.Region.Environment.Interfaces | 32 | namespace OpenSim.Region.Environment.Interfaces |
33 | { | 33 | { |
34 | public interface IScriptModule : IRegionModule | 34 | public interface IScriptModule : IRegionModule |
35 | { | 35 | { |
36 | bool GetScriptRunning(LLUUID objectID, LLUUID itemID); | 36 | bool GetScriptRunning(UUID objectID, UUID itemID); |
37 | } | 37 | } |
38 | } | 38 | } |
diff --git a/OpenSim/Region/Environment/Interfaces/IWorldComm.cs b/OpenSim/Region/Environment/Interfaces/IWorldComm.cs index c2a55eb..1a33450 100644 --- a/OpenSim/Region/Environment/Interfaces/IWorldComm.cs +++ b/OpenSim/Region/Environment/Interfaces/IWorldComm.cs | |||
@@ -26,7 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
31 | using OpenSim.Region.Environment.Modules.Scripting.WorldComm; | 31 | using OpenSim.Region.Environment.Modules.Scripting.WorldComm; |
32 | 32 | ||
@@ -34,15 +34,15 @@ namespace OpenSim.Region.Environment.Interfaces | |||
34 | { | 34 | { |
35 | public interface IWorldComm | 35 | public interface IWorldComm |
36 | { | 36 | { |
37 | int Listen(uint LocalID, LLUUID itemID, LLUUID hostID, int channel, string name, LLUUID id, string msg); | 37 | int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg); |
38 | void DeliverMessage(ChatTypeEnum type, int channel, string name, LLUUID id, string msg); | 38 | void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg); |
39 | bool HasMessages(); | 39 | bool HasMessages(); |
40 | ListenerInfo GetNextMessage(); | 40 | ListenerInfo GetNextMessage(); |
41 | void ListenControl(LLUUID itemID, int handle, int active); | 41 | void ListenControl(UUID itemID, int handle, int active); |
42 | void ListenRemove(LLUUID itemID, int handle); | 42 | void ListenRemove(UUID itemID, int handle); |
43 | void DeleteListener(LLUUID itemID); | 43 | void DeleteListener(UUID itemID); |
44 | Object[] GetSerializationData(LLUUID itemID); | 44 | Object[] GetSerializationData(UUID itemID); |
45 | void CreateFromData(uint localID, LLUUID itemID, LLUUID hostID, | 45 | void CreateFromData(uint localID, UUID itemID, UUID hostID, |
46 | Object[] data); | 46 | Object[] data); |
47 | } | 47 | } |
48 | } | 48 | } |
diff --git a/OpenSim/Region/Environment/Interfaces/IXMLRPC.cs b/OpenSim/Region/Environment/Interfaces/IXMLRPC.cs index a2c164f..88e9ab5 100644 --- a/OpenSim/Region/Environment/Interfaces/IXMLRPC.cs +++ b/OpenSim/Region/Environment/Interfaces/IXMLRPC.cs | |||
@@ -25,24 +25,24 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using libsecondlife; | 28 | using OpenMetaverse; |
29 | using OpenSim.Region.Environment.Modules.Scripting.XMLRPC; | 29 | using OpenSim.Region.Environment.Modules.Scripting.XMLRPC; |
30 | 30 | ||
31 | namespace OpenSim.Region.Environment.Interfaces | 31 | namespace OpenSim.Region.Environment.Interfaces |
32 | { | 32 | { |
33 | public interface IXMLRPC | 33 | public interface IXMLRPC |
34 | { | 34 | { |
35 | LLUUID OpenXMLRPCChannel(uint localID, LLUUID itemID, LLUUID channelID); | 35 | UUID OpenXMLRPCChannel(uint localID, UUID itemID, UUID channelID); |
36 | void CloseXMLRPCChannel(LLUUID channelKey); | 36 | void CloseXMLRPCChannel(UUID channelKey); |
37 | bool hasRequests(); | 37 | bool hasRequests(); |
38 | void RemoteDataReply(string channel, string message_id, string sdata, int idata); | 38 | void RemoteDataReply(string channel, string message_id, string sdata, int idata); |
39 | bool IsEnabled(); | 39 | bool IsEnabled(); |
40 | RPCRequestInfo GetNextCompletedRequest(); | 40 | RPCRequestInfo GetNextCompletedRequest(); |
41 | void RemoveCompletedRequest(LLUUID id); | 41 | void RemoveCompletedRequest(UUID id); |
42 | void DeleteChannels(LLUUID itemID); | 42 | void DeleteChannels(UUID itemID); |
43 | LLUUID SendRemoteData(uint localID, LLUUID itemID, string channel, string dest, int idata, string sdata); | 43 | UUID SendRemoteData(uint localID, UUID itemID, string channel, string dest, int idata, string sdata); |
44 | SendRemoteDataRequest GetNextCompletedSRDRequest(); | 44 | SendRemoteDataRequest GetNextCompletedSRDRequest(); |
45 | void RemoveCompletedSRDRequest(LLUUID id); | 45 | void RemoveCompletedSRDRequest(UUID id); |
46 | void CancelSRDRequests(LLUUID itemID); | 46 | void CancelSRDRequests(UUID itemID); |
47 | } | 47 | } |
48 | } | 48 | } |
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs b/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs index d3cf41e..3b521c3 100644 --- a/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs +++ b/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs | |||
@@ -26,8 +26,8 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | using libsecondlife.Packets; | 30 | using OpenMetaverse.Packets; |
31 | using Nini.Config; | 31 | using Nini.Config; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Region.Environment.Interfaces; | 33 | using OpenSim.Region.Environment.Interfaces; |
@@ -43,16 +43,16 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetDownload | |||
43 | private List<AssetRequest> AssetRequests; | 43 | private List<AssetRequest> AssetRequests; |
44 | 44 | ||
45 | private Scene m_scene; | 45 | private Scene m_scene; |
46 | private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); | 46 | private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>(); |
47 | 47 | ||
48 | /// | 48 | /// |
49 | /// Assets requests (for each user) which are waiting for asset server data. This includes texture requests | 49 | /// Assets requests (for each user) which are waiting for asset server data. This includes texture requests |
50 | /// </summary> | 50 | /// </summary> |
51 | private Dictionary<LLUUID, Dictionary<LLUUID, AssetRequest>> RequestedAssets; | 51 | private Dictionary<UUID, Dictionary<UUID, AssetRequest>> RequestedAssets; |
52 | 52 | ||
53 | public AssetDownloadModule() | 53 | public AssetDownloadModule() |
54 | { | 54 | { |
55 | RequestedAssets = new Dictionary<LLUUID, Dictionary<LLUUID, AssetRequest>>(); | 55 | RequestedAssets = new Dictionary<UUID, Dictionary<UUID, AssetRequest>>(); |
56 | AssetRequests = new List<AssetRequest>(); | 56 | AssetRequests = new List<AssetRequest>(); |
57 | } | 57 | } |
58 | 58 | ||
@@ -109,24 +109,24 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetDownload | |||
109 | /// <param name="transferRequest"></param> | 109 | /// <param name="transferRequest"></param> |
110 | public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest) | 110 | public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest) |
111 | { | 111 | { |
112 | LLUUID requestID = null; | 112 | UUID requestID = null; |
113 | byte source = 2; | 113 | byte source = 2; |
114 | if (transferRequest.TransferInfo.SourceType == 2) | 114 | if (transferRequest.TransferInfo.SourceType == 2) |
115 | { | 115 | { |
116 | //direct asset request | 116 | //direct asset request |
117 | requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); | 117 | requestID = new UUID(transferRequest.TransferInfo.Params, 0); |
118 | } | 118 | } |
119 | else if (transferRequest.TransferInfo.SourceType == 3) | 119 | else if (transferRequest.TransferInfo.SourceType == 3) |
120 | { | 120 | { |
121 | //inventory asset request | 121 | //inventory asset request |
122 | requestID = new LLUUID(transferRequest.TransferInfo.Params, 80); | 122 | requestID = new UUID(transferRequest.TransferInfo.Params, 80); |
123 | source = 3; | 123 | source = 3; |
124 | //Console.WriteLine("asset request " + requestID); | 124 | //Console.WriteLine("asset request " + requestID); |
125 | } | 125 | } |
126 | 126 | ||
127 | //not found asset | 127 | //not found asset |
128 | // so request from asset server | 128 | // so request from asset server |
129 | Dictionary<LLUUID, AssetRequest> userRequests = null; | 129 | Dictionary<UUID, AssetRequest> userRequests = null; |
130 | if (RequestedAssets.TryGetValue(userInfo.AgentId, out userRequests)) | 130 | if (RequestedAssets.TryGetValue(userInfo.AgentId, out userRequests)) |
131 | { | 131 | { |
132 | if (!userRequests.ContainsKey(requestID)) | 132 | if (!userRequests.ContainsKey(requestID)) |
@@ -143,7 +143,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetDownload | |||
143 | } | 143 | } |
144 | else | 144 | else |
145 | { | 145 | { |
146 | userRequests = new Dictionary<LLUUID, AssetRequest>(); | 146 | userRequests = new Dictionary<UUID, AssetRequest>(); |
147 | AssetRequest request = new AssetRequest(); | 147 | AssetRequest request = new AssetRequest(); |
148 | request.RequestUser = userInfo; | 148 | request.RequestUser = userInfo; |
149 | request.RequestAssetID = requestID; | 149 | request.RequestAssetID = requestID; |
@@ -156,11 +156,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetDownload | |||
156 | } | 156 | } |
157 | } | 157 | } |
158 | 158 | ||
159 | public void AssetCallback(LLUUID assetID, AssetBase asset) | 159 | public void AssetCallback(UUID assetID, AssetBase asset) |
160 | { | 160 | { |
161 | if (asset != null) | 161 | if (asset != null) |
162 | { | 162 | { |
163 | foreach (Dictionary<LLUUID, AssetRequest> userRequests in RequestedAssets.Values) | 163 | foreach (Dictionary<UUID, AssetRequest> userRequests in RequestedAssets.Values) |
164 | { | 164 | { |
165 | if (userRequests.ContainsKey(assetID)) | 165 | if (userRequests.ContainsKey(assetID)) |
166 | { | 166 | { |
@@ -212,9 +212,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetDownload | |||
212 | public int NumPackets = 0; | 212 | public int NumPackets = 0; |
213 | public int PacketCounter = 0; | 213 | public int PacketCounter = 0; |
214 | public byte[] Params = null; | 214 | public byte[] Params = null; |
215 | public LLUUID RequestAssetID; | 215 | public UUID RequestAssetID; |
216 | public IClientAPI RequestUser; | 216 | public IClientAPI RequestUser; |
217 | public LLUUID TransferRequestID; | 217 | public UUID TransferRequestID; |
218 | //public bool AssetInCache; | 218 | //public bool AssetInCache; |
219 | //public int TimeRequested; | 219 | //public int TimeRequested; |
220 | 220 | ||
@@ -225,4 +225,4 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetDownload | |||
225 | 225 | ||
226 | #endregion | 226 | #endregion |
227 | } | 227 | } |
228 | } \ No newline at end of file | 228 | } |
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs index bc1d710..c46c4a4 100644 --- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs +++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs | |||
@@ -28,8 +28,8 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.IO; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using libsecondlife.Packets; | 32 | using OpenMetaverse.Packets; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications.Cache; | 34 | using OpenSim.Framework.Communications.Cache; |
35 | 35 | ||
@@ -46,18 +46,18 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
46 | // Fields | 46 | // Fields |
47 | private bool m_dumpAssetsToFile; | 47 | private bool m_dumpAssetsToFile; |
48 | public AgentAssetTransactionsManager Manager; | 48 | public AgentAssetTransactionsManager Manager; |
49 | public LLUUID UserID; | 49 | public UUID UserID; |
50 | public Dictionary<LLUUID, AssetXferUploader> XferUploaders = new Dictionary<LLUUID, AssetXferUploader>(); | 50 | public Dictionary<UUID, AssetXferUploader> XferUploaders = new Dictionary<UUID, AssetXferUploader>(); |
51 | 51 | ||
52 | // Methods | 52 | // Methods |
53 | public AgentAssetTransactions(LLUUID agentID, AgentAssetTransactionsManager manager, bool dumpAssetsToFile) | 53 | public AgentAssetTransactions(UUID agentID, AgentAssetTransactionsManager manager, bool dumpAssetsToFile) |
54 | { | 54 | { |
55 | UserID = agentID; | 55 | UserID = agentID; |
56 | Manager = manager; | 56 | Manager = manager; |
57 | m_dumpAssetsToFile = dumpAssetsToFile; | 57 | m_dumpAssetsToFile = dumpAssetsToFile; |
58 | } | 58 | } |
59 | 59 | ||
60 | public AssetXferUploader RequestXferUploader(LLUUID transactionID) | 60 | public AssetXferUploader RequestXferUploader(UUID transactionID) |
61 | { | 61 | { |
62 | if (!XferUploaders.ContainsKey(transactionID)) | 62 | if (!XferUploaders.ContainsKey(transactionID)) |
63 | { | 63 | { |
@@ -90,7 +90,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
90 | } | 90 | } |
91 | } | 91 | } |
92 | 92 | ||
93 | public void RequestCreateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, | 93 | public void RequestCreateInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID, |
94 | uint callbackID, string description, string name, sbyte invType, | 94 | uint callbackID, string description, string name, sbyte invType, |
95 | sbyte type, byte wearableType, uint nextOwnerMask) | 95 | sbyte type, byte wearableType, uint nextOwnerMask) |
96 | { | 96 | { |
@@ -102,7 +102,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
102 | } | 102 | } |
103 | } | 103 | } |
104 | 104 | ||
105 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, | 105 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID, |
106 | InventoryItemBase item) | 106 | InventoryItemBase item) |
107 | { | 107 | { |
108 | if (XferUploaders.ContainsKey(transactionID)) | 108 | if (XferUploaders.ContainsKey(transactionID)) |
@@ -116,7 +116,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
116 | /// </summary> | 116 | /// </summary> |
117 | /// <param name="transactionID"></param> | 117 | /// <param name="transactionID"></param> |
118 | /// <returns>The asset if the upload has completed, null if it has not.</returns> | 118 | /// <returns>The asset if the upload has completed, null if it has not.</returns> |
119 | public AssetBase GetTransactionAsset(LLUUID transactionID) | 119 | public AssetBase GetTransactionAsset(UUID transactionID) |
120 | { | 120 | { |
121 | if (XferUploaders.ContainsKey(transactionID)) | 121 | if (XferUploaders.ContainsKey(transactionID)) |
122 | { | 122 | { |
@@ -143,7 +143,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
143 | // Fields | 143 | // Fields |
144 | public bool AddToInventory; | 144 | public bool AddToInventory; |
145 | public AssetBase Asset; | 145 | public AssetBase Asset; |
146 | public LLUUID InventFolder = LLUUID.Zero; | 146 | public UUID InventFolder = UUID.Zero; |
147 | private sbyte invType = 0; | 147 | private sbyte invType = 0; |
148 | private bool m_createItem = false; | 148 | private bool m_createItem = false; |
149 | private string m_description = String.Empty; | 149 | private string m_description = String.Empty; |
@@ -154,7 +154,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
154 | private AgentAssetTransactions m_userTransactions; | 154 | private AgentAssetTransactions m_userTransactions; |
155 | private uint nextPerm = 0; | 155 | private uint nextPerm = 0; |
156 | private IClientAPI ourClient; | 156 | private IClientAPI ourClient; |
157 | public LLUUID TransactionID = LLUUID.Zero; | 157 | public UUID TransactionID = UUID.Zero; |
158 | private sbyte type = 0; | 158 | private sbyte type = 0; |
159 | public bool UploadComplete; | 159 | public bool UploadComplete; |
160 | private byte wearableType = 0; | 160 | private byte wearableType = 0; |
@@ -210,7 +210,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
210 | /// <param name="packetID"></param> | 210 | /// <param name="packetID"></param> |
211 | /// <param name="data"></param> | 211 | /// <param name="data"></param> |
212 | /// <returns>True if the transfer is complete, false otherwise</returns> | 212 | /// <returns>True if the transfer is complete, false otherwise</returns> |
213 | public bool Initialise(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data, | 213 | public bool Initialise(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, byte[] data, |
214 | bool storeLocal, bool tempFile) | 214 | bool storeLocal, bool tempFile) |
215 | { | 215 | { |
216 | ourClient = remoteClient; | 216 | ourClient = remoteClient; |
@@ -297,7 +297,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
297 | fs.Close(); | 297 | fs.Close(); |
298 | } | 298 | } |
299 | 299 | ||
300 | public void RequestCreateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, | 300 | public void RequestCreateInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID, |
301 | uint callbackID, string description, string name, sbyte invType, | 301 | uint callbackID, string description, string name, sbyte invType, |
302 | sbyte type, byte wearableType, uint nextOwnerMask) | 302 | sbyte type, byte wearableType, uint nextOwnerMask) |
303 | { | 303 | { |
@@ -321,7 +321,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
321 | } | 321 | } |
322 | } | 322 | } |
323 | 323 | ||
324 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, | 324 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID, |
325 | InventoryItemBase item) | 325 | InventoryItemBase item) |
326 | { | 326 | { |
327 | if (TransactionID == transactionID) | 327 | if (TransactionID == transactionID) |
@@ -332,7 +332,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
332 | 332 | ||
333 | if (userInfo != null) | 333 | if (userInfo != null) |
334 | { | 334 | { |
335 | LLUUID assetID = LLUUID.Combine(transactionID, remoteClient.SecureSessionId); | 335 | UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId); |
336 | 336 | ||
337 | AssetBase asset | 337 | AssetBase asset |
338 | = m_userTransactions.Manager.MyScene.CommsManager.AssetCache.GetAsset( | 338 | = m_userTransactions.Manager.MyScene.CommsManager.AssetCache.GetAsset( |
@@ -346,7 +346,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
346 | if (asset != null && asset.FullID == assetID) | 346 | if (asset != null && asset.FullID == assetID) |
347 | { | 347 | { |
348 | // Assets never get updated, new ones get created | 348 | // Assets never get updated, new ones get created |
349 | asset.FullID = LLUUID.Random(); | 349 | asset.FullID = UUID.Random(); |
350 | asset.Name = item.Name; | 350 | asset.Name = item.Name; |
351 | asset.Description = item.Description; | 351 | asset.Description = item.Description; |
352 | asset.Type = (sbyte) item.AssetType; | 352 | asset.Type = (sbyte) item.AssetType; |
@@ -371,7 +371,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
371 | InventoryItemBase item = new InventoryItemBase(); | 371 | InventoryItemBase item = new InventoryItemBase(); |
372 | item.Owner = ourClient.AgentId; | 372 | item.Owner = ourClient.AgentId; |
373 | item.Creator = ourClient.AgentId; | 373 | item.Creator = ourClient.AgentId; |
374 | item.ID = LLUUID.Random(); | 374 | item.ID = UUID.Random(); |
375 | item.AssetID = Asset.FullID; | 375 | item.AssetID = Asset.FullID; |
376 | item.Description = m_description; | 376 | item.Description = m_description; |
377 | item.Name = m_name; | 377 | item.Name = m_name; |
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs index b1cbdcc..e6e27be 100644 --- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs +++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using log4net; | 32 | using log4net; |
33 | using Nini.Config; | 33 | using Nini.Config; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
40 | { | 40 | { |
41 | public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions | 41 | public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions |
42 | { | 42 | { |
43 | private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); | 43 | private readonly Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>(); |
44 | private bool m_dumpAssetsToFile = false; | 44 | private bool m_dumpAssetsToFile = false; |
45 | private Scene m_scene = null; | 45 | private Scene m_scene = null; |
46 | 46 | ||
@@ -53,7 +53,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
53 | 53 | ||
54 | #region IAgentAssetTransactions Members | 54 | #region IAgentAssetTransactions Members |
55 | 55 | ||
56 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, | 56 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID, |
57 | uint callbackID, string description, string name, sbyte invType, | 57 | uint callbackID, string description, string name, sbyte invType, |
58 | sbyte type, byte wearableType, uint nextOwnerMask) | 58 | sbyte type, byte wearableType, uint nextOwnerMask) |
59 | { | 59 | { |
@@ -61,13 +61,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
61 | wearableType, nextOwnerMask); | 61 | wearableType, nextOwnerMask); |
62 | } | 62 | } |
63 | 63 | ||
64 | public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID, | 64 | public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID, |
65 | InventoryItemBase item) | 65 | InventoryItemBase item) |
66 | { | 66 | { |
67 | m_transactionManager.HandleItemUpdateFromTransaction(remoteClient, transactionID, item); | 67 | m_transactionManager.HandleItemUpdateFromTransaction(remoteClient, transactionID, item); |
68 | } | 68 | } |
69 | 69 | ||
70 | public void RemoveAgentAssetTransactions(LLUUID userID) | 70 | public void RemoveAgentAssetTransactions(UUID userID) |
71 | { | 71 | { |
72 | m_transactionManager.RemoveAgentAssetTransactions(userID); | 72 | m_transactionManager.RemoveAgentAssetTransactions(userID); |
73 | } | 73 | } |
@@ -146,8 +146,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
146 | /// <summary> | 146 | /// <summary> |
147 | /// Each agent has its own singleton collection of transactions | 147 | /// Each agent has its own singleton collection of transactions |
148 | /// </summary> | 148 | /// </summary> |
149 | private Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions = | 149 | private Dictionary<UUID, AgentAssetTransactions> AgentTransactions = |
150 | new Dictionary<LLUUID, AgentAssetTransactions>(); | 150 | new Dictionary<UUID, AgentAssetTransactions>(); |
151 | 151 | ||
152 | /// <summary> | 152 | /// <summary> |
153 | /// Should we dump uploaded assets to the filesystem? | 153 | /// Should we dump uploaded assets to the filesystem? |
@@ -168,7 +168,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
168 | /// </summary> | 168 | /// </summary> |
169 | /// <param name="userID"></param> | 169 | /// <param name="userID"></param> |
170 | /// <returns></returns> | 170 | /// <returns></returns> |
171 | private AgentAssetTransactions GetUserTransactions(LLUUID userID) | 171 | private AgentAssetTransactions GetUserTransactions(UUID userID) |
172 | { | 172 | { |
173 | lock (AgentTransactions) | 173 | lock (AgentTransactions) |
174 | { | 174 | { |
@@ -188,7 +188,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
188 | /// from a scene (and hence won't be making any more transactions here). | 188 | /// from a scene (and hence won't be making any more transactions here). |
189 | /// </summary> | 189 | /// </summary> |
190 | /// <param name="userID"></param> | 190 | /// <param name="userID"></param> |
191 | public void RemoveAgentAssetTransactions(LLUUID userID) | 191 | public void RemoveAgentAssetTransactions(UUID userID) |
192 | { | 192 | { |
193 | // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID); | 193 | // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID); |
194 | 194 | ||
@@ -214,7 +214,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
214 | /// <param name="type"></param> | 214 | /// <param name="type"></param> |
215 | /// <param name="wearableType"></param> | 215 | /// <param name="wearableType"></param> |
216 | /// <param name="nextOwnerMask"></param> | 216 | /// <param name="nextOwnerMask"></param> |
217 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, | 217 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID, |
218 | uint callbackID, string description, string name, sbyte invType, | 218 | uint callbackID, string description, string name, sbyte invType, |
219 | sbyte type, byte wearableType, uint nextOwnerMask) | 219 | sbyte type, byte wearableType, uint nextOwnerMask) |
220 | { | 220 | { |
@@ -237,7 +237,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
237 | /// <param name="remoteClient"></param> | 237 | /// <param name="remoteClient"></param> |
238 | /// <param name="transactionID"></param> | 238 | /// <param name="transactionID"></param> |
239 | /// <param name="item"></param> | 239 | /// <param name="item"></param> |
240 | public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID, | 240 | public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID, |
241 | InventoryItemBase item) | 241 | InventoryItemBase item) |
242 | { | 242 | { |
243 | m_log.DebugFormat( | 243 | m_log.DebugFormat( |
@@ -259,7 +259,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
259 | /// <param name="type"></param> | 259 | /// <param name="type"></param> |
260 | /// <param name="data"></param></param> | 260 | /// <param name="data"></param></param> |
261 | /// <param name="tempFile"></param> | 261 | /// <param name="tempFile"></param> |
262 | public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, | 262 | public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, |
263 | byte[] data, bool storeLocal, bool tempFile) | 263 | byte[] data, bool storeLocal, bool tempFile) |
264 | { | 264 | { |
265 | if (((AssetType)type == AssetType.Texture || | 265 | if (((AssetType)type == AssetType.Texture || |
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs index 8f81f3d..813d271 100644 --- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs +++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Threading; | 30 | using System.Threading; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Region.Environment.Interfaces; | 34 | using OpenSim.Region.Environment.Interfaces; |
@@ -50,8 +50,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | |||
50 | /// <summary> | 50 | /// <summary> |
51 | /// Each user has their own texture download service. | 51 | /// Each user has their own texture download service. |
52 | /// </summary> | 52 | /// </summary> |
53 | private readonly Dictionary<LLUUID, UserTextureDownloadService> m_userTextureServices = | 53 | private readonly Dictionary<UUID, UserTextureDownloadService> m_userTextureServices = |
54 | new Dictionary<LLUUID, UserTextureDownloadService>(); | 54 | new Dictionary<UUID, UserTextureDownloadService>(); |
55 | 55 | ||
56 | private Scene m_scene; | 56 | private Scene m_scene; |
57 | private List<Scene> m_scenes = new List<Scene>(); | 57 | private List<Scene> m_scenes = new List<Scene>(); |
@@ -109,7 +109,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | |||
109 | /// Cleanup the texture service related objects for the removed presence. | 109 | /// Cleanup the texture service related objects for the removed presence. |
110 | /// </summary> | 110 | /// </summary> |
111 | /// <param name="agentId"> </param> | 111 | /// <param name="agentId"> </param> |
112 | private void EventManager_OnRemovePresence(LLUUID agentId) | 112 | private void EventManager_OnRemovePresence(UUID agentId) |
113 | { | 113 | { |
114 | UserTextureDownloadService textureService; | 114 | UserTextureDownloadService textureService; |
115 | 115 | ||
@@ -216,4 +216,4 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | |||
216 | m_scene.AddPendingDownloads(-1); | 216 | m_scene.AddPendingDownloads(-1); |
217 | } | 217 | } |
218 | } | 218 | } |
219 | } \ No newline at end of file | 219 | } |
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs index c5af174..f6d8543 100644 --- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs +++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs | |||
@@ -25,8 +25,8 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using libsecondlife; | 28 | using OpenMetaverse; |
29 | using libsecondlife.Packets; | 29 | using OpenMetaverse.Packets; |
30 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
31 | using OpenSim.Region.Environment.Interfaces; | 31 | using OpenSim.Region.Environment.Interfaces; |
32 | 32 | ||
@@ -46,11 +46,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | |||
46 | // See ITextureSender | 46 | // See ITextureSender |
47 | 47 | ||
48 | // private bool m_sending = false; | 48 | // private bool m_sending = false; |
49 | private LLUUID m_textureId; | 49 | private UUID m_textureId; |
50 | 50 | ||
51 | // See ITextureSender | 51 | // See ITextureSender |
52 | 52 | ||
53 | public TextureNotFoundSender(IClientAPI client, LLUUID textureID) | 53 | public TextureNotFoundSender(IClientAPI client, UUID textureID) |
54 | { | 54 | { |
55 | // // m_client = client; | 55 | // // m_client = client; |
56 | m_textureId = textureID; | 56 | m_textureId = textureID; |
@@ -101,4 +101,4 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | |||
101 | 101 | ||
102 | #endregion | 102 | #endregion |
103 | } | 103 | } |
104 | } \ No newline at end of file | 104 | } |
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs index e6ee75f..c38bc62 100644 --- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs +++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | using log4net; | 31 | using log4net; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Framework.Communications.Limit; | 33 | using OpenSim.Framework.Communications.Limit; |
@@ -65,8 +65,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | |||
65 | /// <summary> | 65 | /// <summary> |
66 | /// XXX Also going to limit requests for found textures. | 66 | /// XXX Also going to limit requests for found textures. |
67 | /// </summary> | 67 | /// </summary> |
68 | private readonly IRequestLimitStrategy<LLUUID> foundTextureLimitStrategy | 68 | private readonly IRequestLimitStrategy<UUID> foundTextureLimitStrategy |
69 | = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS); | 69 | = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS); |
70 | 70 | ||
71 | private readonly IClientAPI m_client; | 71 | private readonly IClientAPI m_client; |
72 | private readonly Scene m_scene; | 72 | private readonly Scene m_scene; |
@@ -80,15 +80,15 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | |||
80 | /// <summary> | 80 | /// <summary> |
81 | /// Holds texture senders before they have received the appropriate texture from the asset cache. | 81 | /// Holds texture senders before they have received the appropriate texture from the asset cache. |
82 | /// </summary> | 82 | /// </summary> |
83 | private readonly Dictionary<LLUUID, TextureSender.TextureSender> m_textureSenders = new Dictionary<LLUUID, TextureSender.TextureSender>(); | 83 | private readonly Dictionary<UUID, TextureSender.TextureSender> m_textureSenders = new Dictionary<UUID, TextureSender.TextureSender>(); |
84 | 84 | ||
85 | /// <summary> | 85 | /// <summary> |
86 | /// We're going to limit requests for the same missing texture. | 86 | /// We're going to limit requests for the same missing texture. |
87 | /// XXX This is really a temporary solution to deal with the situation where a client continually requests | 87 | /// XXX This is really a temporary solution to deal with the situation where a client continually requests |
88 | /// the same missing textures | 88 | /// the same missing textures |
89 | /// </summary> | 89 | /// </summary> |
90 | private readonly IRequestLimitStrategy<LLUUID> missingTextureLimitStrategy | 90 | private readonly IRequestLimitStrategy<UUID> missingTextureLimitStrategy |
91 | = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS); | 91 | = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS); |
92 | 92 | ||
93 | public UserTextureDownloadService( | 93 | public UserTextureDownloadService( |
94 | IClientAPI client, Scene scene, BlockingQueue<ITextureSender> sharedQueue) | 94 | IClientAPI client, Scene scene, BlockingQueue<ITextureSender> sharedQueue) |
@@ -172,7 +172,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | |||
172 | /// </summary> | 172 | /// </summary> |
173 | /// <param name="textureID"></param> | 173 | /// <param name="textureID"></param> |
174 | /// <param name="texture"></param> | 174 | /// <param name="texture"></param> |
175 | public void TextureCallback(LLUUID textureID, AssetBase texture) | 175 | public void TextureCallback(UUID textureID, AssetBase texture) |
176 | { | 176 | { |
177 | //m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false)); | 177 | //m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false)); |
178 | 178 | ||
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs b/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs index 7554d1a..dbfd4d2 100644 --- a/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs +++ b/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using libsecondlife.Packets; | 30 | using OpenMetaverse.Packets; |
31 | using log4net; | 31 | using log4net; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Region.Environment.Interfaces; | 33 | using OpenSim.Region.Environment.Interfaces; |
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender | |||
55 | /// </summary> | 55 | /// </summary> |
56 | private AssetBase m_asset; | 56 | private AssetBase m_asset; |
57 | 57 | ||
58 | //public LLUUID assetID { get { return m_asset.FullID; } } | 58 | //public UUID assetID { get { return m_asset.FullID; } } |
59 | 59 | ||
60 | // private bool m_cancel = false; | 60 | // private bool m_cancel = false; |
61 | 61 | ||
@@ -220,4 +220,4 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender | |||
220 | return numPackets; | 220 | return numPackets; |
221 | } | 221 | } |
222 | } | 222 | } |
223 | } \ No newline at end of file | 223 | } |
diff --git a/OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs b/OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs index 16874d7..3c69621 100644 --- a/OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs +++ b/OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | using Nini.Config; | 31 | using Nini.Config; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Region.Environment.Interfaces; | 33 | using OpenSim.Region.Environment.Interfaces; |
@@ -228,4 +228,4 @@ namespace OpenSim.Region.Environment.Modules.Agent.Xfer | |||
228 | 228 | ||
229 | #endregion | 229 | #endregion |
230 | } | 230 | } |
231 | } \ No newline at end of file | 231 | } |
diff --git a/OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 5df3f52..9433cf6 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -29,7 +29,7 @@ | |||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Threading; | 31 | using System.Threading; |
32 | using libsecondlife; | 32 | using OpenMetaverse; |
33 | using Nini.Config; | 33 | using Nini.Config; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Communications.Cache; | 35 | using OpenSim.Framework.Communications.Cache; |
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Environment.Modules | |||
43 | public class AvatarFactoryModule : IAvatarFactory | 43 | public class AvatarFactoryModule : IAvatarFactory |
44 | { | 44 | { |
45 | private Scene m_scene = null; | 45 | private Scene m_scene = null; |
46 | private readonly Dictionary<LLUUID, AvatarAppearance> m_avatarsAppearance = new Dictionary<LLUUID, AvatarAppearance>(); | 46 | private readonly Dictionary<UUID, AvatarAppearance> m_avatarsAppearance = new Dictionary<UUID, AvatarAppearance>(); |
47 | 47 | ||
48 | private bool m_enablePersist = false; | 48 | private bool m_enablePersist = false; |
49 | private string m_connectionString; | 49 | private string m_connectionString; |
@@ -51,10 +51,10 @@ namespace OpenSim.Region.Environment.Modules | |||
51 | private BaseDatabaseConnector m_databaseMapper; | 51 | private BaseDatabaseConnector m_databaseMapper; |
52 | private AppearanceTableMapper m_appearanceMapper; | 52 | private AppearanceTableMapper m_appearanceMapper; |
53 | 53 | ||
54 | private Dictionary<LLUUID, EventWaitHandle> m_fetchesInProgress = new Dictionary<LLUUID, EventWaitHandle>(); | 54 | private Dictionary<UUID, EventWaitHandle> m_fetchesInProgress = new Dictionary<UUID, EventWaitHandle>(); |
55 | private object m_syncLock = new object(); | 55 | private object m_syncLock = new object(); |
56 | 56 | ||
57 | public bool TryGetAvatarAppearance(LLUUID avatarId, out AvatarAppearance appearance) | 57 | public bool TryGetAvatarAppearance(UUID avatarId, out AvatarAppearance appearance) |
58 | { | 58 | { |
59 | 59 | ||
60 | //should only let one thread at a time do this part | 60 | //should only let one thread at a time do this part |
@@ -163,7 +163,7 @@ namespace OpenSim.Region.Environment.Modules | |||
163 | } | 163 | } |
164 | } | 164 | } |
165 | 165 | ||
166 | private AvatarAppearance CreateDefault(LLUUID avatarId) | 166 | private AvatarAppearance CreateDefault(UUID avatarId) |
167 | { | 167 | { |
168 | AvatarAppearance appearance = null; | 168 | AvatarAppearance appearance = null; |
169 | AvatarWearable[] wearables; | 169 | AvatarWearable[] wearables; |
@@ -174,7 +174,7 @@ namespace OpenSim.Region.Environment.Modules | |||
174 | return appearance; | 174 | return appearance; |
175 | } | 175 | } |
176 | 176 | ||
177 | private AvatarAppearance CheckDatabase(LLUUID avatarId) | 177 | private AvatarAppearance CheckDatabase(UUID avatarId) |
178 | { | 178 | { |
179 | AvatarAppearance appearance = null; | 179 | AvatarAppearance appearance = null; |
180 | if (m_enablePersist) | 180 | if (m_enablePersist) |
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment.Modules | |||
192 | return appearance; | 192 | return appearance; |
193 | } | 193 | } |
194 | 194 | ||
195 | private AvatarAppearance CheckCache(LLUUID avatarId) | 195 | private AvatarAppearance CheckCache(UUID avatarId) |
196 | { | 196 | { |
197 | AvatarAppearance appearance = null; | 197 | AvatarAppearance appearance = null; |
198 | lock (m_avatarsAppearance) | 198 | lock (m_avatarsAppearance) |
@@ -282,16 +282,16 @@ namespace OpenSim.Region.Environment.Modules | |||
282 | { | 282 | { |
283 | if (wear.Type < 13) | 283 | if (wear.Type < 13) |
284 | { | 284 | { |
285 | if (wear.ItemID == LLUUID.Zero) | 285 | if (wear.ItemID == UUID.Zero) |
286 | { | 286 | { |
287 | avatAppearance.Wearables[wear.Type].ItemID = LLUUID.Zero; | 287 | avatAppearance.Wearables[wear.Type].ItemID = UUID.Zero; |
288 | avatAppearance.Wearables[wear.Type].AssetID = LLUUID.Zero; | 288 | avatAppearance.Wearables[wear.Type].AssetID = UUID.Zero; |
289 | 289 | ||
290 | UpdateDatabase(clientView.AgentId, avatAppearance); | 290 | UpdateDatabase(clientView.AgentId, avatAppearance); |
291 | } | 291 | } |
292 | else | 292 | else |
293 | { | 293 | { |
294 | LLUUID assetId; | 294 | UUID assetId; |
295 | 295 | ||
296 | InventoryItemBase baseItem = profile.RootFolder.FindItem(wear.ItemID); | 296 | InventoryItemBase baseItem = profile.RootFolder.FindItem(wear.ItemID); |
297 | if (baseItem != null) | 297 | if (baseItem != null) |
@@ -310,11 +310,11 @@ namespace OpenSim.Region.Environment.Modules | |||
310 | } | 310 | } |
311 | } | 311 | } |
312 | 312 | ||
313 | public void UpdateDatabase(LLUUID userID, AvatarAppearance avatAppearance) | 313 | public void UpdateDatabase(UUID userID, AvatarAppearance avatAppearance) |
314 | { | 314 | { |
315 | if (m_enablePersist) | 315 | if (m_enablePersist) |
316 | { | 316 | { |
317 | m_appearanceMapper.Update(userID.UUID, avatAppearance); | 317 | m_appearanceMapper.Update(userID.Guid, avatAppearance); |
318 | } | 318 | } |
319 | } | 319 | } |
320 | 320 | ||
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs index 1493e32..e1599a8 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs | |||
@@ -32,7 +32,7 @@ using System.Net.Sockets; | |||
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Text.RegularExpressions; | 33 | using System.Text.RegularExpressions; |
34 | using System.Threading; | 34 | using System.Threading; |
35 | using libsecondlife; | 35 | using OpenMetaverse; |
36 | using log4net; | 36 | using log4net; |
37 | using Nini.Config; | 37 | using Nini.Config; |
38 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
@@ -115,7 +115,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat | |||
115 | 115 | ||
116 | // chat works by redistributing every incoming chat | 116 | // chat works by redistributing every incoming chat |
117 | // message to each avatar in the scene | 117 | // message to each avatar in the scene |
118 | LLVector3 pos = new LLVector3(128, 128, 30); | 118 | Vector3 pos = new Vector3(128, 128, 30); |
119 | ((Scene)c.Scene).ForEachScenePresence(delegate(ScenePresence presence) | 119 | ((Scene)c.Scene).ForEachScenePresence(delegate(ScenePresence presence) |
120 | { | 120 | { |
121 | if (presence.IsChildAgent) return; | 121 | if (presence.IsChildAgent) return; |
@@ -129,12 +129,12 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat | |||
129 | 129 | ||
130 | if (null == c.SenderObject) | 130 | if (null == c.SenderObject) |
131 | client.SendChatMessage(c.Message, (byte)c.Type, | 131 | client.SendChatMessage(c.Message, (byte)c.Type, |
132 | pos, c.From, LLUUID.Zero, | 132 | pos, c.From, UUID.Zero, |
133 | (byte)ChatSourceType.Agent, | 133 | (byte)ChatSourceType.Agent, |
134 | (byte)ChatAudibleLevel.Fully); | 134 | (byte)ChatAudibleLevel.Fully); |
135 | else | 135 | else |
136 | client.SendChatMessage(c.Message, (byte)c.Type, | 136 | client.SendChatMessage(c.Message, (byte)c.Type, |
137 | pos, c.From, LLUUID.Zero, | 137 | pos, c.From, UUID.Zero, |
138 | (byte)ChatSourceType.Object, | 138 | (byte)ChatSourceType.Object, |
139 | (byte)ChatAudibleLevel.Fully); | 139 | (byte)ChatAudibleLevel.Fully); |
140 | }); | 140 | }); |
@@ -153,13 +153,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat | |||
153 | scene = m_scenes[0]; | 153 | scene = m_scenes[0]; |
154 | 154 | ||
155 | // Filled in since it's easier than rewriting right now. | 155 | // Filled in since it's easier than rewriting right now. |
156 | LLVector3 fromPos = e.Position; | 156 | Vector3 fromPos = e.Position; |
157 | LLVector3 regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, | 157 | Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, |
158 | scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); | 158 | scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); |
159 | 159 | ||
160 | string fromName = e.From; | 160 | string fromName = e.From; |
161 | string message = e.Message; | 161 | string message = e.Message; |
162 | LLUUID fromID = e.SenderUUID; | 162 | UUID fromID = e.SenderUUID; |
163 | 163 | ||
164 | if(message.Length >= 1000) // libomv limit | 164 | if(message.Length >= 1000) // libomv limit |
165 | message = message.Substring(0, 1000); | 165 | message = message.Substring(0, 1000); |
@@ -172,7 +172,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat | |||
172 | if (avatar != null) | 172 | if (avatar != null) |
173 | { | 173 | { |
174 | fromPos = avatar.AbsolutePosition; | 174 | fromPos = avatar.AbsolutePosition; |
175 | regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, | 175 | regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, |
176 | scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); | 176 | scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); |
177 | fromName = avatar.Firstname + " " + avatar.Lastname; | 177 | fromName = avatar.Firstname + " " + avatar.Lastname; |
178 | fromID = e.Sender.AgentId; | 178 | fromID = e.Sender.AgentId; |
@@ -217,16 +217,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat | |||
217 | } | 217 | } |
218 | } | 218 | } |
219 | 219 | ||
220 | private void TrySendChatMessage(ScenePresence presence, LLVector3 fromPos, LLVector3 regionPos, | 220 | private void TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos, |
221 | LLUUID fromAgentID, string fromName, ChatTypeEnum type, | 221 | UUID fromAgentID, string fromName, ChatTypeEnum type, |
222 | string message, ChatSourceType src) | 222 | string message, ChatSourceType src) |
223 | { | 223 | { |
224 | // don't send stuff to child agents | 224 | // don't send stuff to child agents |
225 | if (presence.IsChildAgent) return; | 225 | if (presence.IsChildAgent) return; |
226 | 226 | ||
227 | LLVector3 fromRegionPos = fromPos + regionPos; | 227 | Vector3 fromRegionPos = fromPos + regionPos; |
228 | LLVector3 toRegionPos = presence.AbsolutePosition + | 228 | Vector3 toRegionPos = presence.AbsolutePosition + |
229 | new LLVector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize, | 229 | new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize, |
230 | presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); | 230 | presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); |
231 | 231 | ||
232 | int dis = Math.Abs((int) Util.GetDistanceTo(toRegionPos, fromRegionPos)); | 232 | int dis = Math.Abs((int) Util.GetDistanceTo(toRegionPos, fromRegionPos)); |
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Chat/IRCBridgeModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Chat/IRCBridgeModule.cs index 9df05e0..8fe5080 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Chat/IRCBridgeModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Chat/IRCBridgeModule.cs | |||
@@ -32,7 +32,7 @@ using System.Net.Sockets; | |||
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Text.RegularExpressions; | 33 | using System.Text.RegularExpressions; |
34 | using System.Threading; | 34 | using System.Threading; |
35 | using libsecondlife; | 35 | using OpenMetaverse; |
36 | using log4net; | 36 | using log4net; |
37 | using Nini.Config; | 37 | using Nini.Config; |
38 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
@@ -617,7 +617,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat | |||
617 | public void ListenerRun() | 617 | public void ListenerRun() |
618 | { | 618 | { |
619 | string inputLine; | 619 | string inputLine; |
620 | LLVector3 pos = new LLVector3(128, 128, 20); | 620 | Vector3 pos = new Vector3(128, 128, 20); |
621 | while (m_enabled) | 621 | while (m_enabled) |
622 | { | 622 | { |
623 | try | 623 | try |
@@ -638,7 +638,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat | |||
638 | c.Position = pos; | 638 | c.Position = pos; |
639 | c.From = data["nick"]; | 639 | c.From = data["nick"]; |
640 | c.Sender = null; | 640 | c.Sender = null; |
641 | c.SenderUUID = LLUUID.Zero; | 641 | c.SenderUUID = UUID.Zero; |
642 | 642 | ||
643 | // is message "\001ACTION foo | 643 | // is message "\001ACTION foo |
644 | // bar\001"? -> "/me foo bar" | 644 | // bar\001"? -> "/me foo bar" |
@@ -684,9 +684,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat | |||
684 | c.Message = String.Format(format, args); | 684 | c.Message = String.Format(format, args); |
685 | c.Type = ChatTypeEnum.Say; | 685 | c.Type = ChatTypeEnum.Say; |
686 | c.Channel = 0; | 686 | c.Channel = 0; |
687 | c.Position = new LLVector3(128, 128, 20); | 687 | c.Position = new Vector3(128, 128, 20); |
688 | c.Sender = null; | 688 | c.Sender = null; |
689 | c.SenderUUID = LLUUID.Zero; | 689 | c.SenderUUID = UUID.Zero; |
690 | 690 | ||
691 | foreach (Scene m_scene in m_scenes) | 691 | foreach (Scene m_scene in m_scenes) |
692 | { | 692 | { |
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs index 2a0bba4..19c193f 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs | |||
@@ -32,7 +32,7 @@ using System.Net; | |||
32 | using System.Net.Sockets; | 32 | using System.Net.Sockets; |
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Xml; | 34 | using System.Xml; |
35 | using libsecondlife; | 35 | using OpenMetaverse; |
36 | using log4net; | 36 | using log4net; |
37 | using Nini.Config; | 37 | using Nini.Config; |
38 | using Nwc.XmlRpc; | 38 | using Nwc.XmlRpc; |
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
62 | /// <summary> | 62 | /// <summary> |
63 | /// Where Stipends come from and Fees go to. | 63 | /// Where Stipends come from and Fees go to. |
64 | /// </summary> | 64 | /// </summary> |
65 | // private LLUUID EconomyBaseAccount = LLUUID.Zero; | 65 | // private UUID EconomyBaseAccount = UUID.Zero; |
66 | 66 | ||
67 | private float EnergyEfficiency = 0f; | 67 | private float EnergyEfficiency = 0f; |
68 | private bool gridmode = false; | 68 | private bool gridmode = false; |
@@ -72,7 +72,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
72 | private IConfigSource m_gConfig; | 72 | private IConfigSource m_gConfig; |
73 | 73 | ||
74 | private bool m_keepMoneyAcrossLogins = true; | 74 | private bool m_keepMoneyAcrossLogins = true; |
75 | private Dictionary<LLUUID, int> m_KnownClientFunds = new Dictionary<LLUUID, int>(); | 75 | private Dictionary<UUID, int> m_KnownClientFunds = new Dictionary<UUID, int>(); |
76 | // private string m_LandAddress = String.Empty; | 76 | // private string m_LandAddress = String.Empty; |
77 | 77 | ||
78 | private int m_minFundsBeforeRefresh = 100; | 78 | private int m_minFundsBeforeRefresh = 100; |
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
81 | /// <summary> | 81 | /// <summary> |
82 | /// Region UUIDS indexed by AgentID | 82 | /// Region UUIDS indexed by AgentID |
83 | /// </summary> | 83 | /// </summary> |
84 | private Dictionary<LLUUID, LLUUID> m_rootAgents = new Dictionary<LLUUID, LLUUID>(); | 84 | private Dictionary<UUID, UUID> m_rootAgents = new Dictionary<UUID, UUID>(); |
85 | 85 | ||
86 | /// <summary> | 86 | /// <summary> |
87 | /// Scenes by Region Handle | 87 | /// Scenes by Region Handle |
@@ -184,11 +184,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
184 | } | 184 | } |
185 | } | 185 | } |
186 | 186 | ||
187 | public void ApplyUploadCharge(LLUUID agentID) | 187 | public void ApplyUploadCharge(UUID agentID) |
188 | { | 188 | { |
189 | } | 189 | } |
190 | 190 | ||
191 | public bool ObjectGiveMoney(LLUUID objectID, LLUUID fromID, LLUUID toID, int amount) | 191 | public bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, int amount) |
192 | { | 192 | { |
193 | string description = String.Format("Object {0} pays {1}", resolveObjectName(objectID), resolveAgentName(toID)); | 193 | string description = String.Format("Object {0} pays {1}", resolveObjectName(objectID), resolveAgentName(toID)); |
194 | 194 | ||
@@ -252,7 +252,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
252 | PriceObjectScaleFactor = startupConfig.GetFloat("PriceObjectScaleFactor", 10); | 252 | PriceObjectScaleFactor = startupConfig.GetFloat("PriceObjectScaleFactor", 10); |
253 | PriceParcelRent = startupConfig.GetInt("PriceParcelRent", 1); | 253 | PriceParcelRent = startupConfig.GetInt("PriceParcelRent", 1); |
254 | PriceGroupCreate = startupConfig.GetInt("PriceGroupCreate", -1); | 254 | PriceGroupCreate = startupConfig.GetInt("PriceGroupCreate", -1); |
255 | // string EBA = startupConfig.GetString("EconomyBaseAccount", LLUUID.Zero.ToString()); | 255 | // string EBA = startupConfig.GetString("EconomyBaseAccount", UUID.Zero.ToString()); |
256 | // Helpers.TryParse(EBA, out EconomyBaseAccount); | 256 | // Helpers.TryParse(EBA, out EconomyBaseAccount); |
257 | 257 | ||
258 | // UserLevelPaysFees = startupConfig.GetInt("UserLevelPaysFees", -1); | 258 | // UserLevelPaysFees = startupConfig.GetInt("UserLevelPaysFees", -1); |
@@ -294,7 +294,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
294 | if (s != null && agent != null && childYN == false) | 294 | if (s != null && agent != null && childYN == false) |
295 | { | 295 | { |
296 | //s.RegionInfo.RegionHandle; | 296 | //s.RegionInfo.RegionHandle; |
297 | LLUUID agentID = LLUUID.Zero; | 297 | UUID agentID = UUID.Zero; |
298 | int funds = 0; | 298 | int funds = 0; |
299 | 299 | ||
300 | Hashtable hbinfo = | 300 | Hashtable hbinfo = |
@@ -302,7 +302,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
302 | s.RegionInfo.regionSecret); | 302 | s.RegionInfo.regionSecret); |
303 | if ((bool) hbinfo["success"] == true) | 303 | if ((bool) hbinfo["success"] == true) |
304 | { | 304 | { |
305 | Helpers.TryParse((string) hbinfo["agentId"], out agentID); | 305 | UUID.TryParse((string)hbinfo["agentId"], out agentID); |
306 | try | 306 | try |
307 | { | 307 | { |
308 | funds = (Int32) hbinfo["funds"]; | 308 | funds = (Int32) hbinfo["funds"]; |
@@ -331,7 +331,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
331 | (string) hbinfo["errorMessage"]); | 331 | (string) hbinfo["errorMessage"]); |
332 | client.SendAlertMessage((string) hbinfo["errorMessage"]); | 332 | client.SendAlertMessage((string) hbinfo["errorMessage"]); |
333 | } | 333 | } |
334 | SendMoneyBalance(client, agentID, client.SessionId, LLUUID.Zero); | 334 | SendMoneyBalance(client, agentID, client.SessionId, UUID.Zero); |
335 | } | 335 | } |
336 | } | 336 | } |
337 | } | 337 | } |
@@ -365,7 +365,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
365 | /// <param name="Receiver"></param> | 365 | /// <param name="Receiver"></param> |
366 | /// <param name="amount"></param> | 366 | /// <param name="amount"></param> |
367 | /// <returns></returns> | 367 | /// <returns></returns> |
368 | private bool doMoneyTransfer(LLUUID Sender, LLUUID Receiver, int amount, int transactiontype, string description) | 368 | private bool doMoneyTransfer(UUID Sender, UUID Receiver, int amount, int transactiontype, string description) |
369 | { | 369 | { |
370 | bool result = false; | 370 | bool result = false; |
371 | if (amount >= 0) | 371 | if (amount >= 0) |
@@ -425,7 +425,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
425 | /// <param name="agentID"></param> | 425 | /// <param name="agentID"></param> |
426 | /// <param name="SessionID"></param> | 426 | /// <param name="SessionID"></param> |
427 | /// <param name="TransactionID"></param> | 427 | /// <param name="TransactionID"></param> |
428 | public void SendMoneyBalance(IClientAPI client, LLUUID agentID, LLUUID SessionID, LLUUID TransactionID) | 428 | public void SendMoneyBalance(IClientAPI client, UUID agentID, UUID SessionID, UUID TransactionID) |
429 | { | 429 | { |
430 | if (client.AgentId == agentID && client.SessionId == SessionID) | 430 | if (client.AgentId == agentID && client.SessionId == SessionID) |
431 | { | 431 | { |
@@ -456,7 +456,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
456 | /// <param name="regionId"></param> | 456 | /// <param name="regionId"></param> |
457 | /// <param name="regionSecret"></param> | 457 | /// <param name="regionSecret"></param> |
458 | /// <returns></returns> | 458 | /// <returns></returns> |
459 | public Hashtable GetBalanceForUserFromMoneyServer(LLUUID agentId, LLUUID secureSessionID, LLUUID regionId, string regionSecret) | 459 | public Hashtable GetBalanceForUserFromMoneyServer(UUID agentId, UUID secureSessionID, UUID regionId, string regionSecret) |
460 | { | 460 | { |
461 | Hashtable MoneyBalanceRequestParams = new Hashtable(); | 461 | Hashtable MoneyBalanceRequestParams = new Hashtable(); |
462 | MoneyBalanceRequestParams["agentId"] = agentId.ToString(); | 462 | MoneyBalanceRequestParams["agentId"] = agentId.ToString(); |
@@ -551,7 +551,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
551 | /// <param name="regionId"></param> | 551 | /// <param name="regionId"></param> |
552 | /// <param name="regionSecret"></param> | 552 | /// <param name="regionSecret"></param> |
553 | /// <returns></returns> | 553 | /// <returns></returns> |
554 | public Hashtable claim_user(LLUUID agentId, LLUUID secureSessionID, LLUUID regionId, string regionSecret) | 554 | public Hashtable claim_user(UUID agentId, UUID secureSessionID, UUID regionId, string regionSecret) |
555 | { | 555 | { |
556 | Hashtable MoneyBalanceRequestParams = new Hashtable(); | 556 | Hashtable MoneyBalanceRequestParams = new Hashtable(); |
557 | MoneyBalanceRequestParams["agentId"] = agentId.ToString(); | 557 | MoneyBalanceRequestParams["agentId"] = agentId.ToString(); |
@@ -563,12 +563,12 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
563 | IClientAPI sendMoneyBal = LocateClientObject(agentId); | 563 | IClientAPI sendMoneyBal = LocateClientObject(agentId); |
564 | if (sendMoneyBal != null) | 564 | if (sendMoneyBal != null) |
565 | { | 565 | { |
566 | SendMoneyBalance(sendMoneyBal, agentId, sendMoneyBal.SessionId, LLUUID.Zero); | 566 | SendMoneyBalance(sendMoneyBal, agentId, sendMoneyBal.SessionId, UUID.Zero); |
567 | } | 567 | } |
568 | return MoneyRespData; | 568 | return MoneyRespData; |
569 | } | 569 | } |
570 | 570 | ||
571 | private SceneObjectPart findPrim(LLUUID objectID) | 571 | private SceneObjectPart findPrim(UUID objectID) |
572 | { | 572 | { |
573 | lock (m_scenel) | 573 | lock (m_scenel) |
574 | { | 574 | { |
@@ -584,7 +584,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
584 | return null; | 584 | return null; |
585 | } | 585 | } |
586 | 586 | ||
587 | private string resolveObjectName(LLUUID objectID) | 587 | private string resolveObjectName(UUID objectID) |
588 | { | 588 | { |
589 | SceneObjectPart part = findPrim(objectID); | 589 | SceneObjectPart part = findPrim(objectID); |
590 | if (part != null) | 590 | if (part != null) |
@@ -594,7 +594,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
594 | return String.Empty; | 594 | return String.Empty; |
595 | } | 595 | } |
596 | 596 | ||
597 | private string resolveAgentName(LLUUID agentID) | 597 | private string resolveAgentName(UUID agentID) |
598 | { | 598 | { |
599 | // try avatar username surname | 599 | // try avatar username surname |
600 | Scene scene = GetRandomScene(); | 600 | Scene scene = GetRandomScene(); |
@@ -607,7 +607,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
607 | return String.Empty; | 607 | return String.Empty; |
608 | } | 608 | } |
609 | 609 | ||
610 | private void BalanceUpdate(LLUUID senderID, LLUUID receiverID, bool transactionresult, string description) | 610 | private void BalanceUpdate(UUID senderID, UUID receiverID, bool transactionresult, string description) |
611 | { | 611 | { |
612 | IClientAPI sender = LocateClientObject(senderID); | 612 | IClientAPI sender = LocateClientObject(senderID); |
613 | IClientAPI receiver = LocateClientObject(receiverID); | 613 | IClientAPI receiver = LocateClientObject(receiverID); |
@@ -616,12 +616,12 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
616 | { | 616 | { |
617 | if (sender != null) | 617 | if (sender != null) |
618 | { | 618 | { |
619 | sender.SendMoneyBalance(LLUUID.Random(), transactionresult, Helpers.StringToField(description), GetFundsForAgentID(senderID)); | 619 | sender.SendMoneyBalance(UUID.Random(), transactionresult, Utils.StringToBytes(description), GetFundsForAgentID(senderID)); |
620 | } | 620 | } |
621 | 621 | ||
622 | if (receiver != null) | 622 | if (receiver != null) |
623 | { | 623 | { |
624 | receiver.SendMoneyBalance(LLUUID.Random(), transactionresult, Helpers.StringToField(description), GetFundsForAgentID(receiverID)); | 624 | receiver.SendMoneyBalance(UUID.Random(), transactionresult, Utils.StringToBytes(description), GetFundsForAgentID(receiverID)); |
625 | } | 625 | } |
626 | } | 626 | } |
627 | } | 627 | } |
@@ -633,7 +633,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
633 | /// <param name="destId"></param> | 633 | /// <param name="destId"></param> |
634 | /// <param name="amount"></param> | 634 | /// <param name="amount"></param> |
635 | /// <returns></returns> | 635 | /// <returns></returns> |
636 | public bool TransferMoneyonMoneyServer(LLUUID sourceId, LLUUID destId, int amount, int transactiontype, string description) | 636 | public bool TransferMoneyonMoneyServer(UUID sourceId, UUID destId, int amount, int transactiontype, string description) |
637 | { | 637 | { |
638 | int aggregatePermInventory = 0; | 638 | int aggregatePermInventory = 0; |
639 | int aggregatePermNextOwner = 0; | 639 | int aggregatePermNextOwner = 0; |
@@ -709,7 +709,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
709 | return rvalue; | 709 | return rvalue; |
710 | } | 710 | } |
711 | 711 | ||
712 | public int GetRemoteBalance(LLUUID agentId) | 712 | public int GetRemoteBalance(UUID agentId) |
713 | { | 713 | { |
714 | int funds = 0; | 714 | int funds = 0; |
715 | 715 | ||
@@ -755,7 +755,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
755 | } | 755 | } |
756 | 756 | ||
757 | SetLocalFundsForAgentID(agentId, funds); | 757 | SetLocalFundsForAgentID(agentId, funds); |
758 | SendMoneyBalance(aClient, agentId, aClient.SessionId, LLUUID.Zero); | 758 | SendMoneyBalance(aClient, agentId, aClient.SessionId, UUID.Zero); |
759 | } | 759 | } |
760 | else | 760 | else |
761 | { | 761 | { |
@@ -776,10 +776,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
776 | 776 | ||
777 | if (requestData.ContainsKey("agentId")) | 777 | if (requestData.ContainsKey("agentId")) |
778 | { | 778 | { |
779 | LLUUID agentId = LLUUID.Zero; | 779 | UUID agentId = UUID.Zero; |
780 | 780 | ||
781 | Helpers.TryParse((string) requestData["agentId"], out agentId); | 781 | UUID.TryParse((string) requestData["agentId"], out agentId); |
782 | if (agentId != LLUUID.Zero) | 782 | if (agentId != UUID.Zero) |
783 | { | 783 | { |
784 | GetRemoteBalance(agentId); | 784 | GetRemoteBalance(agentId); |
785 | } | 785 | } |
@@ -809,13 +809,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
809 | Hashtable retparam = new Hashtable(); | 809 | Hashtable retparam = new Hashtable(); |
810 | Hashtable requestData = (Hashtable) request.Params[0]; | 810 | Hashtable requestData = (Hashtable) request.Params[0]; |
811 | 811 | ||
812 | LLUUID agentId = LLUUID.Zero; | 812 | UUID agentId = UUID.Zero; |
813 | LLUUID soundId = LLUUID.Zero; | 813 | UUID soundId = UUID.Zero; |
814 | LLUUID regionId = LLUUID.Zero; | 814 | UUID regionId = UUID.Zero; |
815 | 815 | ||
816 | Helpers.TryParse((string) requestData["agentId"], out agentId); | 816 | UUID.TryParse((string) requestData["agentId"], out agentId); |
817 | Helpers.TryParse((string) requestData["soundId"], out soundId); | 817 | UUID.TryParse((string) requestData["soundId"], out soundId); |
818 | Helpers.TryParse((string) requestData["regionId"], out regionId); | 818 | UUID.TryParse((string) requestData["regionId"], out regionId); |
819 | string text = (string) requestData["text"]; | 819 | string text = (string) requestData["text"]; |
820 | string secret = (string) requestData["secret"]; | 820 | string secret = (string) requestData["secret"]; |
821 | 821 | ||
@@ -828,9 +828,12 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
828 | IClientAPI client = LocateClientObject(agentId); | 828 | IClientAPI client = LocateClientObject(agentId); |
829 | if (client != null) | 829 | if (client != null) |
830 | { | 830 | { |
831 | if (soundId != LLUUID.Zero) | 831 | |
832 | client.SendPlayAttachedSound(soundId, LLUUID.Zero, LLUUID.Zero, 1.0f, 0); | 832 | if (soundId != UUID.Zero) |
833 | client.SendBlueBoxMessage(LLUUID.Zero, LLUUID.Zero, "", text); | 833 | client.SendPlayAttachedSound(soundId, UUID.Zero, UUID.Zero, 1.0f, 0); |
834 | |||
835 | client.SendBlueBoxMessage(UUID.Zero, UUID.Zero, "", text); | ||
836 | |||
834 | retparam.Add("success", true); | 837 | retparam.Add("success", true); |
835 | } | 838 | } |
836 | else | 839 | else |
@@ -843,10 +846,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
843 | retparam.Add("success", false); | 846 | retparam.Add("success", false); |
844 | } | 847 | } |
845 | } | 848 | } |
846 | else | 849 | |
847 | { | ||
848 | retparam.Add("success", false); | ||
849 | } | ||
850 | ret.Value = retparam; | 850 | ret.Value = retparam; |
851 | return ret; | 851 | return ret; |
852 | } | 852 | } |
@@ -856,14 +856,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
856 | public XmlRpcResponse quote_func(XmlRpcRequest request) | 856 | public XmlRpcResponse quote_func(XmlRpcRequest request) |
857 | { | 857 | { |
858 | Hashtable requestData = (Hashtable) request.Params[0]; | 858 | Hashtable requestData = (Hashtable) request.Params[0]; |
859 | LLUUID agentId = LLUUID.Zero; | 859 | UUID agentId = UUID.Zero; |
860 | int amount = 0; | 860 | int amount = 0; |
861 | Hashtable quoteResponse = new Hashtable(); | 861 | Hashtable quoteResponse = new Hashtable(); |
862 | XmlRpcResponse returnval = new XmlRpcResponse(); | 862 | XmlRpcResponse returnval = new XmlRpcResponse(); |
863 | 863 | ||
864 | if (requestData.ContainsKey("agentId") && requestData.ContainsKey("currencyBuy")) | 864 | if (requestData.ContainsKey("agentId") && requestData.ContainsKey("currencyBuy")) |
865 | { | 865 | { |
866 | Helpers.TryParse((string) requestData["agentId"], out agentId); | 866 | UUID.TryParse((string) requestData["agentId"], out agentId); |
867 | try | 867 | try |
868 | { | 868 | { |
869 | amount = (Int32) requestData["currencyBuy"]; | 869 | amount = (Int32) requestData["currencyBuy"]; |
@@ -894,11 +894,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
894 | public XmlRpcResponse buy_func(XmlRpcRequest request) | 894 | public XmlRpcResponse buy_func(XmlRpcRequest request) |
895 | { | 895 | { |
896 | Hashtable requestData = (Hashtable) request.Params[0]; | 896 | Hashtable requestData = (Hashtable) request.Params[0]; |
897 | LLUUID agentId = LLUUID.Zero; | 897 | UUID agentId = UUID.Zero; |
898 | int amount = 0; | 898 | int amount = 0; |
899 | if (requestData.ContainsKey("agentId") && requestData.ContainsKey("currencyBuy")) | 899 | if (requestData.ContainsKey("agentId") && requestData.ContainsKey("currencyBuy")) |
900 | { | 900 | { |
901 | Helpers.TryParse((string) requestData["agentId"], out agentId); | 901 | UUID.TryParse((string) requestData["agentId"], out agentId); |
902 | try | 902 | try |
903 | { | 903 | { |
904 | amount = (Int32) requestData["currencyBuy"]; | 904 | amount = (Int32) requestData["currencyBuy"]; |
@@ -906,7 +906,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
906 | catch (InvalidCastException) | 906 | catch (InvalidCastException) |
907 | { | 907 | { |
908 | } | 908 | } |
909 | if (agentId != LLUUID.Zero) | 909 | if (agentId != UUID.Zero) |
910 | { | 910 | { |
911 | lock (m_KnownClientFunds) | 911 | lock (m_KnownClientFunds) |
912 | { | 912 | { |
@@ -922,7 +922,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
922 | IClientAPI client = LocateClientObject(agentId); | 922 | IClientAPI client = LocateClientObject(agentId); |
923 | if (client != null) | 923 | if (client != null) |
924 | { | 924 | { |
925 | SendMoneyBalance(client, agentId, client.SessionId, LLUUID.Zero); | 925 | SendMoneyBalance(client, agentId, client.SessionId, UUID.Zero); |
926 | } | 926 | } |
927 | } | 927 | } |
928 | } | 928 | } |
@@ -974,11 +974,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
974 | Hashtable retparam = new Hashtable(); | 974 | Hashtable retparam = new Hashtable(); |
975 | Hashtable requestData = (Hashtable) request.Params[0]; | 975 | Hashtable requestData = (Hashtable) request.Params[0]; |
976 | 976 | ||
977 | LLUUID agentId = LLUUID.Zero; | 977 | UUID agentId = UUID.Zero; |
978 | int amount = 0; | 978 | int amount = 0; |
979 | if (requestData.ContainsKey("agentId") && requestData.ContainsKey("currencyBuy")) | 979 | if (requestData.ContainsKey("agentId") && requestData.ContainsKey("currencyBuy")) |
980 | { | 980 | { |
981 | Helpers.TryParse((string) requestData["agentId"], out agentId); | 981 | UUID.TryParse((string) requestData["agentId"], out agentId); |
982 | try | 982 | try |
983 | { | 983 | { |
984 | amount = (Int32) requestData["currencyBuy"]; | 984 | amount = (Int32) requestData["currencyBuy"]; |
@@ -986,7 +986,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
986 | catch (InvalidCastException) | 986 | catch (InvalidCastException) |
987 | { | 987 | { |
988 | } | 988 | } |
989 | if (agentId != LLUUID.Zero) | 989 | if (agentId != UUID.Zero) |
990 | { | 990 | { |
991 | lock (m_KnownClientFunds) | 991 | lock (m_KnownClientFunds) |
992 | { | 992 | { |
@@ -1002,7 +1002,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
1002 | IClientAPI client = LocateClientObject(agentId); | 1002 | IClientAPI client = LocateClientObject(agentId); |
1003 | if (client != null) | 1003 | if (client != null) |
1004 | { | 1004 | { |
1005 | SendMoneyBalance(client, agentId, client.SessionId, LLUUID.Zero); | 1005 | SendMoneyBalance(client, agentId, client.SessionId, UUID.Zero); |
1006 | } | 1006 | } |
1007 | } | 1007 | } |
1008 | } | 1008 | } |
@@ -1020,7 +1020,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
1020 | /// Ensures that the agent accounting data is set up in this instance. | 1020 | /// Ensures that the agent accounting data is set up in this instance. |
1021 | /// </summary> | 1021 | /// </summary> |
1022 | /// <param name="agentID"></param> | 1022 | /// <param name="agentID"></param> |
1023 | private void CheckExistAndRefreshFunds(LLUUID agentID) | 1023 | private void CheckExistAndRefreshFunds(UUID agentID) |
1024 | { | 1024 | { |
1025 | lock (m_KnownClientFunds) | 1025 | lock (m_KnownClientFunds) |
1026 | { | 1026 | { |
@@ -1043,7 +1043,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
1043 | /// </summary> | 1043 | /// </summary> |
1044 | /// <param name="AgentID"></param> | 1044 | /// <param name="AgentID"></param> |
1045 | /// <returns></returns> | 1045 | /// <returns></returns> |
1046 | private int GetFundsForAgentID(LLUUID AgentID) | 1046 | private int GetFundsForAgentID(UUID AgentID) |
1047 | { | 1047 | { |
1048 | int returnfunds = 0; | 1048 | int returnfunds = 0; |
1049 | lock (m_KnownClientFunds) | 1049 | lock (m_KnownClientFunds) |
@@ -1060,7 +1060,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
1060 | return returnfunds; | 1060 | return returnfunds; |
1061 | } | 1061 | } |
1062 | 1062 | ||
1063 | private void SetLocalFundsForAgentID(LLUUID AgentID, int amount) | 1063 | private void SetLocalFundsForAgentID(UUID AgentID, int amount) |
1064 | { | 1064 | { |
1065 | lock (m_KnownClientFunds) | 1065 | lock (m_KnownClientFunds) |
1066 | { | 1066 | { |
@@ -1084,7 +1084,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
1084 | /// </summary> | 1084 | /// </summary> |
1085 | /// <param name="AgentID"></param> | 1085 | /// <param name="AgentID"></param> |
1086 | /// <returns></returns> | 1086 | /// <returns></returns> |
1087 | private IClientAPI LocateClientObject(LLUUID AgentID) | 1087 | private IClientAPI LocateClientObject(UUID AgentID) |
1088 | { | 1088 | { |
1089 | ScenePresence tPresence = null; | 1089 | ScenePresence tPresence = null; |
1090 | IClientAPI rclient = null; | 1090 | IClientAPI rclient = null; |
@@ -1110,7 +1110,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
1110 | return null; | 1110 | return null; |
1111 | } | 1111 | } |
1112 | 1112 | ||
1113 | private Scene LocateSceneClientIn(LLUUID AgentId) | 1113 | private Scene LocateSceneClientIn(UUID AgentId) |
1114 | { | 1114 | { |
1115 | lock (m_scenel) | 1115 | lock (m_scenel) |
1116 | { | 1116 | { |
@@ -1148,7 +1148,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
1148 | /// </summary> | 1148 | /// </summary> |
1149 | /// <param name="RegionID"></param> | 1149 | /// <param name="RegionID"></param> |
1150 | /// <returns></returns> | 1150 | /// <returns></returns> |
1151 | public Scene GetSceneByUUID(LLUUID RegionID) | 1151 | public Scene GetSceneByUUID(UUID RegionID) |
1152 | { | 1152 | { |
1153 | lock (m_scenel) | 1153 | lock (m_scenel) |
1154 | { | 1154 | { |
@@ -1167,7 +1167,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
1167 | 1167 | ||
1168 | #region event Handlers | 1168 | #region event Handlers |
1169 | 1169 | ||
1170 | public void requestPayPrice(IClientAPI client, LLUUID objectID) | 1170 | public void requestPayPrice(IClientAPI client, UUID objectID) |
1171 | { | 1171 | { |
1172 | Scene scene = LocateSceneClientIn(client.AgentId); | 1172 | Scene scene = LocateSceneClientIn(client.AgentId); |
1173 | if (scene == null) | 1173 | if (scene == null) |
@@ -1186,7 +1186,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
1186 | /// When the client closes the connection we remove their accounting info from memory to free up resources. | 1186 | /// When the client closes the connection we remove their accounting info from memory to free up resources. |
1187 | /// </summary> | 1187 | /// </summary> |
1188 | /// <param name="AgentID"></param> | 1188 | /// <param name="AgentID"></param> |
1189 | public void ClientClosed(LLUUID AgentID) | 1189 | public void ClientClosed(UUID AgentID) |
1190 | { | 1190 | { |
1191 | lock (m_KnownClientFunds) | 1191 | lock (m_KnownClientFunds) |
1192 | { | 1192 | { |
@@ -1204,7 +1204,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
1204 | /// Event called Economy Data Request handler. | 1204 | /// Event called Economy Data Request handler. |
1205 | /// </summary> | 1205 | /// </summary> |
1206 | /// <param name="agentId"></param> | 1206 | /// <param name="agentId"></param> |
1207 | public void EconomyDataRequestHandler(LLUUID agentId) | 1207 | public void EconomyDataRequestHandler(UUID agentId) |
1208 | { | 1208 | { |
1209 | IClientAPI user = LocateClientObject(agentId); | 1209 | IClientAPI user = LocateClientObject(agentId); |
1210 | 1210 | ||
@@ -1309,11 +1309,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
1309 | 1309 | ||
1310 | if (e.sender != e.receiver) | 1310 | if (e.sender != e.receiver) |
1311 | { | 1311 | { |
1312 | sender.SendMoneyBalance(LLUUID.Random(), transactionresult, Helpers.StringToField(e.description), GetFundsForAgentID(e.sender)); | 1312 | sender.SendMoneyBalance(UUID.Random(), transactionresult, Utils.StringToBytes(e.description), GetFundsForAgentID(e.sender)); |
1313 | } | 1313 | } |
1314 | if (receiver != null) | 1314 | if (receiver != null) |
1315 | { | 1315 | { |
1316 | receiver.SendMoneyBalance(LLUUID.Random(), transactionresult, Helpers.StringToField(e.description), GetFundsForAgentID(part.OwnerID)); | 1316 | receiver.SendMoneyBalance(UUID.Random(), transactionresult, Utils.StringToBytes(e.description), GetFundsForAgentID(part.OwnerID)); |
1317 | } | 1317 | } |
1318 | } | 1318 | } |
1319 | return; | 1319 | return; |
@@ -1330,13 +1330,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
1330 | { | 1330 | { |
1331 | if (sender != null) | 1331 | if (sender != null) |
1332 | { | 1332 | { |
1333 | sender.SendMoneyBalance(LLUUID.Random(), transactionresult, Helpers.StringToField(e.description), GetFundsForAgentID(e.sender)); | 1333 | sender.SendMoneyBalance(UUID.Random(), transactionresult, Utils.StringToBytes(e.description), GetFundsForAgentID(e.sender)); |
1334 | } | 1334 | } |
1335 | } | 1335 | } |
1336 | 1336 | ||
1337 | if (receiver != null) | 1337 | if (receiver != null) |
1338 | { | 1338 | { |
1339 | receiver.SendMoneyBalance(LLUUID.Random(), transactionresult, Helpers.StringToField(e.description), GetFundsForAgentID(e.receiver)); | 1339 | receiver.SendMoneyBalance(UUID.Random(), transactionresult, Utils.StringToBytes(e.description), GetFundsForAgentID(e.receiver)); |
1340 | } | 1340 | } |
1341 | } | 1341 | } |
1342 | else | 1342 | else |
@@ -1369,7 +1369,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
1369 | /// Event Handler for when the client logs out. | 1369 | /// Event Handler for when the client logs out. |
1370 | /// </summary> | 1370 | /// </summary> |
1371 | /// <param name="AgentId"></param> | 1371 | /// <param name="AgentId"></param> |
1372 | private void ClientLoggedOut(LLUUID AgentId) | 1372 | private void ClientLoggedOut(UUID AgentId) |
1373 | { | 1373 | { |
1374 | lock (m_rootAgents) | 1374 | lock (m_rootAgents) |
1375 | { | 1375 | { |
@@ -1396,7 +1396,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
1396 | /// <param name="avatar"></param> | 1396 | /// <param name="avatar"></param> |
1397 | /// <param name="localLandID"></param> | 1397 | /// <param name="localLandID"></param> |
1398 | /// <param name="regionID"></param> | 1398 | /// <param name="regionID"></param> |
1399 | private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, LLUUID regionID) | 1399 | private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) |
1400 | { | 1400 | { |
1401 | lock (m_rootAgents) | 1401 | lock (m_rootAgents) |
1402 | { | 1402 | { |
@@ -1404,8 +1404,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
1404 | { | 1404 | { |
1405 | if (avatar.Scene.RegionInfo.originRegionID != m_rootAgents[avatar.UUID]) | 1405 | if (avatar.Scene.RegionInfo.originRegionID != m_rootAgents[avatar.UUID]) |
1406 | { | 1406 | { |
1407 | |||
1408 | |||
1409 | m_rootAgents[avatar.UUID] = avatar.Scene.RegionInfo.originRegionID; | 1407 | m_rootAgents[avatar.UUID] = avatar.Scene.RegionInfo.originRegionID; |
1410 | 1408 | ||
1411 | 1409 | ||
@@ -1527,7 +1525,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
1527 | else | 1525 | else |
1528 | { | 1526 | { |
1529 | string killer = DeadAvatar.Scene.CommsManager.UUIDNameRequestString(part.OwnerID); | 1527 | string killer = DeadAvatar.Scene.CommsManager.UUIDNameRequestString(part.OwnerID); |
1530 | DeadAvatar.ControllingClient.SendAgentAlertMessage("You impailed yourself on " + part.Name + " owned by " + killer +"!", true); | 1528 | DeadAvatar.ControllingClient.SendAgentAlertMessage("You impaled yourself on " + part.Name + " owned by " + killer +"!", true); |
1531 | } | 1529 | } |
1532 | //DeadAvatar.Scene. part.ObjectOwner | 1530 | //DeadAvatar.Scene. part.ObjectOwner |
1533 | } | 1531 | } |
@@ -1564,8 +1562,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
1564 | 1562 | ||
1565 | #endregion | 1563 | #endregion |
1566 | 1564 | ||
1567 | public void ObjectBuy(IClientAPI remoteClient, LLUUID agentID, | 1565 | public void ObjectBuy(IClientAPI remoteClient, UUID agentID, |
1568 | LLUUID sessionID, LLUUID groupID, LLUUID categoryID, | 1566 | UUID sessionID, UUID groupID, UUID categoryID, |
1569 | uint localID, byte saleType, int salePrice) | 1567 | uint localID, byte saleType, int salePrice) |
1570 | { | 1568 | { |
1571 | GetClientFunds(remoteClient); | 1569 | GetClientFunds(remoteClient); |
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs index 4a98622..0be540d 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs | |||
@@ -28,8 +28,8 @@ using System; | |||
28 | using System.Collections; | 28 | using System.Collections; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using libsecondlife.Packets; | 32 | using OpenMetaverse.Packets; |
33 | using log4net; | 33 | using log4net; |
34 | using Nini.Config; | 34 | using Nini.Config; |
35 | using Nwc.XmlRpc; | 35 | using Nwc.XmlRpc; |
@@ -43,10 +43,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
43 | { | 43 | { |
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | 45 | ||
46 | private Dictionary<LLUUID, List<FriendListItem>> FriendLists = new Dictionary<LLUUID, List<FriendListItem>>(); | 46 | private Dictionary<UUID, List<FriendListItem>> FriendLists = new Dictionary<UUID, List<FriendListItem>>(); |
47 | private Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>(); | 47 | private Dictionary<UUID, UUID> m_pendingFriendRequests = new Dictionary<UUID, UUID>(); |
48 | private Dictionary<LLUUID, ulong> m_rootAgents = new Dictionary<LLUUID, ulong>(); | 48 | private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>(); |
49 | private Dictionary<LLUUID, List<StoredFriendListUpdate>> StoredFriendListUpdates = new Dictionary<LLUUID, List<StoredFriendListUpdate>>(); | 49 | private Dictionary<UUID, List<StoredFriendListUpdate>> StoredFriendListUpdates = new Dictionary<UUID, List<StoredFriendListUpdate>>(); |
50 | 50 | ||
51 | private List<Scene> m_scene = new List<Scene>(); | 51 | private List<Scene> m_scene = new List<Scene>(); |
52 | 52 | ||
@@ -98,16 +98,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
98 | 98 | ||
99 | if (requestData.ContainsKey("agent_id") && requestData.ContainsKey("notify_id") && requestData.ContainsKey("status")) | 99 | if (requestData.ContainsKey("agent_id") && requestData.ContainsKey("notify_id") && requestData.ContainsKey("status")) |
100 | { | 100 | { |
101 | LLUUID notifyAgentId = LLUUID.Zero; | 101 | UUID notifyAgentId = UUID.Zero; |
102 | LLUUID notifyAboutAgentId = LLUUID.Zero; | 102 | UUID notifyAboutAgentId = UUID.Zero; |
103 | bool notifyOnlineStatus = false; | 103 | bool notifyOnlineStatus = false; |
104 | 104 | ||
105 | if ((string)requestData["status"] == "TRUE") | 105 | if ((string)requestData["status"] == "TRUE") |
106 | notifyOnlineStatus = true; | 106 | notifyOnlineStatus = true; |
107 | 107 | ||
108 | Helpers.TryParse((string)requestData["notify_id"], out notifyAgentId); | 108 | UUID.TryParse((string)requestData["notify_id"], out notifyAgentId); |
109 | 109 | ||
110 | Helpers.TryParse((string)requestData["agent_id"], out notifyAboutAgentId); | 110 | UUID.TryParse((string)requestData["agent_id"], out notifyAboutAgentId); |
111 | m_log.InfoFormat("[PRESENCE]: Got presence update for {0}, and we're telling {1}, with a status {2}", notifyAboutAgentId.ToString(), notifyAgentId.ToString(), notifyOnlineStatus.ToString()); | 111 | m_log.InfoFormat("[PRESENCE]: Got presence update for {0}, and we're telling {1}, with a status {2}", notifyAboutAgentId.ToString(), notifyAgentId.ToString(), notifyOnlineStatus.ToString()); |
112 | ScenePresence avatar = GetPresenceFromAgentID(notifyAgentId); | 112 | ScenePresence avatar = GetPresenceFromAgentID(notifyAgentId); |
113 | if (avatar != null) | 113 | if (avatar != null) |
@@ -189,7 +189,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
189 | 189 | ||
190 | } | 190 | } |
191 | 191 | ||
192 | private void doFriendListUpdateOnline(LLUUID AgentId) | 192 | private void doFriendListUpdateOnline(UUID AgentId) |
193 | { | 193 | { |
194 | List<FriendListItem> fl = new List<FriendListItem>(); | 194 | List<FriendListItem> fl = new List<FriendListItem>(); |
195 | 195 | ||
@@ -213,7 +213,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
213 | } | 213 | } |
214 | } | 214 | } |
215 | 215 | ||
216 | List<LLUUID> UpdateUsers = new List<LLUUID>(); | 216 | List<UUID> UpdateUsers = new List<UUID>(); |
217 | 217 | ||
218 | foreach (FriendListItem f in fl) | 218 | foreach (FriendListItem f in fl) |
219 | { | 219 | { |
@@ -226,7 +226,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
226 | } | 226 | } |
227 | } | 227 | } |
228 | } | 228 | } |
229 | foreach (LLUUID user in UpdateUsers) | 229 | foreach (UUID user in UpdateUsers) |
230 | { | 230 | { |
231 | ScenePresence av = GetPresenceFromAgentID(user); | 231 | ScenePresence av = GetPresenceFromAgentID(user); |
232 | if (av != null) | 232 | if (av != null) |
@@ -245,7 +245,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
245 | if (fli.Friend == AgentId) | 245 | if (fli.Friend == AgentId) |
246 | { | 246 | { |
247 | fli.onlinestatus = true; | 247 | fli.onlinestatus = true; |
248 | LLUUID[] Agents = new LLUUID[1]; | 248 | UUID[] Agents = new UUID[1]; |
249 | Agents[0] = AgentId; | 249 | Agents[0] = AgentId; |
250 | av.ControllingClient.SendAgentOnline(Agents); | 250 | av.ControllingClient.SendAgentOnline(Agents); |
251 | 251 | ||
@@ -266,7 +266,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
266 | } | 266 | } |
267 | } | 267 | } |
268 | 268 | ||
269 | private void ClientLoggedOut(LLUUID AgentId) | 269 | private void ClientLoggedOut(UUID AgentId) |
270 | { | 270 | { |
271 | lock (m_rootAgents) | 271 | lock (m_rootAgents) |
272 | { | 272 | { |
@@ -284,7 +284,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
284 | lfli = FriendLists[AgentId]; | 284 | lfli = FriendLists[AgentId]; |
285 | } | 285 | } |
286 | } | 286 | } |
287 | List<LLUUID> updateUsers = new List<LLUUID>(); | 287 | List<UUID> updateUsers = new List<UUID>(); |
288 | foreach (FriendListItem fli in lfli) | 288 | foreach (FriendListItem fli in lfli) |
289 | { | 289 | { |
290 | if (fli.onlinestatus == true) | 290 | if (fli.onlinestatus == true) |
@@ -352,7 +352,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
352 | ScenePresence av = GetPresenceFromAgentID(updateUsers[i]); | 352 | ScenePresence av = GetPresenceFromAgentID(updateUsers[i]); |
353 | if (av != null) | 353 | if (av != null) |
354 | { | 354 | { |
355 | LLUUID[] agents = new LLUUID[1]; | 355 | UUID[] agents = new UUID[1]; |
356 | agents[0] = AgentId; | 356 | agents[0] = AgentId; |
357 | av.ControllingClient.SendAgentOffline(agents); | 357 | av.ControllingClient.SendAgentOffline(agents); |
358 | } | 358 | } |
@@ -364,7 +364,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
364 | } | 364 | } |
365 | } | 365 | } |
366 | 366 | ||
367 | private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, LLUUID regionID) | 367 | private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) |
368 | { | 368 | { |
369 | lock (m_rootAgents) | 369 | lock (m_rootAgents) |
370 | { | 370 | { |
@@ -427,7 +427,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
427 | } | 427 | } |
428 | } | 428 | } |
429 | 429 | ||
430 | private ScenePresence GetPresenceFromAgentID(LLUUID AgentID) | 430 | private ScenePresence GetPresenceFromAgentID(UUID AgentID) |
431 | { | 431 | { |
432 | ScenePresence returnAgent = null; | 432 | ScenePresence returnAgent = null; |
433 | lock (m_scene) | 433 | lock (m_scene) |
@@ -451,11 +451,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
451 | 451 | ||
452 | #region FriendRequestHandling | 452 | #region FriendRequestHandling |
453 | 453 | ||
454 | private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID, | 454 | private void OnInstantMessage(IClientAPI client, UUID fromAgentID, |
455 | LLUUID fromAgentSession, LLUUID toAgentID, | 455 | UUID fromAgentSession, UUID toAgentID, |
456 | LLUUID imSessionID, uint timestamp, string fromAgentName, | 456 | UUID imSessionID, uint timestamp, string fromAgentName, |
457 | string message, byte dialog, bool fromGroup, byte offline, | 457 | string message, byte dialog, bool fromGroup, byte offline, |
458 | uint ParentEstateID, LLVector3 Position, LLUUID RegionID, | 458 | uint ParentEstateID, Vector3 Position, UUID RegionID, |
459 | byte[] binaryBucket) | 459 | byte[] binaryBucket) |
460 | { | 460 | { |
461 | // Friend Requests go by Instant Message.. using the dialog param | 461 | // Friend Requests go by Instant Message.. using the dialog param |
@@ -464,17 +464,17 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
464 | // 38 == Offer friendship | 464 | // 38 == Offer friendship |
465 | if (dialog == (byte) 38) | 465 | if (dialog == (byte) 38) |
466 | { | 466 | { |
467 | LLUUID friendTransactionID = LLUUID.Random(); | 467 | UUID friendTransactionID = UUID.Random(); |
468 | 468 | ||
469 | m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 469 | m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
470 | 470 | ||
471 | m_log.Info("[FRIEND]: 38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + | 471 | m_log.Info("[FRIEND]: 38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + |
472 | message); | 472 | message); |
473 | GridInstantMessage msg = new GridInstantMessage(); | 473 | GridInstantMessage msg = new GridInstantMessage(); |
474 | msg.fromAgentID = fromAgentID.UUID; | 474 | msg.fromAgentID = fromAgentID.Guid; |
475 | msg.fromAgentSession = fromAgentSession.UUID; | 475 | msg.fromAgentSession = fromAgentSession.Guid; |
476 | msg.toAgentID = toAgentID.UUID; | 476 | msg.toAgentID = toAgentID.Guid; |
477 | msg.imSessionID = friendTransactionID.UUID; // This is the item we're mucking with here | 477 | msg.imSessionID = friendTransactionID.Guid; // This is the item we're mucking with here |
478 | m_log.Info("[FRIEND]: Filling Session: " + msg.imSessionID.ToString()); | 478 | m_log.Info("[FRIEND]: Filling Session: " + msg.imSessionID.ToString()); |
479 | msg.timestamp = timestamp; | 479 | msg.timestamp = timestamp; |
480 | if (client != null) | 480 | if (client != null) |
@@ -490,8 +490,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
490 | msg.fromGroup = fromGroup; | 490 | msg.fromGroup = fromGroup; |
491 | msg.offline = offline; | 491 | msg.offline = offline; |
492 | msg.ParentEstateID = ParentEstateID; | 492 | msg.ParentEstateID = ParentEstateID; |
493 | msg.Position = new sLLVector3(Position); | 493 | msg.Position = Position; |
494 | msg.RegionID = RegionID.UUID; | 494 | msg.RegionID = RegionID.Guid; |
495 | msg.binaryBucket = binaryBucket; | 495 | msg.binaryBucket = binaryBucket; |
496 | // We don't really care which scene we pipe it through. | 496 | // We don't really care which scene we pipe it through. |
497 | m_scene[0].TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); | 497 | m_scene[0].TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); |
@@ -512,7 +512,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
512 | } | 512 | } |
513 | } | 513 | } |
514 | 514 | ||
515 | private void OnApprovedFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders) | 515 | private void OnApprovedFriendRequest(IClientAPI client, UUID agentID, UUID transactionID, List<UUID> callingCardFolders) |
516 | { | 516 | { |
517 | if (m_pendingFriendRequests.ContainsKey(transactionID)) | 517 | if (m_pendingFriendRequests.ContainsKey(transactionID)) |
518 | { | 518 | { |
@@ -528,18 +528,18 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
528 | 528 | ||
529 | // Compose response to other agent. | 529 | // Compose response to other agent. |
530 | GridInstantMessage msg = new GridInstantMessage(); | 530 | GridInstantMessage msg = new GridInstantMessage(); |
531 | msg.toAgentID = m_pendingFriendRequests[transactionID].UUID; | 531 | msg.toAgentID = m_pendingFriendRequests[transactionID].Guid; |
532 | msg.fromAgentID = agentID.UUID; | 532 | msg.fromAgentID = agentID.Guid; |
533 | msg.fromAgentName = client.Name; | 533 | msg.fromAgentName = client.Name; |
534 | msg.fromAgentSession = client.SessionId.UUID; | 534 | msg.fromAgentSession = client.SessionId.Guid; |
535 | msg.fromGroup = false; | 535 | msg.fromGroup = false; |
536 | msg.imSessionID = transactionID.UUID; | 536 | msg.imSessionID = transactionID.Guid; |
537 | msg.message = agentID.UUID.ToString(); | 537 | msg.message = agentID.Guid.ToString(); |
538 | msg.ParentEstateID = 0; | 538 | msg.ParentEstateID = 0; |
539 | msg.timestamp = (uint) Util.UnixTimeSinceEpoch(); | 539 | msg.timestamp = (uint) Util.UnixTimeSinceEpoch(); |
540 | msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID; | 540 | msg.RegionID = SceneAgentIn.RegionInfo.RegionID.Guid; |
541 | msg.dialog = (byte) 39; // Approved friend request | 541 | msg.dialog = (byte) 39; // Approved friend request |
542 | msg.Position = new sLLVector3(); | 542 | msg.Position = Vector3.Zero; |
543 | msg.offline = (byte) 0; | 543 | msg.offline = (byte) 0; |
544 | msg.binaryBucket = new byte[0]; | 544 | msg.binaryBucket = new byte[0]; |
545 | // We don't really care which scene we pipe it through, it goes to the shared IM Module and/or the database | 545 | // We don't really care which scene we pipe it through, it goes to the shared IM Module and/or the database |
@@ -548,7 +548,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
548 | SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint) 1); | 548 | SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint) 1); |
549 | 549 | ||
550 | 550 | ||
551 | //LLUUID[] Agents = new LLUUID[1]; | 551 | //UUID[] Agents = new UUID[1]; |
552 | //Agents[0] = msg.toAgentID; | 552 | //Agents[0] = msg.toAgentID; |
553 | //av.ControllingClient.SendAgentOnline(Agents); | 553 | //av.ControllingClient.SendAgentOnline(Agents); |
554 | 554 | ||
@@ -557,7 +557,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
557 | } | 557 | } |
558 | } | 558 | } |
559 | 559 | ||
560 | private void OnDenyFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders) | 560 | private void OnDenyFriendRequest(IClientAPI client, UUID agentID, UUID transactionID, List<UUID> callingCardFolders) |
561 | { | 561 | { |
562 | if (m_pendingFriendRequests.ContainsKey(transactionID)) | 562 | if (m_pendingFriendRequests.ContainsKey(transactionID)) |
563 | { | 563 | { |
@@ -571,18 +571,18 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
571 | } | 571 | } |
572 | // Compose response to other agent. | 572 | // Compose response to other agent. |
573 | GridInstantMessage msg = new GridInstantMessage(); | 573 | GridInstantMessage msg = new GridInstantMessage(); |
574 | msg.toAgentID = m_pendingFriendRequests[transactionID].UUID; | 574 | msg.toAgentID = m_pendingFriendRequests[transactionID].Guid; |
575 | msg.fromAgentID = agentID.UUID; | 575 | msg.fromAgentID = agentID.Guid; |
576 | msg.fromAgentName = client.Name; | 576 | msg.fromAgentName = client.Name; |
577 | msg.fromAgentSession = client.SessionId.UUID; | 577 | msg.fromAgentSession = client.SessionId.Guid; |
578 | msg.fromGroup = false; | 578 | msg.fromGroup = false; |
579 | msg.imSessionID = transactionID.UUID; | 579 | msg.imSessionID = transactionID.Guid; |
580 | msg.message = agentID.UUID.ToString(); | 580 | msg.message = agentID.Guid.ToString(); |
581 | msg.ParentEstateID = 0; | 581 | msg.ParentEstateID = 0; |
582 | msg.timestamp = (uint) Util.UnixTimeSinceEpoch(); | 582 | msg.timestamp = (uint) Util.UnixTimeSinceEpoch(); |
583 | msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID; | 583 | msg.RegionID = SceneAgentIn.RegionInfo.RegionID.Guid; |
584 | msg.dialog = (byte) 40; // Deny friend request | 584 | msg.dialog = (byte) 40; // Deny friend request |
585 | msg.Position = new sLLVector3(); | 585 | msg.Position = Vector3.Zero; |
586 | msg.offline = (byte) 0; | 586 | msg.offline = (byte) 0; |
587 | msg.binaryBucket = new byte[0]; | 587 | msg.binaryBucket = new byte[0]; |
588 | SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); | 588 | SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); |
@@ -590,7 +590,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
590 | } | 590 | } |
591 | } | 591 | } |
592 | 592 | ||
593 | private void OnTerminateFriendship(IClientAPI client, LLUUID agent, LLUUID exfriendID) | 593 | private void OnTerminateFriendship(IClientAPI client, UUID agent, UUID exfriendID) |
594 | { | 594 | { |
595 | m_scene[0].StoreRemoveFriendship(agent, exfriendID); | 595 | m_scene[0].StoreRemoveFriendship(agent, exfriendID); |
596 | // TODO: Inform the client that the ExFriend is offline | 596 | // TODO: Inform the client that the ExFriend is offline |
@@ -599,10 +599,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
599 | private void OnGridInstantMessage(GridInstantMessage msg) | 599 | private void OnGridInstantMessage(GridInstantMessage msg) |
600 | { | 600 | { |
601 | // Trigger the above event handler | 601 | // Trigger the above event handler |
602 | OnInstantMessage(null, new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession), | 602 | OnInstantMessage(null, new UUID(msg.fromAgentID), new UUID(msg.fromAgentSession), |
603 | new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName, | 603 | new UUID(msg.toAgentID), new UUID(msg.imSessionID), msg.timestamp, msg.fromAgentName, |
604 | msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID, | 604 | msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID, |
605 | new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID), | 605 | new Vector3(msg.Position.X, msg.Position.Y, msg.Position.Z), new UUID(msg.RegionID), |
606 | msg.binaryBucket); | 606 | msg.binaryBucket); |
607 | } | 607 | } |
608 | 608 | ||
@@ -611,8 +611,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
611 | 611 | ||
612 | public struct StoredFriendListUpdate | 612 | public struct StoredFriendListUpdate |
613 | { | 613 | { |
614 | public LLUUID storedFor; | 614 | public UUID storedFor; |
615 | public LLUUID storedAbout; | 615 | public UUID storedAbout; |
616 | public bool OnlineYN; | 616 | public bool OnlineYN; |
617 | } | 617 | } |
618 | } | 618 | } |
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs index eaa5013..ad0cac0 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using log4net; | 32 | using log4net; |
33 | using Nini.Config; | 33 | using Nini.Config; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
@@ -41,11 +41,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups | |||
41 | { | 41 | { |
42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
43 | 43 | ||
44 | private Dictionary<LLUUID, GroupList> m_grouplistmap = new Dictionary<LLUUID, GroupList>(); | 44 | private Dictionary<UUID, GroupList> m_grouplistmap = new Dictionary<UUID, GroupList>(); |
45 | private Dictionary<LLUUID, GroupData> m_groupmap = new Dictionary<LLUUID, GroupData>(); | 45 | private Dictionary<UUID, GroupData> m_groupmap = new Dictionary<UUID, GroupData>(); |
46 | private Dictionary<LLUUID, IClientAPI> m_iclientmap = new Dictionary<LLUUID, IClientAPI>(); | 46 | private Dictionary<UUID, IClientAPI> m_iclientmap = new Dictionary<UUID, IClientAPI>(); |
47 | private Dictionary<LLUUID, GroupData> m_groupUUIDGroup = new Dictionary<LLUUID, GroupData>(); | 47 | private Dictionary<UUID, GroupData> m_groupUUIDGroup = new Dictionary<UUID, GroupData>(); |
48 | private LLUUID opensimulatorGroupID = new LLUUID("00000000-68f9-1111-024e-222222111123"); | 48 | private UUID opensimulatorGroupID = new UUID("00000000-68f9-1111-024e-222222111123"); |
49 | 49 | ||
50 | private List<Scene> m_scene = new List<Scene>(); | 50 | private List<Scene> m_scene = new List<Scene>(); |
51 | 51 | ||
@@ -161,13 +161,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups | |||
161 | client.SendGroupMembership(updateGroups); | 161 | client.SendGroupMembership(updateGroups); |
162 | } | 162 | } |
163 | 163 | ||
164 | private void OnAgentDataUpdateRequest(IClientAPI remoteClient, LLUUID AgentID, LLUUID SessionID) | 164 | private void OnAgentDataUpdateRequest(IClientAPI remoteClient, UUID AgentID, UUID SessionID) |
165 | { | 165 | { |
166 | // Adam, this is one of those impossible to refactor items without resorting to .Split hackery | 166 | // Adam, this is one of those impossible to refactor items without resorting to .Split hackery |
167 | string firstname = remoteClient.FirstName; | 167 | string firstname = remoteClient.FirstName; |
168 | string lastname = remoteClient.LastName; | 168 | string lastname = remoteClient.LastName; |
169 | 169 | ||
170 | LLUUID ActiveGroupID = LLUUID.Zero; | 170 | UUID ActiveGroupID = UUID.Zero; |
171 | uint ActiveGroupPowers = 0; | 171 | uint ActiveGroupPowers = 0; |
172 | string ActiveGroupName = "OpenSimulator Tester"; | 172 | string ActiveGroupName = "OpenSimulator Tester"; |
173 | string ActiveGroupTitle = "I IZ N0T"; | 173 | string ActiveGroupTitle = "I IZ N0T"; |
@@ -202,11 +202,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups | |||
202 | } | 202 | } |
203 | } | 203 | } |
204 | 204 | ||
205 | private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID, | 205 | private void OnInstantMessage(IClientAPI client, UUID fromAgentID, |
206 | LLUUID fromAgentSession, LLUUID toAgentID, | 206 | UUID fromAgentSession, UUID toAgentID, |
207 | LLUUID imSessionID, uint timestamp, string fromAgentName, | 207 | UUID imSessionID, uint timestamp, string fromAgentName, |
208 | string message, byte dialog, bool fromGroup, byte offline, | 208 | string message, byte dialog, bool fromGroup, byte offline, |
209 | uint ParentEstateID, LLVector3 Position, LLUUID RegionID, | 209 | uint ParentEstateID, Vector3 Position, UUID RegionID, |
210 | byte[] binaryBucket) | 210 | byte[] binaryBucket) |
211 | { | 211 | { |
212 | } | 212 | } |
@@ -214,16 +214,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups | |||
214 | private void OnGridInstantMessage(GridInstantMessage msg) | 214 | private void OnGridInstantMessage(GridInstantMessage msg) |
215 | { | 215 | { |
216 | // Trigger the above event handler | 216 | // Trigger the above event handler |
217 | OnInstantMessage(null, new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession), | 217 | OnInstantMessage(null, new UUID(msg.fromAgentID), new UUID(msg.fromAgentSession), |
218 | new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName, | 218 | new UUID(msg.toAgentID), new UUID(msg.imSessionID), msg.timestamp, msg.fromAgentName, |
219 | msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID, | 219 | msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID, |
220 | new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID), | 220 | new Vector3(msg.Position.X, msg.Position.Y, msg.Position.Z), new UUID(msg.RegionID), |
221 | msg.binaryBucket); | 221 | msg.binaryBucket); |
222 | } | 222 | } |
223 | private void HandleUUIDGroupNameRequest(LLUUID id,IClientAPI remote_client) | 223 | private void HandleUUIDGroupNameRequest(UUID id,IClientAPI remote_client) |
224 | { | 224 | { |
225 | string groupnamereply = "Unknown"; | 225 | string groupnamereply = "Unknown"; |
226 | LLUUID groupUUID = LLUUID.Zero; | 226 | UUID groupUUID = UUID.Zero; |
227 | 227 | ||
228 | lock (m_groupUUIDGroup) | 228 | lock (m_groupUUIDGroup) |
229 | { | 229 | { |
@@ -236,7 +236,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups | |||
236 | } | 236 | } |
237 | remote_client.SendGroupNameReply(groupUUID, groupnamereply); | 237 | remote_client.SendGroupNameReply(groupUUID, groupnamereply); |
238 | } | 238 | } |
239 | private void OnClientClosed(LLUUID agentID) | 239 | private void OnClientClosed(UUID agentID) |
240 | { | 240 | { |
241 | lock (m_iclientmap) | 241 | lock (m_iclientmap) |
242 | { | 242 | { |
diff --git a/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs index bb3303f..6b2de80 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs | |||
@@ -30,7 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Net; | 31 | using System.Net; |
32 | using System.Threading; | 32 | using System.Threading; |
33 | using libsecondlife; | 33 | using OpenMetaverse; |
34 | using log4net; | 34 | using log4net; |
35 | using Nini.Config; | 35 | using Nini.Config; |
36 | using Nwc.XmlRpc; | 36 | using Nwc.XmlRpc; |
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 46 | ||
47 | private readonly List<Scene> m_scenes = new List<Scene>(); | 47 | private readonly List<Scene> m_scenes = new List<Scene>(); |
48 | private Dictionary<LLUUID, ulong> m_userRegionMap = new Dictionary<LLUUID, ulong>(); | 48 | private Dictionary<UUID, ulong> m_userRegionMap = new Dictionary<UUID, ulong>(); |
49 | 49 | ||
50 | #region IRegionModule Members | 50 | #region IRegionModule Members |
51 | 51 | ||
@@ -106,11 +106,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
106 | client.OnInstantMessage += OnInstantMessage; | 106 | client.OnInstantMessage += OnInstantMessage; |
107 | } | 107 | } |
108 | 108 | ||
109 | private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID, | 109 | private void OnInstantMessage(IClientAPI client, UUID fromAgentID, |
110 | LLUUID fromAgentSession, LLUUID toAgentID, | 110 | UUID fromAgentSession, UUID toAgentID, |
111 | LLUUID imSessionID, uint timestamp, string fromAgentName, | 111 | UUID imSessionID, uint timestamp, string fromAgentName, |
112 | string message, byte dialog, bool fromGroup, byte offline, | 112 | string message, byte dialog, bool fromGroup, byte offline, |
113 | uint ParentEstateID, LLVector3 Position, LLUUID RegionID, | 113 | uint ParentEstateID, Vector3 Position, UUID RegionID, |
114 | byte[] binaryBucket) | 114 | byte[] binaryBucket) |
115 | { | 115 | { |
116 | bool dialogHandledElsewhere | 116 | bool dialogHandledElsewhere |
@@ -122,8 +122,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
122 | // IM dialogs need to be pre-processed and have their sessionID filled by the server | 122 | // IM dialogs need to be pre-processed and have their sessionID filled by the server |
123 | // so the sim can match the transaction on the return packet. | 123 | // so the sim can match the transaction on the return packet. |
124 | 124 | ||
125 | // Don't send a Friend Dialog IM with a LLUUID.Zero session. | 125 | // Don't send a Friend Dialog IM with a UUID.Zero session. |
126 | if (!(dialogHandledElsewhere && imSessionID == LLUUID.Zero)) | 126 | if (!(dialogHandledElsewhere && imSessionID == UUID.Zero)) |
127 | { | 127 | { |
128 | // Try root avatar only first | 128 | // Try root avatar only first |
129 | foreach (Scene scene in m_scenes) | 129 | foreach (Scene scene in m_scenes) |
@@ -195,10 +195,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
195 | private void OnGridInstantMessage(GridInstantMessage msg) | 195 | private void OnGridInstantMessage(GridInstantMessage msg) |
196 | { | 196 | { |
197 | // Trigger the above event handler | 197 | // Trigger the above event handler |
198 | OnInstantMessage(null, new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession), | 198 | OnInstantMessage(null, new UUID(msg.fromAgentID), new UUID(msg.fromAgentSession), |
199 | new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName, | 199 | new UUID(msg.toAgentID), new UUID(msg.imSessionID), msg.timestamp, msg.fromAgentName, |
200 | msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID, | 200 | msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID, |
201 | new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID), | 201 | new Vector3(msg.Position.X, msg.Position.Y, msg.Position.Z), new UUID(msg.RegionID), |
202 | msg.binaryBucket); | 202 | msg.binaryBucket); |
203 | } | 203 | } |
204 | 204 | ||
@@ -214,10 +214,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
214 | { | 214 | { |
215 | bool successful = false; | 215 | bool successful = false; |
216 | // various rational defaults | 216 | // various rational defaults |
217 | LLUUID fromAgentID = LLUUID.Zero; | 217 | UUID fromAgentID = UUID.Zero; |
218 | LLUUID fromAgentSession = LLUUID.Zero; | 218 | UUID fromAgentSession = UUID.Zero; |
219 | LLUUID toAgentID = LLUUID.Zero; | 219 | UUID toAgentID = UUID.Zero; |
220 | LLUUID imSessionID = LLUUID.Zero; | 220 | UUID imSessionID = UUID.Zero; |
221 | uint timestamp = 0; | 221 | uint timestamp = 0; |
222 | string fromAgentName = ""; | 222 | string fromAgentName = ""; |
223 | string message = ""; | 223 | string message = ""; |
@@ -225,8 +225,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
225 | bool fromGroup = false; | 225 | bool fromGroup = false; |
226 | byte offline = (byte)0; | 226 | byte offline = (byte)0; |
227 | uint ParentEstateID=0; | 227 | uint ParentEstateID=0; |
228 | LLVector3 Position = LLVector3.Zero; | 228 | Vector3 Position = Vector3.Zero; |
229 | LLUUID RegionID = LLUUID.Zero ; | 229 | UUID RegionID = UUID.Zero ; |
230 | byte[] binaryBucket = new byte[0]; | 230 | byte[] binaryBucket = new byte[0]; |
231 | 231 | ||
232 | float pos_x = 0; | 232 | float pos_x = 0; |
@@ -248,11 +248,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
248 | && requestData.ContainsKey("binary_bucket") && requestData.ContainsKey("region_handle")) | 248 | && requestData.ContainsKey("binary_bucket") && requestData.ContainsKey("region_handle")) |
249 | { | 249 | { |
250 | // Do the easy way of validating the UUIDs | 250 | // Do the easy way of validating the UUIDs |
251 | Helpers.TryParse((string)requestData["from_agent_id"], out fromAgentID); | 251 | UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID); |
252 | Helpers.TryParse((string)requestData["from_agent_session"], out fromAgentSession); | 252 | UUID.TryParse((string)requestData["from_agent_session"], out fromAgentSession); |
253 | Helpers.TryParse((string)requestData["to_agent_id"], out toAgentID); | 253 | UUID.TryParse((string)requestData["to_agent_id"], out toAgentID); |
254 | Helpers.TryParse((string)requestData["im_session_id"], out imSessionID); | 254 | UUID.TryParse((string)requestData["im_session_id"], out imSessionID); |
255 | Helpers.TryParse((string)requestData["region_id"], out RegionID); | 255 | UUID.TryParse((string)requestData["region_id"], out RegionID); |
256 | 256 | ||
257 | # region timestamp | 257 | # region timestamp |
258 | try | 258 | try |
@@ -345,24 +345,24 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
345 | } | 345 | } |
346 | # endregion | 346 | # endregion |
347 | 347 | ||
348 | Position = new LLVector3(pos_x, pos_y, pos_z); | 348 | Position = new Vector3(pos_x, pos_y, pos_z); |
349 | binaryBucket = Convert.FromBase64String((string)requestData["binary_bucket"]); | 349 | binaryBucket = Convert.FromBase64String((string)requestData["binary_bucket"]); |
350 | 350 | ||
351 | // Create a New GridInstantMessageObject the the data | 351 | // Create a New GridInstantMessageObject the the data |
352 | GridInstantMessage gim = new GridInstantMessage(); | 352 | GridInstantMessage gim = new GridInstantMessage(); |
353 | gim.fromAgentID = fromAgentID.UUID; | 353 | gim.fromAgentID = fromAgentID.Guid; |
354 | gim.fromAgentName = fromAgentName; | 354 | gim.fromAgentName = fromAgentName; |
355 | gim.fromAgentSession = fromAgentSession.UUID; | 355 | gim.fromAgentSession = fromAgentSession.Guid; |
356 | gim.fromGroup = fromGroup; | 356 | gim.fromGroup = fromGroup; |
357 | gim.imSessionID = imSessionID.UUID; | 357 | gim.imSessionID = imSessionID.Guid; |
358 | gim.RegionID = RegionID.UUID; | 358 | gim.RegionID = RegionID.Guid; |
359 | gim.timestamp = timestamp; | 359 | gim.timestamp = timestamp; |
360 | gim.toAgentID = toAgentID.UUID; | 360 | gim.toAgentID = toAgentID.Guid; |
361 | gim.message = message; | 361 | gim.message = message; |
362 | gim.dialog = dialog; | 362 | gim.dialog = dialog; |
363 | gim.offline = offline; | 363 | gim.offline = offline; |
364 | gim.ParentEstateID = ParentEstateID; | 364 | gim.ParentEstateID = ParentEstateID; |
365 | gim.Position = new sLLVector3(Position); | 365 | gim.Position = Position; |
366 | gim.binaryBucket = binaryBucket; | 366 | gim.binaryBucket = binaryBucket; |
367 | 367 | ||
368 | 368 | ||
@@ -418,11 +418,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
418 | /// <param name="binaryBucket"></param> | 418 | /// <param name="binaryBucket"></param> |
419 | /// <param name="regionhandle"></param> | 419 | /// <param name="regionhandle"></param> |
420 | /// <param name="prevRegionHandle"></param> | 420 | /// <param name="prevRegionHandle"></param> |
421 | public delegate void GridInstantMessageDelegate(IClientAPI client, LLUUID fromAgentID, | 421 | public delegate void GridInstantMessageDelegate(IClientAPI client, UUID fromAgentID, |
422 | LLUUID fromAgentSession, LLUUID toAgentID, | 422 | UUID fromAgentSession, UUID toAgentID, |
423 | LLUUID imSessionID, uint timestamp, string fromAgentName, | 423 | UUID imSessionID, uint timestamp, string fromAgentName, |
424 | string message, byte dialog, bool fromGroup, byte offline, | 424 | string message, byte dialog, bool fromGroup, byte offline, |
425 | uint ParentEstateID, LLVector3 Position, LLUUID RegionID, | 425 | uint ParentEstateID, Vector3 Position, UUID RegionID, |
426 | byte[] binaryBucket, ulong regionhandle, ulong prevRegionHandle); | 426 | byte[] binaryBucket, ulong regionhandle, ulong prevRegionHandle); |
427 | 427 | ||
428 | private void GridInstantMessageCompleted(IAsyncResult iar) | 428 | private void GridInstantMessageCompleted(IAsyncResult iar) |
@@ -432,11 +432,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
432 | } | 432 | } |
433 | 433 | ||
434 | 434 | ||
435 | protected virtual void SendGridInstantMessageViaXMLRPC(IClientAPI client, LLUUID fromAgentID, | 435 | protected virtual void SendGridInstantMessageViaXMLRPC(IClientAPI client, UUID fromAgentID, |
436 | LLUUID fromAgentSession, LLUUID toAgentID, | 436 | UUID fromAgentSession, UUID toAgentID, |
437 | LLUUID imSessionID, uint timestamp, string fromAgentName, | 437 | UUID imSessionID, uint timestamp, string fromAgentName, |
438 | string message, byte dialog, bool fromGroup, byte offline, | 438 | string message, byte dialog, bool fromGroup, byte offline, |
439 | uint ParentEstateID, LLVector3 Position, LLUUID RegionID, | 439 | uint ParentEstateID, Vector3 Position, UUID RegionID, |
440 | byte[] binaryBucket, ulong regionhandle, ulong prevRegionHandle) | 440 | byte[] binaryBucket, ulong regionhandle, ulong prevRegionHandle) |
441 | { | 441 | { |
442 | GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync; | 442 | GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync; |
@@ -459,11 +459,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
459 | /// if it's the same as the user's looked up region handle, then we end the recursive loop | 459 | /// if it's the same as the user's looked up region handle, then we end the recursive loop |
460 | /// </summary> | 460 | /// </summary> |
461 | /// <param name="prevRegionHandle"></param> | 461 | /// <param name="prevRegionHandle"></param> |
462 | protected virtual void SendGridInstantMessageViaXMLRPCAsync(IClientAPI client, LLUUID fromAgentID, | 462 | protected virtual void SendGridInstantMessageViaXMLRPCAsync(IClientAPI client, UUID fromAgentID, |
463 | LLUUID fromAgentSession, LLUUID toAgentID, | 463 | UUID fromAgentSession, UUID toAgentID, |
464 | LLUUID imSessionID, uint timestamp, string fromAgentName, | 464 | UUID imSessionID, uint timestamp, string fromAgentName, |
465 | string message, byte dialog, bool fromGroup, byte offline, | 465 | string message, byte dialog, bool fromGroup, byte offline, |
466 | uint ParentEstateID, LLVector3 Position, LLUUID RegionID, | 466 | uint ParentEstateID, Vector3 Position, UUID RegionID, |
467 | byte[] binaryBucket, ulong regionhandle, ulong prevRegionHandle) | 467 | byte[] binaryBucket, ulong regionhandle, ulong prevRegionHandle) |
468 | { | 468 | { |
469 | UserAgentData upd = null; | 469 | UserAgentData upd = null; |
@@ -527,10 +527,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
527 | if (reginfo != null) | 527 | if (reginfo != null) |
528 | { | 528 | { |
529 | GridInstantMessage msg = new GridInstantMessage(); | 529 | GridInstantMessage msg = new GridInstantMessage(); |
530 | msg.fromAgentID = fromAgentID.UUID; | 530 | msg.fromAgentID = fromAgentID.Guid; |
531 | msg.fromAgentSession = fromAgentSession.UUID; | 531 | msg.fromAgentSession = fromAgentSession.Guid; |
532 | msg.toAgentID = toAgentID.UUID; | 532 | msg.toAgentID = toAgentID.Guid; |
533 | msg.imSessionID = imSessionID.UUID; | 533 | msg.imSessionID = imSessionID.Guid; |
534 | msg.timestamp = timestamp; | 534 | msg.timestamp = timestamp; |
535 | msg.fromAgentName = fromAgentName; | 535 | msg.fromAgentName = fromAgentName; |
536 | msg.message = message; | 536 | msg.message = message; |
@@ -538,8 +538,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
538 | msg.fromGroup = fromGroup; | 538 | msg.fromGroup = fromGroup; |
539 | msg.offline = offline; | 539 | msg.offline = offline; |
540 | msg.ParentEstateID = ParentEstateID; | 540 | msg.ParentEstateID = ParentEstateID; |
541 | msg.Position = new sLLVector3(Position); | 541 | msg.Position = Position; |
542 | msg.RegionID = RegionID.UUID; | 542 | msg.RegionID = RegionID.Guid; |
543 | msg.binaryBucket = binaryBucket; | 543 | msg.binaryBucket = binaryBucket; |
544 | 544 | ||
545 | Hashtable msgdata = ConvertGridInstantMessageToXMLRPC(msg); | 545 | Hashtable msgdata = ConvertGridInstantMessageToXMLRPC(msg); |
@@ -649,7 +649,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
649 | /// </summary> | 649 | /// </summary> |
650 | /// <param name="regionID">UUID of region to get the region handle for</param> | 650 | /// <param name="regionID">UUID of region to get the region handle for</param> |
651 | /// <returns></returns> | 651 | /// <returns></returns> |
652 | private ulong getLocalRegionHandleFromUUID(LLUUID regionID) | 652 | private ulong getLocalRegionHandleFromUUID(UUID regionID) |
653 | { | 653 | { |
654 | ulong returnhandle = 0; | 654 | ulong returnhandle = 0; |
655 | 655 | ||
@@ -692,13 +692,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
692 | byte[] offlinedata = new byte[1]; offlinedata[0] = msg.offline; | 692 | byte[] offlinedata = new byte[1]; offlinedata[0] = msg.offline; |
693 | gim["offline"] = Convert.ToBase64String(offlinedata, Base64FormattingOptions.None); | 693 | gim["offline"] = Convert.ToBase64String(offlinedata, Base64FormattingOptions.None); |
694 | gim["parent_estate_id"] = msg.ParentEstateID.ToString(); | 694 | gim["parent_estate_id"] = msg.ParentEstateID.ToString(); |
695 | gim["position_x"] = msg.Position.x.ToString(); | 695 | gim["position_x"] = msg.Position.X.ToString(); |
696 | gim["position_y"] = msg.Position.y.ToString(); | 696 | gim["position_y"] = msg.Position.Y.ToString(); |
697 | gim["position_z"] = msg.Position.z.ToString(); | 697 | gim["position_z"] = msg.Position.Z.ToString(); |
698 | gim["region_id"] = msg.RegionID.ToString(); | 698 | gim["region_id"] = msg.RegionID.ToString(); |
699 | gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); | 699 | gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); |
700 | return gim; | 700 | return gim; |
701 | } | 701 | } |
702 | 702 | ||
703 | } | 703 | } |
704 | } \ No newline at end of file | 704 | } |
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Inventory/InventoryModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Inventory/InventoryModule.cs index d036dbb..344cb5e 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Inventory/InventoryModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Inventory/InventoryModule.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | using log4net; | 31 | using log4net; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
@@ -46,10 +46,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory | |||
46 | /// occurs in the initial offer message, not the accept message. So this dictionary links | 46 | /// occurs in the initial offer message, not the accept message. So this dictionary links |
47 | /// IM Session Ids to ItemIds | 47 | /// IM Session Ids to ItemIds |
48 | /// </summary> | 48 | /// </summary> |
49 | private IDictionary<LLUUID, LLUUID> m_pendingOffers = new Dictionary<LLUUID, LLUUID>(); | 49 | private IDictionary<UUID, UUID> m_pendingOffers = new Dictionary<UUID, UUID>(); |
50 | 50 | ||
51 | private List<Scene> m_Scenelist = new List<Scene>(); | 51 | private List<Scene> m_Scenelist = new List<Scene>(); |
52 | private Dictionary<LLUUID, Scene> m_AgentRegions = new Dictionary<LLUUID, Scene>(); | 52 | private Dictionary<UUID, Scene> m_AgentRegions = new Dictionary<UUID, Scene>(); |
53 | 53 | ||
54 | #region IRegionModule Members | 54 | #region IRegionModule Members |
55 | 55 | ||
@@ -92,11 +92,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory | |||
92 | client.OnInstantMessage += OnInstantMessage; | 92 | client.OnInstantMessage += OnInstantMessage; |
93 | } | 93 | } |
94 | 94 | ||
95 | private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID, | 95 | private void OnInstantMessage(IClientAPI client, UUID fromAgentID, |
96 | LLUUID fromAgentSession, LLUUID toAgentID, | 96 | UUID fromAgentSession, UUID toAgentID, |
97 | LLUUID imSessionID, uint timestamp, string fromAgentName, | 97 | UUID imSessionID, uint timestamp, string fromAgentName, |
98 | string message, byte dialog, bool fromGroup, byte offline, | 98 | string message, byte dialog, bool fromGroup, byte offline, |
99 | uint ParentEstateID, LLVector3 Position, LLUUID RegionID, | 99 | uint ParentEstateID, Vector3 Position, UUID RegionID, |
100 | byte[] binaryBucket) | 100 | byte[] binaryBucket) |
101 | { | 101 | { |
102 | if (dialog == (byte) InstantMessageDialog.InventoryOffered) | 102 | if (dialog == (byte) InstantMessageDialog.InventoryOffered) |
@@ -117,8 +117,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory | |||
117 | // Next 16 bytes are the UUID | 117 | // Next 16 bytes are the UUID |
118 | //Array.Copy(binaryBucket, 1, rawId, 0, 16); | 118 | //Array.Copy(binaryBucket, 1, rawId, 0, 16); |
119 | 119 | ||
120 | //LLUUID itemId = new LLUUID(new Guid(rawId)); | 120 | //UUID itemId = new UUID(new Guid(rawId)); |
121 | LLUUID itemId = new LLUUID(binaryBucket, 1); | 121 | UUID itemId = new UUID(binaryBucket, 1); |
122 | 122 | ||
123 | m_log.DebugFormat( | 123 | m_log.DebugFormat( |
124 | "[AGENT INVENTORY]: ItemId for giving is {0}", itemId); | 124 | "[AGENT INVENTORY]: ItemId for giving is {0}", itemId); |
@@ -225,12 +225,12 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory | |||
225 | } | 225 | } |
226 | } | 226 | } |
227 | 227 | ||
228 | public void SetRootAgentScene(LLUUID agentID, Scene scene) | 228 | public void SetRootAgentScene(UUID agentID, Scene scene) |
229 | { | 229 | { |
230 | m_AgentRegions[agentID] = scene; | 230 | m_AgentRegions[agentID] = scene; |
231 | } | 231 | } |
232 | 232 | ||
233 | public bool NeedSceneCacheClear(LLUUID agentID, Scene scene) | 233 | public bool NeedSceneCacheClear(UUID agentID, Scene scene) |
234 | { | 234 | { |
235 | if (!m_AgentRegions.ContainsKey(agentID)) | 235 | if (!m_AgentRegions.ContainsKey(agentID)) |
236 | { | 236 | { |
@@ -279,7 +279,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory | |||
279 | return false; | 279 | return false; |
280 | } | 280 | } |
281 | 281 | ||
282 | public void ClientLoggedOut(LLUUID agentID) | 282 | public void ClientLoggedOut(UUID agentID) |
283 | { | 283 | { |
284 | if (m_AgentRegions.ContainsKey(agentID)) | 284 | if (m_AgentRegions.ContainsKey(agentID)) |
285 | m_AgentRegions.Remove(agentID); | 285 | m_AgentRegions.Remove(agentID); |
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Profiles/AvatarProfilesModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Profiles/AvatarProfilesModule.cs index 20b1c1c..f9c0dcf 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Profiles/AvatarProfilesModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Profiles/AvatarProfilesModule.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | using log4net; | 31 | using log4net; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
@@ -90,7 +90,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Profiles | |||
90 | /// </summary> | 90 | /// </summary> |
91 | /// <param name="remoteClient"></param> | 91 | /// <param name="remoteClient"></param> |
92 | /// <param name="avatarID"></param> | 92 | /// <param name="avatarID"></param> |
93 | public void RequestAvatarProperty(IClientAPI remoteClient, LLUUID avatarID) | 93 | public void RequestAvatarProperty(IClientAPI remoteClient, UUID avatarID) |
94 | { | 94 | { |
95 | // FIXME: finish adding fields such as url, masking, etc. | 95 | // FIXME: finish adding fields such as url, masking, etc. |
96 | UserProfileData profile = m_scene.CommsManager.UserService.GetUserProfile(avatarID); | 96 | UserProfileData profile = m_scene.CommsManager.UserService.GetUserProfile(avatarID); |
@@ -104,7 +104,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Profiles | |||
104 | } | 104 | } |
105 | else | 105 | else |
106 | { | 106 | { |
107 | charterMember = Helpers.StringToField(profile.CustomType); | 107 | charterMember = Utils.StringToBytes(profile.CustomType); |
108 | } | 108 | } |
109 | 109 | ||
110 | remoteClient.SendAvatarProperties(profile.ID, profile.AboutText, | 110 | remoteClient.SendAvatarProperties(profile.ID, profile.AboutText, |
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Voice/AsterixVoice/AsteriskVoiceModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Voice/AsterixVoice/AsteriskVoiceModule.cs index 1f41a92..e3a9a45 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Voice/AsterixVoice/AsteriskVoiceModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Voice/AsterixVoice/AsteriskVoiceModule.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using log4net; | 32 | using log4net; |
33 | using Nini.Config; | 33 | using Nini.Config; |
34 | using Nwc.XmlRpc; | 34 | using Nwc.XmlRpc; |
@@ -125,7 +125,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Voice.AsterixVoice | |||
125 | 125 | ||
126 | #endregion | 126 | #endregion |
127 | 127 | ||
128 | public void OnRegisterCaps(LLUUID agentID, Caps caps) | 128 | public void OnRegisterCaps(UUID agentID, Caps caps) |
129 | { | 129 | { |
130 | m_log.DebugFormat("[ASTERISKVOICE] OnRegisterCaps: agentID {0} caps {1}", agentID, caps); | 130 | m_log.DebugFormat("[ASTERISKVOICE] OnRegisterCaps: agentID {0} caps {1}", agentID, caps); |
131 | string capsBase = "/CAPS/" + caps.CapsObjectPath; | 131 | string capsBase = "/CAPS/" + caps.CapsObjectPath; |
@@ -157,7 +157,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Voice.AsterixVoice | |||
157 | /// <param name="caps"></param> | 157 | /// <param name="caps"></param> |
158 | /// <returns></returns> | 158 | /// <returns></returns> |
159 | public string ParcelVoiceInfoRequest(string request, string path, string param, | 159 | public string ParcelVoiceInfoRequest(string request, string path, string param, |
160 | LLUUID agentID, Caps caps) | 160 | UUID agentID, Caps caps) |
161 | { | 161 | { |
162 | // we need to do: | 162 | // we need to do: |
163 | // - send channel_uri: as "sip:regionID@m_sipDomain" | 163 | // - send channel_uri: as "sip:regionID@m_sipDomain" |
@@ -226,7 +226,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Voice.AsterixVoice | |||
226 | /// <param name="caps"></param> | 226 | /// <param name="caps"></param> |
227 | /// <returns></returns> | 227 | /// <returns></returns> |
228 | public string ProvisionVoiceAccountRequest(string request, string path, string param, | 228 | public string ProvisionVoiceAccountRequest(string request, string path, string param, |
229 | LLUUID agentID, Caps caps) | 229 | UUID agentID, Caps caps) |
230 | { | 230 | { |
231 | // we need to | 231 | // we need to |
232 | // - get user data from UserProfileCacheService | 232 | // - get user data from UserProfileCacheService |
@@ -289,4 +289,4 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Voice.AsterixVoice | |||
289 | } | 289 | } |
290 | } | 290 | } |
291 | } | 291 | } |
292 | } \ No newline at end of file | 292 | } |
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Voice/SIPVoice/SIPVoiceModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Voice/SIPVoice/SIPVoiceModule.cs index c6852f7..bd89175 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Voice/SIPVoice/SIPVoiceModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Voice/SIPVoice/SIPVoiceModule.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using log4net; | 32 | using log4net; |
33 | using Nini.Config; | 33 | using Nini.Config; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
@@ -98,7 +98,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Voice.SIPVoice | |||
98 | 98 | ||
99 | #endregion | 99 | #endregion |
100 | 100 | ||
101 | public void OnRegisterCaps(LLUUID agentID, Caps caps) | 101 | public void OnRegisterCaps(UUID agentID, Caps caps) |
102 | { | 102 | { |
103 | m_log.DebugFormat("[VOICE] OnRegisterCaps: agentID {0} caps {1}", agentID, caps); | 103 | m_log.DebugFormat("[VOICE] OnRegisterCaps: agentID {0} caps {1}", agentID, caps); |
104 | string capsBase = "/CAPS/" + caps.CapsObjectPath; | 104 | string capsBase = "/CAPS/" + caps.CapsObjectPath; |
@@ -130,7 +130,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Voice.SIPVoice | |||
130 | /// <param name="caps"></param> | 130 | /// <param name="caps"></param> |
131 | /// <returns></returns> | 131 | /// <returns></returns> |
132 | public string ParcelVoiceInfoRequest(string request, string path, string param, | 132 | public string ParcelVoiceInfoRequest(string request, string path, string param, |
133 | LLUUID agentID, Caps caps) | 133 | UUID agentID, Caps caps) |
134 | { | 134 | { |
135 | try | 135 | try |
136 | { | 136 | { |
@@ -172,7 +172,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Voice.SIPVoice | |||
172 | /// <param name="caps"></param> | 172 | /// <param name="caps"></param> |
173 | /// <returns></returns> | 173 | /// <returns></returns> |
174 | public string ProvisionVoiceAccountRequest(string request, string path, string param, | 174 | public string ProvisionVoiceAccountRequest(string request, string path, string param, |
175 | LLUUID agentID, Caps caps) | 175 | UUID agentID, Caps caps) |
176 | { | 176 | { |
177 | try | 177 | try |
178 | { | 178 | { |
@@ -199,4 +199,4 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Voice.SIPVoice | |||
199 | return null; | 199 | return null; |
200 | } | 200 | } |
201 | } | 201 | } |
202 | } \ No newline at end of file | 202 | } |
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs index f99bfc5..dd592dd 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs | |||
@@ -39,7 +39,7 @@ using System; | |||
39 | using System.Collections.Generic; | 39 | using System.Collections.Generic; |
40 | using System.Drawing; | 40 | using System.Drawing; |
41 | 41 | ||
42 | using libsecondlife; | 42 | using OpenMetaverse; |
43 | 43 | ||
44 | using Nini.Config; | 44 | using Nini.Config; |
45 | 45 | ||
@@ -50,8 +50,6 @@ using OpenSim.Region.Physics.Manager; | |||
50 | 50 | ||
51 | using log4net; | 51 | using log4net; |
52 | 52 | ||
53 | using Axiom.Math; | ||
54 | |||
55 | namespace OpenSim.Region.Environment.Modules.ContentManagement | 53 | namespace OpenSim.Region.Environment.Modules.ContentManagement |
56 | { | 54 | { |
57 | public class AuraMetaEntity : PointMetaEntity | 55 | public class AuraMetaEntity : PointMetaEntity |
@@ -59,13 +57,13 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
59 | #region Constructors | 57 | #region Constructors |
60 | 58 | ||
61 | //transparency of root part, NOT particle system. Should probably add support for changing particle system transparency. | 59 | //transparency of root part, NOT particle system. Should probably add support for changing particle system transparency. |
62 | public AuraMetaEntity(Scene scene, uint LocalId, LLVector3 groupPos, float transparency, LLVector3 color, LLVector3 scale) | 60 | public AuraMetaEntity(Scene scene, uint LocalId, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale) |
63 | : base(scene, LocalId, groupPos, transparency) | 61 | : base(scene, LocalId, groupPos, transparency) |
64 | { | 62 | { |
65 | SetAura(color, scale); | 63 | SetAura(color, scale); |
66 | } | 64 | } |
67 | 65 | ||
68 | public AuraMetaEntity(Scene scene, LLUUID uuid, uint LocalId, LLVector3 groupPos, float transparency, LLVector3 color, LLVector3 scale) | 66 | public AuraMetaEntity(Scene scene, UUID uuid, uint LocalId, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale) |
69 | : base(scene, uuid, LocalId, groupPos, transparency) | 67 | : base(scene, uuid, LocalId, groupPos, transparency) |
70 | { | 68 | { |
71 | SetAura(color, scale); | 69 | SetAura(color, scale); |
@@ -75,7 +73,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
75 | 73 | ||
76 | #region Private Methods | 74 | #region Private Methods |
77 | 75 | ||
78 | private float Average(LLVector3 values) | 76 | private float Average(Vector3 values) |
79 | { | 77 | { |
80 | return (values.X + values.Y + values.Z)/3f; | 78 | return (values.X + values.Y + values.Z)/3f; |
81 | } | 79 | } |
@@ -84,12 +82,12 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
84 | 82 | ||
85 | #region Public Methods | 83 | #region Public Methods |
86 | 84 | ||
87 | public void SetAura(LLVector3 color, LLVector3 scale) | 85 | public void SetAura(Vector3 color, Vector3 scale) |
88 | { | 86 | { |
89 | SetAura(color, Average(scale) * 2.0f); | 87 | SetAura(color, Average(scale) * 2.0f); |
90 | } | 88 | } |
91 | 89 | ||
92 | public void SetAura(LLVector3 color, float radius) | 90 | public void SetAura(Vector3 color, float radius) |
93 | { | 91 | { |
94 | SceneObjectPart From = m_Entity.RootPart; | 92 | SceneObjectPart From = m_Entity.RootPart; |
95 | 93 | ||
@@ -110,7 +108,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
110 | SetAura(From, color, radius, burstRadius, age, burstRate, patternFlags); | 108 | SetAura(From, color, radius, burstRadius, age, burstRate, patternFlags); |
111 | } | 109 | } |
112 | 110 | ||
113 | public void SetAura(SceneObjectPart From, LLVector3 color, float radius, float burstRadius, float age, float burstRate, libsecondlife.Primitive.ParticleSystem.SourcePattern patternFlags) | 111 | public void SetAura(SceneObjectPart From, Vector3 color, float radius, float burstRadius, float age, float burstRate, Primitive.ParticleSystem.SourcePattern patternFlags) |
114 | { | 112 | { |
115 | Primitive.ParticleSystem prules = new Primitive.ParticleSystem(); | 113 | Primitive.ParticleSystem prules = new Primitive.ParticleSystem(); |
116 | //prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Emissive | | 114 | //prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Emissive | |
@@ -139,7 +137,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
139 | prules.PartAcceleration.Y = 0.0f; | 137 | prules.PartAcceleration.Y = 0.0f; |
140 | prules.PartAcceleration.Z = 0.0f; | 138 | prules.PartAcceleration.Z = 0.0f; |
141 | prules.Pattern = patternFlags; //PSYS_SRC_PATTERN | 139 | prules.Pattern = patternFlags; //PSYS_SRC_PATTERN |
142 | //prules.Texture = LLUUID.Zero;//= LLUUID //PSYS_SRC_TEXTURE, default used if blank | 140 | //prules.Texture = UUID.Zero;//= UUID //PSYS_SRC_TEXTURE, default used if blank |
143 | prules.BurstRate = burstRate; //PSYS_SRC_BURST_RATE | 141 | prules.BurstRate = burstRate; //PSYS_SRC_BURST_RATE |
144 | prules.BurstPartCount = 2; //PSYS_SRC_BURST_PART_COUNT | 142 | prules.BurstPartCount = 2; //PSYS_SRC_BURST_PART_COUNT |
145 | //prules.BurstRadius = radius; //PSYS_SRC_BURST_RADIUS | 143 | //prules.BurstRadius = radius; //PSYS_SRC_BURST_RADIUS |
@@ -160,4 +158,4 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
160 | 158 | ||
161 | #endregion Public Methods | 159 | #endregion Public Methods |
162 | } | 160 | } |
163 | } \ No newline at end of file | 161 | } |
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs index 9e39088..b27bbc0 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs | |||
@@ -39,7 +39,7 @@ using System; | |||
39 | using System.Collections.Generic; | 39 | using System.Collections.Generic; |
40 | using System.Drawing; | 40 | using System.Drawing; |
41 | 41 | ||
42 | using libsecondlife; | 42 | using OpenMetaverse; |
43 | 43 | ||
44 | using Nini.Config; | 44 | using Nini.Config; |
45 | 45 | ||
@@ -50,21 +50,19 @@ using OpenSim.Region.Physics.Manager; | |||
50 | 50 | ||
51 | using log4net; | 51 | using log4net; |
52 | 52 | ||
53 | using Axiom.Math; | ||
54 | |||
55 | namespace OpenSim.Region.Environment.Modules.ContentManagement | 53 | namespace OpenSim.Region.Environment.Modules.ContentManagement |
56 | { | 54 | { |
57 | public class BeamMetaEntity : PointMetaEntity | 55 | public class BeamMetaEntity : PointMetaEntity |
58 | { | 56 | { |
59 | #region Constructors | 57 | #region Constructors |
60 | 58 | ||
61 | public BeamMetaEntity(Scene scene, uint LocalId, LLVector3 groupPos, float transparency, SceneObjectPart To, LLVector3 color) | 59 | public BeamMetaEntity(Scene scene, uint LocalId, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color) |
62 | : base(scene, LocalId, groupPos, transparency) | 60 | : base(scene, LocalId, groupPos, transparency) |
63 | { | 61 | { |
64 | SetBeamToUUID(To, color); | 62 | SetBeamToUUID(To, color); |
65 | } | 63 | } |
66 | 64 | ||
67 | public BeamMetaEntity(Scene scene, LLUUID uuid, uint LocalId, LLVector3 groupPos, float transparency, SceneObjectPart To, LLVector3 color) | 65 | public BeamMetaEntity(Scene scene, UUID uuid, uint LocalId, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color) |
68 | : base(scene, uuid, LocalId, groupPos, transparency) | 66 | : base(scene, uuid, LocalId, groupPos, transparency) |
69 | { | 67 | { |
70 | SetBeamToUUID(To, color); | 68 | SetBeamToUUID(To, color); |
@@ -74,13 +72,13 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
74 | 72 | ||
75 | #region Public Methods | 73 | #region Public Methods |
76 | 74 | ||
77 | public void SetBeamToUUID(SceneObjectPart To, LLVector3 color) | 75 | public void SetBeamToUUID(SceneObjectPart To, Vector3 color) |
78 | { | 76 | { |
79 | SceneObjectPart From = m_Entity.RootPart; | 77 | SceneObjectPart From = m_Entity.RootPart; |
80 | //Scale size of particles to distance objects are apart (for better visibility) | 78 | //Scale size of particles to distance objects are apart (for better visibility) |
81 | LLVector3 FromPos = From.GetWorldPosition(); | 79 | Vector3 FromPos = From.GetWorldPosition(); |
82 | LLVector3 ToPos = From.GetWorldPosition(); | 80 | Vector3 ToPos = From.GetWorldPosition(); |
83 | // LLUUID toUUID = To.UUID; | 81 | UUID toUUID = To.UUID; |
84 | float distance = (float) (Math.Sqrt(Math.Pow(FromPos.X-ToPos.X, 2) + | 82 | float distance = (float) (Math.Sqrt(Math.Pow(FromPos.X-ToPos.X, 2) + |
85 | Math.Pow(FromPos.X-ToPos.Y, 2) + | 83 | Math.Pow(FromPos.X-ToPos.Y, 2) + |
86 | Math.Pow(FromPos.X-ToPos.Z, 2) | 84 | Math.Pow(FromPos.X-ToPos.Z, 2) |
@@ -94,7 +92,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
94 | SetBeamToUUID(From, To, color, rate, scale, speed); | 92 | SetBeamToUUID(From, To, color, rate, scale, speed); |
95 | } | 93 | } |
96 | 94 | ||
97 | public void SetBeamToUUID(SceneObjectPart From, SceneObjectPart To, LLVector3 color, float rate, float scale, float speed) | 95 | public void SetBeamToUUID(SceneObjectPart From, SceneObjectPart To, Vector3 color, float rate, float scale, float speed) |
98 | { | 96 | { |
99 | Primitive.ParticleSystem prules = new Primitive.ParticleSystem(); | 97 | Primitive.ParticleSystem prules = new Primitive.ParticleSystem(); |
100 | //prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Emissive | | 98 | //prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Emissive | |
@@ -118,7 +116,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
118 | prules.PartAcceleration.Y = 0.0f; | 116 | prules.PartAcceleration.Y = 0.0f; |
119 | prules.PartAcceleration.Z = 0.0f; | 117 | prules.PartAcceleration.Z = 0.0f; |
120 | //prules.Pattern = Primitive.ParticleSystem.SourcePattern.Explode; //PSYS_SRC_PATTERN | 118 | //prules.Pattern = Primitive.ParticleSystem.SourcePattern.Explode; //PSYS_SRC_PATTERN |
121 | //prules.Texture = LLUUID.Zero;//= LLUUID //PSYS_SRC_TEXTURE, default used if blank | 119 | //prules.Texture = UUID.Zero;//= UUID //PSYS_SRC_TEXTURE, default used if blank |
122 | prules.BurstRate = rate; //PSYS_SRC_BURST_RATE | 120 | prules.BurstRate = rate; //PSYS_SRC_BURST_RATE |
123 | prules.BurstPartCount = 1; //PSYS_SRC_BURST_PART_COUNT | 121 | prules.BurstPartCount = 1; //PSYS_SRC_BURST_PART_COUNT |
124 | prules.BurstRadius = 0.5f; //PSYS_SRC_BURST_RADIUS | 122 | prules.BurstRadius = 0.5f; //PSYS_SRC_BURST_RADIUS |
@@ -138,4 +136,4 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
138 | 136 | ||
139 | #endregion Public Methods | 137 | #endregion Public Methods |
140 | } | 138 | } |
141 | } \ No newline at end of file | 139 | } |
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMController.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMController.cs index 6ccb646..072de5e 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMController.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMController.cs | |||
@@ -39,7 +39,7 @@ using System.Collections.Generic; | |||
39 | using System.Diagnostics; | 39 | using System.Diagnostics; |
40 | using System.Threading; | 40 | using System.Threading; |
41 | 41 | ||
42 | using libsecondlife; | 42 | using OpenMetaverse; |
43 | 43 | ||
44 | using OpenSim; | 44 | using OpenSim; |
45 | using OpenSim.Framework; | 45 | using OpenSim.Framework; |
@@ -49,8 +49,6 @@ using OpenSim.Region.Physics.Manager; | |||
49 | 49 | ||
50 | using log4net; | 50 | using log4net; |
51 | 51 | ||
52 | using Axiom.Math; | ||
53 | |||
54 | namespace OpenSim.Region.Environment.Modules.ContentManagement | 52 | namespace OpenSim.Region.Environment.Modules.ContentManagement |
55 | { | 53 | { |
56 | /// <summary> | 54 | /// <summary> |
@@ -266,7 +264,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
266 | /// <summary> | 264 | /// <summary> |
267 | /// Only called by the MainLoop. | 265 | /// Only called by the MainLoop. |
268 | /// </summary> | 266 | /// </summary> |
269 | private void UndoDid(CMModel model, CMView view, LLUUID uuid) | 267 | private void UndoDid(CMModel model, CMView view, UUID uuid) |
270 | { | 268 | { |
271 | if ((m_state & State.SHOWING_CHANGES) > 0) | 269 | if ((m_state & State.SHOWING_CHANGES) > 0) |
272 | { | 270 | { |
@@ -289,7 +287,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
289 | m_WorkQueue.Enqueue(moreWork); | 287 | m_WorkQueue.Enqueue(moreWork); |
290 | } | 288 | } |
291 | 289 | ||
292 | protected void ObjectDuplicated(uint localID, LLVector3 offset, uint dupeFlags, LLUUID AgentID, LLUUID GroupID) | 290 | protected void ObjectDuplicated(uint localID, Vector3 offset, uint dupeFlags, UUID AgentID, UUID GroupID) |
293 | { | 291 | { |
294 | Work moreWork = new Work(); | 292 | Work moreWork = new Work(); |
295 | moreWork.Type = WorkType.OBJECTDUPLICATED; | 293 | moreWork.Type = WorkType.OBJECTDUPLICATED; |
@@ -298,8 +296,8 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
298 | m_log.Debug("[CONTENT MANAGEMENT] dup queue"); | 296 | m_log.Debug("[CONTENT MANAGEMENT] dup queue"); |
299 | } | 297 | } |
300 | 298 | ||
301 | protected void ObjectDuplicatedOnRay(uint localID, uint dupeFlags, LLUUID AgentID, LLUUID GroupID, | 299 | protected void ObjectDuplicatedOnRay(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID, |
302 | LLUUID RayTargetObj, LLVector3 RayEnd, LLVector3 RayStart, | 300 | UUID RayTargetObj, Vector3 RayEnd, Vector3 RayStart, |
303 | bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) | 301 | bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) |
304 | { | 302 | { |
305 | Work moreWork = new Work(); | 303 | Work moreWork = new Work(); |
@@ -318,7 +316,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
318 | m_log.Debug("[CONTENT MANAGEMENT] new client"); | 316 | m_log.Debug("[CONTENT MANAGEMENT] new client"); |
319 | } | 317 | } |
320 | 318 | ||
321 | protected void OnUnDid(IClientAPI remoteClient, LLUUID primId) | 319 | protected void OnUnDid(IClientAPI remoteClient, UUID primId) |
322 | { | 320 | { |
323 | Work moreWork = new Work(); | 321 | Work moreWork = new Work(); |
324 | moreWork.Type = WorkType.UNDODID; | 322 | moreWork.Type = WorkType.UNDODID; |
@@ -405,7 +403,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
405 | /// <summary> | 403 | /// <summary> |
406 | /// | 404 | /// |
407 | /// </summary> | 405 | /// </summary> |
408 | protected void StopManaging(LLUUID clientUUID) | 406 | protected void StopManaging(UUID clientUUID) |
409 | { | 407 | { |
410 | foreach(Object sceneobj in m_sceneList.Values) | 408 | foreach(Object sceneobj in m_sceneList.Values) |
411 | { | 409 | { |
@@ -433,7 +431,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
433 | } | 431 | } |
434 | } | 432 | } |
435 | 433 | ||
436 | protected void UpdateMultiplePosition(uint localID, LLVector3 pos, IClientAPI remoteClient) | 434 | protected void UpdateMultiplePosition(uint localID, Vector3 pos, IClientAPI remoteClient) |
437 | { | 435 | { |
438 | Work moreWork = new Work(); | 436 | Work moreWork = new Work(); |
439 | moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE; | 437 | moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE; |
@@ -442,7 +440,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
442 | m_log.Debug("[CONTENT MANAGEMENT] pos"); | 440 | m_log.Debug("[CONTENT MANAGEMENT] pos"); |
443 | } | 441 | } |
444 | 442 | ||
445 | protected void UpdateMultipleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) | 443 | protected void UpdateMultipleRotation(uint localID, Quaternion rot, IClientAPI remoteClient) |
446 | { | 444 | { |
447 | Work moreWork = new Work(); | 445 | Work moreWork = new Work(); |
448 | moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE; | 446 | moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE; |
@@ -451,7 +449,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
451 | m_log.Debug("[CONTENT MANAGEMENT] rot"); | 449 | m_log.Debug("[CONTENT MANAGEMENT] rot"); |
452 | } | 450 | } |
453 | 451 | ||
454 | protected void UpdateMultipleScale(uint localID, LLVector3 scale, IClientAPI remoteClient) | 452 | protected void UpdateMultipleScale(uint localID, Vector3 scale, IClientAPI remoteClient) |
455 | { | 453 | { |
456 | Work moreWork = new Work(); | 454 | Work moreWork = new Work(); |
457 | moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE; | 455 | moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE; |
@@ -460,8 +458,8 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
460 | m_log.Debug("[CONTENT MANAGEMENT]scale"); | 458 | m_log.Debug("[CONTENT MANAGEMENT]scale"); |
461 | } | 459 | } |
462 | 460 | ||
463 | protected void UpdateNewParts(LLUUID ownerID, LLVector3 RayEnd, LLQuaternion rot, PrimitiveBaseShape shape, | 461 | protected void UpdateNewParts(UUID ownerID, Vector3 RayEnd, Quaternion rot, PrimitiveBaseShape shape, |
464 | byte bypassRaycast, LLVector3 RayStart, LLUUID RayTargetID, | 462 | byte bypassRaycast, Vector3 RayStart, UUID RayTargetID, |
465 | byte RayEndIsIntersection) | 463 | byte RayEndIsIntersection) |
466 | { | 464 | { |
467 | Work moreWork = new Work(); | 465 | Work moreWork = new Work(); |
@@ -471,7 +469,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
471 | m_log.Debug("[CONTENT MANAGEMENT] new parts"); | 469 | m_log.Debug("[CONTENT MANAGEMENT] new parts"); |
472 | } | 470 | } |
473 | 471 | ||
474 | protected void UpdateSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient) | 472 | protected void UpdateSinglePosition(uint localID, Vector3 pos, IClientAPI remoteClient) |
475 | { | 473 | { |
476 | Work moreWork = new Work(); | 474 | Work moreWork = new Work(); |
477 | moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE; | 475 | moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE; |
@@ -483,7 +481,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
483 | /// <summary> | 481 | /// <summary> |
484 | /// | 482 | /// |
485 | /// </summary> | 483 | /// </summary> |
486 | protected void UpdateSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) | 484 | protected void UpdateSingleRotation(uint localID, Quaternion rot, IClientAPI remoteClient) |
487 | { | 485 | { |
488 | Work moreWork = new Work(); | 486 | Work moreWork = new Work(); |
489 | moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE; | 487 | moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE; |
@@ -492,7 +490,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
492 | m_log.Debug("[CONTENT MANAGEMENT] rot"); | 490 | m_log.Debug("[CONTENT MANAGEMENT] rot"); |
493 | } | 491 | } |
494 | 492 | ||
495 | protected void UpdateSingleScale(uint localID, LLVector3 scale, IClientAPI remoteClient) | 493 | protected void UpdateSingleScale(uint localID, Vector3 scale, IClientAPI remoteClient) |
496 | { | 494 | { |
497 | Work moreWork = new Work(); | 495 | Work moreWork = new Work(); |
498 | moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE; | 496 | moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE; |
@@ -723,7 +721,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
723 | public Object Data2; //Just more space for holding data. | 721 | public Object Data2; //Just more space for holding data. |
724 | public uint LocalId; //Convenient | 722 | public uint LocalId; //Convenient |
725 | public WorkType Type; | 723 | public WorkType Type; |
726 | public LLUUID UUID; //Convenient | 724 | public UUID UUID; //Convenient |
727 | 725 | ||
728 | #endregion Fields | 726 | #endregion Fields |
729 | } | 727 | } |
@@ -745,4 +743,4 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
745 | 743 | ||
746 | #endregion Other | 744 | #endregion Other |
747 | } | 745 | } |
748 | } \ No newline at end of file | 746 | } |
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMEntityCollection.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMEntityCollection.cs index 454429c..996badf 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMEntityCollection.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMEntityCollection.cs | |||
@@ -40,7 +40,7 @@ using System.Collections; | |||
40 | using System.Collections.Generic; | 40 | using System.Collections.Generic; |
41 | using System.Threading; | 41 | using System.Threading; |
42 | 42 | ||
43 | using libsecondlife; | 43 | using OpenMetaverse; |
44 | 44 | ||
45 | using Nini.Config; | 45 | using Nini.Config; |
46 | 46 | ||
@@ -52,8 +52,6 @@ using OpenSim.Region.Physics.Manager; | |||
52 | 52 | ||
53 | using log4net; | 53 | using log4net; |
54 | 54 | ||
55 | using Axiom.Math; | ||
56 | |||
57 | namespace OpenSim.Region.Environment.Modules.ContentManagement | 55 | namespace OpenSim.Region.Environment.Modules.ContentManagement |
58 | { | 56 | { |
59 | public class CMEntityCollection | 57 | public class CMEntityCollection |
@@ -63,12 +61,12 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
63 | // private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 61 | // private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
64 | // Any ContentManagementEntities that represent old versions of current SceneObjectGroups or | 62 | // Any ContentManagementEntities that represent old versions of current SceneObjectGroups or |
65 | // old versions of deleted SceneObjectGroups will be stored in this hash table. | 63 | // old versions of deleted SceneObjectGroups will be stored in this hash table. |
66 | // The LLUUID keys are from the SceneObjectGroup RootPart UUIDs | 64 | // The UUID keys are from the SceneObjectGroup RootPart UUIDs |
67 | protected Hashtable m_CMEntityHash = Hashtable.Synchronized(new Hashtable()); //LLUUID to ContentManagementEntity | 65 | protected Hashtable m_CMEntityHash = Hashtable.Synchronized(new Hashtable()); //UUID to ContentManagementEntity |
68 | 66 | ||
69 | // SceneObjectParts that have not been revisioned will be given green auras stored in this hashtable | 67 | // SceneObjectParts that have not been revisioned will be given green auras stored in this hashtable |
70 | // The LLUUID keys are from the SceneObjectPart that they are supposed to be on. | 68 | // The UUID keys are from the SceneObjectPart that they are supposed to be on. |
71 | protected Hashtable m_NewlyCreatedEntityAura = Hashtable.Synchronized(new Hashtable()); //LLUUID to AuraMetaEntity | 69 | protected Hashtable m_NewlyCreatedEntityAura = Hashtable.Synchronized(new Hashtable()); //UUID to AuraMetaEntity |
72 | 70 | ||
73 | #endregion Fields | 71 | #endregion Fields |
74 | 72 | ||
@@ -151,7 +149,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
151 | part.ParentGroup.Scene.PrimIDAllocate(), | 149 | part.ParentGroup.Scene.PrimIDAllocate(), |
152 | part.GetWorldPosition(), | 150 | part.GetWorldPosition(), |
153 | MetaEntity.TRANSLUCENT, | 151 | MetaEntity.TRANSLUCENT, |
154 | new LLVector3(0,254,0), | 152 | new Vector3(0,254,0), |
155 | part.Scale | 153 | part.Scale |
156 | ); | 154 | ); |
157 | m_NewlyCreatedEntityAura.Add(part.UUID, ent); | 155 | m_NewlyCreatedEntityAura.Add(part.UUID, ent); |
@@ -175,7 +173,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
175 | return ent; | 173 | return ent; |
176 | } | 174 | } |
177 | 175 | ||
178 | public bool RemoveEntity(LLUUID uuid) | 176 | public bool RemoveEntity(UUID uuid) |
179 | { | 177 | { |
180 | if (!m_CMEntityHash.ContainsKey(uuid)) | 178 | if (!m_CMEntityHash.ContainsKey(uuid)) |
181 | return false; | 179 | return false; |
@@ -183,7 +181,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
183 | return true; | 181 | return true; |
184 | } | 182 | } |
185 | 183 | ||
186 | public bool RemoveNewlyCreatedEntityAura(LLUUID uuid) | 184 | public bool RemoveNewlyCreatedEntityAura(UUID uuid) |
187 | { | 185 | { |
188 | if (!m_NewlyCreatedEntityAura.ContainsKey(uuid)) | 186 | if (!m_NewlyCreatedEntityAura.ContainsKey(uuid)) |
189 | return false; | 187 | return false; |
@@ -193,4 +191,4 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
193 | 191 | ||
194 | #endregion Public Methods | 192 | #endregion Public Methods |
195 | } | 193 | } |
196 | } \ No newline at end of file | 194 | } |
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs index 92ae0d7..e1b4129 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs | |||
@@ -39,7 +39,7 @@ using System.Collections; | |||
39 | using System.Collections.Generic; | 39 | using System.Collections.Generic; |
40 | using System.Diagnostics; | 40 | using System.Diagnostics; |
41 | 41 | ||
42 | using libsecondlife; | 42 | using OpenMetaverse; |
43 | 43 | ||
44 | using OpenSim; | 44 | using OpenSim; |
45 | using OpenSim.Framework; | 45 | using OpenSim.Framework; |
@@ -49,8 +49,6 @@ using OpenSim.Region.Physics.Manager; | |||
49 | 49 | ||
50 | using log4net; | 50 | using log4net; |
51 | 51 | ||
52 | using Axiom.Math; | ||
53 | |||
54 | namespace OpenSim.Region.Environment.Modules.ContentManagement | 52 | namespace OpenSim.Region.Environment.Modules.ContentManagement |
55 | { | 53 | { |
56 | public class CMModel | 54 | public class CMModel |
@@ -133,14 +131,14 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
133 | m_MetaEntityCollection.ClearAll(); | 131 | m_MetaEntityCollection.ClearAll(); |
134 | } | 132 | } |
135 | 133 | ||
136 | public ContentManagementEntity FindMetaEntityAffectedByUndo(LLUUID uuid) | 134 | public ContentManagementEntity FindMetaEntityAffectedByUndo(UUID uuid) |
137 | { | 135 | { |
138 | ContentManagementEntity ent = GetMetaGroupByPrim(uuid); | 136 | ContentManagementEntity ent = GetMetaGroupByPrim(uuid); |
139 | return ent; | 137 | return ent; |
140 | } | 138 | } |
141 | 139 | ||
142 | //-------------------------------- HELPERS --------------------------------------------------------------------// | 140 | //-------------------------------- HELPERS --------------------------------------------------------------------// |
143 | public ContentManagementEntity GetMetaGroupByPrim(LLUUID uuid) | 141 | public ContentManagementEntity GetMetaGroupByPrim(UUID uuid) |
144 | { | 142 | { |
145 | foreach (Object ent in m_MetaEntityCollection.Entities.Values) | 143 | foreach (Object ent in m_MetaEntityCollection.Entities.Values) |
146 | { | 144 | { |
@@ -194,7 +192,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
194 | SceneObjectGroup temp = null; | 192 | SceneObjectGroup temp = null; |
195 | System.Collections.Hashtable deleteListUUIDs = new Hashtable(); | 193 | System.Collections.Hashtable deleteListUUIDs = new Hashtable(); |
196 | // Dictionary<LLUUID, EntityBase> SearchList = new Dictionary<LLUUID,EntityBase>(); | 194 | // Dictionary<LLUUID, EntityBase> SearchList = new Dictionary<LLUUID,EntityBase>(); |
197 | Dictionary<LLUUID, EntityBase> ReplacementList = new Dictionary<LLUUID,EntityBase>(); | 195 | Dictionary<UUID, EntityBase> ReplacementList = new Dictionary<UUID,EntityBase>(); |
198 | int revision = m_database.GetMostRecentRevision(scene.RegionInfo.RegionID); | 196 | int revision = m_database.GetMostRecentRevision(scene.RegionInfo.RegionID); |
199 | // EntityBase[] searchArray; | 197 | // EntityBase[] searchArray; |
200 | 198 | ||
@@ -255,14 +253,14 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
255 | break; | 253 | break; |
256 | } | 254 | } |
257 | 255 | ||
258 | foreach(LLUUID uuid in deleteListUUIDs.Keys) | 256 | foreach(UUID uuid in deleteListUUIDs.Keys) |
259 | { | 257 | { |
260 | try | 258 | try |
261 | { | 259 | { |
262 | // I thought that the DeleteGroup() function would handle all of this, but it doesn't. I'm not sure WHAT it handles. | 260 | // I thought that the DeleteGroup() function would handle all of this, but it doesn't. I'm not sure WHAT it handles. |
263 | ((SceneObjectGroup)scene.Entities[uuid]).DetachFromBackup((SceneObjectGroup)scene.Entities[uuid]); | 261 | ((SceneObjectGroup)scene.Entities[uuid]).DetachFromBackup((SceneObjectGroup)scene.Entities[uuid]); |
264 | scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor); | 262 | scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor); |
265 | scene.SendKillObject(scene.Entities[uuid].LocalId); | 263 | scene.SendKiPrimitive(scene.Entities[uuid].LocalId); |
266 | scene.m_innerScene.DeleteSceneObject(uuid, false); | 264 | scene.m_innerScene.DeleteSceneObject(uuid, false); |
267 | ((SceneObjectGroup)scene.Entities[uuid]).DeleteGroup(); | 265 | ((SceneObjectGroup)scene.Entities[uuid]).DeleteGroup(); |
268 | } | 266 | } |
@@ -284,7 +282,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
284 | if (!(ent is SceneObjectGroup)) | 282 | if (!(ent is SceneObjectGroup)) |
285 | continue; | 283 | continue; |
286 | 284 | ||
287 | if ((((SceneObjectGroup)ent).RootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0) | 285 | if ((((SceneObjectGroup)ent).RootPart.GetEffectiveObjectFlags() & (uint) PrimFlags.Phantom) == 0) |
288 | ((SceneObjectGroup)ent).ApplyPhysics(true); | 286 | ((SceneObjectGroup)ent).ApplyPhysics(true); |
289 | ((SceneObjectGroup)ent).AttachToBackup(); | 287 | ((SceneObjectGroup)ent).AttachToBackup(); |
290 | ((SceneObjectGroup)ent).HasGroupChanged = true; // If not true, then attaching to backup does nothing because no change is detected. | 288 | ((SceneObjectGroup)ent).HasGroupChanged = true; // If not true, then attaching to backup does nothing because no change is detected. |
@@ -346,7 +344,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
346 | { | 344 | { |
347 | if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID)) | 345 | if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID)) |
348 | { | 346 | { |
349 | ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).SetAura(new LLVector3(0,254,0), part.Scale); | 347 | ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).SetAura(new Vector3(0,254,0), part.Scale); |
350 | ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).RootPart.GroupPosition = part.GetWorldPosition(); | 348 | ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).RootPart.GroupPosition = part.GetWorldPosition(); |
351 | auraList.Add((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]); | 349 | auraList.Add((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]); |
352 | } | 350 | } |
@@ -356,4 +354,4 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
356 | 354 | ||
357 | #endregion Public Methods | 355 | #endregion Public Methods |
358 | } | 356 | } |
359 | } \ No newline at end of file | 357 | } |
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMView.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMView.cs index fca2830..90ef6ef 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMView.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMView.cs | |||
@@ -39,7 +39,7 @@ using System; | |||
39 | using System.Collections; | 39 | using System.Collections; |
40 | using System.Collections.Generic; | 40 | using System.Collections.Generic; |
41 | 41 | ||
42 | using libsecondlife; | 42 | using OpenMetaverse; |
43 | 43 | ||
44 | using OpenSim; | 44 | using OpenSim; |
45 | using OpenSim.Framework; | 45 | using OpenSim.Framework; |
@@ -49,8 +49,6 @@ using OpenSim.Region.Physics.Manager; | |||
49 | 49 | ||
50 | using log4net; | 50 | using log4net; |
51 | 51 | ||
52 | using Axiom.Math; | ||
53 | |||
54 | namespace OpenSim.Region.Environment.Modules.ContentManagement | 52 | namespace OpenSim.Region.Environment.Modules.ContentManagement |
55 | { | 53 | { |
56 | public class CMView | 54 | public class CMView |
@@ -136,7 +134,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
136 | SendSimChatMessage(scene, menu); | 134 | SendSimChatMessage(scene, menu); |
137 | } | 135 | } |
138 | 136 | ||
139 | public void DisplayMetaEntity(LLUUID uuid) | 137 | public void DisplayMetaEntity(UUID uuid) |
140 | { | 138 | { |
141 | ContentManagementEntity group = m_model.GetMetaGroupByPrim(uuid); | 139 | ContentManagementEntity group = m_model.GetMetaGroupByPrim(uuid); |
142 | if (group != null) | 140 | if (group != null) |
@@ -199,10 +197,10 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
199 | 197 | ||
200 | public void SendSimChatMessage(Scene scene, string message) | 198 | public void SendSimChatMessage(Scene scene, string message) |
201 | { | 199 | { |
202 | scene.SimChat(Helpers.StringToField(message), | 200 | scene.SimChat(Utils.StringToBytes(message), |
203 | ChatTypeEnum.Broadcast, 0, new LLVector3(0,0,0), "Content Manager", LLUUID.Zero, false); | 201 | ChatTypeEnum.Broadcast, 0, new Vector3(0,0,0), "Content Manager", UUID.Zero, false); |
204 | } | 202 | } |
205 | 203 | ||
206 | #endregion Public Methods | 204 | #endregion Public Methods |
207 | } | 205 | } |
208 | } \ No newline at end of file | 206 | } |
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/ContentManagementEntity.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/ContentManagementEntity.cs index 8e0dd33..819ff87 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/ContentManagementEntity.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/ContentManagementEntity.cs | |||
@@ -38,7 +38,7 @@ using System; | |||
38 | using System.Collections.Generic; | 38 | using System.Collections.Generic; |
39 | using System.Drawing; | 39 | using System.Drawing; |
40 | 40 | ||
41 | using libsecondlife; | 41 | using OpenMetaverse; |
42 | 42 | ||
43 | using Nini.Config; | 43 | using Nini.Config; |
44 | 44 | ||
@@ -49,8 +49,6 @@ using OpenSim.Region.Physics.Manager; | |||
49 | 49 | ||
50 | using log4net; | 50 | using log4net; |
51 | 51 | ||
52 | using Axiom.Math; | ||
53 | |||
54 | namespace OpenSim.Region.Environment.Modules.ContentManagement | 52 | namespace OpenSim.Region.Environment.Modules.ContentManagement |
55 | { | 53 | { |
56 | public class ContentManagementEntity : MetaEntity | 54 | public class ContentManagementEntity : MetaEntity |
@@ -64,8 +62,8 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
64 | 62 | ||
65 | #region Fields | 63 | #region Fields |
66 | 64 | ||
67 | protected Dictionary<LLUUID, AuraMetaEntity> m_AuraEntities = new Dictionary<LLUUID, AuraMetaEntity>(); | 65 | protected Dictionary<UUID, AuraMetaEntity> m_AuraEntities = new Dictionary<UUID, AuraMetaEntity>(); |
68 | protected Dictionary<LLUUID, BeamMetaEntity> m_BeamEntities = new Dictionary<LLUUID, BeamMetaEntity>(); | 66 | protected Dictionary<UUID, BeamMetaEntity> m_BeamEntities = new Dictionary<UUID, BeamMetaEntity>(); |
69 | 67 | ||
70 | // The LinkNum of parts in m_Entity and m_UnchangedEntity are the same though UUID and LocalId are different. | 68 | // The LinkNum of parts in m_Entity and m_UnchangedEntity are the same though UUID and LocalId are different. |
71 | // This can come in handy. | 69 | // This can come in handy. |
@@ -108,7 +106,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
108 | /// <summary> | 106 | /// <summary> |
109 | /// Check if an entitybase list (like that returned by scene.GetEntities() ) contains a group with the rootpart uuid that matches the current uuid. | 107 | /// Check if an entitybase list (like that returned by scene.GetEntities() ) contains a group with the rootpart uuid that matches the current uuid. |
110 | /// </summary> | 108 | /// </summary> |
111 | private bool ContainsKey(List<EntityBase> list, LLUUID uuid) | 109 | private bool ContainsKey(List<EntityBase> list, UUID uuid) |
112 | { | 110 | { |
113 | foreach( EntityBase part in list) | 111 | foreach( EntityBase part in list) |
114 | if (part.UUID == uuid) | 112 | if (part.UUID == uuid) |
@@ -116,7 +114,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
116 | return false; | 114 | return false; |
117 | } | 115 | } |
118 | 116 | ||
119 | private SceneObjectGroup GetGroupByUUID(System.Collections.Generic.List<EntityBase> list, LLUUID uuid) | 117 | private SceneObjectGroup GetGroupByUUID(System.Collections.Generic.List<EntityBase> list, UUID uuid) |
120 | { | 118 | { |
121 | foreach (EntityBase ent in list) | 119 | foreach (EntityBase ent in list) |
122 | { | 120 | { |
@@ -150,7 +148,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
150 | // if already displaying a red aura over part, make sure its red | 148 | // if already displaying a red aura over part, make sure its red |
151 | if (m_AuraEntities.ContainsKey(part.UUID)) | 149 | if (m_AuraEntities.ContainsKey(part.UUID)) |
152 | { | 150 | { |
153 | m_AuraEntities[part.UUID].SetAura(new LLVector3(254,0,0), part.Scale); | 151 | m_AuraEntities[part.UUID].SetAura(new Vector3(254,0,0), part.Scale); |
154 | } | 152 | } |
155 | else | 153 | else |
156 | { | 154 | { |
@@ -158,7 +156,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
158 | m_Entity.Scene.PrimIDAllocate(), | 156 | m_Entity.Scene.PrimIDAllocate(), |
159 | part.GetWorldPosition(), | 157 | part.GetWorldPosition(), |
160 | MetaEntity.TRANSLUCENT, | 158 | MetaEntity.TRANSLUCENT, |
161 | new LLVector3(254,0,0), | 159 | new Vector3(254,0,0), |
162 | part.Scale | 160 | part.Scale |
163 | ); | 161 | ); |
164 | m_AuraEntities.Add(part.UUID, auraGroup); | 162 | m_AuraEntities.Add(part.UUID, auraGroup); |
@@ -189,7 +187,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
189 | /// <summary> | 187 | /// <summary> |
190 | /// Check if the revisioned scene object group that this CMEntity is based off of contains a child with the given UUID. | 188 | /// Check if the revisioned scene object group that this CMEntity is based off of contains a child with the given UUID. |
191 | /// </summary> | 189 | /// </summary> |
192 | public bool HasChildPrim(LLUUID uuid) | 190 | public bool HasChildPrim(UUID uuid) |
193 | { | 191 | { |
194 | if (m_UnchangedEntity.Children.ContainsKey(uuid)) | 192 | if (m_UnchangedEntity.Children.ContainsKey(uuid)) |
195 | return true; | 193 | return true; |
@@ -266,7 +264,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
266 | m_UnchangedEntity.RootPart.GetWorldPosition(), | 264 | m_UnchangedEntity.RootPart.GetWorldPosition(), |
267 | MetaEntity.TRANSLUCENT, | 265 | MetaEntity.TRANSLUCENT, |
268 | sceneEntityPart, | 266 | sceneEntityPart, |
269 | new LLVector3(0,0,254) | 267 | new Vector3(0,0,254) |
270 | ); | 268 | ); |
271 | m_BeamEntities.Add(m_UnchangedEntity.RootPart.UUID, beamGroup); | 269 | m_BeamEntities.Add(m_UnchangedEntity.RootPart.UUID, beamGroup); |
272 | } | 270 | } |
@@ -280,7 +278,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
280 | m_Entity.Scene.PrimIDAllocate(), | 278 | m_Entity.Scene.PrimIDAllocate(), |
281 | UnchangedPart.GetWorldPosition(), | 279 | UnchangedPart.GetWorldPosition(), |
282 | MetaEntity.TRANSLUCENT, | 280 | MetaEntity.TRANSLUCENT, |
283 | new LLVector3(0,0,254), | 281 | new Vector3(0,0,254), |
284 | UnchangedPart.Scale | 282 | UnchangedPart.Scale |
285 | ); | 283 | ); |
286 | m_AuraEntities.Add(UnchangedPart.UUID, auraGroup); | 284 | m_AuraEntities.Add(UnchangedPart.UUID, auraGroup); |
@@ -314,7 +312,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
314 | m_Entity.Scene.PrimIDAllocate(), | 312 | m_Entity.Scene.PrimIDAllocate(), |
315 | UnchangedPart.GetWorldPosition(), | 313 | UnchangedPart.GetWorldPosition(), |
316 | MetaEntity.TRANSLUCENT, | 314 | MetaEntity.TRANSLUCENT, |
317 | new LLVector3(254,0,0), | 315 | new Vector3(254,0,0), |
318 | UnchangedPart.Scale | 316 | UnchangedPart.Scale |
319 | ); | 317 | ); |
320 | m_AuraEntities.Add(UnchangedPart.UUID, auraGroup); | 318 | m_AuraEntities.Add(UnchangedPart.UUID, auraGroup); |
@@ -386,4 +384,4 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
386 | 384 | ||
387 | #endregion Public Methods | 385 | #endregion Public Methods |
388 | } | 386 | } |
389 | } \ No newline at end of file | 387 | } |
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/ContentManagementModule.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/ContentManagementModule.cs index d5423e0..85eb927 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/ContentManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/ContentManagementModule.cs | |||
@@ -36,7 +36,7 @@ using System; | |||
36 | using System.Collections.Generic; | 36 | using System.Collections.Generic; |
37 | using System.Threading; | 37 | using System.Threading; |
38 | 38 | ||
39 | using libsecondlife; | 39 | using OpenMetaverse; |
40 | 40 | ||
41 | using Nini.Config; | 41 | using Nini.Config; |
42 | 42 | ||
@@ -48,8 +48,6 @@ using OpenSim.Region.Physics.Manager; | |||
48 | 48 | ||
49 | using log4net; | 49 | using log4net; |
50 | 50 | ||
51 | using Axiom.Math; | ||
52 | |||
53 | namespace OpenSim.Region.Environment.Modules.ContentManagement | 51 | namespace OpenSim.Region.Environment.Modules.ContentManagement |
54 | { | 52 | { |
55 | public class ContentManagementModule : IRegionModule | 53 | public class ContentManagementModule : IRegionModule |
@@ -162,4 +160,4 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
162 | 160 | ||
163 | #endregion Public Methods | 161 | #endregion Public Methods |
164 | } | 162 | } |
165 | } \ No newline at end of file | 163 | } |
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/FileSystemDatabase.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/FileSystemDatabase.cs index c675365..66d279a 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/FileSystemDatabase.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/FileSystemDatabase.cs | |||
@@ -40,7 +40,7 @@ using Slash = System.IO.Path; | |||
40 | using System.Reflection; | 40 | using System.Reflection; |
41 | using System.Xml; | 41 | using System.Xml; |
42 | 42 | ||
43 | using libsecondlife; | 43 | using OpenMetaverse; |
44 | 44 | ||
45 | using Nini.Config; | 45 | using Nini.Config; |
46 | 46 | ||
@@ -53,8 +53,6 @@ using OpenSim.Region.Physics.Manager; | |||
53 | 53 | ||
54 | using log4net; | 54 | using log4net; |
55 | 55 | ||
56 | using Axiom.Math; | ||
57 | |||
58 | namespace OpenSim.Region.Environment.Modules.ContentManagement | 56 | namespace OpenSim.Region.Environment.Modules.ContentManagement |
59 | { | 57 | { |
60 | public class FileSystemDatabase : IContentDatabase | 58 | public class FileSystemDatabase : IContentDatabase |
@@ -70,8 +68,8 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
70 | #region Fields | 68 | #region Fields |
71 | 69 | ||
72 | private string m_repodir = null; | 70 | private string m_repodir = null; |
73 | private Dictionary<LLUUID, Scene> m_scenes = new Dictionary<LLUUID, Scene>(); | 71 | private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); |
74 | private Dictionary<LLUUID, IRegionSerialiser> m_serialiser = new Dictionary<LLUUID, IRegionSerialiser>(); | 72 | private Dictionary<UUID, IRegionSerialiser> m_serialiser = new Dictionary<UUID, IRegionSerialiser>(); |
75 | 73 | ||
76 | #endregion Fields | 74 | #endregion Fields |
77 | 75 | ||
@@ -92,7 +90,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
92 | if (!Directory.Exists(m_repodir)) | 90 | if (!Directory.Exists(m_repodir)) |
93 | Directory.CreateDirectory(m_repodir); | 91 | Directory.CreateDirectory(m_repodir); |
94 | 92 | ||
95 | foreach (LLUUID region in m_scenes.Keys) | 93 | foreach (UUID region in m_scenes.Keys) |
96 | { | 94 | { |
97 | scenedir = m_repodir + Slash.DirectorySeparatorChar + region + Slash.DirectorySeparatorChar; | 95 | scenedir = m_repodir + Slash.DirectorySeparatorChar + region + Slash.DirectorySeparatorChar; |
98 | if (!Directory.Exists(scenedir)) | 96 | if (!Directory.Exists(scenedir)) |
@@ -104,7 +102,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
104 | private void SetupSerialiser() | 102 | private void SetupSerialiser() |
105 | { | 103 | { |
106 | if (m_serialiser.Count == 0) | 104 | if (m_serialiser.Count == 0) |
107 | foreach(LLUUID region in m_scenes.Keys) | 105 | foreach(UUID region in m_scenes.Keys) |
108 | m_serialiser.Add(region, | 106 | m_serialiser.Add(region, |
109 | m_scenes[region].RequestModuleInterface<IRegionSerialiser>() | 107 | m_scenes[region].RequestModuleInterface<IRegionSerialiser>() |
110 | ); | 108 | ); |
@@ -114,12 +112,12 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
114 | 112 | ||
115 | #region Public Methods | 113 | #region Public Methods |
116 | 114 | ||
117 | public int GetMostRecentRevision(LLUUID regionid) | 115 | public int GetMostRecentRevision(UUID regionid) |
118 | { | 116 | { |
119 | return NumOfRegionRev(regionid); | 117 | return NumOfRegionRev(regionid); |
120 | } | 118 | } |
121 | 119 | ||
122 | public string GetRegionObjectHeightMap(LLUUID regionid) | 120 | public string GetRegionObjectHeightMap(UUID regionid) |
123 | { | 121 | { |
124 | String filename = m_repodir + Slash.DirectorySeparatorChar + regionid + | 122 | String filename = m_repodir + Slash.DirectorySeparatorChar + regionid + |
125 | Slash.DirectorySeparatorChar + "heightmap.r32"; | 123 | Slash.DirectorySeparatorChar + "heightmap.r32"; |
@@ -131,7 +129,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
131 | return result; | 129 | return result; |
132 | } | 130 | } |
133 | 131 | ||
134 | public string GetRegionObjectHeightMap(LLUUID regionid, int revision) | 132 | public string GetRegionObjectHeightMap(UUID regionid, int revision) |
135 | { | 133 | { |
136 | String filename = m_repodir + Slash.DirectorySeparatorChar + regionid + | 134 | String filename = m_repodir + Slash.DirectorySeparatorChar + regionid + |
137 | Slash.DirectorySeparatorChar + "heightmap.r32"; | 135 | Slash.DirectorySeparatorChar + "heightmap.r32"; |
@@ -143,7 +141,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
143 | return result; | 141 | return result; |
144 | } | 142 | } |
145 | 143 | ||
146 | public System.Collections.ArrayList GetRegionObjectXMLList(LLUUID regionid, int revision) | 144 | public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid, int revision) |
147 | { | 145 | { |
148 | System.Collections.ArrayList objectList = new System.Collections.ArrayList(); | 146 | System.Collections.ArrayList objectList = new System.Collections.ArrayList(); |
149 | string filename = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar + | 147 | string filename = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar + |
@@ -169,7 +167,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
169 | return null; | 167 | return null; |
170 | } | 168 | } |
171 | 169 | ||
172 | public System.Collections.ArrayList GetRegionObjectXMLList(LLUUID regionid) | 170 | public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid) |
173 | { | 171 | { |
174 | int revision = NumOfRegionRev(regionid); | 172 | int revision = NumOfRegionRev(regionid); |
175 | m_log.Info("[FSDB]: found revisions:" + revision); | 173 | m_log.Info("[FSDB]: found revisions:" + revision); |
@@ -215,7 +213,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
215 | m_scenes.Add(scene.RegionInfo.RegionID, scene); | 213 | m_scenes.Add(scene.RegionInfo.RegionID, scene); |
216 | } | 214 | } |
217 | 215 | ||
218 | public System.Collections.Generic.SortedDictionary<string, string> ListOfRegionRevisions(LLUUID regionid) | 216 | public System.Collections.Generic.SortedDictionary<string, string> ListOfRegionRevisions(UUID regionid) |
219 | { | 217 | { |
220 | SortedDictionary<string, string> revisionDict = new SortedDictionary<string,string>(); | 218 | SortedDictionary<string, string> revisionDict = new SortedDictionary<string,string>(); |
221 | 219 | ||
@@ -244,7 +242,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
244 | return revisionDict; | 242 | return revisionDict; |
245 | } | 243 | } |
246 | 244 | ||
247 | public int NumOfRegionRev(LLUUID regionid) | 245 | public int NumOfRegionRev(UUID regionid) |
248 | { | 246 | { |
249 | string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar; | 247 | string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar; |
250 | m_log.Info("[FSDB]: Reading scene dir: " + scenedir); | 248 | m_log.Info("[FSDB]: Reading scene dir: " + scenedir); |
@@ -261,7 +259,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
261 | CreateDirectory(); | 259 | CreateDirectory(); |
262 | } | 260 | } |
263 | 261 | ||
264 | public void SaveRegion(LLUUID regionid, string regionName, string logMessage) | 262 | public void SaveRegion(UUID regionid, string regionName, string logMessage) |
265 | { | 263 | { |
266 | m_log.Info("[FSDB]: ..............................."); | 264 | m_log.Info("[FSDB]: ..............................."); |
267 | string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar; | 265 | string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar; |
@@ -311,4 +309,4 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
311 | 309 | ||
312 | #endregion Public Methods | 310 | #endregion Public Methods |
313 | } | 311 | } |
314 | } \ No newline at end of file | 312 | } |
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/GitDatabase.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/GitDatabase.cs index 6417a0f..9fd542c 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/GitDatabase.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/GitDatabase.cs | |||
@@ -41,7 +41,7 @@ using Slash = System.IO.Path; | |||
41 | using System.Reflection; | 41 | using System.Reflection; |
42 | using System.Xml; | 42 | using System.Xml; |
43 | 43 | ||
44 | using libsecondlife; | 44 | using OpenMetaverse; |
45 | 45 | ||
46 | using Nini.Config; | 46 | using Nini.Config; |
47 | 47 | ||
@@ -54,8 +54,6 @@ using OpenSim.Region.Physics.Manager; | |||
54 | 54 | ||
55 | using log4net; | 55 | using log4net; |
56 | 56 | ||
57 | using Axiom.Math; | ||
58 | |||
59 | namespace OpenSim.Region.Environment.Modules.ContentManagement | 57 | namespace OpenSim.Region.Environment.Modules.ContentManagement |
60 | { | 58 | { |
61 | /// <summary> | 59 | /// <summary> |
@@ -73,57 +71,57 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
73 | 71 | ||
74 | #region Public Methods | 72 | #region Public Methods |
75 | 73 | ||
76 | public SceneObjectGroup GetMostRecentObjectRevision(LLUUID id) | 74 | public SceneObjectGroup GetMostRecentObjectRevision(UUID id) |
77 | { | 75 | { |
78 | return null; | 76 | return null; |
79 | } | 77 | } |
80 | 78 | ||
81 | public int GetMostRecentRevision(LLUUID regionid) | 79 | public int GetMostRecentRevision(UUID regionid) |
82 | { | 80 | { |
83 | return 0; | 81 | return 0; |
84 | } | 82 | } |
85 | 83 | ||
86 | public SceneObjectGroup GetObjectRevision(LLUUID id, int revision) | 84 | public SceneObjectGroup GetObjectRevision(UUID id, int revision) |
87 | { | 85 | { |
88 | return null; | 86 | return null; |
89 | } | 87 | } |
90 | 88 | ||
91 | public System.Collections.ArrayList GetObjectsFromRegion(LLUUID regionid, int revision) | 89 | public System.Collections.ArrayList GetObjectsFromRegion(UUID regionid, int revision) |
92 | { | 90 | { |
93 | return null; | 91 | return null; |
94 | } | 92 | } |
95 | 93 | ||
96 | public string GetRegionObjectHeightMap(LLUUID regionid) | 94 | public string GetRegionObjectHeightMap(UUID regionid) |
97 | { | 95 | { |
98 | return null; | 96 | return null; |
99 | } | 97 | } |
100 | 98 | ||
101 | public string GetRegionObjectHeightMap(LLUUID regionid, int revision) | 99 | public string GetRegionObjectHeightMap(UUID regionid, int revision) |
102 | { | 100 | { |
103 | return null; | 101 | return null; |
104 | } | 102 | } |
105 | 103 | ||
106 | public string GetRegionObjectXML(LLUUID regionid) | 104 | public string GetRegionObjectXML(UUID regionid) |
107 | { | 105 | { |
108 | return null; | 106 | return null; |
109 | } | 107 | } |
110 | 108 | ||
111 | public string GetRegionObjectXML(LLUUID regionid, int revision) | 109 | public string GetRegionObjectXML(UUID regionid, int revision) |
112 | { | 110 | { |
113 | return null; | 111 | return null; |
114 | } | 112 | } |
115 | 113 | ||
116 | public System.Collections.ArrayList GetRegionObjectXMLList(LLUUID regionid) | 114 | public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid) |
117 | { | 115 | { |
118 | return null; | 116 | return null; |
119 | } | 117 | } |
120 | 118 | ||
121 | public System.Collections.ArrayList GetRegionObjectXMLList(LLUUID regionid, int revision) | 119 | public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid, int revision) |
122 | { | 120 | { |
123 | return null; | 121 | return null; |
124 | } | 122 | } |
125 | 123 | ||
126 | public bool InRepository(LLUUID id) | 124 | public bool InRepository(UUID id) |
127 | { | 125 | { |
128 | return false; | 126 | return false; |
129 | } | 127 | } |
@@ -132,22 +130,22 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
132 | { | 130 | { |
133 | } | 131 | } |
134 | 132 | ||
135 | public System.Collections.Generic.SortedDictionary<string, string> ListOfObjectRevisions(LLUUID id) | 133 | public System.Collections.Generic.SortedDictionary<string, string> ListOfObjectRevisions(UUID id) |
136 | { | 134 | { |
137 | return null; | 135 | return null; |
138 | } | 136 | } |
139 | 137 | ||
140 | public System.Collections.Generic.SortedDictionary<string, string> ListOfRegionRevisions(LLUUID id) | 138 | public System.Collections.Generic.SortedDictionary<string, string> ListOfRegionRevisions(UUID id) |
141 | { | 139 | { |
142 | return null; | 140 | return null; |
143 | } | 141 | } |
144 | 142 | ||
145 | public int NumOfObjectRev(LLUUID id) | 143 | public int NumOfObjectRev(UUID id) |
146 | { | 144 | { |
147 | return 0; | 145 | return 0; |
148 | } | 146 | } |
149 | 147 | ||
150 | public int NumOfRegionRev(LLUUID regionid) | 148 | public int NumOfRegionRev(UUID regionid) |
151 | { | 149 | { |
152 | return 0; | 150 | return 0; |
153 | } | 151 | } |
@@ -160,10 +158,10 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
160 | { | 158 | { |
161 | } | 159 | } |
162 | 160 | ||
163 | public void SaveRegion(LLUUID regionid, string regionName, string logMessage) | 161 | public void SaveRegion(UUID regionid, string regionName, string logMessage) |
164 | { | 162 | { |
165 | } | 163 | } |
166 | 164 | ||
167 | #endregion Public Methods | 165 | #endregion Public Methods |
168 | } | 166 | } |
169 | } \ No newline at end of file | 167 | } |
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/IContentDatabase.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/IContentDatabase.cs index 6a940d3..638172b 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/IContentDatabase.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/IContentDatabase.cs | |||
@@ -36,11 +36,8 @@ | |||
36 | #endregion Header | 36 | #endregion Header |
37 | 37 | ||
38 | using System; | 38 | using System; |
39 | 39 | using OpenMetaverse; | |
40 | using libsecondlife; | ||
41 | |||
42 | using OpenSim.Region.Environment.Scenes; | 40 | using OpenSim.Region.Environment.Scenes; |
43 | |||
44 | using Nini.Config; | 41 | using Nini.Config; |
45 | 42 | ||
46 | namespace OpenSim.Region.Environment.Modules.ContentManagement | 43 | namespace OpenSim.Region.Environment.Modules.ContentManagement |
@@ -52,18 +49,18 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
52 | /// <summary> | 49 | /// <summary> |
53 | /// Returns the most recent revision number of a region. | 50 | /// Returns the most recent revision number of a region. |
54 | /// </summary> | 51 | /// </summary> |
55 | int GetMostRecentRevision(LLUUID regionid); | 52 | int GetMostRecentRevision(UUID regionid); |
56 | 53 | ||
57 | string GetRegionObjectHeightMap(LLUUID regionid); | 54 | string GetRegionObjectHeightMap(UUID regionid); |
58 | 55 | ||
59 | string GetRegionObjectHeightMap(LLUUID regionid, int revision); | 56 | string GetRegionObjectHeightMap(UUID regionid, int revision); |
60 | 57 | ||
61 | /// <summary> | 58 | /// <summary> |
62 | /// Retrieves the xml that describes each individual object from the last revision or specific revision of the given region. | 59 | /// Retrieves the xml that describes each individual object from the last revision or specific revision of the given region. |
63 | /// </summary> | 60 | /// </summary> |
64 | System.Collections.ArrayList GetRegionObjectXMLList(LLUUID regionid); | 61 | System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid); |
65 | 62 | ||
66 | System.Collections.ArrayList GetRegionObjectXMLList(LLUUID regionid, int revision); | 63 | System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid, int revision); |
67 | 64 | ||
68 | /// <summary> | 65 | /// <summary> |
69 | /// Similar to the IRegionModule function. This is the function to be called before attempting to interface with the database. | 66 | /// Similar to the IRegionModule function. This is the function to be called before attempting to interface with the database. |
@@ -75,12 +72,12 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
75 | /// <summary> | 72 | /// <summary> |
76 | /// Returns a list of the revision numbers and corresponding log messages for a given region. | 73 | /// Returns a list of the revision numbers and corresponding log messages for a given region. |
77 | /// </summary> | 74 | /// </summary> |
78 | System.Collections.Generic.SortedDictionary<string, string> ListOfRegionRevisions(LLUUID id); | 75 | System.Collections.Generic.SortedDictionary<string, string> ListOfRegionRevisions(UUID id); |
79 | 76 | ||
80 | /// <summary> | 77 | /// <summary> |
81 | /// Returns the total number of revisions saved for a specific region. | 78 | /// Returns the total number of revisions saved for a specific region. |
82 | /// </summary> | 79 | /// </summary> |
83 | int NumOfRegionRev(LLUUID regionid); | 80 | int NumOfRegionRev(UUID regionid); |
84 | 81 | ||
85 | /// <summary> | 82 | /// <summary> |
86 | /// Should be called once after Initialise has been called. | 83 | /// Should be called once after Initialise has been called. |
@@ -90,8 +87,8 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
90 | /// <summary> | 87 | /// <summary> |
91 | /// Saves the Region terrain map and objects within the region as xml to the database. | 88 | /// Saves the Region terrain map and objects within the region as xml to the database. |
92 | /// </summary> | 89 | /// </summary> |
93 | void SaveRegion(LLUUID regionid, string regionName, string logMessage); | 90 | void SaveRegion(UUID regionid, string regionName, string logMessage); |
94 | 91 | ||
95 | #endregion Methods | 92 | #endregion Methods |
96 | } | 93 | } |
97 | } \ No newline at end of file | 94 | } |
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs index 4823bfd..5a6dbc8 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs | |||
@@ -39,7 +39,7 @@ using System; | |||
39 | using System.Collections.Generic; | 39 | using System.Collections.Generic; |
40 | using System.Drawing; | 40 | using System.Drawing; |
41 | 41 | ||
42 | using libsecondlife; | 42 | using OpenMetaverse; |
43 | 43 | ||
44 | using Nini.Config; | 44 | using Nini.Config; |
45 | 45 | ||
@@ -50,8 +50,6 @@ using OpenSim.Region.Physics.Manager; | |||
50 | 50 | ||
51 | using log4net; | 51 | using log4net; |
52 | 52 | ||
53 | using Axiom.Math; | ||
54 | |||
55 | namespace OpenSim.Region.Environment.Modules.ContentManagement | 53 | namespace OpenSim.Region.Environment.Modules.ContentManagement |
56 | { | 54 | { |
57 | public class MetaEntity | 55 | public class MetaEntity |
@@ -109,7 +107,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
109 | 107 | ||
110 | #region Public Properties | 108 | #region Public Properties |
111 | 109 | ||
112 | public Dictionary<LLUUID, SceneObjectPart> Children | 110 | public Dictionary<UUID, SceneObjectPart> Children |
113 | { | 111 | { |
114 | get { return m_Entity.Children; } | 112 | get { return m_Entity.Children; } |
115 | set { m_Entity.Children = value; } | 113 | set { m_Entity.Children = value; } |
@@ -142,7 +140,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
142 | get { return m_Entity.Scene; } | 140 | get { return m_Entity.Scene; } |
143 | } | 141 | } |
144 | 142 | ||
145 | public LLUUID UUID | 143 | public UUID UUID |
146 | { | 144 | { |
147 | get { return m_Entity.UUID; } | 145 | get { return m_Entity.UUID; } |
148 | set { m_Entity.UUID = value; } | 146 | set { m_Entity.UUID = value; } |
@@ -161,7 +159,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
161 | protected void Initialize(bool physics) | 159 | protected void Initialize(bool physics) |
162 | { | 160 | { |
163 | //make new uuids | 161 | //make new uuids |
164 | Dictionary<LLUUID, SceneObjectPart> parts = new Dictionary<LLUUID, SceneObjectPart>(); | 162 | Dictionary<UUID, SceneObjectPart> parts = new Dictionary<UUID, SceneObjectPart>(); |
165 | foreach(SceneObjectPart part in m_Entity.Children.Values) | 163 | foreach(SceneObjectPart part in m_Entity.Children.Values) |
166 | { | 164 | { |
167 | part.ResetIDs(part.LinkNum); | 165 | part.ResetIDs(part.LinkNum); |
@@ -191,7 +189,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
191 | //This is important because we are not IN any database. | 189 | //This is important because we are not IN any database. |
192 | //m_Entity.FakeDeleteGroup(); | 190 | //m_Entity.FakeDeleteGroup(); |
193 | foreach( SceneObjectPart part in m_Entity.Children.Values) | 191 | foreach( SceneObjectPart part in m_Entity.Children.Values) |
194 | client.SendKillObject(m_Entity.RegionHandle, part.LocalId); | 192 | client.SendKiPrimitive(m_Entity.RegionHandle, part.LocalId); |
195 | } | 193 | } |
196 | 194 | ||
197 | /// <summary> | 195 | /// <summary> |
@@ -201,7 +199,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
201 | { | 199 | { |
202 | foreach( SceneObjectPart part in m_Entity.Children.Values) | 200 | foreach( SceneObjectPart part in m_Entity.Children.Values) |
203 | m_Entity.Scene.ClientManager.ForEachClient(delegate(IClientAPI controller) | 201 | m_Entity.Scene.ClientManager.ForEachClient(delegate(IClientAPI controller) |
204 | { controller.SendKillObject(m_Entity.RegionHandle, part.LocalId); } | 202 | { controller.SendKiPrimitive(m_Entity.RegionHandle, part.LocalId); } |
205 | ); | 203 | ); |
206 | } | 204 | } |
207 | 205 | ||
@@ -237,12 +235,12 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
237 | /// </param> | 235 | /// </param> |
238 | public static void SetPartTransparency(SceneObjectPart part, float transparencyAmount) | 236 | public static void SetPartTransparency(SceneObjectPart part, float transparencyAmount) |
239 | { | 237 | { |
240 | LLObject.TextureEntry tex = null; | 238 | Primitive.TextureEntry tex = null; |
241 | LLColor texcolor; | 239 | Color4 texcolor; |
242 | try | 240 | try |
243 | { | 241 | { |
244 | tex = part.Shape.Textures; | 242 | tex = part.Shape.Textures; |
245 | texcolor = new LLColor(); | 243 | texcolor = new Color4(); |
246 | } | 244 | } |
247 | catch(Exception) | 245 | catch(Exception) |
248 | { | 246 | { |
@@ -280,4 +278,4 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
280 | 278 | ||
281 | #endregion Public Methods | 279 | #endregion Public Methods |
282 | } | 280 | } |
283 | } \ No newline at end of file | 281 | } |
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/PointMetaEntity.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/PointMetaEntity.cs index cafc2bf..b0c6955 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/PointMetaEntity.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/PointMetaEntity.cs | |||
@@ -39,7 +39,7 @@ using System; | |||
39 | using System.Collections.Generic; | 39 | using System.Collections.Generic; |
40 | using System.Drawing; | 40 | using System.Drawing; |
41 | 41 | ||
42 | using libsecondlife; | 42 | using OpenMetaverse; |
43 | 43 | ||
44 | using Nini.Config; | 44 | using Nini.Config; |
45 | 45 | ||
@@ -50,22 +50,20 @@ using OpenSim.Region.Physics.Manager; | |||
50 | 50 | ||
51 | using log4net; | 51 | using log4net; |
52 | 52 | ||
53 | using Axiom.Math; | ||
54 | |||
55 | namespace OpenSim.Region.Environment.Modules.ContentManagement | 53 | namespace OpenSim.Region.Environment.Modules.ContentManagement |
56 | { | 54 | { |
57 | public class PointMetaEntity : MetaEntity | 55 | public class PointMetaEntity : MetaEntity |
58 | { | 56 | { |
59 | #region Constructors | 57 | #region Constructors |
60 | 58 | ||
61 | public PointMetaEntity(Scene scene, uint LocalId, LLVector3 groupPos, float transparency) | 59 | public PointMetaEntity(Scene scene, uint LocalId, Vector3 groupPos, float transparency) |
62 | : base() | 60 | : base() |
63 | { | 61 | { |
64 | CreatePointEntity(scene, LLUUID.Random(), LocalId, groupPos); | 62 | CreatePointEntity(scene, UUID.Random(), LocalId, groupPos); |
65 | SetPartTransparency(m_Entity.RootPart, transparency); | 63 | SetPartTransparency(m_Entity.RootPart, transparency); |
66 | } | 64 | } |
67 | 65 | ||
68 | public PointMetaEntity(Scene scene, LLUUID uuid, uint LocalId, LLVector3 groupPos, float transparency) | 66 | public PointMetaEntity(Scene scene, UUID uuid, uint LocalId, Vector3 groupPos, float transparency) |
69 | : base() | 67 | : base() |
70 | { | 68 | { |
71 | CreatePointEntity(scene, uuid, LocalId, groupPos); | 69 | CreatePointEntity(scene, uuid, LocalId, groupPos); |
@@ -76,7 +74,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
76 | 74 | ||
77 | #region Private Methods | 75 | #region Private Methods |
78 | 76 | ||
79 | private void CreatePointEntity(Scene scene, LLUUID uuid, uint LocalId, LLVector3 groupPos) | 77 | private void CreatePointEntity(Scene scene, UUID uuid, uint LocalId, Vector3 groupPos) |
80 | { | 78 | { |
81 | SceneObjectGroup x = new SceneObjectGroup(); | 79 | SceneObjectGroup x = new SceneObjectGroup(); |
82 | SceneObjectPart y = new SceneObjectPart(); | 80 | SceneObjectPart y = new SceneObjectPart(); |
@@ -85,23 +83,23 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
85 | y.Name = "Very Small Point"; | 83 | y.Name = "Very Small Point"; |
86 | y.RegionHandle = scene.RegionInfo.RegionHandle; | 84 | y.RegionHandle = scene.RegionInfo.RegionHandle; |
87 | y.CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | 85 | y.CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; |
88 | y.OwnerID = LLUUID.Zero; | 86 | y.OwnerID = UUID.Zero; |
89 | y.CreatorID = LLUUID.Zero; | 87 | y.CreatorID = UUID.Zero; |
90 | y.LastOwnerID = LLUUID.Zero; | 88 | y.LastOwnerID = UUID.Zero; |
91 | y.UUID = uuid; | 89 | y.UUID = uuid; |
92 | 90 | ||
93 | y.LocalId = LocalId; | 91 | y.LocalId = LocalId; |
94 | 92 | ||
95 | y.Shape = PrimitiveBaseShape.CreateBox(); | 93 | y.Shape = PrimitiveBaseShape.CreateBox(); |
96 | y.Scale = new LLVector3(0.01f,0.01f,0.01f); | 94 | y.Scale = new Vector3(0.01f,0.01f,0.01f); |
97 | y.LastOwnerID = LLUUID.Zero; | 95 | y.LastOwnerID = UUID.Zero; |
98 | y.GroupPosition = groupPos; | 96 | y.GroupPosition = groupPos; |
99 | y.OffsetPosition = new LLVector3(0, 0, 0); | 97 | y.OffsetPosition = new Vector3(0, 0, 0); |
100 | y.RotationOffset = new LLQuaternion(0,0,0,0); | 98 | y.RotationOffset = new Quaternion(0,0,0,0); |
101 | y.Velocity = new LLVector3(0, 0, 0); | 99 | y.Velocity = new Vector3(0, 0, 0); |
102 | y.RotationalVelocity = new LLVector3(0, 0, 0); | 100 | y.RotationalVelocity = new Vector3(0, 0, 0); |
103 | y.AngularVelocity = new LLVector3(0, 0, 0); | 101 | y.AngularVelocity = new Vector3(0, 0, 0); |
104 | y.Acceleration = new LLVector3(0, 0, 0); | 102 | y.Acceleration = new Vector3(0, 0, 0); |
105 | 103 | ||
106 | y.Flags = 0; | 104 | y.Flags = 0; |
107 | y.TrimPermissions(); | 105 | y.TrimPermissions(); |
@@ -121,4 +119,4 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
121 | 119 | ||
122 | #endregion Private Methods | 120 | #endregion Private Methods |
123 | } | 121 | } |
124 | } \ No newline at end of file | 122 | } |
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/SceneObjectGroupDiff.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/SceneObjectGroupDiff.cs index 38938c6..ba937f5 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/SceneObjectGroupDiff.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/SceneObjectGroupDiff.cs | |||
@@ -37,7 +37,7 @@ using System.Collections.Generic; | |||
37 | using System.Diagnostics; | 37 | using System.Diagnostics; |
38 | using System.Drawing; | 38 | using System.Drawing; |
39 | 39 | ||
40 | using libsecondlife; | 40 | using OpenMetaverse; |
41 | 41 | ||
42 | using Nini.Config; | 42 | using Nini.Config; |
43 | 43 | ||
@@ -48,8 +48,6 @@ using OpenSim.Region.Physics.Manager; | |||
48 | 48 | ||
49 | using log4net; | 49 | using log4net; |
50 | 50 | ||
51 | using Axiom.Math; | ||
52 | |||
53 | namespace OpenSim.Region.Environment.Modules.ContentManagement | 51 | namespace OpenSim.Region.Environment.Modules.ContentManagement |
54 | { | 52 | { |
55 | #region Enumerations | 53 | #region Enumerations |
@@ -99,14 +97,14 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
99 | 97 | ||
100 | #region Private Methods | 98 | #region Private Methods |
101 | 99 | ||
102 | private static bool AreQuaternionsEquivalent(LLQuaternion first, LLQuaternion second) | 100 | private static bool AreQuaternionsEquivalent(Quaternion first, Quaternion second) |
103 | { | 101 | { |
104 | LLVector3 firstVector = llRot2Euler(first); | 102 | Vector3 firstVector = llRot2Euler(first); |
105 | LLVector3 secondVector = llRot2Euler(second); | 103 | Vector3 secondVector = llRot2Euler(second); |
106 | return AreVectorsEquivalent(firstVector, secondVector); | 104 | return AreVectorsEquivalent(firstVector, secondVector); |
107 | } | 105 | } |
108 | 106 | ||
109 | private static bool AreVectorsEquivalent(LLVector3 first, LLVector3 second) | 107 | private static bool AreVectorsEquivalent(Vector3 first, Vector3 second) |
110 | { | 108 | { |
111 | if(TruncateSignificant(first.X, 2) == TruncateSignificant(second.X, 2) | 109 | if(TruncateSignificant(first.X, 2) == TruncateSignificant(second.X, 2) |
112 | && TruncateSignificant(first.Y, 2) == TruncateSignificant(second.Y, 2) | 110 | && TruncateSignificant(first.Y, 2) == TruncateSignificant(second.Y, 2) |
@@ -133,21 +131,21 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
133 | 131 | ||
134 | // Taken from Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | 132 | // Taken from Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs |
135 | // Also changed the original function from LSL_Types to LL types | 133 | // Also changed the original function from LSL_Types to LL types |
136 | private static LLVector3 llRot2Euler(LLQuaternion r) | 134 | private static Vector3 llRot2Euler(Quaternion r) |
137 | { | 135 | { |
138 | LLQuaternion t = new LLQuaternion(r.X * r.X, r.Y * r.Y, r.Z * r.Z, r.W * r.W); | 136 | Quaternion t = new Quaternion(r.X * r.X, r.Y * r.Y, r.Z * r.Z, r.W * r.W); |
139 | double m = (t.X + t.Y + t.Z + t.W); | 137 | double m = (t.X + t.Y + t.Z + t.W); |
140 | if (m == 0) return new LLVector3(); | 138 | if (m == 0) return new Vector3(); |
141 | double n = 2 * (r.Y * r.W + r.X * r.Z); | 139 | double n = 2 * (r.Y * r.W + r.X * r.Z); |
142 | double p = m * m - n * n; | 140 | double p = m * m - n * n; |
143 | if (p > 0) | 141 | if (p > 0) |
144 | return new LLVector3((float)NormalizeAngle(Math.Atan2(2.0 * (r.X * r.W - r.Y * r.Z), (-t.X - t.Y + t.Z + t.W))), | 142 | return new Vector3((float)NormalizeAngle(Math.Atan2(2.0 * (r.X * r.W - r.Y * r.Z), (-t.X - t.Y + t.Z + t.W))), |
145 | (float)NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))), | 143 | (float)NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))), |
146 | (float)NormalizeAngle(Math.Atan2(2.0 * (r.Z * r.W - r.X * r.Y), (t.X - t.Y - t.Z + t.W)))); | 144 | (float)NormalizeAngle(Math.Atan2(2.0 * (r.Z * r.W - r.X * r.Y), (t.X - t.Y - t.Z + t.W)))); |
147 | else if (n > 0) | 145 | else if (n > 0) |
148 | return new LLVector3(0.0f, (float)(Math.PI / 2), (float)NormalizeAngle(Math.Atan2((r.Z * r.W + r.X * r.Y), 0.5 - t.X - t.Z))); | 146 | return new Vector3(0.0f, (float)(Math.PI / 2), (float)NormalizeAngle(Math.Atan2((r.Z * r.W + r.X * r.Y), 0.5 - t.X - t.Z))); |
149 | else | 147 | else |
150 | return new LLVector3(0.0f, (float)(-Math.PI / 2), (float)NormalizeAngle(Math.Atan2((r.Z * r.W + r.X * r.Y), 0.5 - t.X - t.Z))); | 148 | return new Vector3(0.0f, (float)(-Math.PI / 2), (float)NormalizeAngle(Math.Atan2((r.Z * r.W + r.X * r.Y), 0.5 - t.X - t.Z))); |
151 | } | 149 | } |
152 | 150 | ||
153 | #endregion Private Methods | 151 | #endregion Private Methods |
@@ -187,7 +185,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
187 | result |= Diff.ROTATIONOFFSET; | 185 | result |= Diff.ROTATIONOFFSET; |
188 | 186 | ||
189 | 187 | ||
190 | // MISC COMPARISONS (LLUUID, Byte) | 188 | // MISC COMPARISONS (UUID, Byte) |
191 | if(first.ClickAction != second.ClickAction) | 189 | if(first.ClickAction != second.ClickAction) |
192 | result |= Diff.CLICKACTION; | 190 | result |= Diff.CLICKACTION; |
193 | if(first.ObjectOwner != second.ObjectOwner) | 191 | if(first.ObjectOwner != second.ObjectOwner) |
@@ -217,4 +215,4 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
217 | 215 | ||
218 | #endregion Public Methods | 216 | #endregion Public Methods |
219 | } | 217 | } |
220 | } \ No newline at end of file | 218 | } |
diff --git a/OpenSim/Region/Environment/Modules/InterGrid/OpenGridProtocolModule.cs b/OpenSim/Region/Environment/Modules/InterGrid/OpenGridProtocolModule.cs index 8fad62f..8fd4104 100644 --- a/OpenSim/Region/Environment/Modules/InterGrid/OpenGridProtocolModule.cs +++ b/OpenSim/Region/Environment/Modules/InterGrid/OpenGridProtocolModule.cs | |||
@@ -37,8 +37,8 @@ using System.Reflection; | |||
37 | using System.Text.RegularExpressions; | 37 | using System.Text.RegularExpressions; |
38 | using System.Threading; | 38 | using System.Threading; |
39 | 39 | ||
40 | using libsecondlife; | 40 | using OpenMetaverse; |
41 | using libsecondlife.StructuredData; | 41 | using OpenMetaverse.StructuredData; |
42 | 42 | ||
43 | using log4net; | 43 | using log4net; |
44 | using Nini.Config; | 44 | using Nini.Config; |
@@ -50,9 +50,9 @@ using OpenSim.Region.Environment.Scenes; | |||
50 | using OpenSim.Framework.Communications.Cache; | 50 | using OpenSim.Framework.Communications.Cache; |
51 | using OpenSim.Framework.Communications.Capabilities; | 51 | using OpenSim.Framework.Communications.Capabilities; |
52 | using OpenSim.Framework.Statistics; | 52 | using OpenSim.Framework.Statistics; |
53 | using LLSD = libsecondlife.StructuredData.LLSD; | 53 | using LLSD = OpenMetaverse.StructuredData.LLSD; |
54 | using LLSDMap = libsecondlife.StructuredData.LLSDMap; | 54 | using LLSDMap = OpenMetaverse.StructuredData.LLSDMap; |
55 | using LLSDArray = libsecondlife.StructuredData.LLSDArray; | 55 | using LLSDArray = OpenMetaverse.StructuredData.LLSDArray; |
56 | 56 | ||
57 | namespace OpenSim.Region.Environment.Modules.InterGrid | 57 | namespace OpenSim.Region.Environment.Modules.InterGrid |
58 | { | 58 | { |
@@ -60,12 +60,12 @@ namespace OpenSim.Region.Environment.Modules.InterGrid | |||
60 | { | 60 | { |
61 | public string first_name; | 61 | public string first_name; |
62 | public string last_name; | 62 | public string last_name; |
63 | public LLUUID agent_id; | 63 | public UUID agent_id; |
64 | public LLUUID local_agent_id; | 64 | public UUID local_agent_id; |
65 | public LLUUID region_id; | 65 | public UUID region_id; |
66 | public uint circuit_code; | 66 | public uint circuit_code; |
67 | public LLUUID secure_session_id; | 67 | public UUID secure_session_id; |
68 | public LLUUID session_id; | 68 | public UUID session_id; |
69 | public bool agent_access; | 69 | public bool agent_access; |
70 | public string sim_access; | 70 | public string sim_access; |
71 | public uint god_level; | 71 | public uint god_level; |
@@ -89,7 +89,7 @@ namespace OpenSim.Region.Environment.Modules.InterGrid | |||
89 | private List<Scene> m_scene = new List<Scene>(); | 89 | private List<Scene> m_scene = new List<Scene>(); |
90 | 90 | ||
91 | private Dictionary<string, AgentCircuitData> CapsLoginID = new Dictionary<string, AgentCircuitData>(); | 91 | private Dictionary<string, AgentCircuitData> CapsLoginID = new Dictionary<string, AgentCircuitData>(); |
92 | private Dictionary<LLUUID, OGPState> m_OGPState = new Dictionary<LLUUID, OGPState>(); | 92 | private Dictionary<UUID, OGPState> m_OGPState = new Dictionary<UUID, OGPState>(); |
93 | private string LastNameSuffix = "_EXTERNAL"; | 93 | private string LastNameSuffix = "_EXTERNAL"; |
94 | private string FirstNamePrefix = ""; | 94 | private string FirstNamePrefix = ""; |
95 | 95 | ||
@@ -231,10 +231,10 @@ namespace OpenSim.Region.Environment.Modules.InterGrid | |||
231 | //string RegionURI = reg.ServerURI; | 231 | //string RegionURI = reg.ServerURI; |
232 | //int RegionPort = (int)reg.HttpPort; | 232 | //int RegionPort = (int)reg.HttpPort; |
233 | 233 | ||
234 | LLUUID RemoteAgentID = requestMap["agent_id"].AsUUID(); | 234 | UUID RemoteAgentID = requestMap["agent_id"].AsUUID(); |
235 | 235 | ||
236 | // will be used in the future. The client always connects with the aditi agentid currently | 236 | // will be used in the future. The client always connects with the aditi agentid currently |
237 | LLUUID LocalAgentID = RemoteAgentID; | 237 | UUID LocalAgentID = RemoteAgentID; |
238 | 238 | ||
239 | string FirstName = requestMap["first_name"].AsString(); | 239 | string FirstName = requestMap["first_name"].AsString(); |
240 | string LastName = requestMap["last_name"].AsString(); | 240 | string LastName = requestMap["last_name"].AsString(); |
@@ -274,15 +274,15 @@ namespace OpenSim.Region.Environment.Modules.InterGrid | |||
274 | // Generate a dummy agent for the user so we can get back a CAPS path | 274 | // Generate a dummy agent for the user so we can get back a CAPS path |
275 | AgentCircuitData agentData = new AgentCircuitData(); | 275 | AgentCircuitData agentData = new AgentCircuitData(); |
276 | agentData.AgentID = LocalAgentID; | 276 | agentData.AgentID = LocalAgentID; |
277 | agentData.BaseFolder=LLUUID.Zero; | 277 | agentData.BaseFolder=UUID.Zero; |
278 | agentData.CapsPath=Util.GetRandomCapsPath(); | 278 | agentData.CapsPath=Util.GetRandomCapsPath(); |
279 | agentData.child = false; | 279 | agentData.child = false; |
280 | agentData.circuitcode = (uint)(Util.RandomClass.Next()); | 280 | agentData.circuitcode = (uint)(Util.RandomClass.Next()); |
281 | agentData.firstname = FirstName; | 281 | agentData.firstname = FirstName; |
282 | agentData.lastname = LastName; | 282 | agentData.lastname = LastName; |
283 | agentData.SecureSessionID=LLUUID.Random(); | 283 | agentData.SecureSessionID=UUID.Random(); |
284 | agentData.SessionID=LLUUID.Random(); | 284 | agentData.SessionID=UUID.Random(); |
285 | agentData.startpos = new LLVector3(128f, 128f, 100f); | 285 | agentData.startpos = new Vector3(128f, 128f, 100f); |
286 | 286 | ||
287 | // Pre-Fill our region cache with information on the agent. | 287 | // Pre-Fill our region cache with information on the agent. |
288 | UserAgentData useragent = new UserAgentData(); | 288 | UserAgentData useragent = new UserAgentData(); |
@@ -308,14 +308,14 @@ namespace OpenSim.Region.Environment.Modules.InterGrid | |||
308 | userProfile.CurrentAgent = useragent; | 308 | userProfile.CurrentAgent = useragent; |
309 | userProfile.CustomType = "OGP"; | 309 | userProfile.CustomType = "OGP"; |
310 | userProfile.FirstLifeAboutText = "I'm testing OpenGrid Protocol"; | 310 | userProfile.FirstLifeAboutText = "I'm testing OpenGrid Protocol"; |
311 | userProfile.FirstLifeImage = LLUUID.Zero; | 311 | userProfile.FirstLifeImage = UUID.Zero; |
312 | userProfile.FirstName = agentData.firstname; | 312 | userProfile.FirstName = agentData.firstname; |
313 | userProfile.GodLevel = 0; | 313 | userProfile.GodLevel = 0; |
314 | userProfile.HomeLocation = agentData.startpos; | 314 | userProfile.HomeLocation = agentData.startpos; |
315 | userProfile.HomeLocationX = agentData.startpos.X; | 315 | userProfile.HomeLocationX = agentData.startpos.X; |
316 | userProfile.HomeLocationY = agentData.startpos.Y; | 316 | userProfile.HomeLocationY = agentData.startpos.Y; |
317 | userProfile.HomeLocationZ = agentData.startpos.Z; | 317 | userProfile.HomeLocationZ = agentData.startpos.Z; |
318 | userProfile.HomeLookAt = LLVector3.Zero; | 318 | userProfile.HomeLookAt = Vector3.Zero; |
319 | userProfile.HomeLookAtX = userProfile.HomeLookAt.X; | 319 | userProfile.HomeLookAtX = userProfile.HomeLookAt.X; |
320 | userProfile.HomeLookAtY = userProfile.HomeLookAt.Y; | 320 | userProfile.HomeLookAtY = userProfile.HomeLookAt.Y; |
321 | userProfile.HomeLookAtZ = userProfile.HomeLookAt.Z; | 321 | userProfile.HomeLookAtZ = userProfile.HomeLookAt.Z; |
@@ -324,18 +324,18 @@ namespace OpenSim.Region.Environment.Modules.InterGrid | |||
324 | userProfile.HomeRegionX = reg.RegionLocX; | 324 | userProfile.HomeRegionX = reg.RegionLocX; |
325 | userProfile.HomeRegionY = reg.RegionLocY; | 325 | userProfile.HomeRegionY = reg.RegionLocY; |
326 | userProfile.ID = agentData.AgentID; | 326 | userProfile.ID = agentData.AgentID; |
327 | userProfile.Image = LLUUID.Zero; | 327 | userProfile.Image = UUID.Zero; |
328 | userProfile.LastLogin = Util.UnixTimeSinceEpoch(); | 328 | userProfile.LastLogin = Util.UnixTimeSinceEpoch(); |
329 | userProfile.Partner = LLUUID.Zero; | 329 | userProfile.Partner = UUID.Zero; |
330 | userProfile.PasswordHash = "$1$"; | 330 | userProfile.PasswordHash = "$1$"; |
331 | userProfile.PasswordSalt = ""; | 331 | userProfile.PasswordSalt = ""; |
332 | userProfile.RootInventoryFolderID = LLUUID.Zero; | 332 | userProfile.RootInventoryFolderID = UUID.Zero; |
333 | userProfile.SurName = agentData.lastname; | 333 | userProfile.SurName = agentData.lastname; |
334 | userProfile.UserAssetURI = homeScene.CommsManager.NetworkServersInfo.AssetURL; | 334 | userProfile.UserAssetURI = homeScene.CommsManager.NetworkServersInfo.AssetURL; |
335 | userProfile.UserFlags = 0; | 335 | userProfile.UserFlags = 0; |
336 | userProfile.UserInventoryURI = homeScene.CommsManager.NetworkServersInfo.InventoryURL; | 336 | userProfile.UserInventoryURI = homeScene.CommsManager.NetworkServersInfo.InventoryURL; |
337 | userProfile.WantDoMask = 0; | 337 | userProfile.WantDoMask = 0; |
338 | userProfile.WebLoginKey = LLUUID.Random(); | 338 | userProfile.WebLoginKey = UUID.Random(); |
339 | 339 | ||
340 | // Do caps registration | 340 | // Do caps registration |
341 | // get seed cap | 341 | // get seed cap |
@@ -348,7 +348,7 @@ namespace OpenSim.Region.Environment.Modules.InterGrid | |||
348 | 348 | ||
349 | //string raCap = string.Empty; | 349 | //string raCap = string.Empty; |
350 | 350 | ||
351 | LLUUID AvatarRezCapUUID = LLUUID.Random(); | 351 | UUID AvatarRezCapUUID = UUID.Random(); |
352 | string rezAvatarPath = "/agent/" + AvatarRezCapUUID + "/rez_avatar"; | 352 | string rezAvatarPath = "/agent/" + AvatarRezCapUUID + "/rez_avatar"; |
353 | 353 | ||
354 | // Get a reference to the user's cap so we can pull out the Caps Object Path | 354 | // Get a reference to the user's cap so we can pull out the Caps Object Path |
@@ -389,8 +389,8 @@ namespace OpenSim.Region.Environment.Modules.InterGrid | |||
389 | LLSDMap requestMap = (LLSDMap)request; | 389 | LLSDMap requestMap = (LLSDMap)request; |
390 | 390 | ||
391 | // take these values to start. There's a few more | 391 | // take these values to start. There's a few more |
392 | LLUUID SecureSessionID=requestMap["secure_session_id"].AsUUID(); | 392 | UUID SecureSessionID=requestMap["secure_session_id"].AsUUID(); |
393 | LLUUID SessionID = requestMap["session_id"].AsUUID(); | 393 | UUID SessionID = requestMap["session_id"].AsUUID(); |
394 | int circuitcode = requestMap["circuit_code"].AsInteger(); | 394 | int circuitcode = requestMap["circuit_code"].AsInteger(); |
395 | LLSDArray Parameter = new LLSDArray(); | 395 | LLSDArray Parameter = new LLSDArray(); |
396 | if (requestMap.ContainsKey("parameter")) | 396 | if (requestMap.ContainsKey("parameter")) |
@@ -401,7 +401,7 @@ namespace OpenSim.Region.Environment.Modules.InterGrid | |||
401 | //int version = 1; | 401 | //int version = 1; |
402 | int estateID = 1; | 402 | int estateID = 1; |
403 | int parentEstateID = 1; | 403 | int parentEstateID = 1; |
404 | LLUUID regionID = LLUUID.Zero; | 404 | UUID regionID = UUID.Zero; |
405 | bool visibleToParent = true; | 405 | bool visibleToParent = true; |
406 | 406 | ||
407 | for (int i = 0; i < Parameter.Count; i++) | 407 | for (int i = 0; i < Parameter.Count; i++) |
@@ -537,17 +537,17 @@ namespace OpenSim.Region.Environment.Modules.InterGrid | |||
537 | m_log.InfoFormat("[OGP]: prefix {0}, uuid {1}, suffix {2}", PathArray[1], PathArray[2], PathArray[3]); | 537 | m_log.InfoFormat("[OGP]: prefix {0}, uuid {1}, suffix {2}", PathArray[1], PathArray[2], PathArray[3]); |
538 | string uuidString = PathArray[2]; | 538 | string uuidString = PathArray[2]; |
539 | m_log.InfoFormat("[OGP]: Request to Derez avatar with UUID {0}", uuidString); | 539 | m_log.InfoFormat("[OGP]: Request to Derez avatar with UUID {0}", uuidString); |
540 | LLUUID userUUID = LLUUID.Zero; | 540 | UUID userUUID = UUID.Zero; |
541 | if (Helpers.TryParse(uuidString, out userUUID)) | 541 | if (UUID.TryParse(uuidString, out userUUID)) |
542 | { | 542 | { |
543 | LLUUID RemoteID = uuidString; | 543 | UUID RemoteID = uuidString; |
544 | LLUUID LocalID = RemoteID; | 544 | UUID LocalID = RemoteID; |
545 | // FIXME: TODO: Routine to map RemoteUUIDs to LocalUUIds | 545 | // FIXME: TODO: Routine to map RemoteUUIDs to LocalUUIds |
546 | // would be done already.. but the client connects with the Aditi UUID | 546 | // would be done already.. but the client connects with the Aditi UUID |
547 | // regardless over the UDP stack | 547 | // regardless over the UDP stack |
548 | 548 | ||
549 | OGPState userState = GetOGPState(LocalID); | 549 | OGPState userState = GetOGPState(LocalID); |
550 | if (userState.agent_id != LLUUID.Zero) | 550 | if (userState.agent_id != UUID.Zero) |
551 | { | 551 | { |
552 | //LLSDMap outboundRequestMap = new LLSDMap(); | 552 | //LLSDMap outboundRequestMap = new LLSDMap(); |
553 | LLSDMap inboundRequestMap = (LLSDMap)request; | 553 | LLSDMap inboundRequestMap = (LLSDMap)request; |
@@ -592,7 +592,7 @@ namespace OpenSim.Region.Environment.Modules.InterGrid | |||
592 | int rrX = rezResponseMap["region_x"].AsInteger(); | 592 | int rrX = rezResponseMap["region_x"].AsInteger(); |
593 | int rrY = rezResponseMap["region_y"].AsInteger(); | 593 | int rrY = rezResponseMap["region_y"].AsInteger(); |
594 | m_log.ErrorFormat("X:{0}, Y:{1}", rrX, rrY); | 594 | m_log.ErrorFormat("X:{0}, Y:{1}", rrX, rrY); |
595 | LLUUID rrRID = rezResponseMap["region_id"].AsUUID(); | 595 | UUID rrRID = rezResponseMap["region_id"].AsUUID(); |
596 | 596 | ||
597 | string rrAccess = rezResponseMap["sim_access"].AsString(); | 597 | string rrAccess = rezResponseMap["sim_access"].AsString(); |
598 | 598 | ||
@@ -802,12 +802,12 @@ namespace OpenSim.Region.Environment.Modules.InterGrid | |||
802 | OGPState returnState = new OGPState(); | 802 | OGPState returnState = new OGPState(); |
803 | returnState.first_name = ""; | 803 | returnState.first_name = ""; |
804 | returnState.last_name = ""; | 804 | returnState.last_name = ""; |
805 | returnState.agent_id = LLUUID.Zero; | 805 | returnState.agent_id = UUID.Zero; |
806 | returnState.local_agent_id = LLUUID.Zero; | 806 | returnState.local_agent_id = UUID.Zero; |
807 | returnState.region_id = LLUUID.Zero; | 807 | returnState.region_id = UUID.Zero; |
808 | returnState.circuit_code = 0; | 808 | returnState.circuit_code = 0; |
809 | returnState.secure_session_id = LLUUID.Zero; | 809 | returnState.secure_session_id = UUID.Zero; |
810 | returnState.session_id = LLUUID.Zero; | 810 | returnState.session_id = UUID.Zero; |
811 | returnState.agent_access = true; | 811 | returnState.agent_access = true; |
812 | returnState.god_level = 0; | 812 | returnState.god_level = 0; |
813 | returnState.god_overide = false; | 813 | returnState.god_overide = false; |
@@ -827,7 +827,7 @@ namespace OpenSim.Region.Environment.Modules.InterGrid | |||
827 | return returnState; | 827 | return returnState; |
828 | } | 828 | } |
829 | 829 | ||
830 | private OGPState GetOGPState(LLUUID agentId) | 830 | private OGPState GetOGPState(UUID agentId) |
831 | { | 831 | { |
832 | lock (m_OGPState) | 832 | lock (m_OGPState) |
833 | { | 833 | { |
@@ -842,7 +842,7 @@ namespace OpenSim.Region.Environment.Modules.InterGrid | |||
842 | } | 842 | } |
843 | } | 843 | } |
844 | 844 | ||
845 | public void DeleteOGPState(LLUUID agentId) | 845 | public void DeleteOGPState(UUID agentId) |
846 | { | 846 | { |
847 | lock (m_OGPState) | 847 | lock (m_OGPState) |
848 | { | 848 | { |
@@ -851,7 +851,7 @@ namespace OpenSim.Region.Environment.Modules.InterGrid | |||
851 | } | 851 | } |
852 | } | 852 | } |
853 | 853 | ||
854 | private void UpdateOGPState(LLUUID agentId, OGPState state) | 854 | private void UpdateOGPState(UUID agentId, OGPState state) |
855 | { | 855 | { |
856 | lock (m_OGPState) | 856 | lock (m_OGPState) |
857 | { | 857 | { |
@@ -866,7 +866,7 @@ namespace OpenSim.Region.Environment.Modules.InterGrid | |||
866 | } | 866 | } |
867 | } | 867 | } |
868 | 868 | ||
869 | public void ShutdownConnection(LLUUID avatarId, OpenGridProtocolModule mod) | 869 | public void ShutdownConnection(UUID avatarId, OpenGridProtocolModule mod) |
870 | { | 870 | { |
871 | Scene homeScene = GetRootScene(); | 871 | Scene homeScene = GetRootScene(); |
872 | ScenePresence avatar = null; | 872 | ScenePresence avatar = null; |
@@ -905,7 +905,7 @@ namespace OpenSim.Region.Environment.Modules.InterGrid | |||
905 | 905 | ||
906 | public void ShutdownNoLogout() | 906 | public void ShutdownNoLogout() |
907 | { | 907 | { |
908 | LLUUID avUUID = LLUUID.Zero; | 908 | UUID avUUID = UUID.Zero; |
909 | 909 | ||
910 | if (avToBeKilled != null) | 910 | if (avToBeKilled != null) |
911 | { | 911 | { |
diff --git a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs index 15ce584..59d29d6 100644 --- a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs | |||
@@ -29,9 +29,9 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | 30 | using System.Drawing; |
31 | using System.Drawing.Imaging; | 31 | using System.Drawing.Imaging; |
32 | using libsecondlife; | 32 | using OpenMetaverse; |
33 | using OpenMetaverse.Imaging; | ||
33 | using Nini.Config; | 34 | using Nini.Config; |
34 | using OpenJPEGNet; | ||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.Environment.Interfaces; | 36 | using OpenSim.Region.Environment.Interfaces; |
37 | using OpenSim.Region.Environment.Scenes; | 37 | using OpenSim.Region.Environment.Scenes; |
@@ -40,12 +40,12 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture | |||
40 | { | 40 | { |
41 | public class DynamicTextureModule : IRegionModule, IDynamicTextureManager | 41 | public class DynamicTextureModule : IRegionModule, IDynamicTextureManager |
42 | { | 42 | { |
43 | private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); | 43 | private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>(); |
44 | 44 | ||
45 | private Dictionary<string, IDynamicTextureRender> RenderPlugins = | 45 | private Dictionary<string, IDynamicTextureRender> RenderPlugins = |
46 | new Dictionary<string, IDynamicTextureRender>(); | 46 | new Dictionary<string, IDynamicTextureRender>(); |
47 | 47 | ||
48 | private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>(); | 48 | private Dictionary<UUID, DynamicTextureUpdater> Updaters = new Dictionary<UUID, DynamicTextureUpdater>(); |
49 | 49 | ||
50 | #region IDynamicTextureManager Members | 50 | #region IDynamicTextureManager Members |
51 | 51 | ||
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture | |||
62 | /// </summary> | 62 | /// </summary> |
63 | /// <param name="id"></param> | 63 | /// <param name="id"></param> |
64 | /// <param name="data"></param> | 64 | /// <param name="data"></param> |
65 | public void ReturnData(LLUUID id, byte[] data) | 65 | public void ReturnData(UUID id, byte[] data) |
66 | { | 66 | { |
67 | if (Updaters.ContainsKey(id)) | 67 | if (Updaters.ContainsKey(id)) |
68 | { | 68 | { |
@@ -75,13 +75,13 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture | |||
75 | } | 75 | } |
76 | } | 76 | } |
77 | 77 | ||
78 | public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, | 78 | public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, |
79 | string extraParams, int updateTimer) | 79 | string extraParams, int updateTimer) |
80 | { | 80 | { |
81 | return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, updateTimer, false, 255); | 81 | return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, updateTimer, false, 255); |
82 | } | 82 | } |
83 | 83 | ||
84 | public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, | 84 | public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, |
85 | string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) | 85 | string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) |
86 | { | 86 | { |
87 | if (RenderPlugins.ContainsKey(contentType)) | 87 | if (RenderPlugins.ContainsKey(contentType)) |
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture | |||
94 | updater.ContentType = contentType; | 94 | updater.ContentType = contentType; |
95 | updater.Url = url; | 95 | updater.Url = url; |
96 | updater.UpdateTimer = updateTimer; | 96 | updater.UpdateTimer = updateTimer; |
97 | updater.UpdaterID = LLUUID.Random(); | 97 | updater.UpdaterID = UUID.Random(); |
98 | updater.Params = extraParams; | 98 | updater.Params = extraParams; |
99 | updater.BlendWithOldTexture = SetBlending; | 99 | updater.BlendWithOldTexture = SetBlending; |
100 | updater.FrontAlpha = AlphaValue; | 100 | updater.FrontAlpha = AlphaValue; |
@@ -107,16 +107,16 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture | |||
107 | RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); | 107 | RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); |
108 | return updater.UpdaterID; | 108 | return updater.UpdaterID; |
109 | } | 109 | } |
110 | return LLUUID.Zero; | 110 | return UUID.Zero; |
111 | } | 111 | } |
112 | 112 | ||
113 | public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, | 113 | public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, |
114 | string extraParams, int updateTimer) | 114 | string extraParams, int updateTimer) |
115 | { | 115 | { |
116 | return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, false, 255); | 116 | return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, false, 255); |
117 | } | 117 | } |
118 | 118 | ||
119 | public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, | 119 | public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, |
120 | string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) | 120 | string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) |
121 | { | 121 | { |
122 | if (RenderPlugins.ContainsKey(contentType)) | 122 | if (RenderPlugins.ContainsKey(contentType)) |
@@ -127,7 +127,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture | |||
127 | updater.ContentType = contentType; | 127 | updater.ContentType = contentType; |
128 | updater.BodyData = data; | 128 | updater.BodyData = data; |
129 | updater.UpdateTimer = updateTimer; | 129 | updater.UpdateTimer = updateTimer; |
130 | updater.UpdaterID = LLUUID.Random(); | 130 | updater.UpdaterID = UUID.Random(); |
131 | updater.Params = extraParams; | 131 | updater.Params = extraParams; |
132 | updater.BlendWithOldTexture = SetBlending; | 132 | updater.BlendWithOldTexture = SetBlending; |
133 | updater.FrontAlpha = AlphaValue; | 133 | updater.FrontAlpha = AlphaValue; |
@@ -140,7 +140,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture | |||
140 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); | 140 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); |
141 | return updater.UpdaterID; | 141 | return updater.UpdaterID; |
142 | } | 142 | } |
143 | return LLUUID.Zero; | 143 | return UUID.Zero; |
144 | } | 144 | } |
145 | 145 | ||
146 | #endregion | 146 | #endregion |
@@ -184,18 +184,18 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture | |||
184 | public string BodyData; | 184 | public string BodyData; |
185 | public string ContentType; | 185 | public string ContentType; |
186 | public byte FrontAlpha = 255; | 186 | public byte FrontAlpha = 255; |
187 | public LLUUID LastAssetID; | 187 | public UUID LastAssetID; |
188 | public string Params; | 188 | public string Params; |
189 | public LLUUID PrimID; | 189 | public UUID PrimID; |
190 | public bool SetNewFrontAlpha = false; | 190 | public bool SetNewFrontAlpha = false; |
191 | public LLUUID SimUUID; | 191 | public UUID SimUUID; |
192 | public LLUUID UpdaterID; | 192 | public UUID UpdaterID; |
193 | public int UpdateTimer; | 193 | public int UpdateTimer; |
194 | public string Url; | 194 | public string Url; |
195 | 195 | ||
196 | public DynamicTextureUpdater() | 196 | public DynamicTextureUpdater() |
197 | { | 197 | { |
198 | LastAssetID = LLUUID.Zero; | 198 | LastAssetID = UUID.Zero; |
199 | UpdateTimer = 0; | 199 | UpdateTimer = 0; |
200 | BodyData = null; | 200 | BodyData = null; |
201 | } | 201 | } |
@@ -211,7 +211,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture | |||
211 | 211 | ||
212 | if (BlendWithOldTexture) | 212 | if (BlendWithOldTexture) |
213 | { | 213 | { |
214 | LLUUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID; | 214 | UUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID; |
215 | oldAsset = scene.AssetCache.GetAsset(lastTextureID, true); | 215 | oldAsset = scene.AssetCache.GetAsset(lastTextureID, true); |
216 | if (oldAsset != null) | 216 | if (oldAsset != null) |
217 | { | 217 | { |
@@ -231,7 +231,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture | |||
231 | 231 | ||
232 | // Create a new asset for user | 232 | // Create a new asset for user |
233 | AssetBase asset = new AssetBase(); | 233 | AssetBase asset = new AssetBase(); |
234 | asset.FullID = LLUUID.Random(); | 234 | asset.FullID = UUID.Random(); |
235 | asset.Data = assetData; | 235 | asset.Data = assetData; |
236 | asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); | 236 | asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); |
237 | asset.Type = 0; | 237 | asset.Type = 0; |
@@ -243,10 +243,10 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture | |||
243 | LastAssetID = asset.FullID; | 243 | LastAssetID = asset.FullID; |
244 | 244 | ||
245 | // mostly keep the values from before | 245 | // mostly keep the values from before |
246 | LLObject.TextureEntry tmptex = part.Shape.Textures; | 246 | Primitive.TextureEntry tmptex = part.Shape.Textures; |
247 | 247 | ||
248 | // remove the old asset from the cache | 248 | // remove the old asset from the cache |
249 | LLUUID oldID = tmptex.DefaultTexture.TextureID; | 249 | UUID oldID = tmptex.DefaultTexture.TextureID; |
250 | scene.AssetCache.ExpireAsset(oldID); | 250 | scene.AssetCache.ExpireAsset(oldID); |
251 | 251 | ||
252 | tmptex.DefaultTexture.TextureID = asset.FullID; | 252 | tmptex.DefaultTexture.TextureID = asset.FullID; |
@@ -259,15 +259,27 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture | |||
259 | 259 | ||
260 | private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) | 260 | private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) |
261 | { | 261 | { |
262 | Bitmap image1 = new Bitmap(OpenJPEG.DecodeToImage(frontImage)); | 262 | ManagedImage managedImage; |
263 | Bitmap image2 = new Bitmap(OpenJPEG.DecodeToImage(backImage)); | 263 | Image image; |
264 | if (setNewAlpha) | 264 | |
265 | if (OpenJPEG.DecodeToImage(frontImage, out managedImage, out image)) | ||
265 | { | 266 | { |
266 | SetAlpha(ref image1, newAlpha); | 267 | Bitmap image1 = new Bitmap(image); |
268 | |||
269 | if (OpenJPEG.DecodeToImage(backImage, out managedImage, out image)) | ||
270 | { | ||
271 | Bitmap image2 = new Bitmap(image); | ||
272 | |||
273 | if (setNewAlpha) | ||
274 | SetAlpha(ref image1, newAlpha); | ||
275 | |||
276 | Bitmap joint = MergeBitMaps(image1, image2); | ||
277 | |||
278 | return OpenJPEG.EncodeFromImage(joint, true); | ||
279 | } | ||
267 | } | 280 | } |
268 | Bitmap joint = MergeBitMaps(image1, image2); | ||
269 | 281 | ||
270 | return OpenJPEG.EncodeFromImage(joint, true); | 282 | return null; |
271 | } | 283 | } |
272 | 284 | ||
273 | public Bitmap MergeBitMaps(Bitmap front, Bitmap back) | 285 | public Bitmap MergeBitMaps(Bitmap front, Bitmap back) |
diff --git a/OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs index bcf3e76..5a715f5 100644 --- a/OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs +++ b/OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs | |||
@@ -29,7 +29,7 @@ using System; | |||
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Text.RegularExpressions; | 31 | using System.Text.RegularExpressions; |
32 | using libsecondlife; | 32 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Region.Environment.Interfaces; | 34 | using OpenSim.Region.Environment.Interfaces; |
35 | using OpenSim.Region.Environment.Scenes; | 35 | using OpenSim.Region.Environment.Scenes; |
@@ -161,7 +161,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules | |||
161 | } | 161 | } |
162 | } | 162 | } |
163 | 163 | ||
164 | private SceneObjectPart findPrim(LLUUID objectID, out string ObjectRegionName) | 164 | private SceneObjectPart findPrim(UUID objectID, out string ObjectRegionName) |
165 | { | 165 | { |
166 | lock (m_Scenes) | 166 | lock (m_Scenes) |
167 | { | 167 | { |
@@ -179,7 +179,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules | |||
179 | return null; | 179 | return null; |
180 | } | 180 | } |
181 | 181 | ||
182 | private void resolveNamePositionRegionName(LLUUID objectID, out string ObjectName, out string ObjectAbsolutePosition, out string ObjectRegionName) | 182 | private void resolveNamePositionRegionName(UUID objectID, out string ObjectName, out string ObjectAbsolutePosition, out string ObjectRegionName) |
183 | { | 183 | { |
184 | string m_ObjectRegionName; | 184 | string m_ObjectRegionName; |
185 | SceneObjectPart part = findPrim(objectID, out m_ObjectRegionName); | 185 | SceneObjectPart part = findPrim(objectID, out m_ObjectRegionName); |
@@ -203,7 +203,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules | |||
203 | /// <param name="address"></param> | 203 | /// <param name="address"></param> |
204 | /// <param name="subject"></param> | 204 | /// <param name="subject"></param> |
205 | /// <param name="body"></param> | 205 | /// <param name="body"></param> |
206 | public void SendEmail(LLUUID objectID, string address, string subject, string body) | 206 | public void SendEmail(UUID objectID, string address, string subject, string body) |
207 | { | 207 | { |
208 | //Check if address is empty | 208 | //Check if address is empty |
209 | if (address == string.Empty) | 209 | if (address == string.Empty) |
@@ -240,7 +240,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules | |||
240 | //Creation EmailMessage | 240 | //Creation EmailMessage |
241 | EmailMessage emailMessage = new EmailMessage(); | 241 | EmailMessage emailMessage = new EmailMessage(); |
242 | //From | 242 | //From |
243 | emailMessage.FromAddress = new EmailAddress(objectID.UUID.ToString()+"@"+m_HostName); | 243 | emailMessage.FromAddress = new EmailAddress(objectID.ToString()+"@"+m_HostName); |
244 | //To - Only One | 244 | //To - Only One |
245 | emailMessage.AddToAddress(new EmailAddress(address)); | 245 | emailMessage.AddToAddress(new EmailAddress(address)); |
246 | //Subject | 246 | //Subject |
@@ -264,7 +264,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules | |||
264 | //Send Email Message | 264 | //Send Email Message |
265 | emailMessage.Send(smtpServer); | 265 | emailMessage.Send(smtpServer); |
266 | //Log | 266 | //Log |
267 | m_log.Info("[EMAIL] EMail sent to: " + address + " from object: " + objectID.UUID.ToString()); | 267 | m_log.Info("[EMAIL] EMail sent to: " + address + " from object: " + objectID.ToString()); |
268 | } | 268 | } |
269 | catch (Exception e) | 269 | catch (Exception e) |
270 | { | 270 | { |
@@ -280,7 +280,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules | |||
280 | /// <param name="sender"></param> | 280 | /// <param name="sender"></param> |
281 | /// <param name="subject"></param> | 281 | /// <param name="subject"></param> |
282 | /// <returns></returns> | 282 | /// <returns></returns> |
283 | public Email GetNextEmail(LLUUID objectID, string sender, string subject) | 283 | public Email GetNextEmail(UUID objectID, string sender, string subject) |
284 | { | 284 | { |
285 | return null; | 285 | return null; |
286 | } | 286 | } |
diff --git a/OpenSim/Region/Environment/Modules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/Environment/Modules/Scripting/HttpRequest/ScriptsHttpRequests.cs index 1eb0387..9595588 100644 --- a/OpenSim/Region/Environment/Modules/Scripting/HttpRequest/ScriptsHttpRequests.cs +++ b/OpenSim/Region/Environment/Modules/Scripting/HttpRequest/ScriptsHttpRequests.cs | |||
@@ -31,7 +31,7 @@ using System.IO; | |||
31 | using System.Net; | 31 | using System.Net; |
32 | using System.Text; | 32 | using System.Text; |
33 | using System.Threading; | 33 | using System.Threading; |
34 | using libsecondlife; | 34 | using OpenMetaverse; |
35 | using Nini.Config; | 35 | using Nini.Config; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Framework.Servers; | 37 | using OpenSim.Framework.Servers; |
@@ -91,7 +91,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.HttpRequest | |||
91 | private string m_name = "HttpScriptRequests"; | 91 | private string m_name = "HttpScriptRequests"; |
92 | 92 | ||
93 | // <request id, HttpRequestClass> | 93 | // <request id, HttpRequestClass> |
94 | private Dictionary<LLUUID, HttpRequestClass> m_pendingRequests; | 94 | private Dictionary<UUID, HttpRequestClass> m_pendingRequests; |
95 | private Scene m_scene; | 95 | private Scene m_scene; |
96 | // private Queue<HttpRequestClass> rpcQueue = new Queue<HttpRequestClass>(); | 96 | // private Queue<HttpRequestClass> rpcQueue = new Queue<HttpRequestClass>(); |
97 | 97 | ||
@@ -101,14 +101,14 @@ namespace OpenSim.Region.Environment.Modules.Scripting.HttpRequest | |||
101 | 101 | ||
102 | #region IHttpRequests Members | 102 | #region IHttpRequests Members |
103 | 103 | ||
104 | public LLUUID MakeHttpRequest(string url, string parameters, string body) | 104 | public UUID MakeHttpRequest(string url, string parameters, string body) |
105 | { | 105 | { |
106 | return LLUUID.Zero; | 106 | return UUID.Zero; |
107 | } | 107 | } |
108 | 108 | ||
109 | public LLUUID StartHttpRequest(uint localID, LLUUID itemID, string url, List<string> parameters, Dictionary<string, string> headers, string body) | 109 | public UUID StartHttpRequest(uint localID, UUID itemID, string url, List<string> parameters, Dictionary<string, string> headers, string body) |
110 | { | 110 | { |
111 | LLUUID reqID = LLUUID.Random(); | 111 | UUID reqID = UUID.Random(); |
112 | HttpRequestClass htc = new HttpRequestClass(); | 112 | HttpRequestClass htc = new HttpRequestClass(); |
113 | 113 | ||
114 | // Partial implementation: support for parameter flags needed | 114 | // Partial implementation: support for parameter flags needed |
@@ -163,7 +163,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.HttpRequest | |||
163 | return reqID; | 163 | return reqID; |
164 | } | 164 | } |
165 | 165 | ||
166 | public void StopHttpRequest(uint m_localID, LLUUID m_itemID) | 166 | public void StopHttpRequest(uint m_localID, UUID m_itemID) |
167 | { | 167 | { |
168 | if (m_pendingRequests != null) | 168 | if (m_pendingRequests != null) |
169 | { | 169 | { |
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.HttpRequest | |||
192 | { | 192 | { |
193 | lock (HttpListLock) | 193 | lock (HttpListLock) |
194 | { | 194 | { |
195 | foreach (LLUUID luid in m_pendingRequests.Keys) | 195 | foreach (UUID luid in m_pendingRequests.Keys) |
196 | { | 196 | { |
197 | HttpRequestClass tmpReq; | 197 | HttpRequestClass tmpReq; |
198 | 198 | ||
@@ -208,7 +208,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.HttpRequest | |||
208 | return null; | 208 | return null; |
209 | } | 209 | } |
210 | 210 | ||
211 | public void RemoveCompletedRequest(LLUUID id) | 211 | public void RemoveCompletedRequest(UUID id) |
212 | { | 212 | { |
213 | lock (HttpListLock) | 213 | lock (HttpListLock) |
214 | { | 214 | { |
@@ -232,7 +232,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.HttpRequest | |||
232 | 232 | ||
233 | m_scene.RegisterModuleInterface<IHttpRequests>(this); | 233 | m_scene.RegisterModuleInterface<IHttpRequests>(this); |
234 | 234 | ||
235 | m_pendingRequests = new Dictionary<LLUUID, HttpRequestClass>(); | 235 | m_pendingRequests = new Dictionary<UUID, HttpRequestClass>(); |
236 | } | 236 | } |
237 | 237 | ||
238 | public void PostInitialise() | 238 | public void PostInitialise() |
@@ -274,11 +274,11 @@ namespace OpenSim.Region.Environment.Modules.Scripting.HttpRequest | |||
274 | public bool httpVerifyCert = true; // not implemented | 274 | public bool httpVerifyCert = true; // not implemented |
275 | 275 | ||
276 | // Request info | 276 | // Request info |
277 | public LLUUID itemID; | 277 | public UUID itemID; |
278 | public uint localID; | 278 | public uint localID; |
279 | public DateTime next; | 279 | public DateTime next; |
280 | public string outbound_body; | 280 | public string outbound_body; |
281 | public LLUUID reqID; | 281 | public UUID reqID; |
282 | public HttpWebRequest request; | 282 | public HttpWebRequest request; |
283 | public string response_body; | 283 | public string response_body; |
284 | public List<string> response_metadata; | 284 | public List<string> response_metadata; |
diff --git a/OpenSim/Region/Environment/Modules/Scripting/LoadImageURL/LoadImageURLModule.cs b/OpenSim/Region/Environment/Modules/Scripting/LoadImageURL/LoadImageURLModule.cs index 725322b..339ad42 100644 --- a/OpenSim/Region/Environment/Modules/Scripting/LoadImageURL/LoadImageURLModule.cs +++ b/OpenSim/Region/Environment/Modules/Scripting/LoadImageURL/LoadImageURLModule.cs | |||
@@ -29,9 +29,9 @@ using System; | |||
29 | using System.Drawing; | 29 | using System.Drawing; |
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Net; | 31 | using System.Net; |
32 | using libsecondlife; | 32 | using OpenMetaverse; |
33 | using OpenMetaverse.Imaging; | ||
33 | using Nini.Config; | 34 | using Nini.Config; |
34 | using OpenJPEGNet; | ||
35 | using OpenSim.Region.Environment.Interfaces; | 35 | using OpenSim.Region.Environment.Interfaces; |
36 | using OpenSim.Region.Environment.Scenes; | 36 | using OpenSim.Region.Environment.Scenes; |
37 | 37 | ||
@@ -70,13 +70,13 @@ namespace OpenSim.Region.Environment.Modules.Scripting.LoadImageURL | |||
70 | return null; | 70 | return null; |
71 | } | 71 | } |
72 | 72 | ||
73 | public bool AsyncConvertUrl(LLUUID id, string url, string extraParams) | 73 | public bool AsyncConvertUrl(UUID id, string url, string extraParams) |
74 | { | 74 | { |
75 | MakeHttpRequest(url, id); | 75 | MakeHttpRequest(url, id); |
76 | return true; | 76 | return true; |
77 | } | 77 | } |
78 | 78 | ||
79 | public bool AsyncConvertData(LLUUID id, string bodyData, string extraParams) | 79 | public bool AsyncConvertData(UUID id, string bodyData, string extraParams) |
80 | { | 80 | { |
81 | return false; | 81 | return false; |
82 | } | 82 | } |
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.LoadImageURL | |||
118 | 118 | ||
119 | #endregion | 119 | #endregion |
120 | 120 | ||
121 | private void MakeHttpRequest(string url, LLUUID requestID) | 121 | private void MakeHttpRequest(string url, UUID requestID) |
122 | { | 122 | { |
123 | WebRequest request = HttpWebRequest.Create(url); | 123 | WebRequest request = HttpWebRequest.Create(url); |
124 | RequestState state = new RequestState((HttpWebRequest) request, requestID); | 124 | RequestState state = new RequestState((HttpWebRequest) request, requestID); |
@@ -177,10 +177,10 @@ namespace OpenSim.Region.Environment.Modules.Scripting.LoadImageURL | |||
177 | public class RequestState | 177 | public class RequestState |
178 | { | 178 | { |
179 | public HttpWebRequest Request = null; | 179 | public HttpWebRequest Request = null; |
180 | public LLUUID RequestID = LLUUID.Zero; | 180 | public UUID RequestID = UUID.Zero; |
181 | public int TimeOfRequest = 0; | 181 | public int TimeOfRequest = 0; |
182 | 182 | ||
183 | public RequestState(HttpWebRequest request, LLUUID requestID) | 183 | public RequestState(HttpWebRequest request, UUID requestID) |
184 | { | 184 | { |
185 | Request = request; | 185 | Request = request; |
186 | RequestID = requestID; | 186 | RequestID = requestID; |
@@ -189,4 +189,4 @@ namespace OpenSim.Region.Environment.Modules.Scripting.LoadImageURL | |||
189 | 189 | ||
190 | #endregion | 190 | #endregion |
191 | } | 191 | } |
192 | } \ No newline at end of file | 192 | } |
diff --git a/OpenSim/Region/Environment/Modules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/Environment/Modules/Scripting/VectorRender/VectorRenderModule.cs index 27f1182..256bf27 100644 --- a/OpenSim/Region/Environment/Modules/Scripting/VectorRender/VectorRenderModule.cs +++ b/OpenSim/Region/Environment/Modules/Scripting/VectorRender/VectorRenderModule.cs | |||
@@ -31,12 +31,11 @@ using System.Drawing.Imaging; | |||
31 | using System.Globalization; | 31 | using System.Globalization; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Net; | 33 | using System.Net; |
34 | using libsecondlife; | 34 | using OpenMetaverse; |
35 | using OpenMetaverse.Imaging; | ||
35 | using Nini.Config; | 36 | using Nini.Config; |
36 | using OpenJPEGNet; | ||
37 | using OpenSim.Region.Environment.Interfaces; | 37 | using OpenSim.Region.Environment.Interfaces; |
38 | using OpenSim.Region.Environment.Scenes; | 38 | using OpenSim.Region.Environment.Scenes; |
39 | using Image=System.Drawing.Image; | ||
40 | 39 | ||
41 | //using Cairo; | 40 | //using Cairo; |
42 | 41 | ||
@@ -79,12 +78,12 @@ namespace OpenSim.Region.Environment.Modules.Scripting.VectorRender | |||
79 | return null; | 78 | return null; |
80 | } | 79 | } |
81 | 80 | ||
82 | public bool AsyncConvertUrl(LLUUID id, string url, string extraParams) | 81 | public bool AsyncConvertUrl(UUID id, string url, string extraParams) |
83 | { | 82 | { |
84 | return false; | 83 | return false; |
85 | } | 84 | } |
86 | 85 | ||
87 | public bool AsyncConvertData(LLUUID id, string bodyData, string extraParams) | 86 | public bool AsyncConvertData(UUID id, string bodyData, string extraParams) |
88 | { | 87 | { |
89 | Draw(bodyData, id, extraParams); | 88 | Draw(bodyData, id, extraParams); |
90 | return true; | 89 | return true; |
@@ -127,7 +126,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.VectorRender | |||
127 | 126 | ||
128 | #endregion | 127 | #endregion |
129 | 128 | ||
130 | private void Draw(string data, LLUUID id, string extraParams) | 129 | private void Draw(string data, UUID id, string extraParams) |
131 | { | 130 | { |
132 | // TODO: this is a brutal hack. extraParams should actually be parsed reasonably. | 131 | // TODO: this is a brutal hack. extraParams should actually be parsed reasonably. |
133 | int size = 256; | 132 | int size = 256; |
@@ -374,4 +373,4 @@ namespace OpenSim.Region.Environment.Modules.Scripting.VectorRender | |||
374 | return null; | 373 | return null; |
375 | } | 374 | } |
376 | } | 375 | } |
377 | } \ No newline at end of file | 376 | } |
diff --git a/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs index 2f67dee..ae5eefc 100644 --- a/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs +++ b/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Region.Environment.Interfaces; | 34 | using OpenSim.Region.Environment.Interfaces; |
@@ -66,7 +66,7 @@ using OpenSim.Region.Environment.Scenes; | |||
66 | * | 66 | * |
67 | * For LSL compliance, note the following: | 67 | * For LSL compliance, note the following: |
68 | * (Tested again 1.21.1 on May 2, 2008) | 68 | * (Tested again 1.21.1 on May 2, 2008) |
69 | * 1. 'id' has to be parsed into a LLUUID. None-UUID keys are | 69 | * 1. 'id' has to be parsed into a UUID. None-UUID keys are |
70 | * to be replaced by the ZeroID key. (Well, TryParse does | 70 | * to be replaced by the ZeroID key. (Well, TryParse does |
71 | * that for us. | 71 | * that for us. |
72 | * 2. Setting up an listen event from the same script, with the | 72 | * 2. Setting up an listen event from the same script, with the |
@@ -157,7 +157,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm | |||
157 | /// <param name="id">key to filter on (user given, could be totally faked)</param> | 157 | /// <param name="id">key to filter on (user given, could be totally faked)</param> |
158 | /// <param name="msg">msg to filter on</param> | 158 | /// <param name="msg">msg to filter on</param> |
159 | /// <returns>number of the scripts handle</returns> | 159 | /// <returns>number of the scripts handle</returns> |
160 | public int Listen(uint localID, LLUUID itemID, LLUUID hostID, int channel, string name, LLUUID id, string msg) | 160 | public int Listen(uint localID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg) |
161 | { | 161 | { |
162 | return m_listenerManager.AddListener(localID, itemID, hostID, channel, name, id, msg); | 162 | return m_listenerManager.AddListener(localID, itemID, hostID, channel, name, id, msg); |
163 | } | 163 | } |
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm | |||
169 | /// <param name="itemID">UUID of the script engine</param> | 169 | /// <param name="itemID">UUID of the script engine</param> |
170 | /// <param name="handle">handle returned by Listen()</param> | 170 | /// <param name="handle">handle returned by Listen()</param> |
171 | /// <param name="active">temp. activate or deactivate the Listen()</param> | 171 | /// <param name="active">temp. activate or deactivate the Listen()</param> |
172 | public void ListenControl(LLUUID itemID, int handle, int active) | 172 | public void ListenControl(UUID itemID, int handle, int active) |
173 | { | 173 | { |
174 | if (active == 1) | 174 | if (active == 1) |
175 | m_listenerManager.Activate(itemID, handle); | 175 | m_listenerManager.Activate(itemID, handle); |
@@ -182,7 +182,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm | |||
182 | /// </summary> | 182 | /// </summary> |
183 | /// <param name="itemID">UUID of the script engine</param> | 183 | /// <param name="itemID">UUID of the script engine</param> |
184 | /// <param name="handle">handle returned by Listen()</param> | 184 | /// <param name="handle">handle returned by Listen()</param> |
185 | public void ListenRemove(LLUUID itemID, int handle) | 185 | public void ListenRemove(UUID itemID, int handle) |
186 | { | 186 | { |
187 | m_listenerManager.Remove(itemID, handle); | 187 | m_listenerManager.Remove(itemID, handle); |
188 | } | 188 | } |
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm | |||
192 | /// (script engine) | 192 | /// (script engine) |
193 | /// </summary> | 193 | /// </summary> |
194 | /// <param name="itemID">UUID of the script engine</param> | 194 | /// <param name="itemID">UUID of the script engine</param> |
195 | public void DeleteListener(LLUUID itemID) | 195 | public void DeleteListener(UUID itemID) |
196 | { | 196 | { |
197 | m_listenerManager.DeleteListener(itemID); | 197 | m_listenerManager.DeleteListener(itemID); |
198 | } | 198 | } |
@@ -210,11 +210,11 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm | |||
210 | /// <param name="name">name of sender (object or avatar)</param> | 210 | /// <param name="name">name of sender (object or avatar)</param> |
211 | /// <param name="id">key of sender (object or avatar)</param> | 211 | /// <param name="id">key of sender (object or avatar)</param> |
212 | /// <param name="msg">msg to sent</param> | 212 | /// <param name="msg">msg to sent</param> |
213 | public void DeliverMessage(ChatTypeEnum type, int channel, string name, LLUUID id, string msg) | 213 | public void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg) |
214 | { | 214 | { |
215 | SceneObjectPart source = null; | 215 | SceneObjectPart source = null; |
216 | ScenePresence avatar = null; | 216 | ScenePresence avatar = null; |
217 | LLVector3 position; | 217 | Vector3 position; |
218 | 218 | ||
219 | source = m_scene.GetSceneObjectPart(id); | 219 | source = m_scene.GetSceneObjectPart(id); |
220 | if (source != null) | 220 | if (source != null) |
@@ -231,7 +231,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm | |||
231 | // Determine which listen event filters match the given set of arguments, this results | 231 | // Determine which listen event filters match the given set of arguments, this results |
232 | // in a limited set of listeners, each belonging a host. If the host is in range, add them | 232 | // in a limited set of listeners, each belonging a host. If the host is in range, add them |
233 | // to the pending queue. | 233 | // to the pending queue. |
234 | foreach (ListenerInfo li in m_listenerManager.GetListeners(LLUUID.Zero, channel, name, id, msg)) | 234 | foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) |
235 | { | 235 | { |
236 | // Dont process if this message is from yourself! | 236 | // Dont process if this message is from yourself! |
237 | if (li.GetHostID().Equals(id)) | 237 | if (li.GetHostID().Equals(id)) |
@@ -331,12 +331,12 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm | |||
331 | e.Message); | 331 | e.Message); |
332 | } | 332 | } |
333 | 333 | ||
334 | public Object[] GetSerializationData(LLUUID itemID) | 334 | public Object[] GetSerializationData(UUID itemID) |
335 | { | 335 | { |
336 | return m_listenerManager.GetSerializationData(itemID); | 336 | return m_listenerManager.GetSerializationData(itemID); |
337 | } | 337 | } |
338 | 338 | ||
339 | public void CreateFromData(uint localID, LLUUID itemID, LLUUID hostID, | 339 | public void CreateFromData(uint localID, UUID itemID, UUID hostID, |
340 | Object[] data) | 340 | Object[] data) |
341 | { | 341 | { |
342 | m_listenerManager.AddFromData(localID, itemID, hostID, data); | 342 | m_listenerManager.AddFromData(localID, itemID, hostID, data); |
@@ -357,7 +357,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm | |||
357 | m_curlisteners = 0; | 357 | m_curlisteners = 0; |
358 | } | 358 | } |
359 | 359 | ||
360 | public int AddListener(uint localID, LLUUID itemID, LLUUID hostID, int channel, string name, LLUUID id, string msg) | 360 | public int AddListener(uint localID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg) |
361 | { | 361 | { |
362 | // do we already have a match on this particular filter event? | 362 | // do we already have a match on this particular filter event? |
363 | List<ListenerInfo> coll = GetListeners(itemID, channel, name, id, msg); | 363 | List<ListenerInfo> coll = GetListeners(itemID, channel, name, id, msg); |
@@ -395,7 +395,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm | |||
395 | return -1; | 395 | return -1; |
396 | } | 396 | } |
397 | 397 | ||
398 | public void Remove(LLUUID itemID, int handle) | 398 | public void Remove(UUID itemID, int handle) |
399 | { | 399 | { |
400 | lock (m_listeners) | 400 | lock (m_listeners) |
401 | { | 401 | { |
@@ -419,7 +419,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm | |||
419 | } | 419 | } |
420 | } | 420 | } |
421 | 421 | ||
422 | public void DeleteListener(LLUUID itemID) | 422 | public void DeleteListener(UUID itemID) |
423 | { | 423 | { |
424 | List<int> emptyChannels = new List<int>(); | 424 | List<int> emptyChannels = new List<int>(); |
425 | List<ListenerInfo> removedListeners = new List<ListenerInfo>(); | 425 | List<ListenerInfo> removedListeners = new List<ListenerInfo>(); |
@@ -455,7 +455,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm | |||
455 | } | 455 | } |
456 | } | 456 | } |
457 | 457 | ||
458 | public void Activate(LLUUID itemID, int handle) | 458 | public void Activate(UUID itemID, int handle) |
459 | { | 459 | { |
460 | lock (m_listeners) | 460 | lock (m_listeners) |
461 | { | 461 | { |
@@ -474,7 +474,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm | |||
474 | } | 474 | } |
475 | } | 475 | } |
476 | 476 | ||
477 | public void Dectivate(LLUUID itemID, int handle) | 477 | public void Dectivate(UUID itemID, int handle) |
478 | { | 478 | { |
479 | lock (m_listeners) | 479 | lock (m_listeners) |
480 | { | 480 | { |
@@ -494,7 +494,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm | |||
494 | } | 494 | } |
495 | 495 | ||
496 | // non-locked access, since its always called in the context of the lock | 496 | // non-locked access, since its always called in the context of the lock |
497 | private int GetNewHandle(LLUUID itemID) | 497 | private int GetNewHandle(UUID itemID) |
498 | { | 498 | { |
499 | List<int> handles = new List<int>(); | 499 | List<int> handles = new List<int>(); |
500 | 500 | ||
@@ -521,7 +521,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm | |||
521 | // Theres probably a more clever and efficient way to | 521 | // Theres probably a more clever and efficient way to |
522 | // do this, maybe with regex. | 522 | // do this, maybe with regex. |
523 | // PM2008: Ha, one could even be smart and define a specialized Enumerator. | 523 | // PM2008: Ha, one could even be smart and define a specialized Enumerator. |
524 | public List<ListenerInfo> GetListeners(LLUUID itemID, int channel, string name, LLUUID id, string msg) | 524 | public List<ListenerInfo> GetListeners(UUID itemID, int channel, string name, UUID id, string msg) |
525 | { | 525 | { |
526 | List<ListenerInfo> collection = new List<ListenerInfo>(); | 526 | List<ListenerInfo> collection = new List<ListenerInfo>(); |
527 | 527 | ||
@@ -539,7 +539,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm | |||
539 | { | 539 | { |
540 | continue; | 540 | continue; |
541 | } | 541 | } |
542 | if (!itemID.Equals(LLUUID.Zero) && !li.GetItemID().Equals(itemID)) | 542 | if (!itemID.Equals(UUID.Zero) && !li.GetItemID().Equals(itemID)) |
543 | { | 543 | { |
544 | continue; | 544 | continue; |
545 | } | 545 | } |
@@ -547,7 +547,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm | |||
547 | { | 547 | { |
548 | continue; | 548 | continue; |
549 | } | 549 | } |
550 | if (!li.GetID().Equals(LLUUID.Zero) && !li.GetID().Equals(id)) | 550 | if (!li.GetID().Equals(UUID.Zero) && !li.GetID().Equals(id)) |
551 | { | 551 | { |
552 | continue; | 552 | continue; |
553 | } | 553 | } |
@@ -561,7 +561,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm | |||
561 | return collection; | 561 | return collection; |
562 | } | 562 | } |
563 | 563 | ||
564 | public Object[] GetSerializationData(LLUUID itemID) | 564 | public Object[] GetSerializationData(UUID itemID) |
565 | { | 565 | { |
566 | List<Object> data = new List<Object>(); | 566 | List<Object> data = new List<Object>(); |
567 | 567 | ||
@@ -576,7 +576,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm | |||
576 | return (Object[])data.ToArray(); | 576 | return (Object[])data.ToArray(); |
577 | } | 577 | } |
578 | 578 | ||
579 | public void AddFromData(uint localID, LLUUID itemID, LLUUID hostID, | 579 | public void AddFromData(uint localID, UUID itemID, UUID hostID, |
580 | Object[] data) | 580 | Object[] data) |
581 | { | 581 | { |
582 | int idx = 0; | 582 | int idx = 0; |
@@ -603,25 +603,25 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm | |||
603 | private bool m_active; // Listener is active or not | 603 | private bool m_active; // Listener is active or not |
604 | private int m_handle; // Assigned handle of this listener | 604 | private int m_handle; // Assigned handle of this listener |
605 | private uint m_localID; // Local ID from script engine | 605 | private uint m_localID; // Local ID from script engine |
606 | private LLUUID m_itemID; // ID of the host script engine | 606 | private UUID m_itemID; // ID of the host script engine |
607 | private LLUUID m_hostID; // ID of the host/scene part | 607 | private UUID m_hostID; // ID of the host/scene part |
608 | private int m_channel; // Channel | 608 | private int m_channel; // Channel |
609 | private LLUUID m_id; // ID to filter messages from | 609 | private UUID m_id; // ID to filter messages from |
610 | private string m_name; // Object name to filter messages from | 610 | private string m_name; // Object name to filter messages from |
611 | private string m_message; // The message | 611 | private string m_message; // The message |
612 | 612 | ||
613 | public ListenerInfo(int handle, uint localID, LLUUID ItemID, LLUUID hostID, int channel, string name, LLUUID id, string message) | 613 | public ListenerInfo(int handle, uint localID, UUID ItemID, UUID hostID, int channel, string name, UUID id, string message) |
614 | { | 614 | { |
615 | Initialise(handle, localID, ItemID, hostID, channel, name, id, message); | 615 | Initialise(handle, localID, ItemID, hostID, channel, name, id, message); |
616 | } | 616 | } |
617 | 617 | ||
618 | public ListenerInfo(ListenerInfo li, string name, LLUUID id, string message) | 618 | public ListenerInfo(ListenerInfo li, string name, UUID id, string message) |
619 | { | 619 | { |
620 | Initialise(li.m_handle, li.m_localID, li.m_itemID, li.m_hostID, li.m_channel, name, id, message); | 620 | Initialise(li.m_handle, li.m_localID, li.m_itemID, li.m_hostID, li.m_channel, name, id, message); |
621 | } | 621 | } |
622 | 622 | ||
623 | private void Initialise(int handle, uint localID, LLUUID ItemID, LLUUID hostID, int channel, string name, | 623 | private void Initialise(int handle, uint localID, UUID ItemID, UUID hostID, int channel, string name, |
624 | LLUUID id, string message) | 624 | UUID id, string message) |
625 | { | 625 | { |
626 | m_active = true; | 626 | m_active = true; |
627 | m_handle = handle; | 627 | m_handle = handle; |
@@ -648,22 +648,22 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm | |||
648 | return data; | 648 | return data; |
649 | } | 649 | } |
650 | 650 | ||
651 | public static ListenerInfo FromData(uint localID, LLUUID ItemID, LLUUID hostID, Object[] data) | 651 | public static ListenerInfo FromData(uint localID, UUID ItemID, UUID hostID, Object[] data) |
652 | { | 652 | { |
653 | ListenerInfo linfo = new ListenerInfo((int)data[1], localID, | 653 | ListenerInfo linfo = new ListenerInfo((int)data[1], localID, |
654 | ItemID, hostID, (int)data[2], (string)data[3], | 654 | ItemID, hostID, (int)data[2], (string)data[3], |
655 | (LLUUID)data[4], (string)data[5]); | 655 | (UUID)data[4], (string)data[5]); |
656 | linfo.m_active=(bool)data[0]; | 656 | linfo.m_active=(bool)data[0]; |
657 | 657 | ||
658 | return linfo; | 658 | return linfo; |
659 | } | 659 | } |
660 | 660 | ||
661 | public LLUUID GetItemID() | 661 | public UUID GetItemID() |
662 | { | 662 | { |
663 | return m_itemID; | 663 | return m_itemID; |
664 | } | 664 | } |
665 | 665 | ||
666 | public LLUUID GetHostID() | 666 | public UUID GetHostID() |
667 | { | 667 | { |
668 | return m_hostID; | 668 | return m_hostID; |
669 | } | 669 | } |
@@ -708,7 +708,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm | |||
708 | m_active = true; | 708 | m_active = true; |
709 | } | 709 | } |
710 | 710 | ||
711 | public LLUUID GetID() | 711 | public UUID GetID() |
712 | { | 712 | { |
713 | return m_id; | 713 | return m_id; |
714 | } | 714 | } |
diff --git a/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs b/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs index bde90bc..85aa344 100644 --- a/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs +++ b/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs | |||
@@ -31,7 +31,7 @@ using System.Collections.Generic; | |||
31 | using System.Net; | 31 | using System.Net; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Threading; | 33 | using System.Threading; |
34 | using libsecondlife; | 34 | using OpenMetaverse; |
35 | using log4net; | 35 | using log4net; |
36 | using Nini.Config; | 36 | using Nini.Config; |
37 | using Nwc.XmlRpc; | 37 | using Nwc.XmlRpc; |
@@ -82,12 +82,12 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC | |||
82 | private string m_name = "XMLRPCModule"; | 82 | private string m_name = "XMLRPCModule"; |
83 | 83 | ||
84 | // <channel id, RPCChannelInfo> | 84 | // <channel id, RPCChannelInfo> |
85 | private Dictionary<LLUUID, RPCChannelInfo> m_openChannels; | 85 | private Dictionary<UUID, RPCChannelInfo> m_openChannels; |
86 | private Dictionary<LLUUID, SendRemoteDataRequest> m_pendingSRDResponses; | 86 | private Dictionary<UUID, SendRemoteDataRequest> m_pendingSRDResponses; |
87 | private int m_remoteDataPort = 0; | 87 | private int m_remoteDataPort = 0; |
88 | 88 | ||
89 | private Dictionary<LLUUID, RPCRequestInfo> m_rpcPending; | 89 | private Dictionary<UUID, RPCRequestInfo> m_rpcPending; |
90 | private Dictionary<LLUUID, RPCRequestInfo> m_rpcPendingResponses; | 90 | private Dictionary<UUID, RPCRequestInfo> m_rpcPendingResponses; |
91 | private List<Scene> m_scenes = new List<Scene>(); | 91 | private List<Scene> m_scenes = new List<Scene>(); |
92 | private int RemoteReplyScriptTimeout = 9000; | 92 | private int RemoteReplyScriptTimeout = 9000; |
93 | private int RemoteReplyScriptWait = 300; | 93 | private int RemoteReplyScriptWait = 300; |
@@ -102,10 +102,10 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC | |||
102 | // get called only one time (or we lose any open channels) | 102 | // get called only one time (or we lose any open channels) |
103 | if (null == m_openChannels) | 103 | if (null == m_openChannels) |
104 | { | 104 | { |
105 | m_openChannels = new Dictionary<LLUUID, RPCChannelInfo>(); | 105 | m_openChannels = new Dictionary<UUID, RPCChannelInfo>(); |
106 | m_rpcPending = new Dictionary<LLUUID, RPCRequestInfo>(); | 106 | m_rpcPending = new Dictionary<UUID, RPCRequestInfo>(); |
107 | m_rpcPendingResponses = new Dictionary<LLUUID, RPCRequestInfo>(); | 107 | m_rpcPendingResponses = new Dictionary<UUID, RPCRequestInfo>(); |
108 | m_pendingSRDResponses = new Dictionary<LLUUID, SendRemoteDataRequest>(); | 108 | m_pendingSRDResponses = new Dictionary<UUID, SendRemoteDataRequest>(); |
109 | 109 | ||
110 | try | 110 | try |
111 | { | 111 | { |
@@ -164,11 +164,11 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC | |||
164 | /********************************************** | 164 | /********************************************** |
165 | * OpenXMLRPCChannel | 165 | * OpenXMLRPCChannel |
166 | * | 166 | * |
167 | * Generate a LLUUID channel key and add it and | 167 | * Generate a UUID channel key and add it and |
168 | * the prim id to dictionary <channelUUID, primUUID> | 168 | * the prim id to dictionary <channelUUID, primUUID> |
169 | * | 169 | * |
170 | * A custom channel key can be proposed. | 170 | * A custom channel key can be proposed. |
171 | * Otherwise, passing LLUUID.Zero will generate | 171 | * Otherwise, passing UUID.Zero will generate |
172 | * and return a random channel | 172 | * and return a random channel |
173 | * | 173 | * |
174 | * First check if there is a channel assigned for | 174 | * First check if there is a channel assigned for |
@@ -179,9 +179,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC | |||
179 | * | 179 | * |
180 | * ********************************************/ | 180 | * ********************************************/ |
181 | 181 | ||
182 | public LLUUID OpenXMLRPCChannel(uint localID, LLUUID itemID, LLUUID channelID) | 182 | public UUID OpenXMLRPCChannel(uint localID, UUID itemID, UUID channelID) |
183 | { | 183 | { |
184 | LLUUID newChannel = LLUUID.Zero; | 184 | UUID newChannel = UUID.Zero; |
185 | 185 | ||
186 | // This should no longer happen, but the check is reasonable anyway | 186 | // This should no longer happen, but the check is reasonable anyway |
187 | if (null == m_openChannels) | 187 | if (null == m_openChannels) |
@@ -201,9 +201,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC | |||
201 | } | 201 | } |
202 | } | 202 | } |
203 | 203 | ||
204 | if (newChannel == LLUUID.Zero) | 204 | if (newChannel == UUID.Zero) |
205 | { | 205 | { |
206 | newChannel = (channelID == LLUUID.Zero) ? LLUUID.Random() : channelID; | 206 | newChannel = (channelID == UUID.Zero) ? UUID.Random() : channelID; |
207 | RPCChannelInfo rpcChanInfo = new RPCChannelInfo(localID, itemID, newChannel); | 207 | RPCChannelInfo rpcChanInfo = new RPCChannelInfo(localID, itemID, newChannel); |
208 | lock (XMLRPCListLock) | 208 | lock (XMLRPCListLock) |
209 | { | 209 | { |
@@ -216,7 +216,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC | |||
216 | 216 | ||
217 | // Delete channels based on itemID | 217 | // Delete channels based on itemID |
218 | // for when a script is deleted | 218 | // for when a script is deleted |
219 | public void DeleteChannels(LLUUID itemID) | 219 | public void DeleteChannels(UUID itemID) |
220 | { | 220 | { |
221 | if (m_openChannels != null) | 221 | if (m_openChannels != null) |
222 | { | 222 | { |
@@ -234,7 +234,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC | |||
234 | 234 | ||
235 | IEnumerator tmpEnumerator = tmp.GetEnumerator(); | 235 | IEnumerator tmpEnumerator = tmp.GetEnumerator(); |
236 | while (tmpEnumerator.MoveNext()) | 236 | while (tmpEnumerator.MoveNext()) |
237 | m_openChannels.Remove((LLUUID) tmpEnumerator.Current); | 237 | m_openChannels.Remove((UUID) tmpEnumerator.Current); |
238 | } | 238 | } |
239 | } | 239 | } |
240 | } | 240 | } |
@@ -248,12 +248,12 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC | |||
248 | 248 | ||
249 | public void RemoteDataReply(string channel, string message_id, string sdata, int idata) | 249 | public void RemoteDataReply(string channel, string message_id, string sdata, int idata) |
250 | { | 250 | { |
251 | LLUUID message_key = new LLUUID(message_id); | 251 | UUID message_key = new UUID(message_id); |
252 | LLUUID channel_key = new LLUUID(channel); | 252 | UUID channel_key = new UUID(channel); |
253 | 253 | ||
254 | RPCRequestInfo rpcInfo = null; | 254 | RPCRequestInfo rpcInfo = null; |
255 | 255 | ||
256 | if (message_key == LLUUID.Zero) | 256 | if (message_key == UUID.Zero) |
257 | { | 257 | { |
258 | foreach (RPCRequestInfo oneRpcInfo in m_rpcPendingResponses.Values) | 258 | foreach (RPCRequestInfo oneRpcInfo in m_rpcPendingResponses.Values) |
259 | if (oneRpcInfo.GetChannelKey() == channel_key) | 259 | if (oneRpcInfo.GetChannelKey() == channel_key) |
@@ -284,7 +284,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC | |||
284 | * | 284 | * |
285 | *********************************************/ | 285 | *********************************************/ |
286 | 286 | ||
287 | public void CloseXMLRPCChannel(LLUUID channelKey) | 287 | public void CloseXMLRPCChannel(UUID channelKey) |
288 | { | 288 | { |
289 | if (m_openChannels.ContainsKey(channelKey)) | 289 | if (m_openChannels.ContainsKey(channelKey)) |
290 | m_openChannels.Remove(channelKey); | 290 | m_openChannels.Remove(channelKey); |
@@ -308,7 +308,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC | |||
308 | { | 308 | { |
309 | lock (XMLRPCListLock) | 309 | lock (XMLRPCListLock) |
310 | { | 310 | { |
311 | foreach (LLUUID luid in m_rpcPending.Keys) | 311 | foreach (UUID luid in m_rpcPending.Keys) |
312 | { | 312 | { |
313 | RPCRequestInfo tmpReq; | 313 | RPCRequestInfo tmpReq; |
314 | 314 | ||
@@ -322,7 +322,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC | |||
322 | return null; | 322 | return null; |
323 | } | 323 | } |
324 | 324 | ||
325 | public void RemoveCompletedRequest(LLUUID id) | 325 | public void RemoveCompletedRequest(UUID id) |
326 | { | 326 | { |
327 | lock (XMLRPCListLock) | 327 | lock (XMLRPCListLock) |
328 | { | 328 | { |
@@ -339,7 +339,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC | |||
339 | } | 339 | } |
340 | } | 340 | } |
341 | 341 | ||
342 | public LLUUID SendRemoteData(uint localID, LLUUID itemID, string channel, string dest, int idata, string sdata) | 342 | public UUID SendRemoteData(uint localID, UUID itemID, string channel, string dest, int idata, string sdata) |
343 | { | 343 | { |
344 | SendRemoteDataRequest req = new SendRemoteDataRequest( | 344 | SendRemoteDataRequest req = new SendRemoteDataRequest( |
345 | localID, itemID, channel, dest, idata, sdata | 345 | localID, itemID, channel, dest, idata, sdata |
@@ -354,7 +354,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC | |||
354 | { | 354 | { |
355 | lock (XMLRPCListLock) | 355 | lock (XMLRPCListLock) |
356 | { | 356 | { |
357 | foreach (LLUUID luid in m_pendingSRDResponses.Keys) | 357 | foreach (UUID luid in m_pendingSRDResponses.Keys) |
358 | { | 358 | { |
359 | SendRemoteDataRequest tmpReq; | 359 | SendRemoteDataRequest tmpReq; |
360 | 360 | ||
@@ -369,7 +369,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC | |||
369 | return null; | 369 | return null; |
370 | } | 370 | } |
371 | 371 | ||
372 | public void RemoveCompletedSRDRequest(LLUUID id) | 372 | public void RemoveCompletedSRDRequest(UUID id) |
373 | { | 373 | { |
374 | lock (XMLRPCListLock) | 374 | lock (XMLRPCListLock) |
375 | { | 375 | { |
@@ -381,7 +381,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC | |||
381 | } | 381 | } |
382 | } | 382 | } |
383 | 383 | ||
384 | public void CancelSRDRequests(LLUUID itemID) | 384 | public void CancelSRDRequests(UUID itemID) |
385 | { | 385 | { |
386 | if (m_pendingSRDResponses != null) | 386 | if (m_pendingSRDResponses != null) |
387 | { | 387 | { |
@@ -408,7 +408,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC | |||
408 | 408 | ||
409 | if (GoodXML) | 409 | if (GoodXML) |
410 | { | 410 | { |
411 | LLUUID channel = new LLUUID((string) requestData["Channel"]); | 411 | UUID channel = new UUID((string) requestData["Channel"]); |
412 | RPCChannelInfo rpcChanInfo; | 412 | RPCChannelInfo rpcChanInfo; |
413 | if (m_openChannels.TryGetValue(channel, out rpcChanInfo)) | 413 | if (m_openChannels.TryGetValue(channel, out rpcChanInfo)) |
414 | { | 414 | { |
@@ -462,24 +462,24 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC | |||
462 | 462 | ||
463 | public class RPCRequestInfo | 463 | public class RPCRequestInfo |
464 | { | 464 | { |
465 | private LLUUID m_ChannelKey; | 465 | private UUID m_ChannelKey; |
466 | private string m_IntVal; | 466 | private string m_IntVal; |
467 | private LLUUID m_ItemID; | 467 | private UUID m_ItemID; |
468 | private uint m_localID; | 468 | private uint m_localID; |
469 | private LLUUID m_MessageID; | 469 | private UUID m_MessageID; |
470 | private bool m_processed; | 470 | private bool m_processed; |
471 | private int m_respInt; | 471 | private int m_respInt; |
472 | private string m_respStr; | 472 | private string m_respStr; |
473 | private string m_StrVal; | 473 | private string m_StrVal; |
474 | 474 | ||
475 | public RPCRequestInfo(uint localID, LLUUID itemID, LLUUID channelKey, string strVal, string intVal) | 475 | public RPCRequestInfo(uint localID, UUID itemID, UUID channelKey, string strVal, string intVal) |
476 | { | 476 | { |
477 | m_localID = localID; | 477 | m_localID = localID; |
478 | m_StrVal = strVal; | 478 | m_StrVal = strVal; |
479 | m_IntVal = intVal; | 479 | m_IntVal = intVal; |
480 | m_ItemID = itemID; | 480 | m_ItemID = itemID; |
481 | m_ChannelKey = channelKey; | 481 | m_ChannelKey = channelKey; |
482 | m_MessageID = LLUUID.Random(); | 482 | m_MessageID = UUID.Random(); |
483 | m_processed = false; | 483 | m_processed = false; |
484 | m_respStr = String.Empty; | 484 | m_respStr = String.Empty; |
485 | m_respInt = 0; | 485 | m_respInt = 0; |
@@ -490,7 +490,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC | |||
490 | return m_processed; | 490 | return m_processed; |
491 | } | 491 | } |
492 | 492 | ||
493 | public LLUUID GetChannelKey() | 493 | public UUID GetChannelKey() |
494 | { | 494 | { |
495 | return m_ChannelKey; | 495 | return m_ChannelKey; |
496 | } | 496 | } |
@@ -525,7 +525,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC | |||
525 | return m_localID; | 525 | return m_localID; |
526 | } | 526 | } |
527 | 527 | ||
528 | public LLUUID GetItemID() | 528 | public UUID GetItemID() |
529 | { | 529 | { |
530 | return m_ItemID; | 530 | return m_ItemID; |
531 | } | 531 | } |
@@ -540,7 +540,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC | |||
540 | return int.Parse(m_IntVal); | 540 | return int.Parse(m_IntVal); |
541 | } | 541 | } |
542 | 542 | ||
543 | public LLUUID GetMessageID() | 543 | public UUID GetMessageID() |
544 | { | 544 | { |
545 | return m_MessageID; | 545 | return m_MessageID; |
546 | } | 546 | } |
@@ -548,23 +548,23 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC | |||
548 | 548 | ||
549 | public class RPCChannelInfo | 549 | public class RPCChannelInfo |
550 | { | 550 | { |
551 | private LLUUID m_ChannelKey; | 551 | private UUID m_ChannelKey; |
552 | private LLUUID m_itemID; | 552 | private UUID m_itemID; |
553 | private uint m_localID; | 553 | private uint m_localID; |
554 | 554 | ||
555 | public RPCChannelInfo(uint localID, LLUUID itemID, LLUUID channelID) | 555 | public RPCChannelInfo(uint localID, UUID itemID, UUID channelID) |
556 | { | 556 | { |
557 | m_ChannelKey = channelID; | 557 | m_ChannelKey = channelID; |
558 | m_localID = localID; | 558 | m_localID = localID; |
559 | m_itemID = itemID; | 559 | m_itemID = itemID; |
560 | } | 560 | } |
561 | 561 | ||
562 | public LLUUID GetItemID() | 562 | public UUID GetItemID() |
563 | { | 563 | { |
564 | return m_itemID; | 564 | return m_itemID; |
565 | } | 565 | } |
566 | 566 | ||
567 | public LLUUID GetChannelID() | 567 | public UUID GetChannelID() |
568 | { | 568 | { |
569 | return m_ChannelKey; | 569 | return m_ChannelKey; |
570 | } | 570 | } |
@@ -583,15 +583,15 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC | |||
583 | public bool finished; | 583 | public bool finished; |
584 | private Thread httpThread; | 584 | private Thread httpThread; |
585 | public int idata; | 585 | public int idata; |
586 | public LLUUID m_itemID; | 586 | public UUID m_itemID; |
587 | public uint m_localID; | 587 | public uint m_localID; |
588 | public LLUUID reqID; | 588 | public UUID reqID; |
589 | public XmlRpcRequest request; | 589 | public XmlRpcRequest request; |
590 | public int response_idata; | 590 | public int response_idata; |
591 | public string response_sdata; | 591 | public string response_sdata; |
592 | public string sdata; | 592 | public string sdata; |
593 | 593 | ||
594 | public SendRemoteDataRequest(uint localID, LLUUID itemID, string channel, string dest, int idata, string sdata) | 594 | public SendRemoteDataRequest(uint localID, UUID itemID, string channel, string dest, int idata, string sdata) |
595 | { | 595 | { |
596 | this.channel = channel; | 596 | this.channel = channel; |
597 | destURL = dest; | 597 | destURL = dest; |
@@ -600,10 +600,10 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC | |||
600 | m_itemID = itemID; | 600 | m_itemID = itemID; |
601 | m_localID = localID; | 601 | m_localID = localID; |
602 | 602 | ||
603 | reqID = LLUUID.Random(); | 603 | reqID = UUID.Random(); |
604 | } | 604 | } |
605 | 605 | ||
606 | public LLUUID process() | 606 | public UUID process() |
607 | { | 607 | { |
608 | httpThread = new Thread(SendRequest); | 608 | httpThread = new Thread(SendRequest); |
609 | httpThread.Name = "HttpRequestThread"; | 609 | httpThread.Name = "HttpRequestThread"; |
@@ -625,12 +625,12 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC | |||
625 | { | 625 | { |
626 | Hashtable param = new Hashtable(); | 626 | Hashtable param = new Hashtable(); |
627 | 627 | ||
628 | // Check if channel is an LLUUID | 628 | // Check if channel is an UUID |
629 | // if not, use as method name | 629 | // if not, use as method name |
630 | LLUUID parseUID; | 630 | UUID parseUID; |
631 | string mName = "llRemoteData"; | 631 | string mName = "llRemoteData"; |
632 | if ((channel != null) && (channel != "")) | 632 | if ((channel != null) && (channel != "")) |
633 | if (!LLUUID.TryParse(channel, out parseUID)) | 633 | if (!UUID.TryParse(channel, out parseUID)) |
634 | mName = channel; | 634 | mName = channel; |
635 | else | 635 | else |
636 | param["Channel"] = channel; | 636 | param["Channel"] = channel; |
@@ -698,7 +698,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC | |||
698 | } | 698 | } |
699 | } | 699 | } |
700 | 700 | ||
701 | public LLUUID GetReqID() | 701 | public UUID GetReqID() |
702 | { | 702 | { |
703 | return reqID; | 703 | return reqID; |
704 | } | 704 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs index 012f8d4..8d74160 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs | |||
@@ -26,7 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | 30 | ||
31 | namespace OpenSim.Region.Environment.Modules.World.Archiver | 31 | namespace OpenSim.Region.Environment.Modules.World.Archiver |
32 | { | 32 | { |
@@ -38,7 +38,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
38 | /// <summary> | 38 | /// <summary> |
39 | /// The location of the archive control file | 39 | /// The location of the archive control file |
40 | /// </summary> | 40 | /// </summary> |
41 | public static readonly string CONTROL_FILE_PATH = "archive.xml"; | 41 | public static readonly string CONTROL_FILE_PATH = "archive.Xml"; |
42 | 42 | ||
43 | /// <summary> | 43 | /// <summary> |
44 | /// Path for the assets held in an archive | 44 | /// Path for the assets held in an archive |
@@ -48,7 +48,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
48 | /// <summary> | 48 | /// <summary> |
49 | /// Path for the assets metadata file | 49 | /// Path for the assets metadata file |
50 | /// </summary> | 50 | /// </summary> |
51 | //public static readonly string ASSETS_METADATA_PATH = "assets.xml"; | 51 | //public static readonly string ASSETS_METADATA_PATH = "assets.Xml"; |
52 | 52 | ||
53 | /// <summary> | 53 | /// <summary> |
54 | /// Path for the prims file | 54 | /// Path for the prims file |
@@ -88,11 +88,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
88 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = ASSET_EXTENSION_SEPARATOR + "notecard.txt"; | 88 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = ASSET_EXTENSION_SEPARATOR + "notecard.txt"; |
89 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = ASSET_EXTENSION_SEPARATOR + "object.xml"; | 89 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = ASSET_EXTENSION_SEPARATOR + "object.xml"; |
90 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"; // Not sure if we'll ever see this | 90 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"; // Not sure if we'll ever see this |
91 | // disable warning: we know Script is obsolete, but need to support it | ||
92 | // anyhow | ||
93 | #pragma warning disable 0612 | ||
94 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Script] = ASSET_EXTENSION_SEPARATOR + "script.txt"; // Not sure if we'll ever see this | ||
95 | #pragma warning restore 0612 | ||
96 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate] = ASSET_EXTENSION_SEPARATOR + "simstate.bin"; // Not sure if we'll ever see this | 91 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate] = ASSET_EXTENSION_SEPARATOR + "simstate.bin"; // Not sure if we'll ever see this |
97 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SnapshotFolder] = ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt"; // Not sure if we'll ever see this | 92 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SnapshotFolder] = ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt"; // Not sure if we'll ever see this |
98 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound] = ASSET_EXTENSION_SEPARATOR + "sound.ogg"; | 93 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound] = ASSET_EXTENSION_SEPARATOR + "sound.ogg"; |
@@ -116,11 +111,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
116 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "notecard.txt"] = (sbyte)AssetType.Notecard; | 111 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "notecard.txt"] = (sbyte)AssetType.Notecard; |
117 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "object.xml"] = (sbyte)AssetType.Object; | 112 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "object.xml"] = (sbyte)AssetType.Object; |
118 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"] = (sbyte)AssetType.RootFolder; | 113 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"] = (sbyte)AssetType.RootFolder; |
119 | // disable warning: we know Script is obsolete, but need to support it | ||
120 | // anyhow | ||
121 | #pragma warning disable 0612 | ||
122 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "script.txt"] = (sbyte)AssetType.Script; | ||
123 | #pragma warning restore 0612 | ||
124 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "simstate.bin"] = (sbyte)AssetType.Simstate; | 114 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "simstate.bin"] = (sbyte)AssetType.Simstate; |
125 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt"] = (sbyte)AssetType.SnapshotFolder; | 115 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt"] = (sbyte)AssetType.SnapshotFolder; |
126 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.ogg"] = (sbyte)AssetType.Sound; | 116 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.ogg"] = (sbyte)AssetType.Sound; |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs index 89f5fd7..776ea78 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -31,13 +31,12 @@ using OpenSim.Region.Environment.Modules.World.Serialiser; | |||
31 | using OpenSim.Region.Environment.Modules.World.Terrain; | 31 | using OpenSim.Region.Environment.Modules.World.Terrain; |
32 | using OpenSim.Framework.Communications.Cache; | 32 | using OpenSim.Framework.Communications.Cache; |
33 | using System; | 33 | using System; |
34 | using Axiom.Math; | ||
35 | using System.Collections.Generic; | 34 | using System.Collections.Generic; |
36 | using System.IO; | 35 | using System.IO; |
37 | using System.IO.Compression; | 36 | using System.IO.Compression; |
38 | using System.Reflection; | 37 | using System.Reflection; |
39 | using System.Xml; | 38 | using System.Xml; |
40 | using libsecondlife; | 39 | using OpenMetaverse; |
41 | using log4net; | 40 | using log4net; |
42 | 41 | ||
43 | namespace OpenSim.Region.Environment.Modules.World.Archiver | 42 | namespace OpenSim.Region.Environment.Modules.World.Archiver |
@@ -57,7 +56,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
57 | /// <summary> | 56 | /// <summary> |
58 | /// Used to cache lookups for valid uuids. | 57 | /// Used to cache lookups for valid uuids. |
59 | /// </summary> | 58 | /// </summary> |
60 | private IDictionary<LLUUID, bool> m_validUserUuids = new Dictionary<LLUUID, bool>(); | 59 | private IDictionary<UUID, bool> m_validUserUuids = new Dictionary<UUID, bool>(); |
61 | 60 | ||
62 | public ArchiveReadRequest(Scene scene, string loadPath) | 61 | public ArchiveReadRequest(Scene scene, string loadPath) |
63 | { | 62 | { |
@@ -137,8 +136,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
137 | 136 | ||
138 | // Try to retain the original creator/owner/lastowner if their uuid is present on this grid | 137 | // Try to retain the original creator/owner/lastowner if their uuid is present on this grid |
139 | // otherwise, use the master avatar uuid instead | 138 | // otherwise, use the master avatar uuid instead |
140 | LLUUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID; | 139 | UUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID; |
141 | if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) | 140 | if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) |
142 | masterAvatarId = m_scene.RegionInfo.EstateSettings.EstateOwner; | 141 | masterAvatarId = m_scene.RegionInfo.EstateSettings.EstateOwner; |
143 | foreach (SceneObjectPart part in sceneObject.Children.Values) | 142 | foreach (SceneObjectPart part in sceneObject.Children.Values) |
144 | { | 143 | { |
@@ -184,7 +183,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
184 | /// </summary> | 183 | /// </summary> |
185 | /// <param name="uuid"></param> | 184 | /// <param name="uuid"></param> |
186 | /// <returns></returns> | 185 | /// <returns></returns> |
187 | private bool resolveUserUuid(LLUUID uuid) | 186 | private bool resolveUserUuid(UUID uuid) |
188 | { | 187 | { |
189 | if (!m_validUserUuids.ContainsKey(uuid)) | 188 | if (!m_validUserUuids.ContainsKey(uuid)) |
190 | { | 189 | { |
@@ -209,7 +208,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
209 | /// <returns>true if asset was successfully loaded, false otherwise</returns> | 208 | /// <returns>true if asset was successfully loaded, false otherwise</returns> |
210 | private bool LoadAsset(string assetPath, byte[] data) | 209 | private bool LoadAsset(string assetPath, byte[] data) |
211 | { | 210 | { |
212 | // Right now we're nastily obtaining the lluuid from the filename | 211 | // Right now we're nastily obtaining the UUID from the filename |
213 | string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); | 212 | string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); |
214 | int i = filename.LastIndexOf(ArchiveConstants.ASSET_EXTENSION_SEPARATOR); | 213 | int i = filename.LastIndexOf(ArchiveConstants.ASSET_EXTENSION_SEPARATOR); |
215 | 214 | ||
@@ -231,7 +230,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
231 | 230 | ||
232 | //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); | 231 | //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); |
233 | 232 | ||
234 | AssetBase asset = new AssetBase(new LLUUID(uuid), String.Empty); | 233 | AssetBase asset = new AssetBase(new UUID(uuid), String.Empty); |
235 | asset.Type = assetType; | 234 | asset.Type = assetType; |
236 | asset.Data = data; | 235 | asset.Data = data; |
237 | 236 | ||
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs index 26d4797..6276d34 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs | |||
@@ -31,7 +31,7 @@ using System.IO; | |||
31 | using System.IO.Compression; | 31 | using System.IO.Compression; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Xml; | 33 | using System.Xml; |
34 | using libsecondlife; | 34 | using OpenMetaverse; |
35 | using log4net; | 35 | using log4net; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Region.Environment.Interfaces; | 37 | using OpenSim.Region.Environment.Interfaces; |
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
44 | /// <summary> | 44 | /// <summary> |
45 | /// Method called when all the necessary assets for an archive request have been received. | 45 | /// Method called when all the necessary assets for an archive request have been received. |
46 | /// </summary> | 46 | /// </summary> |
47 | public delegate void AssetsRequestCallback(IDictionary<LLUUID, AssetBase> assetsFound, ICollection<LLUUID> assetsNotFoundUuids); | 47 | public delegate void AssetsRequestCallback(IDictionary<UUID, AssetBase> assetsFound, ICollection<UUID> assetsNotFoundUuids); |
48 | 48 | ||
49 | /// <summary> | 49 | /// <summary> |
50 | /// Execute the write of an archive once we have received all the necessary data | 50 | /// Execute the write of an archive once we have received all the necessary data |
@@ -73,9 +73,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
73 | m_savePath = savePath; | 73 | m_savePath = savePath; |
74 | } | 74 | } |
75 | 75 | ||
76 | protected internal void ReceivedAllAssets(IDictionary<LLUUID, AssetBase> assetsFound, ICollection<LLUUID> assetsNotFoundUuids) | 76 | protected internal void ReceivedAllAssets(IDictionary<UUID, AssetBase> assetsFound, ICollection<UUID> assetsNotFoundUuids) |
77 | { | 77 | { |
78 | foreach (LLUUID uuid in assetsNotFoundUuids) | 78 | foreach (UUID uuid in assetsNotFoundUuids) |
79 | { | 79 | { |
80 | m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid); | 80 | m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid); |
81 | } | 81 | } |
@@ -100,12 +100,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
100 | { | 100 | { |
101 | //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType()); | 101 | //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType()); |
102 | 102 | ||
103 | LLVector3 position = sceneObject.AbsolutePosition; | 103 | Vector3 position = sceneObject.AbsolutePosition; |
104 | 104 | ||
105 | string serializedObject = m_serialiser.SaveGroupToXml2(sceneObject); | 105 | string serializedObject = m_serialiser.SaveGroupToXml2(sceneObject); |
106 | string filename | 106 | string filename |
107 | = string.Format( | 107 | = string.Format( |
108 | "{0}{1}_{2:000}-{3:000}-{4:000}__{5}.xml", | 108 | "{0}{1}_{2:000}-{3:000}-{4:000}__{5}.Xml", |
109 | ArchiveConstants.OBJECTS_PATH, sceneObject.Name, | 109 | ArchiveConstants.OBJECTS_PATH, sceneObject.Name, |
110 | Math.Round(position.X), Math.Round(position.Y), Math.Round(position.Z), | 110 | Math.Round(position.X), Math.Round(position.Y), Math.Round(position.Z), |
111 | sceneObject.UUID); | 111 | sceneObject.UUID); |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs index 20e15ab..a59148b 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs | |||
@@ -37,7 +37,7 @@ using System.Reflection; | |||
37 | //using System.Text; | 37 | //using System.Text; |
38 | using System.Text.RegularExpressions; | 38 | using System.Text.RegularExpressions; |
39 | using System.Threading; | 39 | using System.Threading; |
40 | using libsecondlife; | 40 | using OpenMetaverse; |
41 | using log4net; | 41 | using log4net; |
42 | using Nini.Config; | 42 | using Nini.Config; |
43 | 43 | ||
@@ -84,7 +84,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
84 | /// <summary> | 84 | /// <summary> |
85 | /// The callback made when we request the asset for an object from the asset service. | 85 | /// The callback made when we request the asset for an object from the asset service. |
86 | /// </summary> | 86 | /// </summary> |
87 | public void AssetRequestCallback(LLUUID assetID, AssetBase asset) | 87 | public void AssetRequestCallback(UUID assetID, AssetBase asset) |
88 | { | 88 | { |
89 | lock (this) | 89 | lock (this) |
90 | { | 90 | { |
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
100 | /// </summary> | 100 | /// </summary> |
101 | /// <param name="uuid"></param> | 101 | /// <param name="uuid"></param> |
102 | /// <returns></returns> | 102 | /// <returns></returns> |
103 | protected AssetBase GetAsset(LLUUID uuid) | 103 | protected AssetBase GetAsset(UUID uuid) |
104 | { | 104 | { |
105 | m_waitingForObjectAsset = true; | 105 | m_waitingForObjectAsset = true; |
106 | m_scene.AssetCache.GetAsset(uuid, AssetRequestCallback, true); | 106 | m_scene.AssetCache.GetAsset(uuid, AssetRequestCallback, true); |
@@ -128,20 +128,20 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
128 | /// </summary> | 128 | /// </summary> |
129 | /// <param name="scriptUuid"></param> | 129 | /// <param name="scriptUuid"></param> |
130 | /// <param name="assetUuids">Dictionary in which to record the references</param> | 130 | /// <param name="assetUuids">Dictionary in which to record the references</param> |
131 | protected void GetScriptAssetUuids(LLUUID scriptUuid, IDictionary<LLUUID, int> assetUuids) | 131 | protected void GetScriptAssetUuids(UUID scriptUuid, IDictionary<UUID, int> assetUuids) |
132 | { | 132 | { |
133 | AssetBase scriptAsset = GetAsset(scriptUuid); | 133 | AssetBase scriptAsset = GetAsset(scriptUuid); |
134 | 134 | ||
135 | if (null != scriptAsset) | 135 | if (null != scriptAsset) |
136 | { | 136 | { |
137 | string script = Helpers.FieldToUTF8String(scriptAsset.Data); | 137 | string script = Utils.BytesToString(scriptAsset.Data); |
138 | //m_log.DebugFormat("[ARCHIVER]: Script {0}", script); | 138 | //m_log.DebugFormat("[ARCHIVER]: Script {0}", script); |
139 | MatchCollection uuidMatches = m_uuidRegex.Matches(script); | 139 | MatchCollection uuidMatches = m_uuidRegex.Matches(script); |
140 | //m_log.DebugFormat("[ARCHIVER]: Found {0} matches in script", uuidMatches.Count); | 140 | //m_log.DebugFormat("[ARCHIVER]: Found {0} matches in script", uuidMatches.Count); |
141 | 141 | ||
142 | foreach (Match uuidMatch in uuidMatches) | 142 | foreach (Match uuidMatch in uuidMatches) |
143 | { | 143 | { |
144 | LLUUID uuid = new LLUUID(uuidMatch.Value); | 144 | UUID uuid = new UUID(uuidMatch.Value); |
145 | //m_log.DebugFormat("[ARCHIVER]: Recording {0} in script", uuid); | 145 | //m_log.DebugFormat("[ARCHIVER]: Recording {0} in script", uuid); |
146 | assetUuids[uuid] = 1; | 146 | assetUuids[uuid] = 1; |
147 | } | 147 | } |
@@ -153,17 +153,17 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
153 | /// </summary> | 153 | /// </summary> |
154 | /// <param name="wearableAssetUuid"></param> | 154 | /// <param name="wearableAssetUuid"></param> |
155 | /// <param name="assetUuids">Dictionary in which to record the references</param> | 155 | /// <param name="assetUuids">Dictionary in which to record the references</param> |
156 | protected void GetWearableAssetUuids(LLUUID wearableAssetUuid, IDictionary<LLUUID, int> assetUuids) | 156 | protected void GetWearableAssetUuids(UUID wearableAssetUuid, IDictionary<UUID, int> assetUuids) |
157 | { | 157 | { |
158 | AssetBase assetBase = GetAsset(wearableAssetUuid); | 158 | AssetBase assetBase = GetAsset(wearableAssetUuid); |
159 | //m_log.Debug(new System.Text.ASCIIEncoding().GetString(bodypartAsset.Data)); | 159 | //m_log.Debug(new System.Text.ASCIIEncoding().GetString(bodypartAsset.Data)); |
160 | AssetWearable wearableAsset = new AssetBodypart(assetBase.Data); | 160 | AssetWearable wearableAsset = new AssetBodypart(wearableAssetUuid, assetBase.Data); |
161 | wearableAsset.Decode(); | 161 | wearableAsset.Decode(); |
162 | 162 | ||
163 | //m_log.DebugFormat( | 163 | //m_log.DebugFormat( |
164 | // "[ARCHIVER]: Wearable asset {0} references {1} assets", wearableAssetUuid, wearableAsset.Textures.Count); | 164 | // "[ARCHIVER]: Wearable asset {0} references {1} assets", wearableAssetUuid, wearableAsset.Textures.Count); |
165 | 165 | ||
166 | foreach (LLUUID uuid in wearableAsset.Textures.Values) | 166 | foreach (UUID uuid in wearableAsset.Textures.Values) |
167 | { | 167 | { |
168 | //m_log.DebugFormat("[ARCHIVER]: Got bodypart uuid {0}", uuid); | 168 | //m_log.DebugFormat("[ARCHIVER]: Got bodypart uuid {0}", uuid); |
169 | assetUuids[uuid] = 1; | 169 | assetUuids[uuid] = 1; |
@@ -176,14 +176,14 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
176 | /// within this object). | 176 | /// within this object). |
177 | /// </summary> | 177 | /// </summary> |
178 | /// <param name="sceneObject"></param> | 178 | /// <param name="sceneObject"></param> |
179 | /// <param name="assetUuids"></param> | 179 | /// <param name="assetUuids"></param> |
180 | protected void GetSceneObjectAssetUuids(LLUUID sceneObjectUuid, IDictionary<LLUUID, int> assetUuids) | 180 | protected void GetSceneObjectAssetUuids(UUID sceneObjectUuid, IDictionary<UUID, int> assetUuids) |
181 | { | 181 | { |
182 | AssetBase objectAsset = GetAsset(sceneObjectUuid); | 182 | AssetBase objectAsset = GetAsset(sceneObjectUuid); |
183 | 183 | ||
184 | if (null != objectAsset) | 184 | if (null != objectAsset) |
185 | { | 185 | { |
186 | string xml = Helpers.FieldToUTF8String(objectAsset.Data); | 186 | string xml = Utils.BytesToString(objectAsset.Data); |
187 | SceneObjectGroup sog = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, xml); | 187 | SceneObjectGroup sog = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, xml); |
188 | GetSceneObjectAssetUuids(sog, assetUuids); | 188 | GetSceneObjectAssetUuids(sog, assetUuids); |
189 | } | 189 | } |
@@ -196,7 +196,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
196 | /// </summary> | 196 | /// </summary> |
197 | /// <param name="sceneObject"></param> | 197 | /// <param name="sceneObject"></param> |
198 | /// <param name="assetUuids"></param> | 198 | /// <param name="assetUuids"></param> |
199 | protected void GetSceneObjectAssetUuids(SceneObjectGroup sceneObject, IDictionary<LLUUID, int> assetUuids) | 199 | protected void GetSceneObjectAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, int> assetUuids) |
200 | { | 200 | { |
201 | m_log.DebugFormat( | 201 | m_log.DebugFormat( |
202 | "[ARCHIVER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID); | 202 | "[ARCHIVER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID); |
@@ -208,7 +208,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
208 | 208 | ||
209 | try | 209 | try |
210 | { | 210 | { |
211 | LLObject.TextureEntry textureEntry = part.Shape.Textures; | 211 | Primitive.TextureEntry textureEntry = part.Shape.Textures; |
212 | 212 | ||
213 | // Get the prim's default texture. This will be used for faces which don't have their own texture | 213 | // Get the prim's default texture. This will be used for faces which don't have their own texture |
214 | assetUuids[textureEntry.DefaultTexture.TextureID] = 1; | 214 | assetUuids[textureEntry.DefaultTexture.TextureID] = 1; |
@@ -216,7 +216,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
216 | // XXX: Not a great way to iterate through face textures, but there's no | 216 | // XXX: Not a great way to iterate through face textures, but there's no |
217 | // other method available to tell how many faces there actually are | 217 | // other method available to tell how many faces there actually are |
218 | //int i = 0; | 218 | //int i = 0; |
219 | foreach (LLObject.TextureEntryFace texture in textureEntry.FaceTextures) | 219 | foreach (Primitive.TextureEntryFace texture in textureEntry.FaceTextures) |
220 | { | 220 | { |
221 | if (texture != null) | 221 | if (texture != null) |
222 | { | 222 | { |
@@ -262,7 +262,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
262 | 262 | ||
263 | public void ArchiveRegion() | 263 | public void ArchiveRegion() |
264 | { | 264 | { |
265 | Dictionary<LLUUID, int> assetUuids = new Dictionary<LLUUID, int>(); | 265 | Dictionary<UUID, int> assetUuids = new Dictionary<UUID, int>(); |
266 | 266 | ||
267 | List<EntityBase> entities = m_scene.GetEntities(); | 267 | List<EntityBase> entities = m_scene.GetEntities(); |
268 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | 268 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs index 69f712c..df17ad2 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs | |||
@@ -31,7 +31,7 @@ using OpenSim.Region.Environment.Modules.World.Serialiser; | |||
31 | using OpenSim.Region.Environment.Scenes; | 31 | using OpenSim.Region.Environment.Scenes; |
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using libsecondlife; | 34 | using OpenMetaverse; |
35 | using log4net; | 35 | using log4net; |
36 | using Nini.Config; | 36 | using Nini.Config; |
37 | 37 | ||
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs index 73212ff..b49b2a4 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs | |||
@@ -29,7 +29,7 @@ using System.Collections.Generic; | |||
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Xml; | 31 | using System.Xml; |
32 | using libsecondlife; | 32 | using OpenMetaverse; |
33 | using log4net; | 33 | using log4net; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | 35 | ||
@@ -45,9 +45,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
45 | /// <summary> | 45 | /// <summary> |
46 | /// Archive assets | 46 | /// Archive assets |
47 | /// </summary> | 47 | /// </summary> |
48 | protected IDictionary<LLUUID, AssetBase> m_assets; | 48 | protected IDictionary<UUID, AssetBase> m_assets; |
49 | 49 | ||
50 | public AssetsArchiver(IDictionary<LLUUID, AssetBase> assets) | 50 | public AssetsArchiver(IDictionary<UUID, AssetBase> assets) |
51 | { | 51 | { |
52 | m_assets = assets; | 52 | m_assets = assets; |
53 | } | 53 | } |
@@ -76,7 +76,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
76 | 76 | ||
77 | xtw.WriteStartElement("assets"); | 77 | xtw.WriteStartElement("assets"); |
78 | 78 | ||
79 | foreach (LLUUID uuid in m_assets.Keys) | 79 | foreach (UUID uuid in m_assets.Keys) |
80 | { | 80 | { |
81 | AssetBase asset = m_assets[uuid]; | 81 | AssetBase asset = m_assets[uuid]; |
82 | 82 | ||
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
105 | 105 | ||
106 | xtw.WriteEndDocument(); | 106 | xtw.WriteEndDocument(); |
107 | 107 | ||
108 | archive.AddFile("assets.xml", sw.ToString()); | 108 | archive.AddFile("assets.Xml", sw.ToString()); |
109 | } | 109 | } |
110 | 110 | ||
111 | /// <summary> | 111 | /// <summary> |
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
117 | // It appears that gtar, at least, doesn't need the intermediate directory entries in the tar | 117 | // It appears that gtar, at least, doesn't need the intermediate directory entries in the tar |
118 | //archive.AddDir("assets"); | 118 | //archive.AddDir("assets"); |
119 | 119 | ||
120 | foreach (LLUUID uuid in m_assets.Keys) | 120 | foreach (UUID uuid in m_assets.Keys) |
121 | { | 121 | { |
122 | AssetBase asset = m_assets[uuid]; | 122 | AssetBase asset = m_assets[uuid]; |
123 | 123 | ||
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs index 17abb24..b26fe4c 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs | |||
@@ -30,7 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Xml; | 32 | using System.Xml; |
33 | using libsecondlife; | 33 | using OpenMetaverse; |
34 | using log4net; | 34 | using log4net; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Framework.Communications.Cache; | 36 | using OpenSim.Framework.Communications.Cache; |
@@ -141,7 +141,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
141 | /// <param name="data"></param> | 141 | /// <param name="data"></param> |
142 | protected void ResolveAssetData(string assetPath, byte[] data) | 142 | protected void ResolveAssetData(string assetPath, byte[] data) |
143 | { | 143 | { |
144 | // Right now we're nastily obtaining the lluuid from the filename | 144 | // Right now we're nastily obtaining the UUID from the filename |
145 | string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); | 145 | string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); |
146 | 146 | ||
147 | if (m_metadata.ContainsKey(filename)) | 147 | if (m_metadata.ContainsKey(filename)) |
@@ -156,7 +156,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
156 | 156 | ||
157 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename); | 157 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename); |
158 | 158 | ||
159 | AssetBase asset = new AssetBase(new LLUUID(filename), metadata.Name); | 159 | AssetBase asset = new AssetBase(new UUID(filename), metadata.Name); |
160 | asset.Description = metadata.Description; | 160 | asset.Description = metadata.Description; |
161 | asset.Type = metadata.AssetType; | 161 | asset.Type = metadata.AssetType; |
162 | asset.Data = data; | 162 | asset.Data = data; |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs index 2164f7e..41fbc16 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs | |||
@@ -32,7 +32,7 @@ using OpenSim.Region.Environment.Scenes; | |||
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
33 | //using System.Reflection; | 33 | //using System.Reflection; |
34 | using System.Threading; | 34 | using System.Threading; |
35 | using libsecondlife; | 35 | using OpenMetaverse; |
36 | //using log4net; | 36 | //using log4net; |
37 | 37 | ||
38 | namespace OpenSim.Region.Environment.Modules.World.Archiver | 38 | namespace OpenSim.Region.Environment.Modules.World.Archiver |
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
47 | /// <summary> | 47 | /// <summary> |
48 | /// uuids to request | 48 | /// uuids to request |
49 | /// </summary> | 49 | /// </summary> |
50 | protected ICollection<LLUUID> m_uuids; | 50 | protected ICollection<UUID> m_uuids; |
51 | 51 | ||
52 | /// <summary> | 52 | /// <summary> |
53 | /// Callback used when all the assets requested have been received. | 53 | /// Callback used when all the assets requested have been received. |
@@ -57,12 +57,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
57 | /// <summary> | 57 | /// <summary> |
58 | /// Assets retrieved in this request | 58 | /// Assets retrieved in this request |
59 | /// </summary> | 59 | /// </summary> |
60 | protected Dictionary<LLUUID, AssetBase> m_assets = new Dictionary<LLUUID, AssetBase>(); | 60 | protected Dictionary<UUID, AssetBase> m_assets = new Dictionary<UUID, AssetBase>(); |
61 | 61 | ||
62 | /// <summary> | 62 | /// <summary> |
63 | /// Maintain a list of assets that could not be found. This will be passed back to the requester. | 63 | /// Maintain a list of assets that could not be found. This will be passed back to the requester. |
64 | /// </summary> | 64 | /// </summary> |
65 | protected List<LLUUID> m_notFoundAssetUuids = new List<LLUUID>(); | 65 | protected List<UUID> m_notFoundAssetUuids = new List<UUID>(); |
66 | 66 | ||
67 | /// <summary> | 67 | /// <summary> |
68 | /// Record the number of asset replies required so we know when we've finished | 68 | /// Record the number of asset replies required so we know when we've finished |
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
74 | /// </summary> | 74 | /// </summary> |
75 | protected AssetCache m_assetCache; | 75 | protected AssetCache m_assetCache; |
76 | 76 | ||
77 | protected internal AssetsRequest(ICollection<LLUUID> uuids, AssetCache assetCache, AssetsRequestCallback assetsRequestCallback) | 77 | protected internal AssetsRequest(ICollection<UUID> uuids, AssetCache assetCache, AssetsRequestCallback assetsRequestCallback) |
78 | { | 78 | { |
79 | m_uuids = uuids; | 79 | m_uuids = uuids; |
80 | m_assetsRequestCallback = assetsRequestCallback; | 80 | m_assetsRequestCallback = assetsRequestCallback; |
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
88 | if (m_repliesRequired == 0) | 88 | if (m_repliesRequired == 0) |
89 | m_assetsRequestCallback(m_assets, m_notFoundAssetUuids); | 89 | m_assetsRequestCallback(m_assets, m_notFoundAssetUuids); |
90 | 90 | ||
91 | foreach (LLUUID uuid in m_uuids) | 91 | foreach (UUID uuid in m_uuids) |
92 | { | 92 | { |
93 | m_assetCache.GetAsset(uuid, AssetRequestCallback, true); | 93 | m_assetCache.GetAsset(uuid, AssetRequestCallback, true); |
94 | } | 94 | } |
@@ -99,7 +99,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
99 | /// </summary> | 99 | /// </summary> |
100 | /// <param name="assetID"></param> | 100 | /// <param name="assetID"></param> |
101 | /// <param name="asset"></param> | 101 | /// <param name="asset"></param> |
102 | public void AssetRequestCallback(LLUUID assetID, AssetBase asset) | 102 | public void AssetRequestCallback(UUID assetID, AssetBase asset) |
103 | { | 103 | { |
104 | if (asset != null) | 104 | if (asset != null) |
105 | m_assets[assetID] = asset; | 105 | m_assets[assetID] = asset; |
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs index 28347d0..976a634 100644 --- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs | |||
@@ -28,7 +28,7 @@ using System; | |||
28 | using System.Threading; | 28 | using System.Threading; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using log4net; | 32 | using log4net; |
33 | using Nini.Config; | 33 | using Nini.Config; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
@@ -41,15 +41,15 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
41 | { | 41 | { |
42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
43 | 43 | ||
44 | private delegate void LookupUUIDS(List<LLUUID> uuidLst); | 44 | private delegate void LookupUUIDS(List<UUID> uuidLst); |
45 | 45 | ||
46 | private Scene m_scene; | 46 | private Scene m_scene; |
47 | 47 | ||
48 | #region Packet Data Responders | 48 | #region Packet Data Responders |
49 | 49 | ||
50 | private void sendDetailedEstateData(IClientAPI remote_client, LLUUID invoice) | 50 | private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice) |
51 | { | 51 | { |
52 | //SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, LLUUID covenant) | 52 | //SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant) |
53 | 53 | ||
54 | uint sun = 0; | 54 | uint sun = 0; |
55 | if (!m_scene.RegionInfo.EstateSettings.UseGlobalTime) | 55 | if (!m_scene.RegionInfo.EstateSettings.UseGlobalTime) |
@@ -119,9 +119,9 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
119 | sendRegionInfoPacketToAll(); | 119 | sendRegionInfoPacketToAll(); |
120 | } | 120 | } |
121 | 121 | ||
122 | public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, LLUUID texture) | 122 | public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, UUID texture) |
123 | { | 123 | { |
124 | if (texture == LLUUID.Zero) | 124 | if(texture == UUID.Zero) |
125 | return; | 125 | return; |
126 | 126 | ||
127 | switch (corner) | 127 | switch (corner) |
@@ -202,13 +202,13 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
202 | m_scene.Restart(timeInSeconds); | 202 | m_scene.Restart(timeInSeconds); |
203 | } | 203 | } |
204 | 204 | ||
205 | private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, LLUUID estateCovenantID) | 205 | private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID) |
206 | { | 206 | { |
207 | m_scene.RegionInfo.RegionSettings.Covenant = estateCovenantID; | 207 | m_scene.RegionInfo.RegionSettings.Covenant = estateCovenantID; |
208 | m_scene.RegionInfo.RegionSettings.Save(); | 208 | m_scene.RegionInfo.RegionSettings.Save(); |
209 | } | 209 | } |
210 | 210 | ||
211 | private void handleEstateAccessDeltaRequest(IClientAPI remote_client, LLUUID invoice, int estateAccessType, LLUUID user) | 211 | private void handleEstateAccessDeltaRequest(IClientAPI remote_client, UUID invoice, int estateAccessType, UUID user) |
212 | { | 212 | { |
213 | // EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc. | 213 | // EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc. |
214 | 214 | ||
@@ -338,17 +338,17 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
338 | } | 338 | } |
339 | } | 339 | } |
340 | 340 | ||
341 | private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message) | 341 | private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message) |
342 | { | 342 | { |
343 | m_scene.SendRegionMessageFromEstateTools(senderID, sessionID, senderName, message); | 343 | m_scene.SendRegionMessageFromEstateTools(senderID, sessionID, senderName, message); |
344 | } | 344 | } |
345 | 345 | ||
346 | private void SendEstateBlueBoxMessage(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message) | 346 | private void SendEstateBlueBoxMessage(IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message) |
347 | { | 347 | { |
348 | m_scene.SendEstateMessageFromEstateTools(senderID, sessionID, senderName, message); | 348 | m_scene.SendEstateMessageFromEstateTools(senderID, sessionID, senderName, message); |
349 | } | 349 | } |
350 | 350 | ||
351 | private void handleEstateDebugRegionRequest(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, bool scripted, bool collisionEvents, bool physics) | 351 | private void handleEstateDebugRegionRequest(IClientAPI remote_client, UUID invoice, UUID senderID, bool scripted, bool collisionEvents, bool physics) |
352 | { | 352 | { |
353 | if (physics) | 353 | if (physics) |
354 | m_scene.RegionInfo.RegionSettings.DisablePhysics = true; | 354 | m_scene.RegionInfo.RegionSettings.DisablePhysics = true; |
@@ -371,9 +371,9 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
371 | m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics); | 371 | m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics); |
372 | } | 372 | } |
373 | 373 | ||
374 | private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, LLUUID invoice, LLUUID senderID, LLUUID prey) | 374 | private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey) |
375 | { | 375 | { |
376 | if (prey != LLUUID.Zero) | 376 | if (prey != UUID.Zero) |
377 | { | 377 | { |
378 | ScenePresence s = m_scene.GetScenePresence(prey); | 378 | ScenePresence s = m_scene.GetScenePresence(prey); |
379 | if (s != null) | 379 | if (s != null) |
@@ -419,7 +419,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
419 | private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient) | 419 | private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient) |
420 | { | 420 | { |
421 | Dictionary<uint, float> SceneData = new Dictionary<uint,float>(); | 421 | Dictionary<uint, float> SceneData = new Dictionary<uint,float>(); |
422 | List<LLUUID> uuidNameLookupList = new List<LLUUID>(); | 422 | List<UUID> uuidNameLookupList = new List<UUID>(); |
423 | 423 | ||
424 | if (reportType == 1) | 424 | if (reportType == 1) |
425 | { | 425 | { |
@@ -491,7 +491,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
491 | LookupUUIDS icon = (LookupUUIDS)iar.AsyncState; | 491 | LookupUUIDS icon = (LookupUUIDS)iar.AsyncState; |
492 | icon.EndInvoke(iar); | 492 | icon.EndInvoke(iar); |
493 | } | 493 | } |
494 | private void LookupUUID(List<LLUUID> uuidLst) | 494 | private void LookupUUID(List<UUID> uuidLst) |
495 | { | 495 | { |
496 | LookupUUIDS d = LookupUUIDsAsync; | 496 | LookupUUIDS d = LookupUUIDsAsync; |
497 | 497 | ||
@@ -499,9 +499,9 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
499 | LookupUUIDSCompleted, | 499 | LookupUUIDSCompleted, |
500 | d); | 500 | d); |
501 | } | 501 | } |
502 | private void LookupUUIDsAsync(List<LLUUID> uuidLst) | 502 | private void LookupUUIDsAsync(List<UUID> uuidLst) |
503 | { | 503 | { |
504 | LLUUID[] uuidarr = new LLUUID[0]; | 504 | UUID[] uuidarr = new UUID[0]; |
505 | 505 | ||
506 | lock (uuidLst) | 506 | lock (uuidLst) |
507 | { | 507 | { |
@@ -533,7 +533,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
533 | { | 533 | { |
534 | RegionHandshakeArgs args = new RegionHandshakeArgs(); | 534 | RegionHandshakeArgs args = new RegionHandshakeArgs(); |
535 | bool estatemanager = false; | 535 | bool estatemanager = false; |
536 | LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.EstateManagers; | 536 | UUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.EstateManagers; |
537 | for (int i = 0; i < EstateManagers.Length; i++) | 537 | for (int i = 0; i < EstateManagers.Length; i++) |
538 | { | 538 | { |
539 | if (EstateManagers[i] == remoteClient.AgentId) | 539 | if (EstateManagers[i] == remoteClient.AgentId) |
@@ -559,14 +559,14 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
559 | 559 | ||
560 | args.regionFlags = GetRegionFlags(); | 560 | args.regionFlags = GetRegionFlags(); |
561 | args.regionName = m_scene.RegionInfo.RegionName; | 561 | args.regionName = m_scene.RegionInfo.RegionName; |
562 | if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) | 562 | if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) |
563 | args.SimOwner = m_scene.RegionInfo.EstateSettings.EstateOwner; | 563 | args.SimOwner = m_scene.RegionInfo.EstateSettings.EstateOwner; |
564 | else | 564 | else |
565 | args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID; | 565 | args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID; |
566 | args.terrainBase0 = LLUUID.Zero; | 566 | args.terrainBase0 = UUID.Zero; |
567 | args.terrainBase1 = LLUUID.Zero; | 567 | args.terrainBase1 = UUID.Zero; |
568 | args.terrainBase2 = LLUUID.Zero; | 568 | args.terrainBase2 = UUID.Zero; |
569 | args.terrainBase3 = LLUUID.Zero; | 569 | args.terrainBase3 = UUID.Zero; |
570 | args.terrainDetail0 = m_scene.RegionInfo.RegionSettings.TerrainTexture1; | 570 | args.terrainDetail0 = m_scene.RegionInfo.RegionSettings.TerrainTexture1; |
571 | args.terrainDetail1 = m_scene.RegionInfo.RegionSettings.TerrainTexture2; | 571 | args.terrainDetail1 = m_scene.RegionInfo.RegionSettings.TerrainTexture2; |
572 | args.terrainDetail2 = m_scene.RegionInfo.RegionSettings.TerrainTexture3; | 572 | args.terrainDetail2 = m_scene.RegionInfo.RegionSettings.TerrainTexture3; |
@@ -582,7 +582,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
582 | ); | 582 | ); |
583 | } | 583 | } |
584 | 584 | ||
585 | public void handleEstateChangeInfo(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, UInt32 parms1, UInt32 parms2) | 585 | public void handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2) |
586 | { | 586 | { |
587 | if (parms2 == 0) | 587 | if (parms2 == 0) |
588 | { | 588 | { |
@@ -812,14 +812,14 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
812 | return (uint)flags; | 812 | return (uint)flags; |
813 | } | 813 | } |
814 | 814 | ||
815 | public bool IsManager(LLUUID avatarID) | 815 | public bool IsManager(UUID avatarID) |
816 | { | 816 | { |
817 | if (avatarID == m_scene.RegionInfo.MasterAvatarAssignedUUID) | 817 | if (avatarID == m_scene.RegionInfo.MasterAvatarAssignedUUID) |
818 | return true; | 818 | return true; |
819 | if (avatarID == m_scene.RegionInfo.EstateSettings.EstateOwner) | 819 | if (avatarID == m_scene.RegionInfo.EstateSettings.EstateOwner) |
820 | return true; | 820 | return true; |
821 | 821 | ||
822 | List<LLUUID> ems = new List<LLUUID>(m_scene.RegionInfo.EstateSettings.EstateManagers); | 822 | List<UUID> ems = new List<UUID>(m_scene.RegionInfo.EstateSettings.EstateManagers); |
823 | if (ems.Contains(avatarID)) | 823 | if (ems.Contains(avatarID)) |
824 | return true; | 824 | return true; |
825 | 825 | ||
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs index d519d4d..1e1291a 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using OpenSim.Region.Environment.Interfaces; | 32 | using OpenSim.Region.Environment.Interfaces; |
33 | using OpenSim.Region.Environment.Scenes; | 33 | using OpenSim.Region.Environment.Scenes; |
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
88 | { | 88 | { |
89 | return m_landManagementModule.GetLandObject(x_float, y_float); | 89 | return m_landManagementModule.GetLandObject(x_float, y_float); |
90 | } | 90 | } |
91 | ILandObject obj = new LandObject(LLUUID.Zero, false, m_scene); | 91 | ILandObject obj = new LandObject(UUID.Zero, false, m_scene); |
92 | obj.landData.Name = "NO LAND"; | 92 | obj.landData.Name = "NO LAND"; |
93 | return obj; | 93 | return obj; |
94 | } | 94 | } |
@@ -100,12 +100,12 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
100 | { | 100 | { |
101 | return m_landManagementModule.GetLandObject(x, y); | 101 | return m_landManagementModule.GetLandObject(x, y); |
102 | } | 102 | } |
103 | ILandObject obj = new LandObject(LLUUID.Zero, false, m_scene); | 103 | ILandObject obj = new LandObject(UUID.Zero, false, m_scene); |
104 | obj.landData.Name = "NO LAND"; | 104 | obj.landData.Name = "NO LAND"; |
105 | return obj; | 105 | return obj; |
106 | } | 106 | } |
107 | 107 | ||
108 | public List<ILandObject> ParcelsNearPoint(LLVector3 position) | 108 | public List<ILandObject> ParcelsNearPoint(Vector3 position) |
109 | { | 109 | { |
110 | if (m_landManagementModule != null) | 110 | if (m_landManagementModule != null) |
111 | { | 111 | { |
@@ -142,7 +142,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
142 | m_landManagementModule.UpdateLandObject(localID, data); | 142 | m_landManagementModule.UpdateLandObject(localID, data); |
143 | } | 143 | } |
144 | } | 144 | } |
145 | public void ReturnObjectsInParcel(int localID, uint returnType, LLUUID[] agentIDs, LLUUID[] taskIDs, IClientAPI remoteClient) | 145 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) |
146 | { | 146 | { |
147 | if (m_landManagementModule != null) | 147 | if (m_landManagementModule != null) |
148 | { | 148 | { |
@@ -168,4 +168,4 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
168 | #endregion | 168 | #endregion |
169 | 169 | ||
170 | } | 170 | } |
171 | } \ No newline at end of file | 171 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs index 00994fb..e5bdafc 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -29,7 +29,7 @@ using System; | |||
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using libsecondlife; | 32 | using OpenMetaverse; |
33 | using log4net; | 33 | using log4net; |
34 | using Nini.Config; | 34 | using Nini.Config; |
35 | using OpenSim.Region.Environment.Interfaces; | 35 | using OpenSim.Region.Environment.Interfaces; |
@@ -38,7 +38,6 @@ using OpenSim.Framework; | |||
38 | using OpenSim.Framework.Servers; | 38 | using OpenSim.Framework.Servers; |
39 | using OpenSim.Framework.Communications.Capabilities; | 39 | using OpenSim.Framework.Communications.Capabilities; |
40 | using OpenSim.Region.Physics.Manager; | 40 | using OpenSim.Region.Physics.Manager; |
41 | using Axiom.Math; | ||
42 | using Caps = OpenSim.Framework.Communications.Capabilities.Caps; | 41 | using Caps = OpenSim.Framework.Communications.Capabilities.Caps; |
43 | 42 | ||
44 | namespace OpenSim.Region.Environment.Modules.World.Land | 43 | namespace OpenSim.Region.Environment.Modules.World.Land |
@@ -165,10 +164,10 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
165 | lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; | 164 | lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; |
166 | landIDList.Initialize(); | 165 | landIDList.Initialize(); |
167 | 166 | ||
168 | ILandObject fullSimParcel = new LandObject(LLUUID.Zero, false, m_scene); | 167 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); |
169 | 168 | ||
170 | fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); | 169 | fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); |
171 | if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) | 170 | if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) |
172 | fullSimParcel.landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 171 | fullSimParcel.landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
173 | else | 172 | else |
174 | fullSimParcel.landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; | 173 | fullSimParcel.landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; |
@@ -176,7 +175,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
176 | AddLandObject(fullSimParcel); | 175 | AddLandObject(fullSimParcel); |
177 | } | 176 | } |
178 | 177 | ||
179 | public List<ILandObject> ParcelsNearPoint(LLVector3 position) | 178 | public List<ILandObject> ParcelsNearPoint(Vector3 position) |
180 | { | 179 | { |
181 | List<ILandObject> parcelsNear = new List<ILandObject>(); | 180 | List<ILandObject> parcelsNear = new List<ILandObject>(); |
182 | for (int x = -4; x <= 4; x += 4) | 181 | for (int x = -4; x <= 4; x += 4) |
@@ -205,8 +204,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
205 | "You are not allowed on this parcel because you are banned. Please go away. <3 OpenSim Developers"); | 204 | "You are not allowed on this parcel because you are banned. Please go away. <3 OpenSim Developers"); |
206 | 205 | ||
207 | avatar.PhysicsActor.Position = | 206 | avatar.PhysicsActor.Position = |
208 | new PhysicsVector(avatar.lastKnownAllowedPosition.x, avatar.lastKnownAllowedPosition.y, | 207 | new PhysicsVector(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y, |
209 | avatar.lastKnownAllowedPosition.z); | 208 | avatar.lastKnownAllowedPosition.Z); |
210 | avatar.PhysicsActor.Velocity = new PhysicsVector(0, 0, 0); | 209 | avatar.PhysicsActor.Velocity = new PhysicsVector(0, 0, 0); |
211 | } | 210 | } |
212 | else | 211 | else |
@@ -216,7 +215,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
216 | } | 215 | } |
217 | } | 216 | } |
218 | 217 | ||
219 | public void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID) | 218 | public void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, UUID regionID) |
220 | { | 219 | { |
221 | if (m_scene.RegionInfo.RegionID == regionID) | 220 | if (m_scene.RegionInfo.RegionID == regionID) |
222 | { | 221 | { |
@@ -353,7 +352,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
353 | } | 352 | } |
354 | 353 | ||
355 | 354 | ||
356 | public void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, | 355 | public void handleParcelAccessRequest(UUID agentID, UUID sessionID, uint flags, int sequenceID, |
357 | int landLocalID, IClientAPI remote_client) | 356 | int landLocalID, IClientAPI remote_client) |
358 | { | 357 | { |
359 | if (landList.ContainsKey(landLocalID)) | 358 | if (landList.ContainsKey(landLocalID)) |
@@ -362,7 +361,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
362 | } | 361 | } |
363 | } | 362 | } |
364 | 363 | ||
365 | public void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, | 364 | public void handleParcelAccessUpdateRequest(UUID agentID, UUID sessionID, uint flags, int landLocalID, |
366 | List<ParcelManager.ParcelAccessEntry> entries, | 365 | List<ParcelManager.ParcelAccessEntry> entries, |
367 | IClientAPI remote_client) | 366 | IClientAPI remote_client) |
368 | { | 367 | { |
@@ -385,7 +384,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
385 | /// <returns></returns> | 384 | /// <returns></returns> |
386 | public ILandObject CreateBaseLand() | 385 | public ILandObject CreateBaseLand() |
387 | { | 386 | { |
388 | return new LandObject(LLUUID.Zero, false, m_scene); | 387 | return new LandObject(UUID.Zero, false, m_scene); |
389 | } | 388 | } |
390 | 389 | ||
391 | /// <summary> | 390 | /// <summary> |
@@ -529,7 +528,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
529 | 528 | ||
530 | public void AddPrimToLandPrimCounts(SceneObjectGroup obj) | 529 | public void AddPrimToLandPrimCounts(SceneObjectGroup obj) |
531 | { | 530 | { |
532 | LLVector3 position = obj.AbsolutePosition; | 531 | Vector3 position = obj.AbsolutePosition; |
533 | ILandObject landUnderPrim = GetLandObject(position.X, position.Y); | 532 | ILandObject landUnderPrim = GetLandObject(position.X, position.Y); |
534 | if (landUnderPrim != null) | 533 | if (landUnderPrim != null) |
535 | { | 534 | { |
@@ -548,7 +547,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
548 | public void FinalizeLandPrimCountUpdate() | 547 | public void FinalizeLandPrimCountUpdate() |
549 | { | 548 | { |
550 | //Get Simwide prim count for owner | 549 | //Get Simwide prim count for owner |
551 | Dictionary<LLUUID, List<LandObject>> landOwnersAndParcels = new Dictionary<LLUUID, List<LandObject>>(); | 550 | Dictionary<UUID, List<LandObject>> landOwnersAndParcels = new Dictionary<UUID, List<LandObject>>(); |
552 | foreach (LandObject p in landList.Values) | 551 | foreach (LandObject p in landList.Values) |
553 | { | 552 | { |
554 | if (!landOwnersAndParcels.ContainsKey(p.landData.OwnerID)) | 553 | if (!landOwnersAndParcels.ContainsKey(p.landData.OwnerID)) |
@@ -563,7 +562,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
563 | } | 562 | } |
564 | } | 563 | } |
565 | 564 | ||
566 | foreach (LLUUID owner in landOwnersAndParcels.Keys) | 565 | foreach (UUID owner in landOwnersAndParcels.Keys) |
567 | { | 566 | { |
568 | int simArea = 0; | 567 | int simArea = 0; |
569 | int simPrims = 0; | 568 | int simPrims = 0; |
@@ -617,9 +616,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
617 | /// <param name="start_y">South Point</param> | 616 | /// <param name="start_y">South Point</param> |
618 | /// <param name="end_x">East Point</param> | 617 | /// <param name="end_x">East Point</param> |
619 | /// <param name="end_y">North Point</param> | 618 | /// <param name="end_y">North Point</param> |
620 | /// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param> | 619 | /// <param name="attempting_user_id">UUID of user who is trying to subdivide</param> |
621 | /// <returns>Returns true if successful</returns> | 620 | /// <returns>Returns true if successful</returns> |
622 | private void subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) | 621 | private void subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) |
623 | { | 622 | { |
624 | //First, lets loop through the points and make sure they are all in the same peice of land | 623 | //First, lets loop through the points and make sure they are all in the same peice of land |
625 | //Get the land object at start | 624 | //Get the land object at start |
@@ -658,7 +657,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
658 | //Lets create a new land object with bitmap activated at that point (keeping the old land objects info) | 657 | //Lets create a new land object with bitmap activated at that point (keeping the old land objects info) |
659 | ILandObject newLand = startLandObject.Copy(); | 658 | ILandObject newLand = startLandObject.Copy(); |
660 | newLand.landData.Name = "Subdivision of " + newLand.landData.Name; | 659 | newLand.landData.Name = "Subdivision of " + newLand.landData.Name; |
661 | newLand.landData.GlobalID = LLUUID.Random(); | 660 | newLand.landData.GlobalID = UUID.Random(); |
662 | 661 | ||
663 | newLand.setLandBitmap(newLand.getSquareLandBitmap(start_x, start_y, end_x, end_y)); | 662 | newLand.setLandBitmap(newLand.getSquareLandBitmap(start_x, start_y, end_x, end_y)); |
664 | 663 | ||
@@ -683,9 +682,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
683 | /// <param name="start_y">y value in first piece of land</param> | 682 | /// <param name="start_y">y value in first piece of land</param> |
684 | /// <param name="end_x">x value in second peice of land</param> | 683 | /// <param name="end_x">x value in second peice of land</param> |
685 | /// <param name="end_y">y value in second peice of land</param> | 684 | /// <param name="end_y">y value in second peice of land</param> |
686 | /// <param name="attempting_user_id">LLUUID of the avatar trying to join the land objects</param> | 685 | /// <param name="attempting_user_id">UUID of the avatar trying to join the land objects</param> |
687 | /// <returns>Returns true if successful</returns> | 686 | /// <returns>Returns true if successful</returns> |
688 | private void join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) | 687 | private void join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) |
689 | { | 688 | { |
690 | end_x -= 4; | 689 | end_x -= 4; |
691 | end_y -= 4; | 690 | end_y -= 4; |
@@ -770,13 +769,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
770 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); | 769 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); |
771 | } | 770 | } |
772 | else if (currentParcelBlock.landData.SalePrice > 0 && | 771 | else if (currentParcelBlock.landData.SalePrice > 0 && |
773 | (currentParcelBlock.landData.AuthBuyerID == LLUUID.Zero || | 772 | (currentParcelBlock.landData.AuthBuyerID == UUID.Zero || |
774 | currentParcelBlock.landData.AuthBuyerID == remote_client.AgentId)) | 773 | currentParcelBlock.landData.AuthBuyerID == remote_client.AgentId)) |
775 | { | 774 | { |
776 | //Sale Flag | 775 | //Sale Flag |
777 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE); | 776 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE); |
778 | } | 777 | } |
779 | else if (currentParcelBlock.landData.OwnerID == LLUUID.Zero) | 778 | else if (currentParcelBlock.landData.OwnerID == UUID.Zero) |
780 | { | 779 | { |
781 | //Public Flag | 780 | //Public Flag |
782 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC); | 781 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC); |
@@ -914,7 +913,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
914 | { | 913 | { |
915 | if (m_scene.ExternalChecks.ExternalChecksCanAbandonParcel(remote_client.AgentId, landList[local_id])) | 914 | if (m_scene.ExternalChecks.ExternalChecksCanAbandonParcel(remote_client.AgentId, landList[local_id])) |
916 | { | 915 | { |
917 | if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) | 916 | if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) |
918 | landList[local_id].landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 917 | landList[local_id].landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
919 | else | 918 | else |
920 | landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; | 919 | landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; |
@@ -930,7 +929,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
930 | { | 929 | { |
931 | if (m_scene.ExternalChecks.ExternalChecksCanReclaimParcel(remote_client.AgentId, landList[local_id])) | 930 | if (m_scene.ExternalChecks.ExternalChecksCanReclaimParcel(remote_client.AgentId, landList[local_id])) |
932 | { | 931 | { |
933 | if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) | 932 | if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) |
934 | landList[local_id].landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 933 | landList[local_id].landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
935 | else | 934 | else |
936 | landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; | 935 | landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; |
@@ -979,13 +978,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
979 | } | 978 | } |
980 | if (lob != null) | 979 | if (lob != null) |
981 | { | 980 | { |
982 | LLUUID AuthorizedID = lob.landData.AuthBuyerID; | 981 | UUID AuthorizedID = lob.landData.AuthBuyerID; |
983 | int saleprice = lob.landData.SalePrice; | 982 | int saleprice = lob.landData.SalePrice; |
984 | LLUUID pOwnerID = lob.landData.OwnerID; | 983 | UUID pOwnerID = lob.landData.OwnerID; |
985 | 984 | ||
986 | bool landforsale = ((lob.landData.Flags & | 985 | bool landforsale = ((lob.landData.Flags & |
987 | (uint)(Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects)) != 0); | 986 | (uint)(Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects)) != 0); |
988 | if ((AuthorizedID == LLUUID.Zero || AuthorizedID == e.agentId) && e.parcelPrice >= saleprice && landforsale) | 987 | if ((AuthorizedID == UUID.Zero || AuthorizedID == e.agentId) && e.parcelPrice >= saleprice && landforsale) |
989 | { | 988 | { |
990 | lock (e) | 989 | lock (e) |
991 | { | 990 | { |
@@ -1027,7 +1026,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
1027 | AddLandObject(new_land); | 1026 | AddLandObject(new_land); |
1028 | } | 1027 | } |
1029 | 1028 | ||
1030 | public void ReturnObjectsInParcel(int localID, uint returnType, LLUUID[] agentIDs, LLUUID[] taskIDs, IClientAPI remoteClient) | 1029 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) |
1031 | { | 1030 | { |
1032 | ILandObject selectedParcel = null; | 1031 | ILandObject selectedParcel = null; |
1033 | lock (landList) | 1032 | lock (landList) |
@@ -1065,7 +1064,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
1065 | 1064 | ||
1066 | #region CAPS handler | 1065 | #region CAPS handler |
1067 | 1066 | ||
1068 | private void OnRegisterCaps(LLUUID agentID, Caps caps) | 1067 | private void OnRegisterCaps(UUID agentID, Caps caps) |
1069 | { | 1068 | { |
1070 | string capsBase = "/CAPS/" + caps.CapsObjectPath; | 1069 | string capsBase = "/CAPS/" + caps.CapsObjectPath; |
1071 | caps.RegisterHandler("RemoteParcelRequest", | 1070 | caps.RegisterHandler("RemoteParcelRequest", |
@@ -1080,7 +1079,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
1080 | // we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the | 1079 | // we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the |
1081 | // "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to. | 1080 | // "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to. |
1082 | // So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x | 1081 | // So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x |
1083 | // and y coordinate (each 8 bit), encoded in a LLUUID (128 bit). | 1082 | // and y coordinate (each 8 bit), encoded in a UUID (128 bit). |
1084 | // | 1083 | // |
1085 | // Request format: | 1084 | // Request format: |
1086 | // <llsd> | 1085 | // <llsd> |
@@ -1095,16 +1094,16 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
1095 | // <uuid>xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx</uuid> | 1094 | // <uuid>xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx</uuid> |
1096 | // </map> | 1095 | // </map> |
1097 | // </llsd> | 1096 | // </llsd> |
1098 | private string RemoteParcelRequest(string request, string path, string param, LLUUID agentID, Caps caps) | 1097 | private string RemoteParcelRequest(string request, string path, string param, UUID agentID, Caps caps) |
1099 | { | 1098 | { |
1100 | LLUUID parcelID = LLUUID.Zero; | 1099 | UUID parcelID = UUID.Zero; |
1101 | try | 1100 | try |
1102 | { | 1101 | { |
1103 | Hashtable hash = new Hashtable(); | 1102 | Hashtable hash = new Hashtable(); |
1104 | hash = (Hashtable)LLSD.LLSDDeserialize(Helpers.StringToField(request)); | 1103 | hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request)); |
1105 | if (hash.ContainsKey("region_id") && hash.ContainsKey("location")) | 1104 | if (hash.ContainsKey("region_id") && hash.ContainsKey("location")) |
1106 | { | 1105 | { |
1107 | LLUUID regionID = (LLUUID)hash["region_id"]; | 1106 | UUID regionID = (UUID)hash["region_id"]; |
1108 | ArrayList list = (ArrayList)hash["location"]; | 1107 | ArrayList list = (ArrayList)hash["location"]; |
1109 | uint x = (uint)(double)list[0]; | 1108 | uint x = (uint)(double)list[0]; |
1110 | uint y = (uint)(double)list[1]; | 1109 | uint y = (uint)(double)list[1]; |
@@ -1148,9 +1147,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
1148 | 1147 | ||
1149 | #endregion | 1148 | #endregion |
1150 | 1149 | ||
1151 | private void handleParcelInfo(IClientAPI remoteClient, LLUUID parcelID) | 1150 | private void handleParcelInfo(IClientAPI remoteClient, UUID parcelID) |
1152 | { | 1151 | { |
1153 | if (parcelID == LLUUID.Zero) | 1152 | if (parcelID == UUID.Zero) |
1154 | return; | 1153 | return; |
1155 | 1154 | ||
1156 | // assume we've got the parcelID we just computed in RemoteParcelRequest | 1155 | // assume we've got the parcelID we just computed in RemoteParcelRequest |
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs index 6388a1c..640b665 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using log4net; | 32 | using log4net; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Region.Environment.Interfaces; | 34 | using OpenSim.Region.Environment.Interfaces; |
@@ -67,14 +67,14 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
67 | set { m_landData = value; } | 67 | set { m_landData = value; } |
68 | } | 68 | } |
69 | 69 | ||
70 | public LLUUID regionUUID | 70 | public UUID regionUUID |
71 | { | 71 | { |
72 | get { return m_scene.RegionInfo.RegionID; } | 72 | get { return m_scene.RegionInfo.RegionID; } |
73 | } | 73 | } |
74 | 74 | ||
75 | #region Constructors | 75 | #region Constructors |
76 | 76 | ||
77 | public LandObject(LLUUID owner_id, bool is_group_owned, Scene scene) | 77 | public LandObject(UUID owner_id, bool is_group_owned, Scene scene) |
78 | { | 78 | { |
79 | m_scene = scene; | 79 | m_scene = scene; |
80 | landData.OwnerID = owner_id; | 80 | landData.OwnerID = owner_id; |
@@ -216,7 +216,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
216 | } | 216 | } |
217 | } | 217 | } |
218 | 218 | ||
219 | public void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) | 219 | public void updateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) |
220 | { | 220 | { |
221 | LandData newData = landData.Copy(); | 221 | LandData newData = landData.Copy(); |
222 | newData.OwnerID = avatarID; | 222 | newData.OwnerID = avatarID; |
@@ -226,14 +226,14 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
226 | newData.ClaimDate = Util.UnixTimeSinceEpoch(); | 226 | newData.ClaimDate = Util.UnixTimeSinceEpoch(); |
227 | newData.ClaimPrice = claimprice; | 227 | newData.ClaimPrice = claimprice; |
228 | newData.SalePrice = 0; | 228 | newData.SalePrice = 0; |
229 | newData.AuthBuyerID = LLUUID.Zero; | 229 | newData.AuthBuyerID = UUID.Zero; |
230 | newData.Flags &= ~(uint) (Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects); | 230 | newData.Flags &= ~(uint) (Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects); |
231 | m_scene.LandChannel.UpdateLandObject(landData.LocalID, newData); | 231 | m_scene.LandChannel.UpdateLandObject(landData.LocalID, newData); |
232 | 232 | ||
233 | sendLandUpdateToAvatarsOverMe(); | 233 | sendLandUpdateToAvatarsOverMe(); |
234 | } | 234 | } |
235 | 235 | ||
236 | public bool isEitherBannedOrRestricted(LLUUID avatar) | 236 | public bool isEitherBannedOrRestricted(UUID avatar) |
237 | { | 237 | { |
238 | if (isBannedFromLand(avatar)) | 238 | if (isBannedFromLand(avatar)) |
239 | { | 239 | { |
@@ -246,7 +246,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
246 | return false; | 246 | return false; |
247 | } | 247 | } |
248 | 248 | ||
249 | public bool isBannedFromLand(LLUUID avatar) | 249 | public bool isBannedFromLand(UUID avatar) |
250 | { | 250 | { |
251 | if ((landData.Flags & (uint) Parcel.ParcelFlags.UseBanList) > 0) | 251 | if ((landData.Flags & (uint) Parcel.ParcelFlags.UseBanList) > 0) |
252 | { | 252 | { |
@@ -263,7 +263,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
263 | return false; | 263 | return false; |
264 | } | 264 | } |
265 | 265 | ||
266 | public bool isRestrictedFromLand(LLUUID avatar) | 266 | public bool isRestrictedFromLand(UUID avatar) |
267 | { | 267 | { |
268 | if ((landData.Flags & (uint) Parcel.ParcelFlags.UseAccessList) > 0) | 268 | if ((landData.Flags & (uint) Parcel.ParcelFlags.UseAccessList) > 0) |
269 | { | 269 | { |
@@ -322,9 +322,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
322 | 322 | ||
323 | #region AccessList Functions | 323 | #region AccessList Functions |
324 | 324 | ||
325 | public List<LLUUID> createAccessListArrayByFlag(ParcelManager.AccessList flag) | 325 | public List<UUID> createAccessListArrayByFlag(ParcelManager.AccessList flag) |
326 | { | 326 | { |
327 | List<LLUUID> list = new List<LLUUID>(); | 327 | List<UUID> list = new List<UUID>(); |
328 | foreach (ParcelManager.ParcelAccessEntry entry in landData.ParcelAccessList) | 328 | foreach (ParcelManager.ParcelAccessEntry entry in landData.ParcelAccessList) |
329 | { | 329 | { |
330 | if (entry.Flags == flag) | 330 | if (entry.Flags == flag) |
@@ -334,25 +334,25 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
334 | } | 334 | } |
335 | if (list.Count == 0) | 335 | if (list.Count == 0) |
336 | { | 336 | { |
337 | list.Add(LLUUID.Zero); | 337 | list.Add(UUID.Zero); |
338 | } | 338 | } |
339 | 339 | ||
340 | return list; | 340 | return list; |
341 | } | 341 | } |
342 | 342 | ||
343 | public void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, | 343 | public void sendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, |
344 | IClientAPI remote_client) | 344 | IClientAPI remote_client) |
345 | { | 345 | { |
346 | 346 | ||
347 | if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both) | 347 | if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both) |
348 | { | 348 | { |
349 | List<LLUUID> avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Access); | 349 | List<UUID> avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Access); |
350 | remote_client.SendLandAccessListData(avatars,(uint) ParcelManager.AccessList.Access,landData.LocalID); | 350 | remote_client.SendLandAccessListData(avatars,(uint) ParcelManager.AccessList.Access,landData.LocalID); |
351 | } | 351 | } |
352 | 352 | ||
353 | if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both) | 353 | if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both) |
354 | { | 354 | { |
355 | List<LLUUID> avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Ban); | 355 | List<UUID> avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Ban); |
356 | remote_client.SendLandAccessListData(avatars, (uint)ParcelManager.AccessList.Ban, landData.LocalID); | 356 | remote_client.SendLandAccessListData(avatars, (uint)ParcelManager.AccessList.Ban, landData.LocalID); |
357 | } | 357 | } |
358 | } | 358 | } |
@@ -361,7 +361,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
361 | { | 361 | { |
362 | LandData newData = landData.Copy(); | 362 | LandData newData = landData.Copy(); |
363 | 363 | ||
364 | if (entries.Count == 1 && entries[0].AgentID == LLUUID.Zero) | 364 | if (entries.Count == 1 && entries[0].AgentID == UUID.Zero) |
365 | { | 365 | { |
366 | entries.Clear(); | 366 | entries.Clear(); |
367 | } | 367 | } |
@@ -450,7 +450,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
450 | if (ty > 255) | 450 | if (ty > 255) |
451 | ty = 255; | 451 | ty = 255; |
452 | landData.AABBMin = | 452 | landData.AABBMin = |
453 | new LLVector3((float) (min_x * 4), (float) (min_y * 4), | 453 | new Vector3((float) (min_x * 4), (float) (min_y * 4), |
454 | (float) m_scene.Heightmap[tx, ty]); | 454 | (float) m_scene.Heightmap[tx, ty]); |
455 | 455 | ||
456 | tx = max_x * 4; | 456 | tx = max_x * 4; |
@@ -460,7 +460,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
460 | if (ty > 255) | 460 | if (ty > 255) |
461 | ty = 255; | 461 | ty = 255; |
462 | landData.AABBMax = | 462 | landData.AABBMax = |
463 | new LLVector3((float) (max_x * 4), (float) (max_y * 4), | 463 | new Vector3((float) (max_x * 4), (float) (max_y * 4), |
464 | (float) m_scene.Heightmap[tx, ty]); | 464 | (float) m_scene.Heightmap[tx, ty]); |
465 | landData.Area = tempArea; | 465 | landData.Area = tempArea; |
466 | } | 466 | } |
@@ -694,7 +694,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
694 | { | 694 | { |
695 | if (m_scene.ExternalChecks.ExternalChecksCanEditParcel(remote_client.AgentId, this)) | 695 | if (m_scene.ExternalChecks.ExternalChecksCanEditParcel(remote_client.AgentId, this)) |
696 | { | 696 | { |
697 | Dictionary<LLUUID, int> primCount = new Dictionary<LLUUID, int>(); | 697 | Dictionary<UUID, int> primCount = new Dictionary<UUID, int>(); |
698 | 698 | ||
699 | lock (primsOverMe) | 699 | lock (primsOverMe) |
700 | { | 700 | { |
@@ -734,9 +734,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
734 | } | 734 | } |
735 | } | 735 | } |
736 | 736 | ||
737 | public Dictionary<LLUUID, int> getLandObjectOwners() | 737 | public Dictionary<UUID, int> getLandObjectOwners() |
738 | { | 738 | { |
739 | Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>(); | 739 | Dictionary<UUID, int> ownersAndCount = new Dictionary<UUID, int>(); |
740 | lock (primsOverMe) | 740 | lock (primsOverMe) |
741 | { | 741 | { |
742 | try | 742 | try |
@@ -771,7 +771,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
771 | m_scene.returnObjects(objs, obj.OwnerID); | 771 | m_scene.returnObjects(objs, obj.OwnerID); |
772 | } | 772 | } |
773 | 773 | ||
774 | public void returnLandObjects(uint type, LLUUID[] owners, IClientAPI remote_client) | 774 | public void returnLandObjects(uint type, UUID[] owners, IClientAPI remote_client) |
775 | { | 775 | { |
776 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(); | 776 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(); |
777 | for (int i = 0; i < owners.Length; i++) | 777 | for (int i = 0; i < owners.Length; i++) |
@@ -814,7 +814,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
814 | public void addPrimToCount(SceneObjectGroup obj) | 814 | public void addPrimToCount(SceneObjectGroup obj) |
815 | { | 815 | { |
816 | 816 | ||
817 | LLUUID prim_owner = obj.OwnerID; | 817 | UUID prim_owner = obj.OwnerID; |
818 | int prim_count = obj.PrimCount; | 818 | int prim_count = obj.PrimCount; |
819 | 819 | ||
820 | if (obj.IsSelected) | 820 | if (obj.IsSelected) |
@@ -843,7 +843,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
843 | { | 843 | { |
844 | if (primsOverMe.Contains(obj)) | 844 | if (primsOverMe.Contains(obj)) |
845 | { | 845 | { |
846 | LLUUID prim_owner = obj.OwnerID; | 846 | UUID prim_owner = obj.OwnerID; |
847 | int prim_count = obj.PrimCount; | 847 | int prim_count = obj.PrimCount; |
848 | 848 | ||
849 | if (prim_owner == landData.OwnerID) | 849 | if (prim_owner == landData.OwnerID) |
diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs index c1f5566..541ca18 100644 --- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs | |||
@@ -28,8 +28,8 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Net; | 30 | using System.Net; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using libsecondlife.Packets; | 32 | using OpenMetaverse.Packets; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Region.Environment.Scenes; | 34 | using OpenSim.Region.Environment.Scenes; |
35 | 35 | ||
@@ -39,12 +39,12 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
39 | { | 39 | { |
40 | private readonly string m_firstname; | 40 | private readonly string m_firstname; |
41 | private readonly string m_lastname; | 41 | private readonly string m_lastname; |
42 | private readonly LLVector3 m_startPos; | 42 | private readonly Vector3 m_startPos; |
43 | private readonly LLUUID m_uuid = LLUUID.Random(); | 43 | private readonly UUID m_uuid = UUID.Random(); |
44 | private readonly Scene m_scene; | 44 | private readonly Scene m_scene; |
45 | 45 | ||
46 | 46 | ||
47 | public NPCAvatar(string firstname, string lastname, LLVector3 position, Scene scene) | 47 | public NPCAvatar(string firstname, string lastname, Vector3 position, Scene scene) |
48 | { | 48 | { |
49 | m_firstname = firstname; | 49 | m_firstname = firstname; |
50 | m_lastname = lastname; | 50 | m_lastname = lastname; |
@@ -77,34 +77,34 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
77 | SendOnChatFromViewer(message, ChatTypeEnum.Broadcast); | 77 | SendOnChatFromViewer(message, ChatTypeEnum.Broadcast); |
78 | } | 78 | } |
79 | 79 | ||
80 | public void GiveMoney(LLUUID target, int amount) | 80 | public void GiveMoney(UUID target, int amount) |
81 | { | 81 | { |
82 | OnMoneyTransferRequest(m_uuid, target, amount, 1, "Payment"); | 82 | OnMoneyTransferRequest(m_uuid, target, amount, 1, "Payment"); |
83 | } | 83 | } |
84 | 84 | ||
85 | public void InstantMessage(LLUUID target, string message) | 85 | public void InstantMessage(UUID target, string message) |
86 | { | 86 | { |
87 | OnInstantMessage(this, m_uuid, SessionId, target, LLUUID.Combine(m_uuid, target), | 87 | OnInstantMessage(this, m_uuid, SessionId, target, UUID.Combine(m_uuid, target), |
88 | (uint) Util.UnixTimeSinceEpoch(), Name, message, 0, false, 0, 0, | 88 | (uint) Util.UnixTimeSinceEpoch(), Name, message, 0, false, 0, 0, |
89 | Position, m_scene.RegionInfo.RegionID, new byte[0]); | 89 | Position, m_scene.RegionInfo.RegionID, new byte[0]); |
90 | } | 90 | } |
91 | 91 | ||
92 | public void SendAgentOffline(LLUUID[] agentIDs) | 92 | public void SendAgentOffline(UUID[] agentIDs) |
93 | { | 93 | { |
94 | 94 | ||
95 | } | 95 | } |
96 | 96 | ||
97 | public void SendAgentOnline(LLUUID[] agentIDs) | 97 | public void SendAgentOnline(UUID[] agentIDs) |
98 | { | 98 | { |
99 | 99 | ||
100 | } | 100 | } |
101 | public void SendSitResponse(LLUUID TargetID, LLVector3 OffsetPos, LLQuaternion SitOrientation, bool autopilot, | 101 | public void SendSitResponse(UUID TargetID, Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot, |
102 | LLVector3 CameraAtOffset, LLVector3 CameraEyeOffset, bool ForceMouseLook) | 102 | Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook) |
103 | { | 103 | { |
104 | 104 | ||
105 | } | 105 | } |
106 | 106 | ||
107 | public void SendAdminResponse(LLUUID Token, uint AdminLevel) | 107 | public void SendAdminResponse(UUID Token, uint AdminLevel) |
108 | { | 108 | { |
109 | 109 | ||
110 | } | 110 | } |
@@ -114,12 +114,12 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
114 | 114 | ||
115 | } | 115 | } |
116 | 116 | ||
117 | public LLUUID GetDefaultAnimation(string name) | 117 | public UUID GetDefaultAnimation(string name) |
118 | { | 118 | { |
119 | return LLUUID.Zero; | 119 | return UUID.Zero; |
120 | } | 120 | } |
121 | 121 | ||
122 | public LLVector3 Position | 122 | public Vector3 Position |
123 | { | 123 | { |
124 | get { return m_scene.Entities[m_uuid].AbsolutePosition; } | 124 | get { return m_scene.Entities[m_uuid].AbsolutePosition; } |
125 | set { m_scene.Entities[m_uuid].AbsolutePosition = value; } | 125 | set { m_scene.Entities[m_uuid].AbsolutePosition = value; } |
@@ -222,7 +222,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
222 | public event UpdateVector OnUpdatePrimGroupScale; | 222 | public event UpdateVector OnUpdatePrimGroupScale; |
223 | public event StatusChange OnChildAgentStatus; | 223 | public event StatusChange OnChildAgentStatus; |
224 | public event GenericCall2 OnStopMovement; | 224 | public event GenericCall2 OnStopMovement; |
225 | public event Action<LLUUID> OnRemoveAvatar; | 225 | public event Action<UUID> OnRemoveAvatar; |
226 | 226 | ||
227 | public event CreateNewInventoryItem OnCreateNewInventoryItem; | 227 | public event CreateNewInventoryItem OnCreateNewInventoryItem; |
228 | public event CreateInventoryFolder OnCreateNewInventoryFolder; | 228 | public event CreateInventoryFolder OnCreateNewInventoryFolder; |
@@ -322,34 +322,34 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
322 | 322 | ||
323 | #endregion | 323 | #endregion |
324 | 324 | ||
325 | public void ActivateGesture(LLUUID assetId, LLUUID gestureId) | 325 | public void ActivateGesture(UUID assetId, UUID gestureId) |
326 | { | 326 | { |
327 | } | 327 | } |
328 | public void DeactivateGesture(LLUUID assetId, LLUUID gestureId) | 328 | public void DeactivateGesture(UUID assetId, UUID gestureId) |
329 | { | 329 | { |
330 | } | 330 | } |
331 | 331 | ||
332 | #region Overrriden Methods IGNORE | 332 | #region Overrriden Methods IGNORE |
333 | 333 | ||
334 | public virtual LLVector3 StartPos | 334 | public virtual Vector3 StartPos |
335 | { | 335 | { |
336 | get { return m_startPos; } | 336 | get { return m_startPos; } |
337 | set { } | 337 | set { } |
338 | } | 338 | } |
339 | 339 | ||
340 | public virtual LLUUID AgentId | 340 | public virtual UUID AgentId |
341 | { | 341 | { |
342 | get { return m_uuid; } | 342 | get { return m_uuid; } |
343 | } | 343 | } |
344 | 344 | ||
345 | public LLUUID SessionId | 345 | public UUID SessionId |
346 | { | 346 | { |
347 | get { return LLUUID.Zero; } | 347 | get { return UUID.Zero; } |
348 | } | 348 | } |
349 | 349 | ||
350 | public LLUUID SecureSessionId | 350 | public UUID SecureSessionId |
351 | { | 351 | { |
352 | get { return LLUUID.Zero; } | 352 | get { return UUID.Zero; } |
353 | } | 353 | } |
354 | 354 | ||
355 | public virtual string FirstName | 355 | public virtual string FirstName |
@@ -373,9 +373,9 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
373 | set { } | 373 | set { } |
374 | } | 374 | } |
375 | 375 | ||
376 | public LLUUID ActiveGroupId | 376 | public UUID ActiveGroupId |
377 | { | 377 | { |
378 | get { return LLUUID.Zero; } | 378 | get { return UUID.Zero; } |
379 | } | 379 | } |
380 | 380 | ||
381 | public string ActiveGroupName | 381 | public string ActiveGroupName |
@@ -388,10 +388,10 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
388 | get { return 0; } | 388 | get { return 0; } |
389 | } | 389 | } |
390 | 390 | ||
391 | public ulong GetGroupPowers(LLUUID groupID) | 391 | public ulong GetGroupPowers(UUID groupID) |
392 | { | 392 | { |
393 | return 0; | 393 | return 0; |
394 | } | 394 | } |
395 | 395 | ||
396 | public virtual int NextAnimationSequenceNumber | 396 | public virtual int NextAnimationSequenceNumber |
397 | { | 397 | { |
@@ -406,7 +406,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
406 | { | 406 | { |
407 | } | 407 | } |
408 | 408 | ||
409 | public virtual void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry) | 409 | public virtual void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) |
410 | { | 410 | { |
411 | } | 411 | } |
412 | 412 | ||
@@ -422,12 +422,12 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
422 | { | 422 | { |
423 | } | 423 | } |
424 | 424 | ||
425 | public virtual void SendAgentDataUpdate(LLUUID agentid, LLUUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle) | 425 | public virtual void SendAgentDataUpdate(UUID agentid, UUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle) |
426 | { | 426 | { |
427 | 427 | ||
428 | } | 428 | } |
429 | 429 | ||
430 | public virtual void SendKillObject(ulong regionHandle, uint localID) | 430 | public virtual void SendKiPrimitive(ulong regionHandle, uint localID) |
431 | { | 431 | { |
432 | } | 432 | } |
433 | 433 | ||
@@ -440,27 +440,27 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
440 | } | 440 | } |
441 | 441 | ||
442 | 442 | ||
443 | public virtual void SendAnimations(LLUUID[] animations, int[] seqs, LLUUID sourceAgentId) | 443 | public virtual void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId) |
444 | { | 444 | { |
445 | } | 445 | } |
446 | 446 | ||
447 | public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, | 447 | public virtual void SendChatMessage(string message, byte type, Vector3 fromPos, string fromName, |
448 | LLUUID fromAgentID, byte source, byte audible) | 448 | UUID fromAgentID, byte source, byte audible) |
449 | { | 449 | { |
450 | } | 450 | } |
451 | 451 | ||
452 | public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, | 452 | public virtual void SendChatMessage(byte[] message, byte type, Vector3 fromPos, string fromName, |
453 | LLUUID fromAgentID, byte source, byte audible) | 453 | UUID fromAgentID, byte source, byte audible) |
454 | { | 454 | { |
455 | } | 455 | } |
456 | 456 | ||
457 | public virtual void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent, | 457 | public virtual void SendInstantMessage(UUID fromAgent, UUID fromAgentSession, string message, UUID toAgent, |
458 | LLUUID imSessionID, string fromName, byte dialog, uint timeStamp) | 458 | UUID imSessionID, string fromName, byte dialog, uint timeStamp) |
459 | { | 459 | { |
460 | } | 460 | } |
461 | 461 | ||
462 | public virtual void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent, | 462 | public virtual void SendInstantMessage(UUID fromAgent, UUID fromAgentSession, string message, UUID toAgent, |
463 | LLUUID imSessionID, string fromName, byte dialog, uint timeStamp, | 463 | UUID imSessionID, string fromName, byte dialog, uint timeStamp, |
464 | byte[] binaryBucket) | 464 | byte[] binaryBucket) |
465 | { | 465 | { |
466 | } | 466 | } |
@@ -476,7 +476,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
476 | { | 476 | { |
477 | } | 477 | } |
478 | 478 | ||
479 | public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look) | 479 | public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) |
480 | { | 480 | { |
481 | } | 481 | } |
482 | 482 | ||
@@ -489,7 +489,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
489 | return new AgentCircuitData(); | 489 | return new AgentCircuitData(); |
490 | } | 490 | } |
491 | 491 | ||
492 | public virtual void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, | 492 | public virtual void CrossRegion(ulong newRegionHandle, Vector3 pos, Vector3 lookAt, |
493 | IPEndPoint newRegionExternalEndPoint, string capsURL) | 493 | IPEndPoint newRegionExternalEndPoint, string capsURL) |
494 | { | 494 | { |
495 | } | 495 | } |
@@ -498,7 +498,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
498 | { | 498 | { |
499 | } | 499 | } |
500 | 500 | ||
501 | public virtual void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags) | 501 | public virtual void SendLocalTeleport(Vector3 position, Vector3 lookAt, uint flags) |
502 | { | 502 | { |
503 | } | 503 | } |
504 | 504 | ||
@@ -515,66 +515,66 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
515 | { | 515 | { |
516 | } | 516 | } |
517 | 517 | ||
518 | public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance) | 518 | public virtual void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance) |
519 | { | 519 | { |
520 | } | 520 | } |
521 | 521 | ||
522 | public virtual void SendPayPrice(LLUUID objectID, int[] payPrice) | 522 | public virtual void SendPayPrice(UUID objectID, int[] payPrice) |
523 | { | 523 | { |
524 | } | 524 | } |
525 | 525 | ||
526 | public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, | 526 | public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, UUID avatarID, |
527 | uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID, LLQuaternion rotation) | 527 | uint avatarLocalID, Vector3 Pos, byte[] textureEntry, uint parentID, Quaternion rotation) |
528 | { | 528 | { |
529 | } | 529 | } |
530 | 530 | ||
531 | public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, | 531 | public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, |
532 | LLVector3 position, LLVector3 velocity, LLQuaternion rotation) | 532 | Vector3 position, Vector3 velocity, Quaternion rotation) |
533 | { | 533 | { |
534 | } | 534 | } |
535 | 535 | ||
536 | public virtual void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations) | 536 | public virtual void SendCoarseLocationUpdate(List<Vector3> CoarseLocations) |
537 | { | 537 | { |
538 | } | 538 | } |
539 | 539 | ||
540 | public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint) | 540 | public virtual void AttachObject(uint localID, Quaternion rotation, byte attachPoint) |
541 | { | 541 | { |
542 | } | 542 | } |
543 | 543 | ||
544 | public virtual void SendDialog(string objectname, LLUUID objectID, LLUUID ownerID, string msg, LLUUID textureID, int ch, string[] buttonlabels) | 544 | public virtual void SendDialog(string objectname, UUID objectID, UUID ownerID, string msg, UUID textureID, int ch, string[] buttonlabels) |
545 | { | 545 | { |
546 | } | 546 | } |
547 | 547 | ||
548 | public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, | 548 | public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, |
549 | PrimitiveBaseShape primShape, LLVector3 pos, LLVector3 vel, | 549 | PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, |
550 | LLVector3 acc, LLQuaternion rotation, LLVector3 rvel, uint flags, | 550 | Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, |
551 | LLUUID objectID, LLUUID ownerID, string text, byte[] color, | 551 | UUID objectID, UUID ownerID, string text, byte[] color, |
552 | uint parentID, | 552 | uint parentID, |
553 | byte[] particleSystem, byte clickAction) | 553 | byte[] particleSystem, byte clickAction) |
554 | { | 554 | { |
555 | } | 555 | } |
556 | public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, | 556 | public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, |
557 | PrimitiveBaseShape primShape, LLVector3 pos, LLVector3 vel, | 557 | PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, |
558 | LLVector3 acc, LLQuaternion rotation, LLVector3 rvel, uint flags, | 558 | Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, |
559 | LLUUID objectID, LLUUID ownerID, string text, byte[] color, | 559 | UUID objectID, UUID ownerID, string text, byte[] color, |
560 | uint parentID, | 560 | uint parentID, |
561 | byte[] particleSystem, byte clickAction, byte[] textureanimation, | 561 | byte[] particleSystem, byte clickAction, byte[] textureanimation, |
562 | bool attachment, uint AttachmentPoint, LLUUID AssetId, LLUUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius) | 562 | bool attachment, uint AttachmentPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius) |
563 | { | 563 | { |
564 | } | 564 | } |
565 | public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, | 565 | public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, |
566 | LLVector3 position, LLQuaternion rotation, LLVector3 velocity, | 566 | Vector3 position, Quaternion rotation, Vector3 velocity, |
567 | LLVector3 rotationalvelocity, byte state, LLUUID AssetId) | 567 | Vector3 rotationalvelocity, byte state, UUID AssetId) |
568 | { | 568 | { |
569 | } | 569 | } |
570 | 570 | ||
571 | public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, | 571 | public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, |
572 | LLVector3 position, LLQuaternion rotation, LLVector3 velocity, | 572 | Vector3 position, Quaternion rotation, Vector3 velocity, |
573 | LLVector3 rotationalvelocity) | 573 | Vector3 rotationalvelocity) |
574 | { | 574 | { |
575 | } | 575 | } |
576 | 576 | ||
577 | public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, | 577 | public virtual void SendInventoryFolderDetails(UUID ownerID, UUID folderID, |
578 | List<InventoryItemBase> items, | 578 | List<InventoryItemBase> items, |
579 | List<InventoryFolderBase> folders, | 579 | List<InventoryFolderBase> folders, |
580 | bool fetchFolders, | 580 | bool fetchFolders, |
@@ -582,7 +582,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
582 | { | 582 | { |
583 | } | 583 | } |
584 | 584 | ||
585 | public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item) | 585 | public virtual void SendInventoryItemDetails(UUID ownerID, InventoryItemBase item) |
586 | { | 586 | { |
587 | } | 587 | } |
588 | 588 | ||
@@ -590,7 +590,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
590 | { | 590 | { |
591 | } | 591 | } |
592 | 592 | ||
593 | public virtual void SendRemoveInventoryItem(LLUUID itemID) | 593 | public virtual void SendRemoveInventoryItem(UUID itemID) |
594 | { | 594 | { |
595 | } | 595 | } |
596 | 596 | ||
@@ -603,7 +603,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
603 | { | 603 | { |
604 | } | 604 | } |
605 | 605 | ||
606 | public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) | 606 | public virtual void SendTaskInventory(UUID taskID, short serial, byte[] fileName) |
607 | { | 607 | { |
608 | } | 608 | } |
609 | 609 | ||
@@ -618,24 +618,24 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
618 | { | 618 | { |
619 | 619 | ||
620 | } | 620 | } |
621 | public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) | 621 | public virtual void SendNameReply(UUID profileId, string firstname, string lastname) |
622 | { | 622 | { |
623 | } | 623 | } |
624 | 624 | ||
625 | public virtual void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID) | 625 | public virtual void SendPreLoadSound(UUID objectID, UUID ownerID, UUID soundID) |
626 | { | 626 | { |
627 | } | 627 | } |
628 | 628 | ||
629 | public virtual void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, | 629 | public virtual void SendPlayAttachedSound(UUID soundID, UUID objectID, UUID ownerID, float gain, |
630 | byte flags) | 630 | byte flags) |
631 | { | 631 | { |
632 | } | 632 | } |
633 | 633 | ||
634 | public void SendTriggeredSound(LLUUID soundID, LLUUID ownerID, LLUUID objectID, LLUUID parentID, ulong handle, LLVector3 position, float gain) | 634 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
635 | { | 635 | { |
636 | } | 636 | } |
637 | 637 | ||
638 | public void SendAttachedSoundGainChange(LLUUID objectID, float gain) | 638 | public void SendAttachedSoundGainChange(UUID objectID, float gain) |
639 | { | 639 | { |
640 | 640 | ||
641 | } | 641 | } |
@@ -652,7 +652,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
652 | { | 652 | { |
653 | } | 653 | } |
654 | 654 | ||
655 | public void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message, | 655 | public void SendLoadURL(string objectname, UUID objectID, UUID ownerID, bool groupOwned, string message, |
656 | string url) | 656 | string url) |
657 | { | 657 | { |
658 | } | 658 | } |
@@ -669,7 +669,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
669 | OnCompleteMovementToRegion(); | 669 | OnCompleteMovementToRegion(); |
670 | } | 670 | } |
671 | } | 671 | } |
672 | public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, LLUUID AssetFullID) | 672 | public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) |
673 | { | 673 | { |
674 | } | 674 | } |
675 | 675 | ||
@@ -677,11 +677,11 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
677 | { | 677 | { |
678 | } | 678 | } |
679 | 679 | ||
680 | public void SendXferRequest(ulong XferID, short AssetType, LLUUID vFileID, byte FilePath, byte[] FileName) | 680 | public void SendXferRequest(ulong XferID, short AssetType, UUID vFileID, byte FilePath, byte[] FileName) |
681 | { | 681 | { |
682 | } | 682 | } |
683 | 683 | ||
684 | public void SendImagePart(ushort numParts, LLUUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec) | 684 | public void SendImagePart(ushort numParts, UUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec) |
685 | { | 685 | { |
686 | } | 686 | } |
687 | 687 | ||
@@ -693,16 +693,16 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
693 | { | 693 | { |
694 | } | 694 | } |
695 | 695 | ||
696 | public void SendObjectPropertiesFamilyData(uint RequestFlags, LLUUID ObjectUUID, LLUUID OwnerID, LLUUID GroupID, | 696 | public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID, |
697 | uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask, | 697 | uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask, |
698 | uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category, | 698 | uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category, |
699 | LLUUID LastOwnerID, string ObjectName, string Description) | 699 | UUID LastOwnerID, string ObjectName, string Description) |
700 | { | 700 | { |
701 | } | 701 | } |
702 | 702 | ||
703 | public void SendObjectPropertiesReply(LLUUID ItemID, ulong CreationDate, LLUUID CreatorUUID, LLUUID FolderUUID, LLUUID FromTaskUUID, | 703 | public void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID, |
704 | LLUUID GroupUUID, short InventorySerial, LLUUID LastOwnerUUID, LLUUID ObjectUUID, | 704 | UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID, |
705 | LLUUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName, | 705 | UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName, |
706 | string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask, | 706 | string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask, |
707 | uint BaseMask, byte saleType, int salePrice) | 707 | uint BaseMask, byte saleType, int salePrice) |
708 | { | 708 | { |
@@ -713,7 +713,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
713 | return false; | 713 | return false; |
714 | } | 714 | } |
715 | 715 | ||
716 | public void SendSunPos(LLVector3 sunPos, LLVector3 sunVel, ulong time, uint dlen, uint ylen, float phase) | 716 | public void SendSunPos(Vector3 sunPos, Vector3 sunVel, ulong time, uint dlen, uint ylen, float phase) |
717 | { | 717 | { |
718 | } | 718 | } |
719 | 719 | ||
@@ -721,9 +721,9 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
721 | { | 721 | { |
722 | } | 722 | } |
723 | 723 | ||
724 | public void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, Byte[] charterMember, | 724 | public void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember, |
725 | string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, | 725 | string flAbout, uint flags, UUID flImageID, UUID imageID, string profileURL, |
726 | LLUUID partnerID) | 726 | UUID partnerID) |
727 | { | 727 | { |
728 | } | 728 | } |
729 | 729 | ||
@@ -762,7 +762,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
762 | get { return m_circuitCode; } | 762 | get { return m_circuitCode; } |
763 | set { m_circuitCode = value; } | 763 | set { m_circuitCode = value; } |
764 | } | 764 | } |
765 | public void SendBlueBoxMessage(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message) | 765 | public void SendBlueBoxMessage(UUID FromAvatarID, UUID fromSessionID, String FromAvatarName, String Message) |
766 | { | 766 | { |
767 | 767 | ||
768 | } | 768 | } |
@@ -783,52 +783,52 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
783 | { | 783 | { |
784 | } | 784 | } |
785 | 785 | ||
786 | public void SendScriptQuestion(LLUUID objectID, string taskName, string ownerName, LLUUID itemID, int question) | 786 | public void SendScriptQuestion(UUID objectID, string taskName, string ownerName, UUID itemID, int question) |
787 | { | 787 | { |
788 | } | 788 | } |
789 | public void SendHealth(float health) | 789 | public void SendHealth(float health) |
790 | { | 790 | { |
791 | } | 791 | } |
792 | 792 | ||
793 | public void SendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID) | 793 | public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID) |
794 | { | 794 | { |
795 | } | 795 | } |
796 | 796 | ||
797 | public void SendBannedUserList(LLUUID invoice, EstateBan[] banlist, uint estateID) | 797 | public void SendBannedUserList(UUID invoice, EstateBan[] banlist, uint estateID) |
798 | { | 798 | { |
799 | } | 799 | } |
800 | 800 | ||
801 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) | 801 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) |
802 | { | 802 | { |
803 | } | 803 | } |
804 | public void SendEstateCovenantInformation(LLUUID covenant) | 804 | public void SendEstateCovenantInformation(UUID covenant) |
805 | { | 805 | { |
806 | } | 806 | } |
807 | public void SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, LLUUID covenant, string abuseEmail) | 807 | public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail) |
808 | { | 808 | { |
809 | } | 809 | } |
810 | 810 | ||
811 | public void SendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) | 811 | public void SendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) |
812 | { | 812 | { |
813 | } | 813 | } |
814 | public void SendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID) | 814 | public void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID) |
815 | { | 815 | { |
816 | } | 816 | } |
817 | public void SendForceClientSelectObjects(List<uint> objectIDs) | 817 | public void SendForceClientSelectObjects(List<uint> objectIDs) |
818 | { | 818 | { |
819 | } | 819 | } |
820 | public void SendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount) | 820 | public void SendLandObjectOwners(Dictionary<UUID, int> ownersAndCount) |
821 | { | 821 | { |
822 | } | 822 | } |
823 | public void SendLandParcelOverlay(byte[] data, int sequence_id) | 823 | public void SendLandParcelOverlay(byte[] data, int sequence_id) |
824 | { | 824 | { |
825 | } | 825 | } |
826 | 826 | ||
827 | public void SendGroupNameReply(LLUUID groupLLUID, string GroupName) | 827 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) |
828 | { | 828 | { |
829 | } | 829 | } |
830 | 830 | ||
831 | public void SendScriptRunningReply(LLUUID objectID, LLUUID itemID, bool running) | 831 | public void SendScriptRunningReply(UUID objectID, UUID itemID, bool running) |
832 | { | 832 | { |
833 | } | 833 | } |
834 | 834 | ||
@@ -842,25 +842,25 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
842 | { | 842 | { |
843 | } | 843 | } |
844 | 844 | ||
845 | public void SendParcelMediaUpdate(string mediaUrl, LLUUID mediaTextureID, | 845 | public void SendParcelMediaUpdate(string mediaUrl, UUID mediaTextureID, |
846 | byte autoScale, string mediaType, string mediaDesc, int mediaWidth, int mediaHeight, | 846 | byte autoScale, string mediaType, string mediaDesc, int mediaWidth, int mediaHeight, |
847 | byte mediaLoop) | 847 | byte mediaLoop) |
848 | { | 848 | { |
849 | } | 849 | } |
850 | 850 | ||
851 | public void SendSetFollowCamProperties (LLUUID objectID, SortedDictionary<int, float> parameters) | 851 | public void SendSetFollowCamProperties (UUID objectID, SortedDictionary<int, float> parameters) |
852 | { | 852 | { |
853 | } | 853 | } |
854 | 854 | ||
855 | public void SendClearFollowCamProperties (LLUUID objectID) | 855 | public void SendClearFollowCamProperties (UUID objectID) |
856 | { | 856 | { |
857 | } | 857 | } |
858 | 858 | ||
859 | public void SendRegionHandle (LLUUID regoinID, ulong handle) | 859 | public void SendRegionHandle (UUID regoinID, ulong handle) |
860 | { | 860 | { |
861 | } | 861 | } |
862 | 862 | ||
863 | public void SendParcelInfo (RegionInfo info, LandData land, LLUUID parcelID, uint x, uint y) | 863 | public void SendParcelInfo (RegionInfo info, LandData land, UUID parcelID, uint x, uint y) |
864 | { | 864 | { |
865 | } | 865 | } |
866 | 866 | ||
diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCModule.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCModule.cs index 86472f6..7227cf0 100644 --- a/OpenSim/Region/Environment/Modules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCModule.cs | |||
@@ -25,7 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using libsecondlife; | 28 | using OpenMetaverse; |
29 | using Nini.Config; | 29 | using Nini.Config; |
30 | using OpenSim.Region.Environment.Interfaces; | 30 | using OpenSim.Region.Environment.Interfaces; |
31 | using OpenSim.Region.Environment.Scenes; | 31 | using OpenSim.Region.Environment.Scenes; |
@@ -40,8 +40,8 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
40 | { | 40 | { |
41 | // if (m_enabled) | 41 | // if (m_enabled) |
42 | // { | 42 | // { |
43 | // NPCAvatar testAvatar = new NPCAvatar("Jack", "NPC", new LLVector3(128, 128, 40), scene); | 43 | // NPCAvatar testAvatar = new NPCAvatar("Jack", "NPC", new Vector3(128, 128, 40), scene); |
44 | // NPCAvatar testAvatar2 = new NPCAvatar("Jill", "NPC", new LLVector3(136, 128, 40), scene); | 44 | // NPCAvatar testAvatar2 = new NPCAvatar("Jill", "NPC", new Vector3(136, 128, 40), scene); |
45 | // scene.AddNewClient(testAvatar, false); | 45 | // scene.AddNewClient(testAvatar, false); |
46 | // scene.AddNewClient(testAvatar2, false); | 46 | // scene.AddNewClient(testAvatar2, false); |
47 | // } | 47 | // } |
diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs index b9615ec..d92f33a 100644 --- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs | |||
@@ -25,7 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using libsecondlife; | 28 | using OpenMetaverse; |
29 | using Nini.Config; | 29 | using Nini.Config; |
30 | using System; | 30 | using System; |
31 | using System.Collections; | 31 | using System.Collections; |
@@ -228,7 +228,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
228 | #endregion | 228 | #endregion |
229 | 229 | ||
230 | #region Helper Functions | 230 | #region Helper Functions |
231 | protected void SendPermissionError(LLUUID user, string reason) | 231 | protected void SendPermissionError(UUID user, string reason) |
232 | { | 232 | { |
233 | m_scene.EventManager.TriggerPermissionError(user, reason); | 233 | m_scene.EventManager.TriggerPermissionError(user, reason); |
234 | } | 234 | } |
@@ -238,14 +238,14 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
238 | m_log.Info("[PERMISSIONS]: " + permissionCalled + " was called from " + m_scene.RegionInfo.RegionName); | 238 | m_log.Info("[PERMISSIONS]: " + permissionCalled + " was called from " + m_scene.RegionInfo.RegionName); |
239 | } | 239 | } |
240 | 240 | ||
241 | protected bool IsAdministrator(LLUUID user) | 241 | protected bool IsAdministrator(UUID user) |
242 | { | 242 | { |
243 | if (m_scene.RegionInfo.MasterAvatarAssignedUUID != LLUUID.Zero) | 243 | if (m_scene.RegionInfo.MasterAvatarAssignedUUID != UUID.Zero) |
244 | { | 244 | { |
245 | if (m_RegionOwnerIsGod && (m_scene.RegionInfo.MasterAvatarAssignedUUID == user)) | 245 | if (m_RegionOwnerIsGod && (m_scene.RegionInfo.MasterAvatarAssignedUUID == user)) |
246 | return true; | 246 | return true; |
247 | } | 247 | } |
248 | if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) | 248 | if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) |
249 | { | 249 | { |
250 | if (m_scene.RegionInfo.EstateSettings.EstateOwner == user) | 250 | if (m_scene.RegionInfo.EstateSettings.EstateOwner == user) |
251 | return true; | 251 | return true; |
@@ -263,7 +263,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
263 | return false; | 263 | return false; |
264 | } | 264 | } |
265 | 265 | ||
266 | protected bool IsEstateManager(LLUUID user) | 266 | protected bool IsEstateManager(UUID user) |
267 | { | 267 | { |
268 | return m_scene.RegionInfo.EstateSettings.IsEstateManager(user); | 268 | return m_scene.RegionInfo.EstateSettings.IsEstateManager(user); |
269 | } | 269 | } |
@@ -286,7 +286,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
286 | 286 | ||
287 | #region Object Permissions | 287 | #region Object Permissions |
288 | 288 | ||
289 | public uint GenerateClientFlags(LLUUID user, LLUUID objID) | 289 | public uint GenerateClientFlags(UUID user, UUID objID) |
290 | { | 290 | { |
291 | // Here's the way this works, | 291 | // Here's the way this works, |
292 | // ObjectFlags and Permission flags are two different enumerations | 292 | // ObjectFlags and Permission flags are two different enumerations |
@@ -306,27 +306,27 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
306 | return (uint)0; | 306 | return (uint)0; |
307 | 307 | ||
308 | uint objflags = task.GetEffectiveObjectFlags(); | 308 | uint objflags = task.GetEffectiveObjectFlags(); |
309 | LLUUID objectOwner = task.OwnerID; | 309 | UUID objectOwner = task.OwnerID; |
310 | 310 | ||
311 | 311 | ||
312 | // Remove any of the objectFlags that are temporary. These will get added back if appropriate | 312 | // Remove any of the objectFlags that are temporary. These will get added back if appropriate |
313 | // in the next bit of code | 313 | // in the next bit of code |
314 | 314 | ||
315 | objflags &= (uint) | 315 | objflags &= (uint) |
316 | ~(LLObject.ObjectFlags.ObjectCopy | // Tells client you can copy the object | 316 | ~(PrimFlags.ObjectCopy | // Tells client you can copy the object |
317 | LLObject.ObjectFlags.ObjectModify | // tells client you can modify the object | 317 | PrimFlags.ObjectModify | // tells client you can modify the object |
318 | LLObject.ObjectFlags.ObjectMove | // tells client that you can move the object (only, no mod) | 318 | PrimFlags.ObjectMove | // tells client that you can move the object (only, no mod) |
319 | LLObject.ObjectFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it | 319 | PrimFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it |
320 | LLObject.ObjectFlags.ObjectYouOwner | // Tells client that you're the owner of the object | 320 | PrimFlags.ObjectYouOwner | // Tells client that you're the owner of the object |
321 | LLObject.ObjectFlags.ObjectAnyOwner | // Tells client that someone owns the object | 321 | PrimFlags.ObjectAnyOwner | // Tells client that someone owns the object |
322 | LLObject.ObjectFlags.ObjectOwnerModify | // Tells client that you're the owner of the object | 322 | PrimFlags.ObjectOwnerModify | // Tells client that you're the owner of the object |
323 | LLObject.ObjectFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set | 323 | PrimFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set |
324 | ); | 324 | ); |
325 | 325 | ||
326 | // Creating the three ObjectFlags options for this method to choose from. | 326 | // Creating the three ObjectFlags options for this method to choose from. |
327 | // Customize the OwnerMask | 327 | // Customize the OwnerMask |
328 | uint objectOwnerMask = ApplyObjectModifyMasks(task.OwnerMask, objflags); | 328 | uint objectOwnerMask = ApplyObjectModifyMasks(task.OwnerMask, objflags); |
329 | objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner | (uint)LLObject.ObjectFlags.ObjectAnyOwner | (uint)LLObject.ObjectFlags.ObjectOwnerModify; | 329 | objectOwnerMask |= (uint)PrimFlags.ObjectYouOwner | (uint)PrimFlags.ObjectAnyOwner | (uint)PrimFlags.ObjectOwnerModify; |
330 | 330 | ||
331 | // Customize the GroupMask | 331 | // Customize the GroupMask |
332 | // uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags); | 332 | // uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags); |
@@ -336,8 +336,8 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
336 | 336 | ||
337 | 337 | ||
338 | // Hack to allow collaboration until Groups and Group Permissions are implemented | 338 | // Hack to allow collaboration until Groups and Group Permissions are implemented |
339 | if ((objectEveryoneMask & (uint)LLObject.ObjectFlags.ObjectMove) != 0) | 339 | if ((objectEveryoneMask & (uint)PrimFlags.ObjectMove) != 0) |
340 | objectEveryoneMask |= (uint)LLObject.ObjectFlags.ObjectModify; | 340 | objectEveryoneMask |= (uint)PrimFlags.ObjectModify; |
341 | 341 | ||
342 | if (m_bypassPermissions) | 342 | if (m_bypassPermissions) |
343 | return objectOwnerMask; | 343 | return objectOwnerMask; |
@@ -378,28 +378,28 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
378 | 378 | ||
379 | if ((setPermissionMask & (uint)PermissionMask.Copy) != 0) | 379 | if ((setPermissionMask & (uint)PermissionMask.Copy) != 0) |
380 | { | 380 | { |
381 | objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectCopy; | 381 | objectFlagsMask |= (uint)PrimFlags.ObjectCopy; |
382 | } | 382 | } |
383 | 383 | ||
384 | if ((setPermissionMask & (uint)PermissionMask.Move) != 0) | 384 | if ((setPermissionMask & (uint)PermissionMask.Move) != 0) |
385 | { | 385 | { |
386 | objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectMove; | 386 | objectFlagsMask |= (uint)PrimFlags.ObjectMove; |
387 | } | 387 | } |
388 | 388 | ||
389 | if ((setPermissionMask & (uint)PermissionMask.Modify) != 0) | 389 | if ((setPermissionMask & (uint)PermissionMask.Modify) != 0) |
390 | { | 390 | { |
391 | objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectModify; | 391 | objectFlagsMask |= (uint)PrimFlags.ObjectModify; |
392 | } | 392 | } |
393 | 393 | ||
394 | if ((setPermissionMask & (uint)PermissionMask.Transfer) != 0) | 394 | if ((setPermissionMask & (uint)PermissionMask.Transfer) != 0) |
395 | { | 395 | { |
396 | objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectTransfer; | 396 | objectFlagsMask |= (uint)PrimFlags.ObjectTransfer; |
397 | } | 397 | } |
398 | 398 | ||
399 | return objectFlagsMask; | 399 | return objectFlagsMask; |
400 | } | 400 | } |
401 | 401 | ||
402 | protected bool GenericObjectPermission(LLUUID currentUser, LLUUID objId, bool denyOnLocked) | 402 | protected bool GenericObjectPermission(UUID currentUser, UUID objId, bool denyOnLocked) |
403 | { | 403 | { |
404 | // Default: deny | 404 | // Default: deny |
405 | bool permission = false; | 405 | bool permission = false; |
@@ -419,7 +419,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
419 | 419 | ||
420 | SceneObjectGroup group = (SceneObjectGroup)m_scene.Entities[objId]; | 420 | SceneObjectGroup group = (SceneObjectGroup)m_scene.Entities[objId]; |
421 | 421 | ||
422 | LLUUID objectOwner = group.OwnerID; | 422 | UUID objectOwner = group.OwnerID; |
423 | locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0); | 423 | locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0); |
424 | 424 | ||
425 | // People shouldn't be able to do anything with locked objects, except the Administrator | 425 | // People shouldn't be able to do anything with locked objects, except the Administrator |
@@ -472,7 +472,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
472 | #endregion | 472 | #endregion |
473 | 473 | ||
474 | #region Generic Permissions | 474 | #region Generic Permissions |
475 | protected bool GenericCommunicationPermission(LLUUID user, LLUUID target) | 475 | protected bool GenericCommunicationPermission(UUID user, UUID target) |
476 | { | 476 | { |
477 | // Setting this to true so that cool stuff can happen until we define what determines Generic Communication Permission | 477 | // Setting this to true so that cool stuff can happen until we define what determines Generic Communication Permission |
478 | bool permission = true; | 478 | bool permission = true; |
@@ -491,7 +491,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
491 | return permission; | 491 | return permission; |
492 | } | 492 | } |
493 | 493 | ||
494 | public bool GenericEstatePermission(LLUUID user) | 494 | public bool GenericEstatePermission(UUID user) |
495 | { | 495 | { |
496 | // Default: deny | 496 | // Default: deny |
497 | bool permission = false; | 497 | bool permission = false; |
@@ -507,7 +507,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
507 | return permission; | 507 | return permission; |
508 | } | 508 | } |
509 | 509 | ||
510 | protected bool GenericParcelPermission(LLUUID user, ILandObject parcel) | 510 | protected bool GenericParcelPermission(UUID user, ILandObject parcel) |
511 | { | 511 | { |
512 | bool permission = false; | 512 | bool permission = false; |
513 | 513 | ||
@@ -534,7 +534,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
534 | return permission; | 534 | return permission; |
535 | } | 535 | } |
536 | 536 | ||
537 | protected bool GenericParcelPermission(LLUUID user, LLVector3 pos) | 537 | protected bool GenericParcelPermission(UUID user, Vector3 pos) |
538 | { | 538 | { |
539 | ILandObject parcel = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | 539 | ILandObject parcel = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); |
540 | if (parcel == null) return false; | 540 | if (parcel == null) return false; |
@@ -543,7 +543,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
543 | #endregion | 543 | #endregion |
544 | 544 | ||
545 | #region Permission Checks | 545 | #region Permission Checks |
546 | private bool CanAbandonParcel(LLUUID user, ILandObject parcel, Scene scene) | 546 | private bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene) |
547 | { | 547 | { |
548 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 548 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
549 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 549 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -551,7 +551,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
551 | return GenericParcelPermission(user, parcel); | 551 | return GenericParcelPermission(user, parcel); |
552 | } | 552 | } |
553 | 553 | ||
554 | private bool CanReclaimParcel(LLUUID user, ILandObject parcel, Scene scene) | 554 | private bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene) |
555 | { | 555 | { |
556 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 556 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
557 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 557 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -559,7 +559,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
559 | return GenericParcelPermission(user, parcel); | 559 | return GenericParcelPermission(user, parcel); |
560 | } | 560 | } |
561 | 561 | ||
562 | private bool CanBeGodLike(LLUUID user, Scene scene) | 562 | private bool CanBeGodLike(UUID user, Scene scene) |
563 | { | 563 | { |
564 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 564 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
565 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 565 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -567,7 +567,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
567 | return IsAdministrator(user); | 567 | return IsAdministrator(user); |
568 | } | 568 | } |
569 | 569 | ||
570 | private bool CanDuplicateObject(int objectCount, LLUUID objectID, LLUUID owner, Scene scene, LLVector3 objectPosition) | 570 | private bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition) |
571 | { | 571 | { |
572 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 572 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
573 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 573 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -581,7 +581,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
581 | return CanRezObject(objectCount, owner, objectPosition, scene); | 581 | return CanRezObject(objectCount, owner, objectPosition, scene); |
582 | } | 582 | } |
583 | 583 | ||
584 | private bool CanDeleteObject(LLUUID objectID, LLUUID deleter, Scene scene) | 584 | private bool CanDeleteObject(UUID objectID, UUID deleter, Scene scene) |
585 | { | 585 | { |
586 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 586 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
587 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 587 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -589,7 +589,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
589 | return GenericObjectPermission(deleter, objectID, false); | 589 | return GenericObjectPermission(deleter, objectID, false); |
590 | } | 590 | } |
591 | 591 | ||
592 | private bool CanEditObject(LLUUID objectID, LLUUID editorID, Scene scene) | 592 | private bool CanEditObject(UUID objectID, UUID editorID, Scene scene) |
593 | { | 593 | { |
594 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 594 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
595 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 595 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -598,7 +598,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
598 | return GenericObjectPermission(editorID, objectID, false); | 598 | return GenericObjectPermission(editorID, objectID, false); |
599 | } | 599 | } |
600 | 600 | ||
601 | private bool CanEditParcel(LLUUID user, ILandObject parcel, Scene scene) | 601 | private bool CanEditParcel(UUID user, ILandObject parcel, Scene scene) |
602 | { | 602 | { |
603 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 603 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
604 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 604 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -606,7 +606,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
606 | return GenericParcelPermission(user, parcel); | 606 | return GenericParcelPermission(user, parcel); |
607 | } | 607 | } |
608 | 608 | ||
609 | private bool CanEditScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene) | 609 | private bool CanEditScript(UUID script, UUID objectID, UUID user, Scene scene) |
610 | { | 610 | { |
611 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 611 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
612 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 612 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -614,7 +614,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
614 | return false; | 614 | return false; |
615 | } | 615 | } |
616 | 616 | ||
617 | private bool CanEditNotecard(LLUUID notecard, LLUUID objectID, LLUUID user, Scene scene) | 617 | private bool CanEditNotecard(UUID notecard, UUID objectID, UUID user, Scene scene) |
618 | { | 618 | { |
619 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 619 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
620 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 620 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -622,7 +622,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
622 | return true; | 622 | return true; |
623 | } | 623 | } |
624 | 624 | ||
625 | private bool CanInstantMessage(LLUUID user, LLUUID target, Scene startScene) | 625 | private bool CanInstantMessage(UUID user, UUID target, Scene startScene) |
626 | { | 626 | { |
627 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 627 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
628 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 628 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -631,7 +631,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
631 | return GenericCommunicationPermission(user, target); | 631 | return GenericCommunicationPermission(user, target); |
632 | } | 632 | } |
633 | 633 | ||
634 | private bool CanInventoryTransfer(LLUUID user, LLUUID target, Scene startScene) | 634 | private bool CanInventoryTransfer(UUID user, UUID target, Scene startScene) |
635 | { | 635 | { |
636 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 636 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
637 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 637 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -639,7 +639,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
639 | return GenericCommunicationPermission(user, target); | 639 | return GenericCommunicationPermission(user, target); |
640 | } | 640 | } |
641 | 641 | ||
642 | private bool CanIssueEstateCommand(LLUUID user, Scene requestFromScene, bool ownerCommand) | 642 | private bool CanIssueEstateCommand(UUID user, Scene requestFromScene, bool ownerCommand) |
643 | { | 643 | { |
644 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 644 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
645 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 645 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -656,7 +656,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
656 | return GenericEstatePermission(user); | 656 | return GenericEstatePermission(user); |
657 | } | 657 | } |
658 | 658 | ||
659 | private bool CanMoveObject(LLUUID objectID, LLUUID moverID, Scene scene) | 659 | private bool CanMoveObject(UUID objectID, UUID moverID, Scene scene) |
660 | { | 660 | { |
661 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 661 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
662 | if (m_bypassPermissions) | 662 | if (m_bypassPermissions) |
@@ -696,10 +696,10 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
696 | SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID]; | 696 | SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID]; |
697 | 697 | ||
698 | 698 | ||
699 | // LLUUID taskOwner = null; | 699 | // UUID taskOwner = null; |
700 | // Added this because at this point in time it wouldn't be wise for | 700 | // Added this because at this point in time it wouldn't be wise for |
701 | // the administrator object permissions to take effect. | 701 | // the administrator object permissions to take effect. |
702 | // LLUUID objectOwner = task.OwnerID; | 702 | // UUID objectOwner = task.OwnerID; |
703 | 703 | ||
704 | // Anyone can move | 704 | // Anyone can move |
705 | if ((task.RootPart.EveryoneMask & PERM_MOVE) != 0) | 705 | if ((task.RootPart.EveryoneMask & PERM_MOVE) != 0) |
@@ -727,7 +727,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
727 | 727 | ||
728 | SceneObjectGroup group = (SceneObjectGroup)m_scene.Entities[objectID]; | 728 | SceneObjectGroup group = (SceneObjectGroup)m_scene.Entities[objectID]; |
729 | 729 | ||
730 | LLUUID objectOwner = group.OwnerID; | 730 | UUID objectOwner = group.OwnerID; |
731 | locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0); | 731 | locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0); |
732 | 732 | ||
733 | 733 | ||
@@ -747,7 +747,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
747 | return permission; | 747 | return permission; |
748 | } | 748 | } |
749 | 749 | ||
750 | private bool CanObjectEntry(LLUUID objectID, LLVector3 newPoint, Scene scene) | 750 | private bool CanObjectEntry(UUID objectID, Vector3 newPoint, Scene scene) |
751 | { | 751 | { |
752 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 752 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
753 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 753 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -764,7 +764,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
764 | return false; | 764 | return false; |
765 | } | 765 | } |
766 | 766 | ||
767 | if ((land.landData.Flags & ((int)Parcel.ParcelFlags.AllowAllObjectEntry)) != 0) | 767 | if ((land.landData.Flags & ((int)Parcel.ParcelFlags.AllowAPrimitiveEntry)) != 0) |
768 | { | 768 | { |
769 | return true; | 769 | return true; |
770 | } | 770 | } |
@@ -793,7 +793,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
793 | return false; | 793 | return false; |
794 | } | 794 | } |
795 | 795 | ||
796 | private bool CanReturnObject(LLUUID objectID, LLUUID returnerID, Scene scene) | 796 | private bool CanReturnObject(UUID objectID, UUID returnerID, Scene scene) |
797 | { | 797 | { |
798 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 798 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
799 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 799 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -801,7 +801,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
801 | return GenericObjectPermission(returnerID, objectID, false); | 801 | return GenericObjectPermission(returnerID, objectID, false); |
802 | } | 802 | } |
803 | 803 | ||
804 | private bool CanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition, Scene scene) | 804 | private bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition, Scene scene) |
805 | { | 805 | { |
806 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 806 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
807 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 807 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -830,7 +830,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
830 | return permission; | 830 | return permission; |
831 | } | 831 | } |
832 | 832 | ||
833 | private bool CanRunConsoleCommand(LLUUID user, Scene requestFromScene) | 833 | private bool CanRunConsoleCommand(UUID user, Scene requestFromScene) |
834 | { | 834 | { |
835 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 835 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
836 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 836 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -839,7 +839,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
839 | return IsAdministrator(user); | 839 | return IsAdministrator(user); |
840 | } | 840 | } |
841 | 841 | ||
842 | private bool CanRunScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene) | 842 | private bool CanRunScript(UUID script, UUID objectID, UUID user, Scene scene) |
843 | { | 843 | { |
844 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 844 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
845 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 845 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -847,7 +847,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
847 | return true; | 847 | return true; |
848 | } | 848 | } |
849 | 849 | ||
850 | private bool CanSellParcel(LLUUID user, ILandObject parcel, Scene scene) | 850 | private bool CanSellParcel(UUID user, ILandObject parcel, Scene scene) |
851 | { | 851 | { |
852 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 852 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
853 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 853 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -855,7 +855,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
855 | return GenericParcelPermission(user, parcel); | 855 | return GenericParcelPermission(user, parcel); |
856 | } | 856 | } |
857 | 857 | ||
858 | private bool CanTakeObject(LLUUID objectID, LLUUID stealer, Scene scene) | 858 | private bool CanTakeObject(UUID objectID, UUID stealer, Scene scene) |
859 | { | 859 | { |
860 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 860 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
861 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 861 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -863,7 +863,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
863 | return GenericObjectPermission(stealer,objectID, false); | 863 | return GenericObjectPermission(stealer,objectID, false); |
864 | } | 864 | } |
865 | 865 | ||
866 | private bool CanTakeCopyObject(LLUUID objectID, LLUUID userID, Scene inScene) | 866 | private bool CanTakeCopyObject(UUID objectID, UUID userID, Scene inScene) |
867 | { | 867 | { |
868 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 868 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
869 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 869 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -883,10 +883,10 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
883 | } | 883 | } |
884 | 884 | ||
885 | SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID]; | 885 | SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID]; |
886 | // LLUUID taskOwner = null; | 886 | // UUID taskOwner = null; |
887 | // Added this because at this point in time it wouldn't be wise for | 887 | // Added this because at this point in time it wouldn't be wise for |
888 | // the administrator object permissions to take effect. | 888 | // the administrator object permissions to take effect. |
889 | // LLUUID objectOwner = task.OwnerID; | 889 | // UUID objectOwner = task.OwnerID; |
890 | 890 | ||
891 | 891 | ||
892 | if ((task.RootPart.EveryoneMask & PERM_COPY) != 0) | 892 | if ((task.RootPart.EveryoneMask & PERM_COPY) != 0) |
@@ -895,7 +895,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
895 | return permission; | 895 | return permission; |
896 | } | 896 | } |
897 | 897 | ||
898 | private bool CanTerraformLand(LLUUID user, LLVector3 position, Scene requestFromScene) | 898 | private bool CanTerraformLand(UUID user, Vector3 position, Scene requestFromScene) |
899 | { | 899 | { |
900 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 900 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
901 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 901 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -927,7 +927,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
927 | return permission; | 927 | return permission; |
928 | } | 928 | } |
929 | 929 | ||
930 | private bool CanViewScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene) | 930 | private bool CanViewScript(UUID script, UUID objectID, UUID user, Scene scene) |
931 | { | 931 | { |
932 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 932 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
933 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 933 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -935,7 +935,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
935 | return false; | 935 | return false; |
936 | } | 936 | } |
937 | 937 | ||
938 | private bool CanViewNotecard(LLUUID notecard, LLUUID objectID, LLUUID user, Scene scene) | 938 | private bool CanViewNotecard(UUID notecard, UUID objectID, UUID user, Scene scene) |
939 | { | 939 | { |
940 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 940 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
941 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 941 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -945,7 +945,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
945 | 945 | ||
946 | #endregion | 946 | #endregion |
947 | 947 | ||
948 | public bool CanLinkObject(LLUUID userID, LLUUID objectID) | 948 | public bool CanLinkObject(UUID userID, UUID objectID) |
949 | { | 949 | { |
950 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 950 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
951 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 951 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -953,7 +953,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
953 | return true; | 953 | return true; |
954 | } | 954 | } |
955 | 955 | ||
956 | public bool CanDelinkObject(LLUUID userID, LLUUID objectID) | 956 | public bool CanDelinkObject(UUID userID, UUID objectID) |
957 | { | 957 | { |
958 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 958 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
959 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 959 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -961,7 +961,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
961 | return true; | 961 | return true; |
962 | } | 962 | } |
963 | 963 | ||
964 | public bool CanBuyLand(LLUUID userID, ILandObject parcel, Scene scene) | 964 | public bool CanBuyLand(UUID userID, ILandObject parcel, Scene scene) |
965 | { | 965 | { |
966 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 966 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
967 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 967 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -969,7 +969,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
969 | return true; | 969 | return true; |
970 | } | 970 | } |
971 | 971 | ||
972 | public bool CanCopyInventory(LLUUID itemID, LLUUID objectID, LLUUID userID) | 972 | public bool CanCopyInventory(UUID itemID, UUID objectID, UUID userID) |
973 | { | 973 | { |
974 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 974 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
975 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 975 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -977,7 +977,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
977 | return true; | 977 | return true; |
978 | } | 978 | } |
979 | 979 | ||
980 | public bool CanDeleteInventory(LLUUID itemID, LLUUID objectID, LLUUID userID) | 980 | public bool CanDeleteInventory(UUID itemID, UUID objectID, UUID userID) |
981 | { | 981 | { |
982 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 982 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
983 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 983 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -985,7 +985,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
985 | return true; | 985 | return true; |
986 | } | 986 | } |
987 | 987 | ||
988 | public bool CanCreateInventory(uint invType, LLUUID objectID, LLUUID userID) | 988 | public bool CanCreateInventory(uint invType, UUID objectID, UUID userID) |
989 | { | 989 | { |
990 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 990 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
991 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 991 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
@@ -993,7 +993,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
993 | return true; | 993 | return true; |
994 | } | 994 | } |
995 | 995 | ||
996 | public bool CanTeleport(LLUUID userID) | 996 | public bool CanTeleport(UUID userID) |
997 | { | 997 | { |
998 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 998 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
999 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 999 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs index e76d40d..bbc4acf 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs | |||
@@ -25,7 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using libsecondlife; | 28 | using OpenMetaverse; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.IO; |
31 | using OpenSim.Region.Environment.Scenes; | 31 | using OpenSim.Region.Environment.Scenes; |
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
43 | /// <param name="fileName"></param> | 43 | /// <param name="fileName"></param> |
44 | /// <param name="newIDS"></param> | 44 | /// <param name="newIDS"></param> |
45 | /// <param name="loadOffset"></param> | 45 | /// <param name="loadOffset"></param> |
46 | void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset); | 46 | void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset); |
47 | 47 | ||
48 | /// <summary> | 48 | /// <summary> |
49 | /// Save prims in the xml format | 49 | /// Save prims in the xml format |
@@ -76,14 +76,14 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
76 | 76 | ||
77 | /// <summary> | 77 | /// <summary> |
78 | /// Save prims in the xml2 format, optionally specifying a bounding box for which | 78 | /// Save prims in the xml2 format, optionally specifying a bounding box for which |
79 | /// prims should be saved. If both min and max vectors are LLVector3.Zero, then all prims | 79 | /// prims should be saved. If both min and max vectors are Vector3.Zero, then all prims |
80 | /// are exported. | 80 | /// are exported. |
81 | /// </summary> | 81 | /// </summary> |
82 | /// <param name="scene"></param> | 82 | /// <param name="scene"></param> |
83 | /// <param name="stream"></param> | 83 | /// <param name="stream"></param> |
84 | /// <param name="min"></param> | 84 | /// <param name="min"></param> |
85 | /// <param name="max"></param> | 85 | /// <param name="max"></param> |
86 | void SavePrimsToXml2(Scene scene, TextWriter stream, LLVector3 min, LLVector3 max); | 86 | void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max); |
87 | 87 | ||
88 | /// <summary> | 88 | /// <summary> |
89 | /// Save a set of prims in the xml2 format | 89 | /// Save a set of prims in the xml2 format |
@@ -94,14 +94,14 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
94 | 94 | ||
95 | /// <summary> | 95 | /// <summary> |
96 | /// Save a set of prims in the xml2 format, optionally specifying a bounding box for which | 96 | /// Save a set of prims in the xml2 format, optionally specifying a bounding box for which |
97 | /// prims should be saved. If both min and max vectors are LLVector3.Zero, then all prims | 97 | /// prims should be saved. If both min and max vectors are Vector3.Zero, then all prims |
98 | /// are exported. | 98 | /// are exported. |
99 | /// </summary> | 99 | /// </summary> |
100 | /// <param name="entityList"></param> | 100 | /// <param name="entityList"></param> |
101 | /// <param name="stream"></param> | 101 | /// <param name="stream"></param> |
102 | /// <param name="min"></param> | 102 | /// <param name="min"></param> |
103 | /// <param name="max"></param> | 103 | /// <param name="max"></param> |
104 | void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, LLVector3 min, LLVector3 max); | 104 | void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max); |
105 | 105 | ||
106 | /// <summary> | 106 | /// <summary> |
107 | /// Deserializes a scene object from its xml2 representation. This does not load the object into the scene. | 107 | /// Deserializes a scene object from its xml2 representation. This does not load the object into the scene. |
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs index 22c9b29..d1cc082 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs | |||
@@ -30,8 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.IO; | 30 | using System.IO; |
31 | //using System.Reflection; | 31 | //using System.Reflection; |
32 | using System.Xml; | 32 | using System.Xml; |
33 | using Axiom.Math; | 33 | using OpenMetaverse; |
34 | using libsecondlife; | ||
35 | //using log4net; | 34 | //using log4net; |
36 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
37 | using OpenSim.Region.Physics.Manager; | 36 | using OpenSim.Region.Physics.Manager; |
@@ -45,7 +44,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
45 | { | 44 | { |
46 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
47 | 46 | ||
48 | public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset) | 47 | public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset) |
49 | { | 48 | { |
50 | XmlDocument doc = new XmlDocument(); | 49 | XmlDocument doc = new XmlDocument(); |
51 | XmlNode rootNode; | 50 | XmlNode rootNode; |
@@ -208,7 +207,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
208 | SavePrimListToXml2(EntityList, fileName); | 207 | SavePrimListToXml2(EntityList, fileName); |
209 | } | 208 | } |
210 | 209 | ||
211 | public static void SavePrimsToXml2(Scene scene, TextWriter stream, LLVector3 min, LLVector3 max) | 210 | public static void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max) |
212 | { | 211 | { |
213 | List<EntityBase> EntityList = scene.GetEntities(); | 212 | List<EntityBase> EntityList = scene.GetEntities(); |
214 | 213 | ||
@@ -223,7 +222,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
223 | StreamWriter stream = new StreamWriter(file); | 222 | StreamWriter stream = new StreamWriter(file); |
224 | try | 223 | try |
225 | { | 224 | { |
226 | SavePrimListToXml2(entityList, stream, LLVector3.Zero, LLVector3.Zero); | 225 | SavePrimListToXml2(entityList, stream, Vector3.Zero, Vector3.Zero); |
227 | } | 226 | } |
228 | finally | 227 | finally |
229 | { | 228 | { |
@@ -236,7 +235,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
236 | } | 235 | } |
237 | } | 236 | } |
238 | 237 | ||
239 | public static void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, LLVector3 min, LLVector3 max) | 238 | public static void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max) |
240 | { | 239 | { |
241 | int primCount = 0; | 240 | int primCount = 0; |
242 | stream.WriteLine("<scene>\n"); | 241 | stream.WriteLine("<scene>\n"); |
@@ -246,9 +245,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
246 | if (ent is SceneObjectGroup) | 245 | if (ent is SceneObjectGroup) |
247 | { | 246 | { |
248 | SceneObjectGroup g = (SceneObjectGroup)ent; | 247 | SceneObjectGroup g = (SceneObjectGroup)ent; |
249 | if (!min.Equals(LLVector3.Zero) || !max.Equals(LLVector3.Zero)) | 248 | if (!min.Equals(Vector3.Zero) || !max.Equals(Vector3.Zero)) |
250 | { | 249 | { |
251 | LLVector3 pos = g.RootPart.GetWorldPosition(); | 250 | Vector3 pos = g.RootPart.GetWorldPosition(); |
252 | if (min.X > pos.X || min.Y > pos.Y || min.Z > pos.Z) | 251 | if (min.X > pos.X || min.Y > pos.Y || min.Z > pos.Z) |
253 | continue; | 252 | continue; |
254 | if (max.X < pos.X || max.Y < pos.Y || max.Z < pos.Z) | 253 | if (max.X < pos.X || max.Y < pos.Y || max.Z < pos.Z) |
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs index 0d69553..ffd90bf 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs | |||
@@ -40,11 +40,11 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
40 | 40 | ||
41 | public string WriteToFile(Scene scene, string dir) | 41 | public string WriteToFile(Scene scene, string dir) |
42 | { | 42 | { |
43 | string targetFileName = dir + "objects.xml"; | 43 | string targetFileName = dir + "objects.Xml"; |
44 | 44 | ||
45 | SaveSerialisedToFile(targetFileName, scene); | 45 | SaveSerialisedToFile(targetFileName, scene); |
46 | 46 | ||
47 | return "objects.xml"; | 47 | return "objects.Xml"; |
48 | } | 48 | } |
49 | 49 | ||
50 | #endregion | 50 | #endregion |
@@ -122,4 +122,4 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
122 | #endregion | 122 | #endregion |
123 | } | 123 | } |
124 | } | 124 | } |
125 | } \ No newline at end of file | 125 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs index d722d68..e3eb377 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.IO; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenSim.Region.Environment.Interfaces; | 33 | using OpenSim.Region.Environment.Interfaces; |
34 | using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander; | 34 | using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander; |
@@ -87,7 +87,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
87 | 87 | ||
88 | #region IRegionSerialiser Members | 88 | #region IRegionSerialiser Members |
89 | 89 | ||
90 | public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset) | 90 | public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset) |
91 | { | 91 | { |
92 | SceneXmlLoader.LoadPrimsFromXml(scene, fileName, newIDS, loadOffset); | 92 | SceneXmlLoader.LoadPrimsFromXml(scene, fileName, newIDS, loadOffset); |
93 | } | 93 | } |
@@ -112,7 +112,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
112 | SceneXmlLoader.SavePrimsToXml2(scene, fileName); | 112 | SceneXmlLoader.SavePrimsToXml2(scene, fileName); |
113 | } | 113 | } |
114 | 114 | ||
115 | public void SavePrimsToXml2(Scene scene, TextWriter stream, LLVector3 min, LLVector3 max) | 115 | public void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max) |
116 | { | 116 | { |
117 | SceneXmlLoader.SavePrimsToXml2(scene, stream, min, max); | 117 | SceneXmlLoader.SavePrimsToXml2(scene, stream, min, max); |
118 | } | 118 | } |
@@ -132,7 +132,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
132 | SceneXmlLoader.SavePrimListToXml2(entityList, fileName); | 132 | SceneXmlLoader.SavePrimListToXml2(entityList, fileName); |
133 | } | 133 | } |
134 | 134 | ||
135 | public void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, LLVector3 min, LLVector3 max) | 135 | public void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max) |
136 | { | 136 | { |
137 | SceneXmlLoader.SavePrimListToXml2(entityList, stream, min, max); | 137 | SceneXmlLoader.SavePrimListToXml2(entityList, stream, min, max); |
138 | } | 138 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs index 9690433..826fe93 100644 --- a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | using Nini.Config; | 31 | using Nini.Config; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Region.Environment.Interfaces; | 33 | using OpenSim.Region.Environment.Interfaces; |
@@ -91,14 +91,14 @@ namespace OpenSim.Region.Environment.Modules | |||
91 | // private double VWTimeRatio; // VW time as a ratio of real time | 91 | // private double VWTimeRatio; // VW time as a ratio of real time |
92 | 92 | ||
93 | // Working values | 93 | // Working values |
94 | private LLVector3 Position = new LLVector3(0,0,0); | 94 | private Vector3 Position = Vector3.Zero; |
95 | private LLVector3 Velocity = new LLVector3(0,0,0); | 95 | private Vector3 Velocity = Vector3.Zero; |
96 | private LLQuaternion Tilt = new LLQuaternion(1,0,0,0); | 96 | private Quaternion Tilt = Quaternion.Identity; |
97 | 97 | ||
98 | private long LindenHourOffset = 0; | 98 | private long LindenHourOffset = 0; |
99 | private bool sunFixed = false; | 99 | private bool sunFixed = false; |
100 | 100 | ||
101 | private Dictionary<LLUUID, ulong> m_rootAgents = new Dictionary<LLUUID, ulong>(); | 101 | private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>(); |
102 | 102 | ||
103 | // Current time in elpased seconds since Jan 1st 1970 | 103 | // Current time in elpased seconds since Jan 1st 1970 |
104 | private ulong CurrentTime | 104 | private ulong CurrentTime |
@@ -348,14 +348,14 @@ namespace OpenSim.Region.Environment.Modules | |||
348 | // For interest we rotate it slightly about the X access. | 348 | // For interest we rotate it slightly about the X access. |
349 | // Celestial tilt is a value that ranges .025 | 349 | // Celestial tilt is a value that ranges .025 |
350 | 350 | ||
351 | Position = LLVector3.Rot(Position,Tilt); | 351 | Position *= Tilt; |
352 | 352 | ||
353 | // Finally we shift the axis so that more of the | 353 | // Finally we shift the axis so that more of the |
354 | // circle is above the horizon than below. This | 354 | // circle is above the horizon than below. This |
355 | // makes the nights shorter than the days. | 355 | // makes the nights shorter than the days. |
356 | 356 | ||
357 | Position.Z = Position.Z + (float) HorizonShift; | 357 | Position.Z = Position.Z + (float) HorizonShift; |
358 | Position = LLVector3.Norm(Position); | 358 | Position = Vector3.Normalize(Position); |
359 | 359 | ||
360 | // m_log.Debug("[SUN] Position("+Position.X+","+Position.Y+","+Position.Z+")"); | 360 | // m_log.Debug("[SUN] Position("+Position.X+","+Position.Y+","+Position.Z+")"); |
361 | 361 | ||
@@ -365,7 +365,7 @@ namespace OpenSim.Region.Environment.Modules | |||
365 | 365 | ||
366 | // Correct angular velocity to reflect the seasonal rotation | 366 | // Correct angular velocity to reflect the seasonal rotation |
367 | 367 | ||
368 | Magnitude = LLVector3.Mag(Position); | 368 | Magnitude = Position.Length(); |
369 | if (sunFixed) | 369 | if (sunFixed) |
370 | { | 370 | { |
371 | Velocity.X = 0; | 371 | Velocity.X = 0; |
@@ -374,13 +374,12 @@ namespace OpenSim.Region.Environment.Modules | |||
374 | return; | 374 | return; |
375 | } | 375 | } |
376 | 376 | ||
377 | Velocity = LLVector3.Rot(Velocity, Tilt)*((float)(1.0/Magnitude)); | 377 | Velocity = (Velocity * Tilt) * (1.0f / Magnitude); |
378 | 378 | ||
379 | // m_log.Debug("[SUN] Velocity("+Velocity.X+","+Velocity.Y+","+Velocity.Z+")"); | 379 | // m_log.Debug("[SUN] Velocity("+Velocity.X+","+Velocity.Y+","+Velocity.Z+")"); |
380 | |||
381 | } | 380 | } |
382 | 381 | ||
383 | private void ClientLoggedOut(LLUUID AgentId) | 382 | private void ClientLoggedOut(UUID AgentId) |
384 | { | 383 | { |
385 | lock (m_rootAgents) | 384 | lock (m_rootAgents) |
386 | { | 385 | { |
@@ -392,7 +391,7 @@ namespace OpenSim.Region.Environment.Modules | |||
392 | } | 391 | } |
393 | } | 392 | } |
394 | 393 | ||
395 | private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, LLUUID regionID) | 394 | private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) |
396 | { | 395 | { |
397 | lock (m_rootAgents) | 396 | lock (m_rootAgents) |
398 | { | 397 | { |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs index 4a62446..ed4075c 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs | |||
@@ -29,7 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using libsecondlife; | 32 | using OpenMetaverse; |
33 | using log4net; | 33 | using log4net; |
34 | using Nini.Config; | 34 | using Nini.Config; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
@@ -591,7 +591,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain | |||
591 | float south, float east, IClientAPI remoteClient) | 591 | float south, float east, IClientAPI remoteClient) |
592 | { | 592 | { |
593 | // Not a good permissions check, if in area mode, need to check the entire area. | 593 | // Not a good permissions check, if in area mode, need to check the entire area. |
594 | if (m_scene.ExternalChecks.ExternalChecksCanTerraformLand(remoteClient.AgentId, new LLVector3(north, west, 0))) | 594 | if (m_scene.ExternalChecks.ExternalChecksCanTerraformLand(remoteClient.AgentId, new Vector3(north, west, 0))) |
595 | { | 595 | { |
596 | if (north == south && east == west) | 596 | if (north == south && east == west) |
597 | { | 597 | { |
@@ -648,7 +648,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain | |||
648 | // Not a good permissions check (see client_OnModifyTerrain above), need to check the entire area. | 648 | // Not a good permissions check (see client_OnModifyTerrain above), need to check the entire area. |
649 | // for now check a point in the centre of the region | 649 | // for now check a point in the centre of the region |
650 | 650 | ||
651 | if (m_scene.ExternalChecks.ExternalChecksCanTerraformLand(remoteClient.AgentId, new LLVector3(127, 127, 0))) | 651 | if (m_scene.ExternalChecks.ExternalChecksCanTerraformLand(remoteClient.AgentId, new Vector3(127, 127, 0))) |
652 | { | 652 | { |
653 | InterfaceBakeTerrain(null); //bake terrain does not use the passed in parameter | 653 | InterfaceBakeTerrain(null); //bake terrain does not use the passed in parameter |
654 | } | 654 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs index 98b3bf8..bbd7b70 100644 --- a/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs +++ b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs | |||
@@ -29,8 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Timers; | 31 | using System.Timers; |
32 | using Axiom.Math; | 32 | using OpenMetaverse; |
33 | using libsecondlife; | ||
34 | using log4net; | 33 | using log4net; |
35 | using Nini.Config; | 34 | using Nini.Config; |
36 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
@@ -49,7 +48,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator | |||
49 | 48 | ||
50 | public double m_tree_density = 50.0; // Aim for this many per region | 49 | public double m_tree_density = 50.0; // Aim for this many per region |
51 | public double m_tree_updates = 1000.0; // MS between updates | 50 | public double m_tree_updates = 1000.0; // MS between updates |
52 | private List<LLUUID> m_trees; | 51 | private List<UUID> m_trees; |
53 | 52 | ||
54 | #region IRegionModule Members | 53 | #region IRegionModule Members |
55 | 54 | ||
@@ -63,7 +62,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator | |||
63 | { | 62 | { |
64 | } | 63 | } |
65 | 64 | ||
66 | m_trees = new List<LLUUID>(); | 65 | m_trees = new List<UUID>(); |
67 | m_scene = scene; | 66 | m_scene = scene; |
68 | 67 | ||
69 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | 68 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; |
@@ -98,24 +97,24 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator | |||
98 | { | 97 | { |
99 | if (args[0] == "tree") | 98 | if (args[0] == "tree") |
100 | { | 99 | { |
101 | LLUUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; | 100 | UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; |
102 | if (uuid == LLUUID.Zero) | 101 | if (uuid == UUID.Zero) |
103 | uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID; | 102 | uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID; |
104 | m_log.Debug("[TREES]: New tree planting"); | 103 | m_log.Debug("[TREES]: New tree planting"); |
105 | CreateTree(uuid, new LLVector3(128.0f, 128.0f, 0.0f)); | 104 | CreateTree(uuid, new Vector3(128.0f, 128.0f, 0.0f)); |
106 | } | 105 | } |
107 | } | 106 | } |
108 | 107 | ||
109 | private void growTrees() | 108 | private void growTrees() |
110 | { | 109 | { |
111 | foreach (LLUUID tree in m_trees) | 110 | foreach (UUID tree in m_trees) |
112 | { | 111 | { |
113 | if (m_scene.Entities.ContainsKey(tree)) | 112 | if (m_scene.Entities.ContainsKey(tree)) |
114 | { | 113 | { |
115 | SceneObjectPart s_tree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart; | 114 | SceneObjectPart s_tree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart; |
116 | 115 | ||
117 | // 100 seconds to grow 1m | 116 | // 100 seconds to grow 1m |
118 | s_tree.Scale += new LLVector3(0.1f, 0.1f, 0.1f); | 117 | s_tree.Scale += new Vector3(0.1f, 0.1f, 0.1f); |
119 | s_tree.SendFullUpdateToAllClients(); | 118 | s_tree.SendFullUpdateToAllClients(); |
120 | //s_tree.ScheduleTerseUpdate(); | 119 | //s_tree.ScheduleTerseUpdate(); |
121 | } | 120 | } |
@@ -128,7 +127,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator | |||
128 | 127 | ||
129 | private void seedTrees() | 128 | private void seedTrees() |
130 | { | 129 | { |
131 | foreach (LLUUID tree in m_trees) | 130 | foreach (UUID tree in m_trees) |
132 | { | 131 | { |
133 | if (m_scene.Entities.ContainsKey(tree)) | 132 | if (m_scene.Entities.ContainsKey(tree)) |
134 | { | 133 | { |
@@ -151,7 +150,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator | |||
151 | 150 | ||
152 | private void killTrees() | 151 | private void killTrees() |
153 | { | 152 | { |
154 | foreach (LLUUID tree in m_trees) | 153 | foreach (UUID tree in m_trees) |
155 | { | 154 | { |
156 | double killLikelyhood = 0.0; | 155 | double killLikelyhood = 0.0; |
157 | 156 | ||
@@ -162,7 +161,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator | |||
162 | Math.Pow(selectedTree.Scale.Y, 2) + | 161 | Math.Pow(selectedTree.Scale.Y, 2) + |
163 | Math.Pow(selectedTree.Scale.Z, 2)); | 162 | Math.Pow(selectedTree.Scale.Z, 2)); |
164 | 163 | ||
165 | foreach (LLUUID picktree in m_trees) | 164 | foreach (UUID picktree in m_trees) |
166 | { | 165 | { |
167 | if (picktree != tree) | 166 | if (picktree != tree) |
168 | { | 167 | { |
@@ -187,7 +186,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator | |||
187 | 186 | ||
188 | m_scene.ForEachClient(delegate(IClientAPI controller) | 187 | m_scene.ForEachClient(delegate(IClientAPI controller) |
189 | { | 188 | { |
190 | controller.SendKillObject(m_scene.RegionInfo.RegionHandle, | 189 | controller.SendKiPrimitive(m_scene.RegionInfo.RegionHandle, |
191 | selectedTree.LocalId); | 190 | selectedTree.LocalId); |
192 | }); | 191 | }); |
193 | 192 | ||
@@ -204,7 +203,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator | |||
204 | 203 | ||
205 | private void SpawnChild(SceneObjectPart s_tree) | 204 | private void SpawnChild(SceneObjectPart s_tree) |
206 | { | 205 | { |
207 | LLVector3 position = new LLVector3(); | 206 | Vector3 position = new Vector3(); |
208 | 207 | ||
209 | position.X = s_tree.AbsolutePosition.X + (1 * (-1 * Util.RandomClass.Next(1))); | 208 | position.X = s_tree.AbsolutePosition.X + (1 * (-1 * Util.RandomClass.Next(1))); |
210 | if (position.X > 255) | 209 | if (position.X > 255) |
@@ -223,20 +222,20 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator | |||
223 | position.X += (float) randX; | 222 | position.X += (float) randX; |
224 | position.Y += (float) randY; | 223 | position.Y += (float) randY; |
225 | 224 | ||
226 | LLUUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; | 225 | UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; |
227 | if (uuid == LLUUID.Zero) | 226 | if (uuid == UUID.Zero) |
228 | uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID; | 227 | uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID; |
229 | 228 | ||
230 | CreateTree(uuid, position); | 229 | CreateTree(uuid, position); |
231 | } | 230 | } |
232 | 231 | ||
233 | private void CreateTree(LLUUID uuid, LLVector3 position) | 232 | private void CreateTree(UUID uuid, Vector3 position) |
234 | { | 233 | { |
235 | position.Z = (float) m_scene.Heightmap[(int) position.X, (int) position.Y]; | 234 | position.Z = (float) m_scene.Heightmap[(int) position.X, (int) position.Y]; |
236 | 235 | ||
237 | SceneObjectGroup tree = | 236 | SceneObjectGroup tree = |
238 | m_scene.AddTree(uuid, new LLVector3(0.1f, 0.1f, 0.1f), | 237 | m_scene.AddTree(uuid, new Vector3(0.1f, 0.1f, 0.1f), |
239 | LLQuaternion.Identity, | 238 | Quaternion.Identity, |
240 | position, | 239 | position, |
241 | Tree.Cypress1, | 240 | Tree.Cypress1, |
242 | false); | 241 | false); |
diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs index bfb5016..cfbe5ae 100644 --- a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs +++ b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs | |||
@@ -32,13 +32,12 @@ using System.Drawing; | |||
32 | using System.Drawing.Drawing2D; | 32 | using System.Drawing.Drawing2D; |
33 | using System.Drawing.Imaging; | 33 | using System.Drawing.Imaging; |
34 | using System.Reflection; | 34 | using System.Reflection; |
35 | using Axiom.Math; | ||
36 | using Nini.Config; | 35 | using Nini.Config; |
36 | using OpenMetaverse.Imaging; | ||
37 | using log4net; | 37 | using log4net; |
38 | using OpenJPEGNet; | ||
39 | using OpenSim.Region.Environment.Interfaces; | 38 | using OpenSim.Region.Environment.Interfaces; |
40 | using OpenSim.Region.Environment.Scenes; | 39 | using OpenSim.Region.Environment.Scenes; |
41 | using libsecondlife; | 40 | using OpenMetaverse; |
42 | 41 | ||
43 | namespace OpenSim.Region.Environment.Modules.World.WorldMap | 42 | namespace OpenSim.Region.Environment.Modules.World.WorldMap |
44 | { | 43 | { |
@@ -252,7 +251,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
252 | if (part.Shape.Textures.DefaultTexture == null) | 251 | if (part.Shape.Textures.DefaultTexture == null) |
253 | continue; | 252 | continue; |
254 | 253 | ||
255 | LLColor texcolor = part.Shape.Textures.DefaultTexture.RGBA; | 254 | Color4 texcolor = part.Shape.Textures.DefaultTexture.RGBA; |
256 | 255 | ||
257 | // Not sure why some of these are null, oh well. | 256 | // Not sure why some of these are null, oh well. |
258 | 257 | ||
@@ -265,7 +264,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
265 | //Try to set the map spot color | 264 | //Try to set the map spot color |
266 | try | 265 | try |
267 | { | 266 | { |
268 | // If the color gets goofy somehow, skip it *shakes fist at LLColor | 267 | // If the color gets goofy somehow, skip it *shakes fist at Color4 |
269 | mapdotspot = Color.FromArgb(colorr, colorg, colorb); | 268 | mapdotspot = Color.FromArgb(colorr, colorg, colorb); |
270 | } | 269 | } |
271 | catch (ArgumentException) | 270 | catch (ArgumentException) |
@@ -282,7 +281,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
282 | // Mono Array | 281 | // Mono Array |
283 | } | 282 | } |
284 | 283 | ||
285 | LLVector3 pos = part.GetWorldPosition(); | 284 | Vector3 pos = part.GetWorldPosition(); |
286 | 285 | ||
287 | // skip prim outside of retion | 286 | // skip prim outside of retion |
288 | if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f) | 287 | if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f) |
@@ -312,20 +311,20 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
312 | Vector3 tScale = new Vector3(); | 311 | Vector3 tScale = new Vector3(); |
313 | Vector3 axPos = new Vector3(pos.X,pos.Y,pos.Z); | 312 | Vector3 axPos = new Vector3(pos.X,pos.Y,pos.Z); |
314 | 313 | ||
315 | LLQuaternion llrot = part.GetWorldRotation(); | 314 | Quaternion llrot = part.GetWorldRotation(); |
316 | Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z); | 315 | Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z); |
317 | scale = rot * lscale; | 316 | scale = lscale * rot; |
318 | 317 | ||
319 | // negative scales don't work in this situation | 318 | // negative scales don't work in this situation |
320 | scale.x = Math.Abs(scale.x); | 319 | scale.X = Math.Abs(scale.X); |
321 | scale.y = Math.Abs(scale.y); | 320 | scale.Y = Math.Abs(scale.Y); |
322 | scale.z = Math.Abs(scale.z); | 321 | scale.Z = Math.Abs(scale.Z); |
323 | 322 | ||
324 | // This scaling isn't very accurate and doesn't take into account the face rotation :P | 323 | // This scaling isn't very accurate and doesn't take into account the face rotation :P |
325 | int mapdrawstartX = (int)(pos.X - scale.x); | 324 | int mapdrawstartX = (int)(pos.X - scale.X); |
326 | int mapdrawstartY = (int)(pos.Y - scale.y); | 325 | int mapdrawstartY = (int)(pos.Y - scale.Y); |
327 | int mapdrawendX = (int)(pos.X + scale.x); | 326 | int mapdrawendX = (int)(pos.X + scale.X); |
328 | int mapdrawendY = (int)(pos.Y + scale.y); | 327 | int mapdrawendY = (int)(pos.Y + scale.Y); |
329 | 328 | ||
330 | // If object is beyond the edge of the map, don't draw it to avoid errors | 329 | // If object is beyond the edge of the map, don't draw it to avoid errors |
331 | if (mapdrawstartX < 0 || mapdrawstartX > 255 || mapdrawendX < 0 || mapdrawendX > 255 | 330 | if (mapdrawstartX < 0 || mapdrawstartX > 255 || mapdrawendX < 0 || mapdrawendX > 255 |
@@ -342,9 +341,9 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
342 | Vector3[] FaceC = new Vector3[6]; // vertex C for Facei | 341 | Vector3[] FaceC = new Vector3[6]; // vertex C for Facei |
343 | Vector3[] FaceD = new Vector3[6]; // vertex D for Facei | 342 | Vector3[] FaceD = new Vector3[6]; // vertex D for Facei |
344 | 343 | ||
345 | tScale = new Vector3(lscale.x, -lscale.y, lscale.z); | 344 | tScale = new Vector3(lscale.X, -lscale.Y, lscale.Z); |
346 | scale = ((rot * tScale)); | 345 | scale = ((tScale * rot)); |
347 | vertexes[0] = (new Vector3((pos.X + scale.x), (pos.Y + scale.y), (pos.Z + scale.z))); | 346 | vertexes[0] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); |
348 | // vertexes[0].x = pos.X + vertexes[0].x; | 347 | // vertexes[0].x = pos.X + vertexes[0].x; |
349 | //vertexes[0].y = pos.Y + vertexes[0].y; | 348 | //vertexes[0].y = pos.Y + vertexes[0].y; |
350 | //vertexes[0].z = pos.Z + vertexes[0].z; | 349 | //vertexes[0].z = pos.Z + vertexes[0].z; |
@@ -354,8 +353,8 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
354 | FaceA[4] = vertexes[0]; | 353 | FaceA[4] = vertexes[0]; |
355 | 354 | ||
356 | tScale = lscale; | 355 | tScale = lscale; |
357 | scale = ((rot * tScale)); | 356 | scale = ((tScale * rot)); |
358 | vertexes[1] = (new Vector3((pos.X + scale.x), (pos.Y + scale.y), (pos.Z + scale.z))); | 357 | vertexes[1] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); |
359 | 358 | ||
360 | // vertexes[1].x = pos.X + vertexes[1].x; | 359 | // vertexes[1].x = pos.X + vertexes[1].x; |
361 | // vertexes[1].y = pos.Y + vertexes[1].y; | 360 | // vertexes[1].y = pos.Y + vertexes[1].y; |
@@ -365,10 +364,10 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
365 | FaceA[1] = vertexes[1]; | 364 | FaceA[1] = vertexes[1]; |
366 | FaceC[4] = vertexes[1]; | 365 | FaceC[4] = vertexes[1]; |
367 | 366 | ||
368 | tScale = new Vector3(lscale.x, -lscale.y, -lscale.z); | 367 | tScale = new Vector3(lscale.X, -lscale.Y, -lscale.Z); |
369 | scale = ((rot * tScale)); | 368 | scale = ((tScale * rot)); |
370 | 369 | ||
371 | vertexes[2] = (new Vector3((pos.X + scale.x), (pos.Y + scale.y), (pos.Z + scale.z))); | 370 | vertexes[2] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); |
372 | 371 | ||
373 | //vertexes[2].x = pos.X + vertexes[2].x; | 372 | //vertexes[2].x = pos.X + vertexes[2].x; |
374 | //vertexes[2].y = pos.Y + vertexes[2].y; | 373 | //vertexes[2].y = pos.Y + vertexes[2].y; |
@@ -378,9 +377,9 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
378 | FaceD[3] = vertexes[2]; | 377 | FaceD[3] = vertexes[2]; |
379 | FaceC[5] = vertexes[2]; | 378 | FaceC[5] = vertexes[2]; |
380 | 379 | ||
381 | tScale = new Vector3(lscale.x, lscale.y, -lscale.z); | 380 | tScale = new Vector3(lscale.X, lscale.Y, -lscale.Z); |
382 | scale = ((rot * tScale)); | 381 | scale = ((tScale * rot)); |
383 | vertexes[3] = (new Vector3((pos.X + scale.x), (pos.Y + scale.y), (pos.Z + scale.z))); | 382 | vertexes[3] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); |
384 | 383 | ||
385 | //vertexes[3].x = pos.X + vertexes[3].x; | 384 | //vertexes[3].x = pos.X + vertexes[3].x; |
386 | // vertexes[3].y = pos.Y + vertexes[3].y; | 385 | // vertexes[3].y = pos.Y + vertexes[3].y; |
@@ -390,9 +389,9 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
390 | FaceC[1] = vertexes[3]; | 389 | FaceC[1] = vertexes[3]; |
391 | FaceA[5] = vertexes[3]; | 390 | FaceA[5] = vertexes[3]; |
392 | 391 | ||
393 | tScale = new Vector3(-lscale.x, lscale.y, lscale.z); | 392 | tScale = new Vector3(-lscale.X, lscale.Y, lscale.Z); |
394 | scale = ((rot * tScale)); | 393 | scale = ((tScale * rot)); |
395 | vertexes[4] = (new Vector3((pos.X + scale.x), (pos.Y + scale.y), (pos.Z + scale.z))); | 394 | vertexes[4] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); |
396 | 395 | ||
397 | // vertexes[4].x = pos.X + vertexes[4].x; | 396 | // vertexes[4].x = pos.X + vertexes[4].x; |
398 | // vertexes[4].y = pos.Y + vertexes[4].y; | 397 | // vertexes[4].y = pos.Y + vertexes[4].y; |
@@ -402,9 +401,9 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
402 | FaceA[2] = vertexes[4]; | 401 | FaceA[2] = vertexes[4]; |
403 | FaceD[4] = vertexes[4]; | 402 | FaceD[4] = vertexes[4]; |
404 | 403 | ||
405 | tScale = new Vector3(-lscale.x, lscale.y, -lscale.z); | 404 | tScale = new Vector3(-lscale.X, lscale.Y, -lscale.Z); |
406 | scale = ((rot * tScale)); | 405 | scale = ((tScale * rot)); |
407 | vertexes[5] = (new Vector3((pos.X + scale.x), (pos.Y + scale.y), (pos.Z + scale.z))); | 406 | vertexes[5] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); |
408 | 407 | ||
409 | // vertexes[5].x = pos.X + vertexes[5].x; | 408 | // vertexes[5].x = pos.X + vertexes[5].x; |
410 | // vertexes[5].y = pos.Y + vertexes[5].y; | 409 | // vertexes[5].y = pos.Y + vertexes[5].y; |
@@ -414,9 +413,9 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
414 | FaceC[2] = vertexes[5]; | 413 | FaceC[2] = vertexes[5]; |
415 | FaceB[5] = vertexes[5]; | 414 | FaceB[5] = vertexes[5]; |
416 | 415 | ||
417 | tScale = new Vector3(-lscale.x, -lscale.y, lscale.z); | 416 | tScale = new Vector3(-lscale.X, -lscale.Y, lscale.Z); |
418 | scale = ((rot * tScale)); | 417 | scale = ((tScale * rot)); |
419 | vertexes[6] = (new Vector3((pos.X + scale.x), (pos.Y + scale.y), (pos.Z + scale.z))); | 418 | vertexes[6] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); |
420 | 419 | ||
421 | // vertexes[6].x = pos.X + vertexes[6].x; | 420 | // vertexes[6].x = pos.X + vertexes[6].x; |
422 | // vertexes[6].y = pos.Y + vertexes[6].y; | 421 | // vertexes[6].y = pos.Y + vertexes[6].y; |
@@ -426,9 +425,9 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
426 | FaceA[3] = vertexes[6]; | 425 | FaceA[3] = vertexes[6]; |
427 | FaceB[4] = vertexes[6]; | 426 | FaceB[4] = vertexes[6]; |
428 | 427 | ||
429 | tScale = new Vector3(-lscale.x, -lscale.y, -lscale.z); | 428 | tScale = new Vector3(-lscale.X, -lscale.Y, -lscale.Z); |
430 | scale = ((rot * tScale)); | 429 | scale = ((tScale * rot)); |
431 | vertexes[7] = (new Vector3((pos.X + scale.x), (pos.Y + scale.y), (pos.Z + scale.z))); | 430 | vertexes[7] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); |
432 | 431 | ||
433 | // vertexes[7].x = pos.X + vertexes[7].x; | 432 | // vertexes[7].x = pos.X + vertexes[7].x; |
434 | // vertexes[7].y = pos.Y + vertexes[7].y; | 433 | // vertexes[7].y = pos.Y + vertexes[7].y; |
@@ -533,8 +532,8 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
533 | //Vector3 topos = new Vector3(0, 0, 0); | 532 | //Vector3 topos = new Vector3(0, 0, 0); |
534 | // float z = -point3d.z - topos.z; | 533 | // float z = -point3d.z - topos.z; |
535 | 534 | ||
536 | returnpt.X = (int)point3d.x;//(int)((topos.x - point3d.x) / z * d); | 535 | returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d); |
537 | returnpt.Y = (int)(255 - point3d.y);//(int)(255 - (((topos.y - point3d.y) / z * d))); | 536 | returnpt.Y = (int)(255 - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d))); |
538 | 537 | ||
539 | return returnpt; | 538 | return returnpt; |
540 | } | 539 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/ShadedMapTileRenderer.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/ShadedMapTileRenderer.cs index 1ee86ba..dffa72a 100644 --- a/OpenSim/Region/Environment/Modules/World/WorldMap/ShadedMapTileRenderer.cs +++ b/OpenSim/Region/Environment/Modules/World/WorldMap/ShadedMapTileRenderer.cs | |||
@@ -32,13 +32,12 @@ using System.Drawing; | |||
32 | using System.Drawing.Drawing2D; | 32 | using System.Drawing.Drawing2D; |
33 | using System.Drawing.Imaging; | 33 | using System.Drawing.Imaging; |
34 | using System.Reflection; | 34 | using System.Reflection; |
35 | using Axiom.Math; | 35 | using OpenMetaverse; |
36 | using OpenMetaverse.Imaging; | ||
36 | using Nini.Config; | 37 | using Nini.Config; |
37 | using log4net; | 38 | using log4net; |
38 | using OpenJPEGNet; | ||
39 | using OpenSim.Region.Environment.Interfaces; | 39 | using OpenSim.Region.Environment.Interfaces; |
40 | using OpenSim.Region.Environment.Scenes; | 40 | using OpenSim.Region.Environment.Scenes; |
41 | using libsecondlife; | ||
42 | 41 | ||
43 | namespace OpenSim.Region.Environment.Modules.World.WorldMap | 42 | namespace OpenSim.Region.Environment.Modules.World.WorldMap |
44 | { | 43 | { |
diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/TexturedMapTileRenderer.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/TexturedMapTileRenderer.cs index 615befc..ff8d0b9 100644 --- a/OpenSim/Region/Environment/Modules/World/WorldMap/TexturedMapTileRenderer.cs +++ b/OpenSim/Region/Environment/Modules/World/WorldMap/TexturedMapTileRenderer.cs | |||
@@ -32,15 +32,14 @@ using System.Drawing; | |||
32 | using System.Drawing.Drawing2D; | 32 | using System.Drawing.Drawing2D; |
33 | using System.Drawing.Imaging; | 33 | using System.Drawing.Imaging; |
34 | using System.Reflection; | 34 | using System.Reflection; |
35 | using Axiom.Math; | 35 | using OpenMetaverse; |
36 | using Nini.Config; | 36 | using Nini.Config; |
37 | using log4net; | 37 | using log4net; |
38 | using OpenJPEGNet; | 38 | using OpenMetaverse.Imaging; |
39 | using OpenSim.Framework; | 39 | using OpenSim.Framework; |
40 | using OpenSim.Region.Environment.Interfaces; | 40 | using OpenSim.Region.Environment.Interfaces; |
41 | using OpenSim.Region.Environment.Scenes; | 41 | using OpenSim.Region.Environment.Scenes; |
42 | using OpenSim.Region.Environment.Modules.World.Terrain; | 42 | using OpenSim.Region.Environment.Modules.World.Terrain; |
43 | using libsecondlife; | ||
44 | 43 | ||
45 | namespace OpenSim.Region.Environment.Modules.World.WorldMap | 44 | namespace OpenSim.Region.Environment.Modules.World.WorldMap |
46 | { | 45 | { |
@@ -122,15 +121,15 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
122 | 121 | ||
123 | // some hardcoded terrain UUIDs that work with SL 1.20 (the four default textures and "Blank"). | 122 | // some hardcoded terrain UUIDs that work with SL 1.20 (the four default textures and "Blank"). |
124 | // The color-values were choosen because they "look right" (at least to me) ;-) | 123 | // The color-values were choosen because they "look right" (at least to me) ;-) |
125 | private static readonly LLUUID defaultTerrainTexture1 = new LLUUID("0bc58228-74a0-7e83-89bc-5c23464bcec5"); | 124 | private static readonly UUID defaultTerrainTexture1 = new UUID("0bc58228-74a0-7e83-89bc-5c23464bcec5"); |
126 | private static readonly Color defaultColor1 = Color.FromArgb(165, 137, 118); | 125 | private static readonly Color defaultColor1 = Color.FromArgb(165, 137, 118); |
127 | private static readonly LLUUID defaultTerrainTexture2 = new LLUUID("63338ede-0037-c4fd-855b-015d77112fc8"); | 126 | private static readonly UUID defaultTerrainTexture2 = new UUID("63338ede-0037-c4fd-855b-015d77112fc8"); |
128 | private static readonly Color defaultColor2 = Color.FromArgb(69, 89, 49); | 127 | private static readonly Color defaultColor2 = Color.FromArgb(69, 89, 49); |
129 | private static readonly LLUUID defaultTerrainTexture3 = new LLUUID("303cd381-8560-7579-23f1-f0a880799740"); | 128 | private static readonly UUID defaultTerrainTexture3 = new UUID("303cd381-8560-7579-23f1-f0a880799740"); |
130 | private static readonly Color defaultColor3 = Color.FromArgb(162, 154, 141); | 129 | private static readonly Color defaultColor3 = Color.FromArgb(162, 154, 141); |
131 | private static readonly LLUUID defaultTerrainTexture4 = new LLUUID("53a2f406-4895-1d13-d541-d2e3b86bc19c"); | 130 | private static readonly UUID defaultTerrainTexture4 = new UUID("53a2f406-4895-1d13-d541-d2e3b86bc19c"); |
132 | private static readonly Color defaultColor4 = Color.FromArgb(200, 200, 200); | 131 | private static readonly Color defaultColor4 = Color.FromArgb(200, 200, 200); |
133 | private static readonly LLUUID blankTerrainTexture = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f"); | 132 | private static readonly UUID blankTerrainTexture = new UUID("5748decc-f629-461c-9a36-a35a221fe21f"); |
134 | 133 | ||
135 | #endregion | 134 | #endregion |
136 | 135 | ||
@@ -142,14 +141,14 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
142 | // added when the terrain textures are changed in the estate dialog and a new map is generated (and will stay in | 141 | // added when the terrain textures are changed in the estate dialog and a new map is generated (and will stay in |
143 | // that map until the region-server restarts. This could be considered a memory-leak, but it's a *very* small one. | 142 | // that map until the region-server restarts. This could be considered a memory-leak, but it's a *very* small one. |
144 | // TODO does it make sense to use a "real" cache and regenerate missing entries on fetch? | 143 | // TODO does it make sense to use a "real" cache and regenerate missing entries on fetch? |
145 | private Dictionary<LLUUID, Color> m_mapping; | 144 | private Dictionary<UUID, Color> m_mapping; |
146 | 145 | ||
147 | 146 | ||
148 | public void Initialise(Scene scene, IConfigSource source) | 147 | public void Initialise(Scene scene, IConfigSource source) |
149 | { | 148 | { |
150 | m_scene = scene; | 149 | m_scene = scene; |
151 | // m_config = source; // not used currently | 150 | // m_config = source; // not used currently |
152 | m_mapping = new Dictionary<LLUUID,Color>(); | 151 | m_mapping = new Dictionary<UUID,Color>(); |
153 | m_mapping.Add(defaultTerrainTexture1, defaultColor1); | 152 | m_mapping.Add(defaultTerrainTexture1, defaultColor1); |
154 | m_mapping.Add(defaultTerrainTexture2, defaultColor2); | 153 | m_mapping.Add(defaultTerrainTexture2, defaultColor2); |
155 | m_mapping.Add(defaultTerrainTexture3, defaultColor3); | 154 | m_mapping.Add(defaultTerrainTexture3, defaultColor3); |
@@ -164,12 +163,18 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
164 | // TODO (- on "map" command: We are in the command-line thread, we will wait for completion anyway) | 163 | // TODO (- on "map" command: We are in the command-line thread, we will wait for completion anyway) |
165 | // TODO (- on "automatic" update after some change: We are called from the mapUpdateTimer here and | 164 | // TODO (- on "automatic" update after some change: We are called from the mapUpdateTimer here and |
166 | // will wait anyway) | 165 | // will wait anyway) |
167 | private Bitmap fetchTexture(LLUUID id) | 166 | private Bitmap fetchTexture(UUID id) |
168 | { | 167 | { |
169 | AssetBase asset = m_scene.AssetCache.GetAsset(id, true); | 168 | AssetBase asset = m_scene.AssetCache.GetAsset(id, true); |
170 | m_log.DebugFormat("Fetched texture {0}, found: {1}", id, asset != null); | 169 | m_log.DebugFormat("Fetched texture {0}, found: {1}", id, asset != null); |
171 | if (asset == null) return null; | 170 | if (asset == null) return null; |
172 | return new Bitmap(OpenJPEG.DecodeToImage(asset.Data)); | 171 | |
172 | ManagedImage managedImage; | ||
173 | Image image; | ||
174 | if (OpenJPEG.DecodeToImage(asset.Data, out managedImage, out image)) | ||
175 | return new Bitmap(image); | ||
176 | else | ||
177 | return null; | ||
173 | } | 178 | } |
174 | 179 | ||
175 | // Compute the average color of a texture. | 180 | // Compute the average color of a texture. |
@@ -196,8 +201,8 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
196 | 201 | ||
197 | // return either the average color of the texture, or the defaultColor if the texturID is invalid | 202 | // return either the average color of the texture, or the defaultColor if the texturID is invalid |
198 | // or the texture couldn't be found | 203 | // or the texture couldn't be found |
199 | private Color computeAverageColor(LLUUID textureID, Color defaultColor) { | 204 | private Color computeAverageColor(UUID textureID, Color defaultColor) { |
200 | if (textureID == LLUUID.Zero) return defaultColor; // not set | 205 | if (textureID == UUID.Zero) return defaultColor; // not set |
201 | if (m_mapping.ContainsKey(textureID)) return m_mapping[textureID]; // one of the predefined textures | 206 | if (m_mapping.ContainsKey(textureID)) return m_mapping[textureID]; // one of the predefined textures |
202 | 207 | ||
203 | Bitmap bmp = fetchTexture(textureID); | 208 | Bitmap bmp = fetchTexture(textureID); |
diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs index 2430822..ec9b79c 100644 --- a/OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs | |||
@@ -32,8 +32,8 @@ using System.Drawing; | |||
32 | using System.Drawing.Imaging; | 32 | using System.Drawing.Imaging; |
33 | using System.IO; | 33 | using System.IO; |
34 | using System.Reflection; | 34 | using System.Reflection; |
35 | using libsecondlife; | 35 | using OpenMetaverse; |
36 | using OpenJPEGNet; | 36 | using OpenMetaverse.Imaging; |
37 | using log4net; | 37 | using log4net; |
38 | using Nini.Config; | 38 | using Nini.Config; |
39 | using OpenSim.Framework; | 39 | using OpenSim.Framework; |
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
103 | 103 | ||
104 | #endregion | 104 | #endregion |
105 | 105 | ||
106 | public void OnRegisterCaps(LLUUID agentID, Caps caps) | 106 | public void OnRegisterCaps(UUID agentID, Caps caps) |
107 | { | 107 | { |
108 | m_log.DebugFormat("[VOICE] OnRegisterCaps: agentID {0} caps {1}", agentID, caps); | 108 | m_log.DebugFormat("[VOICE] OnRegisterCaps: agentID {0} caps {1}", agentID, caps); |
109 | string capsBase = "/CAPS/" + caps.CapsObjectPath; | 109 | string capsBase = "/CAPS/" + caps.CapsObjectPath; |
@@ -127,7 +127,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
127 | /// <param name="caps"></param> | 127 | /// <param name="caps"></param> |
128 | /// <returns></returns> | 128 | /// <returns></returns> |
129 | public string MapLayerRequest(string request, string path, string param, | 129 | public string MapLayerRequest(string request, string path, string param, |
130 | LLUUID agentID, Caps caps) | 130 | UUID agentID, Caps caps) |
131 | { | 131 | { |
132 | //try | 132 | //try |
133 | //{ | 133 | //{ |
@@ -197,7 +197,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
197 | LLSDMapLayer mapLayer = new LLSDMapLayer(); | 197 | LLSDMapLayer mapLayer = new LLSDMapLayer(); |
198 | mapLayer.Right = 5000; | 198 | mapLayer.Right = 5000; |
199 | mapLayer.Top = 5000; | 199 | mapLayer.Top = 5000; |
200 | mapLayer.ImageID = new LLUUID("00000000-0000-1111-9999-000000000006"); | 200 | mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006"); |
201 | 201 | ||
202 | return mapLayer; | 202 | return mapLayer; |
203 | } | 203 | } |
@@ -223,7 +223,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
223 | //doFriendListUpdateOnline(client.AgentId); | 223 | //doFriendListUpdateOnline(client.AgentId); |
224 | client.OnRequestMapBlocks += RequestMapBlocks; | 224 | client.OnRequestMapBlocks += RequestMapBlocks; |
225 | } | 225 | } |
226 | private void ClientLoggedOut(LLUUID AgentId) | 226 | private void ClientLoggedOut(UUID AgentId) |
227 | { | 227 | { |
228 | 228 | ||
229 | } | 229 | } |
@@ -248,15 +248,14 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
248 | m_log.Info("[WEBMAP]: Sending map image jpeg"); | 248 | m_log.Info("[WEBMAP]: Sending map image jpeg"); |
249 | Hashtable reply = new Hashtable(); | 249 | Hashtable reply = new Hashtable(); |
250 | int statuscode = 200; | 250 | int statuscode = 200; |
251 | 251 | byte[] jpeg = new byte[0]; | |
252 | byte[] jpeg; | ||
253 | |||
254 | 252 | ||
255 | if (myMapImageJPEG.Length == 0) | 253 | if (myMapImageJPEG.Length == 0) |
256 | { | 254 | { |
257 | MemoryStream imgstream = new MemoryStream(); | 255 | MemoryStream imgstream = new MemoryStream(); |
258 | Bitmap mapTexture = new Bitmap(1,1); | 256 | Bitmap mapTexture = new Bitmap(1,1); |
259 | System.Drawing.Image image = (System.Drawing.Image)mapTexture; | 257 | ManagedImage managedImage; |
258 | Image image = (Image)mapTexture; | ||
260 | 259 | ||
261 | try | 260 | try |
262 | { | 261 | { |
@@ -268,21 +267,24 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
268 | AssetBase mapasset = m_scene.AssetCache.GetAsset(m_scene.RegionInfo.lastMapUUID, true); | 267 | AssetBase mapasset = m_scene.AssetCache.GetAsset(m_scene.RegionInfo.lastMapUUID, true); |
269 | 268 | ||
270 | // Decode image to System.Drawing.Image | 269 | // Decode image to System.Drawing.Image |
271 | image = OpenJPEG.DecodeToImage(mapasset.Data); | 270 | if (OpenJPEG.DecodeToImage(mapasset.Data, out managedImage, out image)) |
271 | { | ||
272 | // Save to bitmap | ||
273 | mapTexture = new Bitmap(image); | ||
272 | 274 | ||
273 | // Save to bitmap | 275 | ImageCodecInfo myImageCodecInfo; |
274 | mapTexture = new Bitmap(image); | ||
275 | 276 | ||
276 | ImageCodecInfo myImageCodecInfo; | 277 | Encoder myEncoder; |
277 | 278 | ||
278 | Encoder myEncoder; | 279 | EncoderParameter myEncoderParameter; |
280 | EncoderParameters myEncoderParameters = new EncoderParameters(); | ||
279 | 281 | ||
280 | EncoderParameter myEncoderParameter; | 282 | myImageCodecInfo = GetEncoderInfo("image/jpeg"); |
281 | EncoderParameters myEncoderParameters = new EncoderParameters(); | ||
282 | 283 | ||
283 | myImageCodecInfo = GetEncoderInfo("image/jpeg"); | 284 | myEncoder = Encoder.Quality; |
284 | 285 | ||
285 | myEncoder = Encoder.Quality; | 286 | myEncoderParameter = new EncoderParameter(myEncoder, 95L); |
287 | myEncoderParameters.Param[0] = myEncoderParameter; | ||
286 | 288 | ||
287 | myEncoderParameter = new EncoderParameter(myEncoder, 95L); | 289 | myEncoderParameter = new EncoderParameter(myEncoder, 95L); |
288 | myEncoderParameters.Param[0] = myEncoderParameter; | 290 | myEncoderParameters.Param[0] = myEncoderParameter; |
@@ -290,14 +292,14 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
290 | // Save bitmap to stream | 292 | // Save bitmap to stream |
291 | mapTexture.Save(imgstream, myImageCodecInfo, myEncoderParameters); | 293 | mapTexture.Save(imgstream, myImageCodecInfo, myEncoderParameters); |
292 | 294 | ||
293 | // Write the stream to a byte array for output | 295 | // Write the stream to a byte array for output |
294 | jpeg = imgstream.ToArray(); | 296 | jpeg = imgstream.ToArray(); |
295 | myMapImageJPEG = jpeg; | 297 | myMapImageJPEG = jpeg; |
298 | } | ||
296 | } | 299 | } |
297 | catch (Exception) | 300 | catch (Exception) |
298 | { | 301 | { |
299 | // Dummy! | 302 | // Dummy! |
300 | jpeg = new byte[0]; | ||
301 | m_log.Warn("[WEBMAP]: Unable to generate Map image"); | 303 | m_log.Warn("[WEBMAP]: Unable to generate Map image"); |
302 | } | 304 | } |
303 | finally | 305 | finally |
@@ -314,7 +316,6 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
314 | // Use cached version so we don't have to loose our mind | 316 | // Use cached version so we don't have to loose our mind |
315 | jpeg = myMapImageJPEG; | 317 | jpeg = myMapImageJPEG; |
316 | } | 318 | } |
317 | //jpeg = new byte[0]; | ||
318 | 319 | ||
319 | reply["str_response_string"] = Convert.ToBase64String(jpeg); | 320 | reply["str_response_string"] = Convert.ToBase64String(jpeg); |
320 | reply["int_response_code"] = statuscode; | 321 | reply["int_response_code"] = statuscode; |
diff --git a/OpenSim/Region/Environment/Scenes/Animation.cs b/OpenSim/Region/Environment/Scenes/Animation.cs index b2fca90..2854e06 100644 --- a/OpenSim/Region/Environment/Scenes/Animation.cs +++ b/OpenSim/Region/Environment/Scenes/Animation.cs | |||
@@ -26,14 +26,14 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | 30 | ||
31 | namespace OpenSim.Region.Environment.Scenes | 31 | namespace OpenSim.Region.Environment.Scenes |
32 | { | 32 | { |
33 | public class Animation | 33 | public class Animation |
34 | { | 34 | { |
35 | private LLUUID animID; | 35 | private UUID animID; |
36 | public LLUUID AnimID | 36 | public UUID AnimID |
37 | { | 37 | { |
38 | get { return animID; } | 38 | get { return animID; } |
39 | set { animID = value; } | 39 | set { animID = value; } |
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
50 | { | 50 | { |
51 | } | 51 | } |
52 | 52 | ||
53 | public Animation(LLUUID animID, int sequenceNum) | 53 | public Animation(UUID animID, int sequenceNum) |
54 | { | 54 | { |
55 | this.animID = animID; | 55 | this.animID = animID; |
56 | this.sequenceNum = sequenceNum; | 56 | this.sequenceNum = sequenceNum; |
diff --git a/OpenSim/Region/Environment/Scenes/AnimationSet.cs b/OpenSim/Region/Environment/Scenes/AnimationSet.cs index c485d30..0b7188a 100644 --- a/OpenSim/Region/Environment/Scenes/AnimationSet.cs +++ b/OpenSim/Region/Environment/Scenes/AnimationSet.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | 31 | ||
32 | namespace OpenSim.Region.Environment.Scenes | 32 | namespace OpenSim.Region.Environment.Scenes |
33 | { | 33 | { |
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
43 | ResetDefaultAnimation(); | 43 | ResetDefaultAnimation(); |
44 | } | 44 | } |
45 | 45 | ||
46 | public bool HasAnimation(LLUUID animID) | 46 | public bool HasAnimation(UUID animID) |
47 | { | 47 | { |
48 | if (m_defaultAnimation.AnimID == animID) | 48 | if (m_defaultAnimation.AnimID == animID) |
49 | return true; | 49 | return true; |
@@ -57,7 +57,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
57 | return false; | 57 | return false; |
58 | } | 58 | } |
59 | 59 | ||
60 | public bool Add(LLUUID animID, int sequenceNum) | 60 | public bool Add(UUID animID, int sequenceNum) |
61 | { | 61 | { |
62 | lock (m_animations) | 62 | lock (m_animations) |
63 | { | 63 | { |
@@ -70,7 +70,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
70 | return false; | 70 | return false; |
71 | } | 71 | } |
72 | 72 | ||
73 | public bool Remove(LLUUID animID) | 73 | public bool Remove(UUID animID) |
74 | { | 74 | { |
75 | lock (m_animations) | 75 | lock (m_animations) |
76 | { | 76 | { |
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
103 | /// The default animation is reserved for "main" animations | 103 | /// The default animation is reserved for "main" animations |
104 | /// that are mutually exclusive, e.g. flying and sitting. | 104 | /// that are mutually exclusive, e.g. flying and sitting. |
105 | /// </summary> | 105 | /// </summary> |
106 | public bool SetDefaultAnimation(LLUUID animID, int sequenceNum) | 106 | public bool SetDefaultAnimation(UUID animID, int sequenceNum) |
107 | { | 107 | { |
108 | if (m_defaultAnimation.AnimID != animID) | 108 | if (m_defaultAnimation.AnimID != animID) |
109 | { | 109 | { |
@@ -123,18 +123,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
123 | /// </summary> | 123 | /// </summary> |
124 | public bool TrySetDefaultAnimation(string anim, int sequenceNum) | 124 | public bool TrySetDefaultAnimation(string anim, int sequenceNum) |
125 | { | 125 | { |
126 | if (Animations.AnimsLLUUID.ContainsKey(anim)) | 126 | if (Animations.AnimsUUID.ContainsKey(anim)) |
127 | { | 127 | { |
128 | return SetDefaultAnimation(Animations.AnimsLLUUID[anim], sequenceNum); | 128 | return SetDefaultAnimation(Animations.AnimsUUID[anim], sequenceNum); |
129 | } | 129 | } |
130 | return false; | 130 | return false; |
131 | } | 131 | } |
132 | 132 | ||
133 | public void GetArrays(out LLUUID[] animIDs, out int[] sequenceNums) | 133 | public void GetArrays(out UUID[] animIDs, out int[] sequenceNums) |
134 | { | 134 | { |
135 | lock (m_animations) | 135 | lock (m_animations) |
136 | { | 136 | { |
137 | animIDs = new LLUUID[m_animations.Count + 1]; | 137 | animIDs = new UUID[m_animations.Count + 1]; |
138 | sequenceNums = new int[m_animations.Count + 1]; | 138 | sequenceNums = new int[m_animations.Count + 1]; |
139 | 139 | ||
140 | animIDs[0] = m_defaultAnimation.AnimID; | 140 | animIDs[0] = m_defaultAnimation.AnimID; |
diff --git a/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs b/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs index fe9c8e7..6bb5525 100644 --- a/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs +++ b/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs | |||
@@ -27,18 +27,18 @@ | |||
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Xml; | 29 | using System.Xml; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | 31 | ||
32 | namespace OpenSim.Region.Environment.Scenes | 32 | namespace OpenSim.Region.Environment.Scenes |
33 | { | 33 | { |
34 | public class AvatarAnimations | 34 | public class AvatarAnimations |
35 | { | 35 | { |
36 | public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>(); | 36 | public Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>(); |
37 | public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>(); | 37 | public Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>(); |
38 | 38 | ||
39 | public AvatarAnimations() | 39 | public AvatarAnimations() |
40 | { | 40 | { |
41 | using (XmlTextReader reader = new XmlTextReader("data/avataranimations.xml")) | 41 | using (XmlTextReader reader = new XmlTextReader("data/avataranimations.Xml")) |
42 | { | 42 | { |
43 | XmlDocument doc = new XmlDocument(); | 43 | XmlDocument doc = new XmlDocument(); |
44 | doc.Load(reader); | 44 | doc.Load(reader); |
@@ -47,9 +47,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
47 | if (nod.Attributes["name"] != null) | 47 | if (nod.Attributes["name"] != null) |
48 | { | 48 | { |
49 | string name = (string)nod.Attributes["name"].Value; | 49 | string name = (string)nod.Attributes["name"].Value; |
50 | LLUUID id = (LLUUID)nod.InnerText; | 50 | UUID id = (UUID)nod.InnerText; |
51 | 51 | ||
52 | AnimsLLUUID.Add(name, id); | 52 | AnimsUUID.Add(name, id); |
53 | AnimsNames.Add(id, name); | 53 | AnimsNames.Add(id, name); |
54 | } | 54 | } |
55 | } | 55 | } |
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs index 40caabc..884ff32 100644 --- a/OpenSim/Region/Environment/Scenes/EntityBase.cs +++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs | |||
@@ -28,8 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Runtime.Serialization; | 29 | using System.Runtime.Serialization; |
30 | using System.Security.Permissions; | 30 | using System.Security.Permissions; |
31 | using Axiom.Math; | 31 | using OpenMetaverse; |
32 | using libsecondlife; | ||
33 | 32 | ||
34 | namespace OpenSim.Region.Environment.Scenes | 33 | namespace OpenSim.Region.Environment.Scenes |
35 | { | 34 | { |
@@ -45,9 +44,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
45 | } | 44 | } |
46 | protected Scene m_scene; | 45 | protected Scene m_scene; |
47 | 46 | ||
48 | protected LLUUID m_uuid; | 47 | protected UUID m_uuid; |
49 | 48 | ||
50 | public virtual LLUUID UUID | 49 | public virtual UUID UUID |
51 | { | 50 | { |
52 | get { return m_uuid; } | 51 | get { return m_uuid; } |
53 | set { m_uuid = value; } | 52 | set { m_uuid = value; } |
@@ -73,30 +72,30 @@ namespace OpenSim.Region.Environment.Scenes | |||
73 | } | 72 | } |
74 | protected bool m_isDeleted; | 73 | protected bool m_isDeleted; |
75 | 74 | ||
76 | protected LLVector3 m_pos; | 75 | protected Vector3 m_pos; |
77 | 76 | ||
78 | /// <summary> | 77 | /// <summary> |
79 | /// | 78 | /// |
80 | /// </summary> | 79 | /// </summary> |
81 | public virtual LLVector3 AbsolutePosition | 80 | public virtual Vector3 AbsolutePosition |
82 | { | 81 | { |
83 | get { return m_pos; } | 82 | get { return m_pos; } |
84 | set { m_pos = value; } | 83 | set { m_pos = value; } |
85 | } | 84 | } |
86 | 85 | ||
87 | protected LLVector3 m_velocity; | 86 | protected Vector3 m_velocity; |
88 | protected LLVector3 m_rotationalvelocity; | 87 | protected Vector3 m_rotationalvelocity; |
89 | 88 | ||
90 | /// <summary> | 89 | /// <summary> |
91 | /// | 90 | /// |
92 | /// </summary> | 91 | /// </summary> |
93 | public virtual LLVector3 Velocity | 92 | public virtual Vector3 Velocity |
94 | { | 93 | { |
95 | get { return m_velocity; } | 94 | get { return m_velocity; } |
96 | set { m_velocity = value; } | 95 | set { m_velocity = value; } |
97 | } | 96 | } |
98 | 97 | ||
99 | protected Quaternion m_rotation = new Quaternion(0, 0, 1, 0); | 98 | protected Quaternion m_rotation = new Quaternion(0f, 0f, 1f, 0f); |
100 | 99 | ||
101 | public virtual Quaternion Rotation | 100 | public virtual Quaternion Rotation |
102 | { | 101 | { |
@@ -117,13 +116,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
117 | /// </summary> | 116 | /// </summary> |
118 | public EntityBase() | 117 | public EntityBase() |
119 | { | 118 | { |
120 | m_uuid = LLUUID.Zero; | 119 | m_uuid = UUID.Zero; |
121 | 120 | ||
122 | m_pos = new LLVector3(); | 121 | m_pos = Vector3.Zero; |
123 | m_velocity = new LLVector3(); | 122 | m_velocity = Vector3.Zero; |
124 | Rotation = new Quaternion(); | 123 | Rotation = Quaternion.Identity; |
125 | m_name = "(basic entity)"; | 124 | m_name = "(basic entity)"; |
126 | m_rotationalvelocity = new LLVector3(0, 0, 0); | 125 | m_rotationalvelocity = Vector3.Zero; |
127 | } | 126 | } |
128 | 127 | ||
129 | /// <summary> | 128 | /// <summary> |
@@ -157,33 +156,33 @@ namespace OpenSim.Region.Environment.Scenes | |||
157 | throw new ArgumentNullException("info"); | 156 | throw new ArgumentNullException("info"); |
158 | } | 157 | } |
159 | 158 | ||
160 | m_uuid = new LLUUID((Guid)info.GetValue("m_uuid", typeof(Guid))); | 159 | m_uuid = new UUID((Guid)info.GetValue("m_uuid", typeof(Guid))); |
161 | m_name = (string)info.GetValue("m_name", typeof(string)); | 160 | m_name = (string)info.GetValue("m_name", typeof(string)); |
162 | 161 | ||
163 | m_pos | 162 | m_pos |
164 | = new LLVector3( | 163 | = new Vector3( |
165 | (float)info.GetValue("m_pos.X", typeof(float)), | 164 | (float)info.GetValue("m_pos.X", typeof(float)), |
166 | (float)info.GetValue("m_pos.Y", typeof(float)), | 165 | (float)info.GetValue("m_pos.Y", typeof(float)), |
167 | (float)info.GetValue("m_pos.Z", typeof(float))); | 166 | (float)info.GetValue("m_pos.Z", typeof(float))); |
168 | 167 | ||
169 | m_velocity | 168 | m_velocity |
170 | = new LLVector3( | 169 | = new Vector3( |
171 | (float)info.GetValue("m_velocity.X", typeof(float)), | 170 | (float)info.GetValue("m_velocity.X", typeof(float)), |
172 | (float)info.GetValue("m_velocity.Y", typeof(float)), | 171 | (float)info.GetValue("m_velocity.Y", typeof(float)), |
173 | (float)info.GetValue("m_velocity.Z", typeof(float))); | 172 | (float)info.GetValue("m_velocity.Z", typeof(float))); |
174 | 173 | ||
175 | m_rotationalvelocity | 174 | m_rotationalvelocity |
176 | = new LLVector3( | 175 | = new Vector3( |
177 | (float)info.GetValue("m_rotationalvelocity.X", typeof(float)), | 176 | (float)info.GetValue("m_rotationalvelocity.X", typeof(float)), |
178 | (float)info.GetValue("m_rotationalvelocity.Y", typeof(float)), | 177 | (float)info.GetValue("m_rotationalvelocity.Y", typeof(float)), |
179 | (float)info.GetValue("m_rotationalvelocity.Z", typeof(float))); | 178 | (float)info.GetValue("m_rotationalvelocity.Z", typeof(float))); |
180 | 179 | ||
181 | m_rotation | 180 | m_rotation |
182 | = new Quaternion( | 181 | = new Quaternion( |
183 | (float)info.GetValue("m_rotation.w", typeof(float)), | 182 | (float)info.GetValue("m_rotation.X", typeof(float)), |
184 | (float)info.GetValue("m_rotation.x", typeof(float)), | 183 | (float)info.GetValue("m_rotation.Y", typeof(float)), |
185 | (float)info.GetValue("m_rotation.y", typeof(float)), | 184 | (float)info.GetValue("m_rotation.Z", typeof(float)), |
186 | (float)info.GetValue("m_rotation.z", typeof(float))); | 185 | (float)info.GetValue("m_rotation.W", typeof(float))); |
187 | 186 | ||
188 | m_localId = (uint)info.GetValue("m_localId", typeof(uint)); | 187 | m_localId = (uint)info.GetValue("m_localId", typeof(uint)); |
189 | 188 | ||
@@ -200,29 +199,29 @@ namespace OpenSim.Region.Environment.Scenes | |||
200 | throw new ArgumentNullException("info"); | 199 | throw new ArgumentNullException("info"); |
201 | } | 200 | } |
202 | 201 | ||
203 | info.AddValue("m_uuid", m_uuid.UUID); | 202 | info.AddValue("m_uuid", m_uuid.Guid); |
204 | info.AddValue("m_name", m_name); | 203 | info.AddValue("m_name", m_name); |
205 | 204 | ||
206 | // LLVector3 | 205 | // Vector3 |
207 | info.AddValue("m_pos.X", m_pos.X); | 206 | info.AddValue("m_pos.X", m_pos.X); |
208 | info.AddValue("m_pos.Y", m_pos.Y); | 207 | info.AddValue("m_pos.Y", m_pos.Y); |
209 | info.AddValue("m_pos.Z", m_pos.Z); | 208 | info.AddValue("m_pos.Z", m_pos.Z); |
210 | 209 | ||
211 | // LLVector3 | 210 | // Vector3 |
212 | info.AddValue("m_velocity.X", m_velocity.X); | 211 | info.AddValue("m_velocity.X", m_velocity.X); |
213 | info.AddValue("m_velocity.Y", m_velocity.Y); | 212 | info.AddValue("m_velocity.Y", m_velocity.Y); |
214 | info.AddValue("m_velocity.Z", m_velocity.Z); | 213 | info.AddValue("m_velocity.Z", m_velocity.Z); |
215 | 214 | ||
216 | // LLVector3 | 215 | // Vector3 |
217 | info.AddValue("m_rotationalvelocity.X", m_rotationalvelocity.X); | 216 | info.AddValue("m_rotationalvelocity.X", m_rotationalvelocity.X); |
218 | info.AddValue("m_rotationalvelocity.Y", m_rotationalvelocity.Y); | 217 | info.AddValue("m_rotationalvelocity.Y", m_rotationalvelocity.Y); |
219 | info.AddValue("m_rotationalvelocity.Z", m_rotationalvelocity.Z); | 218 | info.AddValue("m_rotationalvelocity.Z", m_rotationalvelocity.Z); |
220 | 219 | ||
221 | // Quaternion | 220 | // Quaternion |
222 | info.AddValue("m_rotation.w", m_rotation.w); | 221 | info.AddValue("m_rotation.X", m_rotation.X); |
223 | info.AddValue("m_rotation.x", m_rotation.x); | 222 | info.AddValue("m_rotation.Y", m_rotation.Y); |
224 | info.AddValue("m_rotation.y", m_rotation.y); | 223 | info.AddValue("m_rotation.Z", m_rotation.Z); |
225 | info.AddValue("m_rotation.z", m_rotation.z); | 224 | info.AddValue("m_rotation.W", m_rotation.W); |
226 | 225 | ||
227 | info.AddValue("m_localId", m_localId); | 226 | info.AddValue("m_localId", m_localId); |
228 | } | 227 | } |
diff --git a/OpenSim/Region/Environment/Scenes/EntityList.cs b/OpenSim/Region/Environment/Scenes/EntityList.cs index ff8def2..09eb84f 100644 --- a/OpenSim/Region/Environment/Scenes/EntityList.cs +++ b/OpenSim/Region/Environment/Scenes/EntityList.cs | |||
@@ -29,9 +29,8 @@ using System; | |||
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using Axiom.Math; | 32 | using OpenMetaverse; |
33 | using libsecondlife; | 33 | using OpenMetaverse.Packets; |
34 | using libsecondlife.Packets; | ||
35 | using log4net; | 34 | using log4net; |
36 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
37 | using OpenSim.Region.Environment.Types; | 36 | using OpenSim.Region.Environment.Types; |
@@ -69,9 +68,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
69 | // ListObjects() | 68 | // ListObjects() |
70 | // ListPresenes() | 69 | // ListPresenes() |
71 | // RemoveAll() | 70 | // RemoveAll() |
72 | // FindObject(LLUUID) | 71 | // FindObject(UUID) |
73 | // FindObject(int) | 72 | // FindObject(int) |
74 | // FindPresence(LLUUID) | 73 | // FindPresence(UUID) |
75 | 74 | ||
76 | public void Add(SceneObjectGroup obj) | 75 | public void Add(SceneObjectGroup obj) |
77 | { | 76 | { |
@@ -84,7 +83,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
84 | m_pres_by_uuid[pres.UUID] = pres; | 83 | m_pres_by_uuid[pres.UUID] = pres; |
85 | } | 84 | } |
86 | 85 | ||
87 | public SceneObjectGroup RemoveObject(LLUUID uuid) | 86 | public SceneObjectGroup RemoveObject(UUID uuid) |
88 | { | 87 | { |
89 | SceneObjectGroup sog = null; | 88 | SceneObjectGroup sog = null; |
90 | try | 89 | try |
@@ -101,7 +100,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
101 | return sog; | 100 | return sog; |
102 | } | 101 | } |
103 | 102 | ||
104 | public ScenePresence RemovePresence(LLUUID uuid) | 103 | public ScenePresence RemovePresence(UUID uuid) |
105 | { | 104 | { |
106 | ScenePresence sp = null; | 105 | ScenePresence sp = null; |
107 | try | 106 | try |
@@ -117,7 +116,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
117 | return sp; | 116 | return sp; |
118 | } | 117 | } |
119 | 118 | ||
120 | public SceneObjectGroup FindObject(LLUUID uuid) | 119 | public SceneObjectGroup FindObject(UUID uuid) |
121 | { | 120 | { |
122 | try | 121 | try |
123 | { | 122 | { |
@@ -135,7 +134,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
135 | { | 134 | { |
136 | try | 135 | try |
137 | { | 136 | { |
138 | LLUUID uuid = (LLUUID)m_obj_by_local[local]; | 137 | UUID uuid = (UUID)m_obj_by_local[local]; |
139 | SceneObjectGroup sog = (SceneObjectGroup)m_obj_by_uuid[uuid]; | 138 | SceneObjectGroup sog = (SceneObjectGroup)m_obj_by_uuid[uuid]; |
140 | return sog; | 139 | return sog; |
141 | } | 140 | } |
@@ -146,7 +145,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
146 | } | 145 | } |
147 | } | 146 | } |
148 | 147 | ||
149 | public ScenePresence FindPresense(LLUUID uuid) | 148 | public ScenePresence FindPresense(UUID uuid) |
150 | { | 149 | { |
151 | try | 150 | try |
152 | { | 151 | { |
@@ -159,4 +158,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
159 | } | 158 | } |
160 | } | 159 | } |
161 | } | 160 | } |
162 | } \ No newline at end of file | 161 | } |
diff --git a/OpenSim/Region/Environment/Scenes/EventManager.cs b/OpenSim/Region/Environment/Scenes/EventManager.cs index d48ef0c..58f5efe 100644 --- a/OpenSim/Region/Environment/Scenes/EventManager.cs +++ b/OpenSim/Region/Environment/Scenes/EventManager.cs | |||
@@ -26,7 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
31 | using OpenSim.Region.Environment.Interfaces; | 31 | using OpenSim.Region.Environment.Interfaces; |
32 | using Caps=OpenSim.Framework.Communications.Capabilities.Caps; | 32 | using Caps=OpenSim.Framework.Communications.Capabilities.Caps; |
@@ -63,7 +63,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
63 | 63 | ||
64 | public event OnNewPresenceDelegate OnNewPresence; | 64 | public event OnNewPresenceDelegate OnNewPresence; |
65 | 65 | ||
66 | public delegate void OnRemovePresenceDelegate(LLUUID agentId); | 66 | public delegate void OnRemovePresenceDelegate(UUID agentId); |
67 | 67 | ||
68 | public event OnRemovePresenceDelegate OnRemovePresence; | 68 | public event OnRemovePresenceDelegate OnRemovePresence; |
69 | 69 | ||
@@ -83,11 +83,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
83 | 83 | ||
84 | public event OnShutdownDelegate OnShutdown; | 84 | public event OnShutdownDelegate OnShutdown; |
85 | 85 | ||
86 | public delegate void ObjectGrabDelegate(uint localID, uint originalID, LLVector3 offsetPos, IClientAPI remoteClient); | 86 | public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient); |
87 | public delegate void ObjectDeGrabDelegate(uint localID, uint originalID, IClientAPI remoteClient); | 87 | public delegate void ObjectDeGrabDelegate(uint localID, uint originalID, IClientAPI remoteClient); |
88 | public delegate void ScriptResetDelegate(uint localID, LLUUID itemID); | 88 | public delegate void ScriptResetDelegate(uint localID, UUID itemID); |
89 | 89 | ||
90 | public delegate void OnPermissionErrorDelegate(LLUUID user, string reason); | 90 | public delegate void OnPermissionErrorDelegate(UUID user, string reason); |
91 | 91 | ||
92 | public event ObjectGrabDelegate OnObjectGrab; | 92 | public event ObjectGrabDelegate OnObjectGrab; |
93 | public event ObjectDeGrabDelegate OnObjectDeGrab; | 93 | public event ObjectDeGrabDelegate OnObjectDeGrab; |
@@ -95,27 +95,27 @@ namespace OpenSim.Region.Environment.Scenes | |||
95 | 95 | ||
96 | public event OnPermissionErrorDelegate OnPermissionError; | 96 | public event OnPermissionErrorDelegate OnPermissionError; |
97 | 97 | ||
98 | public delegate void NewRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez); | 98 | public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez); |
99 | 99 | ||
100 | public event NewRezScript OnRezScript; | 100 | public event NewRezScript OnRezScript; |
101 | 101 | ||
102 | public delegate void RemoveScript(uint localID, LLUUID itemID); | 102 | public delegate void RemoveScript(uint localID, UUID itemID); |
103 | 103 | ||
104 | public event RemoveScript OnRemoveScript; | 104 | public event RemoveScript OnRemoveScript; |
105 | 105 | ||
106 | public delegate void StartScript(uint localID, LLUUID itemID); | 106 | public delegate void StartScript(uint localID, UUID itemID); |
107 | 107 | ||
108 | public event StartScript OnStartScript; | 108 | public event StartScript OnStartScript; |
109 | 109 | ||
110 | public delegate void StopScript(uint localID, LLUUID itemID); | 110 | public delegate void StopScript(uint localID, UUID itemID); |
111 | 111 | ||
112 | public event StopScript OnStopScript; | 112 | public event StopScript OnStopScript; |
113 | 113 | ||
114 | public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta); | 114 | public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta); |
115 | 115 | ||
116 | public event SceneGroupMoved OnSceneGroupMove; | 116 | public event SceneGroupMoved OnSceneGroupMove; |
117 | 117 | ||
118 | public delegate void SceneGroupGrabed(LLUUID groupID, LLVector3 offset, LLUUID userID); | 118 | public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID); |
119 | 119 | ||
120 | public event SceneGroupGrabed OnSceneGroupGrab; | 120 | public event SceneGroupGrabed OnSceneGroupGrab; |
121 | 121 | ||
@@ -123,11 +123,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
123 | 123 | ||
124 | public event LandObjectAdded OnLandObjectAdded; | 124 | public event LandObjectAdded OnLandObjectAdded; |
125 | 125 | ||
126 | public delegate void LandObjectRemoved(LLUUID globalID); | 126 | public delegate void LandObjectRemoved(UUID globalID); |
127 | 127 | ||
128 | public event LandObjectRemoved OnLandObjectRemoved; | 128 | public event LandObjectRemoved OnLandObjectRemoved; |
129 | 129 | ||
130 | public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID); | 130 | public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID); |
131 | 131 | ||
132 | public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel; | 132 | public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel; |
133 | 133 | ||
@@ -143,7 +143,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
143 | 143 | ||
144 | public event NewGridInstantMessage OnGridInstantMessageToGroupsModule; | 144 | public event NewGridInstantMessage OnGridInstantMessageToGroupsModule; |
145 | 145 | ||
146 | public delegate void ClientClosed(LLUUID clientID); | 146 | public delegate void ClientClosed(UUID clientID); |
147 | 147 | ||
148 | public event ClientClosed OnClientClosed; | 148 | public event ClientClosed OnClientClosed; |
149 | 149 | ||
@@ -151,11 +151,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
151 | 151 | ||
152 | public event ScriptChangedEvent OnScriptChangedEvent; | 152 | public event ScriptChangedEvent OnScriptChangedEvent; |
153 | 153 | ||
154 | public delegate void ScriptControlEvent(uint localID, LLUUID item, LLUUID avatarID, uint held, uint changed); | 154 | public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed); |
155 | 155 | ||
156 | public event ScriptControlEvent OnScriptControlEvent; | 156 | public event ScriptControlEvent OnScriptControlEvent; |
157 | 157 | ||
158 | public delegate void ScriptAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos); | 158 | public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos); |
159 | 159 | ||
160 | public event ScriptAtTargetEvent OnScriptAtTargetEvent; | 160 | public event ScriptAtTargetEvent OnScriptAtTargetEvent; |
161 | 161 | ||
@@ -175,7 +175,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
175 | public delegate void OnMakeRootAgentDelegate(ScenePresence presence); | 175 | public delegate void OnMakeRootAgentDelegate(ScenePresence presence); |
176 | public event OnMakeRootAgentDelegate OnMakeRootAgent; | 176 | public event OnMakeRootAgentDelegate OnMakeRootAgent; |
177 | 177 | ||
178 | public delegate void NewInventoryItemUploadComplete(LLUUID avatarID, LLUUID assetID, string name, int userlevel); | 178 | public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); |
179 | 179 | ||
180 | public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete; | 180 | public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete; |
181 | 181 | ||
@@ -217,13 +217,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
217 | /// has been instantiated and before it is return to the | 217 | /// has been instantiated and before it is return to the |
218 | /// client and provides region modules to add their caps. | 218 | /// client and provides region modules to add their caps. |
219 | /// </summary> | 219 | /// </summary> |
220 | public delegate void RegisterCapsEvent(LLUUID agentID, Caps caps); | 220 | public delegate void RegisterCapsEvent(UUID agentID, Caps caps); |
221 | public event RegisterCapsEvent OnRegisterCaps; | 221 | public event RegisterCapsEvent OnRegisterCaps; |
222 | /// <summary> | 222 | /// <summary> |
223 | /// DeregisterCapsEvent is called by Scene when the caps | 223 | /// DeregisterCapsEvent is called by Scene when the caps |
224 | /// handler for an agent are removed. | 224 | /// handler for an agent are removed. |
225 | /// </summary> | 225 | /// </summary> |
226 | public delegate void DeregisterCapsEvent(LLUUID agentID, Caps caps); | 226 | public delegate void DeregisterCapsEvent(UUID agentID, Caps caps); |
227 | public event DeregisterCapsEvent OnDeregisterCaps; | 227 | public event DeregisterCapsEvent OnDeregisterCaps; |
228 | /// <summary> | 228 | /// <summary> |
229 | /// ChatFromWorldEvent is called via Scene when a chat message | 229 | /// ChatFromWorldEvent is called via Scene when a chat message |
@@ -244,8 +244,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
244 | 244 | ||
245 | public class MoneyTransferArgs : EventArgs | 245 | public class MoneyTransferArgs : EventArgs |
246 | { | 246 | { |
247 | public LLUUID sender; | 247 | public UUID sender; |
248 | public LLUUID receiver; | 248 | public UUID receiver; |
249 | 249 | ||
250 | // Always false. The SL protocol sucks. | 250 | // Always false. The SL protocol sucks. |
251 | public bool authenticated = false; | 251 | public bool authenticated = false; |
@@ -254,7 +254,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
254 | public int transactiontype; | 254 | public int transactiontype; |
255 | public string description; | 255 | public string description; |
256 | 256 | ||
257 | public MoneyTransferArgs(LLUUID asender, LLUUID areceiver, int aamount, int atransactiontype, string adescription) | 257 | public MoneyTransferArgs(UUID asender, UUID areceiver, int aamount, int atransactiontype, string adescription) |
258 | { | 258 | { |
259 | sender = asender; | 259 | sender = asender; |
260 | receiver = areceiver; | 260 | receiver = areceiver; |
@@ -266,11 +266,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
266 | 266 | ||
267 | public class LandBuyArgs : EventArgs | 267 | public class LandBuyArgs : EventArgs |
268 | { | 268 | { |
269 | public LLUUID agentId = LLUUID.Zero; | 269 | public UUID agentId = UUID.Zero; |
270 | 270 | ||
271 | public LLUUID groupId = LLUUID.Zero; | 271 | public UUID groupId = UUID.Zero; |
272 | 272 | ||
273 | public LLUUID parcelOwnerID = LLUUID.Zero; | 273 | public UUID parcelOwnerID = UUID.Zero; |
274 | 274 | ||
275 | public bool final = false; | 275 | public bool final = false; |
276 | public bool groupOwned = false; | 276 | public bool groupOwned = false; |
@@ -284,7 +284,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
284 | public int transactionID = 0; | 284 | public int transactionID = 0; |
285 | public int amountDebited = 0; | 285 | public int amountDebited = 0; |
286 | 286 | ||
287 | public LandBuyArgs(LLUUID pagentId, LLUUID pgroupId, bool pfinal, bool pgroupOwned, | 287 | public LandBuyArgs(UUID pagentId, UUID pgroupId, bool pfinal, bool pgroupOwned, |
288 | bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice, | 288 | bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice, |
289 | bool pauthenticated) | 289 | bool pauthenticated) |
290 | { | 290 | { |
@@ -385,7 +385,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
385 | handlerClientMovement(avatar); | 385 | handlerClientMovement(avatar); |
386 | } | 386 | } |
387 | 387 | ||
388 | public void TriggerPermissionError(LLUUID user, string reason) | 388 | public void TriggerPermissionError(UUID user, string reason) |
389 | { | 389 | { |
390 | handlerPermissionError = OnPermissionError; | 390 | handlerPermissionError = OnPermissionError; |
391 | if (handlerPermissionError != null) | 391 | if (handlerPermissionError != null) |
@@ -422,7 +422,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
422 | handlerNewPresence(presence); | 422 | handlerNewPresence(presence); |
423 | } | 423 | } |
424 | 424 | ||
425 | public void TriggerOnRemovePresence(LLUUID agentId) | 425 | public void TriggerOnRemovePresence(UUID agentId) |
426 | { | 426 | { |
427 | handlerRemovePresence = OnRemovePresence; | 427 | handlerRemovePresence = OnRemovePresence; |
428 | if (handlerRemovePresence != null) | 428 | if (handlerRemovePresence != null) |
@@ -492,7 +492,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
492 | handlerShutdown(); | 492 | handlerShutdown(); |
493 | } | 493 | } |
494 | 494 | ||
495 | public void TriggerObjectGrab(uint localID, uint originalID, LLVector3 offsetPos, IClientAPI remoteClient) | 495 | public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient) |
496 | { | 496 | { |
497 | handlerObjectGrab = OnObjectGrab; | 497 | handlerObjectGrab = OnObjectGrab; |
498 | if (handlerObjectGrab != null) | 498 | if (handlerObjectGrab != null) |
@@ -510,7 +510,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
510 | } | 510 | } |
511 | } | 511 | } |
512 | 512 | ||
513 | public void TriggerScriptReset(uint localID, LLUUID itemID) | 513 | public void TriggerScriptReset(uint localID, UUID itemID) |
514 | { | 514 | { |
515 | handlerScriptReset = OnScriptReset; | 515 | handlerScriptReset = OnScriptReset; |
516 | if (handlerScriptReset != null) | 516 | if (handlerScriptReset != null) |
@@ -519,7 +519,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
519 | } | 519 | } |
520 | } | 520 | } |
521 | 521 | ||
522 | public void TriggerRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez) | 522 | public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez) |
523 | { | 523 | { |
524 | handlerRezScript = OnRezScript; | 524 | handlerRezScript = OnRezScript; |
525 | if (handlerRezScript != null) | 525 | if (handlerRezScript != null) |
@@ -528,7 +528,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
528 | } | 528 | } |
529 | } | 529 | } |
530 | 530 | ||
531 | public void TriggerStartScript(uint localID, LLUUID itemID) | 531 | public void TriggerStartScript(uint localID, UUID itemID) |
532 | { | 532 | { |
533 | handlerStartScript = OnStartScript; | 533 | handlerStartScript = OnStartScript; |
534 | if (handlerStartScript != null) | 534 | if (handlerStartScript != null) |
@@ -537,7 +537,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
537 | } | 537 | } |
538 | } | 538 | } |
539 | 539 | ||
540 | public void TriggerStopScript(uint localID, LLUUID itemID) | 540 | public void TriggerStopScript(uint localID, UUID itemID) |
541 | { | 541 | { |
542 | handlerStopScript = OnStopScript; | 542 | handlerStopScript = OnStopScript; |
543 | if (handlerStopScript != null) | 543 | if (handlerStopScript != null) |
@@ -546,7 +546,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
546 | } | 546 | } |
547 | } | 547 | } |
548 | 548 | ||
549 | public void TriggerRemoveScript(uint localID, LLUUID itemID) | 549 | public void TriggerRemoveScript(uint localID, UUID itemID) |
550 | { | 550 | { |
551 | handlerRemoveScript = OnRemoveScript; | 551 | handlerRemoveScript = OnRemoveScript; |
552 | if (handlerRemoveScript != null) | 552 | if (handlerRemoveScript != null) |
@@ -555,7 +555,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
555 | } | 555 | } |
556 | } | 556 | } |
557 | 557 | ||
558 | public bool TriggerGroupMove(LLUUID groupID, LLVector3 delta) | 558 | public bool TriggerGroupMove(UUID groupID, Vector3 delta) |
559 | { | 559 | { |
560 | handlerSceneGroupMove = OnSceneGroupMove; | 560 | handlerSceneGroupMove = OnSceneGroupMove; |
561 | 561 | ||
@@ -566,7 +566,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
566 | return true; | 566 | return true; |
567 | } | 567 | } |
568 | 568 | ||
569 | public void TriggerGroupGrab(LLUUID groupID, LLVector3 offset, LLUUID userID) | 569 | public void TriggerGroupGrab(UUID groupID, Vector3 offset, UUID userID) |
570 | { | 570 | { |
571 | handlerSceneGroupGrab = OnSceneGroupGrab; | 571 | handlerSceneGroupGrab = OnSceneGroupGrab; |
572 | if (handlerSceneGroupGrab != null) | 572 | if (handlerSceneGroupGrab != null) |
@@ -585,7 +585,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
585 | } | 585 | } |
586 | } | 586 | } |
587 | 587 | ||
588 | public void TriggerLandObjectRemoved(LLUUID globalID) | 588 | public void TriggerLandObjectRemoved(UUID globalID) |
589 | { | 589 | { |
590 | handlerLandObjectRemoved = OnLandObjectRemoved; | 590 | handlerLandObjectRemoved = OnLandObjectRemoved; |
591 | if (handlerLandObjectRemoved != null) | 591 | if (handlerLandObjectRemoved != null) |
@@ -601,7 +601,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
601 | TriggerLandObjectAdded(newParcel); | 601 | TriggerLandObjectAdded(newParcel); |
602 | } | 602 | } |
603 | 603 | ||
604 | public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID) | 604 | public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID) |
605 | { | 605 | { |
606 | handlerAvatarEnteringNewParcel = OnAvatarEnteringNewParcel; | 606 | handlerAvatarEnteringNewParcel = OnAvatarEnteringNewParcel; |
607 | 607 | ||
@@ -634,7 +634,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
634 | } | 634 | } |
635 | } | 635 | } |
636 | 636 | ||
637 | public void TriggerClientClosed(LLUUID ClientID) | 637 | public void TriggerClientClosed(UUID ClientID) |
638 | { | 638 | { |
639 | handlerClientClosed = OnClientClosed; | 639 | handlerClientClosed = OnClientClosed; |
640 | if (handlerClientClosed != null) | 640 | if (handlerClientClosed != null) |
@@ -661,7 +661,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
661 | } | 661 | } |
662 | } | 662 | } |
663 | 663 | ||
664 | public void TriggerOnRegisterCaps(LLUUID agentID, Caps caps) | 664 | public void TriggerOnRegisterCaps(UUID agentID, Caps caps) |
665 | { | 665 | { |
666 | handlerRegisterCaps = OnRegisterCaps; | 666 | handlerRegisterCaps = OnRegisterCaps; |
667 | if (handlerRegisterCaps != null) | 667 | if (handlerRegisterCaps != null) |
@@ -670,7 +670,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
670 | } | 670 | } |
671 | } | 671 | } |
672 | 672 | ||
673 | public void TriggerOnDeregisterCaps(LLUUID agentID, Caps caps) | 673 | public void TriggerOnDeregisterCaps(UUID agentID, Caps caps) |
674 | { | 674 | { |
675 | handlerDeregisterCaps = OnDeregisterCaps; | 675 | handlerDeregisterCaps = OnDeregisterCaps; |
676 | if (handlerDeregisterCaps != null) | 676 | if (handlerDeregisterCaps != null) |
@@ -679,7 +679,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
679 | } | 679 | } |
680 | } | 680 | } |
681 | 681 | ||
682 | public void TriggerOnNewInventoryItemUploadComplete(LLUUID agentID, LLUUID AssetID, String AssetName, int userlevel) | 682 | public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, UUID AssetID, String AssetName, int userlevel) |
683 | { | 683 | { |
684 | handlerNewInventoryItemUpdateComplete = OnNewInventoryItemUploadComplete; | 684 | handlerNewInventoryItemUpdateComplete = OnNewInventoryItemUploadComplete; |
685 | if (handlerNewInventoryItemUpdateComplete != null) | 685 | if (handlerNewInventoryItemUpdateComplete != null) |
@@ -706,7 +706,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
706 | } | 706 | } |
707 | } | 707 | } |
708 | 708 | ||
709 | public void TriggerAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 currentpos) | 709 | public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos) |
710 | { | 710 | { |
711 | handlerScriptAtTargetEvent = OnScriptAtTargetEvent; | 711 | handlerScriptAtTargetEvent = OnScriptAtTargetEvent; |
712 | if (handlerScriptAtTargetEvent != null) | 712 | if (handlerScriptAtTargetEvent != null) |
@@ -769,7 +769,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
769 | } | 769 | } |
770 | } | 770 | } |
771 | 771 | ||
772 | internal void TriggerControlEvent(uint p, LLUUID scriptUUID, LLUUID avatarID, uint held, uint _changed) | 772 | internal void TriggerControlEvent(uint p, UUID scriptUUID, UUID avatarID, uint held, uint _changed) |
773 | { | 773 | { |
774 | handlerScriptControlEvent = OnScriptControlEvent; | 774 | handlerScriptControlEvent = OnScriptControlEvent; |
775 | if (handlerScriptControlEvent != null) | 775 | if (handlerScriptControlEvent != null) |
diff --git a/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs index 3a20190..9a4c72f 100644 --- a/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs +++ b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs | |||
@@ -25,13 +25,13 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using libsecondlife; | 28 | using OpenMetaverse; |
29 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
30 | 30 | ||
31 | namespace OpenSim.Region.Environment.Scenes | 31 | namespace OpenSim.Region.Environment.Scenes |
32 | { | 32 | { |
33 | public interface IScenePresenceBody | 33 | public interface IScenePresenceBody |
34 | { | 34 | { |
35 | void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation); | 35 | void processMovement(IClientAPI remoteClient, uint flags, Quaternion bodyRotation); |
36 | } | 36 | } |
37 | } | 37 | } |
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 658478d..e61fb19 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -28,9 +28,8 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using Axiom.Math; | 31 | using OpenMetaverse; |
32 | using libsecondlife; | 32 | using OpenMetaverse.Packets; |
33 | using libsecondlife.Packets; | ||
34 | using log4net; | 33 | using log4net; |
35 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
36 | using OpenSim.Region.Environment.Types; | 35 | using OpenSim.Region.Environment.Types; |
@@ -53,11 +52,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
53 | 52 | ||
54 | #region Fields | 53 | #region Fields |
55 | 54 | ||
56 | protected internal Dictionary<LLUUID, ScenePresence> ScenePresences = new Dictionary<LLUUID, ScenePresence>(); | 55 | protected internal Dictionary<UUID, ScenePresence> ScenePresences = new Dictionary<UUID, ScenePresence>(); |
57 | // SceneObjects is not currently populated or used. | 56 | // SceneObjects is not currently populated or used. |
58 | //public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; | 57 | //public Dictionary<UUID, SceneObjectGroup> SceneObjects; |
59 | protected internal Dictionary<LLUUID, EntityBase> Entities = new Dictionary<LLUUID, EntityBase>(); | 58 | protected internal Dictionary<UUID, EntityBase> Entities = new Dictionary<UUID, EntityBase>(); |
60 | protected internal Dictionary<LLUUID, ScenePresence> RestorePresences = new Dictionary<LLUUID, ScenePresence>(); | 59 | protected internal Dictionary<UUID, ScenePresence> RestorePresences = new Dictionary<UUID, ScenePresence>(); |
61 | 60 | ||
62 | protected internal BasicQuadTreeNode QuadTree; | 61 | protected internal BasicQuadTreeNode QuadTree; |
63 | 62 | ||
@@ -276,7 +275,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
276 | /// </summary> | 275 | /// </summary> |
277 | /// <param name="sceneObject"></param> | 276 | /// <param name="sceneObject"></param> |
278 | /// <returns>true if the object was deleted, false if there was no object to delete</returns> | 277 | /// <returns>true if the object was deleted, false if there was no object to delete</returns> |
279 | protected internal bool DeleteSceneObject(LLUUID uuid, bool resultOfObjectLinked) | 278 | protected internal bool DeleteSceneObject(UUID uuid, bool resultOfObjectLinked) |
280 | { | 279 | { |
281 | lock (Entities) | 280 | lock (Entities) |
282 | { | 281 | { |
@@ -378,9 +377,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
378 | } | 377 | } |
379 | } | 378 | } |
380 | 379 | ||
381 | protected internal void HandleUndo(IClientAPI remoteClient, LLUUID primId) | 380 | protected internal void HandleUndo(IClientAPI remoteClient, UUID primId) |
382 | { | 381 | { |
383 | if (primId != LLUUID.Zero) | 382 | if (primId != UUID.Zero) |
384 | { | 383 | { |
385 | SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId); | 384 | SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId); |
386 | if (part != null) | 385 | if (part != null) |
@@ -389,7 +388,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
389 | } | 388 | } |
390 | 389 | ||
391 | protected internal void HandleObjectGroupUpdate( | 390 | protected internal void HandleObjectGroupUpdate( |
392 | IClientAPI remoteClient, LLUUID GroupID, uint objectLocalID, LLUUID Garbage) | 391 | IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage) |
393 | { | 392 | { |
394 | List<EntityBase> EntityList = GetEntities(); | 393 | List<EntityBase> EntityList = GetEntities(); |
395 | 394 | ||
@@ -417,17 +416,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
417 | /// <param name="objectLocalID"></param> | 416 | /// <param name="objectLocalID"></param> |
418 | /// <param name="AttachmentPt"></param> | 417 | /// <param name="AttachmentPt"></param> |
419 | /// <param name="rot"></param> | 418 | /// <param name="rot"></param> |
420 | protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot) | 419 | protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot) |
421 | { | 420 | { |
422 | // Calls attach with a Zero position | 421 | // Calls attach with a Zero position |
423 | 422 | ||
424 | AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, LLVector3.Zero); | 423 | AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero); |
425 | } | 424 | } |
426 | 425 | ||
427 | public SceneObjectGroup RezSingleAttachment( | 426 | public SceneObjectGroup RezSingleAttachment( |
428 | IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt,uint ItemFlags, uint NextOwnerMask) | 427 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt,uint ItemFlags, uint NextOwnerMask) |
429 | { | 428 | { |
430 | SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient, itemID, LLVector3.Zero, LLVector3.Zero, LLUUID.Zero, (byte)1, true, | 429 | SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient, itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, |
431 | (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), | 430 | (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), |
432 | (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), | 431 | (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), |
433 | (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), | 432 | (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), |
@@ -435,17 +434,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
435 | 434 | ||
436 | if (objatt != null) | 435 | if (objatt != null) |
437 | { | 436 | { |
438 | AttachObject(remoteClient,objatt.LocalId,AttachmentPt,new LLQuaternion(0,0,0,1),objatt.AbsolutePosition); | 437 | AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition); |
439 | objatt.ScheduleGroupForFullUpdate(); | 438 | objatt.ScheduleGroupForFullUpdate(); |
440 | } | 439 | } |
441 | return objatt; | 440 | return objatt; |
442 | } | 441 | } |
443 | 442 | ||
444 | // What makes this method odd and unique is it tries to detach using an LLUUID.... Yay for standards. | 443 | // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. |
445 | // To LocalId or LLUUID, *THAT* is the question. How now Brown LLUUID?? | 444 | // To LocalId or UUID, *THAT* is the question. How now Brown UUID?? |
446 | public void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient) | 445 | public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient) |
447 | { | 446 | { |
448 | if (itemID == LLUUID.Zero) // If this happened, someone made a mistake.... | 447 | if (itemID == UUID.Zero) // If this happened, someone made a mistake.... |
449 | return; | 448 | return; |
450 | 449 | ||
451 | List<EntityBase> EntityList = GetEntities(); | 450 | List<EntityBase> EntityList = GetEntities(); |
@@ -467,7 +466,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
467 | } | 466 | } |
468 | 467 | ||
469 | protected internal void AttachObject( | 468 | protected internal void AttachObject( |
470 | IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot, LLVector3 attachPos) | 469 | IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos) |
471 | { | 470 | { |
472 | List<EntityBase> EntityList = GetEntities(); | 471 | List<EntityBase> EntityList = GetEntities(); |
473 | foreach (EntityBase obj in EntityList) | 472 | foreach (EntityBase obj in EntityList) |
@@ -485,7 +484,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
485 | if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint()) | 484 | if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint()) |
486 | { | 485 | { |
487 | 486 | ||
488 | attachPos = LLVector3.Zero; | 487 | attachPos = Vector3.Zero; |
489 | } | 488 | } |
490 | 489 | ||
491 | // AttachmentPt 0 means the client chose to 'wear' the attachment. | 490 | // AttachmentPt 0 means the client chose to 'wear' the attachment. |
@@ -503,16 +502,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
503 | { | 502 | { |
504 | // Stick it on left hand with Zero Offset from the attachment point. | 503 | // Stick it on left hand with Zero Offset from the attachment point. |
505 | AttachmentPt = (uint)AttachmentPoint.LeftHand; | 504 | AttachmentPt = (uint)AttachmentPoint.LeftHand; |
506 | attachPos = LLVector3.Zero; | 505 | attachPos = Vector3.Zero; |
507 | } | 506 | } |
508 | m_log.Debug("[ATTACH]: Using attachpoint: " + AttachmentPt.ToString()); | 507 | m_log.Debug("[ATTACH]: Using attachpoint: " + AttachmentPt.ToString()); |
509 | 508 | ||
510 | 509 | ||
511 | 510 | ||
512 | // Saves and gets assetID | 511 | // Saves and gets assetID |
513 | if (group.GetFromAssetID() == LLUUID.Zero) | 512 | if (group.GetFromAssetID() == UUID.Zero) |
514 | { | 513 | { |
515 | LLUUID newAssetID = m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId); | 514 | UUID newAssetID = m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId); |
516 | 515 | ||
517 | // sets assetID so client can show asset as 'attached' in inventory | 516 | // sets assetID so client can show asset as 'attached' in inventory |
518 | group.SetFromAssetID(newAssetID); | 517 | group.SetFromAssetID(newAssetID); |
@@ -573,7 +572,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
573 | /// <summary> | 572 | /// <summary> |
574 | /// Remove a presence from the scene | 573 | /// Remove a presence from the scene |
575 | /// </summary> | 574 | /// </summary> |
576 | protected internal void RemoveScenePresence(LLUUID agentID) | 575 | protected internal void RemoveScenePresence(UUID agentID) |
577 | { | 576 | { |
578 | lock (Entities) | 577 | lock (Entities) |
579 | { | 578 | { |
@@ -696,7 +695,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
696 | /// </summary> | 695 | /// </summary> |
697 | /// <param name="agentId"></param> | 696 | /// <param name="agentId"></param> |
698 | /// <returns>null if either the avatar wasn't in the scene, or they do not have a controlling client</returns> | 697 | /// <returns>null if either the avatar wasn't in the scene, or they do not have a controlling client</returns> |
699 | protected internal IClientAPI GetControllingClient(LLUUID agentId) | 698 | protected internal IClientAPI GetControllingClient(UUID agentId) |
700 | { | 699 | { |
701 | ScenePresence presence = GetScenePresence(agentId); | 700 | ScenePresence presence = GetScenePresence(agentId); |
702 | 701 | ||
@@ -735,7 +734,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
735 | /// </summary> | 734 | /// </summary> |
736 | /// <param name="avatarID"></param> | 735 | /// <param name="avatarID"></param> |
737 | /// <returns>null if the agent was not found</returns> | 736 | /// <returns>null if the agent was not found</returns> |
738 | protected internal ScenePresence GetScenePresence(LLUUID agentID) | 737 | protected internal ScenePresence GetScenePresence(UUID agentID) |
739 | { | 738 | { |
740 | ScenePresence sp; | 739 | ScenePresence sp; |
741 | ScenePresences.TryGetValue(agentID, out sp); | 740 | ScenePresences.TryGetValue(agentID, out sp); |
@@ -768,7 +767,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
768 | /// </summary> | 767 | /// </summary> |
769 | /// <param name="fullID"></param> | 768 | /// <param name="fullID"></param> |
770 | /// <returns>null if no scene object group containing that prim is found</returns> | 769 | /// <returns>null if no scene object group containing that prim is found</returns> |
771 | private SceneObjectGroup GetGroupByPrim(LLUUID fullID) | 770 | private SceneObjectGroup GetGroupByPrim(UUID fullID) |
772 | { | 771 | { |
773 | List<EntityBase> EntityList = GetEntities(); | 772 | List<EntityBase> EntityList = GetEntities(); |
774 | 773 | ||
@@ -828,7 +827,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
828 | /// </summary> | 827 | /// </summary> |
829 | /// <param name="fullID"></param> | 828 | /// <param name="fullID"></param> |
830 | /// <returns>null if the part was not found</returns> | 829 | /// <returns>null if the part was not found</returns> |
831 | protected internal SceneObjectPart GetSceneObjectPart(LLUUID fullID) | 830 | protected internal SceneObjectPart GetSceneObjectPart(UUID fullID) |
832 | { | 831 | { |
833 | SceneObjectGroup group = GetGroupByPrim(fullID); | 832 | SceneObjectGroup group = GetGroupByPrim(fullID); |
834 | if (group != null) | 833 | if (group != null) |
@@ -837,7 +836,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
837 | return null; | 836 | return null; |
838 | } | 837 | } |
839 | 838 | ||
840 | protected internal bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar) | 839 | protected internal bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) |
841 | { | 840 | { |
842 | ScenePresence presence; | 841 | ScenePresence presence; |
843 | if (ScenePresences.TryGetValue(avatarId, out presence)) | 842 | if (ScenePresences.TryGetValue(avatarId, out presence)) |
@@ -906,7 +905,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
906 | if (ent is SceneObjectGroup) | 905 | if (ent is SceneObjectGroup) |
907 | { | 906 | { |
908 | SceneObjectGroup grp = (SceneObjectGroup)ent; | 907 | SceneObjectGroup grp = (SceneObjectGroup)ent; |
909 | if ((grp.RootPart.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Scripted) != 0) | 908 | if ((grp.RootPart.GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) |
910 | { | 909 | { |
911 | if (grp.scriptScore >= 0.01) | 910 | if (grp.scriptScore >= 0.01) |
912 | { | 911 | { |
@@ -938,13 +937,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
938 | } | 937 | } |
939 | } | 938 | } |
940 | 939 | ||
941 | protected internal LLUUID ConvertLocalIDToFullID(uint localID) | 940 | protected internal UUID ConvertLocalIDToFullID(uint localID) |
942 | { | 941 | { |
943 | SceneObjectGroup group = GetGroupByPrim(localID); | 942 | SceneObjectGroup group = GetGroupByPrim(localID); |
944 | if (group != null) | 943 | if (group != null) |
945 | return group.GetPartsFullID(localID); | 944 | return group.GetPartsFullID(localID); |
946 | else | 945 | else |
947 | return LLUUID.Zero; | 946 | return UUID.Zero; |
948 | } | 947 | } |
949 | 948 | ||
950 | protected internal void ForEachClient(Action<IClientAPI> action) | 949 | protected internal void ForEachClient(Action<IClientAPI> action) |
@@ -968,7 +967,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
968 | /// <param name="localID"></param> | 967 | /// <param name="localID"></param> |
969 | /// <param name="scale"></param> | 968 | /// <param name="scale"></param> |
970 | /// <param name="remoteClient"></param> | 969 | /// <param name="remoteClient"></param> |
971 | protected internal void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient) | 970 | protected internal void UpdatePrimScale(uint localID, Vector3 scale, IClientAPI remoteClient) |
972 | { | 971 | { |
973 | SceneObjectGroup group = GetGroupByPrim(localID); | 972 | SceneObjectGroup group = GetGroupByPrim(localID); |
974 | if (group != null) | 973 | if (group != null) |
@@ -980,7 +979,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
980 | } | 979 | } |
981 | } | 980 | } |
982 | 981 | ||
983 | protected internal void UpdatePrimGroupScale(uint localID, LLVector3 scale, IClientAPI remoteClient) | 982 | protected internal void UpdatePrimGroupScale(uint localID, Vector3 scale, IClientAPI remoteClient) |
984 | { | 983 | { |
985 | SceneObjectGroup group = GetGroupByPrim(localID); | 984 | SceneObjectGroup group = GetGroupByPrim(localID); |
986 | if (group != null) | 985 | if (group != null) |
@@ -1001,7 +1000,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1001 | /// <param name="RequestFlags"></param> | 1000 | /// <param name="RequestFlags"></param> |
1002 | /// <param name="ObjectID"></param> | 1001 | /// <param name="ObjectID"></param> |
1003 | protected internal void RequestObjectPropertiesFamily( | 1002 | protected internal void RequestObjectPropertiesFamily( |
1004 | IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags, LLUUID ObjectID) | 1003 | IClientAPI remoteClient, UUID AgentID, uint RequestFlags, UUID ObjectID) |
1005 | { | 1004 | { |
1006 | SceneObjectGroup group = GetGroupByPrim(ObjectID); | 1005 | SceneObjectGroup group = GetGroupByPrim(ObjectID); |
1007 | if (group != null) | 1006 | if (group != null) |
@@ -1016,7 +1015,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1016 | /// <param name="localID"></param> | 1015 | /// <param name="localID"></param> |
1017 | /// <param name="rot"></param> | 1016 | /// <param name="rot"></param> |
1018 | /// <param name="remoteClient"></param> | 1017 | /// <param name="remoteClient"></param> |
1019 | protected internal void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) | 1018 | protected internal void UpdatePrimSingleRotation(uint localID, Quaternion rot, IClientAPI remoteClient) |
1020 | { | 1019 | { |
1021 | SceneObjectGroup group = GetGroupByPrim(localID); | 1020 | SceneObjectGroup group = GetGroupByPrim(localID); |
1022 | if (group != null) | 1021 | if (group != null) |
@@ -1034,7 +1033,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1034 | /// <param name="localID"></param> | 1033 | /// <param name="localID"></param> |
1035 | /// <param name="rot"></param> | 1034 | /// <param name="rot"></param> |
1036 | /// <param name="remoteClient"></param> | 1035 | /// <param name="remoteClient"></param> |
1037 | protected internal void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) | 1036 | protected internal void UpdatePrimRotation(uint localID, Quaternion rot, IClientAPI remoteClient) |
1038 | { | 1037 | { |
1039 | SceneObjectGroup group = GetGroupByPrim(localID); | 1038 | SceneObjectGroup group = GetGroupByPrim(localID); |
1040 | if (group != null) | 1039 | if (group != null) |
@@ -1053,7 +1052,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1053 | /// <param name="pos"></param> | 1052 | /// <param name="pos"></param> |
1054 | /// <param name="rot"></param> | 1053 | /// <param name="rot"></param> |
1055 | /// <param name="remoteClient"></param> | 1054 | /// <param name="remoteClient"></param> |
1056 | protected internal void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient) | 1055 | protected internal void UpdatePrimRotation(uint localID, Vector3 pos, Quaternion rot, IClientAPI remoteClient) |
1057 | { | 1056 | { |
1058 | SceneObjectGroup group = GetGroupByPrim(localID); | 1057 | SceneObjectGroup group = GetGroupByPrim(localID); |
1059 | if (group != null) | 1058 | if (group != null) |
@@ -1071,12 +1070,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1071 | /// <param name="localID"></param> | 1070 | /// <param name="localID"></param> |
1072 | /// <param name="pos"></param> | 1071 | /// <param name="pos"></param> |
1073 | /// <param name="remoteClient"></param> | 1072 | /// <param name="remoteClient"></param> |
1074 | protected internal void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient) | 1073 | protected internal void UpdatePrimSinglePosition(uint localID, Vector3 pos, IClientAPI remoteClient) |
1075 | { | 1074 | { |
1076 | SceneObjectGroup group = GetGroupByPrim(localID); | 1075 | SceneObjectGroup group = GetGroupByPrim(localID); |
1077 | if (group != null) | 1076 | if (group != null) |
1078 | { | 1077 | { |
1079 | // LLVector3 oldPos = group.AbsolutePosition; | 1078 | // Vector3 oldPos = group.AbsolutePosition; |
1080 | if (!m_parentScene.ExternalChecks.ExternalChecksCanObjectEntry(group.UUID,pos) && !group.RootPart.IsAttachment) | 1079 | if (!m_parentScene.ExternalChecks.ExternalChecksCanObjectEntry(group.UUID,pos) && !group.RootPart.IsAttachment) |
1081 | { | 1080 | { |
1082 | group.SendGroupTerseUpdate(); | 1081 | group.SendGroupTerseUpdate(); |
@@ -1096,13 +1095,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1096 | /// <param name="localID"></param> | 1095 | /// <param name="localID"></param> |
1097 | /// <param name="pos"></param> | 1096 | /// <param name="pos"></param> |
1098 | /// <param name="remoteClient"></param> | 1097 | /// <param name="remoteClient"></param> |
1099 | protected internal void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient) | 1098 | protected internal void UpdatePrimPosition(uint localID, Vector3 pos, IClientAPI remoteClient) |
1100 | { | 1099 | { |
1101 | SceneObjectGroup group = GetGroupByPrim(localID); | 1100 | SceneObjectGroup group = GetGroupByPrim(localID); |
1102 | if (group != null) | 1101 | if (group != null) |
1103 | { | 1102 | { |
1104 | 1103 | ||
1105 | // LLVector3 oldPos = group.AbsolutePosition; | 1104 | // Vector3 oldPos = group.AbsolutePosition; |
1106 | if (group.RootPart.IsAttachment) | 1105 | if (group.RootPart.IsAttachment) |
1107 | { | 1106 | { |
1108 | group.UpdateGroupPosition(pos); | 1107 | group.UpdateGroupPosition(pos); |
@@ -1166,7 +1165,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1166 | /// <param name="offset"></param> | 1165 | /// <param name="offset"></param> |
1167 | /// <param name="pos"></param> | 1166 | /// <param name="pos"></param> |
1168 | /// <param name="remoteClient"></param> | 1167 | /// <param name="remoteClient"></param> |
1169 | protected internal void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | 1168 | protected internal void MoveObject(UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient) |
1170 | { | 1169 | { |
1171 | SceneObjectGroup group = GetGroupByPrim(objectID); | 1170 | SceneObjectGroup group = GetGroupByPrim(objectID); |
1172 | if (group != null) | 1171 | if (group != null) |
@@ -1219,7 +1218,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1219 | } | 1218 | } |
1220 | } | 1219 | } |
1221 | 1220 | ||
1222 | protected internal void UpdateExtraParam(LLUUID agentID, uint primLocalID, ushort type, bool inUse, byte[] data) | 1221 | protected internal void UpdateExtraParam(UUID agentID, uint primLocalID, ushort type, bool inUse, byte[] data) |
1223 | { | 1222 | { |
1224 | SceneObjectGroup group = GetGroupByPrim(primLocalID); | 1223 | SceneObjectGroup group = GetGroupByPrim(primLocalID); |
1225 | 1224 | ||
@@ -1237,7 +1236,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1237 | /// </summary> | 1236 | /// </summary> |
1238 | /// <param name="primLocalID"></param> | 1237 | /// <param name="primLocalID"></param> |
1239 | /// <param name="shapeBlock"></param> | 1238 | /// <param name="shapeBlock"></param> |
1240 | protected internal void UpdatePrimShape(LLUUID agentID, uint primLocalID, UpdateShapeArgs shapeBlock) | 1239 | protected internal void UpdatePrimShape(UUID agentID, uint primLocalID, UpdateShapeArgs shapeBlock) |
1241 | { | 1240 | { |
1242 | SceneObjectGroup group = GetGroupByPrim(primLocalID); | 1241 | SceneObjectGroup group = GetGroupByPrim(primLocalID); |
1243 | if (group != null) | 1242 | if (group != null) |
@@ -1323,7 +1322,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1323 | 1322 | ||
1324 | // We need to explicitly resend the newly link prim's object properties since no other actions | 1323 | // We need to explicitly resend the newly link prim's object properties since no other actions |
1325 | // occur on link to invoke this elsewhere (such as object selection) | 1324 | // occur on link to invoke this elsewhere (such as object selection) |
1326 | parenPrim.RootPart.AddFlag(LLObject.ObjectFlags.CreateSelected); | 1325 | parenPrim.RootPart.AddFlag(PrimFlags.CreateSelected); |
1327 | parenPrim.TriggerScriptChangedEvent(Changed.LINK); | 1326 | parenPrim.TriggerScriptChangedEvent(Changed.LINK); |
1328 | if (client != null) | 1327 | if (client != null) |
1329 | parenPrim.GetProperties(client); | 1328 | parenPrim.GetProperties(client); |
@@ -1478,8 +1477,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1478 | 1477 | ||
1479 | protected internal void MakeObjectSearchable(IClientAPI remoteClient, bool IncludeInSearch, uint localID) | 1478 | protected internal void MakeObjectSearchable(IClientAPI remoteClient, bool IncludeInSearch, uint localID) |
1480 | { | 1479 | { |
1481 | LLUUID user = remoteClient.AgentId; | 1480 | UUID user = remoteClient.AgentId; |
1482 | LLUUID objid = null; | 1481 | UUID objid = null; |
1483 | SceneObjectPart obj = null; | 1482 | SceneObjectPart obj = null; |
1484 | 1483 | ||
1485 | List<EntityBase> EntityList = GetEntities(); | 1484 | List<EntityBase> EntityList = GetEntities(); |
@@ -1487,7 +1486,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1487 | { | 1486 | { |
1488 | if (ent is SceneObjectGroup) | 1487 | if (ent is SceneObjectGroup) |
1489 | { | 1488 | { |
1490 | foreach (KeyValuePair<LLUUID, SceneObjectPart> subent in ((SceneObjectGroup)ent).Children) | 1489 | foreach (KeyValuePair<UUID, SceneObjectPart> subent in ((SceneObjectGroup)ent).Children) |
1491 | { | 1490 | { |
1492 | if (subent.Value.LocalId == localID) | 1491 | if (subent.Value.LocalId == localID) |
1493 | { | 1492 | { |
@@ -1512,11 +1511,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1512 | 1511 | ||
1513 | if (IncludeInSearch && m_parentScene.ExternalChecks.ExternalChecksCanEditObject(objid, user)) | 1512 | if (IncludeInSearch && m_parentScene.ExternalChecks.ExternalChecksCanEditObject(objid, user)) |
1514 | { | 1513 | { |
1515 | obj.ParentGroup.RootPart.AddFlag(LLObject.ObjectFlags.JointWheel); | 1514 | obj.ParentGroup.RootPart.AddFlag(PrimFlags.JointWheel); |
1516 | } | 1515 | } |
1517 | else if (!IncludeInSearch && m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(objid,user)) | 1516 | else if (!IncludeInSearch && m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(objid,user)) |
1518 | { | 1517 | { |
1519 | obj.ParentGroup.RootPart.RemFlag(LLObject.ObjectFlags.JointWheel); | 1518 | obj.ParentGroup.RootPart.RemFlag(PrimFlags.JointWheel); |
1520 | } | 1519 | } |
1521 | } | 1520 | } |
1522 | 1521 | ||
@@ -1526,12 +1525,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1526 | /// <param name="originalPrim"></param> | 1525 | /// <param name="originalPrim"></param> |
1527 | /// <param name="offset"></param> | 1526 | /// <param name="offset"></param> |
1528 | /// <param name="flags"></param> | 1527 | /// <param name="flags"></param> |
1529 | protected internal void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags, LLUUID AgentID, LLUUID GroupID) | 1528 | protected internal void DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID) |
1530 | { | 1529 | { |
1531 | //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); | 1530 | //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); |
1532 | 1531 | ||
1533 | // SceneObjectGroup dupe = DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero); | 1532 | // SceneObjectGroup dupe = DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero); |
1534 | DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero); | 1533 | DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Identity); |
1535 | } | 1534 | } |
1536 | /// <summary> | 1535 | /// <summary> |
1537 | /// Duplicate the given object. | 1536 | /// Duplicate the given object. |
@@ -1539,7 +1538,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1539 | /// <param name="originalPrim"></param> | 1538 | /// <param name="originalPrim"></param> |
1540 | /// <param name="offset"></param> | 1539 | /// <param name="offset"></param> |
1541 | /// <param name="flags"></param> | 1540 | /// <param name="flags"></param> |
1542 | protected internal SceneObjectGroup DuplicateObject(uint originalPrim, LLVector3 offset, uint flags, LLUUID AgentID, LLUUID GroupID, Quaternion rot) | 1541 | protected internal SceneObjectGroup DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) |
1543 | { | 1542 | { |
1544 | //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); | 1543 | //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); |
1545 | 1544 | ||
@@ -1580,9 +1579,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1580 | 1579 | ||
1581 | m_numPrim += copy.Children.Count; | 1580 | m_numPrim += copy.Children.Count; |
1582 | 1581 | ||
1583 | if (rot != Quaternion.Zero) | 1582 | if (rot != Quaternion.Identity) |
1584 | { | 1583 | { |
1585 | copy.UpdateGroupRotation(new LLQuaternion(rot.x, rot.y, rot.z, rot.w)); | 1584 | copy.UpdateGroupRotation(rot); |
1586 | } | 1585 | } |
1587 | 1586 | ||
1588 | copy.CreateScriptInstances(0, false); | 1587 | copy.CreateScriptInstances(0, false); |
@@ -1610,7 +1609,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1610 | 1609 | ||
1611 | return | 1610 | return |
1612 | (float) | 1611 | (float) |
1613 | Math.Sqrt((v1.x - v2.x) * (v1.x - v2.x) + (v1.y - v2.y) * (v1.y - v2.y) + (v1.z - v2.z) * (v1.z - v2.z)); | 1612 | Math.Sqrt((v1.X - v2.X) * (v1.X - v2.X) + (v1.Y - v2.Y) * (v1.Y - v2.Y) + (v1.Z - v2.Z) * (v1.Z - v2.Z)); |
1614 | } | 1613 | } |
1615 | 1614 | ||
1616 | #endregion | 1615 | #endregion |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index ab580ae..cdd6943 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -30,8 +30,8 @@ using System.Collections.Generic; | |||
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Text; | 31 | using System.Text; |
32 | using System.Timers; | 32 | using System.Timers; |
33 | using libsecondlife; | 33 | using OpenMetaverse; |
34 | using libsecondlife.Packets; | 34 | using OpenMetaverse.Packets; |
35 | using log4net; | 35 | using log4net; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Framework.Communications.Cache; | 37 | using OpenSim.Framework.Communications.Cache; |
@@ -46,7 +46,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
46 | public EntityBase selectedEnt; | 46 | public EntityBase selectedEnt; |
47 | public IClientAPI remoteClient; | 47 | public IClientAPI remoteClient; |
48 | public SceneObjectGroup objectGroup; | 48 | public SceneObjectGroup objectGroup; |
49 | public LLUUID folderID; | 49 | public UUID folderID; |
50 | public bool permissionToDelete; | 50 | public bool permissionToDelete; |
51 | } | 51 | } |
52 | 52 | ||
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
74 | } | 74 | } |
75 | } | 75 | } |
76 | 76 | ||
77 | public void AddUploadedInventoryItem(LLUUID agentID, InventoryItemBase item) | 77 | public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item) |
78 | { | 78 | { |
79 | IMoneyModule money=RequestModuleInterface<IMoneyModule>(); | 79 | IMoneyModule money=RequestModuleInterface<IMoneyModule>(); |
80 | if (money != null) | 80 | if (money != null) |
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
85 | AddInventoryItem(agentID, item); | 85 | AddInventoryItem(agentID, item); |
86 | } | 86 | } |
87 | 87 | ||
88 | public bool AddInventoryItemReturned(LLUUID AgentId, InventoryItemBase item) | 88 | public bool AddInventoryItemReturned(UUID AgentId, InventoryItemBase item) |
89 | { | 89 | { |
90 | CachedUserInfo userInfo | 90 | CachedUserInfo userInfo |
91 | = CommsManager.UserProfileCacheService.GetUserDetails(AgentId); | 91 | = CommsManager.UserProfileCacheService.GetUserDetails(AgentId); |
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
103 | } | 103 | } |
104 | } | 104 | } |
105 | 105 | ||
106 | public void AddInventoryItem(LLUUID AgentID, InventoryItemBase item) | 106 | public void AddInventoryItem(UUID AgentID, InventoryItemBase item) |
107 | { | 107 | { |
108 | CachedUserInfo userInfo | 108 | CachedUserInfo userInfo |
109 | = CommsManager.UserProfileCacheService.GetUserDetails(AgentID); | 109 | = CommsManager.UserProfileCacheService.GetUserDetails(AgentID); |
@@ -160,7 +160,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
160 | /// <param name="itemID"></param> | 160 | /// <param name="itemID"></param> |
161 | /// <param name="data"></param> | 161 | /// <param name="data"></param> |
162 | /// <returns></returns> | 162 | /// <returns></returns> |
163 | public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data) | 163 | public UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) |
164 | { | 164 | { |
165 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 165 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
166 | if (userInfo != null) | 166 | if (userInfo != null) |
@@ -192,13 +192,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
192 | } | 192 | } |
193 | } | 193 | } |
194 | } | 194 | } |
195 | return LLUUID.Zero; | 195 | return UUID.Zero; |
196 | } | 196 | } |
197 | 197 | ||
198 | /// <summary> | 198 | /// <summary> |
199 | /// <see>CapsUpdatedInventoryItemAsset(IClientAPI, LLUUID, byte[])</see> | 199 | /// <see>CapsUpdatedInventoryItemAsset(IClientAPI, UUID, byte[])</see> |
200 | /// </summary> | 200 | /// </summary> |
201 | private LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data) | 201 | private UUID CapsUpdateInventoryItemAsset(UUID avatarId, UUID itemID, byte[] data) |
202 | { | 202 | { |
203 | ScenePresence avatar; | 203 | ScenePresence avatar; |
204 | 204 | ||
@@ -214,7 +214,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
214 | avatarId); | 214 | avatarId); |
215 | } | 215 | } |
216 | 216 | ||
217 | return LLUUID.Zero; | 217 | return UUID.Zero; |
218 | } | 218 | } |
219 | 219 | ||
220 | /// <summary> | 220 | /// <summary> |
@@ -225,8 +225,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
225 | /// <param name="primID">The prim which contains the item to update</param> | 225 | /// <param name="primID">The prim which contains the item to update</param> |
226 | /// <param name="isScriptRunning">Indicates whether the script to update is currently running</param> | 226 | /// <param name="isScriptRunning">Indicates whether the script to update is currently running</param> |
227 | /// <param name="data"></param> | 227 | /// <param name="data"></param> |
228 | public void CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, LLUUID itemId, | 228 | public void CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, UUID itemId, |
229 | LLUUID primId, bool isScriptRunning, byte[] data) | 229 | UUID primId, bool isScriptRunning, byte[] data) |
230 | { | 230 | { |
231 | // Retrieve group | 231 | // Retrieve group |
232 | SceneObjectPart part = GetSceneObjectPart(primId); | 232 | SceneObjectPart part = GetSceneObjectPart(primId); |
@@ -274,10 +274,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
274 | } | 274 | } |
275 | 275 | ||
276 | /// <summary> | 276 | /// <summary> |
277 | /// <see>CapsUpdateTaskInventoryScriptAsset(IClientAPI, LLUUID, LLUUID, bool, byte[])</see> | 277 | /// <see>CapsUpdateTaskInventoryScriptAsset(IClientAPI, UUID, UUID, bool, byte[])</see> |
278 | /// </summary> | 278 | /// </summary> |
279 | private void CapsUpdateTaskInventoryScriptAsset(LLUUID avatarId, LLUUID itemId, | 279 | private void CapsUpdateTaskInventoryScriptAsset(UUID avatarId, UUID itemId, |
280 | LLUUID primId, bool isScriptRunning, byte[] data) | 280 | UUID primId, bool isScriptRunning, byte[] data) |
281 | { | 281 | { |
282 | ScenePresence avatar; | 282 | ScenePresence avatar; |
283 | 283 | ||
@@ -300,17 +300,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
300 | /// a transaction | 300 | /// a transaction |
301 | /// </summary> | 301 | /// </summary> |
302 | /// <param name="remoteClient"></param> | 302 | /// <param name="remoteClient"></param> |
303 | /// <param name="transactionID">The transaction ID. If this is LLUUID.Zero we will | 303 | /// <param name="transactionID">The transaction ID. If this is UUID.Zero we will |
304 | /// assume that we are not in a transaction</param> | 304 | /// assume that we are not in a transaction</param> |
305 | /// <param name="itemID">The ID of the updated item</param> | 305 | /// <param name="itemID">The ID of the updated item</param> |
306 | /// <param name="name">The name of the updated item</param> | 306 | /// <param name="name">The name of the updated item</param> |
307 | /// <param name="description">The description of the updated item</param> | 307 | /// <param name="description">The description of the updated item</param> |
308 | /// <param name="nextOwnerMask">The permissions of the updated item</param> | 308 | /// <param name="nextOwnerMask">The permissions of the updated item</param> |
309 | /* public void UpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, | 309 | /* public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, |
310 | LLUUID itemID, string name, string description, | 310 | UUID itemID, string name, string description, |
311 | uint nextOwnerMask)*/ | 311 | uint nextOwnerMask)*/ |
312 | public void UpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, | 312 | public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, |
313 | LLUUID itemID, InventoryItemBase itemUpd) | 313 | UUID itemID, InventoryItemBase itemUpd) |
314 | { | 314 | { |
315 | CachedUserInfo userInfo | 315 | CachedUserInfo userInfo |
316 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 316 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
@@ -321,7 +321,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
321 | 321 | ||
322 | if (item != null) | 322 | if (item != null) |
323 | { | 323 | { |
324 | if (LLUUID.Zero == transactionID) | 324 | if (UUID.Zero == transactionID) |
325 | { | 325 | { |
326 | item.Name = itemUpd.Name; | 326 | item.Name = itemUpd.Name; |
327 | item.Description = itemUpd.Description; | 327 | item.Description = itemUpd.Description; |
@@ -378,7 +378,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
378 | /// <param name="recipientClient"></param> | 378 | /// <param name="recipientClient"></param> |
379 | /// <param name="senderId">ID of the sender of the item</param> | 379 | /// <param name="senderId">ID of the sender of the item</param> |
380 | /// <param name="itemId"></param> | 380 | /// <param name="itemId"></param> |
381 | public void GiveInventoryItem(IClientAPI recipientClient, LLUUID senderId, LLUUID itemId) | 381 | public void GiveInventoryItem(IClientAPI recipientClient, UUID senderId, UUID itemId) |
382 | { | 382 | { |
383 | // Retrieve the item from the sender | 383 | // Retrieve the item from the sender |
384 | CachedUserInfo senderUserInfo = CommsManager.UserProfileCacheService.GetUserDetails(senderId); | 384 | CachedUserInfo senderUserInfo = CommsManager.UserProfileCacheService.GetUserDetails(senderId); |
@@ -413,13 +413,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
413 | InventoryItemBase itemCopy = new InventoryItemBase(); | 413 | InventoryItemBase itemCopy = new InventoryItemBase(); |
414 | itemCopy.Owner = recipientClient.AgentId; | 414 | itemCopy.Owner = recipientClient.AgentId; |
415 | itemCopy.Creator = senderId; | 415 | itemCopy.Creator = senderId; |
416 | itemCopy.ID = LLUUID.Random(); | 416 | itemCopy.ID = UUID.Random(); |
417 | itemCopy.AssetID = item.AssetID; | 417 | itemCopy.AssetID = item.AssetID; |
418 | itemCopy.Description = item.Description; | 418 | itemCopy.Description = item.Description; |
419 | itemCopy.Name = item.Name; | 419 | itemCopy.Name = item.Name; |
420 | itemCopy.AssetType = item.AssetType; | 420 | itemCopy.AssetType = item.AssetType; |
421 | itemCopy.InvType = item.InvType; | 421 | itemCopy.InvType = item.InvType; |
422 | itemCopy.Folder = LLUUID.Zero; | 422 | itemCopy.Folder = UUID.Zero; |
423 | if (ExternalChecks.ExternalChecksPropagatePermissions()) | 423 | if (ExternalChecks.ExternalChecksPropagatePermissions()) |
424 | { | 424 | { |
425 | if (item.InvType == 6) | 425 | if (item.InvType == 6) |
@@ -493,8 +493,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
493 | } | 493 | } |
494 | } | 494 | } |
495 | 495 | ||
496 | public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, LLUUID oldAgentID, LLUUID oldItemID, | 496 | public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, UUID oldAgentID, UUID oldItemID, |
497 | LLUUID newFolderID, string newName) | 497 | UUID newFolderID, string newName) |
498 | { | 498 | { |
499 | m_log.DebugFormat( | 499 | m_log.DebugFormat( |
500 | "[AGENT INVENTORY]: CopyInventoryItem received by {0} with oldAgentID {1}, oldItemID {2}, new FolderID {3}, newName {4}", | 500 | "[AGENT INVENTORY]: CopyInventoryItem received by {0} with oldAgentID {1}, oldItemID {2}, new FolderID {3}, newName {4}", |
@@ -579,7 +579,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
579 | asset.Name = name; | 579 | asset.Name = name; |
580 | asset.Description = description; | 580 | asset.Description = description; |
581 | asset.Type = assetType; | 581 | asset.Type = assetType; |
582 | asset.FullID = LLUUID.Random(); | 582 | asset.FullID = UUID.Random(); |
583 | asset.Data = (data == null) ? new byte[1] : data; | 583 | asset.Data = (data == null) ? new byte[1] : data; |
584 | 584 | ||
585 | return asset; | 585 | return asset; |
@@ -593,7 +593,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
593 | /// <param name="itemID"></param> | 593 | /// <param name="itemID"></param> |
594 | /// <param name="length"></param> | 594 | /// <param name="length"></param> |
595 | /// <param name="newName"></param> | 595 | /// <param name="newName"></param> |
596 | public void MoveInventoryItem(IClientAPI remoteClient, LLUUID folderID, LLUUID itemID, int length, | 596 | public void MoveInventoryItem(IClientAPI remoteClient, UUID folderID, UUID itemID, int length, |
597 | string newName) | 597 | string newName) |
598 | { | 598 | { |
599 | m_log.DebugFormat( | 599 | m_log.DebugFormat( |
@@ -648,7 +648,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
648 | /// <param name="asset"></param> | 648 | /// <param name="asset"></param> |
649 | /// <param name="invType"></param> | 649 | /// <param name="invType"></param> |
650 | /// <param name="nextOwnerMask"></param> | 650 | /// <param name="nextOwnerMask"></param> |
651 | private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, string name, uint flags, uint callbackID, | 651 | private void CreateNewInventoryItem(IClientAPI remoteClient, UUID folderID, string name, uint flags, uint callbackID, |
652 | AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate) | 652 | AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate) |
653 | { | 653 | { |
654 | CreateNewInventoryItem( | 654 | CreateNewInventoryItem( |
@@ -667,7 +667,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
667 | /// <param name="nextOwnerMask"></param> | 667 | /// <param name="nextOwnerMask"></param> |
668 | /// <param name="creationDate"></param> | 668 | /// <param name="creationDate"></param> |
669 | private void CreateNewInventoryItem( | 669 | private void CreateNewInventoryItem( |
670 | IClientAPI remoteClient, LLUUID folderID, string name, uint flags, uint callbackID, AssetBase asset, sbyte invType, | 670 | IClientAPI remoteClient, UUID folderID, string name, uint flags, uint callbackID, AssetBase asset, sbyte invType, |
671 | uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, int creationDate) | 671 | uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, int creationDate) |
672 | { | 672 | { |
673 | CachedUserInfo userInfo | 673 | CachedUserInfo userInfo |
@@ -678,7 +678,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
678 | InventoryItemBase item = new InventoryItemBase(); | 678 | InventoryItemBase item = new InventoryItemBase(); |
679 | item.Owner = remoteClient.AgentId; | 679 | item.Owner = remoteClient.AgentId; |
680 | item.Creator = remoteClient.AgentId; | 680 | item.Creator = remoteClient.AgentId; |
681 | item.ID = LLUUID.Random(); | 681 | item.ID = UUID.Random(); |
682 | item.AssetID = asset.FullID; | 682 | item.AssetID = asset.FullID; |
683 | item.Description = asset.Description; | 683 | item.Description = asset.Description; |
684 | item.Name = name; | 684 | item.Name = name; |
@@ -717,14 +717,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
717 | /// <param name="type"></param> | 717 | /// <param name="type"></param> |
718 | /// <param name="wearableType"></param> | 718 | /// <param name="wearableType"></param> |
719 | /// <param name="nextOwnerMask"></param> | 719 | /// <param name="nextOwnerMask"></param> |
720 | public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, | 720 | public void CreateNewInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID, |
721 | uint callbackID, string description, string name, sbyte invType, | 721 | uint callbackID, string description, string name, sbyte invType, |
722 | sbyte assetType, | 722 | sbyte assetType, |
723 | byte wearableType, uint nextOwnerMask, int creationDate) | 723 | byte wearableType, uint nextOwnerMask, int creationDate) |
724 | { | 724 | { |
725 | // m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID); | 725 | // m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID); |
726 | 726 | ||
727 | if (transactionID == LLUUID.Zero) | 727 | if (transactionID == UUID.Zero) |
728 | { | 728 | { |
729 | CachedUserInfo userInfo | 729 | CachedUserInfo userInfo |
730 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 730 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
@@ -734,9 +734,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
734 | ScenePresence presence; | 734 | ScenePresence presence; |
735 | TryGetAvatar(remoteClient.AgentId, out presence); | 735 | TryGetAvatar(remoteClient.AgentId, out presence); |
736 | byte[] data = null; | 736 | byte[] data = null; |
737 | if (invType == 3 && presence != null) // libsecondlife.asset.assettype.landmark = 3 - needs to be turned into an enum | 737 | if (invType == 3 && presence != null) // OpenMetaverse.asset.assettype.landmark = 3 - needs to be turned into an enum |
738 | { | 738 | { |
739 | LLVector3 pos=presence.AbsolutePosition; | 739 | Vector3 pos=presence.AbsolutePosition; |
740 | string strdata=String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n", | 740 | string strdata=String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n", |
741 | presence.Scene.RegionInfo.RegionID, | 741 | presence.Scene.RegionInfo.RegionID, |
742 | pos.X, pos.Y, pos.Z, | 742 | pos.X, pos.Y, pos.Z, |
@@ -775,7 +775,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
775 | /// </summary> | 775 | /// </summary> |
776 | /// <param name="remoteClient"></param> | 776 | /// <param name="remoteClient"></param> |
777 | /// <param name="itemID"></param> | 777 | /// <param name="itemID"></param> |
778 | private void RemoveInventoryItem(IClientAPI remoteClient, LLUUID itemID) | 778 | private void RemoveInventoryItem(IClientAPI remoteClient, UUID itemID) |
779 | { | 779 | { |
780 | CachedUserInfo userInfo | 780 | CachedUserInfo userInfo |
781 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 781 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
@@ -798,7 +798,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
798 | /// </summary> | 798 | /// </summary> |
799 | /// <param name="remoteClient"></param> | 799 | /// <param name="remoteClient"></param> |
800 | /// <param name="folderID"></param> | 800 | /// <param name="folderID"></param> |
801 | private void RemoveInventoryFolder(IClientAPI remoteClient, LLUUID folderID) | 801 | private void RemoveInventoryFolder(IClientAPI remoteClient, UUID folderID) |
802 | { | 802 | { |
803 | CachedUserInfo userInfo | 803 | CachedUserInfo userInfo |
804 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 804 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
@@ -873,7 +873,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
873 | /// be necessary for a permissions check at some stage.</param> | 873 | /// be necessary for a permissions check at some stage.</param> |
874 | /// <param name="itemID"></param> | 874 | /// <param name="itemID"></param> |
875 | /// <param name="localID"></param> | 875 | /// <param name="localID"></param> |
876 | public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID) | 876 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
877 | { | 877 | { |
878 | SceneObjectPart part = GetSceneObjectPart(localID); | 878 | SceneObjectPart part = GetSceneObjectPart(localID); |
879 | SceneObjectGroup group = part.ParentGroup; | 879 | SceneObjectGroup group = part.ParentGroup; |
@@ -896,7 +896,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
896 | } | 896 | } |
897 | } | 897 | } |
898 | 898 | ||
899 | private InventoryItemBase CreateAgentInventoryItemFromTask(LLUUID destAgent, SceneObjectPart part, LLUUID itemId) | 899 | private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) |
900 | { | 900 | { |
901 | TaskInventoryItem taskItem = part.GetInventoryItem(itemId); | 901 | TaskInventoryItem taskItem = part.GetInventoryItem(itemId); |
902 | 902 | ||
@@ -913,7 +913,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
913 | 913 | ||
914 | InventoryItemBase agentItem = new InventoryItemBase(); | 914 | InventoryItemBase agentItem = new InventoryItemBase(); |
915 | 915 | ||
916 | agentItem.ID = LLUUID.Random(); | 916 | agentItem.ID = UUID.Random(); |
917 | agentItem.Creator = taskItem.CreatorID; | 917 | agentItem.Creator = taskItem.CreatorID; |
918 | agentItem.Owner = destAgent; | 918 | agentItem.Owner = destAgent; |
919 | agentItem.AssetID = taskItem.AssetID; | 919 | agentItem.AssetID = taskItem.AssetID; |
@@ -954,7 +954,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
954 | /// <param name="folderID"></param> | 954 | /// <param name="folderID"></param> |
955 | /// <param name="part"></param> | 955 | /// <param name="part"></param> |
956 | /// <param name="itemID"></param> | 956 | /// <param name="itemID"></param> |
957 | public void MoveTaskInventoryItem(IClientAPI remoteClient, LLUUID folderId, SceneObjectPart part, LLUUID itemId) | 957 | public void MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId) |
958 | { | 958 | { |
959 | 959 | ||
960 | InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId); | 960 | InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId); |
@@ -970,7 +970,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
970 | /// <param name="folderID"></param> | 970 | /// <param name="folderID"></param> |
971 | /// <param name="primLocalID"></param> | 971 | /// <param name="primLocalID"></param> |
972 | /// <param name="itemID"></param> | 972 | /// <param name="itemID"></param> |
973 | public void ClientMoveTaskInventoryItem(IClientAPI remoteClient, LLUUID folderId, uint primLocalId, LLUUID itemId) | 973 | public void ClientMoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, uint primLocalId, UUID itemId) |
974 | { | 974 | { |
975 | SceneObjectPart part = GetSceneObjectPart(primLocalId); | 975 | SceneObjectPart part = GetSceneObjectPart(primLocalId); |
976 | 976 | ||
@@ -1009,7 +1009,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1009 | /// <param name="folderID"></param> | 1009 | /// <param name="folderID"></param> |
1010 | /// <param name="part"></param> | 1010 | /// <param name="part"></param> |
1011 | /// <param name="itemID"></param> | 1011 | /// <param name="itemID"></param> |
1012 | public void MoveTaskInventoryItem(LLUUID avatarId, LLUUID folderId, SceneObjectPart part, LLUUID itemId) | 1012 | public void MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId) |
1013 | { | 1013 | { |
1014 | ScenePresence avatar; | 1014 | ScenePresence avatar; |
1015 | 1015 | ||
@@ -1040,7 +1040,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1040 | /// <param name="destId"></param> | 1040 | /// <param name="destId"></param> |
1041 | /// <param name="part"></param> | 1041 | /// <param name="part"></param> |
1042 | /// <param name="itemId"></param> | 1042 | /// <param name="itemId"></param> |
1043 | public void MoveTaskInventoryItem(LLUUID destId, SceneObjectPart part, LLUUID itemId) | 1043 | public void MoveTaskInventoryItem(UUID destId, SceneObjectPart part, UUID itemId) |
1044 | { | 1044 | { |
1045 | TaskInventoryItem srcTaskItem = part.GetInventoryItem(itemId); | 1045 | TaskInventoryItem srcTaskItem = part.GetInventoryItem(itemId); |
1046 | 1046 | ||
@@ -1065,7 +1065,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1065 | return; | 1065 | return; |
1066 | } | 1066 | } |
1067 | 1067 | ||
1068 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.AllowInventoryDrop) == 0) | 1068 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) |
1069 | { | 1069 | { |
1070 | // object cannot copy items to an object owned by a different owner | 1070 | // object cannot copy items to an object owned by a different owner |
1071 | // unless llAllowInventoryDrop has been called | 1071 | // unless llAllowInventoryDrop has been called |
@@ -1081,7 +1081,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1081 | 1081 | ||
1082 | TaskInventoryItem destTaskItem = new TaskInventoryItem(); | 1082 | TaskInventoryItem destTaskItem = new TaskInventoryItem(); |
1083 | 1083 | ||
1084 | destTaskItem.ItemID = LLUUID.Random(); | 1084 | destTaskItem.ItemID = UUID.Random(); |
1085 | destTaskItem.CreatorID = srcTaskItem.CreatorID; | 1085 | destTaskItem.CreatorID = srcTaskItem.CreatorID; |
1086 | destTaskItem.AssetID = srcTaskItem.AssetID; | 1086 | destTaskItem.AssetID = srcTaskItem.AssetID; |
1087 | destTaskItem.GroupID = destPart.GroupID; | 1087 | destTaskItem.GroupID = destPart.GroupID; |
@@ -1130,7 +1130,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1130 | } | 1130 | } |
1131 | } | 1131 | } |
1132 | 1132 | ||
1133 | public void MoveTaskInventoryItems(LLUUID destID, string category, SceneObjectPart host, List<LLUUID> items) | 1133 | public void MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) |
1134 | { | 1134 | { |
1135 | CachedUserInfo profile = CommsManager.UserProfileCacheService.GetUserDetails(destID); | 1135 | CachedUserInfo profile = CommsManager.UserProfileCacheService.GetUserDetails(destID); |
1136 | if (profile == null || profile.RootFolder == null) | 1136 | if (profile == null || profile.RootFolder == null) |
@@ -1142,11 +1142,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1142 | return; | 1142 | return; |
1143 | } | 1143 | } |
1144 | 1144 | ||
1145 | LLUUID newFolderID = LLUUID.Random(); | 1145 | UUID newFolderID = UUID.Random(); |
1146 | 1146 | ||
1147 | profile.CreateFolder(category, newFolderID, 0xffff, profile.RootFolder.ID); | 1147 | profile.CreateFolder(category, newFolderID, 0xffff, profile.RootFolder.ID); |
1148 | 1148 | ||
1149 | foreach (LLUUID itemID in items) | 1149 | foreach (UUID itemID in items) |
1150 | { | 1150 | { |
1151 | InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(destID, host, itemID); | 1151 | InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(destID, host, itemID); |
1152 | agentItem.Folder = newFolderID; | 1152 | agentItem.Folder = newFolderID; |
@@ -1167,16 +1167,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1167 | 1167 | ||
1168 | /// <summary> | 1168 | /// <summary> |
1169 | /// Update an item in a prim (task) inventory. | 1169 | /// Update an item in a prim (task) inventory. |
1170 | /// This method does not handle scripts, <see>RezScript(IClientAPI, LLUUID, unit)</see> | 1170 | /// This method does not handle scripts, <see>RezScript(IClientAPI, UUID, unit)</see> |
1171 | /// </summary> | 1171 | /// </summary> |
1172 | /// <param name="remoteClient"></param> | 1172 | /// <param name="remoteClient"></param> |
1173 | /// <param name="transactionID"></param> | 1173 | /// <param name="transactionID"></param> |
1174 | /// <param name="itemInfo"></param> | 1174 | /// <param name="itemInfo"></param> |
1175 | /// <param name="primLocalID"></param> | 1175 | /// <param name="primLocalID"></param> |
1176 | public void UpdateTaskInventory(IClientAPI remoteClient, LLUUID transactionID, TaskInventoryItem itemInfo, | 1176 | public void UpdateTaskInventory(IClientAPI remoteClient, UUID transactionID, TaskInventoryItem itemInfo, |
1177 | uint primLocalID) | 1177 | uint primLocalID) |
1178 | { | 1178 | { |
1179 | LLUUID itemID = itemInfo.ItemID; | 1179 | UUID itemID = itemInfo.ItemID; |
1180 | 1180 | ||
1181 | // Find the prim we're dealing with | 1181 | // Find the prim we're dealing with |
1182 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | 1182 | SceneObjectPart part = GetSceneObjectPart(primLocalID); |
@@ -1193,8 +1193,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1193 | 1193 | ||
1194 | if (currentItem == null) | 1194 | if (currentItem == null) |
1195 | { | 1195 | { |
1196 | LLUUID copyID = LLUUID.Random(); | 1196 | UUID copyID = UUID.Random(); |
1197 | if (itemID != LLUUID.Zero) | 1197 | if (itemID != UUID.Zero) |
1198 | { | 1198 | { |
1199 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 1199 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
1200 | 1200 | ||
@@ -1254,12 +1254,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1254 | /// <param name="remoteClient"></param> | 1254 | /// <param name="remoteClient"></param> |
1255 | /// <param name="itemID"> </param> | 1255 | /// <param name="itemID"> </param> |
1256 | /// <param name="localID"></param> | 1256 | /// <param name="localID"></param> |
1257 | public void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, LLUUID transactionID, uint localID) | 1257 | public void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, UUID transactionID, uint localID) |
1258 | { | 1258 | { |
1259 | LLUUID itemID=itemBase.ID; | 1259 | UUID itemID=itemBase.ID; |
1260 | LLUUID copyID = LLUUID.Random(); | 1260 | UUID copyID = UUID.Random(); |
1261 | 1261 | ||
1262 | if (itemID != LLUUID.Zero) | 1262 | if (itemID != UUID.Zero) |
1263 | { | 1263 | { |
1264 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 1264 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
1265 | 1265 | ||
@@ -1344,7 +1344,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1344 | taskItem.GroupID = itemBase.GroupID; | 1344 | taskItem.GroupID = itemBase.GroupID; |
1345 | taskItem.GroupPermissions = 0; | 1345 | taskItem.GroupPermissions = 0; |
1346 | taskItem.Flags = itemBase.Flags; | 1346 | taskItem.Flags = itemBase.Flags; |
1347 | taskItem.PermsGranter = LLUUID.Zero; | 1347 | taskItem.PermsGranter = UUID.Zero; |
1348 | taskItem.PermsMask = 0; | 1348 | taskItem.PermsMask = 0; |
1349 | taskItem.AssetID = asset.ID; | 1349 | taskItem.AssetID = asset.ID; |
1350 | 1350 | ||
@@ -1361,7 +1361,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1361 | /// <param name="remoteClient"></param> | 1361 | /// <param name="remoteClient"></param> |
1362 | /// <param name="itemID"> </param> | 1362 | /// <param name="itemID"> </param> |
1363 | /// <param name="localID"></param> | 1363 | /// <param name="localID"></param> |
1364 | public void RezScript(LLUUID srcId, SceneObjectPart srcPart, LLUUID destId, int pin, int running, int start_param) | 1364 | public void RezScript(UUID srcId, SceneObjectPart srcPart, UUID destId, int pin, int running, int start_param) |
1365 | { | 1365 | { |
1366 | TaskInventoryItem srcTaskItem = srcPart.GetInventoryItem(srcId); | 1366 | TaskInventoryItem srcTaskItem = srcPart.GetInventoryItem(srcId); |
1367 | 1367 | ||
@@ -1407,7 +1407,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1407 | 1407 | ||
1408 | TaskInventoryItem destTaskItem = new TaskInventoryItem(); | 1408 | TaskInventoryItem destTaskItem = new TaskInventoryItem(); |
1409 | 1409 | ||
1410 | destTaskItem.ItemID = LLUUID.Random(); | 1410 | destTaskItem.ItemID = UUID.Random(); |
1411 | destTaskItem.CreatorID = srcTaskItem.CreatorID; | 1411 | destTaskItem.CreatorID = srcTaskItem.CreatorID; |
1412 | destTaskItem.AssetID = srcTaskItem.AssetID; | 1412 | destTaskItem.AssetID = srcTaskItem.AssetID; |
1413 | destTaskItem.GroupID = destPart.GroupID; | 1413 | destTaskItem.GroupID = destPart.GroupID; |
@@ -1467,7 +1467,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1467 | { | 1467 | { |
1468 | DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet; | 1468 | DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet; |
1469 | 1469 | ||
1470 | LLUUID folderID = LLUUID.Zero; | 1470 | UUID folderID = UUID.Zero; |
1471 | 1471 | ||
1472 | foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) | 1472 | foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) |
1473 | { | 1473 | { |
@@ -1598,7 +1598,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1598 | return false; | 1598 | return false; |
1599 | } | 1599 | } |
1600 | 1600 | ||
1601 | private void DeleteToInventory(DeRezObjectPacket DeRezPacket, EntityBase selectedEnt, IClientAPI remoteClient, SceneObjectGroup objectGroup, LLUUID folderID, bool permissionToDelete) | 1601 | private void DeleteToInventory(DeRezObjectPacket DeRezPacket, EntityBase selectedEnt, IClientAPI remoteClient, SceneObjectGroup objectGroup, UUID folderID, bool permissionToDelete) |
1602 | { | 1602 | { |
1603 | string sceneObjectXml = objectGroup.ToXmlString(); | 1603 | string sceneObjectXml = objectGroup.ToXmlString(); |
1604 | 1604 | ||
@@ -1616,7 +1616,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1616 | // If we're deleting someone else's item, it goes back to their deleted items folder | 1616 | // If we're deleting someone else's item, it goes back to their deleted items folder |
1617 | // If we're returning someone's item, it goes back to the owner's Lost And Found folder. | 1617 | // If we're returning someone's item, it goes back to the owner's Lost And Found folder. |
1618 | 1618 | ||
1619 | if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero || (DeRezPacket.AgentBlock.Destination == 6 && objectGroup.OwnerID != remoteClient.AgentId)) | 1619 | if (DeRezPacket.AgentBlock.DestinationID == UUID.Zero || (DeRezPacket.AgentBlock.Destination == 6 && objectGroup.OwnerID != remoteClient.AgentId)) |
1620 | { | 1620 | { |
1621 | List<InventoryFolderBase> subrootfolders = userInfo.RootFolder.RequestListOfFolders(); | 1621 | List<InventoryFolderBase> subrootfolders = userInfo.RootFolder.RequestListOfFolders(); |
1622 | foreach (InventoryFolderBase flder in subrootfolders) | 1622 | foreach (InventoryFolderBase flder in subrootfolders) |
@@ -1628,7 +1628,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1628 | } | 1628 | } |
1629 | } | 1629 | } |
1630 | 1630 | ||
1631 | if (folderID == LLUUID.Zero) | 1631 | if (folderID == UUID.Zero) |
1632 | { | 1632 | { |
1633 | folderID = userInfo.RootFolder.ID; | 1633 | folderID = userInfo.RootFolder.ID; |
1634 | } | 1634 | } |
@@ -1643,7 +1643,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1643 | ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId), | 1643 | ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId), |
1644 | ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId), | 1644 | ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId), |
1645 | (sbyte)AssetType.Object, | 1645 | (sbyte)AssetType.Object, |
1646 | Helpers.StringToField(sceneObjectXml)); | 1646 | Utils.StringToBytes(sceneObjectXml)); |
1647 | AssetCache.AddAsset(asset); | 1647 | AssetCache.AddAsset(asset); |
1648 | 1648 | ||
1649 | InventoryItemBase item = new InventoryItemBase(); | 1649 | InventoryItemBase item = new InventoryItemBase(); |
@@ -1654,7 +1654,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1654 | else // Delete / Return | 1654 | else // Delete / Return |
1655 | item.Owner = objectGroup.OwnerID; | 1655 | item.Owner = objectGroup.OwnerID; |
1656 | 1656 | ||
1657 | item.ID = LLUUID.Random(); | 1657 | item.ID = UUID.Random(); |
1658 | item.AssetID = asset.FullID; | 1658 | item.AssetID = asset.FullID; |
1659 | item.Description = asset.Description; | 1659 | item.Description = asset.Description; |
1660 | item.Name = asset.Name; | 1660 | item.Name = asset.Name; |
@@ -1709,7 +1709,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1709 | DeleteSceneObject(objectGroup); | 1709 | DeleteSceneObject(objectGroup); |
1710 | } | 1710 | } |
1711 | 1711 | ||
1712 | public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID assetID, LLUUID agentID) | 1712 | public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, UUID assetID, UUID agentID) |
1713 | { | 1713 | { |
1714 | SceneObjectGroup objectGroup = grp; | 1714 | SceneObjectGroup objectGroup = grp; |
1715 | if (objectGroup != null) | 1715 | if (objectGroup != null) |
@@ -1723,7 +1723,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1723 | Queue<InventoryFolderImpl> searchfolders = new Queue<InventoryFolderImpl>(); | 1723 | Queue<InventoryFolderImpl> searchfolders = new Queue<InventoryFolderImpl>(); |
1724 | searchfolders.Enqueue(userInfo.RootFolder); | 1724 | searchfolders.Enqueue(userInfo.RootFolder); |
1725 | 1725 | ||
1726 | LLUUID foundFolder = userInfo.RootFolder.ID; | 1726 | UUID foundFolder = userInfo.RootFolder.ID; |
1727 | 1727 | ||
1728 | // search through folders to find the asset. | 1728 | // search through folders to find the asset. |
1729 | while (searchfolders.Count > 0) | 1729 | while (searchfolders.Count > 0) |
@@ -1754,7 +1754,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1754 | objectGroup.GetPartName(objectGroup.LocalId), | 1754 | objectGroup.GetPartName(objectGroup.LocalId), |
1755 | objectGroup.GetPartDescription(objectGroup.LocalId), | 1755 | objectGroup.GetPartDescription(objectGroup.LocalId), |
1756 | (sbyte)AssetType.Object, | 1756 | (sbyte)AssetType.Object, |
1757 | Helpers.StringToField(sceneObjectXml)); | 1757 | Utils.StringToBytes(sceneObjectXml)); |
1758 | AssetCache.AddAsset(asset); | 1758 | AssetCache.AddAsset(asset); |
1759 | 1759 | ||
1760 | InventoryItemBase item = new InventoryItemBase(); | 1760 | InventoryItemBase item = new InventoryItemBase(); |
@@ -1797,7 +1797,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1797 | } | 1797 | } |
1798 | } | 1798 | } |
1799 | 1799 | ||
1800 | public LLUUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID AgentId) | 1800 | public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId) |
1801 | { | 1801 | { |
1802 | SceneObjectGroup objectGroup = grp; | 1802 | SceneObjectGroup objectGroup = grp; |
1803 | if (objectGroup != null) | 1803 | if (objectGroup != null) |
@@ -1812,13 +1812,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1812 | objectGroup.GetPartName(objectGroup.LocalId), | 1812 | objectGroup.GetPartName(objectGroup.LocalId), |
1813 | objectGroup.GetPartDescription(objectGroup.LocalId), | 1813 | objectGroup.GetPartDescription(objectGroup.LocalId), |
1814 | (sbyte)AssetType.Object, | 1814 | (sbyte)AssetType.Object, |
1815 | Helpers.StringToField(sceneObjectXml)); | 1815 | Utils.StringToBytes(sceneObjectXml)); |
1816 | AssetCache.AddAsset(asset); | 1816 | AssetCache.AddAsset(asset); |
1817 | 1817 | ||
1818 | InventoryItemBase item = new InventoryItemBase(); | 1818 | InventoryItemBase item = new InventoryItemBase(); |
1819 | item.Creator = objectGroup.RootPart.CreatorID; | 1819 | item.Creator = objectGroup.RootPart.CreatorID; |
1820 | item.Owner = remoteClient.AgentId; | 1820 | item.Owner = remoteClient.AgentId; |
1821 | item.ID = LLUUID.Random(); | 1821 | item.ID = UUID.Random(); |
1822 | item.AssetID = asset.FullID; | 1822 | item.AssetID = asset.FullID; |
1823 | item.Description = asset.Description; | 1823 | item.Description = asset.Description; |
1824 | item.Name = asset.Name; | 1824 | item.Name = asset.Name; |
@@ -1848,9 +1848,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1848 | remoteClient.SendInventoryItemCreateUpdate(item); | 1848 | remoteClient.SendInventoryItemCreateUpdate(item); |
1849 | return item.AssetID; | 1849 | return item.AssetID; |
1850 | } | 1850 | } |
1851 | return LLUUID.Zero; | 1851 | return UUID.Zero; |
1852 | } | 1852 | } |
1853 | return LLUUID.Zero; | 1853 | return UUID.Zero; |
1854 | 1854 | ||
1855 | } | 1855 | } |
1856 | 1856 | ||
@@ -1872,10 +1872,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1872 | /// <param name="RezSelected"></param> | 1872 | /// <param name="RezSelected"></param> |
1873 | /// <param name="RemoveItem"></param> | 1873 | /// <param name="RemoveItem"></param> |
1874 | /// <param name="fromTaskID"></param> | 1874 | /// <param name="fromTaskID"></param> |
1875 | public virtual void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 RayEnd, LLVector3 RayStart, | 1875 | public virtual void RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart, |
1876 | LLUUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, | 1876 | UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, |
1877 | uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags, | 1877 | uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags, |
1878 | bool RezSelected, bool RemoveItem, LLUUID fromTaskID) | 1878 | bool RezSelected, bool RemoveItem, UUID fromTaskID) |
1879 | { | 1879 | { |
1880 | RezObject( | 1880 | RezObject( |
1881 | remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, | 1881 | remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, |
@@ -1901,10 +1901,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1901 | /// <param name="fromTaskID"></param> | 1901 | /// <param name="fromTaskID"></param> |
1902 | /// <param name="difference"></param> | 1902 | /// <param name="difference"></param> |
1903 | /// <returns></returns> | 1903 | /// <returns></returns> |
1904 | public virtual SceneObjectGroup RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 RayEnd, LLVector3 RayStart, | 1904 | public virtual SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart, |
1905 | LLUUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, | 1905 | UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, |
1906 | uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags, | 1906 | uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags, |
1907 | bool RezSelected, bool RemoveItem, LLUUID fromTaskID, bool attachment) | 1907 | bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) |
1908 | { | 1908 | { |
1909 | // Work out position details | 1909 | // Work out position details |
1910 | byte bRayEndIsIntersection = (byte)0; | 1910 | byte bRayEndIsIntersection = (byte)0; |
@@ -1918,11 +1918,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1918 | bRayEndIsIntersection = (byte)0; | 1918 | bRayEndIsIntersection = (byte)0; |
1919 | } | 1919 | } |
1920 | 1920 | ||
1921 | LLVector3 scale = new LLVector3(0.5f, 0.5f, 0.5f); | 1921 | Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f); |
1922 | 1922 | ||
1923 | 1923 | ||
1924 | LLVector3 pos = GetNewRezLocation( | 1924 | Vector3 pos = GetNewRezLocation( |
1925 | RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1), | 1925 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, |
1926 | BypassRayCast, bRayEndIsIntersection,true,scale, false); | 1926 | BypassRayCast, bRayEndIsIntersection,true,scale, false); |
1927 | 1927 | ||
1928 | // Rez object | 1928 | // Rez object |
@@ -1939,7 +1939,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1939 | 1939 | ||
1940 | if (rezAsset != null) | 1940 | if (rezAsset != null) |
1941 | { | 1941 | { |
1942 | string xmlData = Helpers.FieldToUTF8String(rezAsset.Data); | 1942 | string xmlData = Utils.BytesToString(rezAsset.Data); |
1943 | SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); | 1943 | SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); |
1944 | if (!ExternalChecks.ExternalChecksCanRezObject(group.Children.Count, remoteClient.AgentId, pos) && !attachment) | 1944 | if (!ExternalChecks.ExternalChecksCanRezObject(group.Children.Count, remoteClient.AgentId, pos) && !attachment) |
1945 | { | 1945 | { |
@@ -1955,7 +1955,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1955 | if (!attachment) | 1955 | if (!attachment) |
1956 | { | 1956 | { |
1957 | pos = GetNewRezLocation( | 1957 | pos = GetNewRezLocation( |
1958 | RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1), | 1958 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, |
1959 | BypassRayCast, bRayEndIsIntersection, true, group.GroupScale(), false); | 1959 | BypassRayCast, bRayEndIsIntersection, true, group.GroupScale(), false); |
1960 | group.AbsolutePosition = pos; | 1960 | group.AbsolutePosition = pos; |
1961 | } | 1961 | } |
@@ -2066,18 +2066,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
2066 | /// <returns></returns> | 2066 | /// <returns></returns> |
2067 | public virtual SceneObjectGroup RezObject( | 2067 | public virtual SceneObjectGroup RezObject( |
2068 | SceneObjectPart sourcePart, TaskInventoryItem item, | 2068 | SceneObjectPart sourcePart, TaskInventoryItem item, |
2069 | LLVector3 pos, LLQuaternion rot, LLVector3 vel, int param) | 2069 | Vector3 pos, Quaternion rot, Vector3 vel, int param) |
2070 | { | 2070 | { |
2071 | // Rez object | 2071 | // Rez object |
2072 | if (item != null) | 2072 | if (item != null) |
2073 | { | 2073 | { |
2074 | LLUUID ownerID = item.OwnerID; | 2074 | UUID ownerID = item.OwnerID; |
2075 | 2075 | ||
2076 | AssetBase rezAsset = AssetCache.GetAsset(item.AssetID, false); | 2076 | AssetBase rezAsset = AssetCache.GetAsset(item.AssetID, false); |
2077 | 2077 | ||
2078 | if (rezAsset != null) | 2078 | if (rezAsset != null) |
2079 | { | 2079 | { |
2080 | string xmlData = Helpers.FieldToUTF8String(rezAsset.Data); | 2080 | string xmlData = Utils.BytesToString(rezAsset.Data); |
2081 | SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); | 2081 | SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); |
2082 | 2082 | ||
2083 | if (!ExternalChecks.ExternalChecksCanRezObject(group.Children.Count, ownerID, pos)) | 2083 | if (!ExternalChecks.ExternalChecksCanRezObject(group.Children.Count, ownerID, pos)) |
@@ -2154,7 +2154,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2154 | return null; | 2154 | return null; |
2155 | } | 2155 | } |
2156 | 2156 | ||
2157 | public virtual bool returnObjects(SceneObjectGroup[] returnobjects, LLUUID AgentId) | 2157 | public virtual bool returnObjects(SceneObjectGroup[] returnobjects, UUID AgentId) |
2158 | { | 2158 | { |
2159 | string message = ""; | 2159 | string message = ""; |
2160 | if (returnobjects.Length <= 0) | 2160 | if (returnobjects.Length <= 0) |
@@ -2186,7 +2186,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2186 | { | 2186 | { |
2187 | if (userInfo.HasReceivedInventory) | 2187 | if (userInfo.HasReceivedInventory) |
2188 | { | 2188 | { |
2189 | LLUUID folderID = LLUUID.Zero; | 2189 | UUID folderID = UUID.Zero; |
2190 | 2190 | ||
2191 | List<InventoryFolderBase> subrootfolders = userInfo.RootFolder.RequestListOfFolders(); | 2191 | List<InventoryFolderBase> subrootfolders = userInfo.RootFolder.RequestListOfFolders(); |
2192 | foreach (InventoryFolderBase flder in subrootfolders) | 2192 | foreach (InventoryFolderBase flder in subrootfolders) |
@@ -2198,7 +2198,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2198 | } | 2198 | } |
2199 | } | 2199 | } |
2200 | 2200 | ||
2201 | if (folderID == LLUUID.Zero) | 2201 | if (folderID == UUID.Zero) |
2202 | { | 2202 | { |
2203 | folderID = userInfo.RootFolder.ID; | 2203 | folderID = userInfo.RootFolder.ID; |
2204 | } | 2204 | } |
@@ -2213,13 +2213,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
2213 | returnobjects[i].GetPartName(returnobjects[i].LocalId), | 2213 | returnobjects[i].GetPartName(returnobjects[i].LocalId), |
2214 | returnobjects[i].GetPartDescription(returnobjects[i].LocalId), | 2214 | returnobjects[i].GetPartDescription(returnobjects[i].LocalId), |
2215 | (sbyte)AssetType.Object, | 2215 | (sbyte)AssetType.Object, |
2216 | Helpers.StringToField(sceneObjectXml)); | 2216 | Utils.StringToBytes(sceneObjectXml)); |
2217 | AssetCache.AddAsset(asset); | 2217 | AssetCache.AddAsset(asset); |
2218 | 2218 | ||
2219 | InventoryItemBase item = new InventoryItemBase(); | 2219 | InventoryItemBase item = new InventoryItemBase(); |
2220 | item.Creator = returnobjects[i].RootPart.CreatorID; | 2220 | item.Creator = returnobjects[i].RootPart.CreatorID; |
2221 | item.Owner = returnobjects[i].OwnerID; | 2221 | item.Owner = returnobjects[i].OwnerID; |
2222 | item.ID = LLUUID.Random(); | 2222 | item.ID = UUID.Random(); |
2223 | item.AssetID = asset.FullID; | 2223 | item.AssetID = asset.FullID; |
2224 | item.Description = asset.Description; | 2224 | item.Description = asset.Description; |
2225 | item.Name = asset.Name; | 2225 | item.Name = asset.Name; |
@@ -2295,7 +2295,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2295 | 2295 | ||
2296 | } | 2296 | } |
2297 | 2297 | ||
2298 | public void GetScriptRunning(IClientAPI controllingClient, LLUUID objectID, LLUUID itemID) | 2298 | public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) |
2299 | { | 2299 | { |
2300 | IScriptModule scriptModule = RequestModuleInterface<IScriptModule>(); | 2300 | IScriptModule scriptModule = RequestModuleInterface<IScriptModule>(); |
2301 | if (scriptModule == null) | 2301 | if (scriptModule == null) |
@@ -2305,7 +2305,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2305 | scriptModule.GetScriptRunning(objectID, itemID)); | 2305 | scriptModule.GetScriptRunning(objectID, itemID)); |
2306 | } | 2306 | } |
2307 | 2307 | ||
2308 | public void SetScriptRunning(IClientAPI controllingClient, LLUUID objectID, LLUUID itemID, bool running) | 2308 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) |
2309 | { | 2309 | { |
2310 | SceneObjectPart part = GetSceneObjectPart(objectID); | 2310 | SceneObjectPart part = GetSceneObjectPart(objectID); |
2311 | if (part == null) | 2311 | if (part == null) |
@@ -2317,7 +2317,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2317 | EventManager.TriggerStopScript(part.LocalId, itemID); | 2317 | EventManager.TriggerStopScript(part.LocalId, itemID); |
2318 | } | 2318 | } |
2319 | 2319 | ||
2320 | public void RezSingleAttachment(IClientAPI remoteClient, LLUUID itemID, | 2320 | public void RezSingleAttachment(IClientAPI remoteClient, UUID itemID, |
2321 | uint AttachmentPt, uint ItemFlags, uint NextOwnerMask) | 2321 | uint AttachmentPt, uint ItemFlags, uint NextOwnerMask) |
2322 | { | 2322 | { |
2323 | SceneObjectGroup att = m_innerScene.RezSingleAttachment(remoteClient, itemID, AttachmentPt, ItemFlags, NextOwnerMask); | 2323 | SceneObjectGroup att = m_innerScene.RezSingleAttachment(remoteClient, itemID, AttachmentPt, ItemFlags, NextOwnerMask); |
@@ -2333,7 +2333,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2333 | } | 2333 | } |
2334 | 2334 | ||
2335 | public void RezSingleAttachment(SceneObjectGroup att, | 2335 | public void RezSingleAttachment(SceneObjectGroup att, |
2336 | IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt, | 2336 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, |
2337 | uint ItemFlags, uint NextOwnerMask) | 2337 | uint ItemFlags, uint NextOwnerMask) |
2338 | { | 2338 | { |
2339 | if (att.RootPart != null) | 2339 | if (att.RootPart != null) |
@@ -2352,12 +2352,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2352 | } | 2352 | } |
2353 | } | 2353 | } |
2354 | 2354 | ||
2355 | public void AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, LLQuaternion rot, LLVector3 pos) | 2355 | public void AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos) |
2356 | { | 2356 | { |
2357 | m_innerScene.AttachObject(controllingClient, localID, attachPoint, rot, pos); | 2357 | m_innerScene.AttachObject(controllingClient, localID, attachPoint, rot, pos); |
2358 | } | 2358 | } |
2359 | 2359 | ||
2360 | public void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient) | 2360 | public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient) |
2361 | { | 2361 | { |
2362 | ScenePresence presence; | 2362 | ScenePresence presence; |
2363 | if (TryGetAvatar(remoteClient.AgentId, out presence)) | 2363 | if (TryGetAvatar(remoteClient.AgentId, out presence)) |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 14d6826..38f4029 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -26,20 +26,20 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | using libsecondlife.Packets; | 30 | using OpenMetaverse.Packets; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | 32 | ||
33 | namespace OpenSim.Region.Environment.Scenes | 33 | namespace OpenSim.Region.Environment.Scenes |
34 | { | 34 | { |
35 | public partial class Scene | 35 | public partial class Scene |
36 | { | 36 | { |
37 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, LLVector3 fromPos, string fromName, | 37 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, |
38 | LLUUID fromID, bool fromAgent, bool broadcast) | 38 | UUID fromID, bool fromAgent, bool broadcast) |
39 | { | 39 | { |
40 | OSChatMessage args = new OSChatMessage(); | 40 | OSChatMessage args = new OSChatMessage(); |
41 | 41 | ||
42 | args.Message = Helpers.FieldToUTF8String(message); | 42 | args.Message = Utils.BytesToString(message); |
43 | args.Channel = channel; | 43 | args.Channel = channel; |
44 | args.Type = type; | 44 | args.Type = type; |
45 | args.Position = fromPos; | 45 | args.Position = fromPos; |
@@ -75,8 +75,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
75 | /// <param name="fromPos"></param> | 75 | /// <param name="fromPos"></param> |
76 | /// <param name="fromName"></param> | 76 | /// <param name="fromName"></param> |
77 | /// <param name="fromAgentID"></param> | 77 | /// <param name="fromAgentID"></param> |
78 | public void SimChat(byte[] message, ChatTypeEnum type, int channel, LLVector3 fromPos, string fromName, | 78 | public void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, |
79 | LLUUID fromID, bool fromAgent) | 79 | UUID fromID, bool fromAgent) |
80 | { | 80 | { |
81 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, false); | 81 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, false); |
82 | } | 82 | } |
@@ -89,8 +89,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
89 | /// <param name="fromPos"></param> | 89 | /// <param name="fromPos"></param> |
90 | /// <param name="fromName"></param> | 90 | /// <param name="fromName"></param> |
91 | /// <param name="fromAgentID"></param> | 91 | /// <param name="fromAgentID"></param> |
92 | public void SimChatBroadcast(byte[] message, ChatTypeEnum type, int channel, LLVector3 fromPos, string fromName, | 92 | public void SimChatBroadcast(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, |
93 | LLUUID fromID, bool fromAgent) | 93 | UUID fromID, bool fromAgent) |
94 | { | 94 | { |
95 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); | 95 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); |
96 | } | 96 | } |
@@ -125,7 +125,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
125 | // We also need to check the children of this prim as they | 125 | // We also need to check the children of this prim as they |
126 | // can be selected as well and send property information | 126 | // can be selected as well and send property information |
127 | bool foundPrim = false; | 127 | bool foundPrim = false; |
128 | foreach (KeyValuePair<LLUUID, SceneObjectPart> child in ((SceneObjectGroup) ent).Children) | 128 | foreach (KeyValuePair<UUID, SceneObjectPart> child in ((SceneObjectGroup) ent).Children) |
129 | { | 129 | { |
130 | if (child.Value.LocalId == primLocalID) | 130 | if (child.Value.LocalId == primLocalID) |
131 | { | 131 | { |
@@ -196,7 +196,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
196 | } | 196 | } |
197 | } | 197 | } |
198 | 198 | ||
199 | public virtual void ProcessMoneyTransferRequest(LLUUID source, LLUUID destination, int amount, | 199 | public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, |
200 | int transactiontype, string description) | 200 | int transactiontype, string description) |
201 | { | 201 | { |
202 | EventManager.MoneyTransferArgs args = new EventManager.MoneyTransferArgs(source, destination, amount, | 202 | EventManager.MoneyTransferArgs args = new EventManager.MoneyTransferArgs(source, destination, amount, |
@@ -205,7 +205,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
205 | EventManager.TriggerMoneyTransfer(this, args); | 205 | EventManager.TriggerMoneyTransfer(this, args); |
206 | } | 206 | } |
207 | 207 | ||
208 | public virtual void ProcessParcelBuy(LLUUID agentId, LLUUID groupId, bool final, bool groupOwned, | 208 | public virtual void ProcessParcelBuy(UUID agentId, UUID groupId, bool final, bool groupOwned, |
209 | bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated) | 209 | bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated) |
210 | { | 210 | { |
211 | EventManager.LandBuyArgs args = new EventManager.LandBuyArgs(agentId, groupId, final, groupOwned, | 211 | EventManager.LandBuyArgs args = new EventManager.LandBuyArgs(agentId, groupId, final, groupOwned, |
@@ -219,7 +219,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
219 | m_eventManager.TriggerLandBuy(this, args); | 219 | m_eventManager.TriggerLandBuy(this, args); |
220 | } | 220 | } |
221 | 221 | ||
222 | public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) | 222 | public virtual void ProcessObjectGrab(uint localID, Vector3 offsetPos, IClientAPI remoteClient) |
223 | { | 223 | { |
224 | 224 | ||
225 | List<EntityBase> EntityList = GetEntities(); | 225 | List<EntityBase> EntityList = GetEntities(); |
@@ -286,7 +286,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
286 | } | 286 | } |
287 | } | 287 | } |
288 | 288 | ||
289 | public void ProcessAvatarPickerRequest(IClientAPI client, LLUUID avatarID, LLUUID RequestID, string query) | 289 | public void ProcessAvatarPickerRequest(IClientAPI client, UUID avatarID, UUID RequestID, string query) |
290 | { | 290 | { |
291 | //EventManager.TriggerAvatarPickerRequest(); | 291 | //EventManager.TriggerAvatarPickerRequest(); |
292 | 292 | ||
@@ -308,11 +308,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
308 | int i = 0; | 308 | int i = 0; |
309 | foreach (AvatarPickerAvatar item in AvatarResponses) | 309 | foreach (AvatarPickerAvatar item in AvatarResponses) |
310 | { | 310 | { |
311 | LLUUID translatedIDtem = item.AvatarID; | 311 | UUID translatedIDtem = item.AvatarID; |
312 | searchData[i] = new AvatarPickerReplyPacket.DataBlock(); | 312 | searchData[i] = new AvatarPickerReplyPacket.DataBlock(); |
313 | searchData[i].AvatarID = translatedIDtem; | 313 | searchData[i].AvatarID = translatedIDtem; |
314 | searchData[i].FirstName = Helpers.StringToField((string) item.firstName); | 314 | searchData[i].FirstName = Utils.StringToBytes((string) item.firstName); |
315 | searchData[i].LastName = Helpers.StringToField((string) item.lastName); | 315 | searchData[i].LastName = Utils.StringToBytes((string) item.lastName); |
316 | i++; | 316 | i++; |
317 | } | 317 | } |
318 | if (AvatarResponses.Count == 0) | 318 | if (AvatarResponses.Count == 0) |
@@ -337,8 +337,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
337 | client.SendAvatarPickerReply(agent_data, data_args); | 337 | client.SendAvatarPickerReply(agent_data, data_args); |
338 | } | 338 | } |
339 | 339 | ||
340 | public void ProcessScriptReset(IClientAPI remoteClient, LLUUID objectID, | 340 | public void ProcessScriptReset(IClientAPI remoteClient, UUID objectID, |
341 | LLUUID itemID) | 341 | UUID itemID) |
342 | { | 342 | { |
343 | SceneObjectPart part=GetSceneObjectPart(objectID); | 343 | SceneObjectPart part=GetSceneObjectPart(objectID); |
344 | if (part == null) | 344 | if (part == null) |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index becd7dc..9e784d6 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -32,10 +32,9 @@ using System.Drawing.Imaging; | |||
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Threading; | 33 | using System.Threading; |
34 | using System.Timers; | 34 | using System.Timers; |
35 | using Axiom.Math; | 35 | using OpenMetaverse; |
36 | using libsecondlife; | 36 | using OpenMetaverse.Imaging; |
37 | using libsecondlife.Packets; | 37 | using OpenMetaverse.Packets; |
38 | using OpenJPEGNet; | ||
39 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
40 | using OpenSim.Framework.Communications; | 39 | using OpenSim.Framework.Communications; |
41 | using OpenSim.Framework.Communications.Cache; | 40 | using OpenSim.Framework.Communications.Cache; |
@@ -116,7 +115,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
116 | /// <summary> | 115 | /// <summary> |
117 | /// Each agent has its own capabilities handler. | 116 | /// Each agent has its own capabilities handler. |
118 | /// </summary> | 117 | /// </summary> |
119 | protected Dictionary<LLUUID, Caps> m_capsHandlers = new Dictionary<LLUUID, Caps>(); | 118 | protected Dictionary<UUID, Caps> m_capsHandlers = new Dictionary<UUID, Caps>(); |
120 | 119 | ||
121 | protected BaseHttpServer m_httpListener; | 120 | protected BaseHttpServer m_httpListener; |
122 | 121 | ||
@@ -201,19 +200,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
201 | } | 200 | } |
202 | 201 | ||
203 | // Local reference to the objects in the scene (which are held in innerScene) | 202 | // Local reference to the objects in the scene (which are held in innerScene) |
204 | // public Dictionary<LLUUID, SceneObjectGroup> Objects | 203 | // public Dictionary<UUID, SceneObjectGroup> Objects |
205 | // { | 204 | // { |
206 | // get { return m_innerScene.SceneObjects; } | 205 | // get { return m_innerScene.SceneObjects; } |
207 | // } | 206 | // } |
208 | 207 | ||
209 | // Reference to all of the agents in the scene (root and child) | 208 | // Reference to all of the agents in the scene (root and child) |
210 | protected Dictionary<LLUUID, ScenePresence> m_scenePresences | 209 | protected Dictionary<UUID, ScenePresence> m_scenePresences |
211 | { | 210 | { |
212 | get { return m_innerScene.ScenePresences; } | 211 | get { return m_innerScene.ScenePresences; } |
213 | set { m_innerScene.ScenePresences = value; } | 212 | set { m_innerScene.ScenePresences = value; } |
214 | } | 213 | } |
215 | 214 | ||
216 | // protected Dictionary<LLUUID, SceneObjectGroup> m_sceneObjects | 215 | // protected Dictionary<UUID, SceneObjectGroup> m_sceneObjects |
217 | // { | 216 | // { |
218 | // get { return m_innerScene.SceneObjects; } | 217 | // get { return m_innerScene.SceneObjects; } |
219 | // set { m_innerScene.SceneObjects = value; } | 218 | // set { m_innerScene.SceneObjects = value; } |
@@ -227,13 +226,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
227 | /// If you want a list of entities where the list itself is guaranteed not to change, please use | 226 | /// If you want a list of entities where the list itself is guaranteed not to change, please use |
228 | /// GetEntities() | 227 | /// GetEntities() |
229 | /// </summary> | 228 | /// </summary> |
230 | public Dictionary<LLUUID, EntityBase> Entities | 229 | public Dictionary<UUID, EntityBase> Entities |
231 | { | 230 | { |
232 | get { return m_innerScene.Entities; } | 231 | get { return m_innerScene.Entities; } |
233 | set { m_innerScene.Entities = value; } | 232 | set { m_innerScene.Entities = value; } |
234 | } | 233 | } |
235 | 234 | ||
236 | public Dictionary<LLUUID, ScenePresence> m_restorePresences | 235 | public Dictionary<UUID, ScenePresence> m_restorePresences |
237 | { | 236 | { |
238 | get { return m_innerScene.RestorePresences; } | 237 | get { return m_innerScene.RestorePresences; } |
239 | set { m_innerScene.RestorePresences = value; } | 238 | set { m_innerScene.RestorePresences = value; } |
@@ -466,7 +465,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
466 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 465 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
467 | m_log.Error("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | 466 | m_log.Error("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); |
468 | m_restartTimer.Start(); | 467 | m_restartTimer.Start(); |
469 | SendRegionMessageFromEstateTools(LLUUID.Random(), LLUUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in 2 Minutes"); | 468 | SendRegionMessageFromEstateTools(UUID.Random(), UUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in 2 Minutes"); |
470 | //SendGeneralAlert(RegionInfo.RegionName + ": Restarting in 2 Minutes"); | 469 | //SendGeneralAlert(RegionInfo.RegionName + ": Restarting in 2 Minutes"); |
471 | } | 470 | } |
472 | } | 471 | } |
@@ -481,7 +480,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
481 | if (m_RestartTimerCounter <= m_incrementsof15seconds) | 480 | if (m_RestartTimerCounter <= m_incrementsof15seconds) |
482 | { | 481 | { |
483 | if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7) | 482 | if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7) |
484 | SendRegionMessageFromEstateTools(LLUUID.Random(), LLUUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in " + | 483 | SendRegionMessageFromEstateTools(UUID.Random(), UUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in " + |
485 | ((8 - m_RestartTimerCounter) * 15) + " seconds"); | 484 | ((8 - m_RestartTimerCounter) * 15) + " seconds"); |
486 | 485 | ||
487 | // SendGeneralAlert(RegionInfo.RegionName + ": Restarting in " + ((8 - m_RestartTimerCounter)*15) + | 486 | // SendGeneralAlert(RegionInfo.RegionName + ": Restarting in " + ((8 - m_RestartTimerCounter)*15) + |
@@ -923,8 +922,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
923 | 922 | ||
924 | foreach (AssetBase asset in textures) | 923 | foreach (AssetBase asset in textures) |
925 | { | 924 | { |
926 | Image image = OpenJPEG.DecodeToImage(asset.Data); | 925 | ManagedImage managedImage; |
927 | bitImages.Add(image); | 926 | Image image; |
927 | |||
928 | if (OpenJPEG.DecodeToImage(asset.Data, out managedImage, out image)) | ||
929 | bitImages.Add(image); | ||
928 | } | 930 | } |
929 | 931 | ||
930 | Bitmap mapTexture = new Bitmap(2560, 2560); | 932 | Bitmap mapTexture = new Bitmap(2560, 2560); |
@@ -1025,9 +1027,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1025 | double[,] hm = Heightmap.GetDoubles(); | 1027 | double[,] hm = Heightmap.GetDoubles(); |
1026 | bool ShadowDebugContinue = true; | 1028 | bool ShadowDebugContinue = true; |
1027 | //Color prim = Color.FromArgb(120, 120, 120); | 1029 | //Color prim = Color.FromArgb(120, 120, 120); |
1028 | //LLVector3 RayEnd = new LLVector3(0, 0, 0); | 1030 | //Vector3 RayEnd = new Vector3(0, 0, 0); |
1029 | //LLVector3 RayStart = new LLVector3(0, 0, 0); | 1031 | //Vector3 RayStart = new Vector3(0, 0, 0); |
1030 | //LLVector3 direction = new LLVector3(0, 0, -1); | 1032 | //Vector3 direction = new Vector3(0, 0, -1); |
1031 | //Vector3 AXOrigin = new Vector3(); | 1033 | //Vector3 AXOrigin = new Vector3(); |
1032 | //Vector3 AXdirection = new Vector3(); | 1034 | //Vector3 AXdirection = new Vector3(); |
1033 | //Ray testRay = new Ray(); | 1035 | //Ray testRay = new Ray(); |
@@ -1061,10 +1063,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1061 | //int tc = System.Environment.TickCount; | 1063 | //int tc = System.Environment.TickCount; |
1062 | for (int y = 0; y < 256; y++) | 1064 | for (int y = 0; y < 256; y++) |
1063 | { | 1065 | { |
1064 | //RayEnd = new LLVector3(x, y, 0); | 1066 | //RayEnd = new Vector3(x, y, 0); |
1065 | //RayStart = new LLVector3(x, y, 255); | 1067 | //RayStart = new Vector3(x, y, 255); |
1066 | 1068 | ||
1067 | //direction = LLVector3.Norm(RayEnd - RayStart); | 1069 | //direction = Vector3.Norm(RayEnd - RayStart); |
1068 | //AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); | 1070 | //AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); |
1069 | //AXdirection = new Vector3(direction.X, direction.Y, direction.Z); | 1071 | //AXdirection = new Vector3(direction.X, direction.Y, direction.Z); |
1070 | 1072 | ||
@@ -1272,7 +1274,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1272 | if (part.Shape.Textures.DefaultTexture == null) | 1274 | if (part.Shape.Textures.DefaultTexture == null) |
1273 | continue; | 1275 | continue; |
1274 | 1276 | ||
1275 | LLColor texcolor = part.Shape.Textures.DefaultTexture.RGBA; | 1277 | Color4 texcolor = part.Shape.Textures.DefaultTexture.RGBA; |
1276 | 1278 | ||
1277 | // Not sure why some of these are null, oh well. | 1279 | // Not sure why some of these are null, oh well. |
1278 | 1280 | ||
@@ -1285,7 +1287,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1285 | //Try to set the map spot color | 1287 | //Try to set the map spot color |
1286 | try | 1288 | try |
1287 | { | 1289 | { |
1288 | // If the color gets goofy somehow, skip it *shakes fist at LLColor | 1290 | // If the color gets goofy somehow, skip it *shakes fist at Color4 |
1289 | mapdotspot = Color.FromArgb(colorr, colorg, colorb); | 1291 | mapdotspot = Color.FromArgb(colorr, colorg, colorb); |
1290 | } | 1292 | } |
1291 | catch (ArgumentException) | 1293 | catch (ArgumentException) |
@@ -1302,7 +1304,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1302 | // Mono Array | 1304 | // Mono Array |
1303 | } | 1305 | } |
1304 | 1306 | ||
1305 | LLVector3 pos = part.GetWorldPosition(); | 1307 | Vector3 pos = part.GetWorldPosition(); |
1306 | 1308 | ||
1307 | // skip prim outside of retion | 1309 | // skip prim outside of retion |
1308 | if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f) | 1310 | if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f) |
@@ -1327,21 +1329,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
1327 | if (isBelow256AboveTerrain) | 1329 | if (isBelow256AboveTerrain) |
1328 | { | 1330 | { |
1329 | // Translate scale by rotation so scale is represented properly when object is rotated | 1331 | // Translate scale by rotation so scale is represented properly when object is rotated |
1330 | Vector3 scale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z); | 1332 | Vector3 scale = part.Shape.Scale; |
1331 | LLQuaternion llrot = part.GetWorldRotation(); | 1333 | Quaternion rot = part.GetWorldRotation(); |
1332 | Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z); | 1334 | scale *= rot; |
1333 | scale = rot * scale; | ||
1334 | 1335 | ||
1335 | // negative scales don't work in this situation | 1336 | // negative scales don't work in this situation |
1336 | scale.x = Math.Abs(scale.x); | 1337 | scale.X = Math.Abs(scale.X); |
1337 | scale.y = Math.Abs(scale.y); | 1338 | scale.Y = Math.Abs(scale.Y); |
1338 | scale.z = Math.Abs(scale.z); | 1339 | scale.Z = Math.Abs(scale.Z); |
1339 | 1340 | ||
1340 | // This scaling isn't very accurate and doesn't take into account the face rotation :P | 1341 | // This scaling isn't very accurate and doesn't take into account the face rotation :P |
1341 | int mapdrawstartX = (int)(pos.X - scale.x); | 1342 | int mapdrawstartX = (int)(pos.X - scale.X); |
1342 | int mapdrawstartY = (int)(pos.Y - scale.y); | 1343 | int mapdrawstartY = (int)(pos.Y - scale.Y); |
1343 | int mapdrawendX = (int)(pos.X + scale.x); | 1344 | int mapdrawendX = (int)(pos.X + scale.X); |
1344 | int mapdrawendY = (int)(pos.Y + scale.y); | 1345 | int mapdrawendY = (int)(pos.Y + scale.Y); |
1345 | 1346 | ||
1346 | // If object is beyond the edge of the map, don't draw it to avoid errors | 1347 | // If object is beyond the edge of the map, don't draw it to avoid errors |
1347 | if (mapdrawstartX < 0 || mapdrawstartX > 255 || mapdrawendX < 0 || mapdrawendX > 255 | 1348 | if (mapdrawstartX < 0 || mapdrawstartX > 255 || mapdrawendX < 0 || mapdrawendX > 255 |
@@ -1420,7 +1421,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1420 | // map tile while protecting the (grid) asset database from bloat caused by a new asset each | 1421 | // map tile while protecting the (grid) asset database from bloat caused by a new asset each |
1421 | // time a mapimage is generated! | 1422 | // time a mapimage is generated! |
1422 | 1423 | ||
1423 | LLUUID lastMapRegionUUID = m_regInfo.lastMapUUID; | 1424 | UUID lastMapRegionUUID = m_regInfo.lastMapUUID; |
1424 | 1425 | ||
1425 | int lastMapRefresh = 0; | 1426 | int lastMapRefresh = 0; |
1426 | int twoDays = 172800; | 1427 | int twoDays = 172800; |
@@ -1440,21 +1441,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
1440 | { | 1441 | { |
1441 | } | 1442 | } |
1442 | 1443 | ||
1443 | LLUUID TerrainImageLLUUID = LLUUID.Random(); | 1444 | UUID TerrainImageUUID = UUID.Random(); |
1444 | 1445 | ||
1445 | if (lastMapRegionUUID == LLUUID.Zero || (lastMapRefresh + RefreshSeconds) < Util.UnixTimeSinceEpoch()) | 1446 | if (lastMapRegionUUID == UUID.Zero || (lastMapRefresh + RefreshSeconds) < Util.UnixTimeSinceEpoch()) |
1446 | { | 1447 | { |
1447 | m_regInfo.SaveLastMapUUID(TerrainImageLLUUID); | 1448 | m_regInfo.SaveLastMapUUID(TerrainImageUUID); |
1448 | 1449 | ||
1449 | m_log.Warn("[MAPTILE]: STORING MAPTILE IMAGE"); | 1450 | m_log.Warn("[MAPTILE]: STORING MAPTILE IMAGE"); |
1450 | } | 1451 | } |
1451 | else | 1452 | else |
1452 | { | 1453 | { |
1453 | TerrainImageLLUUID = lastMapRegionUUID; | 1454 | TerrainImageUUID = lastMapRegionUUID; |
1454 | m_log.Warn("[MAPTILE]: REUSING OLD MAPTILE IMAGE ID"); | 1455 | m_log.Warn("[MAPTILE]: REUSING OLD MAPTILE IMAGE ID"); |
1455 | } | 1456 | } |
1456 | 1457 | ||
1457 | m_regInfo.RegionSettings.TerrainImageID = TerrainImageLLUUID; | 1458 | m_regInfo.RegionSettings.TerrainImageID = TerrainImageUUID; |
1458 | 1459 | ||
1459 | AssetBase asset = new AssetBase(); | 1460 | AssetBase asset = new AssetBase(); |
1460 | asset.FullID = m_regInfo.RegionSettings.TerrainImageID; | 1461 | asset.FullID = m_regInfo.RegionSettings.TerrainImageID; |
@@ -1471,7 +1472,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1471 | 1472 | ||
1472 | #region Load Land | 1473 | #region Load Land |
1473 | 1474 | ||
1474 | public void loadAllLandObjectsFromStorage(LLUUID regionID) | 1475 | public void loadAllLandObjectsFromStorage(UUID regionID) |
1475 | { | 1476 | { |
1476 | m_log.Info("[SCENE]: Loading land objects from storage"); | 1477 | m_log.Info("[SCENE]: Loading land objects from storage"); |
1477 | List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(regionID); | 1478 | List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(regionID); |
@@ -1500,7 +1501,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1500 | /// <summary> | 1501 | /// <summary> |
1501 | /// Loads the World's objects | 1502 | /// Loads the World's objects |
1502 | /// </summary> | 1503 | /// </summary> |
1503 | public virtual void LoadPrimsFromStorage(LLUUID regionID) | 1504 | public virtual void LoadPrimsFromStorage(UUID regionID) |
1504 | { | 1505 | { |
1505 | m_log.Info("[SCENE]: Loading objects from datastore"); | 1506 | m_log.Info("[SCENE]: Loading objects from datastore"); |
1506 | 1507 | ||
@@ -1509,7 +1510,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1509 | { | 1510 | { |
1510 | AddRestoredSceneObject(group, true, true); | 1511 | AddRestoredSceneObject(group, true, true); |
1511 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 1512 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
1512 | rootPart.ObjectFlags &= ~(uint)LLObject.ObjectFlags.Scripted; | 1513 | rootPart.ObjectFlags &= ~(uint)PrimFlags.Scripted; |
1513 | rootPart.TrimPermissions(); | 1514 | rootPart.TrimPermissions(); |
1514 | group.CheckSculptAndLoad(); | 1515 | group.CheckSculptAndLoad(); |
1515 | //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | 1516 | //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); |
@@ -1533,20 +1534,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
1533 | return myID; | 1534 | return myID; |
1534 | } | 1535 | } |
1535 | 1536 | ||
1536 | public LLVector3 GetNewRezLocation(LLVector3 RayStart, LLVector3 RayEnd, LLUUID RayTargetID, LLQuaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, LLVector3 scale, bool FaceCenter) | 1537 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1537 | { | 1538 | { |
1538 | LLVector3 pos = LLVector3.Zero; | 1539 | Vector3 pos = Vector3.Zero; |
1539 | if (RayEndIsIntersection == (byte)1) | 1540 | if (RayEndIsIntersection == (byte)1) |
1540 | { | 1541 | { |
1541 | pos = RayEnd; | 1542 | pos = RayEnd; |
1542 | return pos; | 1543 | return pos; |
1543 | } | 1544 | } |
1544 | 1545 | ||
1545 | if (RayTargetID != LLUUID.Zero) | 1546 | if (RayTargetID != UUID.Zero) |
1546 | { | 1547 | { |
1547 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1548 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1548 | 1549 | ||
1549 | LLVector3 direction = LLVector3.Norm(RayEnd - RayStart); | 1550 | Vector3 direction = Vector3.Normalize(RayEnd - RayStart); |
1550 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); | 1551 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); |
1551 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); | 1552 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); |
1552 | 1553 | ||
@@ -1561,7 +1562,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1561 | Ray NewRay = new Ray(AXOrigin, AXdirection); | 1562 | Ray NewRay = new Ray(AXOrigin, AXdirection); |
1562 | 1563 | ||
1563 | // Ray Trace against target here | 1564 | // Ray Trace against target here |
1564 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, new Quaternion(1,0,0,0), frontFacesOnly, FaceCenter); | 1565 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1565 | 1566 | ||
1566 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1567 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1567 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1568 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
@@ -1570,15 +1571,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
1570 | // If we hit something | 1571 | // If we hit something |
1571 | if (ei.HitTF) | 1572 | if (ei.HitTF) |
1572 | { | 1573 | { |
1573 | LLVector3 scaleComponent = new LLVector3(ei.AAfaceNormal.x, ei.AAfaceNormal.y, ei.AAfaceNormal.z); | 1574 | Vector3 scaleComponent = new Vector3(ei.AAfaceNormal.X, ei.AAfaceNormal.Y, ei.AAfaceNormal.Z); |
1574 | if (scaleComponent.X != 0) ScaleOffset = scale.X; | 1575 | if (scaleComponent.X != 0) ScaleOffset = scale.X; |
1575 | if (scaleComponent.Y != 0) ScaleOffset = scale.Y; | 1576 | if (scaleComponent.Y != 0) ScaleOffset = scale.Y; |
1576 | if (scaleComponent.Z != 0) ScaleOffset = scale.Z; | 1577 | if (scaleComponent.Z != 0) ScaleOffset = scale.Z; |
1577 | ScaleOffset = Math.Abs(ScaleOffset); | 1578 | ScaleOffset = Math.Abs(ScaleOffset); |
1578 | LLVector3 intersectionpoint = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z); | 1579 | Vector3 intersectionpoint = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1579 | LLVector3 normal = new LLVector3(ei.normal.x, ei.normal.y, ei.normal.z); | 1580 | Vector3 normal = new Vector3(ei.normal.X, ei.normal.Y, ei.normal.Z); |
1580 | // Set the position to the intersection point | 1581 | // Set the position to the intersection point |
1581 | LLVector3 offset = (normal * (ScaleOffset / 2f)); | 1582 | Vector3 offset = (normal * (ScaleOffset / 2f)); |
1582 | pos = (intersectionpoint + offset); | 1583 | pos = (intersectionpoint + offset); |
1583 | 1584 | ||
1584 | // Un-offset the prim (it gets offset later by the consumer method) | 1585 | // Un-offset the prim (it gets offset later by the consumer method) |
@@ -1598,7 +1599,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1598 | 1599 | ||
1599 | if (ei.HitTF) | 1600 | if (ei.HitTF) |
1600 | { | 1601 | { |
1601 | pos = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z); | 1602 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1602 | } | 1603 | } |
1603 | 1604 | ||
1604 | return pos; | 1605 | return pos; |
@@ -1612,11 +1613,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1612 | } | 1613 | } |
1613 | } | 1614 | } |
1614 | 1615 | ||
1615 | public virtual void AddNewPrim(LLUUID ownerID, LLVector3 RayEnd, LLQuaternion rot, PrimitiveBaseShape shape, | 1616 | public virtual void AddNewPrim(UUID ownerID, Vector3 RayEnd, Quaternion rot, PrimitiveBaseShape shape, |
1616 | byte bypassRaycast, LLVector3 RayStart, LLUUID RayTargetID, | 1617 | byte bypassRaycast, Vector3 RayStart, UUID RayTargetID, |
1617 | byte RayEndIsIntersection) | 1618 | byte RayEndIsIntersection) |
1618 | { | 1619 | { |
1619 | LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection, true, new LLVector3(0.5f, 0.5f, 0.5f), false); | 1620 | Vector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection, true, new Vector3(0.5f, 0.5f, 0.5f), false); |
1620 | 1621 | ||
1621 | if (ExternalChecks.ExternalChecksCanRezObject(1, ownerID, pos)) | 1622 | if (ExternalChecks.ExternalChecksCanRezObject(1, ownerID, pos)) |
1622 | { | 1623 | { |
@@ -1627,7 +1628,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1627 | } | 1628 | } |
1628 | } | 1629 | } |
1629 | 1630 | ||
1630 | public virtual SceneObjectGroup AddNewPrim(LLUUID ownerID, LLVector3 pos, LLQuaternion rot, PrimitiveBaseShape shape) | 1631 | public virtual SceneObjectGroup AddNewPrim(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
1631 | { | 1632 | { |
1632 | //m_log.DebugFormat( | 1633 | //m_log.DebugFormat( |
1633 | // "[SCENE]: Scene.AddNewPrim() called for agent {0} in {1}", ownerID, RegionInfo.RegionName); | 1634 | // "[SCENE]: Scene.AddNewPrim() called for agent {0} in {1}", ownerID, RegionInfo.RegionName); |
@@ -1640,8 +1641,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1640 | //rootPart.TrimPermissions(); | 1641 | //rootPart.TrimPermissions(); |
1641 | if ((rootPart.Shape.PCode == (byte)PCode.Grass) || (rootPart.Shape.PCode == (byte)PCode.Tree) || (rootPart.Shape.PCode == (byte)PCode.NewTree)) | 1642 | if ((rootPart.Shape.PCode == (byte)PCode.Grass) || (rootPart.Shape.PCode == (byte)PCode.Tree) || (rootPart.Shape.PCode == (byte)PCode.NewTree)) |
1642 | { | 1643 | { |
1643 | rootPart.AddFlag(LLObject.ObjectFlags.Phantom); | 1644 | rootPart.AddFlag(PrimFlags.Phantom); |
1644 | //rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom; | 1645 | //rootPart.ObjectFlags += (uint)PrimFlags.Phantom; |
1645 | if (rootPart.Shape.PCode != (byte)PCode.Grass) | 1646 | if (rootPart.Shape.PCode != (byte)PCode.Grass) |
1646 | AdaptTree(ref shape); | 1647 | AdaptTree(ref shape); |
1647 | } | 1648 | } |
@@ -1658,20 +1659,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
1658 | { | 1659 | { |
1659 | case Tree.Cypress1: | 1660 | case Tree.Cypress1: |
1660 | case Tree.Cypress2: | 1661 | case Tree.Cypress2: |
1661 | tree.Scale = new LLVector3(4, 4, 10); | 1662 | tree.Scale = new Vector3(4, 4, 10); |
1662 | break; | 1663 | break; |
1663 | 1664 | ||
1664 | // case... other tree types | 1665 | // case... other tree types |
1665 | // tree.Scale = new LLVector3(?, ?, ?); | 1666 | // tree.Scale = new Vector3(?, ?, ?); |
1666 | // break; | 1667 | // break; |
1667 | 1668 | ||
1668 | default: | 1669 | default: |
1669 | tree.Scale = new LLVector3(4, 4, 4); | 1670 | tree.Scale = new Vector3(4, 4, 4); |
1670 | break; | 1671 | break; |
1671 | } | 1672 | } |
1672 | } | 1673 | } |
1673 | 1674 | ||
1674 | public SceneObjectGroup AddTree(LLUUID uuid, LLVector3 scale, LLQuaternion rotation, LLVector3 position, | 1675 | public SceneObjectGroup AddTree(UUID uuid, Vector3 scale, Quaternion rotation, Vector3 position, |
1675 | Tree treeType, bool newTree) | 1676 | Tree treeType, bool newTree) |
1676 | { | 1677 | { |
1677 | PrimitiveBaseShape treeShape = new PrimitiveBaseShape(); | 1678 | PrimitiveBaseShape treeShape = new PrimitiveBaseShape(); |
@@ -1771,7 +1772,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1771 | /// </summary> | 1772 | /// </summary> |
1772 | /// <param name="uuid"></param> | 1773 | /// <param name="uuid"></param> |
1773 | /// <returns>true if the object was in the scene, false if it was not</returns> | 1774 | /// <returns>true if the object was in the scene, false if it was not</returns> |
1774 | public bool UnlinkSceneObject(LLUUID uuid, bool resultOfLinkingObjects) | 1775 | public bool UnlinkSceneObject(UUID uuid, bool resultOfLinkingObjects) |
1775 | { | 1776 | { |
1776 | if (m_innerScene.DeleteSceneObject(uuid,resultOfLinkingObjects)) | 1777 | if (m_innerScene.DeleteSceneObject(uuid,resultOfLinkingObjects)) |
1777 | { | 1778 | { |
@@ -1783,7 +1784,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1783 | return false; | 1784 | return false; |
1784 | } | 1785 | } |
1785 | 1786 | ||
1786 | public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset) | 1787 | public void LoadPrimsFromXml(string fileName, bool newIdsFlag, Vector3 loadOffset) |
1787 | { | 1788 | { |
1788 | m_log.InfoFormat("[SCENE]: Loading prims in xml format to region {0} from {1}", RegionInfo.RegionName); | 1789 | m_log.InfoFormat("[SCENE]: Loading prims in xml format to region {0} from {1}", RegionInfo.RegionName); |
1789 | 1790 | ||
@@ -1818,7 +1819,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1818 | m_serialiser.SavePrimsToXml2(this, fileName); | 1819 | m_serialiser.SavePrimsToXml2(this, fileName); |
1819 | } | 1820 | } |
1820 | 1821 | ||
1821 | public void SavePrimsToXml2(TextWriter stream, LLVector3 min, LLVector3 max) | 1822 | public void SavePrimsToXml2(TextWriter stream, Vector3 min, Vector3 max) |
1822 | { | 1823 | { |
1823 | m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to stream", RegionInfo.RegionName); | 1824 | m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to stream", RegionInfo.RegionName); |
1824 | 1825 | ||
@@ -1876,7 +1877,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1876 | /// <param name="position">current position of Group</param> | 1877 | /// <param name="position">current position of Group</param> |
1877 | /// <param name="grp">Scene Object Group that we're crossing</param> | 1878 | /// <param name="grp">Scene Object Group that we're crossing</param> |
1878 | 1879 | ||
1879 | public void CrossPrimGroupIntoNewRegion(LLVector3 position, SceneObjectGroup grp) | 1880 | public void CrossPrimGroupIntoNewRegion(Vector3 position, SceneObjectGroup grp) |
1880 | { | 1881 | { |
1881 | if (grp == null) | 1882 | if (grp == null) |
1882 | return; | 1883 | return; |
@@ -1897,12 +1898,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1897 | return; | 1898 | return; |
1898 | } | 1899 | } |
1899 | 1900 | ||
1900 | m_log.Warn("Prim crossing: " + grp.UUID.ToString()); | 1901 | m_log.Warn("Prim crossing: " + grp.ToString()); |
1901 | int thisx = (int)RegionInfo.RegionLocX; | 1902 | int thisx = (int)RegionInfo.RegionLocX; |
1902 | int thisy = (int)RegionInfo.RegionLocY; | 1903 | int thisy = (int)RegionInfo.RegionLocY; |
1903 | 1904 | ||
1904 | ulong newRegionHandle = 0; | 1905 | ulong newRegionHandle = 0; |
1905 | LLVector3 pos = position; | 1906 | Vector3 pos = position; |
1906 | 1907 | ||
1907 | if (position.X > Constants.RegionSize + 0.1f) | 1908 | if (position.X > Constants.RegionSize + 0.1f) |
1908 | { | 1909 | { |
@@ -1973,7 +1974,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1973 | } | 1974 | } |
1974 | } | 1975 | } |
1975 | 1976 | ||
1976 | public bool IncomingInterRegionPrimGroup(ulong regionHandle, LLUUID primID, string objXMLData, int XMLMethod) | 1977 | public bool IncomingInterRegionPrimGroup(ulong regionHandle, UUID primID, string objXMLData, int XMLMethod) |
1977 | { | 1978 | { |
1978 | m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor"); | 1979 | m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor"); |
1979 | if (XMLMethod == 0) | 1980 | if (XMLMethod == 0) |
@@ -2160,7 +2161,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2160 | } | 2161 | } |
2161 | 2162 | ||
2162 | // Gesture | 2163 | // Gesture |
2163 | public virtual void ActivateGesture(IClientAPI client, LLUUID assetId, LLUUID gestureId) | 2164 | public virtual void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId) |
2164 | { | 2165 | { |
2165 | // UserProfileCacheService User = CommsManager.SecureInventoryService.UpdateItem(gestureid, agentID); | 2166 | // UserProfileCacheService User = CommsManager.SecureInventoryService.UpdateItem(gestureid, agentID); |
2166 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId); | 2167 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId); |
@@ -2180,7 +2181,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2180 | m_log.DebugFormat("Asset : {0} gesture :{1}", gestureId.ToString(), assetId.ToString()); | 2181 | m_log.DebugFormat("Asset : {0} gesture :{1}", gestureId.ToString(), assetId.ToString()); |
2181 | } | 2182 | } |
2182 | 2183 | ||
2183 | public virtual void DeactivateGesture(IClientAPI client, LLUUID gestureId) | 2184 | public virtual void DeactivateGesture(IClientAPI client, UUID gestureId) |
2184 | { | 2185 | { |
2185 | // UserProfileCacheService User = CommsManager.SecureInventoryService.UpdateItem(gestureid, agentID); | 2186 | // UserProfileCacheService User = CommsManager.SecureInventoryService.UpdateItem(gestureid, agentID); |
2186 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId); | 2187 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId); |
@@ -2200,14 +2201,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
2200 | m_log.DebugFormat("gesture : {0} ", gestureId.ToString()); | 2201 | m_log.DebugFormat("gesture : {0} ", gestureId.ToString()); |
2201 | } | 2202 | } |
2202 | 2203 | ||
2203 | public virtual void TeleportClientHome(LLUUID agentId, IClientAPI client) | 2204 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) |
2204 | { | 2205 | { |
2205 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(agentId); | 2206 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(agentId); |
2206 | if (UserProfile != null) | 2207 | if (UserProfile != null) |
2207 | { | 2208 | { |
2208 | LLUUID homeRegionID = UserProfile.HomeRegionID; | 2209 | UUID homeRegionID = UserProfile.HomeRegionID; |
2209 | ulong homeRegionHandle = UserProfile.HomeRegion; | 2210 | ulong homeRegionHandle = UserProfile.HomeRegion; |
2210 | if (homeRegionID == LLUUID.Zero) | 2211 | if (homeRegionID == UUID.Zero) |
2211 | { | 2212 | { |
2212 | RegionInfo info = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion); | 2213 | RegionInfo info = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion); |
2213 | if (info == null) | 2214 | if (info == null) |
@@ -2234,11 +2235,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2234 | } | 2235 | } |
2235 | } | 2236 | } |
2236 | 2237 | ||
2237 | public void doObjectDuplicateOnRay(uint localID, uint dupeFlags, LLUUID AgentID, LLUUID GroupID, | 2238 | public void doObjectDuplicateOnRay(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID, |
2238 | LLUUID RayTargetObj, LLVector3 RayEnd, LLVector3 RayStart, | 2239 | UUID RayTargetObj, Vector3 RayEnd, Vector3 RayStart, |
2239 | bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) | 2240 | bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) |
2240 | { | 2241 | { |
2241 | LLVector3 pos; | 2242 | Vector3 pos; |
2242 | const bool frontFacesOnly = true; | 2243 | const bool frontFacesOnly = true; |
2243 | //m_log.Info("HITTARGET: " + RayTargetObj.ToString() + ", COPYTARGET: " + localID.ToString()); | 2244 | //m_log.Info("HITTARGET: " + RayTargetObj.ToString() + ", COPYTARGET: " + localID.ToString()); |
2244 | SceneObjectPart target = GetSceneObjectPart(localID); | 2245 | SceneObjectPart target = GetSceneObjectPart(localID); |
@@ -2246,7 +2247,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2246 | 2247 | ||
2247 | if (target != null && target2 != null) | 2248 | if (target != null && target2 != null) |
2248 | { | 2249 | { |
2249 | LLVector3 direction = LLVector3.Norm(RayEnd - RayStart); | 2250 | Vector3 direction = Vector3.Normalize(RayEnd - RayStart); |
2250 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); | 2251 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); |
2251 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); | 2252 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); |
2252 | 2253 | ||
@@ -2261,7 +2262,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2261 | Ray NewRay = new Ray(AXOrigin, AXdirection); | 2262 | Ray NewRay = new Ray(AXOrigin, AXdirection); |
2262 | 2263 | ||
2263 | // Ray Trace against target here | 2264 | // Ray Trace against target here |
2264 | EntityIntersection ei = target2.TestIntersectionOBB(NewRay, new Quaternion(1, 0, 0, 0), frontFacesOnly, CopyCenters); | 2265 | EntityIntersection ei = target2.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, CopyCenters); |
2265 | 2266 | ||
2266 | // Un-comment out the following line to Get Raytrace results printed to the console. | 2267 | // Un-comment out the following line to Get Raytrace results printed to the console. |
2267 | //m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 2268 | //m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
@@ -2270,26 +2271,26 @@ namespace OpenSim.Region.Environment.Scenes | |||
2270 | // If we hit something | 2271 | // If we hit something |
2271 | if (ei.HitTF) | 2272 | if (ei.HitTF) |
2272 | { | 2273 | { |
2273 | LLVector3 scale = target.Scale; | 2274 | Vector3 scale = target.Scale; |
2274 | LLVector3 scaleComponent = new LLVector3(ei.AAfaceNormal.x, ei.AAfaceNormal.y, ei.AAfaceNormal.z); | 2275 | Vector3 scaleComponent = new Vector3(ei.AAfaceNormal.X, ei.AAfaceNormal.Y, ei.AAfaceNormal.Z); |
2275 | if (scaleComponent.X != 0) ScaleOffset = scale.X; | 2276 | if (scaleComponent.X != 0) ScaleOffset = scale.X; |
2276 | if (scaleComponent.Y != 0) ScaleOffset = scale.Y; | 2277 | if (scaleComponent.Y != 0) ScaleOffset = scale.Y; |
2277 | if (scaleComponent.Z != 0) ScaleOffset = scale.Z; | 2278 | if (scaleComponent.Z != 0) ScaleOffset = scale.Z; |
2278 | ScaleOffset = Math.Abs(ScaleOffset); | 2279 | ScaleOffset = Math.Abs(ScaleOffset); |
2279 | LLVector3 intersectionpoint = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z); | 2280 | Vector3 intersectionpoint = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
2280 | LLVector3 normal = new LLVector3(ei.normal.x, ei.normal.y, ei.normal.z); | 2281 | Vector3 normal = new Vector3(ei.normal.X, ei.normal.Y, ei.normal.Z); |
2281 | LLVector3 offset = normal * (ScaleOffset / 2f); | 2282 | Vector3 offset = normal * (ScaleOffset / 2f); |
2282 | pos = intersectionpoint + offset; | 2283 | pos = intersectionpoint + offset; |
2283 | 2284 | ||
2284 | // stick in offset format from the original prim | 2285 | // stick in offset format from the original prim |
2285 | pos = pos - target.ParentGroup.AbsolutePosition; | 2286 | pos = pos - target.ParentGroup.AbsolutePosition; |
2286 | if (CopyRotates) | 2287 | if (CopyRotates) |
2287 | { | 2288 | { |
2288 | LLQuaternion worldRot = target2.GetWorldRotation(); | 2289 | Quaternion worldRot = target2.GetWorldRotation(); |
2289 | 2290 | ||
2290 | // SceneObjectGroup obj = m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, new Quaternion(worldRot.W,worldRot.X,worldRot.Y,worldRot.Z)); | 2291 | // SceneObjectGroup obj = m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot); |
2291 | m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, new Quaternion(worldRot.W,worldRot.X,worldRot.Y,worldRot.Z)); | 2292 | m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot); |
2292 | //obj.Rotation = new Quaternion(worldRot.W, worldRot.X, worldRot.Y, worldRot.Z); | 2293 | //obj.Rotation = worldRot; |
2293 | //obj.UpdateGroupRotation(worldRot); | 2294 | //obj.UpdateGroupRotation(worldRot); |
2294 | } | 2295 | } |
2295 | else | 2296 | else |
@@ -2305,7 +2306,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2305 | } | 2306 | } |
2306 | } | 2307 | } |
2307 | 2308 | ||
2308 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags) | 2309 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
2309 | { | 2310 | { |
2310 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(remoteClient.AgentId); | 2311 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(remoteClient.AgentId); |
2311 | if (UserProfile != null) | 2312 | if (UserProfile != null) |
@@ -2369,7 +2370,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2369 | /// Remove the given client from the scene. | 2370 | /// Remove the given client from the scene. |
2370 | /// </summary> | 2371 | /// </summary> |
2371 | /// <param name="agentID"></param> | 2372 | /// <param name="agentID"></param> |
2372 | public override void RemoveClient(LLUUID agentID) | 2373 | public override void RemoveClient(UUID agentID) |
2373 | { | 2374 | { |
2374 | bool childagentYN = false; | 2375 | bool childagentYN = false; |
2375 | ScenePresence avatar = GetScenePresence(agentID); | 2376 | ScenePresence avatar = GetScenePresence(agentID); |
@@ -2420,7 +2421,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2420 | { | 2421 | { |
2421 | try | 2422 | try |
2422 | { | 2423 | { |
2423 | client.SendKillObject(avatar.RegionHandle, avatar.LocalId); | 2424 | client.SendKiPrimitive(avatar.RegionHandle, avatar.LocalId); |
2424 | } | 2425 | } |
2425 | catch (NullReferenceException) | 2426 | catch (NullReferenceException) |
2426 | { | 2427 | { |
@@ -2462,7 +2463,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2462 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 2463 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
2463 | } | 2464 | } |
2464 | 2465 | ||
2465 | public void HandleRemoveKnownRegionsFromAvatar(LLUUID avatarID, List<ulong> regionslst) | 2466 | public void HandleRemoveKnownRegionsFromAvatar(UUID avatarID, List<ulong> regionslst) |
2466 | { | 2467 | { |
2467 | ScenePresence av = GetScenePresence(avatarID); | 2468 | ScenePresence av = GetScenePresence(avatarID); |
2468 | if (av != null) | 2469 | if (av != null) |
@@ -2493,7 +2494,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2493 | 2494 | ||
2494 | #region Entities | 2495 | #region Entities |
2495 | 2496 | ||
2496 | public void SendKillObject(uint localID) | 2497 | public void SendKiPrimitive(uint localID) |
2497 | { | 2498 | { |
2498 | SceneObjectPart part = GetSceneObjectPart(localID); | 2499 | SceneObjectPart part = GetSceneObjectPart(localID); |
2499 | if (part != null) // It is a prim | 2500 | if (part != null) // It is a prim |
@@ -2504,7 +2505,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2504 | return; | 2505 | return; |
2505 | } | 2506 | } |
2506 | } | 2507 | } |
2507 | Broadcast(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); | 2508 | Broadcast(delegate(IClientAPI client) { client.SendKiPrimitive(m_regionHandle, localID); }); |
2508 | } | 2509 | } |
2509 | 2510 | ||
2510 | #endregion | 2511 | #endregion |
@@ -2524,7 +2525,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2524 | m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup; | 2525 | m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup; |
2525 | m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | 2526 | m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; |
2526 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | 2527 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; |
2527 | m_sceneGridService.KillObject += SendKillObject; | 2528 | m_sceneGridService.KiPrimitive += SendKiPrimitive; |
2528 | m_sceneGridService.OnGetLandData += GetLandData; | 2529 | m_sceneGridService.OnGetLandData += GetLandData; |
2529 | } | 2530 | } |
2530 | 2531 | ||
@@ -2533,7 +2534,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2533 | /// </summary> | 2534 | /// </summary> |
2534 | public void UnRegisterReginWithComms() | 2535 | public void UnRegisterReginWithComms() |
2535 | { | 2536 | { |
2536 | m_sceneGridService.KillObject -= SendKillObject; | 2537 | m_sceneGridService.KiPrimitive -= SendKiPrimitive; |
2537 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; | 2538 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; |
2538 | m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | 2539 | m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; |
2539 | m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup; | 2540 | m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup; |
@@ -2574,7 +2575,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2574 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | 2575 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); |
2575 | if (land != null) | 2576 | if (land != null) |
2576 | { | 2577 | { |
2577 | if (land.landData.LandingType == (byte)1 && land.landData.UserLocation != LLVector3.Zero) | 2578 | if (land.landData.LandingType == (byte)1 && land.landData.UserLocation != Vector3.Zero) |
2578 | { | 2579 | { |
2579 | agent.startpos = land.landData.UserLocation; | 2580 | agent.startpos = land.landData.UserLocation; |
2580 | } | 2581 | } |
@@ -2608,7 +2609,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2608 | return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc); | 2609 | return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc); |
2609 | } | 2610 | } |
2610 | 2611 | ||
2611 | protected void HandleLogOffUserFromGrid(ulong regionHandle, LLUUID AvatarID, LLUUID RegionSecret, string message) | 2612 | protected void HandleLogOffUserFromGrid(ulong regionHandle, UUID AvatarID, UUID RegionSecret, string message) |
2612 | { | 2613 | { |
2613 | if (RegionInfo.RegionHandle == regionHandle) | 2614 | if (RegionInfo.RegionHandle == regionHandle) |
2614 | { | 2615 | { |
@@ -2645,7 +2646,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2645 | /// </summary> | 2646 | /// </summary> |
2646 | /// <param name="agentId"></param> | 2647 | /// <param name="agentId"></param> |
2647 | /// <param name="capsObjectPath"></param> | 2648 | /// <param name="capsObjectPath"></param> |
2648 | public void AddCapsHandler(LLUUID agentId) | 2649 | public void AddCapsHandler(UUID agentId) |
2649 | { | 2650 | { |
2650 | if (RegionInfo.EstateSettings.IsBanned(agentId)) | 2651 | if (RegionInfo.EstateSettings.IsBanned(agentId)) |
2651 | return; | 2652 | return; |
@@ -2670,7 +2671,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2670 | m_capsHandlers[agentId] = cap; | 2671 | m_capsHandlers[agentId] = cap; |
2671 | } | 2672 | } |
2672 | 2673 | ||
2673 | public Caps GetCapsHandlerForUser(LLUUID agentId) | 2674 | public Caps GetCapsHandlerForUser(UUID agentId) |
2674 | { | 2675 | { |
2675 | lock (m_capsHandlers) | 2676 | lock (m_capsHandlers) |
2676 | { | 2677 | { |
@@ -2686,7 +2687,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2686 | /// Remove the caps handler for a given agent. | 2687 | /// Remove the caps handler for a given agent. |
2687 | /// </summary> | 2688 | /// </summary> |
2688 | /// <param name="agentId"></param> | 2689 | /// <param name="agentId"></param> |
2689 | public void RemoveCapsHandler(LLUUID agentId) | 2690 | public void RemoveCapsHandler(UUID agentId) |
2690 | { | 2691 | { |
2691 | lock (m_capsHandlers) | 2692 | lock (m_capsHandlers) |
2692 | { | 2693 | { |
@@ -2717,7 +2718,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2717 | /// <param name="agentID"></param> | 2718 | /// <param name="agentID"></param> |
2718 | /// <param name="position"></param> | 2719 | /// <param name="position"></param> |
2719 | /// <param name="isFlying"></param> | 2720 | /// <param name="isFlying"></param> |
2720 | public virtual void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) | 2721 | public virtual void AgentCrossing(ulong regionHandle, UUID agentID, Vector3 position, bool isFlying) |
2721 | { | 2722 | { |
2722 | if (regionHandle == m_regInfo.RegionHandle) | 2723 | if (regionHandle == m_regInfo.RegionHandle) |
2723 | { | 2724 | { |
@@ -2742,7 +2743,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2742 | 2743 | ||
2743 | public virtual bool IncomingChildAgentDataUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData) | 2744 | public virtual bool IncomingChildAgentDataUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData) |
2744 | { | 2745 | { |
2745 | ScenePresence childAgentUpdate = GetScenePresence(new LLUUID(cAgentData.AgentID)); | 2746 | ScenePresence childAgentUpdate = GetScenePresence(new UUID(cAgentData.AgentID)); |
2746 | if (childAgentUpdate != null) | 2747 | if (childAgentUpdate != null) |
2747 | { | 2748 | { |
2748 | // I can't imagine *yet* why we would get an update if the agent is a root agent.. | 2749 | // I can't imagine *yet* why we would get an update if the agent is a root agent.. |
@@ -2768,7 +2769,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2768 | /// </summary> | 2769 | /// </summary> |
2769 | /// <param name="regionHandle"></param> | 2770 | /// <param name="regionHandle"></param> |
2770 | /// <param name="agentID"></param> | 2771 | /// <param name="agentID"></param> |
2771 | public bool CloseConnection(ulong regionHandle, LLUUID agentID) | 2772 | public bool CloseConnection(ulong regionHandle, UUID agentID) |
2772 | { | 2773 | { |
2773 | if (regionHandle == m_regionHandle) | 2774 | if (regionHandle == m_regionHandle) |
2774 | { | 2775 | { |
@@ -2850,8 +2851,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2850 | /// <param name="position"></param> | 2851 | /// <param name="position"></param> |
2851 | /// <param name="lookAt"></param> | 2852 | /// <param name="lookAt"></param> |
2852 | /// <param name="flags"></param> | 2853 | /// <param name="flags"></param> |
2853 | public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, LLVector3 position, | 2854 | public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position, |
2854 | LLVector3 lookat, uint flags) | 2855 | Vector3 lookat, uint flags) |
2855 | { | 2856 | { |
2856 | RegionInfo regionInfo = m_sceneGridService.RequestClosestRegion(regionName); | 2857 | RegionInfo regionInfo = m_sceneGridService.RequestClosestRegion(regionName); |
2857 | if (regionInfo == null) | 2858 | if (regionInfo == null) |
@@ -2871,8 +2872,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2871 | /// <param name="position"></param> | 2872 | /// <param name="position"></param> |
2872 | /// <param name="lookAt"></param> | 2873 | /// <param name="lookAt"></param> |
2873 | /// <param name="flags"></param> | 2874 | /// <param name="flags"></param> |
2874 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, | 2875 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position, |
2875 | LLVector3 lookAt, uint flags) | 2876 | Vector3 lookAt, uint flags) |
2876 | { | 2877 | { |
2877 | lock (m_scenePresences) | 2878 | lock (m_scenePresences) |
2878 | { | 2879 | { |
@@ -2890,7 +2891,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2890 | /// <param name="remoteClient"></param> | 2891 | /// <param name="remoteClient"></param> |
2891 | /// <param name="regionHandle"></param> | 2892 | /// <param name="regionHandle"></param> |
2892 | /// <param name="position"></param> | 2893 | /// <param name="position"></param> |
2893 | public void RequestTeleportLandmark(IClientAPI remoteClient, LLUUID regionID, LLVector3 position) | 2894 | public void RequestTeleportLandmark(IClientAPI remoteClient, UUID regionID, Vector3 position) |
2894 | { | 2895 | { |
2895 | RegionInfo info = CommsManager.GridService.RequestNeighbourInfo(regionID); | 2896 | RegionInfo info = CommsManager.GridService.RequestNeighbourInfo(regionID); |
2896 | 2897 | ||
@@ -2906,7 +2907,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2906 | if (m_scenePresences.ContainsKey(remoteClient.AgentId)) | 2907 | if (m_scenePresences.ContainsKey(remoteClient.AgentId)) |
2907 | { | 2908 | { |
2908 | m_sceneGridService.RequestTeleportToLocation(m_scenePresences[remoteClient.AgentId], info.RegionHandle, | 2909 | m_sceneGridService.RequestTeleportToLocation(m_scenePresences[remoteClient.AgentId], info.RegionHandle, |
2909 | position, LLVector3.Zero, 0); | 2910 | position, Vector3.Zero, 0); |
2910 | } | 2911 | } |
2911 | } | 2912 | } |
2912 | } | 2913 | } |
@@ -2919,7 +2920,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2919 | /// <param name="position"></param> | 2920 | /// <param name="position"></param> |
2920 | /// <param name="isFlying"></param> | 2921 | /// <param name="isFlying"></param> |
2921 | /// <returns></returns> | 2922 | /// <returns></returns> |
2922 | public bool InformNeighbourOfCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) | 2923 | public bool InformNeighbourOfCrossing(ulong regionHandle, UUID agentID, Vector3 position, bool isFlying) |
2923 | { | 2924 | { |
2924 | return m_sceneGridService.CrossToNeighbouringRegion(regionHandle, agentID, position, isFlying); | 2925 | return m_sceneGridService.CrossToNeighbouringRegion(regionHandle, agentID, position, isFlying); |
2925 | } | 2926 | } |
@@ -3006,7 +3007,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3006 | objectCapacity = objects; | 3007 | objectCapacity = objects; |
3007 | } | 3008 | } |
3008 | 3009 | ||
3009 | public List<FriendListItem> GetFriendList(LLUUID avatarID) | 3010 | public List<FriendListItem> GetFriendList(UUID avatarID) |
3010 | { | 3011 | { |
3011 | return CommsManager.GetUserFriendList(avatarID); | 3012 | return CommsManager.GetUserFriendList(avatarID); |
3012 | } | 3013 | } |
@@ -3035,7 +3036,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3035 | /// <param name="groupOwned"></param> | 3036 | /// <param name="groupOwned"></param> |
3036 | /// <param name="message"></param> | 3037 | /// <param name="message"></param> |
3037 | /// <param name="url"></param> | 3038 | /// <param name="url"></param> |
3038 | public void SendUrlToUser(LLUUID avatarID, string objectName, LLUUID objectID, LLUUID ownerID, bool groupOwned, | 3039 | public void SendUrlToUser(UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, |
3039 | string message, string url) | 3040 | string message, string url) |
3040 | { | 3041 | { |
3041 | lock (m_scenePresences) | 3042 | lock (m_scenePresences) |
@@ -3048,7 +3049,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3048 | } | 3049 | } |
3049 | } | 3050 | } |
3050 | 3051 | ||
3051 | public void SendDialogToUser(LLUUID avatarID, string objectName, LLUUID objectID, LLUUID ownerID, string message, LLUUID TextureID, int ch, string[] buttonlabels) | 3052 | public void SendDialogToUser(UUID avatarID, string objectName, UUID objectID, UUID ownerID, string message, UUID TextureID, int ch, string[] buttonlabels) |
3052 | { | 3053 | { |
3053 | lock (m_scenePresences) | 3054 | lock (m_scenePresences) |
3054 | { | 3055 | { |
@@ -3067,13 +3068,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
3067 | /// <param name="type"></param> | 3068 | /// <param name="type"></param> |
3068 | /// <param name="body"></param> | 3069 | /// <param name="body"></param> |
3069 | /// <returns></returns> | 3070 | /// <returns></returns> |
3070 | public LLUUID MakeHttpRequest(string url, string type, string body) | 3071 | public UUID MakeHttpRequest(string url, string type, string body) |
3071 | { | 3072 | { |
3072 | if (m_httpRequestModule != null) | 3073 | if (m_httpRequestModule != null) |
3073 | { | 3074 | { |
3074 | return m_httpRequestModule.MakeHttpRequest(url, type, body); | 3075 | return m_httpRequestModule.MakeHttpRequest(url, type, body); |
3075 | } | 3076 | } |
3076 | return LLUUID.Zero; | 3077 | return UUID.Zero; |
3077 | } | 3078 | } |
3078 | 3079 | ||
3079 | /// <summary> | 3080 | /// <summary> |
@@ -3091,25 +3092,25 @@ namespace OpenSim.Region.Environment.Scenes | |||
3091 | m_eventManager.TriggerGridInstantMessage(message, options); | 3092 | m_eventManager.TriggerGridInstantMessage(message, options); |
3092 | } | 3093 | } |
3093 | 3094 | ||
3094 | public virtual void StoreAddFriendship(LLUUID ownerID, LLUUID friendID, uint perms) | 3095 | public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms) |
3095 | { | 3096 | { |
3096 | // TODO: m_sceneGridService.DoStuff; | 3097 | // TODO: m_sceneGridService.DoStuff; |
3097 | m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms); | 3098 | m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms); |
3098 | } | 3099 | } |
3099 | 3100 | ||
3100 | public virtual void StoreUpdateFriendship(LLUUID ownerID, LLUUID friendID, uint perms) | 3101 | public virtual void StoreUpdateFriendship(UUID ownerID, UUID friendID, uint perms) |
3101 | { | 3102 | { |
3102 | // TODO: m_sceneGridService.DoStuff; | 3103 | // TODO: m_sceneGridService.DoStuff; |
3103 | m_sceneGridService.UpdateUserFriendPerms(ownerID, friendID, perms); | 3104 | m_sceneGridService.UpdateUserFriendPerms(ownerID, friendID, perms); |
3104 | } | 3105 | } |
3105 | 3106 | ||
3106 | public virtual void StoreRemoveFriendship(LLUUID ownerID, LLUUID ExfriendID) | 3107 | public virtual void StoreRemoveFriendship(UUID ownerID, UUID ExfriendID) |
3107 | { | 3108 | { |
3108 | // TODO: m_sceneGridService.DoStuff; | 3109 | // TODO: m_sceneGridService.DoStuff; |
3109 | m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID); | 3110 | m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID); |
3110 | } | 3111 | } |
3111 | 3112 | ||
3112 | public virtual List<FriendListItem> StoreGetFriendsForUser(LLUUID ownerID) | 3113 | public virtual List<FriendListItem> StoreGetFriendsForUser(UUID ownerID) |
3113 | { | 3114 | { |
3114 | // TODO: m_sceneGridService.DoStuff; | 3115 | // TODO: m_sceneGridService.DoStuff; |
3115 | return m_sceneGridService.GetUserFriendList(ownerID); | 3116 | return m_sceneGridService.GetUserFriendList(ownerID); |
@@ -3144,7 +3145,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3144 | 3145 | ||
3145 | #region Alert Methods | 3146 | #region Alert Methods |
3146 | 3147 | ||
3147 | private void SendPermissionAlert(LLUUID user, string reason) | 3148 | private void SendPermissionAlert(UUID user, string reason) |
3148 | { | 3149 | { |
3149 | SendAlertToUser(user, reason, false); | 3150 | SendAlertToUser(user, reason, false); |
3150 | } | 3151 | } |
@@ -3170,7 +3171,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3170 | /// <param name="agentID"></param> | 3171 | /// <param name="agentID"></param> |
3171 | /// <param name="message"></param> | 3172 | /// <param name="message"></param> |
3172 | /// <param name="modal"></param> | 3173 | /// <param name="modal"></param> |
3173 | public void SendAlertToUser(LLUUID agentID, string message, bool modal) | 3174 | public void SendAlertToUser(UUID agentID, string message, bool modal) |
3174 | { | 3175 | { |
3175 | lock (m_scenePresences) | 3176 | lock (m_scenePresences) |
3176 | { | 3177 | { |
@@ -3188,7 +3189,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3188 | /// <param name="sessionID"></param> | 3189 | /// <param name="sessionID"></param> |
3189 | /// <param name="token"></param> | 3190 | /// <param name="token"></param> |
3190 | /// <param name="controllingClient"></param> | 3191 | /// <param name="controllingClient"></param> |
3191 | public void handleRequestGodlikePowers(LLUUID agentID, LLUUID sessionID, LLUUID token, bool godLike, | 3192 | public void handleRequestGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godLike, |
3192 | IClientAPI controllingClient) | 3193 | IClientAPI controllingClient) |
3193 | { | 3194 | { |
3194 | lock (m_scenePresences) | 3195 | lock (m_scenePresences) |
@@ -3200,7 +3201,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3200 | if (ExternalChecks.ExternalChecksCanBeGodLike(agentID)) | 3201 | if (ExternalChecks.ExternalChecksCanBeGodLike(agentID)) |
3201 | { | 3202 | { |
3202 | // Next we check for spoofing..... | 3203 | // Next we check for spoofing..... |
3203 | LLUUID testSessionID = m_scenePresences[agentID].ControllingClient.SessionId; | 3204 | UUID testSessionID = m_scenePresences[agentID].ControllingClient.SessionId; |
3204 | if (sessionID == testSessionID) | 3205 | if (sessionID == testSessionID) |
3205 | { | 3206 | { |
3206 | if (sessionID == controllingClient.SessionId) | 3207 | if (sessionID == controllingClient.SessionId) |
@@ -3226,7 +3227,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3226 | /// <param name="fromSessionID">The session of the person sending the message</param> | 3227 | /// <param name="fromSessionID">The session of the person sending the message</param> |
3227 | /// <param name="FromAvatarName">The name of the person doing the sending</param> | 3228 | /// <param name="FromAvatarName">The name of the person doing the sending</param> |
3228 | /// <param name="Message">The Message being sent to the user</param> | 3229 | /// <param name="Message">The Message being sent to the user</param> |
3229 | public void SendRegionMessageFromEstateTools(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message) | 3230 | public void SendRegionMessageFromEstateTools(UUID FromAvatarID, UUID fromSessionID, String FromAvatarName, String Message) |
3230 | { | 3231 | { |
3231 | List<ScenePresence> presenceList = GetScenePresences(); | 3232 | List<ScenePresence> presenceList = GetScenePresences(); |
3232 | 3233 | ||
@@ -3245,7 +3246,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3245 | /// <param name="fromSessionID">The session of the person sending the message</param> | 3246 | /// <param name="fromSessionID">The session of the person sending the message</param> |
3246 | /// <param name="FromAvatarName">The name of the person doing the sending</param> | 3247 | /// <param name="FromAvatarName">The name of the person doing the sending</param> |
3247 | /// <param name="Message">The Message being sent to the user</param> | 3248 | /// <param name="Message">The Message being sent to the user</param> |
3248 | public void SendEstateMessageFromEstateTools(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message) | 3249 | public void SendEstateMessageFromEstateTools(UUID FromAvatarID, UUID fromSessionID, String FromAvatarName, String Message) |
3249 | { | 3250 | { |
3250 | 3251 | ||
3251 | ClientManager.ForEachClient(delegate(IClientAPI controller) | 3252 | ClientManager.ForEachClient(delegate(IClientAPI controller) |
@@ -3266,10 +3267,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
3266 | /// <param name="agentID">the person that is being kicked</param> | 3267 | /// <param name="agentID">the person that is being kicked</param> |
3267 | /// <param name="kickflags">This isn't used apparently</param> | 3268 | /// <param name="kickflags">This isn't used apparently</param> |
3268 | /// <param name="reason">The message to send to the user after it's been turned into a field</param> | 3269 | /// <param name="reason">The message to send to the user after it's been turned into a field</param> |
3269 | public void HandleGodlikeKickUser(LLUUID godID, LLUUID sessionID, LLUUID agentID, uint kickflags, byte[] reason) | 3270 | public void HandleGodlikeKickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) |
3270 | { | 3271 | { |
3271 | // For some reason the client sends this seemingly hard coded UUID for kicking everyone. Dun-know. | 3272 | // For some reason the client sends this seemingly hard coded UUID for kicking everyone. Dun-know. |
3272 | LLUUID kickUserID = new LLUUID("44e87126e7944ded05b37c42da3d5cdb"); | 3273 | UUID kickUserID = new UUID("44e87126e7944ded05b37c42da3d5cdb"); |
3273 | lock (m_scenePresences) | 3274 | lock (m_scenePresences) |
3274 | { | 3275 | { |
3275 | if (m_scenePresences.ContainsKey(agentID) || agentID == kickUserID) | 3276 | if (m_scenePresences.ContainsKey(agentID) || agentID == kickUserID) |
@@ -3281,7 +3282,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3281 | ClientManager.ForEachClient(delegate(IClientAPI controller) | 3282 | ClientManager.ForEachClient(delegate(IClientAPI controller) |
3282 | { | 3283 | { |
3283 | if (controller.AgentId != godID) | 3284 | if (controller.AgentId != godID) |
3284 | controller.Kick(Helpers.FieldToUTF8String(reason)); | 3285 | controller.Kick(Utils.BytesToString(reason)); |
3285 | } | 3286 | } |
3286 | ); | 3287 | ); |
3287 | 3288 | ||
@@ -3304,7 +3305,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3304 | { | 3305 | { |
3305 | m_innerScene.removeUserCount(!m_scenePresences[agentID].IsChildAgent); | 3306 | m_innerScene.removeUserCount(!m_scenePresences[agentID].IsChildAgent); |
3306 | 3307 | ||
3307 | m_scenePresences[agentID].ControllingClient.Kick(Helpers.FieldToUTF8String(reason)); | 3308 | m_scenePresences[agentID].ControllingClient.Kick(Utils.BytesToString(reason)); |
3308 | m_scenePresences[agentID].ControllingClient.Close(true); | 3309 | m_scenePresences[agentID].ControllingClient.Close(true); |
3309 | } | 3310 | } |
3310 | } | 3311 | } |
@@ -3317,7 +3318,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3317 | } | 3318 | } |
3318 | } | 3319 | } |
3319 | 3320 | ||
3320 | public void HandleObjectPermissionsUpdate(IClientAPI controller, LLUUID agentID, LLUUID sessionID, byte field, uint localId, uint mask, byte set) | 3321 | public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set) |
3321 | { | 3322 | { |
3322 | // Check for spoofing.. since this is permissions we're talking about here! | 3323 | // Check for spoofing.. since this is permissions we're talking about here! |
3323 | if ((controller.SessionId == sessionID) && (controller.AgentId == agentID)) | 3324 | if ((controller.SessionId == sessionID) && (controller.AgentId == agentID)) |
@@ -3423,7 +3424,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3423 | if (part.Name == cmdparams[0]) | 3424 | if (part.Name == cmdparams[0]) |
3424 | { | 3425 | { |
3425 | part.Resize( | 3426 | part.Resize( |
3426 | new LLVector3(Convert.ToSingle(cmdparams[1]), Convert.ToSingle(cmdparams[2]), | 3427 | new Vector3(Convert.ToSingle(cmdparams[1]), Convert.ToSingle(cmdparams[2]), |
3427 | Convert.ToSingle(cmdparams[3]))); | 3428 | Convert.ToSingle(cmdparams[3]))); |
3428 | 3429 | ||
3429 | Console.WriteLine("Edited scale of Primitive: " + part.Name); | 3430 | Console.WriteLine("Edited scale of Primitive: " + part.Name); |
@@ -3489,12 +3490,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
3489 | return Heightmap[x, y]; | 3490 | return Heightmap[x, y]; |
3490 | } | 3491 | } |
3491 | 3492 | ||
3492 | public LLUUID GetLandOwner(float x, float y) | 3493 | public UUID GetLandOwner(float x, float y) |
3493 | { | 3494 | { |
3494 | ILandObject land = LandChannel.GetLandObject(x, y); | 3495 | ILandObject land = LandChannel.GetLandObject(x, y); |
3495 | if (land == null) | 3496 | if (land == null) |
3496 | { | 3497 | { |
3497 | return LLUUID.Zero; | 3498 | return UUID.Zero; |
3498 | } | 3499 | } |
3499 | else | 3500 | else |
3500 | { | 3501 | { |
@@ -3570,7 +3571,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3570 | m_eventManager.TriggerOnScriptChangedEvent(localID, change); | 3571 | m_eventManager.TriggerOnScriptChangedEvent(localID, change); |
3571 | } | 3572 | } |
3572 | 3573 | ||
3573 | public void TriggerAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 currentpos) | 3574 | public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos) |
3574 | { | 3575 | { |
3575 | m_eventManager.TriggerAtTargetEvent(localID, handle, targetpos, currentpos); | 3576 | m_eventManager.TriggerAtTargetEvent(localID, handle, targetpos, currentpos); |
3576 | } | 3577 | } |
@@ -3580,7 +3581,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3580 | m_eventManager.TriggerNotAtTargetEvent(localID); | 3581 | m_eventManager.TriggerNotAtTargetEvent(localID); |
3581 | } | 3582 | } |
3582 | 3583 | ||
3583 | private bool scriptDanger(SceneObjectPart part,LLVector3 pos) | 3584 | private bool scriptDanger(SceneObjectPart part,Vector3 pos) |
3584 | { | 3585 | { |
3585 | ILandObject parcel = LandChannel.GetLandObject(pos.X, pos.Y); | 3586 | ILandObject parcel = LandChannel.GetLandObject(pos.X, pos.Y); |
3586 | if (part != null) | 3587 | if (part != null) |
@@ -3636,7 +3637,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3636 | } | 3637 | } |
3637 | } | 3638 | } |
3638 | 3639 | ||
3639 | public bool scriptDanger(uint localID, LLVector3 pos) | 3640 | public bool scriptDanger(uint localID, Vector3 pos) |
3640 | { | 3641 | { |
3641 | SceneObjectPart part = GetSceneObjectPart(localID); | 3642 | SceneObjectPart part = GetSceneObjectPart(localID); |
3642 | if (part != null) | 3643 | if (part != null) |
@@ -3678,7 +3679,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3678 | /// </summary> | 3679 | /// </summary> |
3679 | /// <param name="localID"></param> | 3680 | /// <param name="localID"></param> |
3680 | /// <returns></returns> | 3681 | /// <returns></returns> |
3681 | public LLUUID ConvertLocalIDToFullID(uint localID) | 3682 | public UUID ConvertLocalIDToFullID(uint localID) |
3682 | { | 3683 | { |
3683 | return m_innerScene.ConvertLocalIDToFullID(localID); | 3684 | return m_innerScene.ConvertLocalIDToFullID(localID); |
3684 | } | 3685 | } |
@@ -3737,7 +3738,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3737 | /// </summary> | 3738 | /// </summary> |
3738 | /// <param name="avatarID"></param> | 3739 | /// <param name="avatarID"></param> |
3739 | /// <returns></returns> | 3740 | /// <returns></returns> |
3740 | public ScenePresence GetScenePresence(LLUUID avatarID) | 3741 | public ScenePresence GetScenePresence(UUID avatarID) |
3741 | { | 3742 | { |
3742 | return m_innerScene.GetScenePresence(avatarID); | 3743 | return m_innerScene.GetScenePresence(avatarID); |
3743 | } | 3744 | } |
@@ -3747,7 +3748,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3747 | /// </summary> | 3748 | /// </summary> |
3748 | /// <param name="avatarID">AvatarID to lookup</param> | 3749 | /// <param name="avatarID">AvatarID to lookup</param> |
3749 | /// <returns></returns> | 3750 | /// <returns></returns> |
3750 | public override bool PresenceChildStatus(LLUUID avatarID) | 3751 | public override bool PresenceChildStatus(UUID avatarID) |
3751 | { | 3752 | { |
3752 | ScenePresence cp = GetScenePresence(avatarID); | 3753 | ScenePresence cp = GetScenePresence(avatarID); |
3753 | return cp.IsChildAgent; | 3754 | return cp.IsChildAgent; |
@@ -3811,12 +3812,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
3811 | /// </summary> | 3812 | /// </summary> |
3812 | /// <param name="fullID"></param> | 3813 | /// <param name="fullID"></param> |
3813 | /// <returns></returns> | 3814 | /// <returns></returns> |
3814 | public SceneObjectPart GetSceneObjectPart(LLUUID fullID) | 3815 | public SceneObjectPart GetSceneObjectPart(UUID fullID) |
3815 | { | 3816 | { |
3816 | return m_innerScene.GetSceneObjectPart(fullID); | 3817 | return m_innerScene.GetSceneObjectPart(fullID); |
3817 | } | 3818 | } |
3818 | 3819 | ||
3819 | internal bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar) | 3820 | internal bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) |
3820 | { | 3821 | { |
3821 | return m_innerScene.TryGetAvatar(avatarId, out avatar); | 3822 | return m_innerScene.TryGetAvatar(avatarId, out avatar); |
3822 | } | 3823 | } |
@@ -3921,7 +3922,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3921 | // }); | 3922 | // }); |
3922 | } | 3923 | } |
3923 | 3924 | ||
3924 | public void RegionHandleRequest(IClientAPI client, LLUUID regionID) | 3925 | public void RegionHandleRequest(IClientAPI client, UUID regionID) |
3925 | { | 3926 | { |
3926 | RegionInfo info; | 3927 | RegionInfo info; |
3927 | if (regionID == RegionInfo.RegionID) | 3928 | if (regionID == RegionInfo.RegionID) |
@@ -3939,7 +3940,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3939 | client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised()); | 3940 | client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised()); |
3940 | } | 3941 | } |
3941 | 3942 | ||
3942 | public void SetRootAgentScene(LLUUID agentID) | 3943 | public void SetRootAgentScene(UUID agentID) |
3943 | { | 3944 | { |
3944 | IInventoryModule inv = RequestModuleInterface<IInventoryModule>(); | 3945 | IInventoryModule inv = RequestModuleInterface<IInventoryModule>(); |
3945 | if (inv == null) | 3946 | if (inv == null) |
@@ -3948,7 +3949,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3948 | inv.SetRootAgentScene(agentID, this); | 3949 | inv.SetRootAgentScene(agentID, this); |
3949 | } | 3950 | } |
3950 | 3951 | ||
3951 | public bool NeedSceneCacheClear(LLUUID agentID) | 3952 | public bool NeedSceneCacheClear(UUID agentID) |
3952 | { | 3953 | { |
3953 | IInventoryModule inv = RequestModuleInterface<IInventoryModule>(); | 3954 | IInventoryModule inv = RequestModuleInterface<IInventoryModule>(); |
3954 | if (inv == null) | 3955 | if (inv == null) |
@@ -3957,7 +3958,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3957 | return inv.NeedSceneCacheClear(agentID, this); | 3958 | return inv.NeedSceneCacheClear(agentID, this); |
3958 | } | 3959 | } |
3959 | 3960 | ||
3960 | public void ObjectSaleInfo(IClientAPI client, LLUUID agentID, LLUUID sessionID, uint localID, byte saleType, int salePrice) | 3961 | public void ObjectSaleInfo(IClientAPI client, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice) |
3961 | { | 3962 | { |
3962 | SceneObjectPart part = GetSceneObjectPart(localID); | 3963 | SceneObjectPart part = GetSceneObjectPart(localID); |
3963 | if (part == null || part.ParentGroup == null) | 3964 | if (part == null || part.ParentGroup == null) |
@@ -3976,7 +3977,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3976 | part.GetProperties(client); | 3977 | part.GetProperties(client); |
3977 | } | 3978 | } |
3978 | 3979 | ||
3979 | public void PerformObjectBuy(IClientAPI remoteClient, LLUUID categoryID, | 3980 | public void PerformObjectBuy(IClientAPI remoteClient, UUID categoryID, |
3980 | uint localID, byte saleType) | 3981 | uint localID, byte saleType) |
3981 | { | 3982 | { |
3982 | SceneObjectPart part = GetSceneObjectPart(localID); | 3983 | SceneObjectPart part = GetSceneObjectPart(localID); |
@@ -4031,13 +4032,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
4031 | group.GetPartName(localID), | 4032 | group.GetPartName(localID), |
4032 | group.GetPartDescription(localID), | 4033 | group.GetPartDescription(localID), |
4033 | (sbyte)AssetType.Object, | 4034 | (sbyte)AssetType.Object, |
4034 | Helpers.StringToField(sceneObjectXml)); | 4035 | Utils.StringToBytes(sceneObjectXml)); |
4035 | AssetCache.AddAsset(asset); | 4036 | AssetCache.AddAsset(asset); |
4036 | 4037 | ||
4037 | InventoryItemBase item = new InventoryItemBase(); | 4038 | InventoryItemBase item = new InventoryItemBase(); |
4038 | item.Creator = part.CreatorID; | 4039 | item.Creator = part.CreatorID; |
4039 | 4040 | ||
4040 | item.ID = LLUUID.Random(); | 4041 | item.ID = UUID.Random(); |
4041 | item.Owner = remoteClient.AgentId; | 4042 | item.Owner = remoteClient.AgentId; |
4042 | item.AssetID = asset.FullID; | 4043 | item.AssetID = asset.FullID; |
4043 | item.Description = asset.Description; | 4044 | item.Description = asset.Description; |
@@ -4069,7 +4070,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
4069 | break; | 4070 | break; |
4070 | 4071 | ||
4071 | case 3: // Sell contents | 4072 | case 3: // Sell contents |
4072 | List<LLUUID> invList = part.GetInventoryList(); | 4073 | List<UUID> invList = part.GetInventoryList(); |
4073 | 4074 | ||
4074 | if (invList.Count > 0) | 4075 | if (invList.Count > 0) |
4075 | MoveTaskInventoryItems(remoteClient.AgentId, part.Name, | 4076 | MoveTaskInventoryItems(remoteClient.AgentId, part.Name, |
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs index c624a41..51909ad 100644 --- a/OpenSim/Region/Environment/Scenes/SceneBase.cs +++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using log4net; | 32 | using log4net; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications.Cache; | 34 | using OpenSim.Framework.Communications.Cache; |
@@ -141,7 +141,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
141 | /// | 141 | /// |
142 | /// </summary> | 142 | /// </summary> |
143 | /// <param name="agentID"></param> | 143 | /// <param name="agentID"></param> |
144 | public abstract void RemoveClient(LLUUID agentID); | 144 | public abstract void RemoveClient(UUID agentID); |
145 | 145 | ||
146 | public abstract void CloseAllAgents(uint circuitcode); | 146 | public abstract void CloseAllAgents(uint circuitcode); |
147 | 147 | ||
@@ -175,7 +175,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
175 | handlerPhysicsCrash(RegionInfo); | 175 | handlerPhysicsCrash(RegionInfo); |
176 | } | 176 | } |
177 | 177 | ||
178 | public virtual bool PresenceChildStatus(LLUUID avatarID) | 178 | public virtual bool PresenceChildStatus(UUID avatarID) |
179 | { | 179 | { |
180 | return false; | 180 | return false; |
181 | } | 181 | } |
@@ -210,8 +210,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
210 | /// <summary> | 210 | /// <summary> |
211 | /// XXX These two methods are very temporary | 211 | /// XXX These two methods are very temporary |
212 | /// </summary> | 212 | /// </summary> |
213 | protected Dictionary<LLUUID, string> capsPaths = new Dictionary<LLUUID, string>(); | 213 | protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>(); |
214 | public string GetCapsPath(LLUUID agentId) | 214 | public string GetCapsPath(UUID agentId) |
215 | { | 215 | { |
216 | if (capsPaths.ContainsKey(agentId)) | 216 | if (capsPaths.ContainsKey(agentId)) |
217 | { | 217 | { |
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index f8c5814..9ff35c0 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -30,16 +30,16 @@ using System.Collections.Generic; | |||
30 | using System.Net; | 30 | using System.Net; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Threading; | 32 | using System.Threading; |
33 | using libsecondlife; | 33 | using OpenMetaverse; |
34 | using log4net; | 34 | using log4net; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Framework.Communications; | 36 | using OpenSim.Framework.Communications; |
37 | 37 | ||
38 | namespace OpenSim.Region.Environment.Scenes | 38 | namespace OpenSim.Region.Environment.Scenes |
39 | { | 39 | { |
40 | public delegate void KillObjectDelegate(uint localID); | 40 | public delegate void KiPrimitiveDelegate(uint localID); |
41 | 41 | ||
42 | public delegate void RemoveKnownRegionsFromAvatarList(LLUUID avatarID, List<ulong> regionlst); | 42 | public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst); |
43 | 43 | ||
44 | public class SceneCommunicationService //one instance per region | 44 | public class SceneCommunicationService //one instance per region |
45 | { | 45 | { |
@@ -72,7 +72,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
72 | private LogOffUser handlerLogOffUser = null; | 72 | private LogOffUser handlerLogOffUser = null; |
73 | private GetLandData handlerGetLandData = null; // OnGetLandData | 73 | private GetLandData handlerGetLandData = null; // OnGetLandData |
74 | 74 | ||
75 | public KillObjectDelegate KillObject; | 75 | public KiPrimitiveDelegate KiPrimitive; |
76 | public string _debugRegionName = String.Empty; | 76 | public string _debugRegionName = String.Empty; |
77 | 77 | ||
78 | public string debugRegionName | 78 | public string debugRegionName |
@@ -158,7 +158,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
158 | } | 158 | } |
159 | } | 159 | } |
160 | 160 | ||
161 | protected void GridLogOffUser(ulong regionHandle, LLUUID AgentID, LLUUID RegionSecret, string message) | 161 | protected void GridLogOffUser(ulong regionHandle, UUID AgentID, UUID RegionSecret, string message) |
162 | { | 162 | { |
163 | handlerLogOffUser = OnLogOffUser; | 163 | handlerLogOffUser = OnLogOffUser; |
164 | if (handlerLogOffUser != null) | 164 | if (handlerLogOffUser != null) |
@@ -188,7 +188,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
188 | return true; | 188 | return true; |
189 | } | 189 | } |
190 | 190 | ||
191 | protected void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) | 191 | protected void AgentCrossing(ulong regionHandle, UUID agentID, Vector3 position, bool isFlying) |
192 | { | 192 | { |
193 | handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion; | 193 | handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion; |
194 | if (handlerAvatarCrossingIntoRegion != null) | 194 | if (handlerAvatarCrossingIntoRegion != null) |
@@ -197,7 +197,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
197 | } | 197 | } |
198 | } | 198 | } |
199 | 199 | ||
200 | protected bool IncomingPrimCrossing(ulong regionHandle, LLUUID primID, String objXMLData, int XMLMethod) | 200 | protected bool IncomingPrimCrossing(ulong regionHandle, UUID primID, String objXMLData, int XMLMethod) |
201 | { | 201 | { |
202 | handlerExpectPrim = OnExpectPrim; | 202 | handlerExpectPrim = OnExpectPrim; |
203 | if (handlerExpectPrim != null) | 203 | if (handlerExpectPrim != null) |
@@ -211,7 +211,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
211 | 211 | ||
212 | } | 212 | } |
213 | 213 | ||
214 | protected void PrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical) | 214 | protected void PrimCrossing(ulong regionHandle, UUID primID, Vector3 position, bool isPhysical) |
215 | { | 215 | { |
216 | handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion; | 216 | handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion; |
217 | if (handlerPrimCrossingIntoRegion != null) | 217 | if (handlerPrimCrossingIntoRegion != null) |
@@ -220,7 +220,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
220 | } | 220 | } |
221 | } | 221 | } |
222 | 222 | ||
223 | protected bool CloseConnection(ulong regionHandle, LLUUID agentID) | 223 | protected bool CloseConnection(ulong regionHandle, UUID agentID) |
224 | { | 224 | { |
225 | m_log.Info("[INTERREGION]: Incoming Agent Close Request for agent: " + agentID.ToString()); | 225 | m_log.Info("[INTERREGION]: Incoming Agent Close Request for agent: " + agentID.ToString()); |
226 | handlerCloseAgentConnection = OnCloseAgentConnection; | 226 | handlerCloseAgentConnection = OnCloseAgentConnection; |
@@ -315,9 +315,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
315 | for (int i = 0; i < neighbours.Count; i++) | 315 | for (int i = 0; i < neighbours.Count; i++) |
316 | { | 316 | { |
317 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); | 317 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); |
318 | agent.BaseFolder = LLUUID.Zero; | 318 | agent.BaseFolder = UUID.Zero; |
319 | agent.InventoryFolder = LLUUID.Zero; | 319 | agent.InventoryFolder = UUID.Zero; |
320 | agent.startpos = new LLVector3(128, 128, 70); | 320 | agent.startpos = new Vector3(128, 128, 70); |
321 | agent.child = true; | 321 | agent.child = true; |
322 | 322 | ||
323 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | 323 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; |
@@ -356,9 +356,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
356 | public void InformNeighborChildAgent(ScenePresence avatar, RegionInfo region, List<RegionInfo> neighbours) | 356 | public void InformNeighborChildAgent(ScenePresence avatar, RegionInfo region, List<RegionInfo> neighbours) |
357 | { | 357 | { |
358 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); | 358 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); |
359 | agent.BaseFolder = LLUUID.Zero; | 359 | agent.BaseFolder = UUID.Zero; |
360 | agent.InventoryFolder = LLUUID.Zero; | 360 | agent.InventoryFolder = UUID.Zero; |
361 | agent.startpos = new LLVector3(128, 128, 70); | 361 | agent.startpos = new Vector3(128, 128, 70); |
362 | agent.child = true; | 362 | agent.child = true; |
363 | 363 | ||
364 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | 364 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; |
@@ -484,13 +484,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
484 | d); | 484 | d); |
485 | } | 485 | } |
486 | 486 | ||
487 | public delegate void SendCloseChildAgentDelegate(LLUUID agentID, List<ulong> regionlst); | 487 | public delegate void SendCloseChildAgentDelegate(UUID agentID, List<ulong> regionlst); |
488 | 488 | ||
489 | /// <summary> | 489 | /// <summary> |
490 | /// This Closes child agents on neighboring regions | 490 | /// This Closes child agents on neighboring regions |
491 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 491 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
492 | /// </summary> | 492 | /// </summary> |
493 | private void SendCloseChildAgentAsync(LLUUID agentID, List<ulong> regionlst) | 493 | private void SendCloseChildAgentAsync(UUID agentID, List<ulong> regionlst) |
494 | { | 494 | { |
495 | 495 | ||
496 | foreach (ulong regionHandle in regionlst) | 496 | foreach (ulong regionHandle in regionlst) |
@@ -525,7 +525,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
525 | icon.EndInvoke(iar); | 525 | icon.EndInvoke(iar); |
526 | } | 526 | } |
527 | 527 | ||
528 | public void SendCloseChildAgentConnections(LLUUID agentID, List<ulong> regionslst) | 528 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) |
529 | { | 529 | { |
530 | // This assumes that we know what our neighbors are. | 530 | // This assumes that we know what our neighbors are. |
531 | SendCloseChildAgentDelegate d = SendCloseChildAgentAsync; | 531 | SendCloseChildAgentDelegate d = SendCloseChildAgentAsync; |
@@ -550,7 +550,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
550 | /// </summary> | 550 | /// </summary> |
551 | /// <param name="regionID"></param> | 551 | /// <param name="regionID"></param> |
552 | /// <returns></returns> | 552 | /// <returns></returns> |
553 | public virtual RegionInfo RequestNeighbouringRegionInfo(LLUUID regionID) | 553 | public virtual RegionInfo RequestNeighbouringRegionInfo(UUID regionID) |
554 | { | 554 | { |
555 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending Grid Services Request about neighbor " + regionID); | 555 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending Grid Services Request about neighbor " + regionID); |
556 | return m_commsProvider.GridService.RequestNeighbourInfo(regionID); | 556 | return m_commsProvider.GridService.RequestNeighbourInfo(regionID); |
@@ -578,8 +578,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
578 | /// <param name="position"></param> | 578 | /// <param name="position"></param> |
579 | /// <param name="lookAt"></param> | 579 | /// <param name="lookAt"></param> |
580 | /// <param name="flags"></param> | 580 | /// <param name="flags"></param> |
581 | public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, LLVector3 position, | 581 | public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position, |
582 | LLVector3 lookAt, uint flags) | 582 | Vector3 lookAt, uint flags) |
583 | { | 583 | { |
584 | bool destRegionUp = false; | 584 | bool destRegionUp = false; |
585 | 585 | ||
@@ -588,7 +588,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
588 | // Teleport within the same region | 588 | // Teleport within the same region |
589 | if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0) | 589 | if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0) |
590 | { | 590 | { |
591 | LLVector3 emergencyPos = new LLVector3(128, 128, 128); | 591 | Vector3 emergencyPos = new Vector3(128, 128, 128); |
592 | 592 | ||
593 | m_log.WarnFormat( | 593 | m_log.WarnFormat( |
594 | "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", | 594 | "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", |
@@ -614,8 +614,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
614 | { | 614 | { |
615 | avatar.ControllingClient.SendTeleportLocationStart(); | 615 | avatar.ControllingClient.SendTeleportLocationStart(); |
616 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); | 616 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); |
617 | agent.BaseFolder = LLUUID.Zero; | 617 | agent.BaseFolder = UUID.Zero; |
618 | agent.InventoryFolder = LLUUID.Zero; | 618 | agent.InventoryFolder = UUID.Zero; |
619 | agent.startpos = position; | 619 | agent.startpos = position; |
620 | agent.child = true; | 620 | agent.child = true; |
621 | 621 | ||
@@ -667,9 +667,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
667 | avatar.MakeChildAgent(); | 667 | avatar.MakeChildAgent(); |
668 | Thread.Sleep(5000); | 668 | Thread.Sleep(5000); |
669 | avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle); | 669 | avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle); |
670 | if (KillObject != null) | 670 | if (KiPrimitive != null) |
671 | { | 671 | { |
672 | KillObject(avatar.LocalId); | 672 | KiPrimitive(avatar.LocalId); |
673 | } | 673 | } |
674 | uint newRegionX = (uint)(reg.RegionHandle >> 40); | 674 | uint newRegionX = (uint)(reg.RegionHandle >> 40); |
675 | uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); | 675 | uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); |
@@ -700,12 +700,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
700 | /// <param name="regionhandle"></param> | 700 | /// <param name="regionhandle"></param> |
701 | /// <param name="agentID"></param> | 701 | /// <param name="agentID"></param> |
702 | /// <param name="position"></param> | 702 | /// <param name="position"></param> |
703 | public bool CrossToNeighbouringRegion(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying) | 703 | public bool CrossToNeighbouringRegion(ulong regionhandle, UUID agentID, Vector3 position, bool isFlying) |
704 | { | 704 | { |
705 | return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying); | 705 | return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying); |
706 | } | 706 | } |
707 | 707 | ||
708 | public bool PrimCrossToNeighboringRegion(ulong regionhandle, LLUUID primID, string objData, int XMLMethod) | 708 | public bool PrimCrossToNeighboringRegion(ulong regionhandle, UUID primID, string objData, int XMLMethod) |
709 | { | 709 | { |
710 | return m_commsProvider.InterRegion.InformRegionOfPrimCrossing(regionhandle, primID, objData, XMLMethod); | 710 | return m_commsProvider.InterRegion.InformRegionOfPrimCrossing(regionhandle, primID, objData, XMLMethod); |
711 | } | 711 | } |
@@ -716,32 +716,32 @@ namespace OpenSim.Region.Environment.Scenes | |||
716 | return m_commsProvider.GridService.GetGridSettings(); | 716 | return m_commsProvider.GridService.GetGridSettings(); |
717 | } | 717 | } |
718 | 718 | ||
719 | public void LogOffUser(LLUUID userid, LLUUID regionid, ulong regionhandle, float posx, float posy, float posz) | 719 | public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz) |
720 | { | 720 | { |
721 | m_commsProvider.LogOffUser(userid, regionid, regionhandle, posx, posy, posz); | 721 | m_commsProvider.LogOffUser(userid, regionid, regionhandle, posx, posy, posz); |
722 | } | 722 | } |
723 | 723 | ||
724 | public void ClearUserAgent(LLUUID avatarID) | 724 | public void ClearUserAgent(UUID avatarID) |
725 | { | 725 | { |
726 | m_commsProvider.UserService.ClearUserAgent(avatarID); | 726 | m_commsProvider.UserService.ClearUserAgent(avatarID); |
727 | } | 727 | } |
728 | 728 | ||
729 | public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms) | 729 | public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms) |
730 | { | 730 | { |
731 | m_commsProvider.AddNewUserFriend(friendlistowner, friend, perms); | 731 | m_commsProvider.AddNewUserFriend(friendlistowner, friend, perms); |
732 | } | 732 | } |
733 | 733 | ||
734 | public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms) | 734 | public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms) |
735 | { | 735 | { |
736 | m_commsProvider.UpdateUserFriendPerms(friendlistowner, friend, perms); | 736 | m_commsProvider.UpdateUserFriendPerms(friendlistowner, friend, perms); |
737 | } | 737 | } |
738 | 738 | ||
739 | public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend) | 739 | public void RemoveUserFriend(UUID friendlistowner, UUID friend) |
740 | { | 740 | { |
741 | m_commsProvider.RemoveUserFriend(friendlistowner, friend); | 741 | m_commsProvider.RemoveUserFriend(friendlistowner, friend); |
742 | } | 742 | } |
743 | 743 | ||
744 | public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner) | 744 | public List<FriendListItem> GetUserFriendList(UUID friendlistowner) |
745 | { | 745 | { |
746 | return m_commsProvider.GetUserFriendList(friendlistowner); | 746 | return m_commsProvider.GetUserFriendList(friendlistowner); |
747 | } | 747 | } |
@@ -751,7 +751,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
751 | return m_commsProvider.GridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); | 751 | return m_commsProvider.GridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); |
752 | } | 752 | } |
753 | 753 | ||
754 | public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(LLUUID queryID, string query) | 754 | public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query) |
755 | { | 755 | { |
756 | return m_commsProvider.GenerateAgentPickerRequestResponse(queryID, query); | 756 | return m_commsProvider.GenerateAgentPickerRequestResponse(queryID, query); |
757 | } | 757 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs index a0e0a37..a2a4b2d 100644 --- a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs +++ b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Text; | 30 | using System.Text; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Region.Environment.Interfaces; | 33 | using OpenSim.Region.Environment.Interfaces; |
34 | 34 | ||
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
45 | 45 | ||
46 | #region Object Permission Checks | 46 | #region Object Permission Checks |
47 | 47 | ||
48 | public delegate uint GenerateClientFlags(LLUUID userID, LLUUID objectIDID); | 48 | public delegate uint GenerateClientFlags(UUID userID, UUID objectIDID); |
49 | private List<GenerateClientFlags> GenerateClientFlagsCheckFunctions = new List<GenerateClientFlags>(); | 49 | private List<GenerateClientFlags> GenerateClientFlagsCheckFunctions = new List<GenerateClientFlags>(); |
50 | 50 | ||
51 | public void addGenerateClientFlags(GenerateClientFlags delegateFunc) | 51 | public void addGenerateClientFlags(GenerateClientFlags delegateFunc) |
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
60 | GenerateClientFlagsCheckFunctions.Remove(delegateFunc); | 60 | GenerateClientFlagsCheckFunctions.Remove(delegateFunc); |
61 | } | 61 | } |
62 | 62 | ||
63 | public uint ExternalChecksGenerateClientFlags(LLUUID userID, LLUUID objectID) | 63 | public uint ExternalChecksGenerateClientFlags(UUID userID, UUID objectID) |
64 | { | 64 | { |
65 | SceneObjectPart part=m_scene.GetSceneObjectPart(objectID); | 65 | SceneObjectPart part=m_scene.GetSceneObjectPart(objectID); |
66 | 66 | ||
@@ -68,14 +68,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
68 | return 0; | 68 | return 0; |
69 | 69 | ||
70 | uint perms=part.GetEffectiveObjectFlags() | | 70 | uint perms=part.GetEffectiveObjectFlags() | |
71 | (uint)LLObject.ObjectFlags.ObjectModify | | 71 | (uint)PrimFlags.ObjectModify | |
72 | (uint)LLObject.ObjectFlags.ObjectCopy | | 72 | (uint)PrimFlags.ObjectCopy | |
73 | (uint)LLObject.ObjectFlags.ObjectMove | | 73 | (uint)PrimFlags.ObjectMove | |
74 | (uint)LLObject.ObjectFlags.ObjectTransfer | | 74 | (uint)PrimFlags.ObjectTransfer | |
75 | (uint)LLObject.ObjectFlags.ObjectYouOwner | | 75 | (uint)PrimFlags.ObjectYouOwner | |
76 | (uint)LLObject.ObjectFlags.ObjectAnyOwner | | 76 | (uint)PrimFlags.ObjectAnyOwner | |
77 | (uint)LLObject.ObjectFlags.ObjectOwnerModify | | 77 | (uint)PrimFlags.ObjectOwnerModify | |
78 | (uint)LLObject.ObjectFlags.ObjectYouOfficer; | 78 | (uint)PrimFlags.ObjectYouOfficer; |
79 | 79 | ||
80 | foreach (GenerateClientFlags check in GenerateClientFlagsCheckFunctions) | 80 | foreach (GenerateClientFlags check in GenerateClientFlagsCheckFunctions) |
81 | { | 81 | { |
@@ -162,7 +162,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
162 | } | 162 | } |
163 | 163 | ||
164 | #region REZ OBJECT | 164 | #region REZ OBJECT |
165 | public delegate bool CanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition, Scene scene); | 165 | public delegate bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition, Scene scene); |
166 | private List<CanRezObject> CanRezObjectCheckFunctions = new List<CanRezObject>(); | 166 | private List<CanRezObject> CanRezObjectCheckFunctions = new List<CanRezObject>(); |
167 | 167 | ||
168 | public void addCheckRezObject(CanRezObject delegateFunc) | 168 | public void addCheckRezObject(CanRezObject delegateFunc) |
@@ -177,7 +177,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
177 | CanRezObjectCheckFunctions.Remove(delegateFunc); | 177 | CanRezObjectCheckFunctions.Remove(delegateFunc); |
178 | } | 178 | } |
179 | 179 | ||
180 | public bool ExternalChecksCanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition) | 180 | public bool ExternalChecksCanRezObject(int objectCount, UUID owner, Vector3 objectPosition) |
181 | { | 181 | { |
182 | foreach (CanRezObject check in CanRezObjectCheckFunctions) | 182 | foreach (CanRezObject check in CanRezObjectCheckFunctions) |
183 | { | 183 | { |
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
192 | #endregion | 192 | #endregion |
193 | 193 | ||
194 | #region DELETE OBJECT | 194 | #region DELETE OBJECT |
195 | public delegate bool CanDeleteObject(LLUUID objectID, LLUUID deleter, Scene scene); | 195 | public delegate bool CanDeleteObject(UUID objectID, UUID deleter, Scene scene); |
196 | private List<CanDeleteObject> CanDeleteObjectCheckFunctions = new List<CanDeleteObject>(); | 196 | private List<CanDeleteObject> CanDeleteObjectCheckFunctions = new List<CanDeleteObject>(); |
197 | 197 | ||
198 | public void addCheckDeleteObject(CanDeleteObject delegateFunc) | 198 | public void addCheckDeleteObject(CanDeleteObject delegateFunc) |
@@ -207,7 +207,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
207 | CanDeleteObjectCheckFunctions.Remove(delegateFunc); | 207 | CanDeleteObjectCheckFunctions.Remove(delegateFunc); |
208 | } | 208 | } |
209 | 209 | ||
210 | public bool ExternalChecksCanDeleteObject(LLUUID objectID, LLUUID deleter) | 210 | public bool ExternalChecksCanDeleteObject(UUID objectID, UUID deleter) |
211 | { | 211 | { |
212 | foreach (CanDeleteObject check in CanDeleteObjectCheckFunctions) | 212 | foreach (CanDeleteObject check in CanDeleteObjectCheckFunctions) |
213 | { | 213 | { |
@@ -222,7 +222,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
222 | #endregion | 222 | #endregion |
223 | 223 | ||
224 | #region TAKE OBJECT | 224 | #region TAKE OBJECT |
225 | public delegate bool CanTakeObject(LLUUID objectID, LLUUID stealer, Scene scene); | 225 | public delegate bool CanTakeObject(UUID objectID, UUID stealer, Scene scene); |
226 | private List<CanTakeObject> CanTakeObjectCheckFunctions = new List<CanTakeObject>(); | 226 | private List<CanTakeObject> CanTakeObjectCheckFunctions = new List<CanTakeObject>(); |
227 | 227 | ||
228 | public void addCheckTakeObject(CanTakeObject delegateFunc) | 228 | public void addCheckTakeObject(CanTakeObject delegateFunc) |
@@ -237,7 +237,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
237 | CanTakeObjectCheckFunctions.Remove(delegateFunc); | 237 | CanTakeObjectCheckFunctions.Remove(delegateFunc); |
238 | } | 238 | } |
239 | 239 | ||
240 | public bool ExternalChecksCanTakeObject(LLUUID objectID, LLUUID AvatarTakingUUID) | 240 | public bool ExternalChecksCanTakeObject(UUID objectID, UUID AvatarTakingUUID) |
241 | { | 241 | { |
242 | foreach (CanTakeObject check in CanTakeObjectCheckFunctions) | 242 | foreach (CanTakeObject check in CanTakeObjectCheckFunctions) |
243 | { | 243 | { |
@@ -252,7 +252,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
252 | #endregion | 252 | #endregion |
253 | 253 | ||
254 | #region TAKE COPY OBJECT | 254 | #region TAKE COPY OBJECT |
255 | public delegate bool CanTakeCopyObject(LLUUID objectID, LLUUID userID, Scene inScene); | 255 | public delegate bool CanTakeCopyObject(UUID objectID, UUID userID, Scene inScene); |
256 | private List<CanTakeCopyObject> CanTakeCopyObjectCheckFunctions = new List<CanTakeCopyObject>(); | 256 | private List<CanTakeCopyObject> CanTakeCopyObjectCheckFunctions = new List<CanTakeCopyObject>(); |
257 | 257 | ||
258 | public void addCheckTakeCopyObject(CanTakeCopyObject delegateFunc) | 258 | public void addCheckTakeCopyObject(CanTakeCopyObject delegateFunc) |
@@ -267,7 +267,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
267 | CanTakeCopyObjectCheckFunctions.Remove(delegateFunc); | 267 | CanTakeCopyObjectCheckFunctions.Remove(delegateFunc); |
268 | } | 268 | } |
269 | 269 | ||
270 | public bool ExternalChecksCanTakeCopyObject(LLUUID objectID, LLUUID userID) | 270 | public bool ExternalChecksCanTakeCopyObject(UUID objectID, UUID userID) |
271 | { | 271 | { |
272 | foreach (CanTakeCopyObject check in CanTakeCopyObjectCheckFunctions) | 272 | foreach (CanTakeCopyObject check in CanTakeCopyObjectCheckFunctions) |
273 | { | 273 | { |
@@ -282,7 +282,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
282 | #endregion | 282 | #endregion |
283 | 283 | ||
284 | #region DUPLICATE OBJECT | 284 | #region DUPLICATE OBJECT |
285 | public delegate bool CanDuplicateObject(int objectCount, LLUUID objectID, LLUUID owner, Scene scene, LLVector3 objectPosition); | 285 | public delegate bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); |
286 | private List<CanDuplicateObject> CanDuplicateObjectCheckFunctions = new List<CanDuplicateObject>(); | 286 | private List<CanDuplicateObject> CanDuplicateObjectCheckFunctions = new List<CanDuplicateObject>(); |
287 | 287 | ||
288 | public void addCheckDuplicateObject(CanDuplicateObject delegateFunc) | 288 | public void addCheckDuplicateObject(CanDuplicateObject delegateFunc) |
@@ -297,7 +297,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
297 | CanDuplicateObjectCheckFunctions.Remove(delegateFunc); | 297 | CanDuplicateObjectCheckFunctions.Remove(delegateFunc); |
298 | } | 298 | } |
299 | 299 | ||
300 | public bool ExternalChecksCanDuplicateObject(int objectCount, LLUUID objectID, LLUUID owner, LLVector3 objectPosition) | 300 | public bool ExternalChecksCanDuplicateObject(int objectCount, UUID objectID, UUID owner, Vector3 objectPosition) |
301 | { | 301 | { |
302 | foreach (CanDuplicateObject check in CanDuplicateObjectCheckFunctions) | 302 | foreach (CanDuplicateObject check in CanDuplicateObjectCheckFunctions) |
303 | { | 303 | { |
@@ -312,7 +312,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
312 | #endregion | 312 | #endregion |
313 | 313 | ||
314 | #region EDIT OBJECT | 314 | #region EDIT OBJECT |
315 | public delegate bool CanEditObject(LLUUID objectID, LLUUID editorID, Scene scene); | 315 | public delegate bool CanEditObject(UUID objectID, UUID editorID, Scene scene); |
316 | private List<CanEditObject> CanEditObjectCheckFunctions = new List<CanEditObject>(); | 316 | private List<CanEditObject> CanEditObjectCheckFunctions = new List<CanEditObject>(); |
317 | 317 | ||
318 | public void addCheckEditObject(CanEditObject delegateFunc) | 318 | public void addCheckEditObject(CanEditObject delegateFunc) |
@@ -327,7 +327,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
327 | CanEditObjectCheckFunctions.Remove(delegateFunc); | 327 | CanEditObjectCheckFunctions.Remove(delegateFunc); |
328 | } | 328 | } |
329 | 329 | ||
330 | public bool ExternalChecksCanEditObject(LLUUID objectID, LLUUID editorID) | 330 | public bool ExternalChecksCanEditObject(UUID objectID, UUID editorID) |
331 | { | 331 | { |
332 | foreach (CanEditObject check in CanEditObjectCheckFunctions) | 332 | foreach (CanEditObject check in CanEditObjectCheckFunctions) |
333 | { | 333 | { |
@@ -342,7 +342,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
342 | #endregion | 342 | #endregion |
343 | 343 | ||
344 | #region MOVE OBJECT | 344 | #region MOVE OBJECT |
345 | public delegate bool CanMoveObject(LLUUID objectID, LLUUID moverID, Scene scene); | 345 | public delegate bool CanMoveObject(UUID objectID, UUID moverID, Scene scene); |
346 | private List<CanMoveObject> CanMoveObjectCheckFunctions = new List<CanMoveObject>(); | 346 | private List<CanMoveObject> CanMoveObjectCheckFunctions = new List<CanMoveObject>(); |
347 | 347 | ||
348 | public void addCheckMoveObject(CanMoveObject delegateFunc) | 348 | public void addCheckMoveObject(CanMoveObject delegateFunc) |
@@ -357,7 +357,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
357 | CanMoveObjectCheckFunctions.Remove(delegateFunc); | 357 | CanMoveObjectCheckFunctions.Remove(delegateFunc); |
358 | } | 358 | } |
359 | 359 | ||
360 | public bool ExternalChecksCanMoveObject(LLUUID objectID, LLUUID moverID) | 360 | public bool ExternalChecksCanMoveObject(UUID objectID, UUID moverID) |
361 | { | 361 | { |
362 | foreach (CanMoveObject check in CanMoveObjectCheckFunctions) | 362 | foreach (CanMoveObject check in CanMoveObjectCheckFunctions) |
363 | { | 363 | { |
@@ -372,7 +372,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
372 | #endregion | 372 | #endregion |
373 | 373 | ||
374 | #region OBJECT ENTRY | 374 | #region OBJECT ENTRY |
375 | public delegate bool CanObjectEntry(LLUUID objectID, LLVector3 newPoint, Scene scene); | 375 | public delegate bool CanObjectEntry(UUID objectID, Vector3 newPoint, Scene scene); |
376 | private List<CanObjectEntry> CanObjectEntryCheckFunctions = new List<CanObjectEntry>(); | 376 | private List<CanObjectEntry> CanObjectEntryCheckFunctions = new List<CanObjectEntry>(); |
377 | 377 | ||
378 | public void addCheckObjectEntry(CanObjectEntry delegateFunc) | 378 | public void addCheckObjectEntry(CanObjectEntry delegateFunc) |
@@ -387,7 +387,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
387 | CanObjectEntryCheckFunctions.Remove(delegateFunc); | 387 | CanObjectEntryCheckFunctions.Remove(delegateFunc); |
388 | } | 388 | } |
389 | 389 | ||
390 | public bool ExternalChecksCanObjectEntry(LLUUID objectID, LLVector3 newPoint) | 390 | public bool ExternalChecksCanObjectEntry(UUID objectID, Vector3 newPoint) |
391 | { | 391 | { |
392 | foreach (CanObjectEntry check in CanObjectEntryCheckFunctions) | 392 | foreach (CanObjectEntry check in CanObjectEntryCheckFunctions) |
393 | { | 393 | { |
@@ -402,7 +402,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
402 | #endregion | 402 | #endregion |
403 | 403 | ||
404 | #region RETURN OBJECT | 404 | #region RETURN OBJECT |
405 | public delegate bool CanReturnObject(LLUUID objectID, LLUUID returnerID, Scene scene); | 405 | public delegate bool CanReturnObject(UUID objectID, UUID returnerID, Scene scene); |
406 | private List<CanReturnObject> CanReturnObjectCheckFunctions = new List<CanReturnObject>(); | 406 | private List<CanReturnObject> CanReturnObjectCheckFunctions = new List<CanReturnObject>(); |
407 | 407 | ||
408 | public void addCheckReturnObject(CanReturnObject delegateFunc) | 408 | public void addCheckReturnObject(CanReturnObject delegateFunc) |
@@ -417,7 +417,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
417 | CanReturnObjectCheckFunctions.Remove(delegateFunc); | 417 | CanReturnObjectCheckFunctions.Remove(delegateFunc); |
418 | } | 418 | } |
419 | 419 | ||
420 | public bool ExternalChecksCanReturnObject(LLUUID objectID, LLUUID returnerID) | 420 | public bool ExternalChecksCanReturnObject(UUID objectID, UUID returnerID) |
421 | { | 421 | { |
422 | foreach (CanReturnObject check in CanReturnObjectCheckFunctions) | 422 | foreach (CanReturnObject check in CanReturnObjectCheckFunctions) |
423 | { | 423 | { |
@@ -432,7 +432,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
432 | #endregion | 432 | #endregion |
433 | 433 | ||
434 | #region INSTANT MESSAGE | 434 | #region INSTANT MESSAGE |
435 | public delegate bool CanInstantMessage(LLUUID user, LLUUID target, Scene startScene); | 435 | public delegate bool CanInstantMessage(UUID user, UUID target, Scene startScene); |
436 | private List<CanInstantMessage> CanInstantMessageCheckFunctions = new List<CanInstantMessage>(); | 436 | private List<CanInstantMessage> CanInstantMessageCheckFunctions = new List<CanInstantMessage>(); |
437 | 437 | ||
438 | public void addCheckInstantMessage(CanInstantMessage delegateFunc) | 438 | public void addCheckInstantMessage(CanInstantMessage delegateFunc) |
@@ -447,7 +447,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
447 | CanInstantMessageCheckFunctions.Remove(delegateFunc); | 447 | CanInstantMessageCheckFunctions.Remove(delegateFunc); |
448 | } | 448 | } |
449 | 449 | ||
450 | public bool ExternalChecksCanInstantMessage(LLUUID user, LLUUID target) | 450 | public bool ExternalChecksCanInstantMessage(UUID user, UUID target) |
451 | { | 451 | { |
452 | foreach (CanInstantMessage check in CanInstantMessageCheckFunctions) | 452 | foreach (CanInstantMessage check in CanInstantMessageCheckFunctions) |
453 | { | 453 | { |
@@ -462,7 +462,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
462 | #endregion | 462 | #endregion |
463 | 463 | ||
464 | #region INVENTORY TRANSFER | 464 | #region INVENTORY TRANSFER |
465 | public delegate bool CanInventoryTransfer(LLUUID user, LLUUID target, Scene startScene); | 465 | public delegate bool CanInventoryTransfer(UUID user, UUID target, Scene startScene); |
466 | private List<CanInventoryTransfer> CanInventoryTransferCheckFunctions = new List<CanInventoryTransfer>(); | 466 | private List<CanInventoryTransfer> CanInventoryTransferCheckFunctions = new List<CanInventoryTransfer>(); |
467 | 467 | ||
468 | public void addCheckInventoryTransfer(CanInventoryTransfer delegateFunc) | 468 | public void addCheckInventoryTransfer(CanInventoryTransfer delegateFunc) |
@@ -477,7 +477,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
477 | CanInventoryTransferCheckFunctions.Remove(delegateFunc); | 477 | CanInventoryTransferCheckFunctions.Remove(delegateFunc); |
478 | } | 478 | } |
479 | 479 | ||
480 | public bool ExternalChecksCanInventoryTransfer(LLUUID user, LLUUID target) | 480 | public bool ExternalChecksCanInventoryTransfer(UUID user, UUID target) |
481 | { | 481 | { |
482 | foreach (CanInventoryTransfer check in CanInventoryTransferCheckFunctions) | 482 | foreach (CanInventoryTransfer check in CanInventoryTransferCheckFunctions) |
483 | { | 483 | { |
@@ -492,7 +492,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
492 | #endregion | 492 | #endregion |
493 | 493 | ||
494 | #region VIEW SCRIPT | 494 | #region VIEW SCRIPT |
495 | public delegate bool CanViewScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene); | 495 | public delegate bool CanViewScript(UUID script, UUID objectID, UUID user, Scene scene); |
496 | private List<CanViewScript> CanViewScriptCheckFunctions = new List<CanViewScript>(); | 496 | private List<CanViewScript> CanViewScriptCheckFunctions = new List<CanViewScript>(); |
497 | 497 | ||
498 | public void addCheckViewScript(CanViewScript delegateFunc) | 498 | public void addCheckViewScript(CanViewScript delegateFunc) |
@@ -507,7 +507,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
507 | CanViewScriptCheckFunctions.Remove(delegateFunc); | 507 | CanViewScriptCheckFunctions.Remove(delegateFunc); |
508 | } | 508 | } |
509 | 509 | ||
510 | public bool ExternalChecksCanViewScript(LLUUID script, LLUUID objectID, LLUUID user) | 510 | public bool ExternalChecksCanViewScript(UUID script, UUID objectID, UUID user) |
511 | { | 511 | { |
512 | foreach (CanViewScript check in CanViewScriptCheckFunctions) | 512 | foreach (CanViewScript check in CanViewScriptCheckFunctions) |
513 | { | 513 | { |
@@ -519,7 +519,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
519 | return true; | 519 | return true; |
520 | } | 520 | } |
521 | 521 | ||
522 | public delegate bool CanViewNotecard(LLUUID script, LLUUID objectID, LLUUID user, Scene scene); | 522 | public delegate bool CanViewNotecard(UUID script, UUID objectID, UUID user, Scene scene); |
523 | private List<CanViewNotecard> CanViewNotecardCheckFunctions = new List<CanViewNotecard>(); | 523 | private List<CanViewNotecard> CanViewNotecardCheckFunctions = new List<CanViewNotecard>(); |
524 | 524 | ||
525 | public void addCheckViewNotecard(CanViewNotecard delegateFunc) | 525 | public void addCheckViewNotecard(CanViewNotecard delegateFunc) |
@@ -534,7 +534,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
534 | CanViewNotecardCheckFunctions.Remove(delegateFunc); | 534 | CanViewNotecardCheckFunctions.Remove(delegateFunc); |
535 | } | 535 | } |
536 | 536 | ||
537 | public bool ExternalChecksCanViewNotecard(LLUUID script, LLUUID objectID, LLUUID user) | 537 | public bool ExternalChecksCanViewNotecard(UUID script, UUID objectID, UUID user) |
538 | { | 538 | { |
539 | foreach (CanViewNotecard check in CanViewNotecardCheckFunctions) | 539 | foreach (CanViewNotecard check in CanViewNotecardCheckFunctions) |
540 | { | 540 | { |
@@ -549,7 +549,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
549 | #endregion | 549 | #endregion |
550 | 550 | ||
551 | #region EDIT SCRIPT | 551 | #region EDIT SCRIPT |
552 | public delegate bool CanEditScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene); | 552 | public delegate bool CanEditScript(UUID script, UUID objectID, UUID user, Scene scene); |
553 | private List<CanEditScript> CanEditScriptCheckFunctions = new List<CanEditScript>(); | 553 | private List<CanEditScript> CanEditScriptCheckFunctions = new List<CanEditScript>(); |
554 | 554 | ||
555 | public void addCheckEditScript(CanEditScript delegateFunc) | 555 | public void addCheckEditScript(CanEditScript delegateFunc) |
@@ -564,7 +564,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
564 | CanEditScriptCheckFunctions.Remove(delegateFunc); | 564 | CanEditScriptCheckFunctions.Remove(delegateFunc); |
565 | } | 565 | } |
566 | 566 | ||
567 | public bool ExternalChecksCanEditScript(LLUUID script, LLUUID objectID, LLUUID user) | 567 | public bool ExternalChecksCanEditScript(UUID script, UUID objectID, UUID user) |
568 | { | 568 | { |
569 | foreach (CanEditScript check in CanEditScriptCheckFunctions) | 569 | foreach (CanEditScript check in CanEditScriptCheckFunctions) |
570 | { | 570 | { |
@@ -576,7 +576,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
576 | return true; | 576 | return true; |
577 | } | 577 | } |
578 | 578 | ||
579 | public delegate bool CanEditNotecard(LLUUID notecard, LLUUID objectID, LLUUID user, Scene scene); | 579 | public delegate bool CanEditNotecard(UUID notecard, UUID objectID, UUID user, Scene scene); |
580 | private List<CanEditNotecard> CanEditNotecardCheckFunctions = new List<CanEditNotecard>(); | 580 | private List<CanEditNotecard> CanEditNotecardCheckFunctions = new List<CanEditNotecard>(); |
581 | 581 | ||
582 | public void addCheckEditNotecard(CanEditNotecard delegateFunc) | 582 | public void addCheckEditNotecard(CanEditNotecard delegateFunc) |
@@ -591,7 +591,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
591 | CanEditNotecardCheckFunctions.Remove(delegateFunc); | 591 | CanEditNotecardCheckFunctions.Remove(delegateFunc); |
592 | } | 592 | } |
593 | 593 | ||
594 | public bool ExternalChecksCanEditNotecard(LLUUID script, LLUUID objectID, LLUUID user) | 594 | public bool ExternalChecksCanEditNotecard(UUID script, UUID objectID, UUID user) |
595 | { | 595 | { |
596 | foreach (CanEditNotecard check in CanEditNotecardCheckFunctions) | 596 | foreach (CanEditNotecard check in CanEditNotecardCheckFunctions) |
597 | { | 597 | { |
@@ -606,7 +606,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
606 | #endregion | 606 | #endregion |
607 | 607 | ||
608 | #region RUN SCRIPT (When Script Placed in Object) | 608 | #region RUN SCRIPT (When Script Placed in Object) |
609 | public delegate bool CanRunScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene); | 609 | public delegate bool CanRunScript(UUID script, UUID objectID, UUID user, Scene scene); |
610 | private List<CanRunScript> CanRunScriptCheckFunctions = new List<CanRunScript>(); | 610 | private List<CanRunScript> CanRunScriptCheckFunctions = new List<CanRunScript>(); |
611 | 611 | ||
612 | public void addCheckRunScript(CanRunScript delegateFunc) | 612 | public void addCheckRunScript(CanRunScript delegateFunc) |
@@ -621,7 +621,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
621 | CanRunScriptCheckFunctions.Remove(delegateFunc); | 621 | CanRunScriptCheckFunctions.Remove(delegateFunc); |
622 | } | 622 | } |
623 | 623 | ||
624 | public bool ExternalChecksCanRunScript(LLUUID script, LLUUID objectID, LLUUID user) | 624 | public bool ExternalChecksCanRunScript(UUID script, UUID objectID, UUID user) |
625 | { | 625 | { |
626 | foreach (CanRunScript check in CanRunScriptCheckFunctions) | 626 | foreach (CanRunScript check in CanRunScriptCheckFunctions) |
627 | { | 627 | { |
@@ -636,7 +636,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
636 | #endregion | 636 | #endregion |
637 | 637 | ||
638 | #region START SCRIPT (When Script run box is Checked after placed in object) | 638 | #region START SCRIPT (When Script run box is Checked after placed in object) |
639 | public delegate bool CanStartScript(LLUUID script, LLUUID user, Scene scene); | 639 | public delegate bool CanStartScript(UUID script, UUID user, Scene scene); |
640 | private List<CanStartScript> CanStartScriptCheckFunctions = new List<CanStartScript>(); | 640 | private List<CanStartScript> CanStartScriptCheckFunctions = new List<CanStartScript>(); |
641 | 641 | ||
642 | public void addCheckStartScript(CanStartScript delegateFunc) | 642 | public void addCheckStartScript(CanStartScript delegateFunc) |
@@ -651,7 +651,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
651 | CanStartScriptCheckFunctions.Remove(delegateFunc); | 651 | CanStartScriptCheckFunctions.Remove(delegateFunc); |
652 | } | 652 | } |
653 | 653 | ||
654 | public bool ExternalChecksCanStartScript(LLUUID script, LLUUID user) | 654 | public bool ExternalChecksCanStartScript(UUID script, UUID user) |
655 | { | 655 | { |
656 | foreach (CanStartScript check in CanStartScriptCheckFunctions) | 656 | foreach (CanStartScript check in CanStartScriptCheckFunctions) |
657 | { | 657 | { |
@@ -666,7 +666,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
666 | #endregion | 666 | #endregion |
667 | 667 | ||
668 | #region STOP SCRIPT (When Script run box is unchecked after placed in object) | 668 | #region STOP SCRIPT (When Script run box is unchecked after placed in object) |
669 | public delegate bool CanStopScript(LLUUID script, LLUUID user, Scene scene); | 669 | public delegate bool CanStopScript(UUID script, UUID user, Scene scene); |
670 | private List<CanStopScript> CanStopScriptCheckFunctions = new List<CanStopScript>(); | 670 | private List<CanStopScript> CanStopScriptCheckFunctions = new List<CanStopScript>(); |
671 | 671 | ||
672 | public void addCheckStopScript(CanStopScript delegateFunc) | 672 | public void addCheckStopScript(CanStopScript delegateFunc) |
@@ -681,7 +681,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
681 | CanStopScriptCheckFunctions.Remove(delegateFunc); | 681 | CanStopScriptCheckFunctions.Remove(delegateFunc); |
682 | } | 682 | } |
683 | 683 | ||
684 | public bool ExternalChecksCanStopScript(LLUUID script, LLUUID user) | 684 | public bool ExternalChecksCanStopScript(UUID script, UUID user) |
685 | { | 685 | { |
686 | foreach (CanStopScript check in CanStopScriptCheckFunctions) | 686 | foreach (CanStopScript check in CanStopScriptCheckFunctions) |
687 | { | 687 | { |
@@ -696,7 +696,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
696 | #endregion | 696 | #endregion |
697 | 697 | ||
698 | #region RESET SCRIPT | 698 | #region RESET SCRIPT |
699 | public delegate bool CanResetScript(LLUUID script, LLUUID user, Scene scene); | 699 | public delegate bool CanResetScript(UUID script, UUID user, Scene scene); |
700 | private List<CanResetScript> CanResetScriptCheckFunctions = new List<CanResetScript>(); | 700 | private List<CanResetScript> CanResetScriptCheckFunctions = new List<CanResetScript>(); |
701 | 701 | ||
702 | public void addCheckResetScript(CanResetScript delegateFunc) | 702 | public void addCheckResetScript(CanResetScript delegateFunc) |
@@ -711,7 +711,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
711 | CanResetScriptCheckFunctions.Remove(delegateFunc); | 711 | CanResetScriptCheckFunctions.Remove(delegateFunc); |
712 | } | 712 | } |
713 | 713 | ||
714 | public bool ExternalChecksCanResetScript(LLUUID script, LLUUID user) | 714 | public bool ExternalChecksCanResetScript(UUID script, UUID user) |
715 | { | 715 | { |
716 | foreach (CanResetScript check in CanResetScriptCheckFunctions) | 716 | foreach (CanResetScript check in CanResetScriptCheckFunctions) |
717 | { | 717 | { |
@@ -726,7 +726,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
726 | #endregion | 726 | #endregion |
727 | 727 | ||
728 | #region TERRAFORM LAND | 728 | #region TERRAFORM LAND |
729 | public delegate bool CanTerraformLand(LLUUID user, LLVector3 position, Scene requestFromScene); | 729 | public delegate bool CanTerraformLand(UUID user, Vector3 position, Scene requestFromScene); |
730 | private List<CanTerraformLand> CanTerraformLandCheckFunctions = new List<CanTerraformLand>(); | 730 | private List<CanTerraformLand> CanTerraformLandCheckFunctions = new List<CanTerraformLand>(); |
731 | 731 | ||
732 | public void addCheckTerraformLand(CanTerraformLand delegateFunc) | 732 | public void addCheckTerraformLand(CanTerraformLand delegateFunc) |
@@ -741,7 +741,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
741 | CanTerraformLandCheckFunctions.Remove(delegateFunc); | 741 | CanTerraformLandCheckFunctions.Remove(delegateFunc); |
742 | } | 742 | } |
743 | 743 | ||
744 | public bool ExternalChecksCanTerraformLand(LLUUID user, LLVector3 pos) | 744 | public bool ExternalChecksCanTerraformLand(UUID user, Vector3 pos) |
745 | { | 745 | { |
746 | foreach (CanTerraformLand check in CanTerraformLandCheckFunctions) | 746 | foreach (CanTerraformLand check in CanTerraformLandCheckFunctions) |
747 | { | 747 | { |
@@ -756,7 +756,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
756 | #endregion | 756 | #endregion |
757 | 757 | ||
758 | #region RUN CONSOLE COMMAND | 758 | #region RUN CONSOLE COMMAND |
759 | public delegate bool CanRunConsoleCommand(LLUUID user, Scene requestFromScene); | 759 | public delegate bool CanRunConsoleCommand(UUID user, Scene requestFromScene); |
760 | private List<CanRunConsoleCommand> CanRunConsoleCommandCheckFunctions = new List<CanRunConsoleCommand>(); | 760 | private List<CanRunConsoleCommand> CanRunConsoleCommandCheckFunctions = new List<CanRunConsoleCommand>(); |
761 | 761 | ||
762 | public void addCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc) | 762 | public void addCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc) |
@@ -771,7 +771,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
771 | CanRunConsoleCommandCheckFunctions.Remove(delegateFunc); | 771 | CanRunConsoleCommandCheckFunctions.Remove(delegateFunc); |
772 | } | 772 | } |
773 | 773 | ||
774 | public bool ExternalChecksCanRunConsoleCommand(LLUUID user) | 774 | public bool ExternalChecksCanRunConsoleCommand(UUID user) |
775 | { | 775 | { |
776 | foreach (CanRunConsoleCommand check in CanRunConsoleCommandCheckFunctions) | 776 | foreach (CanRunConsoleCommand check in CanRunConsoleCommandCheckFunctions) |
777 | { | 777 | { |
@@ -786,7 +786,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
786 | #endregion | 786 | #endregion |
787 | 787 | ||
788 | #region CAN ISSUE ESTATE COMMAND | 788 | #region CAN ISSUE ESTATE COMMAND |
789 | public delegate bool CanIssueEstateCommand(LLUUID user, Scene requestFromScene, bool ownerCommand); | 789 | public delegate bool CanIssueEstateCommand(UUID user, Scene requestFromScene, bool ownerCommand); |
790 | private List<CanIssueEstateCommand> CanIssueEstateCommandCheckFunctions = new List<CanIssueEstateCommand>(); | 790 | private List<CanIssueEstateCommand> CanIssueEstateCommandCheckFunctions = new List<CanIssueEstateCommand>(); |
791 | 791 | ||
792 | public void addCheckIssueEstateCommand(CanIssueEstateCommand delegateFunc) | 792 | public void addCheckIssueEstateCommand(CanIssueEstateCommand delegateFunc) |
@@ -801,7 +801,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
801 | CanIssueEstateCommandCheckFunctions.Remove(delegateFunc); | 801 | CanIssueEstateCommandCheckFunctions.Remove(delegateFunc); |
802 | } | 802 | } |
803 | 803 | ||
804 | public bool ExternalChecksCanIssueEstateCommand(LLUUID user, bool ownerCommand) | 804 | public bool ExternalChecksCanIssueEstateCommand(UUID user, bool ownerCommand) |
805 | { | 805 | { |
806 | foreach (CanIssueEstateCommand check in CanIssueEstateCommandCheckFunctions) | 806 | foreach (CanIssueEstateCommand check in CanIssueEstateCommandCheckFunctions) |
807 | { | 807 | { |
@@ -815,7 +815,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
815 | #endregion | 815 | #endregion |
816 | 816 | ||
817 | #region CAN BE GODLIKE | 817 | #region CAN BE GODLIKE |
818 | public delegate bool CanBeGodLike(LLUUID user, Scene requestFromScene); | 818 | public delegate bool CanBeGodLike(UUID user, Scene requestFromScene); |
819 | private List<CanBeGodLike> CanBeGodLikeCheckFunctions = new List<CanBeGodLike>(); | 819 | private List<CanBeGodLike> CanBeGodLikeCheckFunctions = new List<CanBeGodLike>(); |
820 | 820 | ||
821 | public void addCheckBeGodLike(CanBeGodLike delegateFunc) | 821 | public void addCheckBeGodLike(CanBeGodLike delegateFunc) |
@@ -830,7 +830,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
830 | CanBeGodLikeCheckFunctions.Remove(delegateFunc); | 830 | CanBeGodLikeCheckFunctions.Remove(delegateFunc); |
831 | } | 831 | } |
832 | 832 | ||
833 | public bool ExternalChecksCanBeGodLike(LLUUID user) | 833 | public bool ExternalChecksCanBeGodLike(UUID user) |
834 | { | 834 | { |
835 | foreach (CanBeGodLike check in CanBeGodLikeCheckFunctions) | 835 | foreach (CanBeGodLike check in CanBeGodLikeCheckFunctions) |
836 | { | 836 | { |
@@ -844,7 +844,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
844 | #endregion | 844 | #endregion |
845 | 845 | ||
846 | #region EDIT PARCEL | 846 | #region EDIT PARCEL |
847 | public delegate bool CanEditParcel(LLUUID user, ILandObject parcel, Scene scene); | 847 | public delegate bool CanEditParcel(UUID user, ILandObject parcel, Scene scene); |
848 | private List<CanEditParcel> CanEditParcelCheckFunctions = new List<CanEditParcel>(); | 848 | private List<CanEditParcel> CanEditParcelCheckFunctions = new List<CanEditParcel>(); |
849 | 849 | ||
850 | public void addCheckEditParcel(CanEditParcel delegateFunc) | 850 | public void addCheckEditParcel(CanEditParcel delegateFunc) |
@@ -859,7 +859,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
859 | CanEditParcelCheckFunctions.Remove(delegateFunc); | 859 | CanEditParcelCheckFunctions.Remove(delegateFunc); |
860 | } | 860 | } |
861 | 861 | ||
862 | public bool ExternalChecksCanEditParcel(LLUUID user, ILandObject parcel) | 862 | public bool ExternalChecksCanEditParcel(UUID user, ILandObject parcel) |
863 | { | 863 | { |
864 | foreach (CanEditParcel check in CanEditParcelCheckFunctions) | 864 | foreach (CanEditParcel check in CanEditParcelCheckFunctions) |
865 | { | 865 | { |
@@ -873,7 +873,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
873 | #endregion | 873 | #endregion |
874 | 874 | ||
875 | #region SELL PARCEL | 875 | #region SELL PARCEL |
876 | public delegate bool CanSellParcel(LLUUID user, ILandObject parcel, Scene scene); | 876 | public delegate bool CanSellParcel(UUID user, ILandObject parcel, Scene scene); |
877 | private List<CanSellParcel> CanSellParcelCheckFunctions = new List<CanSellParcel>(); | 877 | private List<CanSellParcel> CanSellParcelCheckFunctions = new List<CanSellParcel>(); |
878 | 878 | ||
879 | public void addCheckSellParcel(CanSellParcel delegateFunc) | 879 | public void addCheckSellParcel(CanSellParcel delegateFunc) |
@@ -888,7 +888,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
888 | CanSellParcelCheckFunctions.Remove(delegateFunc); | 888 | CanSellParcelCheckFunctions.Remove(delegateFunc); |
889 | } | 889 | } |
890 | 890 | ||
891 | public bool ExternalChecksCanSellParcel(LLUUID user, ILandObject parcel) | 891 | public bool ExternalChecksCanSellParcel(UUID user, ILandObject parcel) |
892 | { | 892 | { |
893 | foreach (CanSellParcel check in CanSellParcelCheckFunctions) | 893 | foreach (CanSellParcel check in CanSellParcelCheckFunctions) |
894 | { | 894 | { |
@@ -902,7 +902,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
902 | #endregion | 902 | #endregion |
903 | 903 | ||
904 | #region ABANDON PARCEL | 904 | #region ABANDON PARCEL |
905 | public delegate bool CanAbandonParcel(LLUUID user, ILandObject parcel, Scene scene); | 905 | public delegate bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene); |
906 | private List<CanAbandonParcel> CanAbandonParcelCheckFunctions = new List<CanAbandonParcel>(); | 906 | private List<CanAbandonParcel> CanAbandonParcelCheckFunctions = new List<CanAbandonParcel>(); |
907 | 907 | ||
908 | public void addCheckAbandonParcel(CanAbandonParcel delegateFunc) | 908 | public void addCheckAbandonParcel(CanAbandonParcel delegateFunc) |
@@ -917,7 +917,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
917 | CanAbandonParcelCheckFunctions.Remove(delegateFunc); | 917 | CanAbandonParcelCheckFunctions.Remove(delegateFunc); |
918 | } | 918 | } |
919 | 919 | ||
920 | public bool ExternalChecksCanAbandonParcel(LLUUID user, ILandObject parcel) | 920 | public bool ExternalChecksCanAbandonParcel(UUID user, ILandObject parcel) |
921 | { | 921 | { |
922 | foreach (CanAbandonParcel check in CanAbandonParcelCheckFunctions) | 922 | foreach (CanAbandonParcel check in CanAbandonParcelCheckFunctions) |
923 | { | 923 | { |
@@ -930,7 +930,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
930 | } | 930 | } |
931 | #endregion | 931 | #endregion |
932 | 932 | ||
933 | public delegate bool CanReclaimParcel(LLUUID user, ILandObject parcel, Scene scene); | 933 | public delegate bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene); |
934 | private List<CanReclaimParcel> CanReclaimParcelCheckFunctions = new List<CanReclaimParcel>(); | 934 | private List<CanReclaimParcel> CanReclaimParcelCheckFunctions = new List<CanReclaimParcel>(); |
935 | 935 | ||
936 | public void addCheckReclaimParcel(CanReclaimParcel delegateFunc) | 936 | public void addCheckReclaimParcel(CanReclaimParcel delegateFunc) |
@@ -945,7 +945,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
945 | CanReclaimParcelCheckFunctions.Remove(delegateFunc); | 945 | CanReclaimParcelCheckFunctions.Remove(delegateFunc); |
946 | } | 946 | } |
947 | 947 | ||
948 | public bool ExternalChecksCanReclaimParcel(LLUUID user, ILandObject parcel) | 948 | public bool ExternalChecksCanReclaimParcel(UUID user, ILandObject parcel) |
949 | { | 949 | { |
950 | foreach (CanReclaimParcel check in CanReclaimParcelCheckFunctions) | 950 | foreach (CanReclaimParcel check in CanReclaimParcelCheckFunctions) |
951 | { | 951 | { |
@@ -956,7 +956,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
956 | } | 956 | } |
957 | return true; | 957 | return true; |
958 | } | 958 | } |
959 | public delegate bool CanBuyLand(LLUUID user, ILandObject parcel, Scene scene); | 959 | public delegate bool CanBuyLand(UUID user, ILandObject parcel, Scene scene); |
960 | private List<CanBuyLand> CanBuyLandCheckFunctions = new List<CanBuyLand>(); | 960 | private List<CanBuyLand> CanBuyLandCheckFunctions = new List<CanBuyLand>(); |
961 | 961 | ||
962 | public void addCheckCanBuyLand(CanBuyLand delegateFunc) | 962 | public void addCheckCanBuyLand(CanBuyLand delegateFunc) |
@@ -971,7 +971,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
971 | CanBuyLandCheckFunctions.Remove(delegateFunc); | 971 | CanBuyLandCheckFunctions.Remove(delegateFunc); |
972 | } | 972 | } |
973 | 973 | ||
974 | public bool ExternalChecksCanBuyLand(LLUUID user, ILandObject parcel) | 974 | public bool ExternalChecksCanBuyLand(UUID user, ILandObject parcel) |
975 | { | 975 | { |
976 | foreach (CanBuyLand check in CanBuyLandCheckFunctions) | 976 | foreach (CanBuyLand check in CanBuyLandCheckFunctions) |
977 | { | 977 | { |
@@ -983,7 +983,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
983 | return true; | 983 | return true; |
984 | } | 984 | } |
985 | 985 | ||
986 | public delegate bool CanLinkObject(LLUUID user, LLUUID objectID); | 986 | public delegate bool CanLinkObject(UUID user, UUID objectID); |
987 | private List<CanLinkObject> CanLinkObjectCheckFunctions = new List<CanLinkObject>(); | 987 | private List<CanLinkObject> CanLinkObjectCheckFunctions = new List<CanLinkObject>(); |
988 | 988 | ||
989 | public void addCheckCanLinkObject(CanLinkObject delegateFunc) | 989 | public void addCheckCanLinkObject(CanLinkObject delegateFunc) |
@@ -998,7 +998,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
998 | CanLinkObjectCheckFunctions.Remove(delegateFunc); | 998 | CanLinkObjectCheckFunctions.Remove(delegateFunc); |
999 | } | 999 | } |
1000 | 1000 | ||
1001 | public bool ExternalChecksCanLinkObject(LLUUID user, LLUUID objectID) | 1001 | public bool ExternalChecksCanLinkObject(UUID user, UUID objectID) |
1002 | { | 1002 | { |
1003 | foreach (CanLinkObject check in CanLinkObjectCheckFunctions) | 1003 | foreach (CanLinkObject check in CanLinkObjectCheckFunctions) |
1004 | { | 1004 | { |
@@ -1010,7 +1010,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1010 | return true; | 1010 | return true; |
1011 | } | 1011 | } |
1012 | 1012 | ||
1013 | public delegate bool CanDelinkObject(LLUUID user, LLUUID objectID); | 1013 | public delegate bool CanDelinkObject(UUID user, UUID objectID); |
1014 | private List<CanDelinkObject> CanDelinkObjectCheckFunctions = new List<CanDelinkObject>(); | 1014 | private List<CanDelinkObject> CanDelinkObjectCheckFunctions = new List<CanDelinkObject>(); |
1015 | 1015 | ||
1016 | public void addCheckCanDelinkObject(CanDelinkObject delegateFunc) | 1016 | public void addCheckCanDelinkObject(CanDelinkObject delegateFunc) |
@@ -1025,7 +1025,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1025 | CanDelinkObjectCheckFunctions.Remove(delegateFunc); | 1025 | CanDelinkObjectCheckFunctions.Remove(delegateFunc); |
1026 | } | 1026 | } |
1027 | 1027 | ||
1028 | public bool ExternalChecksCanDelinkObject(LLUUID user, LLUUID objectID) | 1028 | public bool ExternalChecksCanDelinkObject(UUID user, UUID objectID) |
1029 | { | 1029 | { |
1030 | foreach (CanDelinkObject check in CanDelinkObjectCheckFunctions) | 1030 | foreach (CanDelinkObject check in CanDelinkObjectCheckFunctions) |
1031 | { | 1031 | { |
@@ -1039,7 +1039,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1039 | 1039 | ||
1040 | #endregion | 1040 | #endregion |
1041 | 1041 | ||
1042 | public delegate bool CanCreateInventory(uint invType, LLUUID objectID, LLUUID userID); | 1042 | public delegate bool CanCreateInventory(uint invType, UUID objectID, UUID userID); |
1043 | private List<CanCreateInventory> CanCreateInventoryCheckFunctions = new List<CanCreateInventory>(); | 1043 | private List<CanCreateInventory> CanCreateInventoryCheckFunctions = new List<CanCreateInventory>(); |
1044 | 1044 | ||
1045 | public void addCheckCanCreateInventory(CanCreateInventory delegateFunc) | 1045 | public void addCheckCanCreateInventory(CanCreateInventory delegateFunc) |
@@ -1054,7 +1054,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1054 | CanCreateInventoryCheckFunctions.Remove(delegateFunc); | 1054 | CanCreateInventoryCheckFunctions.Remove(delegateFunc); |
1055 | } | 1055 | } |
1056 | 1056 | ||
1057 | public bool ExternalChecksCanCreateInventory(uint invType, LLUUID objectID, LLUUID userID) | 1057 | public bool ExternalChecksCanCreateInventory(uint invType, UUID objectID, UUID userID) |
1058 | { | 1058 | { |
1059 | foreach (CanCreateInventory check in CanCreateInventoryCheckFunctions) | 1059 | foreach (CanCreateInventory check in CanCreateInventoryCheckFunctions) |
1060 | { | 1060 | { |
@@ -1066,7 +1066,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1066 | return true; | 1066 | return true; |
1067 | } | 1067 | } |
1068 | 1068 | ||
1069 | public delegate bool CanCopyInventory(LLUUID itemID, LLUUID objectID, LLUUID userID); | 1069 | public delegate bool CanCopyInventory(UUID itemID, UUID objectID, UUID userID); |
1070 | private List<CanCopyInventory> CanCopyInventoryCheckFunctions = new List<CanCopyInventory>(); | 1070 | private List<CanCopyInventory> CanCopyInventoryCheckFunctions = new List<CanCopyInventory>(); |
1071 | 1071 | ||
1072 | public void addCheckCanCopyInventory(CanCopyInventory delegateFunc) | 1072 | public void addCheckCanCopyInventory(CanCopyInventory delegateFunc) |
@@ -1081,7 +1081,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1081 | CanCopyInventoryCheckFunctions.Remove(delegateFunc); | 1081 | CanCopyInventoryCheckFunctions.Remove(delegateFunc); |
1082 | } | 1082 | } |
1083 | 1083 | ||
1084 | public bool ExternalChecksCanCopyInventory(LLUUID itemID, LLUUID objectID, LLUUID userID) | 1084 | public bool ExternalChecksCanCopyInventory(UUID itemID, UUID objectID, UUID userID) |
1085 | { | 1085 | { |
1086 | foreach (CanCopyInventory check in CanCopyInventoryCheckFunctions) | 1086 | foreach (CanCopyInventory check in CanCopyInventoryCheckFunctions) |
1087 | { | 1087 | { |
@@ -1093,7 +1093,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1093 | return true; | 1093 | return true; |
1094 | } | 1094 | } |
1095 | 1095 | ||
1096 | public delegate bool CanDeleteInventory(LLUUID itemID, LLUUID objectID, LLUUID userID); | 1096 | public delegate bool CanDeleteInventory(UUID itemID, UUID objectID, UUID userID); |
1097 | private List<CanDeleteInventory> CanDeleteInventoryCheckFunctions = new List<CanDeleteInventory>(); | 1097 | private List<CanDeleteInventory> CanDeleteInventoryCheckFunctions = new List<CanDeleteInventory>(); |
1098 | 1098 | ||
1099 | public void addCheckCanDeleteInventory(CanDeleteInventory delegateFunc) | 1099 | public void addCheckCanDeleteInventory(CanDeleteInventory delegateFunc) |
@@ -1108,7 +1108,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1108 | CanDeleteInventoryCheckFunctions.Remove(delegateFunc); | 1108 | CanDeleteInventoryCheckFunctions.Remove(delegateFunc); |
1109 | } | 1109 | } |
1110 | 1110 | ||
1111 | public bool ExternalChecksCanDeleteInventory(LLUUID itemID, LLUUID objectID, LLUUID userID) | 1111 | public bool ExternalChecksCanDeleteInventory(UUID itemID, UUID objectID, UUID userID) |
1112 | { | 1112 | { |
1113 | foreach (CanDeleteInventory check in CanDeleteInventoryCheckFunctions) | 1113 | foreach (CanDeleteInventory check in CanDeleteInventoryCheckFunctions) |
1114 | { | 1114 | { |
@@ -1120,7 +1120,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1120 | return true; | 1120 | return true; |
1121 | } | 1121 | } |
1122 | 1122 | ||
1123 | public delegate bool CanTeleport(LLUUID userID); | 1123 | public delegate bool CanTeleport(UUID userID); |
1124 | private List<CanTeleport> CanTeleportCheckFunctions = new List<CanTeleport>(); | 1124 | private List<CanTeleport> CanTeleportCheckFunctions = new List<CanTeleport>(); |
1125 | 1125 | ||
1126 | public void addCheckCanTeleport(CanTeleport delegateFunc) | 1126 | public void addCheckCanTeleport(CanTeleport delegateFunc) |
@@ -1135,7 +1135,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1135 | CanTeleportCheckFunctions.Remove(delegateFunc); | 1135 | CanTeleportCheckFunctions.Remove(delegateFunc); |
1136 | } | 1136 | } |
1137 | 1137 | ||
1138 | public bool ExternalChecksCanTeleport(LLUUID userID) | 1138 | public bool ExternalChecksCanTeleport(UUID userID) |
1139 | { | 1139 | { |
1140 | foreach (CanTeleport check in CanTeleportCheckFunctions) | 1140 | foreach (CanTeleport check in CanTeleportCheckFunctions) |
1141 | { | 1141 | { |
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index 5546618..472f446 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -29,7 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Net; | 30 | using System.Net; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using libsecondlife; | 32 | using OpenMetaverse; |
33 | using log4net; | 33 | using log4net; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Region.Environment.Interfaces; | 35 | using OpenSim.Region.Environment.Interfaces; |
@@ -190,7 +190,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
190 | /// <param name="filename"></param> | 190 | /// <param name="filename"></param> |
191 | /// <param name="generateNewIDs"></param> | 191 | /// <param name="generateNewIDs"></param> |
192 | /// <param name="loadOffset"></param> | 192 | /// <param name="loadOffset"></param> |
193 | public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, LLVector3 loadOffset) | 193 | public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, Vector3 loadOffset) |
194 | { | 194 | { |
195 | CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs, loadOffset); | 195 | CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs, loadOffset); |
196 | } | 196 | } |
@@ -320,7 +320,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
320 | } | 320 | } |
321 | } | 321 | } |
322 | 322 | ||
323 | public bool TrySetCurrentScene(LLUUID regionID) | 323 | public bool TrySetCurrentScene(UUID regionID) |
324 | { | 324 | { |
325 | Console.WriteLine("Searching for Region: '{0}'", regionID.ToString()); | 325 | Console.WriteLine("Searching for Region: '{0}'", regionID.ToString()); |
326 | 326 | ||
@@ -350,7 +350,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
350 | return false; | 350 | return false; |
351 | } | 351 | } |
352 | 352 | ||
353 | public bool TryGetScene(LLUUID regionID, out Scene scene) | 353 | public bool TryGetScene(UUID regionID, out Scene scene) |
354 | { | 354 | { |
355 | foreach (Scene mscene in m_localScenes) | 355 | foreach (Scene mscene in m_localScenes) |
356 | { | 356 | { |
@@ -481,7 +481,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
481 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); | 481 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); |
482 | } | 482 | } |
483 | 483 | ||
484 | public bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar) | 484 | public bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) |
485 | { | 485 | { |
486 | foreach (Scene scene in m_localScenes) | 486 | foreach (Scene scene in m_localScenes) |
487 | { | 487 | { |
@@ -495,7 +495,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
495 | return false; | 495 | return false; |
496 | } | 496 | } |
497 | 497 | ||
498 | public bool TryGetAvatarsScene(LLUUID avatarId, out Scene scene) | 498 | public bool TryGetAvatarsScene(UUID avatarId, out Scene scene) |
499 | { | 499 | { |
500 | ScenePresence avatar = null; | 500 | ScenePresence avatar = null; |
501 | foreach (Scene mScene in m_localScenes) | 501 | foreach (Scene mScene in m_localScenes) |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index 032d673..c6452f9 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | using log4net; | 31 | using log4net; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Region.Environment.Interfaces; | 33 | using OpenSim.Region.Environment.Interfaces; |
@@ -133,9 +133,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
133 | /// <param name="copyItemID">The item UUID that should be used by the new item.</param> | 133 | /// <param name="copyItemID">The item UUID that should be used by the new item.</param> |
134 | /// <returns></returns> | 134 | /// <returns></returns> |
135 | public bool AddInventoryItem(IClientAPI remoteClient, uint localID, | 135 | public bool AddInventoryItem(IClientAPI remoteClient, uint localID, |
136 | InventoryItemBase item, LLUUID copyItemID) | 136 | InventoryItemBase item, UUID copyItemID) |
137 | { | 137 | { |
138 | LLUUID newItemId = (copyItemID != LLUUID.Zero) ? copyItemID : item.ID; | 138 | UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID; |
139 | 139 | ||
140 | SceneObjectPart part = GetChildPart(localID); | 140 | SceneObjectPart part = GetChildPart(localID); |
141 | if (part != null) | 141 | if (part != null) |
@@ -183,7 +183,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
183 | /// <param name="primID"></param> | 183 | /// <param name="primID"></param> |
184 | /// <param name="itemID"></param> | 184 | /// <param name="itemID"></param> |
185 | /// <returns>null if the item does not exist</returns> | 185 | /// <returns>null if the item does not exist</returns> |
186 | public TaskInventoryItem GetInventoryItem(uint primID, LLUUID itemID) | 186 | public TaskInventoryItem GetInventoryItem(uint primID, UUID itemID) |
187 | { | 187 | { |
188 | SceneObjectPart part = GetChildPart(primID); | 188 | SceneObjectPart part = GetChildPart(primID); |
189 | if (part != null) | 189 | if (part != null) |
@@ -227,7 +227,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
227 | return false; | 227 | return false; |
228 | } | 228 | } |
229 | 229 | ||
230 | public int RemoveInventoryItem(uint localID, LLUUID itemID) | 230 | public int RemoveInventoryItem(uint localID, UUID itemID) |
231 | { | 231 | { |
232 | SceneObjectPart part = GetChildPart(localID); | 232 | SceneObjectPart part = GetChildPart(localID); |
233 | if (part != null) | 233 | if (part != null) |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index b04e882..d465eaa 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -31,9 +31,8 @@ using System.Drawing; | |||
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Xml; | 32 | using System.Xml; |
33 | using System.Xml.Serialization; | 33 | using System.Xml.Serialization; |
34 | using Axiom.Math; | 34 | using OpenMetaverse; |
35 | using libsecondlife; | 35 | using OpenMetaverse.Packets; |
36 | using libsecondlife.Packets; | ||
37 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
38 | using OpenSim.Region.Environment.Interfaces; | 37 | using OpenSim.Region.Environment.Interfaces; |
39 | using OpenSim.Region.Physics.Manager; | 38 | using OpenSim.Region.Physics.Manager; |
@@ -75,7 +74,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
75 | 74 | ||
76 | struct scriptPosTarget | 75 | struct scriptPosTarget |
77 | { | 76 | { |
78 | public LLVector3 targetPos; | 77 | public Vector3 targetPos; |
79 | public float tolerance; | 78 | public float tolerance; |
80 | } | 79 | } |
81 | 80 | ||
@@ -97,17 +96,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
97 | 96 | ||
98 | public float scriptScore = 0f; | 97 | public float scriptScore = 0f; |
99 | 98 | ||
100 | private LLVector3 lastPhysGroupPos; | 99 | private Vector3 lastPhysGroupPos; |
101 | private LLQuaternion lastPhysGroupRot; | 100 | private Quaternion lastPhysGroupRot; |
102 | 101 | ||
103 | /// <summary> | 102 | /// <summary> |
104 | /// The constituent parts of this group | 103 | /// The constituent parts of this group |
105 | /// </summary> | 104 | /// </summary> |
106 | protected Dictionary<LLUUID, SceneObjectPart> m_parts = new Dictionary<LLUUID, SceneObjectPart>(); | 105 | protected Dictionary<UUID, SceneObjectPart> m_parts = new Dictionary<UUID, SceneObjectPart>(); |
107 | 106 | ||
108 | protected ulong m_regionHandle; | 107 | protected ulong m_regionHandle; |
109 | protected SceneObjectPart m_rootPart; | 108 | protected SceneObjectPart m_rootPart; |
110 | // private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>(); | 109 | // private Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>(); |
111 | 110 | ||
112 | private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>(); | 111 | private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>(); |
113 | 112 | ||
@@ -142,18 +141,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
142 | get { return m_parts.Count; } | 141 | get { return m_parts.Count; } |
143 | } | 142 | } |
144 | 143 | ||
145 | public LLQuaternion GroupRotation | 144 | public Quaternion GroupRotation |
146 | { | 145 | { |
147 | get { return m_rootPart.RotationOffset; } | 146 | get { return m_rootPart.RotationOffset; } |
148 | } | 147 | } |
149 | 148 | ||
150 | public LLUUID GroupID | 149 | public UUID GroupID |
151 | { | 150 | { |
152 | get { return m_rootPart.GroupID; } | 151 | get { return m_rootPart.GroupID; } |
153 | set { m_rootPart.GroupID = value; } | 152 | set { m_rootPart.GroupID = value; } |
154 | } | 153 | } |
155 | 154 | ||
156 | public Dictionary<LLUUID, SceneObjectPart> Children | 155 | public Dictionary<UUID, SceneObjectPart> Children |
157 | { | 156 | { |
158 | get { return m_parts; } | 157 | get { return m_parts; } |
159 | set { m_parts = value; } | 158 | set { m_parts = value; } |
@@ -181,7 +180,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
181 | } | 180 | } |
182 | } | 181 | } |
183 | 182 | ||
184 | public override LLVector3 AbsolutePosition | 183 | public override Vector3 AbsolutePosition |
185 | { | 184 | { |
186 | get | 185 | get |
187 | { | 186 | { |
@@ -195,7 +194,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
195 | } | 194 | } |
196 | set | 195 | set |
197 | { | 196 | { |
198 | LLVector3 val = value; | 197 | Vector3 val = value; |
199 | if ((val.X > 257f || val.X < -1f || val.Y > 257f || val.Y < -1f) && !m_rootPart.IsAttachment) | 198 | if ((val.X > 257f || val.X < -1f || val.Y > 257f || val.Y < -1f) && !m_rootPart.IsAttachment) |
200 | { | 199 | { |
201 | m_scene.CrossPrimGroupIntoNewRegion(val, this); | 200 | m_scene.CrossPrimGroupIntoNewRegion(val, this); |
@@ -234,18 +233,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
234 | set { m_rootPart.LocalId = value; } | 233 | set { m_rootPart.LocalId = value; } |
235 | } | 234 | } |
236 | 235 | ||
237 | public override LLUUID UUID | 236 | public override UUID UUID |
238 | { | 237 | { |
239 | get { return m_rootPart.UUID; } | 238 | get { return m_rootPart.UUID; } |
240 | set { m_rootPart.UUID = value; } | 239 | set { m_rootPart.UUID = value; } |
241 | } | 240 | } |
242 | 241 | ||
243 | public LLUUID OwnerID | 242 | public UUID OwnerID |
244 | { | 243 | { |
245 | get | 244 | get |
246 | { | 245 | { |
247 | if (m_rootPart == null) | 246 | if (m_rootPart == null) |
248 | return LLUUID.Zero; | 247 | return UUID.Zero; |
249 | 248 | ||
250 | return m_rootPart.OwnerID; | 249 | return m_rootPart.OwnerID; |
251 | } | 250 | } |
@@ -299,7 +298,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
299 | } | 298 | } |
300 | 299 | ||
301 | // The UUID for the Region this Object is in. | 300 | // The UUID for the Region this Object is in. |
302 | public LLUUID RegionUUID | 301 | public UUID RegionUUID |
303 | { | 302 | { |
304 | get | 303 | get |
305 | { | 304 | { |
@@ -307,7 +306,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
307 | { | 306 | { |
308 | return m_scene.RegionInfo.RegionID; | 307 | return m_scene.RegionInfo.RegionID; |
309 | } | 308 | } |
310 | return LLUUID.Zero; | 309 | return UUID.Zero; |
311 | } | 310 | } |
312 | } | 311 | } |
313 | 312 | ||
@@ -455,14 +454,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
455 | /// <summary> | 454 | /// <summary> |
456 | /// | 455 | /// |
457 | /// </summary> | 456 | /// </summary> |
458 | public SceneObjectGroup(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, | 457 | public SceneObjectGroup(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos, |
459 | LLQuaternion rot, PrimitiveBaseShape shape) | 458 | Quaternion rot, PrimitiveBaseShape shape) |
460 | { | 459 | { |
461 | m_regionHandle = regionHandle; | 460 | m_regionHandle = regionHandle; |
462 | m_scene = scene; | 461 | m_scene = scene; |
463 | 462 | ||
464 | // this.Pos = pos; | 463 | // this.Pos = pos; |
465 | LLVector3 rootOffset = new LLVector3(0, 0, 0); | 464 | Vector3 rootOffset = new Vector3(0, 0, 0); |
466 | SceneObjectPart newPart = | 465 | SceneObjectPart newPart = |
467 | new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rot, rootOffset); | 466 | new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rot, rootOffset); |
468 | newPart.LinkNum = 0; | 467 | newPart.LinkNum = 0; |
@@ -479,13 +478,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
479 | /// <summary> | 478 | /// <summary> |
480 | /// | 479 | /// |
481 | /// </summary> | 480 | /// </summary> |
482 | public SceneObjectGroup(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, | 481 | public SceneObjectGroup(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos, |
483 | PrimitiveBaseShape shape) | 482 | PrimitiveBaseShape shape) |
484 | : this(scene, regionHandle, ownerID, localID, pos, LLQuaternion.Identity, shape) | 483 | : this(scene, regionHandle, ownerID, localID, pos, Quaternion.Identity, shape) |
485 | { | 484 | { |
486 | } | 485 | } |
487 | 486 | ||
488 | public void SetFromAssetID(LLUUID AssetId) | 487 | public void SetFromAssetID(UUID AssetId) |
489 | { | 488 | { |
490 | lock (m_parts) | 489 | lock (m_parts) |
491 | { | 490 | { |
@@ -496,13 +495,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
496 | } | 495 | } |
497 | } | 496 | } |
498 | 497 | ||
499 | public LLUUID GetFromAssetID() | 498 | public UUID GetFromAssetID() |
500 | { | 499 | { |
501 | if (m_rootPart != null) | 500 | if (m_rootPart != null) |
502 | { | 501 | { |
503 | return m_rootPart.FromAssetID; | 502 | return m_rootPart.FromAssetID; |
504 | } | 503 | } |
505 | return LLUUID.Zero; | 504 | return UUID.Zero; |
506 | } | 505 | } |
507 | 506 | ||
508 | /// <summary> | 507 | /// <summary> |
@@ -519,18 +518,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
519 | } | 518 | } |
520 | } | 519 | } |
521 | 520 | ||
522 | public LLVector3 GroupScale() | 521 | public Vector3 GroupScale() |
523 | { | 522 | { |
524 | LLVector3 minScale = new LLVector3(Constants.RegionSize,Constants.RegionSize,Constants.RegionSize); | 523 | Vector3 minScale = new Vector3(Constants.RegionSize,Constants.RegionSize,Constants.RegionSize); |
525 | LLVector3 maxScale = new LLVector3(0f,0f,0f); | 524 | Vector3 maxScale = new Vector3(0f,0f,0f); |
526 | LLVector3 finalScale = new LLVector3(0.5f, 0.5f, 0.5f); | 525 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
527 | 526 | ||
528 | lock (m_parts) | 527 | lock (m_parts) |
529 | { | 528 | { |
530 | foreach (SceneObjectPart part in m_parts.Values) | 529 | foreach (SceneObjectPart part in m_parts.Values) |
531 | { | 530 | { |
532 | LLVector3 partscale = part.Scale; | 531 | Vector3 partscale = part.Scale; |
533 | LLVector3 partoffset = part.OffsetPosition; | 532 | Vector3 partoffset = part.OffsetPosition; |
534 | 533 | ||
535 | minScale.X = (partscale.X + partoffset.X < minScale.X) ? partscale.X + partoffset.X : minScale.X; | 534 | minScale.X = (partscale.X + partoffset.X < minScale.X) ? partscale.X + partoffset.X : minScale.X; |
536 | minScale.Y = (partscale.Y + partoffset.Y < minScale.Y) ? partscale.X + partoffset.Y : minScale.Y; | 535 | minScale.Y = (partscale.Y + partoffset.Y < minScale.Y) ? partscale.X + partoffset.Y : minScale.Y; |
@@ -563,8 +562,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
563 | // Temporary commented to stop compiler warning | 562 | // Temporary commented to stop compiler warning |
564 | //Vector3 partPosition = | 563 | //Vector3 partPosition = |
565 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 564 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
566 | Quaternion parentrotation = | 565 | Quaternion parentrotation = GroupRotation; |
567 | new Quaternion(GroupRotation.W, GroupRotation.X, GroupRotation.Y, GroupRotation.Z); | ||
568 | 566 | ||
569 | // Telling the prim to raytrace. | 567 | // Telling the prim to raytrace. |
570 | //EntityIntersection inter = part.TestIntersection(hRay, parentrotation); | 568 | //EntityIntersection inter = part.TestIntersection(hRay, parentrotation); |
@@ -684,7 +682,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
684 | /// <param name="agentID"></param> | 682 | /// <param name="agentID"></param> |
685 | /// <param name="attachmentpoint"></param> | 683 | /// <param name="attachmentpoint"></param> |
686 | /// <param name="AttachOffset"></param> | 684 | /// <param name="AttachOffset"></param> |
687 | public void AttachToAgent(LLUUID agentID, uint attachmentpoint, LLVector3 AttachOffset) | 685 | public void AttachToAgent(UUID agentID, uint attachmentpoint, Vector3 AttachOffset) |
688 | { | 686 | { |
689 | ScenePresence avatar = m_scene.GetScenePresence(agentID); | 687 | ScenePresence avatar = m_scene.GetScenePresence(agentID); |
690 | if (avatar != null) | 688 | if (avatar != null) |
@@ -737,14 +735,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
737 | public void DetachToGround() | 735 | public void DetachToGround() |
738 | { | 736 | { |
739 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); | 737 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); |
740 | LLVector3 detachedpos = new LLVector3(127f,127f,127f); | 738 | Vector3 detachedpos = new Vector3(127f,127f,127f); |
741 | if (avatar != null) | 739 | if (avatar != null) |
742 | { | 740 | { |
743 | detachedpos = avatar.AbsolutePosition; | 741 | detachedpos = avatar.AbsolutePosition; |
744 | avatar.RemoveAttachment(this); | 742 | avatar.RemoveAttachment(this); |
745 | } | 743 | } |
746 | AbsolutePosition = detachedpos; | 744 | AbsolutePosition = detachedpos; |
747 | m_rootPart.AttachedAvatar = LLUUID.Zero; | 745 | m_rootPart.AttachedAvatar = UUID.Zero; |
748 | m_rootPart.SetParentLocalId(0); | 746 | m_rootPart.SetParentLocalId(0); |
749 | m_rootPart.SetAttachmentPoint((byte)0); | 747 | m_rootPart.SetAttachmentPoint((byte)0); |
750 | m_rootPart.IsAttachment = false; | 748 | m_rootPart.IsAttachment = false; |
@@ -758,14 +756,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
758 | public void DetachToInventoryPrep() | 756 | public void DetachToInventoryPrep() |
759 | { | 757 | { |
760 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); | 758 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); |
761 | //LLVector3 detachedpos = new LLVector3(127f, 127f, 127f); | 759 | //Vector3 detachedpos = new Vector3(127f, 127f, 127f); |
762 | if (avatar != null) | 760 | if (avatar != null) |
763 | { | 761 | { |
764 | //detachedpos = avatar.AbsolutePosition; | 762 | //detachedpos = avatar.AbsolutePosition; |
765 | avatar.RemoveAttachment(this); | 763 | avatar.RemoveAttachment(this); |
766 | } | 764 | } |
767 | 765 | ||
768 | m_rootPart.AttachedAvatar = LLUUID.Zero; | 766 | m_rootPart.AttachedAvatar = UUID.Zero; |
769 | m_rootPart.SetParentLocalId(0); | 767 | m_rootPart.SetParentLocalId(0); |
770 | //m_rootPart.SetAttachmentPoint((byte)0); | 768 | //m_rootPart.SetAttachmentPoint((byte)0); |
771 | m_rootPart.IsAttachment = false; | 769 | m_rootPart.IsAttachment = false; |
@@ -861,7 +859,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
861 | { | 859 | { |
862 | foreach (SceneObjectPart part in m_parts.Values) | 860 | foreach (SceneObjectPart part in m_parts.Values) |
863 | { | 861 | { |
864 | part.UUID = LLUUID.Random(); | 862 | part.UUID = UUID.Random(); |
865 | 863 | ||
866 | } | 864 | } |
867 | } | 865 | } |
@@ -885,7 +883,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
885 | //HasGroupChanged = false; | 883 | //HasGroupChanged = false; |
886 | } | 884 | } |
887 | 885 | ||
888 | public LLUUID GetPartsFullID(uint localID) | 886 | public UUID GetPartsFullID(uint localID) |
889 | { | 887 | { |
890 | SceneObjectPart part = GetChildPart(localID); | 888 | SceneObjectPart part = GetChildPart(localID); |
891 | if (part != null) | 889 | if (part != null) |
@@ -895,7 +893,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
895 | return null; | 893 | return null; |
896 | } | 894 | } |
897 | 895 | ||
898 | public void ObjectGrabHandler(uint localId, LLVector3 offsetPos, IClientAPI remoteClient) | 896 | public void ObjectGrabHandler(uint localId, Vector3 offsetPos, IClientAPI remoteClient) |
899 | { | 897 | { |
900 | if (m_rootPart.LocalId == localId) | 898 | if (m_rootPart.LocalId == localId) |
901 | { | 899 | { |
@@ -909,14 +907,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
909 | } | 907 | } |
910 | } | 908 | } |
911 | 909 | ||
912 | public virtual void OnGrabPart(SceneObjectPart part, LLVector3 offsetPos, IClientAPI remoteClient) | 910 | public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) |
913 | { | 911 | { |
914 | part.StoreUndoState(); | 912 | part.StoreUndoState(); |
915 | part.OnGrab(offsetPos, remoteClient); | 913 | part.OnGrab(offsetPos, remoteClient); |
916 | 914 | ||
917 | } | 915 | } |
918 | 916 | ||
919 | public virtual void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient) | 917 | public virtual void OnGrabGroup(Vector3 offsetPos, IClientAPI remoteClient) |
920 | { | 918 | { |
921 | m_scene.EventManager.TriggerGroupGrab(UUID, offsetPos, remoteClient.AgentId); | 919 | m_scene.EventManager.TriggerGroupGrab(UUID, offsetPos, remoteClient.AgentId); |
922 | } | 920 | } |
@@ -949,7 +947,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
949 | } | 947 | } |
950 | 948 | ||
951 | if (m_rootPart != null && part == m_rootPart) | 949 | if (m_rootPart != null && part == m_rootPart) |
952 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 950 | avatars[i].ControllingClient.SendKiPrimitive(m_regionHandle, part.LocalId); |
953 | } | 951 | } |
954 | } | 952 | } |
955 | 953 | ||
@@ -975,7 +973,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
975 | } | 973 | } |
976 | 974 | ||
977 | if (m_rootPart != null && part == m_rootPart) | 975 | if (m_rootPart != null && part == m_rootPart) |
978 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 976 | avatars[i].ControllingClient.SendKiPrimitive(m_regionHandle, part.LocalId); |
979 | } | 977 | } |
980 | } | 978 | } |
981 | } | 979 | } |
@@ -1047,9 +1045,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1047 | public override void SetText(string text, Vector3 color, double alpha) | 1045 | public override void SetText(string text, Vector3 color, double alpha) |
1048 | { | 1046 | { |
1049 | Color = Color.FromArgb(0xff - (int) (alpha * 0xff), | 1047 | Color = Color.FromArgb(0xff - (int) (alpha * 0xff), |
1050 | (int) (color.x * 0xff), | 1048 | (int) (color.X * 0xff), |
1051 | (int) (color.y * 0xff), | 1049 | (int) (color.Y * 0xff), |
1052 | (int) (color.z * 0xff)); | 1050 | (int) (color.Z * 0xff)); |
1053 | Text = text; | 1051 | Text = text; |
1054 | 1052 | ||
1055 | HasGroupChanged = true; | 1053 | HasGroupChanged = true; |
@@ -1085,7 +1083,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1085 | } | 1083 | } |
1086 | } | 1084 | } |
1087 | 1085 | ||
1088 | public void SetOwnerId(LLUUID userId) | 1086 | public void SetOwnerId(UUID userId) |
1089 | { | 1087 | { |
1090 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1088 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); |
1091 | } | 1089 | } |
@@ -1207,14 +1205,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1207 | /// Duplicates this object, including operations such as physics set up and attaching to the backup event. | 1205 | /// Duplicates this object, including operations such as physics set up and attaching to the backup event. |
1208 | /// </summary> | 1206 | /// </summary> |
1209 | /// <returns></returns> | 1207 | /// <returns></returns> |
1210 | public SceneObjectGroup Copy(LLUUID cAgentID, LLUUID cGroupID, bool userExposed) | 1208 | public SceneObjectGroup Copy(UUID cAgentID, UUID cGroupID, bool userExposed) |
1211 | { | 1209 | { |
1212 | SceneObjectGroup dupe = (SceneObjectGroup) MemberwiseClone(); | 1210 | SceneObjectGroup dupe = (SceneObjectGroup) MemberwiseClone(); |
1213 | dupe.m_parts = new Dictionary<LLUUID, SceneObjectPart>(); | 1211 | dupe.m_parts = new Dictionary<UUID, SceneObjectPart>(); |
1214 | dupe.m_parts.Clear(); | 1212 | dupe.m_parts.Clear(); |
1215 | //dupe.OwnerID = AgentID; | 1213 | //dupe.OwnerID = AgentID; |
1216 | //dupe.GroupID = GroupID; | 1214 | //dupe.GroupID = GroupID; |
1217 | dupe.AbsolutePosition = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | 1215 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); |
1218 | dupe.m_scene = m_scene; | 1216 | dupe.m_scene = m_scene; |
1219 | dupe.m_regionHandle = m_regionHandle; | 1217 | dupe.m_regionHandle = m_regionHandle; |
1220 | 1218 | ||
@@ -1231,11 +1229,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1231 | dupe.RootPart.PhysActor = m_scene.PhysicsScene.AddPrimShape( | 1229 | dupe.RootPart.PhysActor = m_scene.PhysicsScene.AddPrimShape( |
1232 | dupe.RootPart.Name, | 1230 | dupe.RootPart.Name, |
1233 | pbs, | 1231 | pbs, |
1234 | new PhysicsVector(dupe.RootPart.AbsolutePosition.X, dupe.RootPart.AbsolutePosition.Y, | 1232 | new PhysicsVector(dupe.RootPart.AbsolutePosition.X, dupe.RootPart.AbsolutePosition.Y, dupe.RootPart.AbsolutePosition.Z), |
1235 | dupe.RootPart.AbsolutePosition.Z), | ||
1236 | new PhysicsVector(dupe.RootPart.Scale.X, dupe.RootPart.Scale.Y, dupe.RootPart.Scale.Z), | 1233 | new PhysicsVector(dupe.RootPart.Scale.X, dupe.RootPart.Scale.Y, dupe.RootPart.Scale.Z), |
1237 | new Quaternion(dupe.RootPart.RotationOffset.W, dupe.RootPart.RotationOffset.X, | 1234 | dupe.RootPart.RotationOffset, |
1238 | dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z), | ||
1239 | dupe.RootPart.PhysActor.IsPhysical); | 1235 | dupe.RootPart.PhysActor.IsPhysical); |
1240 | 1236 | ||
1241 | dupe.RootPart.PhysActor.LocalID = dupe.RootPart.LocalId; | 1237 | dupe.RootPart.PhysActor.LocalID = dupe.RootPart.LocalId; |
@@ -1286,7 +1282,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1286 | /// <param name="part"></param> | 1282 | /// <param name="part"></param> |
1287 | /// <param name="cAgentID"></param> | 1283 | /// <param name="cAgentID"></param> |
1288 | /// <param name="cGroupID"></param> | 1284 | /// <param name="cGroupID"></param> |
1289 | public void CopyRootPart(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID, bool userExposed) | 1285 | public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1290 | { | 1286 | { |
1291 | SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID, m_parts.Count, userExposed); | 1287 | SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID, m_parts.Count, userExposed); |
1292 | newPart.SetParent(this); | 1288 | newPart.SetParent(this); |
@@ -1308,9 +1304,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1308 | foreach (SceneObjectPart part in m_parts.Values) | 1304 | foreach (SceneObjectPart part in m_parts.Values) |
1309 | { | 1305 | { |
1310 | if (UsePhysics) | 1306 | if (UsePhysics) |
1311 | part.AddFlag(LLObject.ObjectFlags.Physics); | 1307 | part.AddFlag(PrimFlags.Physics); |
1312 | else | 1308 | else |
1313 | part.RemFlag(LLObject.ObjectFlags.Physics); | 1309 | part.RemFlag(PrimFlags.Physics); |
1314 | 1310 | ||
1315 | part.DoPhysicsPropertyUpdate(UsePhysics, false); | 1311 | part.DoPhysicsPropertyUpdate(UsePhysics, false); |
1316 | IsSelected = false; | 1312 | IsSelected = false; |
@@ -1327,7 +1323,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1327 | { | 1323 | { |
1328 | if (PhantomStatus) | 1324 | if (PhantomStatus) |
1329 | { | 1325 | { |
1330 | part.AddFlag(LLObject.ObjectFlags.Phantom); | 1326 | part.AddFlag(PrimFlags.Phantom); |
1331 | if (part.PhysActor != null) | 1327 | if (part.PhysActor != null) |
1332 | { | 1328 | { |
1333 | m_scene.PhysicsScene.RemovePrim(part.PhysActor); | 1329 | m_scene.PhysicsScene.RemovePrim(part.PhysActor); |
@@ -1335,8 +1331,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1335 | } | 1331 | } |
1336 | else | 1332 | else |
1337 | { | 1333 | { |
1338 | part.RemFlag(LLObject.ObjectFlags.Phantom); | 1334 | part.RemFlag(PrimFlags.Phantom); |
1339 | if ((part.GetEffectiveObjectFlags() & (int) LLObject.ObjectFlags.Physics) != 0) | 1335 | if ((part.GetEffectiveObjectFlags() & (int) PrimFlags.Physics) != 0) |
1340 | { | 1336 | { |
1341 | part.DoPhysicsPropertyUpdate(true, false); | 1337 | part.DoPhysicsPropertyUpdate(true, false); |
1342 | } | 1338 | } |
@@ -1372,7 +1368,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1372 | } | 1368 | } |
1373 | } | 1369 | } |
1374 | 1370 | ||
1375 | public void moveToTarget(LLVector3 target, float tau) | 1371 | public void moveToTarget(Vector3 target, float tau) |
1376 | { | 1372 | { |
1377 | SceneObjectPart rootpart = m_rootPart; | 1373 | SceneObjectPart rootpart = m_rootPart; |
1378 | if (rootpart != null) | 1374 | if (rootpart != null) |
@@ -1395,7 +1391,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1395 | } | 1391 | } |
1396 | } | 1392 | } |
1397 | 1393 | ||
1398 | public void SetRootPartOwner(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID) | 1394 | public void SetRootPartOwner(SceneObjectPart part, UUID cAgentID, UUID cGroupID) |
1399 | { | 1395 | { |
1400 | part.LastOwnerID = part.OwnerID; | 1396 | part.LastOwnerID = part.OwnerID; |
1401 | part.OwnerID = cAgentID; | 1397 | part.OwnerID = cAgentID; |
@@ -1417,7 +1413,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1417 | /// <param name="part"></param> | 1413 | /// <param name="part"></param> |
1418 | /// <param name="cAgentID"></param> | 1414 | /// <param name="cAgentID"></param> |
1419 | /// <param name="cGroupID"></param> | 1415 | /// <param name="cGroupID"></param> |
1420 | public void CopyPart(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID, bool userExposed) | 1416 | public void CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1421 | { | 1417 | { |
1422 | SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID, m_parts.Count, userExposed); | 1418 | SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID, m_parts.Count, userExposed); |
1423 | newPart.SetParent(this); | 1419 | newPart.SetParent(this); |
@@ -1432,7 +1428,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1432 | } | 1428 | } |
1433 | 1429 | ||
1434 | /// <summary> | 1430 | /// <summary> |
1435 | /// Reset the LLUUIDs for all the prims that make up this group. | 1431 | /// Reset the UUIDs for all the prims that make up this group. |
1436 | /// | 1432 | /// |
1437 | /// This is called by methods which want to add a new group to an existing scene, in order | 1433 | /// This is called by methods which want to add a new group to an existing scene, in order |
1438 | /// to ensure that there are no clashes with groups already present. | 1434 | /// to ensure that there are no clashes with groups already present. |
@@ -1454,7 +1450,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1454 | /// | 1450 | /// |
1455 | /// </summary> | 1451 | /// </summary> |
1456 | /// <param name="part"></param> | 1452 | /// <param name="part"></param> |
1457 | public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags) | 1453 | public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, UUID AgentID, uint RequestFlags) |
1458 | { | 1454 | { |
1459 | 1455 | ||
1460 | remoteClient.SendObjectPropertiesFamilyData(RequestFlags, RootPart.UUID, RootPart.ObjectOwner, RootPart.GroupID, RootPart.BaseMask, | 1456 | remoteClient.SendObjectPropertiesFamilyData(RequestFlags, RootPart.UUID, RootPart.ObjectOwner, RootPart.GroupID, RootPart.BaseMask, |
@@ -1463,7 +1459,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1463 | RootPart.CreatorID, RootPart.Name, RootPart.Description); | 1459 | RootPart.CreatorID, RootPart.Name, RootPart.Description); |
1464 | } | 1460 | } |
1465 | 1461 | ||
1466 | public void SetPartOwner(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID) | 1462 | public void SetPartOwner(SceneObjectPart part, UUID cAgentID, UUID cGroupID) |
1467 | { | 1463 | { |
1468 | part.OwnerID = cAgentID; | 1464 | part.OwnerID = cAgentID; |
1469 | part.GroupID = cGroupID; | 1465 | part.GroupID = cGroupID; |
@@ -1640,7 +1636,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1640 | /// </summary> | 1636 | /// </summary> |
1641 | /// <param name="primID"></param> | 1637 | /// <param name="primID"></param> |
1642 | /// <returns>null if a child part with the primID was not found</returns> | 1638 | /// <returns>null if a child part with the primID was not found</returns> |
1643 | public SceneObjectPart GetChildPart(LLUUID primID) | 1639 | public SceneObjectPart GetChildPart(UUID primID) |
1644 | { | 1640 | { |
1645 | SceneObjectPart childPart = null; | 1641 | SceneObjectPart childPart = null; |
1646 | if (m_parts.ContainsKey(primID)) | 1642 | if (m_parts.ContainsKey(primID)) |
@@ -1677,7 +1673,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1677 | /// </summary> | 1673 | /// </summary> |
1678 | /// <param name="primID"></param> | 1674 | /// <param name="primID"></param> |
1679 | /// <returns></returns> | 1675 | /// <returns></returns> |
1680 | public bool HasChildPrim(LLUUID primID) | 1676 | public bool HasChildPrim(UUID primID) |
1681 | { | 1677 | { |
1682 | if (m_parts.ContainsKey(primID)) | 1678 | if (m_parts.ContainsKey(primID)) |
1683 | { | 1679 | { |
@@ -1735,27 +1731,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
1735 | 1731 | ||
1736 | SceneObjectPart linkPart = objectGroup.m_rootPart; | 1732 | SceneObjectPart linkPart = objectGroup.m_rootPart; |
1737 | 1733 | ||
1738 | Vector3 oldGroupPosition = | 1734 | Vector3 oldGroupPosition = linkPart.GroupPosition; |
1739 | new Vector3(linkPart.GroupPosition.X, linkPart.GroupPosition.Y, linkPart.GroupPosition.Z); | 1735 | Quaternion oldRootRotation = linkPart.RotationOffset; |
1740 | Quaternion oldRootRotation = | ||
1741 | new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X, linkPart.RotationOffset.Y, | ||
1742 | linkPart.RotationOffset.Z); | ||
1743 | 1736 | ||
1744 | linkPart.OffsetPosition = linkPart.GroupPosition - AbsolutePosition; | 1737 | linkPart.OffsetPosition = linkPart.GroupPosition - AbsolutePosition; |
1745 | linkPart.GroupPosition = AbsolutePosition; | 1738 | linkPart.GroupPosition = AbsolutePosition; |
1746 | Vector3 axPos = new Vector3(linkPart.OffsetPosition.X, linkPart.OffsetPosition.Y, linkPart.OffsetPosition.Z); | 1739 | Vector3 axPos = linkPart.OffsetPosition; |
1747 | 1740 | ||
1748 | Quaternion parentRot = | 1741 | Quaternion parentRot = m_rootPart.RotationOffset; |
1749 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | 1742 | axPos *= Quaternion.Inverse(parentRot); |
1750 | m_rootPart.RotationOffset.Z); | ||
1751 | axPos = parentRot.Inverse() * axPos; | ||
1752 | 1743 | ||
1753 | linkPart.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z); | 1744 | linkPart.OffsetPosition = axPos; |
1754 | Quaternion oldRot = | 1745 | Quaternion oldRot = linkPart.RotationOffset; |
1755 | new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X, linkPart.RotationOffset.Y, | 1746 | Quaternion newRot = oldRot * Quaternion.Inverse(parentRot); |
1756 | linkPart.RotationOffset.Z); | 1747 | linkPart.RotationOffset = newRot; |
1757 | Quaternion newRot = parentRot.Inverse() * oldRot; | ||
1758 | linkPart.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w); | ||
1759 | 1748 | ||
1760 | linkPart.ParentID = m_rootPart.LocalId; | 1749 | linkPart.ParentID = m_rootPart.LocalId; |
1761 | if (m_rootPart.LinkNum == 0) | 1750 | if (m_rootPart.LinkNum == 0) |
@@ -1769,7 +1758,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1769 | linkPart.LinkNum = m_parts.Count; | 1758 | linkPart.LinkNum = m_parts.Count; |
1770 | 1759 | ||
1771 | linkPart.SetParent(this); | 1760 | linkPart.SetParent(this); |
1772 | linkPart.AddFlag(LLObject.ObjectFlags.CreateSelected); | 1761 | linkPart.AddFlag(PrimFlags.CreateSelected); |
1773 | 1762 | ||
1774 | //if (linkPart.PhysActor != null) | 1763 | //if (linkPart.PhysActor != null) |
1775 | //{ | 1764 | //{ |
@@ -1821,7 +1810,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1821 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", | 1810 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", |
1822 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); | 1811 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); |
1823 | 1812 | ||
1824 | LLQuaternion worldRot = linkPart.GetWorldRotation(); | 1813 | Quaternion worldRot = linkPart.GetWorldRotation(); |
1825 | 1814 | ||
1826 | // Remove the part from this object | 1815 | // Remove the part from this object |
1827 | lock (m_parts) | 1816 | lock (m_parts) |
@@ -1850,23 +1839,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1850 | 1839 | ||
1851 | // We need to reset the child part's position | 1840 | // We need to reset the child part's position |
1852 | // ready for life as a separate object after being a part of another object | 1841 | // ready for life as a separate object after being a part of another object |
1853 | Quaternion parentRot | 1842 | Quaternion parentRot = m_rootPart.RotationOffset; |
1854 | = new Quaternion( | 1843 | |
1855 | m_rootPart.RotationOffset.W, | 1844 | Vector3 axPos = linkPart.OffsetPosition; |
1856 | m_rootPart.RotationOffset.X, | 1845 | |
1857 | m_rootPart.RotationOffset.Y, | 1846 | axPos *= parentRot; |
1858 | m_rootPart.RotationOffset.Z); | 1847 | linkPart.OffsetPosition = new Vector3(axPos.X, axPos.Y, axPos.Z); |
1859 | |||
1860 | Vector3 axPos | ||
1861 | = new Vector3( | ||
1862 | linkPart.OffsetPosition.X, | ||
1863 | linkPart.OffsetPosition.Y, | ||
1864 | linkPart.OffsetPosition.Z); | ||
1865 | |||
1866 | axPos = parentRot * axPos; | ||
1867 | linkPart.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z); | ||
1868 | linkPart.GroupPosition = AbsolutePosition + linkPart.OffsetPosition; | 1848 | linkPart.GroupPosition = AbsolutePosition + linkPart.OffsetPosition; |
1869 | linkPart.OffsetPosition = new LLVector3(0, 0, 0); | 1849 | linkPart.OffsetPosition = new Vector3(0, 0, 0); |
1870 | 1850 | ||
1871 | linkPart.RotationOffset = worldRot; | 1851 | linkPart.RotationOffset = worldRot; |
1872 | 1852 | ||
@@ -1909,28 +1889,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
1909 | 1889 | ||
1910 | part.LinkNum = m_parts.Count; | 1890 | part.LinkNum = m_parts.Count; |
1911 | 1891 | ||
1912 | Vector3 axiomOldPos = new Vector3(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z); | 1892 | Vector3 oldPos = part.OffsetPosition; |
1913 | axiomOldPos = oldGroupRotation * axiomOldPos; | 1893 | oldPos *= oldGroupRotation; |
1914 | axiomOldPos += oldGroupPosition; | 1894 | oldPos += oldGroupPosition; |
1915 | LLVector3 oldAbsolutePosition = new LLVector3(axiomOldPos.x, axiomOldPos.y, axiomOldPos.z); | 1895 | Vector3 oldAbsolutePosition = oldPos; |
1916 | part.OffsetPosition = oldAbsolutePosition - AbsolutePosition; | 1896 | part.OffsetPosition = oldAbsolutePosition - AbsolutePosition; |
1917 | 1897 | ||
1918 | Quaternion axiomRootRotation = | 1898 | Quaternion rootRotation = m_rootPart.RotationOffset; |
1919 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | ||
1920 | m_rootPart.RotationOffset.Z); | ||
1921 | 1899 | ||
1922 | Vector3 axiomPos = new Vector3(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z); | 1900 | Vector3 pos = part.OffsetPosition; |
1923 | axiomPos = axiomRootRotation.Inverse() * axiomPos; | 1901 | pos *= Quaternion.Inverse(rootRotation); |
1924 | part.OffsetPosition = new LLVector3(axiomPos.x, axiomPos.y, axiomPos.z); | 1902 | part.OffsetPosition = pos; |
1925 | 1903 | ||
1926 | Quaternion axiomPartRotation = | 1904 | Quaternion partRotation = part.RotationOffset; |
1927 | new Quaternion(part.RotationOffset.W, part.RotationOffset.X, part.RotationOffset.Y, | ||
1928 | part.RotationOffset.Z); | ||
1929 | 1905 | ||
1930 | axiomPartRotation = oldGroupRotation * axiomPartRotation; | 1906 | partRotation *= oldGroupRotation; |
1931 | axiomPartRotation = axiomRootRotation.Inverse() * axiomPartRotation; | 1907 | partRotation *= Quaternion.Inverse(rootRotation); |
1932 | part.RotationOffset = | 1908 | part.RotationOffset = partRotation; |
1933 | new LLQuaternion(axiomPartRotation.x, axiomPartRotation.y, axiomPartRotation.z, axiomPartRotation.w); | ||
1934 | } | 1909 | } |
1935 | 1910 | ||
1936 | /// <summary> | 1911 | /// <summary> |
@@ -1940,7 +1915,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1940 | /// <param name="offset">Always seems to be 0,0,0, so ignoring</param> | 1915 | /// <param name="offset">Always seems to be 0,0,0, so ignoring</param> |
1941 | /// <param name="pos">New position. We do the math here to turn it into a force</param> | 1916 | /// <param name="pos">New position. We do the math here to turn it into a force</param> |
1942 | /// <param name="remoteClient"></param> | 1917 | /// <param name="remoteClient"></param> |
1943 | public void GrabMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | 1918 | public void GrabMovement(Vector3 offset, Vector3 pos, IClientAPI remoteClient) |
1944 | { | 1919 | { |
1945 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 1920 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
1946 | { | 1921 | { |
@@ -1948,7 +1923,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1948 | { | 1923 | { |
1949 | if (m_rootPart.PhysActor.IsPhysical) | 1924 | if (m_rootPart.PhysActor.IsPhysical) |
1950 | { | 1925 | { |
1951 | LLVector3 llmoveforce = pos - AbsolutePosition; | 1926 | Vector3 llmoveforce = pos - AbsolutePosition; |
1952 | PhysicsVector grabforce = new PhysicsVector(llmoveforce.X, llmoveforce.Y, llmoveforce.Z); | 1927 | PhysicsVector grabforce = new PhysicsVector(llmoveforce.X, llmoveforce.Y, llmoveforce.Z); |
1953 | grabforce = (grabforce / 10) * m_rootPart.PhysActor.Mass; | 1928 | grabforce = (grabforce / 10) * m_rootPart.PhysActor.Mass; |
1954 | m_rootPart.PhysActor.AddForce(grabforce,true); | 1929 | m_rootPart.PhysActor.AddForce(grabforce,true); |
@@ -1966,7 +1941,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1966 | } | 1941 | } |
1967 | } | 1942 | } |
1968 | 1943 | ||
1969 | public void NonPhysicalGrabMovement(LLVector3 pos) | 1944 | public void NonPhysicalGrabMovement(Vector3 pos) |
1970 | { | 1945 | { |
1971 | AbsolutePosition = pos; | 1946 | AbsolutePosition = pos; |
1972 | m_rootPart.SendTerseUpdateToAllClients(); | 1947 | m_rootPart.SendTerseUpdateToAllClients(); |
@@ -2013,7 +1988,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2013 | } | 1988 | } |
2014 | } | 1989 | } |
2015 | 1990 | ||
2016 | public void SetPartText(string text, LLUUID partID) | 1991 | public void SetPartText(string text, UUID partID) |
2017 | { | 1992 | { |
2018 | SceneObjectPart part = GetChildPart(partID); | 1993 | SceneObjectPart part = GetChildPart(partID); |
2019 | if (part != null) | 1994 | if (part != null) |
@@ -2109,7 +2084,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2109 | } | 2084 | } |
2110 | } | 2085 | } |
2111 | 2086 | ||
2112 | public void UpdatePermissions(LLUUID AgentID, byte field, uint localID, uint mask, byte addRemTF) | 2087 | public void UpdatePermissions(UUID AgentID, byte field, uint localID, uint mask, byte addRemTF) |
2113 | { | 2088 | { |
2114 | SceneObjectPart updatePart = GetChildPart(localID); | 2089 | SceneObjectPart updatePart = GetChildPart(localID); |
2115 | updatePart.UpdatePermissions(AgentID, field, localID, mask, addRemTF); | 2090 | updatePart.UpdatePermissions(AgentID, field, localID, mask, addRemTF); |
@@ -2145,7 +2120,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2145 | /// </summary> | 2120 | /// </summary> |
2146 | /// <param name="scale"></param> | 2121 | /// <param name="scale"></param> |
2147 | /// <param name="localID"></param> | 2122 | /// <param name="localID"></param> |
2148 | public void Resize(LLVector3 scale, uint localID) | 2123 | public void Resize(Vector3 scale, uint localID) |
2149 | { | 2124 | { |
2150 | if (scale.X > m_scene.m_maxNonphys) | 2125 | if (scale.X > m_scene.m_maxNonphys) |
2151 | scale.X = m_scene.m_maxNonphys; | 2126 | scale.X = m_scene.m_maxNonphys; |
@@ -2190,7 +2165,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2190 | } | 2165 | } |
2191 | } | 2166 | } |
2192 | 2167 | ||
2193 | public void GroupResize(LLVector3 scale, uint localID) | 2168 | public void GroupResize(Vector3 scale, uint localID) |
2194 | { | 2169 | { |
2195 | SceneObjectPart part = GetChildPart(localID); | 2170 | SceneObjectPart part = GetChildPart(localID); |
2196 | if (part != null) | 2171 | if (part != null) |
@@ -2222,7 +2197,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2222 | { | 2197 | { |
2223 | if (obPart.UUID != m_rootPart.UUID) | 2198 | if (obPart.UUID != m_rootPart.UUID) |
2224 | { | 2199 | { |
2225 | LLVector3 oldSize = new LLVector3(obPart.Scale); | 2200 | Vector3 oldSize = new Vector3(obPart.Scale); |
2226 | 2201 | ||
2227 | float f = 1.0f; | 2202 | float f = 1.0f; |
2228 | float a = 1.0f; | 2203 | float a = 1.0f; |
@@ -2286,7 +2261,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2286 | } | 2261 | } |
2287 | } | 2262 | } |
2288 | 2263 | ||
2289 | LLVector3 prevScale = part.Scale; | 2264 | Vector3 prevScale = part.Scale; |
2290 | prevScale.X *= x; | 2265 | prevScale.X *= x; |
2291 | prevScale.Y *= y; | 2266 | prevScale.Y *= y; |
2292 | prevScale.Z *= z; | 2267 | prevScale.Z *= z; |
@@ -2298,11 +2273,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2298 | { | 2273 | { |
2299 | if (obPart.UUID != m_rootPart.UUID) | 2274 | if (obPart.UUID != m_rootPart.UUID) |
2300 | { | 2275 | { |
2301 | LLVector3 currentpos = new LLVector3(obPart.OffsetPosition); | 2276 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); |
2302 | currentpos.X *= x; | 2277 | currentpos.X *= x; |
2303 | currentpos.Y *= y; | 2278 | currentpos.Y *= y; |
2304 | currentpos.Z *= z; | 2279 | currentpos.Z *= z; |
2305 | LLVector3 newSize = new LLVector3(obPart.Scale); | 2280 | Vector3 newSize = new Vector3(obPart.Scale); |
2306 | newSize.X *= x; | 2281 | newSize.X *= x; |
2307 | newSize.Y *= y; | 2282 | newSize.Y *= y; |
2308 | newSize.Z *= z; | 2283 | newSize.Z *= z; |
@@ -2332,7 +2307,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2332 | /// Move this scene object | 2307 | /// Move this scene object |
2333 | /// </summary> | 2308 | /// </summary> |
2334 | /// <param name="pos"></param> | 2309 | /// <param name="pos"></param> |
2335 | public void UpdateGroupPosition(LLVector3 pos) | 2310 | public void UpdateGroupPosition(Vector3 pos) |
2336 | { | 2311 | { |
2337 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 2312 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
2338 | { | 2313 | { |
@@ -2356,7 +2331,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2356 | /// </summary> | 2331 | /// </summary> |
2357 | /// <param name="pos"></param> | 2332 | /// <param name="pos"></param> |
2358 | /// <param name="localID"></param> | 2333 | /// <param name="localID"></param> |
2359 | public void UpdateSinglePosition(LLVector3 pos, uint localID) | 2334 | public void UpdateSinglePosition(Vector3 pos, uint localID) |
2360 | { | 2335 | { |
2361 | SceneObjectPart part = GetChildPart(localID); | 2336 | SceneObjectPart part = GetChildPart(localID); |
2362 | 2337 | ||
@@ -2379,22 +2354,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
2379 | /// | 2354 | /// |
2380 | /// </summary> | 2355 | /// </summary> |
2381 | /// <param name="pos"></param> | 2356 | /// <param name="pos"></param> |
2382 | private void UpdateRootPosition(LLVector3 pos) | 2357 | private void UpdateRootPosition(Vector3 pos) |
2383 | { | 2358 | { |
2384 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | 2359 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
2385 | LLVector3 oldPos = | 2360 | Vector3 oldPos = |
2386 | new LLVector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, | 2361 | new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, |
2387 | AbsolutePosition.Y + m_rootPart.OffsetPosition.Y, | 2362 | AbsolutePosition.Y + m_rootPart.OffsetPosition.Y, |
2388 | AbsolutePosition.Z + m_rootPart.OffsetPosition.Z); | 2363 | AbsolutePosition.Z + m_rootPart.OffsetPosition.Z); |
2389 | LLVector3 diff = oldPos - newPos; | 2364 | Vector3 diff = oldPos - newPos; |
2390 | Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z); | 2365 | Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z); |
2391 | Quaternion partRotation = | 2366 | Quaternion partRotation = m_rootPart.RotationOffset; |
2392 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | 2367 | axDiff *= Quaternion.Inverse(partRotation); |
2393 | m_rootPart.RotationOffset.Z); | 2368 | diff = axDiff; |
2394 | axDiff = partRotation.Inverse() * axDiff; | ||
2395 | diff.X = axDiff.x; | ||
2396 | diff.Y = axDiff.y; | ||
2397 | diff.Z = axDiff.z; | ||
2398 | 2369 | ||
2399 | lock (m_parts) | 2370 | lock (m_parts) |
2400 | { | 2371 | { |
@@ -2413,7 +2384,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2413 | ScheduleGroupForTerseUpdate(); | 2384 | ScheduleGroupForTerseUpdate(); |
2414 | } | 2385 | } |
2415 | 2386 | ||
2416 | public void OffsetForNewRegion(LLVector3 offset) | 2387 | public void OffsetForNewRegion(Vector3 offset) |
2417 | { | 2388 | { |
2418 | m_rootPart.GroupPosition = offset; | 2389 | m_rootPart.GroupPosition = offset; |
2419 | } | 2390 | } |
@@ -2426,14 +2397,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2426 | /// | 2397 | /// |
2427 | /// </summary> | 2398 | /// </summary> |
2428 | /// <param name="rot"></param> | 2399 | /// <param name="rot"></param> |
2429 | public void UpdateGroupRotation(LLQuaternion rot) | 2400 | public void UpdateGroupRotation(Quaternion rot) |
2430 | { | 2401 | { |
2431 | m_rootPart.UpdateRotation(rot); | 2402 | m_rootPart.UpdateRotation(rot); |
2432 | if (m_rootPart.PhysActor != null) | 2403 | if (m_rootPart.PhysActor != null) |
2433 | { | 2404 | { |
2434 | m_rootPart.PhysActor.Orientation = | 2405 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; |
2435 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | ||
2436 | m_rootPart.RotationOffset.Z); | ||
2437 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 2406 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
2438 | } | 2407 | } |
2439 | 2408 | ||
@@ -2446,14 +2415,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2446 | /// </summary> | 2415 | /// </summary> |
2447 | /// <param name="pos"></param> | 2416 | /// <param name="pos"></param> |
2448 | /// <param name="rot"></param> | 2417 | /// <param name="rot"></param> |
2449 | public void UpdateGroupRotation(LLVector3 pos, LLQuaternion rot) | 2418 | public void UpdateGroupRotation(Vector3 pos, Quaternion rot) |
2450 | { | 2419 | { |
2451 | m_rootPart.UpdateRotation(rot); | 2420 | m_rootPart.UpdateRotation(rot); |
2452 | if (m_rootPart.PhysActor != null) | 2421 | if (m_rootPart.PhysActor != null) |
2453 | { | 2422 | { |
2454 | m_rootPart.PhysActor.Orientation = | 2423 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; |
2455 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | ||
2456 | m_rootPart.RotationOffset.Z); | ||
2457 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 2424 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
2458 | } | 2425 | } |
2459 | AbsolutePosition = pos; | 2426 | AbsolutePosition = pos; |
@@ -2467,7 +2434,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2467 | /// </summary> | 2434 | /// </summary> |
2468 | /// <param name="rot"></param> | 2435 | /// <param name="rot"></param> |
2469 | /// <param name="localID"></param> | 2436 | /// <param name="localID"></param> |
2470 | public void UpdateSingleRotation(LLQuaternion rot, uint localID) | 2437 | public void UpdateSingleRotation(Quaternion rot, uint localID) |
2471 | { | 2438 | { |
2472 | SceneObjectPart part = GetChildPart(localID); | 2439 | SceneObjectPart part = GetChildPart(localID); |
2473 | if (part != null) | 2440 | if (part != null) |
@@ -2487,19 +2454,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
2487 | /// | 2454 | /// |
2488 | /// </summary> | 2455 | /// </summary> |
2489 | /// <param name="rot"></param> | 2456 | /// <param name="rot"></param> |
2490 | private void UpdateRootRotation(LLQuaternion rot) | 2457 | private void UpdateRootRotation(Quaternion rot) |
2491 | { | 2458 | { |
2492 | Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z); | 2459 | Quaternion axRot = rot; |
2493 | Quaternion oldParentRot = | 2460 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
2494 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | ||
2495 | m_rootPart.RotationOffset.Z); | ||
2496 | 2461 | ||
2497 | m_rootPart.UpdateRotation(rot); | 2462 | m_rootPart.UpdateRotation(rot); |
2498 | if (m_rootPart.PhysActor != null) | 2463 | if (m_rootPart.PhysActor != null) |
2499 | { | 2464 | { |
2500 | m_rootPart.PhysActor.Orientation = | 2465 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; |
2501 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | ||
2502 | m_rootPart.RotationOffset.Z); | ||
2503 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 2466 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
2504 | } | 2467 | } |
2505 | 2468 | ||
@@ -2509,16 +2472,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
2509 | { | 2472 | { |
2510 | if (prim.UUID != m_rootPart.UUID) | 2473 | if (prim.UUID != m_rootPart.UUID) |
2511 | { | 2474 | { |
2512 | Vector3 axPos = new Vector3(prim.OffsetPosition.X, prim.OffsetPosition.Y, prim.OffsetPosition.Z); | 2475 | Vector3 axPos = prim.OffsetPosition; |
2513 | axPos = oldParentRot * axPos; | 2476 | axPos *= oldParentRot; |
2514 | axPos = axRot.Inverse() * axPos; | 2477 | axPos *= Quaternion.Inverse(axRot); |
2515 | prim.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z); | 2478 | prim.OffsetPosition = axPos; |
2516 | Quaternion primsRot = | 2479 | Quaternion primsRot = prim.RotationOffset; |
2517 | new Quaternion(prim.RotationOffset.W, prim.RotationOffset.X, prim.RotationOffset.Y, | ||
2518 | prim.RotationOffset.Z); | ||
2519 | Quaternion newRot = oldParentRot * primsRot; | 2480 | Quaternion newRot = oldParentRot * primsRot; |
2520 | newRot = axRot.Inverse() * newRot; | 2481 | newRot *= Quaternion.Inverse(axRot); |
2521 | prim.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w); | 2482 | prim.RotationOffset = newRot; |
2522 | prim.ScheduleTerseUpdate(); | 2483 | prim.ScheduleTerseUpdate(); |
2523 | } | 2484 | } |
2524 | } | 2485 | } |
@@ -2562,7 +2523,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2562 | } | 2523 | } |
2563 | } | 2524 | } |
2564 | 2525 | ||
2565 | public int registerTargetWaypoint(LLVector3 target, float tolerance) | 2526 | public int registerTargetWaypoint(Vector3 target, float tolerance) |
2566 | { | 2527 | { |
2567 | scriptPosTarget waypoint = new scriptPosTarget(); | 2528 | scriptPosTarget waypoint = new scriptPosTarget(); |
2568 | waypoint.targetPos = target; | 2529 | waypoint.targetPos = target; |
@@ -2590,7 +2551,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2590 | if (m_targets.Count > 0) | 2551 | if (m_targets.Count > 0) |
2591 | { | 2552 | { |
2592 | bool at_target = false; | 2553 | bool at_target = false; |
2593 | //LLVector3 targetPos; | 2554 | //Vector3 targetPos; |
2594 | //uint targetHandle; | 2555 | //uint targetHandle; |
2595 | Dictionary<uint, scriptPosTarget> atTargets = new Dictionary<uint, scriptPosTarget>(); | 2556 | Dictionary<uint, scriptPosTarget> atTargets = new Dictionary<uint, scriptPosTarget>(); |
2596 | lock (m_targets) | 2557 | lock (m_targets) |
@@ -2681,11 +2642,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2681 | { | 2642 | { |
2682 | if (RootPart != null) | 2643 | if (RootPart != null) |
2683 | { | 2644 | { |
2684 | if ((RootPart.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Phantom) == 0) | 2645 | if ((RootPart.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) == 0) |
2685 | { | 2646 | { |
2686 | foreach (SceneObjectPart part in m_parts.Values) | 2647 | foreach (SceneObjectPart part in m_parts.Values) |
2687 | { | 2648 | { |
2688 | if (part.Shape.SculptEntry && part.Shape.SculptTexture != LLUUID.Zero) | 2649 | if (part.Shape.SculptEntry && part.Shape.SculptTexture != UUID.Zero) |
2689 | { | 2650 | { |
2690 | m_scene.AssetCache.GetAsset(part.Shape.SculptTexture, part.SculptTextureCallback, true); | 2651 | m_scene.AssetCache.GetAsset(part.Shape.SculptTexture, part.SculptTextureCallback, true); |
2691 | } | 2652 | } |
@@ -2700,7 +2661,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2700 | /// </summary> | 2661 | /// </summary> |
2701 | /// <param name="GroupID"></param> | 2662 | /// <param name="GroupID"></param> |
2702 | /// <param name="client"></param> | 2663 | /// <param name="client"></param> |
2703 | public void SetGroup(LLUUID GroupID, IClientAPI client) | 2664 | public void SetGroup(UUID GroupID, IClientAPI client) |
2704 | { | 2665 | { |
2705 | lock (m_parts) | 2666 | lock (m_parts) |
2706 | { | 2667 | { |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 3bfe7e9..2beb9bb 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using log4net; | 32 | using log4net; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications.Cache; | 34 | using OpenSim.Framework.Communications.Cache; |
@@ -69,7 +69,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
69 | } | 69 | } |
70 | 70 | ||
71 | /// <summary> | 71 | /// <summary> |
72 | /// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating | 72 | /// Reset UUIDs for all the items in the prim's inventory. This involves either generating |
73 | /// new ones or setting existing UUIDs to the correct parent UUIDs. | 73 | /// new ones or setting existing UUIDs to the correct parent UUIDs. |
74 | /// | 74 | /// |
75 | /// If this method is called and there are inventory items, then we regard the inventory as having changed. | 75 | /// If this method is called and there are inventory items, then we regard the inventory as having changed. |
@@ -99,7 +99,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
99 | /// Change every item in this prim's inventory to a new owner. | 99 | /// Change every item in this prim's inventory to a new owner. |
100 | /// </summary> | 100 | /// </summary> |
101 | /// <param name="ownerId"></param> | 101 | /// <param name="ownerId"></param> |
102 | public void ChangeInventoryOwner(LLUUID ownerId) | 102 | public void ChangeInventoryOwner(UUID ownerId) |
103 | { | 103 | { |
104 | lock (TaskInventory) | 104 | lock (TaskInventory) |
105 | { | 105 | { |
@@ -172,13 +172,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
172 | if (!m_parentGroup.Scene.ExternalChecks.ExternalChecksCanRunScript(item.ItemID, UUID, item.OwnerID)) | 172 | if (!m_parentGroup.Scene.ExternalChecks.ExternalChecksCanRunScript(item.ItemID, UUID, item.OwnerID)) |
173 | return; | 173 | return; |
174 | 174 | ||
175 | AddFlag(LLObject.ObjectFlags.Scripted); | 175 | AddFlag(PrimFlags.Scripted); |
176 | 176 | ||
177 | if (!m_parentGroup.Scene.RegionInfo.RegionSettings.DisableScripts) | 177 | if (!m_parentGroup.Scene.RegionInfo.RegionSettings.DisableScripts) |
178 | { | 178 | { |
179 | AssetCache cache = m_parentGroup.Scene.AssetCache; | 179 | AssetCache cache = m_parentGroup.Scene.AssetCache; |
180 | 180 | ||
181 | cache.GetAsset(item.AssetID, delegate(LLUUID assetID, AssetBase asset) | 181 | cache.GetAsset(item.AssetID, delegate(UUID assetID, AssetBase asset) |
182 | { | 182 | { |
183 | if (null == asset) | 183 | if (null == asset) |
184 | { | 184 | { |
@@ -190,8 +190,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
190 | else | 190 | else |
191 | { | 191 | { |
192 | m_taskInventory[item.ItemID].PermsMask = 0; | 192 | m_taskInventory[item.ItemID].PermsMask = 0; |
193 | m_taskInventory[item.ItemID].PermsGranter = LLUUID.Zero; | 193 | m_taskInventory[item.ItemID].PermsGranter = UUID.Zero; |
194 | string script = Helpers.FieldToUTF8String(asset.Data); | 194 | string script = Utils.BytesToString(asset.Data); |
195 | m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId, item.ItemID, script, | 195 | m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId, item.ItemID, script, |
196 | startParam, postOnRez); | 196 | startParam, postOnRez); |
197 | m_parentGroup.AddActiveScriptCount(1); | 197 | m_parentGroup.AddActiveScriptCount(1); |
@@ -205,9 +205,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
205 | /// Start a script which is in this prim's inventory. | 205 | /// Start a script which is in this prim's inventory. |
206 | /// </summary> | 206 | /// </summary> |
207 | /// <param name="itemId"> | 207 | /// <param name="itemId"> |
208 | /// A <see cref="LLUUID"/> | 208 | /// A <see cref="UUID"/> |
209 | /// </param> | 209 | /// </param> |
210 | public void CreateScriptInstance(LLUUID itemId, int startParam, bool postOnRez) | 210 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez) |
211 | { | 211 | { |
212 | lock (m_taskInventory) | 212 | lock (m_taskInventory) |
213 | { | 213 | { |
@@ -229,7 +229,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
229 | /// Stop a script which is in this prim's inventory. | 229 | /// Stop a script which is in this prim's inventory. |
230 | /// </summary> | 230 | /// </summary> |
231 | /// <param name="itemId"></param> | 231 | /// <param name="itemId"></param> |
232 | public void RemoveScriptInstance(LLUUID itemId) | 232 | public void RemoveScriptInstance(UUID itemId) |
233 | { | 233 | { |
234 | if (m_taskInventory.ContainsKey(itemId)) | 234 | if (m_taskInventory.ContainsKey(itemId)) |
235 | { | 235 | { |
@@ -370,7 +370,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
370 | /// </summary> | 370 | /// </summary> |
371 | /// <param name="itemID"></param> | 371 | /// <param name="itemID"></param> |
372 | /// <returns>null if the item does not exist</returns> | 372 | /// <returns>null if the item does not exist</returns> |
373 | public TaskInventoryItem GetInventoryItem(LLUUID itemId) | 373 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
374 | { | 374 | { |
375 | TaskInventoryItem item; | 375 | TaskInventoryItem item; |
376 | m_taskInventory.TryGetValue(itemId, out item); | 376 | m_taskInventory.TryGetValue(itemId, out item); |
@@ -426,7 +426,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
426 | /// <param name="itemID"></param> | 426 | /// <param name="itemID"></param> |
427 | /// <returns>Numeric asset type of the item removed. Returns -1 if the item did not exist | 427 | /// <returns>Numeric asset type of the item removed. Returns -1 if the item did not exist |
428 | /// in this prim's inventory.</returns> | 428 | /// in this prim's inventory.</returns> |
429 | public int RemoveInventoryItem(LLUUID itemID) | 429 | public int RemoveInventoryItem(UUID itemID) |
430 | { | 430 | { |
431 | lock (m_taskInventory) | 431 | lock (m_taskInventory) |
432 | { | 432 | { |
@@ -455,7 +455,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
455 | 455 | ||
456 | if (scriptcount <= 0) | 456 | if (scriptcount <= 0) |
457 | { | 457 | { |
458 | RemFlag(LLObject.ObjectFlags.Scripted); | 458 | RemFlag(PrimFlags.Scripted); |
459 | } | 459 | } |
460 | 460 | ||
461 | ScheduleFullUpdate(); | 461 | ScheduleFullUpdate(); |
@@ -477,10 +477,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
477 | public string GetInventoryFileName() | 477 | public string GetInventoryFileName() |
478 | { | 478 | { |
479 | if (m_inventoryFileName == String.Empty) | 479 | if (m_inventoryFileName == String.Empty) |
480 | m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp"; | 480 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; |
481 | if (m_inventoryFileNameSerial < m_inventorySerial) | 481 | if (m_inventoryFileNameSerial < m_inventorySerial) |
482 | { | 482 | { |
483 | m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp"; | 483 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; |
484 | } | 484 | } |
485 | return m_inventoryFileName; | 485 | return m_inventoryFileName; |
486 | } | 486 | } |
@@ -499,7 +499,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
499 | if (m_inventorySerial > 0) | 499 | if (m_inventorySerial > 0) |
500 | { | 500 | { |
501 | client.SendTaskInventory(m_uuid, (short)m_inventorySerial, | 501 | client.SendTaskInventory(m_uuid, (short)m_inventorySerial, |
502 | Helpers.StringToField(GetInventoryFileName())); | 502 | Utils.StringToBytes(GetInventoryFileName())); |
503 | return true; | 503 | return true; |
504 | } | 504 | } |
505 | else | 505 | else |
@@ -520,13 +520,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
520 | // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches | 520 | // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches |
521 | // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality | 521 | // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality |
522 | // isn't available (such as drag from prim inventory to agent inventory) | 522 | // isn't available (such as drag from prim inventory to agent inventory) |
523 | InventoryStringBuilder invString = new InventoryStringBuilder(UUID, LLUUID.Zero); | 523 | InventoryStringBuilder invString = new InventoryStringBuilder(UUID, UUID.Zero); |
524 | 524 | ||
525 | lock (m_taskInventory) | 525 | lock (m_taskInventory) |
526 | { | 526 | { |
527 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 527 | foreach (TaskInventoryItem item in m_taskInventory.Values) |
528 | { | 528 | { |
529 | LLUUID ownerID = item.OwnerID; | 529 | UUID ownerID = item.OwnerID; |
530 | uint everyoneMask = 0; | 530 | uint everyoneMask = 0; |
531 | uint baseMask = item.BasePermissions; | 531 | uint baseMask = item.BasePermissions; |
532 | uint ownerMask = item.CurrentPermissions; | 532 | uint ownerMask = item.CurrentPermissions; |
@@ -587,10 +587,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
587 | } | 587 | } |
588 | } | 588 | } |
589 | 589 | ||
590 | fileData = Helpers.StringToField(invString.BuildString); | 590 | fileData = Utils.StringToBytes(invString.BuildString); |
591 | 591 | ||
592 | //Console.WriteLine(Helpers.FieldToUTF8String(fileData)); | 592 | //Console.WriteLine(Utils.BytesToString(fileData)); |
593 | //m_log.Debug("[PRIM INVENTORY]: RequestInventoryFile fileData: " + Helpers.FieldToUTF8String(fileData)); | 593 | //m_log.Debug("[PRIM INVENTORY]: RequestInventoryFile fileData: " + Utils.BytesToString(fileData)); |
594 | 594 | ||
595 | if (fileData.Length > 2) | 595 | if (fileData.Length > 2) |
596 | { | 596 | { |
@@ -619,7 +619,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
619 | { | 619 | { |
620 | public string BuildString = String.Empty; | 620 | public string BuildString = String.Empty; |
621 | 621 | ||
622 | public InventoryStringBuilder(LLUUID folderID, LLUUID parentID) | 622 | public InventoryStringBuilder(UUID folderID, UUID parentID) |
623 | { | 623 | { |
624 | BuildString += "\tinv_object\t0\n\t{\n"; | 624 | BuildString += "\tinv_object\t0\n\t{\n"; |
625 | AddNameValueLine("obj_id", folderID.ToString()); | 625 | AddNameValueLine("obj_id", folderID.ToString()); |
@@ -746,9 +746,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
746 | return false; | 746 | return false; |
747 | } | 747 | } |
748 | 748 | ||
749 | public List<LLUUID> GetInventoryList() | 749 | public List<UUID> GetInventoryList() |
750 | { | 750 | { |
751 | List<LLUUID> ret = new List<LLUUID>(); | 751 | List<UUID> ret = new List<UUID>(); |
752 | 752 | ||
753 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 753 | foreach (TaskInventoryItem item in m_taskInventory.Values) |
754 | ret.Add(item.ItemID); | 754 | ret.Add(item.ItemID); |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 5861298..ea10fe6 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -33,10 +33,8 @@ using System.Security.Permissions; | |||
33 | using System.Xml; | 33 | using System.Xml; |
34 | using System.Xml.Serialization; | 34 | using System.Xml.Serialization; |
35 | 35 | ||
36 | using Axiom.Math; | 36 | using OpenMetaverse; |
37 | 37 | using OpenMetaverse.Packets; | |
38 | using libsecondlife; | ||
39 | using libsecondlife.Packets; | ||
40 | 38 | ||
41 | using OpenSim.Framework; | 39 | using OpenSim.Framework; |
42 | using OpenSim.Region.Environment.Scenes.Scripting; | 40 | using OpenSim.Region.Environment.Scenes.Scripting; |
@@ -114,7 +112,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
114 | // Not a big problem as long as the script that sets it remains in the prim on startup. | 112 | // Not a big problem as long as the script that sets it remains in the prim on startup. |
115 | // for SL compatibility it should be persisted though (set sound / displaytext / particlesystem, kill script) | 113 | // for SL compatibility it should be persisted though (set sound / displaytext / particlesystem, kill script) |
116 | [XmlIgnore] | 114 | [XmlIgnore] |
117 | public LLUUID Sound; | 115 | public UUID Sound; |
118 | [XmlIgnore] | 116 | [XmlIgnore] |
119 | public byte SoundFlags; | 117 | public byte SoundFlags; |
120 | [XmlIgnore] | 118 | [XmlIgnore] |
@@ -128,15 +126,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
128 | [XmlIgnore] | 126 | [XmlIgnore] |
129 | public uint TimeStampTerse = 0; | 127 | public uint TimeStampTerse = 0; |
130 | [XmlIgnore] | 128 | [XmlIgnore] |
131 | public LLUUID FromAssetID = LLUUID.Zero; | 129 | public UUID FromAssetID = UUID.Zero; |
132 | [XmlIgnore] | 130 | [XmlIgnore] |
133 | public bool IsAttachment = false; | 131 | public bool IsAttachment = false; |
134 | [XmlIgnore] | 132 | [XmlIgnore] |
135 | public scriptEvents AggregateScriptEvents = 0; | 133 | public scriptEvents AggregateScriptEvents = 0; |
136 | [XmlIgnore] | 134 | [XmlIgnore] |
137 | public LLUUID AttachedAvatar = LLUUID.Zero; | 135 | public UUID AttachedAvatar = UUID.Zero; |
138 | [XmlIgnore] | 136 | [XmlIgnore] |
139 | public LLVector3 AttachedPos = LLVector3.Zero; | 137 | public Vector3 AttachedPos = Vector3.Zero; |
140 | [XmlIgnore] | 138 | [XmlIgnore] |
141 | public uint AttachmentPoint = (byte)0; | 139 | public uint AttachmentPoint = (byte)0; |
142 | [XmlIgnore] | 140 | [XmlIgnore] |
@@ -146,7 +144,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
146 | public bool Undoing = false; | 144 | public bool Undoing = false; |
147 | 145 | ||
148 | [XmlIgnore] | 146 | [XmlIgnore] |
149 | private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None; | 147 | private PrimFlags LocalFlags = 0; |
150 | private byte[] m_TextureAnimation; | 148 | private byte[] m_TextureAnimation; |
151 | private byte m_clickAction = 0; | 149 | private byte m_clickAction = 0; |
152 | private Color m_color = Color.Black; | 150 | private Color m_color = Color.Black; |
@@ -157,14 +155,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
157 | [XmlIgnore] | 155 | [XmlIgnore] |
158 | private int m_scriptAccessPin = 0; | 156 | private int m_scriptAccessPin = 0; |
159 | [XmlIgnore] | 157 | [XmlIgnore] |
160 | private readonly Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>(); | 158 | private readonly Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>(); |
161 | private string m_sitName = String.Empty; | 159 | private string m_sitName = String.Empty; |
162 | private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1); | 160 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
163 | private Vector3 m_sitTargetPosition = new Vector3(0, 0, 0); | 161 | private Vector3 m_sitTargetPosition = Vector3.Zero; |
164 | private string m_text = String.Empty; | 162 | private string m_text = String.Empty; |
165 | private string m_touchName = String.Empty; | 163 | private string m_touchName = String.Empty; |
166 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 164 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
167 | private LLUUID _creatorID; | 165 | private UUID _creatorID; |
168 | 166 | ||
169 | /// <summary> | 167 | /// <summary> |
170 | /// Only used internally to schedule client updates. | 168 | /// Only used internally to schedule client updates. |
@@ -176,29 +174,29 @@ namespace OpenSim.Region.Environment.Scenes | |||
176 | /// </summary> | 174 | /// </summary> |
177 | private byte m_updateFlag; | 175 | private byte m_updateFlag; |
178 | 176 | ||
179 | protected LLVector3 m_acceleration; | 177 | protected Vector3 m_acceleration; |
180 | protected LLVector3 m_angularVelocity; | 178 | protected Vector3 m_angularVelocity; |
181 | 179 | ||
182 | //unkown if this will be kept, added as a way of removing the group position from the group class | 180 | //unkown if this will be kept, added as a way of removing the group position from the group class |
183 | protected LLVector3 m_groupPosition; | 181 | protected Vector3 m_groupPosition; |
184 | protected uint m_localId; | 182 | protected uint m_localId; |
185 | protected LLObject.MaterialType m_material = 0; | 183 | protected Material m_material = 0; |
186 | protected string m_name; | 184 | protected string m_name; |
187 | protected LLVector3 m_offsetPosition; | 185 | protected Vector3 m_offsetPosition; |
188 | 186 | ||
189 | // FIXME, TODO, ERROR: 'ParentGroup' can't be in here, move it out. | 187 | // FIXME, TODO, ERROR: 'ParentGroup' can't be in here, move it out. |
190 | protected SceneObjectGroup m_parentGroup; | 188 | protected SceneObjectGroup m_parentGroup; |
191 | protected byte[] m_particleSystem = new byte[0]; | 189 | protected byte[] m_particleSystem = new byte[0]; |
192 | protected ulong m_regionHandle; | 190 | protected ulong m_regionHandle; |
193 | protected LLQuaternion m_rotationOffset; | 191 | protected Quaternion m_rotationOffset; |
194 | protected PrimitiveBaseShape m_shape = null; | 192 | protected PrimitiveBaseShape m_shape = null; |
195 | protected LLUUID m_uuid; | 193 | protected UUID m_uuid; |
196 | protected LLVector3 m_velocity; | 194 | protected Vector3 m_velocity; |
197 | 195 | ||
198 | // TODO: Those have to be changed into persistent properties at some later point, | 196 | // TODO: Those have to be changed into persistent properties at some later point, |
199 | // or sit-camera on vehicles will break on sim-crossing. | 197 | // or sit-camera on vehicles will break on sim-crossing. |
200 | private LLVector3 m_cameraEyeOffset = new LLVector3(0.0f, 0.0f, 0.0f); | 198 | private Vector3 m_cameraEyeOffset = new Vector3(0.0f, 0.0f, 0.0f); |
201 | private LLVector3 m_cameraAtOffset = new LLVector3(0.0f, 0.0f, 0.0f); | 199 | private Vector3 m_cameraAtOffset = new Vector3(0.0f, 0.0f, 0.0f); |
202 | private bool m_forceMouselook = false; | 200 | private bool m_forceMouselook = false; |
203 | 201 | ||
204 | #endregion Fields | 202 | #endregion Fields |
@@ -214,9 +212,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
214 | m_TextureAnimation = new byte[0]; | 212 | m_TextureAnimation = new byte[0]; |
215 | } | 213 | } |
216 | 214 | ||
217 | public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, | 215 | public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, UUID ownerID, uint localID, |
218 | PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition) | 216 | PrimitiveBaseShape shape, Vector3 groupPosition, Vector3 offsetPosition) |
219 | : this(regionHandle, parent, ownerID, localID, shape, groupPosition, LLQuaternion.Identity, offsetPosition) | 217 | : this(regionHandle, parent, ownerID, localID, shape, groupPosition, Quaternion.Identity, offsetPosition) |
220 | { | 218 | { |
221 | } | 219 | } |
222 | 220 | ||
@@ -229,9 +227,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
229 | /// <param name="localID"></param> | 227 | /// <param name="localID"></param> |
230 | /// <param name="shape"></param> | 228 | /// <param name="shape"></param> |
231 | /// <param name="position"></param> | 229 | /// <param name="position"></param> |
232 | public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, | 230 | public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, UUID ownerID, uint localID, |
233 | PrimitiveBaseShape shape, LLVector3 groupPosition, LLQuaternion rotationOffset, | 231 | PrimitiveBaseShape shape, Vector3 groupPosition, Quaternion rotationOffset, |
234 | LLVector3 offsetPosition) | 232 | Vector3 offsetPosition) |
235 | { | 233 | { |
236 | m_name = "Primitive"; | 234 | m_name = "Primitive"; |
237 | m_regionHandle = regionHandle; | 235 | m_regionHandle = regionHandle; |
@@ -240,8 +238,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
240 | _creationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | 238 | _creationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; |
241 | _ownerID = ownerID; | 239 | _ownerID = ownerID; |
242 | _creatorID = _ownerID; | 240 | _creatorID = _ownerID; |
243 | _lastOwnerID = LLUUID.Zero; | 241 | _lastOwnerID = UUID.Zero; |
244 | UUID = LLUUID.Random(); | 242 | UUID = UUID.Random(); |
245 | LocalId = (uint) (localID); | 243 | LocalId = (uint) (localID); |
246 | Shape = shape; | 244 | Shape = shape; |
247 | // Todo: Add More Object Parameter from above! | 245 | // Todo: Add More Object Parameter from above! |
@@ -254,9 +252,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
254 | GroupPosition = groupPosition; | 252 | GroupPosition = groupPosition; |
255 | OffsetPosition = offsetPosition; | 253 | OffsetPosition = offsetPosition; |
256 | RotationOffset = rotationOffset; | 254 | RotationOffset = rotationOffset; |
257 | Velocity = new LLVector3(0, 0, 0); | 255 | Velocity = new Vector3(0, 0, 0); |
258 | AngularVelocity = new LLVector3(0, 0, 0); | 256 | AngularVelocity = new Vector3(0, 0, 0); |
259 | Acceleration = new LLVector3(0, 0, 0); | 257 | Acceleration = new Vector3(0, 0, 0); |
260 | m_TextureAnimation = new byte[0]; | 258 | m_TextureAnimation = new byte[0]; |
261 | 259 | ||
262 | // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, | 260 | // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, |
@@ -264,7 +262,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
264 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log | 262 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log |
265 | 263 | ||
266 | _flags = 0; | 264 | _flags = 0; |
267 | _flags |= LLObject.ObjectFlags.CreateSelected; | 265 | _flags |= PrimFlags.CreateSelected; |
268 | 266 | ||
269 | TrimPermissions(); | 267 | TrimPermissions(); |
270 | //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo()); | 268 | //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo()); |
@@ -282,9 +280,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
282 | /// <param name="localID"></param> | 280 | /// <param name="localID"></param> |
283 | /// <param name="shape"></param> | 281 | /// <param name="shape"></param> |
284 | /// <param name="position"></param> | 282 | /// <param name="position"></param> |
285 | public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, int creationDate, LLUUID ownerID, | 283 | public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, int creationDate, UUID ownerID, |
286 | LLUUID creatorID, LLUUID lastOwnerID, uint localID, PrimitiveBaseShape shape, | 284 | UUID creatorID, UUID lastOwnerID, uint localID, PrimitiveBaseShape shape, |
287 | LLVector3 position, LLQuaternion rotation, uint flags) | 285 | Vector3 position, Quaternion rotation, uint flags) |
288 | { | 286 | { |
289 | m_regionHandle = regionHandle; | 287 | m_regionHandle = regionHandle; |
290 | m_parentGroup = parent; | 288 | m_parentGroup = parent; |
@@ -293,7 +291,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
293 | _ownerID = ownerID; | 291 | _ownerID = ownerID; |
294 | _creatorID = creatorID; | 292 | _creatorID = creatorID; |
295 | _lastOwnerID = lastOwnerID; | 293 | _lastOwnerID = lastOwnerID; |
296 | UUID = LLUUID.Random(); | 294 | UUID = UUID.Random(); |
297 | LocalId = (uint) (localID); | 295 | LocalId = (uint) (localID); |
298 | Shape = shape; | 296 | Shape = shape; |
299 | _ownershipCost = 0; | 297 | _ownershipCost = 0; |
@@ -307,7 +305,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
307 | 305 | ||
308 | // Since we don't store script state, this is only a 'temporary' objectflag now | 306 | // Since we don't store script state, this is only a 'temporary' objectflag now |
309 | // If the object is scripted, the script will get loaded and this will be set again | 307 | // If the object is scripted, the script will get loaded and this will be set again |
310 | ObjectFlags &= ~(uint)(LLObject.ObjectFlags.Scripted | LLObject.ObjectFlags.Touch); | 308 | ObjectFlags &= ~(uint)(PrimFlags.Scripted | PrimFlags.Touch); |
311 | 309 | ||
312 | TrimPermissions(); | 310 | TrimPermissions(); |
313 | // ApplyPhysics(); | 311 | // ApplyPhysics(); |
@@ -326,7 +324,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
326 | 324 | ||
327 | /* | 325 | /* |
328 | m_queue = (Queue<SceneObjectPart>)info.GetValue("m_queue", typeof(Queue<SceneObjectPart>)); | 326 | m_queue = (Queue<SceneObjectPart>)info.GetValue("m_queue", typeof(Queue<SceneObjectPart>)); |
329 | m_ids = (List<LLUUID>)info.GetValue("m_ids", typeof(List<LLUUID>)); | 327 | m_ids = (List<UUID>)info.GetValue("m_ids", typeof(List<UUID>)); |
330 | */ | 328 | */ |
331 | 329 | ||
332 | //System.Console.WriteLine("SceneObjectPart Deserialize END"); | 330 | //System.Console.WriteLine("SceneObjectPart Deserialize END"); |
@@ -336,24 +334,24 @@ namespace OpenSim.Region.Environment.Scenes | |||
336 | 334 | ||
337 | #region XML Schema | 335 | #region XML Schema |
338 | 336 | ||
339 | private LLUUID _lastOwnerID; | 337 | private UUID _lastOwnerID; |
340 | private LLUUID _ownerID; | 338 | private UUID _ownerID; |
341 | private LLUUID _groupID; | 339 | private UUID _groupID; |
342 | private int _ownershipCost; | 340 | private int _ownershipCost; |
343 | private byte _objectSaleType; | 341 | private byte _objectSaleType; |
344 | private int _salePrice; | 342 | private int _salePrice; |
345 | private uint _category; | 343 | private uint _category; |
346 | private Int32 _creationDate; | 344 | private Int32 _creationDate; |
347 | private uint _parentID = 0; | 345 | private uint _parentID = 0; |
348 | private LLUUID m_sitTargetAvatar = LLUUID.Zero; | 346 | private UUID m_sitTargetAvatar = UUID.Zero; |
349 | private uint _baseMask = (uint)PermissionMask.All; | 347 | private uint _baseMask = (uint)PermissionMask.All; |
350 | private uint _ownerMask = (uint)PermissionMask.All; | 348 | private uint _ownerMask = (uint)PermissionMask.All; |
351 | private uint _groupMask = (uint)PermissionMask.None; | 349 | private uint _groupMask = (uint)PermissionMask.None; |
352 | private uint _everyoneMask = (uint)PermissionMask.None; | 350 | private uint _everyoneMask = (uint)PermissionMask.None; |
353 | private uint _nextOwnerMask = (uint)PermissionMask.All; | 351 | private uint _nextOwnerMask = (uint)PermissionMask.All; |
354 | private LLObject.ObjectFlags _flags = LLObject.ObjectFlags.None; | 352 | private PrimFlags _flags = 0; |
355 | 353 | ||
356 | public LLUUID CreatorID { | 354 | public UUID CreatorID { |
357 | get | 355 | get |
358 | { | 356 | { |
359 | return _creatorID; | 357 | return _creatorID; |
@@ -368,7 +366,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
368 | /// Exposing this is not particularly good, but it's one of the least evils at the moment to see | 366 | /// Exposing this is not particularly good, but it's one of the least evils at the moment to see |
369 | /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. | 367 | /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. |
370 | /// </summary> | 368 | /// </summary> |
371 | public LLUUID FolderID | 369 | public UUID FolderID |
372 | { | 370 | { |
373 | get { return UUID; } | 371 | get { return UUID; } |
374 | set { } // Don't allow assignment, or legacy prims wil b0rk | 372 | set { } // Don't allow assignment, or legacy prims wil b0rk |
@@ -389,10 +387,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
389 | public uint ObjectFlags | 387 | public uint ObjectFlags |
390 | { | 388 | { |
391 | get { return (uint)_flags; } | 389 | get { return (uint)_flags; } |
392 | set { _flags = (LLObject.ObjectFlags)value; } | 390 | set { _flags = (PrimFlags)value; } |
393 | } | 391 | } |
394 | 392 | ||
395 | public LLUUID UUID | 393 | public UUID UUID |
396 | { | 394 | { |
397 | get { return m_uuid; } | 395 | get { return m_uuid; } |
398 | set { m_uuid = value; } | 396 | set { m_uuid = value; } |
@@ -413,7 +411,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
413 | public byte Material | 411 | public byte Material |
414 | { | 412 | { |
415 | get { return (byte) m_material; } | 413 | get { return (byte) m_material; } |
416 | set { m_material = (LLObject.MaterialType) value; } | 414 | set { m_material = (Material)value; } |
417 | } | 415 | } |
418 | 416 | ||
419 | public ulong RegionHandle | 417 | public ulong RegionHandle |
@@ -435,7 +433,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
435 | set { m_TextureAnimation = value; } | 433 | set { m_TextureAnimation = value; } |
436 | } | 434 | } |
437 | 435 | ||
438 | public LLVector3 GroupPosition | 436 | public Vector3 GroupPosition |
439 | { | 437 | { |
440 | get | 438 | get |
441 | { | 439 | { |
@@ -479,10 +477,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
479 | 477 | ||
480 | // To move the child prim in respect to the group position and rotation we have to calculate | 478 | // To move the child prim in respect to the group position and rotation we have to calculate |
481 | 479 | ||
482 | LLVector3 resultingposition = GetWorldPosition(); | 480 | Vector3 resultingposition = GetWorldPosition(); |
483 | PhysActor.Position = new PhysicsVector(resultingposition.X, resultingposition.Y, resultingposition.Z); | 481 | PhysActor.Position = new PhysicsVector(resultingposition.X, resultingposition.Y, resultingposition.Z); |
484 | LLQuaternion resultingrot = GetWorldRotation(); | 482 | Quaternion resultingrot = GetWorldRotation(); |
485 | PhysActor.Orientation = new Quaternion(resultingrot.W, resultingrot.X, resultingrot.Y, resultingrot.Z); | 483 | PhysActor.Orientation = resultingrot; |
486 | } | 484 | } |
487 | 485 | ||
488 | // Tell the physics engines that this prim changed. | 486 | // Tell the physics engines that this prim changed. |
@@ -497,7 +495,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
497 | } | 495 | } |
498 | } | 496 | } |
499 | 497 | ||
500 | public LLVector3 OffsetPosition | 498 | public Vector3 OffsetPosition |
501 | { | 499 | { |
502 | get { return m_offsetPosition; } | 500 | get { return m_offsetPosition; } |
503 | set | 501 | set |
@@ -518,20 +516,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
518 | } | 516 | } |
519 | } | 517 | } |
520 | 518 | ||
521 | public LLQuaternion RotationOffset | 519 | public Quaternion RotationOffset |
522 | { | 520 | { |
523 | get | 521 | get |
524 | { | 522 | { |
525 | // We don't want the physics engine mucking up the rotations in a linkset | 523 | // We don't want the physics engine mucking up the rotations in a linkset |
526 | if (PhysActor != null && _parentID == 0) | 524 | if (PhysActor != null && _parentID == 0) |
527 | { | 525 | { |
528 | if (PhysActor.Orientation.x != 0 || PhysActor.Orientation.y != 0 | 526 | if (PhysActor.Orientation.X != 0 || PhysActor.Orientation.Y != 0 |
529 | || PhysActor.Orientation.z != 0 || PhysActor.Orientation.w != 0) | 527 | || PhysActor.Orientation.Z != 0 || PhysActor.Orientation.W != 0) |
530 | { | 528 | { |
531 | m_rotationOffset.X = PhysActor.Orientation.x; | 529 | m_rotationOffset = PhysActor.Orientation; |
532 | m_rotationOffset.Y = PhysActor.Orientation.y; | ||
533 | m_rotationOffset.Z = PhysActor.Orientation.z; | ||
534 | m_rotationOffset.W = PhysActor.Orientation.w; | ||
535 | } | 530 | } |
536 | } | 531 | } |
537 | return m_rotationOffset; | 532 | return m_rotationOffset; |
@@ -548,14 +543,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
548 | // Root prim gets value directly | 543 | // Root prim gets value directly |
549 | if (_parentID == 0) | 544 | if (_parentID == 0) |
550 | { | 545 | { |
551 | PhysActor.Orientation = new Quaternion(value.W, value.X, value.Y, value.Z); | 546 | PhysActor.Orientation = value; |
552 | //m_log.Info("[PART]: RO1:" + PhysActor.Orientation.ToString()); | 547 | //m_log.Info("[PART]: RO1:" + PhysActor.Orientation.ToString()); |
553 | } | 548 | } |
554 | else | 549 | else |
555 | { | 550 | { |
556 | // Child prim we have to calculate it's world rotationwel | 551 | // Child prim we have to calculate it's world rotationwel |
557 | LLQuaternion resultingrotation = GetWorldRotation(); | 552 | Quaternion resultingrotation = GetWorldRotation(); |
558 | PhysActor.Orientation = new Quaternion(resultingrotation.W, resultingrotation.X, resultingrotation.Y, resultingrotation.Z); | 553 | PhysActor.Orientation = resultingrotation; |
559 | //m_log.Info("[PART]: RO2:" + PhysActor.Orientation.ToString()); | 554 | //m_log.Info("[PART]: RO2:" + PhysActor.Orientation.ToString()); |
560 | } | 555 | } |
561 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 556 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); |
@@ -571,12 +566,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
571 | } | 566 | } |
572 | 567 | ||
573 | /// <summary></summary> | 568 | /// <summary></summary> |
574 | public LLVector3 Velocity | 569 | public Vector3 Velocity |
575 | { | 570 | { |
576 | get | 571 | get |
577 | { | 572 | { |
578 | //if (PhysActor.Velocity.x != 0 || PhysActor.Velocity.y != 0 | 573 | //if (PhysActor.Velocity.X != 0 || PhysActor.Velocity.Y != 0 |
579 | //|| PhysActor.Velocity.z != 0) | 574 | //|| PhysActor.Velocity.Z != 0) |
580 | //{ | 575 | //{ |
581 | if (PhysActor != null) | 576 | if (PhysActor != null) |
582 | { | 577 | { |
@@ -605,14 +600,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
605 | } | 600 | } |
606 | } | 601 | } |
607 | 602 | ||
608 | public LLVector3 RotationalVelocity | 603 | public Vector3 RotationalVelocity |
609 | { | 604 | { |
610 | get { return AngularVelocity; } | 605 | get { return AngularVelocity; } |
611 | set { AngularVelocity = value; } | 606 | set { AngularVelocity = value; } |
612 | } | 607 | } |
613 | 608 | ||
614 | /// <summary></summary> | 609 | /// <summary></summary> |
615 | public LLVector3 AngularVelocity | 610 | public Vector3 AngularVelocity |
616 | { | 611 | { |
617 | get | 612 | get |
618 | { | 613 | { |
@@ -626,7 +621,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
626 | } | 621 | } |
627 | 622 | ||
628 | /// <summary></summary> | 623 | /// <summary></summary> |
629 | public LLVector3 Acceleration | 624 | public Vector3 Acceleration |
630 | { | 625 | { |
631 | get { return m_acceleration; } | 626 | get { return m_acceleration; } |
632 | set { m_acceleration = value; } | 627 | set { m_acceleration = value; } |
@@ -718,7 +713,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
718 | TriggerScriptChangedEvent(Changed.SHAPE); | 713 | TriggerScriptChangedEvent(Changed.SHAPE); |
719 | } | 714 | } |
720 | } | 715 | } |
721 | public LLVector3 Scale | 716 | public Vector3 Scale |
722 | { | 717 | { |
723 | get { return m_shape.Scale; } | 718 | get { return m_shape.Scale; } |
724 | set | 719 | set |
@@ -754,7 +749,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
754 | #region Public Properties with only Get | 749 | #region Public Properties with only Get |
755 | 750 | ||
756 | 751 | ||
757 | public LLVector3 AbsolutePosition | 752 | public Vector3 AbsolutePosition |
758 | { | 753 | { |
759 | get { | 754 | get { |
760 | if (IsAttachment) | 755 | if (IsAttachment) |
@@ -763,12 +758,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
763 | return m_offsetPosition + m_groupPosition; } | 758 | return m_offsetPosition + m_groupPosition; } |
764 | } | 759 | } |
765 | 760 | ||
766 | public LLUUID ObjectCreator | 761 | public UUID ObjectCreator |
767 | { | 762 | { |
768 | get { return _creatorID; } | 763 | get { return _creatorID; } |
769 | } | 764 | } |
770 | 765 | ||
771 | public LLUUID ObjectOwner | 766 | public UUID ObjectOwner |
772 | { | 767 | { |
773 | get { return _ownerID; } | 768 | get { return _ownerID; } |
774 | } | 769 | } |
@@ -801,29 +796,27 @@ namespace OpenSim.Region.Environment.Scenes | |||
801 | 796 | ||
802 | // This sort of sucks, but I'm adding these in to make some of | 797 | // This sort of sucks, but I'm adding these in to make some of |
803 | // the mappings more consistant. | 798 | // the mappings more consistant. |
804 | public LLVector3 SitTargetPositionLL | 799 | public Vector3 SitTargetPositionLL |
805 | { | 800 | { |
806 | get { return new LLVector3(m_sitTargetPosition.x, m_sitTargetPosition.y,m_sitTargetPosition.z); } | 801 | get { return new Vector3(m_sitTargetPosition.X, m_sitTargetPosition.Y,m_sitTargetPosition.Z); } |
807 | set { m_sitTargetPosition = new Vector3(value.X, value.Y, value.Z); } | 802 | set { m_sitTargetPosition = value; } |
808 | } | 803 | } |
809 | 804 | ||
810 | public LLQuaternion SitTargetOrientationLL | 805 | public Quaternion SitTargetOrientationLL |
811 | { | 806 | { |
812 | get | 807 | get |
813 | { | 808 | { |
814 | return new LLQuaternion( | 809 | return new Quaternion( |
815 | m_sitTargetOrientation.x, | 810 | m_sitTargetOrientation.X, |
816 | m_sitTargetOrientation.y, | 811 | m_sitTargetOrientation.Y, |
817 | m_sitTargetOrientation.z, | 812 | m_sitTargetOrientation.Z, |
818 | m_sitTargetOrientation.w | 813 | m_sitTargetOrientation.W |
819 | ); | 814 | ); |
820 | } | 815 | } |
821 | 816 | ||
822 | set { m_sitTargetOrientation = new Quaternion(value.W, value.X, value.Y, value.Z); } | 817 | set { m_sitTargetOrientation = new Quaternion(value.W, value.X, value.Y, value.Z); } |
823 | } | 818 | } |
824 | 819 | ||
825 | |||
826 | |||
827 | public bool Stopped | 820 | public bool Stopped |
828 | { | 821 | { |
829 | get { | 822 | get { |
@@ -873,19 +866,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
873 | set { _ownershipCost = value; } | 866 | set { _ownershipCost = value; } |
874 | } | 867 | } |
875 | 868 | ||
876 | public LLUUID GroupID | 869 | public UUID GroupID |
877 | { | 870 | { |
878 | get { return _groupID; } | 871 | get { return _groupID; } |
879 | set { _groupID = value; } | 872 | set { _groupID = value; } |
880 | } | 873 | } |
881 | 874 | ||
882 | public LLUUID OwnerID | 875 | public UUID OwnerID |
883 | { | 876 | { |
884 | get { return _ownerID; } | 877 | get { return _ownerID; } |
885 | set { _ownerID = value; } | 878 | set { _ownerID = value; } |
886 | } | 879 | } |
887 | 880 | ||
888 | public LLUUID LastOwnerID | 881 | public UUID LastOwnerID |
889 | { | 882 | { |
890 | get { return _lastOwnerID; } | 883 | get { return _lastOwnerID; } |
891 | set { _lastOwnerID = value; } | 884 | set { _lastOwnerID = value; } |
@@ -921,34 +914,34 @@ namespace OpenSim.Region.Environment.Scenes | |||
921 | set { _nextOwnerMask = value; } | 914 | set { _nextOwnerMask = value; } |
922 | } | 915 | } |
923 | 916 | ||
924 | public libsecondlife.LLObject.ObjectFlags Flags | 917 | public PrimFlags Flags |
925 | { | 918 | { |
926 | get { return _flags; } | 919 | get { return _flags; } |
927 | set { _flags = value; } | 920 | set { _flags = value; } |
928 | } | 921 | } |
929 | 922 | ||
930 | public LLUUID SitTargetAvatar | 923 | public UUID SitTargetAvatar |
931 | { | 924 | { |
932 | get { return m_sitTargetAvatar; } | 925 | get { return m_sitTargetAvatar; } |
933 | set { m_sitTargetAvatar = value; } | 926 | set { m_sitTargetAvatar = value; } |
934 | } | 927 | } |
935 | 928 | ||
936 | [XmlIgnore] | 929 | [XmlIgnore] |
937 | public virtual LLUUID RegionID | 930 | public virtual UUID RegionID |
938 | { | 931 | { |
939 | get | 932 | get |
940 | { | 933 | { |
941 | if (ParentGroup != null && ParentGroup.Scene != null) | 934 | if (ParentGroup != null && ParentGroup.Scene != null) |
942 | return ParentGroup.Scene.RegionInfo.RegionID; | 935 | return ParentGroup.Scene.RegionInfo.RegionID; |
943 | else | 936 | else |
944 | return LLUUID.Zero; | 937 | return UUID.Zero; |
945 | } | 938 | } |
946 | set {} // read only | 939 | set {} // read only |
947 | } | 940 | } |
948 | 941 | ||
949 | private LLUUID _parentUUID = LLUUID.Zero; | 942 | private UUID _parentUUID = UUID.Zero; |
950 | [XmlIgnore] | 943 | [XmlIgnore] |
951 | public LLUUID ParentUUID | 944 | public UUID ParentUUID |
952 | { | 945 | { |
953 | get | 946 | get |
954 | { | 947 | { |
@@ -985,7 +978,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
985 | m_updateFlag = 0; | 978 | m_updateFlag = 0; |
986 | } | 979 | } |
987 | 980 | ||
988 | private void SendObjectPropertiesToClient(LLUUID AgentID) | 981 | private void SendObjectPropertiesToClient(UUID AgentID) |
989 | { | 982 | { |
990 | List<ScenePresence> avatars = m_parentGroup.Scene.GetScenePresences(); | 983 | List<ScenePresence> avatars = m_parentGroup.Scene.GetScenePresences(); |
991 | for (int i = 0; i < avatars.Count; i++) | 984 | for (int i = 0; i < avatars.Count; i++) |
@@ -1027,13 +1020,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1027 | 1020 | ||
1028 | #region Public Methods | 1021 | #region Public Methods |
1029 | 1022 | ||
1030 | public void AddFlag(LLObject.ObjectFlags flag) | 1023 | public void AddFlag(PrimFlags flag) |
1031 | { | 1024 | { |
1032 | // LLObject.ObjectFlags prevflag = Flags; | 1025 | // PrimFlags prevflag = Flags; |
1033 | //uint objflags = Flags; | 1026 | //uint objflags = Flags; |
1034 | if ((ObjectFlags & (uint) flag) == 0) | 1027 | if ((ObjectFlags & (uint) flag) == 0) |
1035 | { | 1028 | { |
1036 | //Console.WriteLine("Adding flag: " + ((LLObject.ObjectFlags) flag).ToString()); | 1029 | //Console.WriteLine("Adding flag: " + ((PrimFlags) flag).ToString()); |
1037 | _flags |= flag; | 1030 | _flags |= flag; |
1038 | } | 1031 | } |
1039 | //uint currflag = (uint)Flags; | 1032 | //uint currflag = (uint)Flags; |
@@ -1091,7 +1084,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1091 | // The flags don't like conversion from uint to byte, so we have to do | 1084 | // The flags don't like conversion from uint to byte, so we have to do |
1092 | // it the crappy way. See the above function :( | 1085 | // it the crappy way. See the above function :( |
1093 | 1086 | ||
1094 | data[pos] = ConvertScriptUintToByte(pTexAnim.Flags); pos++; | 1087 | data[pos] = ConvertScriptUintToByte((uint)pTexAnim.Flags); pos++; |
1095 | data[pos] = (byte)pTexAnim.Face; pos++; | 1088 | data[pos] = (byte)pTexAnim.Face; pos++; |
1096 | data[pos] = (byte)pTexAnim.SizeX; pos++; | 1089 | data[pos] = (byte)pTexAnim.SizeX; pos++; |
1097 | data[pos] = (byte)pTexAnim.SizeY; pos++; | 1090 | data[pos] = (byte)pTexAnim.SizeY; pos++; |
@@ -1124,19 +1117,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
1124 | /// </summary> | 1117 | /// </summary> |
1125 | /// <param name="impulsei">Vector force</param> | 1118 | /// <param name="impulsei">Vector force</param> |
1126 | /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> | 1119 | /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> |
1127 | public void ApplyImpulse(LLVector3 impulsei, bool localGlobalTF) | 1120 | public void ApplyImpulse(Vector3 impulsei, bool localGlobalTF) |
1128 | { | 1121 | { |
1129 | PhysicsVector impulse = new PhysicsVector(impulsei.X, impulsei.Y, impulsei.Z); | 1122 | PhysicsVector impulse = new PhysicsVector(impulsei.X, impulsei.Y, impulsei.Z); |
1130 | 1123 | ||
1131 | if (localGlobalTF) | 1124 | if (localGlobalTF) |
1132 | { | 1125 | { |
1133 | 1126 | Quaternion grot = GetWorldRotation(); | |
1134 | LLQuaternion grot = GetWorldRotation(); | 1127 | Quaternion AXgrot = grot; |
1135 | Quaternion AXgrot = new Quaternion(grot.W,grot.X,grot.Y,grot.Z); | 1128 | Vector3 AXimpulsei = impulsei; |
1136 | Vector3 AXimpulsei = new Vector3(impulsei.X, impulsei.Y, impulsei.Z); | 1129 | Vector3 newimpulse = AXimpulsei * AXgrot; |
1137 | Vector3 newimpulse = AXgrot * AXimpulsei; | 1130 | impulse = new PhysicsVector(newimpulse.X, newimpulse.Y, newimpulse.Z); |
1138 | impulse = new PhysicsVector(newimpulse.x, newimpulse.y, newimpulse.z); | ||
1139 | |||
1140 | } | 1131 | } |
1141 | else | 1132 | else |
1142 | { | 1133 | { |
@@ -1155,8 +1146,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1155 | /// <param name="m_physicalPrim"></param> | 1146 | /// <param name="m_physicalPrim"></param> |
1156 | public void ApplyPhysics(uint rootObjectFlags, bool m_physicalPrim) | 1147 | public void ApplyPhysics(uint rootObjectFlags, bool m_physicalPrim) |
1157 | { | 1148 | { |
1158 | bool isPhysical = (((rootObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0) && m_physicalPrim); | 1149 | bool isPhysical = (((rootObjectFlags & (uint) PrimFlags.Physics) != 0) && m_physicalPrim); |
1159 | bool isPhantom = ((rootObjectFlags & (uint) LLObject.ObjectFlags.Phantom) != 0); | 1150 | bool isPhantom = ((rootObjectFlags & (uint) PrimFlags.Phantom) != 0); |
1160 | 1151 | ||
1161 | // Added clarification.. since A rigid body is an object that you can kick around, etc. | 1152 | // Added clarification.. since A rigid body is an object that you can kick around, etc. |
1162 | bool RigidBody = isPhysical && !isPhantom; | 1153 | bool RigidBody = isPhysical && !isPhantom; |
@@ -1167,11 +1158,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1167 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | 1158 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( |
1168 | Name, | 1159 | Name, |
1169 | Shape, | 1160 | Shape, |
1170 | new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, | 1161 | new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z), |
1171 | AbsolutePosition.Z), | ||
1172 | new PhysicsVector(Scale.X, Scale.Y, Scale.Z), | 1162 | new PhysicsVector(Scale.X, Scale.Y, Scale.Z), |
1173 | new Quaternion(RotationOffset.W, RotationOffset.X, | 1163 | RotationOffset, |
1174 | RotationOffset.Y, RotationOffset.Z), RigidBody); | 1164 | RigidBody); |
1175 | 1165 | ||
1176 | // Basic Physics returns null.. joy joy joy. | 1166 | // Basic Physics returns null.. joy joy joy. |
1177 | if (PhysActor != null) | 1167 | if (PhysActor != null) |
@@ -1208,24 +1198,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
1208 | /// Duplicates this part. | 1198 | /// Duplicates this part. |
1209 | /// </summary> | 1199 | /// </summary> |
1210 | /// <returns></returns> | 1200 | /// <returns></returns> |
1211 | public SceneObjectPart Copy(uint localID, LLUUID AgentID, LLUUID GroupID, int linkNum, bool userExposed) | 1201 | public SceneObjectPart Copy(uint localID, UUID AgentID, UUID GroupID, int linkNum, bool userExposed) |
1212 | { | 1202 | { |
1213 | SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone(); | 1203 | SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone(); |
1214 | dupe.m_shape = m_shape.Copy(); | 1204 | dupe.m_shape = m_shape.Copy(); |
1215 | dupe.m_regionHandle = m_regionHandle; | 1205 | dupe.m_regionHandle = m_regionHandle; |
1216 | if (userExposed) | 1206 | if (userExposed) |
1217 | dupe.UUID = LLUUID.Random(); | 1207 | dupe.UUID = UUID.Random(); |
1218 | 1208 | ||
1219 | dupe.LocalId = localID; | 1209 | dupe.LocalId = localID; |
1220 | dupe._ownerID = AgentID; | 1210 | dupe._ownerID = AgentID; |
1221 | dupe._groupID = GroupID; | 1211 | dupe._groupID = GroupID; |
1222 | dupe.GroupPosition = new LLVector3(GroupPosition.X, GroupPosition.Y, GroupPosition.Z); | 1212 | dupe.GroupPosition = GroupPosition; |
1223 | dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z); | 1213 | dupe.OffsetPosition = OffsetPosition; |
1224 | dupe.RotationOffset = | 1214 | dupe.RotationOffset = RotationOffset; |
1225 | new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W); | 1215 | dupe.Velocity = Vector3.Zero; |
1226 | dupe.Velocity = new LLVector3(0, 0, 0); | 1216 | dupe.Acceleration = Vector3.Zero; |
1227 | dupe.Acceleration = new LLVector3(0, 0, 0); | 1217 | dupe.AngularVelocity = Vector3.Zero; |
1228 | dupe.AngularVelocity = new LLVector3(0, 0, 0); | ||
1229 | dupe.ObjectFlags = ObjectFlags; | 1218 | dupe.ObjectFlags = ObjectFlags; |
1230 | 1219 | ||
1231 | dupe._ownershipCost = _ownershipCost; | 1220 | dupe._ownershipCost = _ownershipCost; |
@@ -1247,11 +1236,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1247 | 1236 | ||
1248 | if (userExposed) | 1237 | if (userExposed) |
1249 | { | 1238 | { |
1250 | if (dupe.m_shape.SculptEntry && dupe.m_shape.SculptTexture != LLUUID.Zero) | 1239 | if (dupe.m_shape.SculptEntry && dupe.m_shape.SculptTexture != UUID.Zero) |
1251 | { | 1240 | { |
1252 | m_parentGroup.Scene.AssetCache.GetAsset(dupe.m_shape.SculptTexture, dupe.SculptTextureCallback, true); | 1241 | m_parentGroup.Scene.AssetCache.GetAsset(dupe.m_shape.SculptTexture, dupe.SculptTextureCallback, true); |
1253 | } | 1242 | } |
1254 | bool UsePhysics = ((dupe.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); | 1243 | bool UsePhysics = ((dupe.ObjectFlags & (uint)PrimFlags.Physics) != 0); |
1255 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); | 1244 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); |
1256 | } | 1245 | } |
1257 | return dupe; | 1246 | return dupe; |
@@ -1260,13 +1249,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1260 | public static SceneObjectPart Create() | 1249 | public static SceneObjectPart Create() |
1261 | { | 1250 | { |
1262 | SceneObjectPart part = new SceneObjectPart(); | 1251 | SceneObjectPart part = new SceneObjectPart(); |
1263 | part.UUID = LLUUID.Random(); | 1252 | part.UUID = UUID.Random(); |
1264 | 1253 | ||
1265 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); | 1254 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); |
1266 | part.Shape = shape; | 1255 | part.Shape = shape; |
1267 | 1256 | ||
1268 | part.Name = "Primitive"; | 1257 | part.Name = "Primitive"; |
1269 | part._ownerID = LLUUID.Random(); | 1258 | part._ownerID = UUID.Random(); |
1270 | 1259 | ||
1271 | return part; | 1260 | return part; |
1272 | } | 1261 | } |
@@ -1295,16 +1284,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1295 | /// that's not wholesome. Had to make Scene public | 1284 | /// that's not wholesome. Had to make Scene public |
1296 | //PhysActor = null; | 1285 | //PhysActor = null; |
1297 | 1286 | ||
1298 | if ((ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) | 1287 | if ((ObjectFlags & (uint) PrimFlags.Phantom) == 0) |
1299 | { | 1288 | { |
1300 | //PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | ||
1301 | //Name, | ||
1302 | //Shape, | ||
1303 | //new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, | ||
1304 | //AbsolutePosition.Z), | ||
1305 | //new PhysicsVector(Scale.X, Scale.Y, Scale.Z), | ||
1306 | //new Quaternion(RotationOffset.W, RotationOffset.X, | ||
1307 | //RotationOffset.Y, RotationOffset.Z), UsePhysics); | ||
1308 | if (UsePhysics) | 1289 | if (UsePhysics) |
1309 | { | 1290 | { |
1310 | ParentGroup.Scene.AddPhysicalPrim(1); | 1291 | ParentGroup.Scene.AddPhysicalPrim(1); |
@@ -1339,7 +1320,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1339 | return newobject; | 1320 | return newobject; |
1340 | } | 1321 | } |
1341 | 1322 | ||
1342 | public LLUUID GetAvatarOnSitTarget() | 1323 | public UUID GetAvatarOnSitTarget() |
1343 | { | 1324 | { |
1344 | return m_sitTargetAvatar; | 1325 | return m_sitTargetAvatar; |
1345 | } | 1326 | } |
@@ -1356,30 +1337,30 @@ namespace OpenSim.Region.Environment.Scenes | |||
1356 | 1337 | ||
1357 | public double GetDistanceTo(Vector3 a, Vector3 b) | 1338 | public double GetDistanceTo(Vector3 a, Vector3 b) |
1358 | { | 1339 | { |
1359 | float dx = a.x - b.x; | 1340 | float dx = a.X - b.X; |
1360 | float dy = a.y - b.y; | 1341 | float dy = a.Y - b.Y; |
1361 | float dz = a.z - b.z; | 1342 | float dz = a.Z - b.Z; |
1362 | return Math.Sqrt(dx * dx + dy * dy + dz * dz); | 1343 | return Math.Sqrt(dx * dx + dy * dy + dz * dz); |
1363 | } | 1344 | } |
1364 | 1345 | ||
1365 | public uint GetEffectiveObjectFlags() | 1346 | public uint GetEffectiveObjectFlags() |
1366 | { | 1347 | { |
1367 | LLObject.ObjectFlags f = _flags; | 1348 | PrimFlags f = _flags; |
1368 | if (m_parentGroup == null || m_parentGroup.RootPart == this) | 1349 | if (m_parentGroup == null || m_parentGroup.RootPart == this) |
1369 | f &= ~(LLObject.ObjectFlags.Touch | LLObject.ObjectFlags.Money); | 1350 | f &= ~(PrimFlags.Touch | PrimFlags.Money); |
1370 | 1351 | ||
1371 | return (uint)_flags | (uint)LocalFlags; | 1352 | return (uint)_flags | (uint)LocalFlags; |
1372 | } | 1353 | } |
1373 | 1354 | ||
1374 | public LLVector3 GetGeometricCenter() | 1355 | public Vector3 GetGeometricCenter() |
1375 | { | 1356 | { |
1376 | if (PhysActor != null) | 1357 | if (PhysActor != null) |
1377 | { | 1358 | { |
1378 | return new LLVector3(PhysActor.CenterOfMass.X, PhysActor.CenterOfMass.Y, PhysActor.CenterOfMass.Z); | 1359 | return new Vector3(PhysActor.CenterOfMass.X, PhysActor.CenterOfMass.Y, PhysActor.CenterOfMass.Z); |
1379 | } | 1360 | } |
1380 | else | 1361 | else |
1381 | { | 1362 | { |
1382 | return new LLVector3(0, 0, 0); | 1363 | return new Vector3(0, 0, 0); |
1383 | } | 1364 | } |
1384 | } | 1365 | } |
1385 | 1366 | ||
@@ -1419,16 +1400,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1419 | 1400 | ||
1420 | Dictionary<Guid, TaskInventoryItem> TaskInventory_work = new Dictionary<Guid, TaskInventoryItem>(); | 1401 | Dictionary<Guid, TaskInventoryItem> TaskInventory_work = new Dictionary<Guid, TaskInventoryItem>(); |
1421 | 1402 | ||
1422 | foreach (LLUUID id in TaskInventory.Keys) | 1403 | foreach (UUID id in TaskInventory.Keys) |
1423 | { | 1404 | { |
1424 | TaskInventory_work.Add(id.UUID, TaskInventory[id]); | 1405 | TaskInventory_work.Add(id.Guid, TaskInventory[id]); |
1425 | } | 1406 | } |
1426 | 1407 | ||
1427 | info.AddValue("TaskInventory", TaskInventory_work); | 1408 | info.AddValue("TaskInventory", TaskInventory_work); |
1428 | 1409 | ||
1429 | info.AddValue("LastOwnerID", _lastOwnerID.UUID); | 1410 | info.AddValue("LastOwnerID", _lastOwnerID.Guid); |
1430 | info.AddValue("OwnerID", _ownerID.UUID); | 1411 | info.AddValue("OwnerID", _ownerID.Guid); |
1431 | info.AddValue("GroupID", _groupID.UUID); | 1412 | info.AddValue("GroupID", _groupID.Guid); |
1432 | 1413 | ||
1433 | info.AddValue("OwnershipCost", _ownershipCost); | 1414 | info.AddValue("OwnershipCost", _ownershipCost); |
1434 | info.AddValue("ObjectSaleType", _objectSaleType); | 1415 | info.AddValue("ObjectSaleType", _objectSaleType); |
@@ -1451,10 +1432,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1451 | info.AddValue("TimeStampLastActivity", TimeStampLastActivity); | 1432 | info.AddValue("TimeStampLastActivity", TimeStampLastActivity); |
1452 | 1433 | ||
1453 | info.AddValue("m_updateFlag", m_updateFlag); | 1434 | info.AddValue("m_updateFlag", m_updateFlag); |
1454 | info.AddValue("CreatorID", _creatorID.UUID); | 1435 | info.AddValue("CreatorID", _creatorID.Guid); |
1455 | 1436 | ||
1456 | info.AddValue("m_inventorySerial", m_inventorySerial); | 1437 | info.AddValue("m_inventorySerial", m_inventorySerial); |
1457 | info.AddValue("m_uuid", m_uuid.UUID); | 1438 | info.AddValue("m_uuid", m_uuid.Guid); |
1458 | info.AddValue("m_localID", m_localId); | 1439 | info.AddValue("m_localID", m_localId); |
1459 | info.AddValue("m_name", m_name); | 1440 | info.AddValue("m_name", m_name); |
1460 | info.AddValue("m_flags", _flags); | 1441 | info.AddValue("m_flags", _flags); |
@@ -1503,7 +1484,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1503 | 1484 | ||
1504 | public void GetProperties(IClientAPI client) | 1485 | public void GetProperties(IClientAPI client) |
1505 | { | 1486 | { |
1506 | client.SendObjectPropertiesReply(LLUUID.Zero, (ulong)_creationDate, _creatorID, LLUUID.Zero, LLUUID.Zero, | 1487 | client.SendObjectPropertiesReply(UUID.Zero, (ulong)_creationDate, _creatorID, UUID.Zero, UUID.Zero, |
1507 | _groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID, | 1488 | _groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID, |
1508 | ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description, | 1489 | ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description, |
1509 | ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask, | 1490 | ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask, |
@@ -1512,13 +1493,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1512 | ParentGroup.RootPart.SalePrice); | 1493 | ParentGroup.RootPart.SalePrice); |
1513 | } | 1494 | } |
1514 | 1495 | ||
1515 | public LLUUID GetRootPartUUID() | 1496 | public UUID GetRootPartUUID() |
1516 | { | 1497 | { |
1517 | if (m_parentGroup != null) | 1498 | if (m_parentGroup != null) |
1518 | { | 1499 | { |
1519 | return m_parentGroup.UUID; | 1500 | return m_parentGroup.UUID; |
1520 | } | 1501 | } |
1521 | return LLUUID.Zero; | 1502 | return UUID.Zero; |
1522 | } | 1503 | } |
1523 | 1504 | ||
1524 | /// <summary> | 1505 | /// <summary> |
@@ -1526,63 +1507,40 @@ namespace OpenSim.Region.Environment.Scenes | |||
1526 | /// Remember, the Group Position simply gives the position of the group itself | 1507 | /// Remember, the Group Position simply gives the position of the group itself |
1527 | /// </summary> | 1508 | /// </summary> |
1528 | /// <returns>A Linked Child Prim objects position in world</returns> | 1509 | /// <returns>A Linked Child Prim objects position in world</returns> |
1529 | public LLVector3 GetWorldPosition() | 1510 | public Vector3 GetWorldPosition() |
1530 | { | 1511 | { |
1531 | Quaternion parentRot = new Quaternion( | 1512 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
1532 | ParentGroup.RootPart.RotationOffset.W, | 1513 | |
1533 | ParentGroup.RootPart.RotationOffset.X, | 1514 | Vector3 axPos = OffsetPosition; |
1534 | ParentGroup.RootPart.RotationOffset.Y, | ||
1535 | ParentGroup.RootPart.RotationOffset.Z); | ||
1536 | |||
1537 | Vector3 axPos | ||
1538 | = new Vector3( | ||
1539 | OffsetPosition.X, | ||
1540 | OffsetPosition.Y, | ||
1541 | OffsetPosition.Z); | ||
1542 | |||
1543 | axPos = parentRot * axPos; | ||
1544 | LLVector3 translationOffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z); | ||
1545 | return GroupPosition + translationOffsetPosition; | ||
1546 | 1515 | ||
1547 | //return (new LLVector3(axiomPos.x, axiomPos.y, axiomPos.z) + AbsolutePosition); | 1516 | axPos *= parentRot; |
1517 | Vector3 translationOffsetPosition = axPos; | ||
1518 | return GroupPosition + translationOffsetPosition; | ||
1548 | } | 1519 | } |
1549 | 1520 | ||
1550 | /// <summary> | 1521 | /// <summary> |
1551 | /// Gets the rotation of this prim offset by the group rotation | 1522 | /// Gets the rotation of this prim offset by the group rotation |
1552 | /// </summary> | 1523 | /// </summary> |
1553 | /// <returns></returns> | 1524 | /// <returns></returns> |
1554 | public LLQuaternion GetWorldRotation() | 1525 | public Quaternion GetWorldRotation() |
1555 | { | 1526 | { |
1556 | Quaternion newRot; | 1527 | Quaternion newRot; |
1557 | 1528 | ||
1558 | if (this.LinkNum == 0) | 1529 | if (this.LinkNum == 0) |
1559 | { | 1530 | { |
1560 | newRot = new Quaternion(RotationOffset.W,RotationOffset.X,RotationOffset.Y,RotationOffset.Z); | 1531 | newRot = RotationOffset; |
1561 | |||
1562 | } | 1532 | } |
1563 | else | 1533 | else |
1564 | { | 1534 | { |
1565 | Quaternion parentRot = new Quaternion( | 1535 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
1566 | ParentGroup.RootPart.RotationOffset.W, | 1536 | Quaternion oldRot = RotationOffset; |
1567 | ParentGroup.RootPart.RotationOffset.X, | ||
1568 | ParentGroup.RootPart.RotationOffset.Y, | ||
1569 | ParentGroup.RootPart.RotationOffset.Z); | ||
1570 | |||
1571 | Quaternion oldRot | ||
1572 | = new Quaternion( | ||
1573 | RotationOffset.W, | ||
1574 | RotationOffset.X, | ||
1575 | RotationOffset.Y, | ||
1576 | RotationOffset.Z); | ||
1577 | |||
1578 | newRot = parentRot * oldRot; | 1537 | newRot = parentRot * oldRot; |
1579 | } | 1538 | } |
1580 | return new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w); | ||
1581 | 1539 | ||
1582 | //return new LLQuaternion(axiomPartRotation.x, axiomPartRotation.y, axiomPartRotation.z, axiomPartRotation.w); | 1540 | return newRot; |
1583 | } | 1541 | } |
1584 | 1542 | ||
1585 | public void MoveToTarget(LLVector3 target, float tau) | 1543 | public void MoveToTarget(Vector3 target, float tau) |
1586 | { | 1544 | { |
1587 | if (tau > 0) | 1545 | if (tau > 0) |
1588 | { | 1546 | { |
@@ -1594,7 +1552,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1594 | } | 1552 | } |
1595 | } | 1553 | } |
1596 | 1554 | ||
1597 | public virtual void OnGrab(LLVector3 offsetPos, IClientAPI remoteClient) | 1555 | public virtual void OnGrab(Vector3 offsetPos, IClientAPI remoteClient) |
1598 | { | 1556 | { |
1599 | } | 1557 | } |
1600 | 1558 | ||
@@ -1694,7 +1652,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1694 | detobj.nameStr = av.ControllingClient.Name; | 1652 | detobj.nameStr = av.ControllingClient.Name; |
1695 | detobj.ownerUUID = av.UUID; | 1653 | detobj.ownerUUID = av.UUID; |
1696 | detobj.posVector = av.AbsolutePosition; | 1654 | detobj.posVector = av.AbsolutePosition; |
1697 | detobj.rotQuat = new LLQuaternion(av.Rotation.x, av.Rotation.y, av.Rotation.z, av.Rotation.w); | 1655 | detobj.rotQuat = av.Rotation; |
1698 | detobj.velVector = av.Velocity; | 1656 | detobj.velVector = av.Velocity; |
1699 | detobj.colliderType = 0; | 1657 | detobj.colliderType = 0; |
1700 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | 1658 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; |
@@ -1760,7 +1718,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1760 | detobj.nameStr = av.Name; | 1718 | detobj.nameStr = av.Name; |
1761 | detobj.ownerUUID = av.UUID; | 1719 | detobj.ownerUUID = av.UUID; |
1762 | detobj.posVector = av.AbsolutePosition; | 1720 | detobj.posVector = av.AbsolutePosition; |
1763 | detobj.rotQuat = new LLQuaternion(av.Rotation.x, av.Rotation.y, av.Rotation.z, av.Rotation.w); | 1721 | detobj.rotQuat = av.Rotation; |
1764 | detobj.velVector = av.Velocity; | 1722 | detobj.velVector = av.Velocity; |
1765 | detobj.colliderType = 0; | 1723 | detobj.colliderType = 0; |
1766 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | 1724 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; |
@@ -1828,7 +1786,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1828 | detobj.nameStr = av.Name; | 1786 | detobj.nameStr = av.Name; |
1829 | detobj.ownerUUID = av.UUID; | 1787 | detobj.ownerUUID = av.UUID; |
1830 | detobj.posVector = av.AbsolutePosition; | 1788 | detobj.posVector = av.AbsolutePosition; |
1831 | detobj.rotQuat = new LLQuaternion(av.Rotation.x, av.Rotation.y, av.Rotation.z, av.Rotation.w); | 1789 | detobj.rotQuat = av.Rotation; |
1832 | detobj.velVector = av.Velocity; | 1790 | detobj.velVector = av.Velocity; |
1833 | detobj.colliderType = 0; | 1791 | detobj.colliderType = 0; |
1834 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | 1792 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; |
@@ -1857,7 +1815,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1857 | public void PhysicsOutOfBounds(PhysicsVector pos) | 1815 | public void PhysicsOutOfBounds(PhysicsVector pos) |
1858 | { | 1816 | { |
1859 | m_log.Info("[PHYSICS]: Physical Object went out of bounds."); | 1817 | m_log.Info("[PHYSICS]: Physical Object went out of bounds."); |
1860 | RemFlag(LLObject.ObjectFlags.Physics); | 1818 | RemFlag(PrimFlags.Physics); |
1861 | DoPhysicsPropertyUpdate(false, true); | 1819 | DoPhysicsPropertyUpdate(false, true); |
1862 | //m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 1820 | //m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); |
1863 | } | 1821 | } |
@@ -1866,7 +1824,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1866 | { | 1824 | { |
1867 | if (PhysActor != null) | 1825 | if (PhysActor != null) |
1868 | { | 1826 | { |
1869 | LLVector3 newpos = new LLVector3(PhysActor.Position.GetBytes(), 0); | 1827 | Vector3 newpos = new Vector3(PhysActor.Position.GetBytes(), 0); |
1870 | if (newpos.X > 257f || newpos.X < -1f || newpos.Y > 257f || newpos.Y < -1f) | 1828 | if (newpos.X > 257f || newpos.X < -1f || newpos.Y > 257f || newpos.Y < -1f) |
1871 | { | 1829 | { |
1872 | m_parentGroup.AbsolutePosition = newpos; | 1830 | m_parentGroup.AbsolutePosition = newpos; |
@@ -1880,16 +1838,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1880 | 1838 | ||
1881 | public void PreloadSound(string sound) | 1839 | public void PreloadSound(string sound) |
1882 | { | 1840 | { |
1883 | // LLUUID ownerID = OwnerID; | 1841 | // UUID ownerID = OwnerID; |
1884 | LLUUID objectID = UUID; | 1842 | UUID objectID = UUID; |
1885 | LLUUID soundID = LLUUID.Zero; | 1843 | UUID soundID = UUID.Zero; |
1886 | 1844 | ||
1887 | if (!LLUUID.TryParse(sound, out soundID)) | 1845 | if (!UUID.TryParse(sound, out soundID)) |
1888 | { | 1846 | { |
1889 | //Trys to fetch sound id from prim's inventory. | 1847 | //Trys to fetch sound id from prim's inventory. |
1890 | //Prim's inventory doesn't support non script items yet | 1848 | //Prim's inventory doesn't support non script items yet |
1891 | SceneObjectPart op = this; | 1849 | SceneObjectPart op = this; |
1892 | foreach (KeyValuePair<LLUUID, TaskInventoryItem> item in op.TaskInventory) | 1850 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in op.TaskInventory) |
1893 | { | 1851 | { |
1894 | if (item.Value.Name == sound) | 1852 | if (item.Value.Name == sound) |
1895 | { | 1853 | { |
@@ -1908,19 +1866,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
1908 | } | 1866 | } |
1909 | } | 1867 | } |
1910 | 1868 | ||
1911 | public void RemFlag(LLObject.ObjectFlags flag) | 1869 | public void RemFlag(PrimFlags flag) |
1912 | { | 1870 | { |
1913 | // LLObject.ObjectFlags prevflag = Flags; | 1871 | // PrimFlags prevflag = Flags; |
1914 | if ((ObjectFlags & (uint) flag) != 0) | 1872 | if ((ObjectFlags & (uint) flag) != 0) |
1915 | { | 1873 | { |
1916 | //Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString()); | 1874 | //Console.WriteLine("Removing flag: " + ((PrimFlags)flag).ToString()); |
1917 | _flags &= ~flag; | 1875 | _flags &= ~flag; |
1918 | } | 1876 | } |
1919 | //System.Console.WriteLine("prev: " + prevflag.ToString() + " curr: " + Flags.ToString()); | 1877 | //System.Console.WriteLine("prev: " + prevflag.ToString() + " curr: " + Flags.ToString()); |
1920 | //ScheduleFullUpdate(); | 1878 | //ScheduleFullUpdate(); |
1921 | } | 1879 | } |
1922 | 1880 | ||
1923 | public void RemoveScriptEvents(LLUUID scriptid) | 1881 | public void RemoveScriptEvents(UUID scriptid) |
1924 | { | 1882 | { |
1925 | lock (m_scriptEvents) | 1883 | lock (m_scriptEvents) |
1926 | { | 1884 | { |
@@ -1938,13 +1896,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1938 | } | 1896 | } |
1939 | 1897 | ||
1940 | /// <summary> | 1898 | /// <summary> |
1941 | /// Reset LLUUIDs for this part. This involves generate this part's own LLUUID and | 1899 | /// Reset UUIDs for this part. This involves generate this part's own UUID and |
1942 | /// generating new LLUUIDs for all the items in the inventory. | 1900 | /// generating new UUIDs for all the items in the inventory. |
1943 | /// </summary> | 1901 | /// </summary> |
1944 | /// <param name="linkNum">Link number for the part</param> | 1902 | /// <param name="linkNum">Link number for the part</param> |
1945 | public void ResetIDs(int linkNum) | 1903 | public void ResetIDs(int linkNum) |
1946 | { | 1904 | { |
1947 | UUID = LLUUID.Random(); | 1905 | UUID = UUID.Random(); |
1948 | LinkNum = linkNum; | 1906 | LinkNum = linkNum; |
1949 | 1907 | ||
1950 | ResetInventoryIDs(); | 1908 | ResetInventoryIDs(); |
@@ -1954,7 +1912,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1954 | /// Resize this part. | 1912 | /// Resize this part. |
1955 | /// </summary> | 1913 | /// </summary> |
1956 | /// <param name="scale"></param> | 1914 | /// <param name="scale"></param> |
1957 | public void Resize(LLVector3 scale) | 1915 | public void Resize(Vector3 scale) |
1958 | { | 1916 | { |
1959 | StoreUndoState(); | 1917 | StoreUndoState(); |
1960 | m_shape.Scale = scale; | 1918 | m_shape.Scale = scale; |
@@ -2032,7 +1990,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2032 | m_parentGroup.ScriptSetPhysicsStatus(UsePhysics); | 1990 | m_parentGroup.ScriptSetPhysicsStatus(UsePhysics); |
2033 | } | 1991 | } |
2034 | 1992 | ||
2035 | public void SculptTextureCallback(LLUUID textureID, AssetBase texture) | 1993 | public void SculptTextureCallback(UUID textureID, AssetBase texture) |
2036 | { | 1994 | { |
2037 | if (m_shape.SculptEntry) | 1995 | if (m_shape.SculptEntry) |
2038 | { | 1996 | { |
@@ -2073,7 +2031,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2073 | } | 2031 | } |
2074 | } | 2032 | } |
2075 | 2033 | ||
2076 | public void SendFullUpdateToAllClientsExcept(LLUUID agentID) | 2034 | public void SendFullUpdateToAllClientsExcept(UUID agentID) |
2077 | { | 2035 | { |
2078 | List<ScenePresence> avatars = m_parentGroup.Scene.GetScenePresences(); | 2036 | List<ScenePresence> avatars = m_parentGroup.Scene.GetScenePresences(); |
2079 | for (int i = 0; i < avatars.Count; i++) | 2037 | for (int i = 0; i < avatars.Count; i++) |
@@ -2094,7 +2052,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2094 | /// <param name="clientFlags"></param> | 2052 | /// <param name="clientFlags"></param> |
2095 | public void SendFullUpdateToClient(IClientAPI remoteClient, uint clientflags) | 2053 | public void SendFullUpdateToClient(IClientAPI remoteClient, uint clientflags) |
2096 | { | 2054 | { |
2097 | LLVector3 lPos; | 2055 | Vector3 lPos; |
2098 | lPos = OffsetPosition; | 2056 | lPos = OffsetPosition; |
2099 | SendFullUpdateToClient(remoteClient, lPos, clientflags); | 2057 | SendFullUpdateToClient(remoteClient, lPos, clientflags); |
2100 | } | 2058 | } |
@@ -2105,16 +2063,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
2105 | /// <param name="remoteClient"></param> | 2063 | /// <param name="remoteClient"></param> |
2106 | /// <param name="lPos"></param> | 2064 | /// <param name="lPos"></param> |
2107 | /// <param name="clientFlags"></param> | 2065 | /// <param name="clientFlags"></param> |
2108 | public void SendFullUpdateToClient(IClientAPI remoteClient, LLVector3 lPos, uint clientFlags) | 2066 | public void SendFullUpdateToClient(IClientAPI remoteClient, Vector3 lPos, uint clientFlags) |
2109 | { | 2067 | { |
2110 | clientFlags &= ~(uint) LLObject.ObjectFlags.CreateSelected; | 2068 | clientFlags &= ~(uint) PrimFlags.CreateSelected; |
2111 | 2069 | ||
2112 | if (remoteClient.AgentId == _ownerID) | 2070 | if (remoteClient.AgentId == _ownerID) |
2113 | { | 2071 | { |
2114 | if ((uint) (_flags & LLObject.ObjectFlags.CreateSelected) != 0) | 2072 | if ((uint) (_flags & PrimFlags.CreateSelected) != 0) |
2115 | { | 2073 | { |
2116 | clientFlags |= (uint) LLObject.ObjectFlags.CreateSelected; | 2074 | clientFlags |= (uint) PrimFlags.CreateSelected; |
2117 | _flags &= ~LLObject.ObjectFlags.CreateSelected; | 2075 | _flags &= ~PrimFlags.CreateSelected; |
2118 | } | 2076 | } |
2119 | } | 2077 | } |
2120 | //bool isattachment = IsAttachment; | 2078 | //bool isattachment = IsAttachment; |
@@ -2140,7 +2098,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2140 | 2098 | ||
2141 | // This causes the Scene to 'poll' physical objects every couple of frames | 2099 | // This causes the Scene to 'poll' physical objects every couple of frames |
2142 | // bad, so it's been replaced by an event driven method. | 2100 | // bad, so it's been replaced by an event driven method. |
2143 | //if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0) | 2101 | //if ((ObjectFlags & (uint)PrimFlags.Physics) != 0) |
2144 | //{ | 2102 | //{ |
2145 | // Only send the constant terse updates on physical objects! | 2103 | // Only send the constant terse updates on physical objects! |
2146 | //ScheduleTerseUpdate(); | 2104 | //ScheduleTerseUpdate(); |
@@ -2163,20 +2121,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
2163 | if (volume < 0) | 2121 | if (volume < 0) |
2164 | volume = 0; | 2122 | volume = 0; |
2165 | 2123 | ||
2166 | LLUUID ownerID = _ownerID; | 2124 | UUID ownerID = _ownerID; |
2167 | LLUUID objectID = UUID; | 2125 | UUID objectID = UUID; |
2168 | LLUUID parentID = GetRootPartUUID(); | 2126 | UUID parentID = GetRootPartUUID(); |
2169 | LLUUID soundID = LLUUID.Zero; | 2127 | UUID soundID = UUID.Zero; |
2170 | LLVector3 position = AbsolutePosition; // region local | 2128 | Vector3 position = AbsolutePosition; // region local |
2171 | ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle; | 2129 | ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle; |
2172 | 2130 | ||
2173 | //byte flags = 0; | 2131 | //byte flags = 0; |
2174 | 2132 | ||
2175 | if (!LLUUID.TryParse(sound, out soundID)) | 2133 | if (!UUID.TryParse(sound, out soundID)) |
2176 | { | 2134 | { |
2177 | // search sound file from inventory | 2135 | // search sound file from inventory |
2178 | SceneObjectPart op = this; | 2136 | SceneObjectPart op = this; |
2179 | foreach (KeyValuePair<LLUUID, TaskInventoryItem> item in op.TaskInventory) | 2137 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in op.TaskInventory) |
2180 | { | 2138 | { |
2181 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 2139 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
2182 | { | 2140 | { |
@@ -2186,7 +2144,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2186 | } | 2144 | } |
2187 | } | 2145 | } |
2188 | 2146 | ||
2189 | if (soundID == LLUUID.Zero) | 2147 | if (soundID == UUID.Zero) |
2190 | return; | 2148 | return; |
2191 | 2149 | ||
2192 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); | 2150 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); |
@@ -2233,11 +2191,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2233 | 2191 | ||
2234 | public void SendTerseUpdateToClient(IClientAPI remoteClient) | 2192 | public void SendTerseUpdateToClient(IClientAPI remoteClient) |
2235 | { | 2193 | { |
2236 | LLVector3 lPos; | 2194 | Vector3 lPos; |
2237 | lPos = OffsetPosition; | 2195 | lPos = OffsetPosition; |
2238 | LLQuaternion mRot = RotationOffset; | 2196 | Quaternion mRot = RotationOffset; |
2239 | // TODO: I have no idea why we are making this check. This should be sorted out | 2197 | // TODO: I have no idea why we are making this check. This should be sorted out |
2240 | if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0) | 2198 | if ((ObjectFlags & (uint) PrimFlags.Physics) == 0) |
2241 | { | 2199 | { |
2242 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, FromAssetID); | 2200 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, FromAssetID); |
2243 | } | 2201 | } |
@@ -2249,9 +2207,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
2249 | } | 2207 | } |
2250 | } | 2208 | } |
2251 | 2209 | ||
2252 | public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos) | 2210 | public void SendTerseUpdateToClient(IClientAPI remoteClient, Vector3 lPos) |
2253 | { | 2211 | { |
2254 | LLQuaternion mRot = RotationOffset; | 2212 | Quaternion mRot = RotationOffset; |
2255 | //bool isattachment = IsAttachment; | 2213 | //bool isattachment = IsAttachment; |
2256 | //if (LocalId != ParentGroup.RootPart.LocalId) | 2214 | //if (LocalId != ParentGroup.RootPart.LocalId) |
2257 | //isattachment = ParentGroup.RootPart.IsAttachment; | 2215 | //isattachment = ParentGroup.RootPart.IsAttachment; |
@@ -2263,7 +2221,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2263 | } | 2221 | } |
2264 | else | 2222 | else |
2265 | { | 2223 | { |
2266 | if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0) | 2224 | if ((ObjectFlags & (uint)PrimFlags.Physics) == 0) |
2267 | { | 2225 | { |
2268 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, FromAssetID); | 2226 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, FromAssetID); |
2269 | } | 2227 | } |
@@ -2296,7 +2254,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2296 | //} | 2254 | //} |
2297 | } | 2255 | } |
2298 | 2256 | ||
2299 | public void SetAvatarOnSitTarget(LLUUID avatarID) | 2257 | public void SetAvatarOnSitTarget(UUID avatarID) |
2300 | { | 2258 | { |
2301 | m_sitTargetAvatar = avatarID; | 2259 | m_sitTargetAvatar = avatarID; |
2302 | if (ParentGroup != null) | 2260 | if (ParentGroup != null) |
@@ -2352,7 +2310,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2352 | } | 2310 | } |
2353 | } | 2311 | } |
2354 | 2312 | ||
2355 | public void SetGroup(LLUUID groupID, IClientAPI client) | 2313 | public void SetGroup(UUID groupID, IClientAPI client) |
2356 | { | 2314 | { |
2357 | _groupID = groupID; | 2315 | _groupID = groupID; |
2358 | GetProperties(client); | 2316 | GetProperties(client); |
@@ -2379,7 +2337,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2379 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 2337 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); |
2380 | } | 2338 | } |
2381 | 2339 | ||
2382 | public void SetScriptEvents(LLUUID scriptid, int events) | 2340 | public void SetScriptEvents(UUID scriptid, int events) |
2383 | { | 2341 | { |
2384 | // scriptEvents oldparts; | 2342 | // scriptEvents oldparts; |
2385 | lock (m_scriptEvents) | 2343 | lock (m_scriptEvents) |
@@ -2399,24 +2357,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
2399 | aggregateScriptEvents(); | 2357 | aggregateScriptEvents(); |
2400 | } | 2358 | } |
2401 | 2359 | ||
2402 | // public void SetSitTarget(Vector3 offset, Quaternion orientation) | ||
2403 | // { | ||
2404 | // m_sitTargetPosition = offset; | ||
2405 | // m_sitTargetOrientation = orientation; | ||
2406 | // } | ||
2407 | |||
2408 | // // Utility function so the databases don't have to reference axiom.math | ||
2409 | // public void SetSitTargetLL(LLVector3 offset, LLQuaternion orientation) | ||
2410 | // { | ||
2411 | // if ( | ||
2412 | // !(offset.X == 0 && offset.Y == 0 && offset.Z == 0 && (orientation.W == 0 || orientation.W == 1) && | ||
2413 | // orientation.X == 0 && orientation.Y == 0 && orientation.Z == 0)) | ||
2414 | // { | ||
2415 | // m_sitTargetPosition = new Vector3(offset.X, offset.Y, offset.Z); | ||
2416 | // m_sitTargetOrientation = new Quaternion(orientation.W, orientation.X, orientation.Y, orientation.Z); | ||
2417 | // } | ||
2418 | // } | ||
2419 | |||
2420 | /// <summary> | 2360 | /// <summary> |
2421 | /// Set the text displayed for this part. | 2361 | /// Set the text displayed for this part. |
2422 | /// </summary> | 2362 | /// </summary> |
@@ -2438,9 +2378,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
2438 | public void SetText(string text, Vector3 color, double alpha) | 2378 | public void SetText(string text, Vector3 color, double alpha) |
2439 | { | 2379 | { |
2440 | Color = Color.FromArgb(0xff - (int) (alpha*0xff), | 2380 | Color = Color.FromArgb(0xff - (int) (alpha*0xff), |
2441 | (int) (color.x*0xff), | 2381 | (int) (color.X*0xff), |
2442 | (int) (color.y*0xff), | 2382 | (int) (color.Y*0xff), |
2443 | (int) (color.z*0xff)); | 2383 | (int) (color.Z*0xff)); |
2444 | SetText(text); | 2384 | SetText(text); |
2445 | } | 2385 | } |
2446 | 2386 | ||
@@ -2491,33 +2431,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
2491 | 2431 | ||
2492 | 2432 | ||
2493 | EntityIntersection returnresult = new EntityIntersection(); | 2433 | EntityIntersection returnresult = new EntityIntersection(); |
2494 | Vector3 vAbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | 2434 | Vector3 vAbsolutePosition = AbsolutePosition; |
2495 | 2435 | Vector3 vScale = Scale; | |
2496 | Vector3 vScale = new Vector3(Scale.X, Scale.Y, Scale.Z); | ||
2497 | // Quaternion qRotation = | ||
2498 | // new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z); | ||
2499 | |||
2500 | |||
2501 | //Quaternion worldRotation = (qRotation*parentrot); | ||
2502 | //Matrix3 worldRotM = worldRotation.ToRotationMatrix(); | ||
2503 | |||
2504 | |||
2505 | Vector3 rOrigin = iray.Origin; | 2436 | Vector3 rOrigin = iray.Origin; |
2506 | Vector3 rDirection = iray.Direction; | 2437 | Vector3 rDirection = iray.Direction; |
2507 | 2438 | ||
2508 | |||
2509 | |||
2510 | //rDirection = rDirection.Normalize(); | 2439 | //rDirection = rDirection.Normalize(); |
2511 | // Buidling the first part of the Quadratic equation | 2440 | // Buidling the first part of the Quadratic equation |
2512 | Vector3 r2ndDirection = rDirection*rDirection; | 2441 | Vector3 r2ndDirection = rDirection*rDirection; |
2513 | float itestPart1 = r2ndDirection.x + r2ndDirection.y + r2ndDirection.z; | 2442 | float itestPart1 = r2ndDirection.X + r2ndDirection.Y + r2ndDirection.Z; |
2514 | 2443 | ||
2515 | // Buidling the second part of the Quadratic equation | 2444 | // Buidling the second part of the Quadratic equation |
2516 | Vector3 tmVal2 = rOrigin - vAbsolutePosition; | 2445 | Vector3 tmVal2 = rOrigin - vAbsolutePosition; |
2517 | Vector3 r2Direction = rDirection*2.0f; | 2446 | Vector3 r2Direction = rDirection*2.0f; |
2518 | Vector3 tmVal3 = r2Direction*tmVal2; | 2447 | Vector3 tmVal3 = r2Direction*tmVal2; |
2519 | 2448 | ||
2520 | float itestPart2 = tmVal3.x + tmVal3.y + tmVal3.z; | 2449 | float itestPart2 = tmVal3.X + tmVal3.Y + tmVal3.Z; |
2521 | 2450 | ||
2522 | // Buidling the third part of the Quadratic equation | 2451 | // Buidling the third part of the Quadratic equation |
2523 | Vector3 tmVal4 = rOrigin*rOrigin; | 2452 | Vector3 tmVal4 = rOrigin*rOrigin; |
@@ -2528,12 +2457,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2528 | 2457 | ||
2529 | // Set Radius to the largest dimention of the prim | 2458 | // Set Radius to the largest dimention of the prim |
2530 | float radius = 0f; | 2459 | float radius = 0f; |
2531 | if (vScale.x > radius) | 2460 | if (vScale.X > radius) |
2532 | radius = vScale.x; | 2461 | radius = vScale.X; |
2533 | if (vScale.y > radius) | 2462 | if (vScale.Y > radius) |
2534 | radius = vScale.y; | 2463 | radius = vScale.Y; |
2535 | if (vScale.z > radius) | 2464 | if (vScale.Z > radius) |
2536 | radius = vScale.z; | 2465 | radius = vScale.Z; |
2537 | 2466 | ||
2538 | // the second part of this is the default prim size | 2467 | // the second part of this is the default prim size |
2539 | // once we factor in the aabb of the prim we're adding we can | 2468 | // once we factor in the aabb of the prim we're adding we can |
@@ -2544,8 +2473,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2544 | 2473 | ||
2545 | //radius = radius; | 2474 | //radius = radius; |
2546 | 2475 | ||
2547 | float itestPart3 = tmVal4.x + tmVal4.y + tmVal4.z + tmVal5.x + tmVal5.y + tmVal5.z - | 2476 | float itestPart3 = tmVal4.X + tmVal4.Y + tmVal4.Z + tmVal5.X + tmVal5.Y + tmVal5.Z - |
2548 | (2.0f*(tmVal6.x + tmVal6.y + tmVal6.z + (radius*radius))); | 2477 | (2.0f*(tmVal6.X + tmVal6.Y + tmVal6.Z + (radius*radius))); |
2549 | 2478 | ||
2550 | // Yuk Quadradrics.. Solve first | 2479 | // Yuk Quadradrics.. Solve first |
2551 | float rootsqr = (itestPart2*itestPart2) - (4.0f*itestPart1*itestPart3); | 2480 | float rootsqr = (itestPart2*itestPart2) - (4.0f*itestPart1*itestPart3); |
@@ -2572,21 +2501,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
2572 | // We got an intersection. putting together an EntityIntersection object with the | 2501 | // We got an intersection. putting together an EntityIntersection object with the |
2573 | // intersection information | 2502 | // intersection information |
2574 | Vector3 ipoint = | 2503 | Vector3 ipoint = |
2575 | new Vector3(iray.Origin.x + (iray.Direction.x*root), iray.Origin.y + (iray.Direction.y*root), | 2504 | new Vector3(iray.Origin.X + (iray.Direction.X*root), iray.Origin.Y + (iray.Direction.Y*root), |
2576 | iray.Origin.z + (iray.Direction.z*root)); | 2505 | iray.Origin.Z + (iray.Direction.Z*root)); |
2577 | 2506 | ||
2578 | returnresult.HitTF = true; | 2507 | returnresult.HitTF = true; |
2579 | returnresult.ipoint = ipoint; | 2508 | returnresult.ipoint = ipoint; |
2580 | 2509 | ||
2581 | // Normal is calculated by the difference and then normalizing the result | 2510 | // Normal is calculated by the difference and then normalizing the result |
2582 | Vector3 normalpart = ipoint - vAbsolutePosition; | 2511 | Vector3 normalpart = ipoint - vAbsolutePosition; |
2583 | returnresult.normal = normalpart / normalpart.Length; | 2512 | returnresult.normal = normalpart / normalpart.Length(); |
2584 | 2513 | ||
2585 | // It's funny how the LLVector3 object has a Distance function, but the Axiom.Math object doesn't. | 2514 | // It's funny how the Vector3 object has a Distance function, but the Axiom.Math object doesn't. |
2586 | // I can write a function to do it.. but I like the fact that this one is Static. | 2515 | // I can write a function to do it.. but I like the fact that this one is Static. |
2587 | 2516 | ||
2588 | LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x, iray.Origin.y, iray.Origin.z); | 2517 | Vector3 distanceConvert1 = new Vector3(iray.Origin.X, iray.Origin.Y, iray.Origin.Z); |
2589 | LLVector3 distanceConvert2 = new LLVector3(ipoint.x, ipoint.y, ipoint.z); | 2518 | Vector3 distanceConvert2 = new Vector3(ipoint.X, ipoint.Y, ipoint.Z); |
2590 | float distance = (float) Util.GetDistanceTo(distanceConvert1, distanceConvert2); | 2519 | float distance = (float) Util.GetDistanceTo(distanceConvert1, distanceConvert2); |
2591 | 2520 | ||
2592 | returnresult.distance = distance; | 2521 | returnresult.distance = distance; |
@@ -2621,21 +2550,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
2621 | Vector3 AmBb = new Vector3(0, 0, 0); // Vertex B - Vertex C | 2550 | Vector3 AmBb = new Vector3(0, 0, 0); // Vertex B - Vertex C |
2622 | Vector3 cross = new Vector3(); | 2551 | Vector3 cross = new Vector3(); |
2623 | 2552 | ||
2624 | LLVector3 pos = GetWorldPosition(); | 2553 | Vector3 pos = GetWorldPosition(); |
2625 | LLQuaternion rot = GetWorldRotation(); | 2554 | Quaternion rot = GetWorldRotation(); |
2626 | 2555 | ||
2627 | // Variables prefixed with AX are Axiom.Math copies of the LL variety. | 2556 | // Variables prefixed with AX are Axiom.Math copies of the LL variety. |
2628 | 2557 | ||
2629 | Quaternion AXrot = new Quaternion(rot.W,rot.X,rot.Y,rot.Z); | 2558 | Quaternion AXrot = rot; |
2630 | AXrot.Normalize(); | 2559 | AXrot.Normalize(); |
2631 | 2560 | ||
2632 | Vector3 AXpos = new Vector3(pos.X, pos.Y, pos.Z); | 2561 | Vector3 AXpos = pos; |
2633 | 2562 | ||
2634 | // tScale is the offset to derive the vertex based on the scale. | 2563 | // tScale is the offset to derive the vertex based on the scale. |
2635 | // it's different for each vertex because we've got to rotate it | 2564 | // it's different for each vertex because we've got to rotate it |
2636 | // to get the world position of the vertex to produce the Oriented Bounding Box | 2565 | // to get the world position of the vertex to produce the Oriented Bounding Box |
2637 | 2566 | ||
2638 | Vector3 tScale = new Vector3(); | 2567 | Vector3 tScale = Vector3.Zero; |
2639 | 2568 | ||
2640 | Vector3 AXscale = new Vector3(m_shape.Scale.X * 0.5f, m_shape.Scale.Y * 0.5f, m_shape.Scale.Z * 0.5f); | 2569 | Vector3 AXscale = new Vector3(m_shape.Scale.X * 0.5f, m_shape.Scale.Y * 0.5f, m_shape.Scale.Z * 0.5f); |
2641 | 2570 | ||
@@ -2680,97 +2609,97 @@ namespace OpenSim.Region.Environment.Scenes | |||
2680 | #endregion | 2609 | #endregion |
2681 | 2610 | ||
2682 | #region Plane Decomposition of Oriented Bounding Box | 2611 | #region Plane Decomposition of Oriented Bounding Box |
2683 | tScale = new Vector3(AXscale.x, -AXscale.y, AXscale.z); | 2612 | tScale = new Vector3(AXscale.X, -AXscale.Y, AXscale.Z); |
2684 | rScale = ((AXrot * tScale)); | 2613 | rScale = tScale * AXrot; |
2685 | vertexes[0] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 2614 | vertexes[0] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z))); |
2686 | // vertexes[0].x = pos.X + vertexes[0].x; | 2615 | // vertexes[0].X = pos.X + vertexes[0].X; |
2687 | //vertexes[0].y = pos.Y + vertexes[0].y; | 2616 | //vertexes[0].Y = pos.Y + vertexes[0].Y; |
2688 | //vertexes[0].z = pos.Z + vertexes[0].z; | 2617 | //vertexes[0].Z = pos.Z + vertexes[0].Z; |
2689 | 2618 | ||
2690 | FaceA[0] = vertexes[0]; | 2619 | FaceA[0] = vertexes[0]; |
2691 | FaceB[3] = vertexes[0]; | 2620 | FaceB[3] = vertexes[0]; |
2692 | FaceA[4] = vertexes[0]; | 2621 | FaceA[4] = vertexes[0]; |
2693 | 2622 | ||
2694 | tScale = AXscale; | 2623 | tScale = AXscale; |
2695 | rScale = ((AXrot * tScale)); | 2624 | rScale = tScale * AXrot; |
2696 | vertexes[1] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 2625 | vertexes[1] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z))); |
2697 | 2626 | ||
2698 | // vertexes[1].x = pos.X + vertexes[1].x; | 2627 | // vertexes[1].X = pos.X + vertexes[1].X; |
2699 | // vertexes[1].y = pos.Y + vertexes[1].y; | 2628 | // vertexes[1].Y = pos.Y + vertexes[1].Y; |
2700 | //vertexes[1].z = pos.Z + vertexes[1].z; | 2629 | //vertexes[1].Z = pos.Z + vertexes[1].Z; |
2701 | 2630 | ||
2702 | FaceB[0] = vertexes[1]; | 2631 | FaceB[0] = vertexes[1]; |
2703 | FaceA[1] = vertexes[1]; | 2632 | FaceA[1] = vertexes[1]; |
2704 | FaceC[4] = vertexes[1]; | 2633 | FaceC[4] = vertexes[1]; |
2705 | 2634 | ||
2706 | tScale = new Vector3(AXscale.x, -AXscale.y, -AXscale.z); | 2635 | tScale = new Vector3(AXscale.X, -AXscale.Y, -AXscale.Z); |
2707 | rScale = ((AXrot * tScale)); | 2636 | rScale = tScale * AXrot; |
2708 | 2637 | ||
2709 | vertexes[2] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 2638 | vertexes[2] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z))); |
2710 | 2639 | ||
2711 | //vertexes[2].x = pos.X + vertexes[2].x; | 2640 | //vertexes[2].X = pos.X + vertexes[2].X; |
2712 | //vertexes[2].y = pos.Y + vertexes[2].y; | 2641 | //vertexes[2].Y = pos.Y + vertexes[2].Y; |
2713 | //vertexes[2].z = pos.Z + vertexes[2].z; | 2642 | //vertexes[2].Z = pos.Z + vertexes[2].Z; |
2714 | 2643 | ||
2715 | FaceC[0] = vertexes[2]; | 2644 | FaceC[0] = vertexes[2]; |
2716 | FaceD[3] = vertexes[2]; | 2645 | FaceD[3] = vertexes[2]; |
2717 | FaceC[5] = vertexes[2]; | 2646 | FaceC[5] = vertexes[2]; |
2718 | 2647 | ||
2719 | tScale = new Vector3(AXscale.x, AXscale.y, -AXscale.z); | 2648 | tScale = new Vector3(AXscale.X, AXscale.Y, -AXscale.Z); |
2720 | rScale = ((AXrot * tScale)); | 2649 | rScale = tScale * AXrot; |
2721 | vertexes[3] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 2650 | vertexes[3] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z))); |
2722 | 2651 | ||
2723 | //vertexes[3].x = pos.X + vertexes[3].x; | 2652 | //vertexes[3].X = pos.X + vertexes[3].X; |
2724 | // vertexes[3].y = pos.Y + vertexes[3].y; | 2653 | // vertexes[3].Y = pos.Y + vertexes[3].Y; |
2725 | // vertexes[3].z = pos.Z + vertexes[3].z; | 2654 | // vertexes[3].Z = pos.Z + vertexes[3].Z; |
2726 | 2655 | ||
2727 | FaceD[0] = vertexes[3]; | 2656 | FaceD[0] = vertexes[3]; |
2728 | FaceC[1] = vertexes[3]; | 2657 | FaceC[1] = vertexes[3]; |
2729 | FaceA[5] = vertexes[3]; | 2658 | FaceA[5] = vertexes[3]; |
2730 | 2659 | ||
2731 | tScale = new Vector3(-AXscale.x, AXscale.y, AXscale.z); | 2660 | tScale = new Vector3(-AXscale.X, AXscale.Y, AXscale.Z); |
2732 | rScale = ((AXrot * tScale)); | 2661 | rScale = tScale * AXrot; |
2733 | vertexes[4] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 2662 | vertexes[4] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z))); |
2734 | 2663 | ||
2735 | // vertexes[4].x = pos.X + vertexes[4].x; | 2664 | // vertexes[4].X = pos.X + vertexes[4].X; |
2736 | // vertexes[4].y = pos.Y + vertexes[4].y; | 2665 | // vertexes[4].Y = pos.Y + vertexes[4].Y; |
2737 | // vertexes[4].z = pos.Z + vertexes[4].z; | 2666 | // vertexes[4].Z = pos.Z + vertexes[4].Z; |
2738 | 2667 | ||
2739 | FaceB[1] = vertexes[4]; | 2668 | FaceB[1] = vertexes[4]; |
2740 | FaceA[2] = vertexes[4]; | 2669 | FaceA[2] = vertexes[4]; |
2741 | FaceD[4] = vertexes[4]; | 2670 | FaceD[4] = vertexes[4]; |
2742 | 2671 | ||
2743 | tScale = new Vector3(-AXscale.x, AXscale.y, -AXscale.z); | 2672 | tScale = new Vector3(-AXscale.X, AXscale.Y, -AXscale.Z); |
2744 | rScale = ((AXrot * tScale)); | 2673 | rScale = tScale * AXrot; |
2745 | vertexes[5] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 2674 | vertexes[5] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z))); |
2746 | 2675 | ||
2747 | // vertexes[5].x = pos.X + vertexes[5].x; | 2676 | // vertexes[5].X = pos.X + vertexes[5].X; |
2748 | // vertexes[5].y = pos.Y + vertexes[5].y; | 2677 | // vertexes[5].Y = pos.Y + vertexes[5].Y; |
2749 | // vertexes[5].z = pos.Z + vertexes[5].z; | 2678 | // vertexes[5].Z = pos.Z + vertexes[5].Z; |
2750 | 2679 | ||
2751 | FaceD[1] = vertexes[5]; | 2680 | FaceD[1] = vertexes[5]; |
2752 | FaceC[2] = vertexes[5]; | 2681 | FaceC[2] = vertexes[5]; |
2753 | FaceB[5] = vertexes[5]; | 2682 | FaceB[5] = vertexes[5]; |
2754 | 2683 | ||
2755 | tScale = new Vector3(-AXscale.x, -AXscale.y, AXscale.z); | 2684 | tScale = new Vector3(-AXscale.X, -AXscale.Y, AXscale.Z); |
2756 | rScale = ((AXrot * tScale)); | 2685 | rScale = tScale * AXrot; |
2757 | vertexes[6] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 2686 | vertexes[6] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z))); |
2758 | 2687 | ||
2759 | // vertexes[6].x = pos.X + vertexes[6].x; | 2688 | // vertexes[6].X = pos.X + vertexes[6].X; |
2760 | // vertexes[6].y = pos.Y + vertexes[6].y; | 2689 | // vertexes[6].Y = pos.Y + vertexes[6].Y; |
2761 | // vertexes[6].z = pos.Z + vertexes[6].z; | 2690 | // vertexes[6].Z = pos.Z + vertexes[6].Z; |
2762 | 2691 | ||
2763 | FaceB[2] = vertexes[6]; | 2692 | FaceB[2] = vertexes[6]; |
2764 | FaceA[3] = vertexes[6]; | 2693 | FaceA[3] = vertexes[6]; |
2765 | FaceB[4] = vertexes[6]; | 2694 | FaceB[4] = vertexes[6]; |
2766 | 2695 | ||
2767 | tScale = new Vector3(-AXscale.x, -AXscale.y, -AXscale.z); | 2696 | tScale = new Vector3(-AXscale.X, -AXscale.Y, -AXscale.Z); |
2768 | rScale = ((AXrot * tScale)); | 2697 | rScale = tScale * AXrot; |
2769 | vertexes[7] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 2698 | vertexes[7] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z))); |
2770 | 2699 | ||
2771 | // vertexes[7].x = pos.X + vertexes[7].x; | 2700 | // vertexes[7].X = pos.X + vertexes[7].X; |
2772 | // vertexes[7].y = pos.Y + vertexes[7].y; | 2701 | // vertexes[7].Y = pos.Y + vertexes[7].Y; |
2773 | // vertexes[7].z = pos.Z + vertexes[7].z; | 2702 | // vertexes[7].Z = pos.Z + vertexes[7].Z; |
2774 | 2703 | ||
2775 | FaceD[2] = vertexes[7]; | 2704 | FaceD[2] = vertexes[7]; |
2776 | FaceC[3] = vertexes[7]; | 2705 | FaceC[3] = vertexes[7]; |
@@ -2786,13 +2715,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
2786 | AmBa = FaceA[i] - FaceB[i]; | 2715 | AmBa = FaceA[i] - FaceB[i]; |
2787 | AmBb = FaceB[i] - FaceC[i]; | 2716 | AmBb = FaceB[i] - FaceC[i]; |
2788 | 2717 | ||
2789 | cross = AmBb.Cross(AmBa); | 2718 | cross = Vector3.Cross(AmBb, AmBa); |
2790 | 2719 | ||
2791 | // normalize the cross product to get the normal. | 2720 | // normalize the cross product to get the normal. |
2792 | normals[i] = cross / cross.Length; | 2721 | normals[i] = cross / cross.Length(); |
2793 | 2722 | ||
2794 | //m_log.Info("[NORMALS]: normals[ " + i + "]" + normals[i].ToString()); | 2723 | //m_log.Info("[NORMALS]: normals[ " + i + "]" + normals[i].ToString()); |
2795 | //distance[i] = (normals[i].x * AmBa.x + normals[i].y * AmBa.y + normals[i].z * AmBa.z) * -1; | 2724 | //distance[i] = (normals[i].X * AmBa.X + normals[i].Y * AmBa.Y + normals[i].Z * AmBa.Z) * -1; |
2796 | } | 2725 | } |
2797 | 2726 | ||
2798 | EntityIntersection returnresult = new EntityIntersection(); | 2727 | EntityIntersection returnresult = new EntityIntersection(); |
@@ -2862,7 +2791,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2862 | { | 2791 | { |
2863 | AmBa = FaceA[i] - FaceB[i]; | 2792 | AmBa = FaceA[i] - FaceB[i]; |
2864 | AmBb = FaceB[i] - FaceC[i]; | 2793 | AmBb = FaceB[i] - FaceC[i]; |
2865 | d = normals[i].Dot(FaceB[i]); | 2794 | d = Vector3.Dot(normals[i], FaceB[i]); |
2866 | 2795 | ||
2867 | //if (faceCenters) | 2796 | //if (faceCenters) |
2868 | //{ | 2797 | //{ |
@@ -2870,30 +2799,26 @@ namespace OpenSim.Region.Environment.Scenes | |||
2870 | //} | 2799 | //} |
2871 | //else | 2800 | //else |
2872 | //{ | 2801 | //{ |
2873 | c = iray.Direction.Dot(normals[i]); | 2802 | c = Vector3.Dot(iray.Direction, normals[i]); |
2874 | //} | 2803 | //} |
2875 | if (c == 0) | 2804 | if (c == 0) |
2876 | continue; | 2805 | continue; |
2877 | 2806 | ||
2878 | a = (d - iray.Origin.Dot(normals[i])) / c; | 2807 | a = (d - Vector3.Dot(iray.Origin, normals[i])) / c; |
2879 | 2808 | ||
2880 | if (a < 0) | 2809 | if (a < 0) |
2881 | continue; | 2810 | continue; |
2882 | 2811 | ||
2883 | // If the normal is pointing outside the object | 2812 | // If the normal is pointing outside the object |
2884 | 2813 | if (Vector3.Dot(iray.Direction, normals[i]) < 0 || !frontFacesOnly) | |
2885 | |||
2886 | |||
2887 | if (iray.Direction.Dot(normals[i]) < 0 || !frontFacesOnly) | ||
2888 | { | 2814 | { |
2889 | |||
2890 | //if (faceCenters) | 2815 | //if (faceCenters) |
2891 | //{ //(FaceA[i] + FaceB[i] + FaceC[1] + FaceD[i]) / 4f; | 2816 | //{ //(FaceA[i] + FaceB[i] + FaceC[1] + FaceD[i]) / 4f; |
2892 | // q = iray.Origin + a * normals[i]; | 2817 | // q = iray.Origin + a * normals[i]; |
2893 | //} | 2818 | //} |
2894 | //else | 2819 | //else |
2895 | //{ | 2820 | //{ |
2896 | q = iray.Origin + a * iray.Direction; | 2821 | q = iray.Origin + iray.Direction * a; |
2897 | //} | 2822 | //} |
2898 | 2823 | ||
2899 | float distance2 = (float)GetDistanceTo(q, AXpos); | 2824 | float distance2 = (float)GetDistanceTo(q, AXpos); |
@@ -2913,13 +2838,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
2913 | //m_log.Info("[DIST]: " + distance2.ToString()); | 2838 | //m_log.Info("[DIST]: " + distance2.ToString()); |
2914 | if (faceCenters) | 2839 | if (faceCenters) |
2915 | { | 2840 | { |
2916 | returnresult.normal = (AXrot * AAfacenormals[i]); | 2841 | returnresult.normal = AAfacenormals[i] * AXrot; |
2917 | 2842 | ||
2918 | Vector3 scaleComponent = AAfacenormals[i]; | 2843 | Vector3 scaleComponent = AAfacenormals[i]; |
2919 | float ScaleOffset = 0.5f; | 2844 | float ScaleOffset = 0.5f; |
2920 | if (scaleComponent.x != 0) ScaleOffset = AXscale.x; | 2845 | if (scaleComponent.X != 0) ScaleOffset = AXscale.X; |
2921 | if (scaleComponent.y != 0) ScaleOffset = AXscale.y; | 2846 | if (scaleComponent.Y != 0) ScaleOffset = AXscale.Y; |
2922 | if (scaleComponent.z != 0) ScaleOffset = AXscale.z; | 2847 | if (scaleComponent.Z != 0) ScaleOffset = AXscale.Z; |
2923 | ScaleOffset = Math.Abs(ScaleOffset); | 2848 | ScaleOffset = Math.Abs(ScaleOffset); |
2924 | Vector3 offset = returnresult.normal * ScaleOffset; | 2849 | Vector3 offset = returnresult.normal * ScaleOffset; |
2925 | returnresult.ipoint = AXpos + offset; | 2850 | returnresult.ipoint = AXpos + offset; |
@@ -2984,7 +2909,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2984 | 2909 | ||
2985 | if (type == 0x30) | 2910 | if (type == 0x30) |
2986 | { | 2911 | { |
2987 | if (m_shape.SculptEntry && m_shape.SculptTexture != LLUUID.Zero) | 2912 | if (m_shape.SculptEntry && m_shape.SculptTexture != UUID.Zero) |
2988 | { | 2913 | { |
2989 | //AssetBase tx = m_parentGroup.Scene.getase | 2914 | //AssetBase tx = m_parentGroup.Scene.getase |
2990 | m_parentGroup.Scene.AssetCache.GetAsset(m_shape.SculptTexture, SculptTextureCallback, true); | 2915 | m_parentGroup.Scene.AssetCache.GetAsset(m_shape.SculptTexture, SculptTextureCallback, true); |
@@ -2995,13 +2920,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
2995 | ScheduleFullUpdate(); | 2920 | ScheduleFullUpdate(); |
2996 | } | 2921 | } |
2997 | 2922 | ||
2998 | public void UpdateGroupPosition(LLVector3 pos) | 2923 | public void UpdateGroupPosition(Vector3 pos) |
2999 | { | 2924 | { |
3000 | if ((pos.X != GroupPosition.X) || | 2925 | if ((pos.X != GroupPosition.X) || |
3001 | (pos.Y != GroupPosition.Y) || | 2926 | (pos.Y != GroupPosition.Y) || |
3002 | (pos.Z != GroupPosition.Z)) | 2927 | (pos.Z != GroupPosition.Z)) |
3003 | { | 2928 | { |
3004 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | 2929 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
3005 | GroupPosition = newPos; | 2930 | GroupPosition = newPos; |
3006 | ScheduleTerseUpdate(); | 2931 | ScheduleTerseUpdate(); |
3007 | } | 2932 | } |
@@ -3015,19 +2940,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
3015 | /// | 2940 | /// |
3016 | /// </summary> | 2941 | /// </summary> |
3017 | /// <param name="pos"></param> | 2942 | /// <param name="pos"></param> |
3018 | public void UpdateOffSet(LLVector3 pos) | 2943 | public void UpdateOffSet(Vector3 pos) |
3019 | { | 2944 | { |
3020 | if ((pos.X != OffsetPosition.X) || | 2945 | if ((pos.X != OffsetPosition.X) || |
3021 | (pos.Y != OffsetPosition.Y) || | 2946 | (pos.Y != OffsetPosition.Y) || |
3022 | (pos.Z != OffsetPosition.Z)) | 2947 | (pos.Z != OffsetPosition.Z)) |
3023 | { | 2948 | { |
3024 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | 2949 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
3025 | OffsetPosition = newPos; | 2950 | OffsetPosition = newPos; |
3026 | ScheduleTerseUpdate(); | 2951 | ScheduleTerseUpdate(); |
3027 | } | 2952 | } |
3028 | } | 2953 | } |
3029 | 2954 | ||
3030 | public void UpdatePermissions(LLUUID AgentID, byte field, uint localID, uint mask, byte addRemTF) | 2955 | public void UpdatePermissions(UUID AgentID, byte field, uint localID, uint mask, byte addRemTF) |
3031 | { | 2956 | { |
3032 | bool set = addRemTF == 1; | 2957 | bool set = addRemTF == 1; |
3033 | 2958 | ||
@@ -3069,7 +2994,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3069 | bool IsTemporary = false; | 2994 | bool IsTemporary = false; |
3070 | bool IsPhantom = false; | 2995 | bool IsPhantom = false; |
3071 | // bool castsShadows = false; | 2996 | // bool castsShadows = false; |
3072 | bool wasUsingPhysics = ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0); | 2997 | bool wasUsingPhysics = ((ObjectFlags & (uint) PrimFlags.Physics) != 0); |
3073 | //bool IsLocked = false; | 2998 | //bool IsLocked = false; |
3074 | int i = 0; | 2999 | int i = 0; |
3075 | 3000 | ||
@@ -3091,7 +3016,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3091 | 3016 | ||
3092 | if (usePhysics) | 3017 | if (usePhysics) |
3093 | { | 3018 | { |
3094 | AddFlag(LLObject.ObjectFlags.Physics); | 3019 | AddFlag(PrimFlags.Physics); |
3095 | if (!wasUsingPhysics) | 3020 | if (!wasUsingPhysics) |
3096 | { | 3021 | { |
3097 | DoPhysicsPropertyUpdate(usePhysics, false); | 3022 | DoPhysicsPropertyUpdate(usePhysics, false); |
@@ -3109,7 +3034,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3109 | } | 3034 | } |
3110 | else | 3035 | else |
3111 | { | 3036 | { |
3112 | RemFlag(LLObject.ObjectFlags.Physics); | 3037 | RemFlag(PrimFlags.Physics); |
3113 | if (wasUsingPhysics) | 3038 | if (wasUsingPhysics) |
3114 | { | 3039 | { |
3115 | DoPhysicsPropertyUpdate(usePhysics, false); | 3040 | DoPhysicsPropertyUpdate(usePhysics, false); |
@@ -3118,7 +3043,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3118 | 3043 | ||
3119 | if (IsPhantom) | 3044 | if (IsPhantom) |
3120 | { | 3045 | { |
3121 | AddFlag(LLObject.ObjectFlags.Phantom); | 3046 | AddFlag(PrimFlags.Phantom); |
3122 | if (PhysActor != null) | 3047 | if (PhysActor != null) |
3123 | { | 3048 | { |
3124 | m_parentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); | 3049 | m_parentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); |
@@ -3128,17 +3053,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
3128 | } | 3053 | } |
3129 | else | 3054 | else |
3130 | { | 3055 | { |
3131 | RemFlag(LLObject.ObjectFlags.Phantom); | 3056 | RemFlag(PrimFlags.Phantom); |
3132 | if (PhysActor == null) | 3057 | if (PhysActor == null) |
3133 | { | 3058 | { |
3134 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | 3059 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( |
3135 | Name, | 3060 | Name, |
3136 | Shape, | 3061 | Shape, |
3137 | new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, | 3062 | new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z), |
3138 | AbsolutePosition.Z), | ||
3139 | new PhysicsVector(Scale.X, Scale.Y, Scale.Z), | 3063 | new PhysicsVector(Scale.X, Scale.Y, Scale.Z), |
3140 | new Quaternion(RotationOffset.W, RotationOffset.X, | 3064 | RotationOffset, |
3141 | RotationOffset.Y, RotationOffset.Z), usePhysics); | 3065 | usePhysics); |
3142 | 3066 | ||
3143 | if (PhysActor != null) | 3067 | if (PhysActor != null) |
3144 | { | 3068 | { |
@@ -3175,17 +3099,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
3175 | 3099 | ||
3176 | if (IsTemporary) | 3100 | if (IsTemporary) |
3177 | { | 3101 | { |
3178 | AddFlag(LLObject.ObjectFlags.TemporaryOnRez); | 3102 | AddFlag(PrimFlags.TemporaryOnRez); |
3179 | } | 3103 | } |
3180 | else | 3104 | else |
3181 | { | 3105 | { |
3182 | RemFlag(LLObject.ObjectFlags.TemporaryOnRez); | 3106 | RemFlag(PrimFlags.TemporaryOnRez); |
3183 | } | 3107 | } |
3184 | // System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); | 3108 | // System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); |
3185 | ScheduleFullUpdate(); | 3109 | ScheduleFullUpdate(); |
3186 | } | 3110 | } |
3187 | 3111 | ||
3188 | public void UpdateRotation(LLQuaternion rot) | 3112 | public void UpdateRotation(Quaternion rot) |
3189 | { | 3113 | { |
3190 | if ((rot.X != RotationOffset.X) || | 3114 | if ((rot.X != RotationOffset.X) || |
3191 | (rot.Y != RotationOffset.Y) || | 3115 | (rot.Y != RotationOffset.Y) || |
@@ -3193,7 +3117,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3193 | (rot.W != RotationOffset.W)) | 3117 | (rot.W != RotationOffset.W)) |
3194 | { | 3118 | { |
3195 | //StoreUndoState(); | 3119 | //StoreUndoState(); |
3196 | RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W); | 3120 | RotationOffset = rot; |
3197 | ParentGroup.HasGroupChanged = true; | 3121 | ParentGroup.HasGroupChanged = true; |
3198 | ScheduleTerseUpdate(); | 3122 | ScheduleTerseUpdate(); |
3199 | } | 3123 | } |
@@ -3235,9 +3159,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
3235 | // Added to handle bug in libsecondlife's TextureEntry.ToBytes() | 3159 | // Added to handle bug in libsecondlife's TextureEntry.ToBytes() |
3236 | // not handling RGBA properly. Cycles through, and "fixes" the color | 3160 | // not handling RGBA properly. Cycles through, and "fixes" the color |
3237 | // info | 3161 | // info |
3238 | public void UpdateTexture(LLObject.TextureEntry tex) | 3162 | public void UpdateTexture(Primitive.TextureEntry tex) |
3239 | { | 3163 | { |
3240 | //LLColor tmpcolor; | 3164 | //Color4 tmpcolor; |
3241 | //for (uint i = 0; i < 32; i++) | 3165 | //for (uint i = 0; i < 32; i++) |
3242 | //{ | 3166 | //{ |
3243 | // if (tex.FaceTextures[i] != null) | 3167 | // if (tex.FaceTextures[i] != null) |
@@ -3291,17 +3215,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
3291 | ((AggregateScriptEvents & scriptEvents.touch_start) != 0) | 3215 | ((AggregateScriptEvents & scriptEvents.touch_start) != 0) |
3292 | ) | 3216 | ) |
3293 | { | 3217 | { |
3294 | objectflagupdate |= (uint) LLObject.ObjectFlags.Touch; | 3218 | objectflagupdate |= (uint) PrimFlags.Touch; |
3295 | } | 3219 | } |
3296 | 3220 | ||
3297 | if ((AggregateScriptEvents & scriptEvents.money) != 0) | 3221 | if ((AggregateScriptEvents & scriptEvents.money) != 0) |
3298 | { | 3222 | { |
3299 | objectflagupdate |= (uint) LLObject.ObjectFlags.Money; | 3223 | objectflagupdate |= (uint) PrimFlags.Money; |
3300 | } | 3224 | } |
3301 | 3225 | ||
3302 | if (AllowedDrop) | 3226 | if (AllowedDrop) |
3303 | { | 3227 | { |
3304 | objectflagupdate |= (uint) LLObject.ObjectFlags.AllowInventoryDrop; | 3228 | objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop; |
3305 | } | 3229 | } |
3306 | 3230 | ||
3307 | if ( | 3231 | if ( |
@@ -3326,7 +3250,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3326 | PhysActor.OnCollisionUpdate -= PhysicsCollision; | 3250 | PhysActor.OnCollisionUpdate -= PhysicsCollision; |
3327 | } | 3251 | } |
3328 | } | 3252 | } |
3329 | if ((GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Scripted) != 0) | 3253 | if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) |
3330 | { | 3254 | { |
3331 | m_parentGroup.Scene.EventManager.OnScriptTimerEvent += handleTimerAccounting; | 3255 | m_parentGroup.Scene.EventManager.OnScriptTimerEvent += handleTimerAccounting; |
3332 | } | 3256 | } |
@@ -3335,7 +3259,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3335 | m_parentGroup.Scene.EventManager.OnScriptTimerEvent -= handleTimerAccounting; | 3259 | m_parentGroup.Scene.EventManager.OnScriptTimerEvent -= handleTimerAccounting; |
3336 | } | 3260 | } |
3337 | 3261 | ||
3338 | LocalFlags=(LLObject.ObjectFlags)objectflagupdate; | 3262 | LocalFlags=(PrimFlags)objectflagupdate; |
3339 | 3263 | ||
3340 | if (m_parentGroup != null && m_parentGroup.RootPart == this) | 3264 | if (m_parentGroup != null && m_parentGroup.RootPart == this) |
3341 | m_parentGroup.aggregateScriptEvents(); | 3265 | m_parentGroup.aggregateScriptEvents(); |
@@ -3343,7 +3267,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3343 | ScheduleFullUpdate(); | 3267 | ScheduleFullUpdate(); |
3344 | } | 3268 | } |
3345 | 3269 | ||
3346 | public int registerTargetWaypoint(LLVector3 target, float tolerance) | 3270 | public int registerTargetWaypoint(Vector3 target, float tolerance) |
3347 | { | 3271 | { |
3348 | if (m_parentGroup != null) | 3272 | if (m_parentGroup != null) |
3349 | { | 3273 | { |
@@ -3360,11 +3284,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
3360 | } | 3284 | } |
3361 | } | 3285 | } |
3362 | 3286 | ||
3363 | public void SetCameraAtOffset(LLVector3 v) { | 3287 | public void SetCameraAtOffset(Vector3 v) { |
3364 | m_cameraAtOffset = v; | 3288 | m_cameraAtOffset = v; |
3365 | } | 3289 | } |
3366 | 3290 | ||
3367 | public void SetCameraEyeOffset(LLVector3 v) { | 3291 | public void SetCameraEyeOffset(Vector3 v) { |
3368 | m_cameraEyeOffset = v; | 3292 | m_cameraEyeOffset = v; |
3369 | } | 3293 | } |
3370 | 3294 | ||
@@ -3372,11 +3296,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
3372 | m_forceMouselook = force; | 3296 | m_forceMouselook = force; |
3373 | } | 3297 | } |
3374 | 3298 | ||
3375 | public LLVector3 GetCameraAtOffset() { | 3299 | public Vector3 GetCameraAtOffset() { |
3376 | return m_cameraAtOffset; | 3300 | return m_cameraAtOffset; |
3377 | } | 3301 | } |
3378 | 3302 | ||
3379 | public LLVector3 GetCameraEyeOffset() { | 3303 | public Vector3 GetCameraEyeOffset() { |
3380 | return m_cameraEyeOffset; | 3304 | return m_cameraEyeOffset; |
3381 | } | 3305 | } |
3382 | 3306 | ||
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 1694613..e51f1be 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -30,9 +30,8 @@ using System.Collections.Generic; | |||
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Runtime.Serialization; | 31 | using System.Runtime.Serialization; |
32 | using System.Security.Permissions; | 32 | using System.Security.Permissions; |
33 | using Axiom.Math; | 33 | using OpenMetaverse; |
34 | using libsecondlife; | 34 | using OpenMetaverse.Packets; |
35 | using libsecondlife.Packets; | ||
36 | using log4net; | 35 | using log4net; |
37 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
38 | using OpenSim.Framework.Communications.Cache; | 37 | using OpenSim.Framework.Communications.Cache; |
@@ -60,7 +59,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
60 | 59 | ||
61 | struct ScriptControllers | 60 | struct ScriptControllers |
62 | { | 61 | { |
63 | public LLUUID itemID; | 62 | public UUID itemID; |
64 | public uint objID; | 63 | public uint objID; |
65 | public ScriptControlled ignoreControls; | 64 | public ScriptControlled ignoreControls; |
66 | public ScriptControlled eventControls; | 65 | public ScriptControlled eventControls; |
@@ -78,9 +77,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
78 | 77 | ||
79 | public static byte[] DefaultTexture; | 78 | public static byte[] DefaultTexture; |
80 | 79 | ||
81 | public LLUUID currentParcelUUID = LLUUID.Zero; | 80 | public UUID currentParcelUUID = UUID.Zero; |
82 | private AnimationSet m_animations = new AnimationSet(); | 81 | private AnimationSet m_animations = new AnimationSet(); |
83 | private Dictionary<LLUUID, ScriptControllers> scriptedcontrols = new Dictionary<LLUUID, ScriptControllers>(); | 82 | private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>(); |
84 | private ScriptControlled IgnoredControls = ScriptControlled.CONTROL_ZERO; | 83 | private ScriptControlled IgnoredControls = ScriptControlled.CONTROL_ZERO; |
85 | private ScriptControlled LastCommands = ScriptControlled.CONTROL_ZERO; | 84 | private ScriptControlled LastCommands = ScriptControlled.CONTROL_ZERO; |
86 | private SceneObjectGroup proxyObjectGroup = null; | 85 | private SceneObjectGroup proxyObjectGroup = null; |
@@ -94,11 +93,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
94 | private readonly List<NewForce> m_forcesList = new List<NewForce>(); | 93 | private readonly List<NewForce> m_forcesList = new List<NewForce>(); |
95 | private short m_updateCount = 0; | 94 | private short m_updateCount = 0; |
96 | private uint m_requestedSitTargetID = 0; | 95 | private uint m_requestedSitTargetID = 0; |
97 | private LLUUID m_requestedSitTargetUUID = LLUUID.Zero; | 96 | private UUID m_requestedSitTargetUUID = UUID.Zero; |
98 | 97 | ||
99 | private LLVector3 m_requestedSitOffset = new LLVector3(); | 98 | private Vector3 m_requestedSitOffset = new Vector3(); |
100 | 99 | ||
101 | private LLVector3 m_LastFinitePos = new LLVector3(); | 100 | private Vector3 m_LastFinitePos = new Vector3(); |
102 | 101 | ||
103 | private float m_sitAvatarHeight = 2.0f; | 102 | private float m_sitAvatarHeight = 2.0f; |
104 | 103 | ||
@@ -108,14 +107,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
108 | // with varying parameters for sit target location, prim size, prim | 107 | // with varying parameters for sit target location, prim size, prim |
109 | // rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 108 | // rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
110 | // issue #1716 | 109 | // issue #1716 |
111 | private static readonly LLVector3 m_sitTargetCorrectionOffset = new LLVector3(0.1f, 0.0f, 0.3f); | 110 | private static readonly Vector3 m_sitTargetCorrectionOffset = new Vector3(0.1f, 0.0f, 0.3f); |
112 | private float m_godlevel = 0; | 111 | private float m_godlevel = 0; |
113 | 112 | ||
114 | private bool m_attachmentsTransported = false; | 113 | private bool m_attachmentsTransported = false; |
115 | 114 | ||
116 | private bool m_invulnerable = true; | 115 | private bool m_invulnerable = true; |
117 | 116 | ||
118 | private LLVector3 m_LastChildAgentUpdatePosition = new LLVector3(); | 117 | private Vector3 m_LastChildAgentUpdatePosition = new Vector3(); |
119 | 118 | ||
120 | private int m_perfMonMS = 0; | 119 | private int m_perfMonMS = 0; |
121 | 120 | ||
@@ -132,7 +131,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
132 | private bool m_newCoarseLocations = true; | 131 | private bool m_newCoarseLocations = true; |
133 | private float m_health = 100f; | 132 | private float m_health = 100f; |
134 | 133 | ||
135 | private LLVector3 m_lastVelocity = LLVector3.Zero; | 134 | private Vector3 m_lastVelocity = Vector3.Zero; |
136 | 135 | ||
137 | // Default AV Height | 136 | // Default AV Height |
138 | private float m_avHeight = 127.0f; | 137 | private float m_avHeight = 127.0f; |
@@ -141,25 +140,25 @@ namespace OpenSim.Region.Environment.Scenes | |||
141 | protected ulong crossingFromRegion = 0; | 140 | protected ulong crossingFromRegion = 0; |
142 | 141 | ||
143 | private readonly Vector3[] Dir_Vectors = new Vector3[6]; | 142 | private readonly Vector3[] Dir_Vectors = new Vector3[6]; |
144 | private LLVector3 lastPhysPos = new LLVector3(); | 143 | private Vector3 lastPhysPos = Vector3.Zero; |
145 | 144 | ||
146 | // Position of agent's camera in world (region cordinates) | 145 | // Position of agent's camera in world (region cordinates) |
147 | protected Vector3 m_CameraCenter = new Vector3(0, 0, 0); | 146 | protected Vector3 m_CameraCenter = Vector3.Zero; |
148 | 147 | ||
149 | // Use these three vectors to figure out what the agent is looking at | 148 | // Use these three vectors to figure out what the agent is looking at |
150 | // Convert it to a Matrix and/or Quaternion | 149 | // Convert it to a Matrix and/or Quaternion |
151 | protected Vector3 m_CameraAtAxis = new Vector3(0, 0, 0); | 150 | protected Vector3 m_CameraAtAxis = Vector3.Zero; |
152 | protected Vector3 m_CameraLeftAxis = new Vector3(0, 0, 0); | 151 | protected Vector3 m_CameraLeftAxis = Vector3.Zero; |
153 | protected Vector3 m_CameraUpAxis = new Vector3(0, 0, 0); | 152 | protected Vector3 m_CameraUpAxis = Vector3.Zero; |
154 | private uint m_AgentControlFlags = (uint) 0; | 153 | private uint m_AgentControlFlags = 0; |
155 | private LLQuaternion m_headrotation = new LLQuaternion(); | 154 | private Quaternion m_headrotation = Quaternion.Identity; |
156 | private byte m_state = (byte) 0; | 155 | private byte m_state = 0; |
157 | 156 | ||
158 | //Reuse the LLVector3 instead of creating a new one on the UpdateMovement method | 157 | //Reuse the Vector3 instead of creating a new one on the UpdateMovement method |
159 | private LLVector3 movementvector = new LLVector3(); | 158 | private Vector3 movementvector = Vector3.Zero; |
160 | 159 | ||
161 | private bool m_autopilotMoving = false; | 160 | private bool m_autopilotMoving = false; |
162 | private LLVector3 m_autoPilotTarget = LLVector3.Zero; | 161 | private Vector3 m_autoPilotTarget = Vector3.Zero; |
163 | private bool m_sitAtAutoTarget = false; | 162 | private bool m_sitAtAutoTarget = false; |
164 | 163 | ||
165 | // Agent's Draw distance. | 164 | // Agent's Draw distance. |
@@ -189,12 +188,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
189 | /// <summary> | 188 | /// <summary> |
190 | /// Position at which a significant movement was made | 189 | /// Position at which a significant movement was made |
191 | /// </summary> | 190 | /// </summary> |
192 | private LLVector3 posLastSignificantMove = new LLVector3(); | 191 | private Vector3 posLastSignificantMove = new Vector3(); |
193 | 192 | ||
194 | private UpdateQueue m_partsUpdateQueue = new UpdateQueue(); | 193 | private UpdateQueue m_partsUpdateQueue = new UpdateQueue(); |
195 | private Queue<SceneObjectGroup> m_pendingObjects = null; | 194 | private Queue<SceneObjectGroup> m_pendingObjects = null; |
196 | 195 | ||
197 | private Dictionary<LLUUID, ScenePartUpdate> m_updateTimes = new Dictionary<LLUUID, ScenePartUpdate>(); | 196 | private Dictionary<UUID, ScenePartUpdate> m_updateTimes = new Dictionary<UUID, ScenePartUpdate>(); |
198 | 197 | ||
199 | #region Properties | 198 | #region Properties |
200 | 199 | ||
@@ -282,12 +281,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
282 | set { m_controllingClient = value; } | 281 | set { m_controllingClient = value; } |
283 | } | 282 | } |
284 | 283 | ||
285 | protected LLVector3 m_parentPosition = new LLVector3(); | 284 | protected Vector3 m_parentPosition = new Vector3(); |
286 | 285 | ||
287 | /// <summary> | 286 | /// <summary> |
288 | /// Absolute position of this avatar in 'region cordinates' | 287 | /// Absolute position of this avatar in 'region cordinates' |
289 | /// </summary> | 288 | /// </summary> |
290 | public override LLVector3 AbsolutePosition | 289 | public override Vector3 AbsolutePosition |
291 | { | 290 | { |
292 | get | 291 | get |
293 | { | 292 | { |
@@ -318,14 +317,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
318 | } | 317 | } |
319 | 318 | ||
320 | m_pos = value; | 319 | m_pos = value; |
321 | m_parentPosition=new LLVector3(0, 0, 0); | 320 | m_parentPosition=new Vector3(0, 0, 0); |
322 | } | 321 | } |
323 | } | 322 | } |
324 | 323 | ||
325 | /// <summary> | 324 | /// <summary> |
326 | /// Current Velocity of the avatar. | 325 | /// Current Velocity of the avatar. |
327 | /// </summary> | 326 | /// </summary> |
328 | public override LLVector3 Velocity | 327 | public override Vector3 Velocity |
329 | { | 328 | { |
330 | get | 329 | get |
331 | { | 330 | { |
@@ -486,7 +485,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
486 | // } | 485 | // } |
487 | } | 486 | } |
488 | 487 | ||
489 | public uint GenerateClientFlags(LLUUID ObjectID) | 488 | public uint GenerateClientFlags(UUID ObjectID) |
490 | { | 489 | { |
491 | return m_scene.ExternalChecks.ExternalChecksGenerateClientFlags(m_uuid, ObjectID); | 490 | return m_scene.ExternalChecks.ExternalChecksGenerateClientFlags(m_uuid, ObjectID); |
492 | } | 491 | } |
@@ -609,7 +608,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
609 | /// This is called when an agent teleports into a region, or if an | 608 | /// This is called when an agent teleports into a region, or if an |
610 | /// agent crosses into this region from a neighbor over the border | 609 | /// agent crosses into this region from a neighbor over the border |
611 | /// </summary> | 610 | /// </summary> |
612 | public void MakeRootAgent(LLVector3 pos, bool isFlying) | 611 | public void MakeRootAgent(Vector3 pos, bool isFlying) |
613 | { | 612 | { |
614 | m_scene.SetRootAgentScene(m_uuid); | 613 | m_scene.SetRootAgentScene(m_uuid); |
615 | 614 | ||
@@ -625,7 +624,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
625 | 624 | ||
626 | if (pos.X < 0 || pos.X > Constants.RegionSize || pos.Y < 0 || pos.Y > Constants.RegionSize || pos.Z < 0) | 625 | if (pos.X < 0 || pos.X > Constants.RegionSize || pos.Y < 0 || pos.Y > Constants.RegionSize || pos.Z < 0) |
627 | { | 626 | { |
628 | LLVector3 emergencyPos = new LLVector3(128, 128, 128); | 627 | Vector3 emergencyPos = new Vector3(128, 128, 128); |
629 | 628 | ||
630 | m_log.WarnFormat( | 629 | m_log.WarnFormat( |
631 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", | 630 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", |
@@ -681,12 +680,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
681 | // "[SCENEPRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", | 680 | // "[SCENEPRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", |
682 | // Name, UUID, m_scene.RegionInfo.RegionName); | 681 | // Name, UUID, m_scene.RegionInfo.RegionName); |
683 | 682 | ||
684 | Velocity = new LLVector3(0, 0, 0); | 683 | Velocity = new Vector3(0, 0, 0); |
685 | m_isChildAgent = true; | 684 | m_isChildAgent = true; |
686 | m_scene.SwapRootAgentCount(true); | 685 | m_scene.SwapRootAgentCount(true); |
687 | RemoveFromPhysicalScene(); | 686 | RemoveFromPhysicalScene(); |
688 | m_scene.EventManager.TriggerOnMakeChildAgent(this); | 687 | m_scene.EventManager.TriggerOnMakeChildAgent(this); |
689 | //this.Pos = new LLVector3(128, 128, 70); | 688 | //this.Pos = new Vector3(128, 128, 70); |
690 | } | 689 | } |
691 | 690 | ||
692 | /// <summary> | 691 | /// <summary> |
@@ -708,10 +707,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
708 | /// | 707 | /// |
709 | /// </summary> | 708 | /// </summary> |
710 | /// <param name="pos"></param> | 709 | /// <param name="pos"></param> |
711 | public void Teleport(LLVector3 pos) | 710 | public void Teleport(Vector3 pos) |
712 | { | 711 | { |
713 | RemoveFromPhysicalScene(); | 712 | RemoveFromPhysicalScene(); |
714 | Velocity = new LLVector3(0, 0, 0); | 713 | Velocity = new Vector3(0, 0, 0); |
715 | AbsolutePosition = pos; | 714 | AbsolutePosition = pos; |
716 | AddToPhysicalScene(); | 715 | AddToPhysicalScene(); |
717 | SendTerseUpdateToAllClients(); | 716 | SendTerseUpdateToAllClients(); |
@@ -735,11 +734,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
735 | 734 | ||
736 | if (m_avHeight != 127.0f) | 735 | if (m_avHeight != 127.0f) |
737 | { | 736 | { |
738 | AbsolutePosition = AbsolutePosition + new LLVector3(0, 0, (m_avHeight / 6)); | 737 | AbsolutePosition = AbsolutePosition + new Vector3(0, 0, (m_avHeight / 6f)); |
739 | } | 738 | } |
740 | else | 739 | else |
741 | { | 740 | { |
742 | AbsolutePosition = AbsolutePosition + new LLVector3(0, 0, (1.56f / 6)); | 741 | AbsolutePosition = AbsolutePosition + new Vector3(0, 0, (1.56f / 6f)); |
743 | } | 742 | } |
744 | TrySetMovementAnimation("LAND"); | 743 | TrySetMovementAnimation("LAND"); |
745 | SendFullUpdateToAllClients(); | 744 | SendFullUpdateToAllClients(); |
@@ -788,10 +787,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
788 | /// </summary> | 787 | /// </summary> |
789 | public void CompleteMovement() | 788 | public void CompleteMovement() |
790 | { | 789 | { |
791 | LLVector3 look = Velocity; | 790 | Vector3 look = Velocity; |
792 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | 791 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) |
793 | { | 792 | { |
794 | look = new LLVector3(0.99f, 0.042f, 0); | 793 | look = new Vector3(0.99f, 0.042f, 0); |
795 | } | 794 | } |
796 | 795 | ||
797 | m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); | 796 | m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); |
@@ -846,7 +845,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
846 | //ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | 845 | //ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); |
847 | //if (land != null) | 846 | //if (land != null) |
848 | //{ | 847 | //{ |
849 | //if (land.landData.landingType == (byte)1 && land.landData.userLocation != LLVector3.Zero) | 848 | //if (land.landData.landingType == (byte)1 && land.landData.userLocation != Vector3.Zero) |
850 | //{ | 849 | //{ |
851 | // agent.startpos = land.landData.userLocation; | 850 | // agent.startpos = land.landData.userLocation; |
852 | //} | 851 | //} |
@@ -855,27 +854,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
855 | m_perfMonMS = System.Environment.TickCount; | 854 | m_perfMonMS = System.Environment.TickCount; |
856 | 855 | ||
857 | uint flags = agentData.ControlFlags; | 856 | uint flags = agentData.ControlFlags; |
858 | LLQuaternion bodyRotation = agentData.BodyRotation; | 857 | Quaternion bodyRotation = agentData.BodyRotation; |
859 | 858 | ||
860 | // Camera location in world. We'll need to raytrace | 859 | // Camera location in world. We'll need to raytrace |
861 | // from this location from time to time. | 860 | // from this location from time to time. |
862 | m_CameraCenter.x = agentData.CameraCenter.X; | 861 | m_CameraCenter = agentData.CameraCenter; |
863 | m_CameraCenter.y = agentData.CameraCenter.Y; | ||
864 | m_CameraCenter.z = agentData.CameraCenter.Z; | ||
865 | 862 | ||
866 | // Use these three vectors to figure out what the agent is looking at | 863 | // Use these three vectors to figure out what the agent is looking at |
867 | // Convert it to a Matrix and/or Quaternion | 864 | // Convert it to a Matrix and/or Quaternion |
868 | m_CameraAtAxis.x = agentData.CameraAtAxis.X; | 865 | m_CameraAtAxis = agentData.CameraAtAxis; |
869 | m_CameraAtAxis.y = agentData.CameraAtAxis.Y; | 866 | m_CameraLeftAxis = agentData.CameraLeftAxis; |
870 | m_CameraAtAxis.z = agentData.CameraAtAxis.Z; | 867 | m_CameraUpAxis = agentData.CameraUpAxis; |
871 | |||
872 | m_CameraLeftAxis.x = agentData.CameraLeftAxis.X; | ||
873 | m_CameraLeftAxis.y = agentData.CameraLeftAxis.Y; | ||
874 | m_CameraLeftAxis.z = agentData.CameraLeftAxis.Z; | ||
875 | |||
876 | m_CameraUpAxis.x = agentData.CameraUpAxis.X; | ||
877 | m_CameraUpAxis.y = agentData.CameraUpAxis.Y; | ||
878 | m_CameraUpAxis.z = agentData.CameraUpAxis.Z; | ||
879 | 868 | ||
880 | // The Agent's Draw distance setting | 869 | // The Agent's Draw distance setting |
881 | m_DrawDistance = agentData.Far; | 870 | m_DrawDistance = agentData.Far; |
@@ -923,7 +912,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
923 | bool update_rotation = false; | 912 | bool update_rotation = false; |
924 | bool DCFlagKeyPressed = false; | 913 | bool DCFlagKeyPressed = false; |
925 | Vector3 agent_control_v3 = new Vector3(0, 0, 0); | 914 | Vector3 agent_control_v3 = new Vector3(0, 0, 0); |
926 | Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); | 915 | Quaternion q = bodyRotation; |
927 | if (PhysicsActor != null) | 916 | if (PhysicsActor != null) |
928 | { | 917 | { |
929 | bool oldflying = PhysicsActor.Flying; | 918 | bool oldflying = PhysicsActor.Flying; |
@@ -1005,7 +994,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1005 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); | 994 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); |
1006 | } | 995 | } |
1007 | 996 | ||
1008 | public void DoAutoPilot(uint not_used, LLVector3 Pos, IClientAPI remote_client) | 997 | public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client) |
1009 | { | 998 | { |
1010 | m_autopilotMoving = true; | 999 | m_autopilotMoving = true; |
1011 | m_autoPilotTarget = Pos; | 1000 | m_autoPilotTarget = Pos; |
@@ -1014,17 +1003,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
1014 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1003 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1015 | uint nextUUID = m_scene.NextLocalId; | 1004 | uint nextUUID = m_scene.NextLocalId; |
1016 | 1005 | ||
1017 | proxyObjectGroup = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, UUID, nextUUID, Pos, new LLQuaternion(Rotation.x, Rotation.y, Rotation.z, Rotation.w), proxy); | 1006 | proxyObjectGroup = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, UUID, nextUUID, Pos, Rotation, proxy); |
1018 | if (proxyObjectGroup != null) | 1007 | if (proxyObjectGroup != null) |
1019 | { | 1008 | { |
1020 | proxyObjectGroup.SendGroupFullUpdate(); | 1009 | proxyObjectGroup.SendGroupFullUpdate(); |
1021 | remote_client.SendSitResponse(proxyObjectGroup.UUID, LLVector3.Zero, LLQuaternion.Identity, true, LLVector3.Zero, LLVector3.Zero, false); | 1010 | remote_client.SendSitResponse(proxyObjectGroup.UUID, Vector3.Zero, Quaternion.Identity, true, Vector3.Zero, Vector3.Zero, false); |
1022 | m_scene.DeleteSceneObject(proxyObjectGroup); | 1011 | m_scene.DeleteSceneObject(proxyObjectGroup); |
1023 | } | 1012 | } |
1024 | else | 1013 | else |
1025 | { | 1014 | { |
1026 | m_autopilotMoving = false; | 1015 | m_autopilotMoving = false; |
1027 | m_autoPilotTarget = LLVector3.Zero; | 1016 | m_autoPilotTarget = Vector3.Zero; |
1028 | ControllingClient.SendAlertMessage("Autopilot cancelled"); | 1017 | ControllingClient.SendAlertMessage("Autopilot cancelled"); |
1029 | } | 1018 | } |
1030 | 1019 | ||
@@ -1041,13 +1030,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1041 | if (part != null) | 1030 | if (part != null) |
1042 | { | 1031 | { |
1043 | AbsolutePosition = part.AbsolutePosition; | 1032 | AbsolutePosition = part.AbsolutePosition; |
1044 | Velocity = new LLVector3(0, 0, 0); | 1033 | Velocity = new Vector3(0, 0, 0); |
1045 | SendFullUpdateToAllClients(); | 1034 | SendFullUpdateToAllClients(); |
1046 | 1035 | ||
1047 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1036 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); |
1048 | } | 1037 | } |
1049 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, LLQuaternion.Identity, false, LLVector3.Zero, LLVector3.Zero, false); | 1038 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1050 | m_requestedSitTargetUUID = LLUUID.Zero; | 1039 | m_requestedSitTargetUUID = UUID.Zero; |
1051 | } | 1040 | } |
1052 | else | 1041 | else |
1053 | { | 1042 | { |
@@ -1057,15 +1046,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
1057 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1046 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1058 | ////uint nextUUID = m_scene.NextLocalId; | 1047 | ////uint nextUUID = m_scene.NextLocalId; |
1059 | 1048 | ||
1060 | //proxyObjectGroup = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, UUID, nextUUID, m_autoPilotTarget, LLQuaternion.Identity, proxy); | 1049 | //proxyObjectGroup = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, UUID, nextUUID, m_autoPilotTarget, Quaternion.Identity, proxy); |
1061 | //if (proxyObjectGroup != null) | 1050 | //if (proxyObjectGroup != null) |
1062 | //{ | 1051 | //{ |
1063 | //proxyObjectGroup.SendGroupFullUpdate(); | 1052 | //proxyObjectGroup.SendGroupFullUpdate(); |
1064 | //ControllingClient.SendSitResponse(LLUUID.Zero, m_autoPilotTarget, LLQuaternion.Identity, true, LLVector3.Zero, LLVector3.Zero, false); | 1053 | //ControllingClient.SendSitResponse(UUID.Zero, m_autoPilotTarget, Quaternion.Identity, true, Vector3.Zero, Vector3.Zero, false); |
1065 | //m_scene.DeleteSceneObject(proxyObjectGroup); | 1054 | //m_scene.DeleteSceneObject(proxyObjectGroup); |
1066 | //} | 1055 | //} |
1067 | } | 1056 | } |
1068 | m_autoPilotTarget = LLVector3.Zero; | 1057 | m_autoPilotTarget = Vector3.Zero; |
1069 | m_autopilotMoving = false; | 1058 | m_autopilotMoving = false; |
1070 | } | 1059 | } |
1071 | } | 1060 | } |
@@ -1082,7 +1071,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1082 | { | 1071 | { |
1083 | // Reset sit target. | 1072 | // Reset sit target. |
1084 | if (part.GetAvatarOnSitTarget() == UUID) | 1073 | if (part.GetAvatarOnSitTarget() == UUID) |
1085 | part.SetAvatarOnSitTarget(LLUUID.Zero); | 1074 | part.SetAvatarOnSitTarget(UUID.Zero); |
1086 | 1075 | ||
1087 | m_parentPosition = part.GetWorldPosition(); | 1076 | m_parentPosition = part.GetWorldPosition(); |
1088 | } | 1077 | } |
@@ -1092,8 +1081,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1092 | AddToPhysicalScene(); | 1081 | AddToPhysicalScene(); |
1093 | } | 1082 | } |
1094 | 1083 | ||
1095 | m_pos += m_parentPosition + new LLVector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1084 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); |
1096 | m_parentPosition = new LLVector3(); | 1085 | m_parentPosition = new Vector3(); |
1097 | 1086 | ||
1098 | m_parentID = 0; | 1087 | m_parentID = 0; |
1099 | SendFullUpdateToAllClients(); | 1088 | SendFullUpdateToAllClients(); |
@@ -1107,7 +1096,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1107 | TrySetMovementAnimation("STAND"); | 1096 | TrySetMovementAnimation("STAND"); |
1108 | } | 1097 | } |
1109 | 1098 | ||
1110 | private SceneObjectPart FindNextAvailableSitTarget(LLUUID targetID) | 1099 | private SceneObjectPart FindNextAvailableSitTarget(UUID targetID) |
1111 | { | 1100 | { |
1112 | SceneObjectPart targetPart = m_scene.GetSceneObjectPart(targetID); | 1101 | SceneObjectPart targetPart = m_scene.GetSceneObjectPart(targetID); |
1113 | if (targetPart == null) | 1102 | if (targetPart == null) |
@@ -1133,12 +1122,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1133 | // Is a sit target available? | 1122 | // Is a sit target available? |
1134 | Vector3 avSitOffSet = part.SitTargetPosition; | 1123 | Vector3 avSitOffSet = part.SitTargetPosition; |
1135 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1124 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1136 | LLUUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1125 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1137 | 1126 | ||
1138 | bool SitTargetUnOccupied = (!(avOnTargetAlready != LLUUID.Zero)); | 1127 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); |
1139 | bool SitTargetisSet = | 1128 | bool SitTargetisSet = |
1140 | (!(avSitOffSet.x == 0 && avSitOffSet.y == 0 && avSitOffSet.z == 0 && avSitOrientation.w == 0 && | 1129 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 0f && |
1141 | avSitOrientation.x == 0 && avSitOrientation.y == 0 && avSitOrientation.z == 1)); | 1130 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f)); |
1142 | 1131 | ||
1143 | if (SitTargetisSet && SitTargetUnOccupied) | 1132 | if (SitTargetisSet && SitTargetUnOccupied) |
1144 | { | 1133 | { |
@@ -1151,13 +1140,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1151 | return targetPart; | 1140 | return targetPart; |
1152 | } | 1141 | } |
1153 | 1142 | ||
1154 | private void SendSitResponse(IClientAPI remoteClient, LLUUID targetID, LLVector3 offset) | 1143 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset) |
1155 | { | 1144 | { |
1156 | bool autopilot = true; | 1145 | bool autopilot = true; |
1157 | LLVector3 pos = new LLVector3(); | 1146 | Vector3 pos = new Vector3(); |
1158 | LLQuaternion sitOrientation = new LLQuaternion(0, 0, 0, 1); | 1147 | Quaternion sitOrientation = Quaternion.Identity; |
1159 | LLVector3 cameraEyeOffset = LLVector3.Zero; | 1148 | Vector3 cameraEyeOffset = Vector3.Zero; |
1160 | LLVector3 cameraAtOffset = LLVector3.Zero; | 1149 | Vector3 cameraAtOffset = Vector3.Zero; |
1161 | bool forceMouselook = false; | 1150 | bool forceMouselook = false; |
1162 | 1151 | ||
1163 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1152 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
@@ -1170,19 +1159,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
1170 | // Is a sit target available? | 1159 | // Is a sit target available? |
1171 | Vector3 avSitOffSet = part.SitTargetPosition; | 1160 | Vector3 avSitOffSet = part.SitTargetPosition; |
1172 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1161 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1173 | LLUUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1162 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1174 | 1163 | ||
1175 | bool SitTargetUnOccupied = (!(avOnTargetAlready != LLUUID.Zero)); | 1164 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); |
1176 | bool SitTargetisSet = | 1165 | bool SitTargetisSet = |
1177 | (!(avSitOffSet.x == 0 && avSitOffSet.y == 0 && avSitOffSet.z == 0 && avSitOrientation.w == 0 && | 1166 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 0f && |
1178 | avSitOrientation.x == 0 && avSitOrientation.y == 0 && avSitOrientation.z == 1)); | 1167 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f)); |
1179 | 1168 | ||
1180 | if (SitTargetisSet && SitTargetUnOccupied) | 1169 | if (SitTargetisSet && SitTargetUnOccupied) |
1181 | { | 1170 | { |
1182 | part.SetAvatarOnSitTarget(UUID); | 1171 | part.SetAvatarOnSitTarget(UUID); |
1183 | offset = new LLVector3(avSitOffSet.x, avSitOffSet.y, avSitOffSet.z); | 1172 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); |
1184 | sitOrientation = | 1173 | sitOrientation = avSitOrientation; |
1185 | new LLQuaternion(avSitOrientation.x, avSitOrientation.y, avSitOrientation.z, avSitOrientation.w); | ||
1186 | autopilot = false; | 1174 | autopilot = false; |
1187 | } | 1175 | } |
1188 | 1176 | ||
@@ -1205,7 +1193,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1205 | autopilot = false; | 1193 | autopilot = false; |
1206 | 1194 | ||
1207 | RemoveFromPhysicalScene(); | 1195 | RemoveFromPhysicalScene(); |
1208 | AbsolutePosition = pos + new LLVector3(0.0f, 0.0f, m_sitAvatarHeight); | 1196 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); |
1209 | } | 1197 | } |
1210 | } | 1198 | } |
1211 | else | 1199 | else |
@@ -1232,7 +1220,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1232 | HandleAgentSit(remoteClient, UUID); | 1220 | HandleAgentSit(remoteClient, UUID); |
1233 | } | 1221 | } |
1234 | 1222 | ||
1235 | public void HandleAgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID, LLVector3 offset) | 1223 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) |
1236 | { | 1224 | { |
1237 | if (m_parentID != 0) | 1225 | if (m_parentID != 0) |
1238 | { | 1226 | { |
@@ -1254,7 +1242,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1254 | SendSitResponse(remoteClient, targetID, offset); | 1242 | SendSitResponse(remoteClient, targetID, offset); |
1255 | } | 1243 | } |
1256 | 1244 | ||
1257 | public void HandleAgentSit(IClientAPI remoteClient, LLUUID agentID) | 1245 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) |
1258 | { | 1246 | { |
1259 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); | 1247 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); |
1260 | 1248 | ||
@@ -1267,12 +1255,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1267 | Vector3 sitTargetPos = part.SitTargetPosition; | 1255 | Vector3 sitTargetPos = part.SitTargetPosition; |
1268 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 1256 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
1269 | 1257 | ||
1270 | //Quaternion vq = new Quaternion(sitTargetPos.x, sitTargetPos.y+0.2f, sitTargetPos.z+0.2f, 0); | 1258 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); |
1271 | //Quaternion nq = new Quaternion(sitTargetOrient.w, -sitTargetOrient.x, -sitTargetOrient.y, -sitTargetOrient.z); | 1259 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); |
1272 | 1260 | ||
1273 | //Quaternion result = (sitTargetOrient * vq) * nq; | 1261 | //Quaternion result = (sitTargetOrient * vq) * nq; |
1274 | 1262 | ||
1275 | m_pos = new LLVector3(sitTargetPos.x, sitTargetPos.y, sitTargetPos.z); | 1263 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
1276 | m_pos += m_sitTargetCorrectionOffset; | 1264 | m_pos += m_sitTargetCorrectionOffset; |
1277 | m_bodyRot = sitTargetOrient; | 1265 | m_bodyRot = sitTargetOrient; |
1278 | //Rotation = sitTargetOrient; | 1266 | //Rotation = sitTargetOrient; |
@@ -1293,7 +1281,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1293 | } | 1281 | } |
1294 | m_parentID = m_requestedSitTargetID; | 1282 | m_parentID = m_requestedSitTargetID; |
1295 | 1283 | ||
1296 | Velocity = new LLVector3(0, 0, 0); | 1284 | Velocity = new Vector3(0, 0, 0); |
1297 | RemoveFromPhysicalScene(); | 1285 | RemoveFromPhysicalScene(); |
1298 | 1286 | ||
1299 | TrySetMovementAnimation("SIT"); | 1287 | TrySetMovementAnimation("SIT"); |
@@ -1317,7 +1305,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1317 | } | 1305 | } |
1318 | } | 1306 | } |
1319 | 1307 | ||
1320 | public void AddAnimation(LLUUID animID) | 1308 | public void AddAnimation(UUID animID) |
1321 | { | 1309 | { |
1322 | if (m_isChildAgent) | 1310 | if (m_isChildAgent) |
1323 | return; | 1311 | return; |
@@ -1333,14 +1321,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1333 | if (m_isChildAgent) | 1321 | if (m_isChildAgent) |
1334 | return; | 1322 | return; |
1335 | 1323 | ||
1336 | LLUUID animID = m_controllingClient.GetDefaultAnimation(name); | 1324 | UUID animID = m_controllingClient.GetDefaultAnimation(name); |
1337 | if (animID == LLUUID.Zero) | 1325 | if (animID == UUID.Zero) |
1338 | return; | 1326 | return; |
1339 | 1327 | ||
1340 | AddAnimation(animID); | 1328 | AddAnimation(animID); |
1341 | } | 1329 | } |
1342 | 1330 | ||
1343 | public void RemoveAnimation(LLUUID animID) | 1331 | public void RemoveAnimation(UUID animID) |
1344 | { | 1332 | { |
1345 | if (m_isChildAgent) | 1333 | if (m_isChildAgent) |
1346 | return; | 1334 | return; |
@@ -1356,27 +1344,27 @@ namespace OpenSim.Region.Environment.Scenes | |||
1356 | if (m_isChildAgent) | 1344 | if (m_isChildAgent) |
1357 | return; | 1345 | return; |
1358 | 1346 | ||
1359 | LLUUID animID = m_controllingClient.GetDefaultAnimation(name); | 1347 | UUID animID = m_controllingClient.GetDefaultAnimation(name); |
1360 | if (animID == LLUUID.Zero) | 1348 | if (animID == UUID.Zero) |
1361 | return; | 1349 | return; |
1362 | 1350 | ||
1363 | RemoveAnimation(animID); | 1351 | RemoveAnimation(animID); |
1364 | } | 1352 | } |
1365 | 1353 | ||
1366 | public LLUUID[] GetAnimationArray() | 1354 | public UUID[] GetAnimationArray() |
1367 | { | 1355 | { |
1368 | LLUUID[] animIDs; | 1356 | UUID[] animIDs; |
1369 | int[] sequenceNums; | 1357 | int[] sequenceNums; |
1370 | m_animations.GetArrays( out animIDs, out sequenceNums ); | 1358 | m_animations.GetArrays( out animIDs, out sequenceNums ); |
1371 | return animIDs; | 1359 | return animIDs; |
1372 | } | 1360 | } |
1373 | 1361 | ||
1374 | public void HandleStartAnim(IClientAPI remoteClient, LLUUID animID) | 1362 | public void HandleStartAnim(IClientAPI remoteClient, UUID animID) |
1375 | { | 1363 | { |
1376 | AddAnimation(animID); | 1364 | AddAnimation(animID); |
1377 | } | 1365 | } |
1378 | 1366 | ||
1379 | public void HandleStopAnim(IClientAPI remoteClient, LLUUID animID) | 1367 | public void HandleStopAnim(IClientAPI remoteClient, UUID animID) |
1380 | { | 1368 | { |
1381 | RemoveAnimation(animID); | 1369 | RemoveAnimation(animID); |
1382 | } | 1370 | } |
@@ -1385,7 +1373,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1385 | /// The movement animation is reserved for "main" animations | 1373 | /// The movement animation is reserved for "main" animations |
1386 | /// that are mutually exclusive, e.g. flying and sitting. | 1374 | /// that are mutually exclusive, e.g. flying and sitting. |
1387 | /// </summary> | 1375 | /// </summary> |
1388 | protected void SetMovementAnimation(LLUUID animID) | 1376 | protected void SetMovementAnimation(UUID animID) |
1389 | { | 1377 | { |
1390 | if (m_animations.SetDefaultAnimation(animID, m_controllingClient.NextAnimationSequenceNumber)) | 1378 | if (m_animations.SetDefaultAnimation(animID, m_controllingClient.NextAnimationSequenceNumber)) |
1391 | { | 1379 | { |
@@ -1494,10 +1482,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1494 | 1482 | ||
1495 | m_rotation = rotation; | 1483 | m_rotation = rotation; |
1496 | NewForce newVelocity = new NewForce(); | 1484 | NewForce newVelocity = new NewForce(); |
1497 | Vector3 direc = rotation*vec; | 1485 | Vector3 direc = vec * rotation; |
1498 | direc.Normalize(); | 1486 | direc.Normalize(); |
1499 | 1487 | ||
1500 | direc *= 0.03f*128f; | 1488 | direc *= 0.03f * 128f; |
1501 | if (m_physicsActor.Flying) | 1489 | if (m_physicsActor.Flying) |
1502 | { | 1490 | { |
1503 | direc *= 4; | 1491 | direc *= 4; |
@@ -1517,9 +1505,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1517 | { | 1505 | { |
1518 | if (!m_physicsActor.Flying && m_physicsActor.IsColliding) | 1506 | if (!m_physicsActor.Flying && m_physicsActor.IsColliding) |
1519 | { | 1507 | { |
1520 | if (direc.z > 2.0f) | 1508 | if (direc.Z > 2.0f) |
1521 | { | 1509 | { |
1522 | direc.z *= 3; | 1510 | direc.Z *= 3; |
1523 | 1511 | ||
1524 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 1512 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. |
1525 | TrySetMovementAnimation("PREJUMP"); | 1513 | TrySetMovementAnimation("PREJUMP"); |
@@ -1528,9 +1516,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1528 | } | 1516 | } |
1529 | } | 1517 | } |
1530 | 1518 | ||
1531 | newVelocity.X = direc.x; | 1519 | newVelocity.X = direc.X; |
1532 | newVelocity.Y = direc.y; | 1520 | newVelocity.Y = direc.Y; |
1533 | newVelocity.Z = direc.z; | 1521 | newVelocity.Z = direc.Z; |
1534 | m_forcesList.Add(newVelocity); | 1522 | m_forcesList.Add(newVelocity); |
1535 | 1523 | ||
1536 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); | 1524 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); |
@@ -1595,11 +1583,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1595 | { | 1583 | { |
1596 | m_perfMonMS = System.Environment.TickCount; | 1584 | m_perfMonMS = System.Environment.TickCount; |
1597 | 1585 | ||
1598 | LLVector3 pos = m_pos; | 1586 | Vector3 pos = m_pos; |
1599 | LLVector3 vel = Velocity; | 1587 | Vector3 vel = Velocity; |
1600 | LLQuaternion rot = new LLQuaternion(m_bodyRot.x, m_bodyRot.y, m_bodyRot.z, m_bodyRot.w); | 1588 | Quaternion rot = m_bodyRot; |
1601 | remoteClient.SendAvatarTerseUpdate(m_regionHandle, (ushort)(m_scene.TimeDilation * (float)ushort.MaxValue), LocalId, new LLVector3(pos.X, pos.Y, pos.Z), | 1589 | remoteClient.SendAvatarTerseUpdate(m_regionHandle, (ushort)(m_scene.TimeDilation * (float)ushort.MaxValue), LocalId, new Vector3(pos.X, pos.Y, pos.Z), |
1602 | new LLVector3(vel.X, vel.Y, vel.Z), rot); | 1590 | new Vector3(vel.X, vel.Y, vel.Z), rot); |
1603 | 1591 | ||
1604 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); | 1592 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); |
1605 | m_scene.AddAgentUpdates(1); | 1593 | m_scene.AddAgentUpdates(1); |
@@ -1625,7 +1613,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1625 | { | 1613 | { |
1626 | m_perfMonMS = System.Environment.TickCount; | 1614 | m_perfMonMS = System.Environment.TickCount; |
1627 | 1615 | ||
1628 | List<LLVector3> CoarseLocations = new List<LLVector3>(); | 1616 | List<Vector3> CoarseLocations = new List<Vector3>(); |
1629 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 1617 | List<ScenePresence> avatars = m_scene.GetAvatars(); |
1630 | for (int i = 0; i < avatars.Count; i++) | 1618 | for (int i = 0; i < avatars.Count; i++) |
1631 | { | 1619 | { |
@@ -1660,8 +1648,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1660 | if (m_appearance.Texture == null) | 1648 | if (m_appearance.Texture == null) |
1661 | return; | 1649 | return; |
1662 | 1650 | ||
1663 | // Note: because LLQuaternion is a struct, it can't be null | 1651 | // Note: because Quaternion is a struct, it can't be null |
1664 | LLQuaternion rot = new LLQuaternion(m_bodyRot.x, m_bodyRot.y, m_bodyRot.z, m_bodyRot.w); | 1652 | Quaternion rot = m_bodyRot; |
1665 | 1653 | ||
1666 | remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, | 1654 | remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, |
1667 | LocalId, m_pos, m_appearance.Texture.ToBytes(), | 1655 | LocalId, m_pos, m_appearance.Texture.ToBytes(), |
@@ -1723,8 +1711,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1723 | // Needed for standalone | 1711 | // Needed for standalone |
1724 | m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); | 1712 | m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); |
1725 | 1713 | ||
1726 | // Note: because LLQuaternion is a struct, it can't be null | 1714 | // Note: because Quaternion is a struct, it can't be null |
1727 | LLQuaternion rot = new LLQuaternion(m_bodyRot.x, m_bodyRot.y, m_bodyRot.z, m_bodyRot.w); | 1715 | Quaternion rot = m_bodyRot; |
1728 | 1716 | ||
1729 | m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId, | 1717 | m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId, |
1730 | m_pos, m_appearance.Texture.ToBytes(), m_parentID, rot); | 1718 | m_pos, m_appearance.Texture.ToBytes(), m_parentID, rot); |
@@ -1813,7 +1801,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1813 | /// </summary> | 1801 | /// </summary> |
1814 | /// <param name="animations"></param> | 1802 | /// <param name="animations"></param> |
1815 | /// <param name="seqs"></param> | 1803 | /// <param name="seqs"></param> |
1816 | public void SendAnimPack(LLUUID[] animations, int[] seqs) | 1804 | public void SendAnimPack(UUID[] animations, int[] seqs) |
1817 | { | 1805 | { |
1818 | if (m_isChildAgent) | 1806 | if (m_isChildAgent) |
1819 | return; | 1807 | return; |
@@ -1826,7 +1814,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1826 | { | 1814 | { |
1827 | if (m_isChildAgent) | 1815 | if (m_isChildAgent) |
1828 | return; | 1816 | return; |
1829 | LLUUID[] animIDs; | 1817 | UUID[] animIDs; |
1830 | int[] sequenceNums; | 1818 | int[] sequenceNums; |
1831 | 1819 | ||
1832 | m_animations.GetArrays(out animIDs, out sequenceNums); | 1820 | m_animations.GetArrays(out animIDs, out sequenceNums); |
@@ -1842,7 +1830,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1842 | if (m_isChildAgent) | 1830 | if (m_isChildAgent) |
1843 | return; | 1831 | return; |
1844 | 1832 | ||
1845 | LLUUID[] animIDs; | 1833 | UUID[] animIDs; |
1846 | int[] sequenceNums; | 1834 | int[] sequenceNums; |
1847 | 1835 | ||
1848 | m_animations.GetArrays(out animIDs, out sequenceNums); | 1836 | m_animations.GetArrays(out animIDs, out sequenceNums); |
@@ -1870,16 +1858,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1870 | if (Util.GetDistanceTo(AbsolutePosition,m_LastChildAgentUpdatePosition) > 32) | 1858 | if (Util.GetDistanceTo(AbsolutePosition,m_LastChildAgentUpdatePosition) > 32) |
1871 | { | 1859 | { |
1872 | ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); | 1860 | ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); |
1873 | cadu.ActiveGroupID=LLUUID.Zero.UUID; | 1861 | cadu.ActiveGroupID = UUID.Zero.Guid; |
1874 | cadu.AgentID = UUID.UUID; | 1862 | cadu.AgentID = UUID.Guid; |
1875 | cadu.alwaysrun = m_setAlwaysRun; | 1863 | cadu.alwaysrun = m_setAlwaysRun; |
1876 | cadu.AVHeight = m_avHeight; | 1864 | cadu.AVHeight = m_avHeight; |
1877 | LLVector3 tempCameraCenter = new LLVector3(m_CameraCenter.x, m_CameraCenter.y, m_CameraCenter.z); | 1865 | Vector3 tempCameraCenter = new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z); |
1878 | cadu.cameraPosition = new sLLVector3(tempCameraCenter); | 1866 | cadu.cameraPosition = tempCameraCenter; |
1879 | cadu.drawdistance = m_DrawDistance; | 1867 | cadu.drawdistance = m_DrawDistance; |
1880 | cadu.godlevel = m_godlevel; | 1868 | cadu.godlevel = m_godlevel; |
1881 | cadu.GroupAccess = 0; | 1869 | cadu.GroupAccess = 0; |
1882 | cadu.Position = new sLLVector3(AbsolutePosition); | 1870 | cadu.Position = AbsolutePosition; |
1883 | cadu.regionHandle = m_scene.RegionInfo.RegionHandle; | 1871 | cadu.regionHandle = m_scene.RegionInfo.RegionHandle; |
1884 | float multiplier = 1; | 1872 | float multiplier = 1; |
1885 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); | 1873 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); |
@@ -1899,7 +1887,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1899 | 1887 | ||
1900 | 1888 | ||
1901 | 1889 | ||
1902 | cadu.Velocity = new sLLVector3(Velocity); | 1890 | cadu.Velocity = Velocity; |
1903 | m_scene.SendOutChildAgentUpdates(cadu,this); | 1891 | m_scene.SendOutChildAgentUpdates(cadu,this); |
1904 | m_LastChildAgentUpdatePosition.X = AbsolutePosition.X; | 1892 | m_LastChildAgentUpdatePosition.X = AbsolutePosition.X; |
1905 | m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y; | 1893 | m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y; |
@@ -1919,8 +1907,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1919 | if (IsChildAgent) | 1907 | if (IsChildAgent) |
1920 | return; | 1908 | return; |
1921 | 1909 | ||
1922 | LLVector3 pos2 = AbsolutePosition; | 1910 | Vector3 pos2 = AbsolutePosition; |
1923 | LLVector3 vel = Velocity; | 1911 | Vector3 vel = Velocity; |
1924 | 1912 | ||
1925 | float timeStep = 0.1f; | 1913 | float timeStep = 0.1f; |
1926 | pos2.X = pos2.X + (vel.X*timeStep); | 1914 | pos2.X = pos2.X + (vel.X*timeStep); |
@@ -1946,8 +1934,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1946 | /// </summary> | 1934 | /// </summary> |
1947 | protected void CrossToNewRegion() | 1935 | protected void CrossToNewRegion() |
1948 | { | 1936 | { |
1949 | LLVector3 pos = AbsolutePosition; | 1937 | Vector3 pos = AbsolutePosition; |
1950 | LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z); | 1938 | Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z); |
1951 | uint neighbourx = m_regionInfo.RegionLocX; | 1939 | uint neighbourx = m_regionInfo.RegionLocX; |
1952 | uint neighboury = m_regionInfo.RegionLocY; | 1940 | uint neighboury = m_regionInfo.RegionLocY; |
1953 | 1941 | ||
@@ -1979,7 +1967,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1979 | newpos.Y = enterDistance; | 1967 | newpos.Y = enterDistance; |
1980 | } | 1968 | } |
1981 | 1969 | ||
1982 | LLVector3 vel = m_velocity; | 1970 | Vector3 vel = m_velocity; |
1983 | ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | 1971 | ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); |
1984 | SimpleRegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle); | 1972 | SimpleRegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle); |
1985 | if (neighbourRegion != null && ValidateAttachments()) | 1973 | if (neighbourRegion != null && ValidateAttachments()) |
@@ -2023,7 +2011,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2023 | 2011 | ||
2024 | CrossAttachmentsIntoNewRegion(neighbourHandle); | 2012 | CrossAttachmentsIntoNewRegion(neighbourHandle); |
2025 | 2013 | ||
2026 | m_scene.SendKillObject(m_localId); | 2014 | m_scene.SendKiPrimitive(m_localId); |
2027 | 2015 | ||
2028 | m_scene.NotifyMyCoarseLocationChange(); | 2016 | m_scene.NotifyMyCoarseLocationChange(); |
2029 | // the user may change their profile information in other region, | 2017 | // the user may change their profile information in other region, |
@@ -2047,7 +2035,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2047 | /// This allows the Sim owner the abiility to kick users from their sim currently. | 2035 | /// This allows the Sim owner the abiility to kick users from their sim currently. |
2048 | /// It tells the client that the agent has permission to do so. | 2036 | /// It tells the client that the agent has permission to do so. |
2049 | /// </summary> | 2037 | /// </summary> |
2050 | public void GrantGodlikePowers(LLUUID agentID, LLUUID sessionID, LLUUID token, bool godStatus) | 2038 | public void GrantGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godStatus) |
2051 | { | 2039 | { |
2052 | if (godStatus) | 2040 | if (godStatus) |
2053 | { | 2041 | { |
@@ -2082,11 +2070,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2082 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; | 2070 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; |
2083 | 2071 | ||
2084 | m_DrawDistance = cAgentData.drawdistance; | 2072 | m_DrawDistance = cAgentData.drawdistance; |
2085 | m_pos = new LLVector3(cAgentData.Position.x + shiftx, cAgentData.Position.y + shifty, cAgentData.Position.z); | 2073 | m_pos = new Vector3(cAgentData.Position.X + shiftx, cAgentData.Position.Y + shifty, cAgentData.Position.Z); |
2086 | 2074 | ||
2087 | // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region | 2075 | // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region |
2088 | m_CameraCenter = | 2076 | m_CameraCenter = |
2089 | new Vector3(cAgentData.cameraPosition.x, cAgentData.cameraPosition.y, cAgentData.cameraPosition.z); | 2077 | new Vector3(cAgentData.cameraPosition.X, cAgentData.cameraPosition.Y, cAgentData.cameraPosition.Z); |
2090 | 2078 | ||
2091 | 2079 | ||
2092 | m_godlevel = cAgentData.godlevel; | 2080 | m_godlevel = cAgentData.godlevel; |
@@ -2147,7 +2135,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2147 | static ScenePresence() | 2135 | static ScenePresence() |
2148 | { | 2136 | { |
2149 | 2137 | ||
2150 | LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); | 2138 | Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); |
2151 | DefaultTexture = textu.ToBytes(); | 2139 | DefaultTexture = textu.ToBytes(); |
2152 | } | 2140 | } |
2153 | 2141 | ||
@@ -2166,13 +2154,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
2166 | [Serializable] | 2154 | [Serializable] |
2167 | public class ScenePartUpdate : ISerializable | 2155 | public class ScenePartUpdate : ISerializable |
2168 | { | 2156 | { |
2169 | public LLUUID FullID; | 2157 | public UUID FullID; |
2170 | public uint LastFullUpdateTime; | 2158 | public uint LastFullUpdateTime; |
2171 | public uint LastTerseUpdateTime; | 2159 | public uint LastTerseUpdateTime; |
2172 | 2160 | ||
2173 | public ScenePartUpdate() | 2161 | public ScenePartUpdate() |
2174 | { | 2162 | { |
2175 | FullID = LLUUID.Zero; | 2163 | FullID = UUID.Zero; |
2176 | LastFullUpdateTime = 0; | 2164 | LastFullUpdateTime = 0; |
2177 | LastTerseUpdateTime = 0; | 2165 | LastTerseUpdateTime = 0; |
2178 | } | 2166 | } |
@@ -2186,7 +2174,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2186 | throw new ArgumentNullException("info"); | 2174 | throw new ArgumentNullException("info"); |
2187 | } | 2175 | } |
2188 | 2176 | ||
2189 | FullID = new LLUUID((Guid)info.GetValue("FullID", typeof(Guid))); | 2177 | FullID = new UUID((Guid)info.GetValue("FullID", typeof(Guid))); |
2190 | LastFullUpdateTime = (uint)info.GetValue("LastFullUpdateTime", typeof(uint)); | 2178 | LastFullUpdateTime = (uint)info.GetValue("LastFullUpdateTime", typeof(uint)); |
2191 | LastTerseUpdateTime = (uint)info.GetValue("LastTerseUpdateTime", typeof(uint)); | 2179 | LastTerseUpdateTime = (uint)info.GetValue("LastTerseUpdateTime", typeof(uint)); |
2192 | 2180 | ||
@@ -2203,7 +2191,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2203 | throw new ArgumentNullException("info"); | 2191 | throw new ArgumentNullException("info"); |
2204 | } | 2192 | } |
2205 | 2193 | ||
2206 | info.AddValue("FullID", FullID.UUID); | 2194 | info.AddValue("FullID", FullID.Guid); |
2207 | info.AddValue("LastFullUpdateTime", LastFullUpdateTime); | 2195 | info.AddValue("LastFullUpdateTime", LastFullUpdateTime); |
2208 | info.AddValue("LastTerseUpdateTime", LastTerseUpdateTime); | 2196 | info.AddValue("LastTerseUpdateTime", LastTerseUpdateTime); |
2209 | } | 2197 | } |
@@ -2333,7 +2321,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2333 | */ | 2321 | */ |
2334 | if (DefaultTexture == null) | 2322 | if (DefaultTexture == null) |
2335 | { | 2323 | { |
2336 | LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); | 2324 | Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); |
2337 | DefaultTexture = textu.ToBytes(); | 2325 | DefaultTexture = textu.ToBytes(); |
2338 | } | 2326 | } |
2339 | } | 2327 | } |
@@ -2421,8 +2409,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2421 | Animations = new AvatarAnimations(); | 2409 | Animations = new AvatarAnimations(); |
2422 | Animations.LoadAnims(); | 2410 | Animations.LoadAnims(); |
2423 | 2411 | ||
2424 | m_animations = new List<LLUUID>(); | 2412 | m_animations = new List<UUID>(); |
2425 | m_animations.Add(Animations.AnimsLLUUID["STAND"]); | 2413 | m_animations.Add(Animations.AnimsUUID["STAND"]); |
2426 | m_animationSeqs.Add(m_controllingClient.NextAnimationSequenceNumber); | 2414 | m_animationSeqs.Add(m_controllingClient.NextAnimationSequenceNumber); |
2427 | 2415 | ||
2428 | SetDirectionVectors(); | 2416 | SetDirectionVectors(); |
@@ -2447,7 +2435,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2447 | */ | 2435 | */ |
2448 | if (DefaultTexture == null) | 2436 | if (DefaultTexture == null) |
2449 | { | 2437 | { |
2450 | LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); | 2438 | Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); |
2451 | DefaultTexture = textu.ToBytes(); | 2439 | DefaultTexture = textu.ToBytes(); |
2452 | } | 2440 | } |
2453 | 2441 | ||
@@ -2459,7 +2447,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2459 | m_requestedSitTargetID = (uint)info.GetValue("m_requestedSitTargetID", typeof(uint)); | 2447 | m_requestedSitTargetID = (uint)info.GetValue("m_requestedSitTargetID", typeof(uint)); |
2460 | 2448 | ||
2461 | m_requestedSitOffset | 2449 | m_requestedSitOffset |
2462 | = new LLVector3( | 2450 | = new Vector3( |
2463 | (float)info.GetValue("m_requestedSitOffset.X", typeof(float)), | 2451 | (float)info.GetValue("m_requestedSitOffset.X", typeof(float)), |
2464 | (float)info.GetValue("m_requestedSitOffset.Y", typeof(float)), | 2452 | (float)info.GetValue("m_requestedSitOffset.Y", typeof(float)), |
2465 | (float)info.GetValue("m_requestedSitOffset.Z", typeof(float))); | 2453 | (float)info.GetValue("m_requestedSitOffset.Z", typeof(float))); |
@@ -2470,10 +2458,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
2470 | 2458 | ||
2471 | m_bodyRot | 2459 | m_bodyRot |
2472 | = new Quaternion( | 2460 | = new Quaternion( |
2473 | (float)info.GetValue("m_bodyRot.w", typeof(float)), | 2461 | (float)info.GetValue("m_bodyRot.X", typeof(float)), |
2474 | (float)info.GetValue("m_bodyRot.x", typeof(float)), | 2462 | (float)info.GetValue("m_bodyRot.Y", typeof(float)), |
2475 | (float)info.GetValue("m_bodyRot.y", typeof(float)), | 2463 | (float)info.GetValue("m_bodyRot.Z", typeof(float)), |
2476 | (float)info.GetValue("m_bodyRot.z", typeof(float))); | 2464 | (float)info.GetValue("m_bodyRot.W", typeof(float))); |
2477 | 2465 | ||
2478 | IsRestrictedToRegion = (bool)info.GetValue("IsRestrictedToRegion", typeof(bool)); | 2466 | IsRestrictedToRegion = (bool)info.GetValue("IsRestrictedToRegion", typeof(bool)); |
2479 | m_newForce = (bool)info.GetValue("m_newForce", typeof(bool)); | 2467 | m_newForce = (bool)info.GetValue("m_newForce", typeof(bool)); |
@@ -2493,7 +2481,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2493 | Dir_Vectors = Dir_Vectors_work2.ToArray(); | 2481 | Dir_Vectors = Dir_Vectors_work2.ToArray(); |
2494 | 2482 | ||
2495 | lastPhysPos | 2483 | lastPhysPos |
2496 | = new LLVector3( | 2484 | = new Vector3( |
2497 | (float)info.GetValue("lastPhysPos.X", typeof(float)), | 2485 | (float)info.GetValue("lastPhysPos.X", typeof(float)), |
2498 | (float)info.GetValue("lastPhysPos.Y", typeof(float)), | 2486 | (float)info.GetValue("lastPhysPos.Y", typeof(float)), |
2499 | (float)info.GetValue("lastPhysPos.Z", typeof(float))); | 2487 | (float)info.GetValue("lastPhysPos.Z", typeof(float))); |
@@ -2527,7 +2515,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2527 | m_knownChildRegions = (List<ulong>)info.GetValue("m_knownChildRegions", typeof(List<ulong>)); | 2515 | m_knownChildRegions = (List<ulong>)info.GetValue("m_knownChildRegions", typeof(List<ulong>)); |
2528 | 2516 | ||
2529 | posLastSignificantMove | 2517 | posLastSignificantMove |
2530 | = new LLVector3( | 2518 | = new Vector3( |
2531 | (float)info.GetValue("posLastSignificantMove.X", typeof(float)), | 2519 | (float)info.GetValue("posLastSignificantMove.X", typeof(float)), |
2532 | (float)info.GetValue("posLastSignificantMove.Y", typeof(float)), | 2520 | (float)info.GetValue("posLastSignificantMove.Y", typeof(float)), |
2533 | (float)info.GetValue("posLastSignificantMove.Z", typeof(float))); | 2521 | (float)info.GetValue("posLastSignificantMove.Z", typeof(float))); |
@@ -2540,14 +2528,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
2540 | 2528 | ||
2541 | foreach (Guid id in updateTimes_work.Keys) | 2529 | foreach (Guid id in updateTimes_work.Keys) |
2542 | { | 2530 | { |
2543 | m_updateTimes.Add(new LLUUID(id), updateTimes_work[id]); | 2531 | m_updateTimes.Add(new UUID(id), updateTimes_work[id]); |
2544 | } | 2532 | } |
2545 | */ | 2533 | */ |
2546 | m_regionHandle = (ulong)info.GetValue("m_regionHandle", typeof(ulong)); | 2534 | m_regionHandle = (ulong)info.GetValue("m_regionHandle", typeof(ulong)); |
2547 | m_firstname = (string)info.GetValue("m_firstname", typeof(string)); | 2535 | m_firstname = (string)info.GetValue("m_firstname", typeof(string)); |
2548 | m_lastname = (string)info.GetValue("m_lastname", typeof(string)); | 2536 | m_lastname = (string)info.GetValue("m_lastname", typeof(string)); |
2549 | m_allowMovement = (bool)info.GetValue("m_allowMovement", typeof(bool)); | 2537 | m_allowMovement = (bool)info.GetValue("m_allowMovement", typeof(bool)); |
2550 | m_parentPosition = new LLVector3((float)info.GetValue("m_parentPosition.X", typeof(float)), | 2538 | m_parentPosition = new Vector3((float)info.GetValue("m_parentPosition.X", typeof(float)), |
2551 | (float)info.GetValue("m_parentPosition.Y", typeof(float)), | 2539 | (float)info.GetValue("m_parentPosition.Y", typeof(float)), |
2552 | (float)info.GetValue("m_parentPosition.Z", typeof(float))); | 2540 | (float)info.GetValue("m_parentPosition.Z", typeof(float))); |
2553 | 2541 | ||
@@ -2555,7 +2543,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2555 | m_parentID = (uint)info.GetValue("m_parentID", typeof(uint)); | 2543 | m_parentID = (uint)info.GetValue("m_parentID", typeof(uint)); |
2556 | 2544 | ||
2557 | // for OpenSim_v0.5 | 2545 | // for OpenSim_v0.5 |
2558 | currentParcelUUID = new LLUUID((Guid)info.GetValue("currentParcelUUID", typeof(Guid))); | 2546 | currentParcelUUID = new UUID((Guid)info.GetValue("currentParcelUUID", typeof(Guid))); |
2559 | 2547 | ||
2560 | lastKnownAllowedPosition | 2548 | lastKnownAllowedPosition |
2561 | = new Vector3( | 2549 | = new Vector3( |
@@ -2566,7 +2554,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2566 | sentMessageAboutRestrictedParcelFlyingDown = (bool)info.GetValue("sentMessageAboutRestrictedParcelFlyingDown", typeof(bool)); | 2554 | sentMessageAboutRestrictedParcelFlyingDown = (bool)info.GetValue("sentMessageAboutRestrictedParcelFlyingDown", typeof(bool)); |
2567 | 2555 | ||
2568 | m_LastChildAgentUpdatePosition | 2556 | m_LastChildAgentUpdatePosition |
2569 | = new LLVector3( | 2557 | = new Vector3( |
2570 | (float)info.GetValue("m_LastChildAgentUpdatePosition.X", typeof(float)), | 2558 | (float)info.GetValue("m_LastChildAgentUpdatePosition.X", typeof(float)), |
2571 | (float)info.GetValue("m_LastChildAgentUpdatePosition.Y", typeof(float)), | 2559 | (float)info.GetValue("m_LastChildAgentUpdatePosition.Y", typeof(float)), |
2572 | (float)info.GetValue("m_LastChildAgentUpdatePosition.Z", typeof(float))); | 2560 | (float)info.GetValue("m_LastChildAgentUpdatePosition.Z", typeof(float))); |
@@ -2575,11 +2563,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2575 | m_AgentControlFlags = (uint)info.GetValue("m_AgentControlFlags", typeof(uint)); | 2563 | m_AgentControlFlags = (uint)info.GetValue("m_AgentControlFlags", typeof(uint)); |
2576 | 2564 | ||
2577 | m_headrotation | 2565 | m_headrotation |
2578 | = new LLQuaternion( | 2566 | = new Quaternion( |
2579 | (float)info.GetValue("m_headrotation.W", typeof(float)), | ||
2580 | (float)info.GetValue("m_headrotation.X", typeof(float)), | 2567 | (float)info.GetValue("m_headrotation.X", typeof(float)), |
2581 | (float)info.GetValue("m_headrotation.Y", typeof(float)), | 2568 | (float)info.GetValue("m_headrotation.Y", typeof(float)), |
2582 | (float)info.GetValue("m_headrotation.Z", typeof(float))); | 2569 | (float)info.GetValue("m_headrotation.Z", typeof(float)), |
2570 | (float)info.GetValue("m_headrotation.W", typeof(float))); | ||
2583 | 2571 | ||
2584 | m_state = (byte)info.GetValue("m_state", typeof(byte)); | 2572 | m_state = (byte)info.GetValue("m_state", typeof(byte)); |
2585 | 2573 | ||
@@ -2605,7 +2593,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2605 | info.AddValue("m_updateCount", m_updateCount); | 2593 | info.AddValue("m_updateCount", m_updateCount); |
2606 | info.AddValue("m_requestedSitTargetID", m_requestedSitTargetID); | 2594 | info.AddValue("m_requestedSitTargetID", m_requestedSitTargetID); |
2607 | 2595 | ||
2608 | // LLVector3 | 2596 | // Vector3 |
2609 | info.AddValue("m_requestedSitOffset.X", m_requestedSitOffset.X); | 2597 | info.AddValue("m_requestedSitOffset.X", m_requestedSitOffset.X); |
2610 | info.AddValue("m_requestedSitOffset.Y", m_requestedSitOffset.Y); | 2598 | info.AddValue("m_requestedSitOffset.Y", m_requestedSitOffset.Y); |
2611 | info.AddValue("m_requestedSitOffset.Z", m_requestedSitOffset.Z); | 2599 | info.AddValue("m_requestedSitOffset.Z", m_requestedSitOffset.Z); |
@@ -2615,16 +2603,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
2615 | info.AddValue("m_setAlwaysRun", m_setAlwaysRun); | 2603 | info.AddValue("m_setAlwaysRun", m_setAlwaysRun); |
2616 | 2604 | ||
2617 | // Quaternion | 2605 | // Quaternion |
2618 | info.AddValue("m_bodyRot.w", m_bodyRot.w); | 2606 | info.AddValue("m_bodyRot.X", m_bodyRot.X); |
2619 | info.AddValue("m_bodyRot.x", m_bodyRot.x); | 2607 | info.AddValue("m_bodyRot.Y", m_bodyRot.Y); |
2620 | info.AddValue("m_bodyRot.y", m_bodyRot.y); | 2608 | info.AddValue("m_bodyRot.Z", m_bodyRot.Z); |
2621 | info.AddValue("m_bodyRot.z", m_bodyRot.z); | 2609 | info.AddValue("m_bodyRot.W", m_bodyRot.W); |
2622 | 2610 | ||
2623 | info.AddValue("IsRestrictedToRegion", IsRestrictedToRegion); | 2611 | info.AddValue("IsRestrictedToRegion", IsRestrictedToRegion); |
2624 | info.AddValue("m_newForce", m_newForce); | 2612 | info.AddValue("m_newForce", m_newForce); |
2625 | //info.AddValue("m_newAvatar", m_newAvatar); | 2613 | //info.AddValue("m_newAvatar", m_newAvatar); |
2626 | info.AddValue("m_newCoarseLocations", m_newCoarseLocations); | 2614 | info.AddValue("m_newCoarseLocations", m_newCoarseLocations); |
2627 | info.AddValue("m_gotAllObjectsInScene", false); | 2615 | info.AddValue("m_gotAPrimitivesInScene", false); |
2628 | info.AddValue("m_avHeight", m_avHeight); | 2616 | info.AddValue("m_avHeight", m_avHeight); |
2629 | 2617 | ||
2630 | // info.AddValue("m_regionInfo", m_regionInfo); | 2618 | // info.AddValue("m_regionInfo", m_regionInfo); |
@@ -2635,41 +2623,41 @@ namespace OpenSim.Region.Environment.Scenes | |||
2635 | 2623 | ||
2636 | foreach (Vector3 v3 in Dir_Vectors) | 2624 | foreach (Vector3 v3 in Dir_Vectors) |
2637 | { | 2625 | { |
2638 | Dir_Vectors_work.Add(new float[] { v3.x, v3.y, v3.z }); | 2626 | Dir_Vectors_work.Add(new float[] { v3.X, v3.Y, v3.Z }); |
2639 | } | 2627 | } |
2640 | 2628 | ||
2641 | info.AddValue("Dir_Vectors", Dir_Vectors_work); | 2629 | info.AddValue("Dir_Vectors", Dir_Vectors_work); |
2642 | 2630 | ||
2643 | // LLVector3 | 2631 | // Vector3 |
2644 | info.AddValue("lastPhysPos.X", lastPhysPos.X); | 2632 | info.AddValue("lastPhysPos.X", lastPhysPos.X); |
2645 | info.AddValue("lastPhysPos.Y", lastPhysPos.Y); | 2633 | info.AddValue("lastPhysPos.Y", lastPhysPos.Y); |
2646 | info.AddValue("lastPhysPos.Z", lastPhysPos.Z); | 2634 | info.AddValue("lastPhysPos.Z", lastPhysPos.Z); |
2647 | 2635 | ||
2648 | // Vector3 | 2636 | // Vector3 |
2649 | info.AddValue("m_CameraCenter.X", m_CameraCenter.x); | 2637 | info.AddValue("m_CameraCenter.X", m_CameraCenter.X); |
2650 | info.AddValue("m_CameraCenter.Y", m_CameraCenter.y); | 2638 | info.AddValue("m_CameraCenter.Y", m_CameraCenter.Y); |
2651 | info.AddValue("m_CameraCenter.Z", m_CameraCenter.z); | 2639 | info.AddValue("m_CameraCenter.Z", m_CameraCenter.Z); |
2652 | 2640 | ||
2653 | // Vector3 | 2641 | // Vector3 |
2654 | info.AddValue("m_CameraAtAxis.X", m_CameraAtAxis.x); | 2642 | info.AddValue("m_CameraAtAxis.X", m_CameraAtAxis.X); |
2655 | info.AddValue("m_CameraAtAxis.Y", m_CameraAtAxis.y); | 2643 | info.AddValue("m_CameraAtAxis.Y", m_CameraAtAxis.Y); |
2656 | info.AddValue("m_CameraAtAxis.Z", m_CameraAtAxis.z); | 2644 | info.AddValue("m_CameraAtAxis.Z", m_CameraAtAxis.Z); |
2657 | 2645 | ||
2658 | // Vector3 | 2646 | // Vector3 |
2659 | info.AddValue("m_CameraLeftAxis.X", m_CameraLeftAxis.x); | 2647 | info.AddValue("m_CameraLeftAxis.X", m_CameraLeftAxis.X); |
2660 | info.AddValue("m_CameraLeftAxis.Y", m_CameraLeftAxis.y); | 2648 | info.AddValue("m_CameraLeftAxis.Y", m_CameraLeftAxis.Y); |
2661 | info.AddValue("m_CameraLeftAxis.Z", m_CameraLeftAxis.z); | 2649 | info.AddValue("m_CameraLeftAxis.Z", m_CameraLeftAxis.Z); |
2662 | 2650 | ||
2663 | // Vector3 | 2651 | // Vector3 |
2664 | info.AddValue("m_CameraUpAxis.X", m_CameraUpAxis.x); | 2652 | info.AddValue("m_CameraUpAxis.X", m_CameraUpAxis.X); |
2665 | info.AddValue("m_CameraUpAxis.Y", m_CameraUpAxis.y); | 2653 | info.AddValue("m_CameraUpAxis.Y", m_CameraUpAxis.Y); |
2666 | info.AddValue("m_CameraUpAxis.Z", m_CameraUpAxis.z); | 2654 | info.AddValue("m_CameraUpAxis.Z", m_CameraUpAxis.Z); |
2667 | 2655 | ||
2668 | info.AddValue("m_DrawDistance", m_DrawDistance); | 2656 | info.AddValue("m_DrawDistance", m_DrawDistance); |
2669 | info.AddValue("m_appearance", m_appearance); | 2657 | info.AddValue("m_appearance", m_appearance); |
2670 | info.AddValue("m_knownChildRegions", m_knownChildRegions); | 2658 | info.AddValue("m_knownChildRegions", m_knownChildRegions); |
2671 | 2659 | ||
2672 | // LLVector3 | 2660 | // Vector3 |
2673 | info.AddValue("posLastSignificantMove.X", posLastSignificantMove.X); | 2661 | info.AddValue("posLastSignificantMove.X", posLastSignificantMove.X); |
2674 | info.AddValue("posLastSignificantMove.Y", posLastSignificantMove.Y); | 2662 | info.AddValue("posLastSignificantMove.Y", posLastSignificantMove.Y); |
2675 | info.AddValue("posLastSignificantMove.Z", posLastSignificantMove.Z); | 2663 | info.AddValue("posLastSignificantMove.Z", posLastSignificantMove.Z); |
@@ -2679,7 +2667,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2679 | /* | 2667 | /* |
2680 | Dictionary<Guid, ScenePartUpdate> updateTimes_work = new Dictionary<Guid, ScenePartUpdate>(); | 2668 | Dictionary<Guid, ScenePartUpdate> updateTimes_work = new Dictionary<Guid, ScenePartUpdate>(); |
2681 | 2669 | ||
2682 | foreach (LLUUID id in m_updateTimes.Keys) | 2670 | foreach (UUID id in m_updateTimes.Keys) |
2683 | { | 2671 | { |
2684 | updateTimes_work.Add(id.UUID, m_updateTimes[id]); | 2672 | updateTimes_work.Add(id.UUID, m_updateTimes[id]); |
2685 | } | 2673 | } |
@@ -2699,11 +2687,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2699 | info.AddValue("m_parentID", m_parentID); | 2687 | info.AddValue("m_parentID", m_parentID); |
2700 | 2688 | ||
2701 | // for OpenSim_v0.5 | 2689 | // for OpenSim_v0.5 |
2702 | info.AddValue("currentParcelUUID", currentParcelUUID.UUID); | 2690 | info.AddValue("currentParcelUUID", currentParcelUUID.Guid); |
2703 | 2691 | ||
2704 | info.AddValue("lastKnownAllowedPosition.X", lastKnownAllowedPosition.x); | 2692 | info.AddValue("lastKnownAllowedPosition.X", lastKnownAllowedPosition.X); |
2705 | info.AddValue("lastKnownAllowedPosition.Y", lastKnownAllowedPosition.y); | 2693 | info.AddValue("lastKnownAllowedPosition.Y", lastKnownAllowedPosition.Y); |
2706 | info.AddValue("lastKnownAllowedPosition.Z", lastKnownAllowedPosition.z); | 2694 | info.AddValue("lastKnownAllowedPosition.Z", lastKnownAllowedPosition.Z); |
2707 | 2695 | ||
2708 | info.AddValue("sentMessageAboutRestrictedParcelFlyingDown", sentMessageAboutRestrictedParcelFlyingDown); | 2696 | info.AddValue("sentMessageAboutRestrictedParcelFlyingDown", sentMessageAboutRestrictedParcelFlyingDown); |
2709 | 2697 | ||
@@ -2734,13 +2722,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
2734 | } | 2722 | } |
2735 | } | 2723 | } |
2736 | 2724 | ||
2737 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, LLUUID Script_item_LLUUID) | 2725 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) |
2738 | { | 2726 | { |
2739 | ScriptControllers obj = new ScriptControllers(); | 2727 | ScriptControllers obj = new ScriptControllers(); |
2740 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; | 2728 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; |
2741 | obj.eventControls = ScriptControlled.CONTROL_ZERO; | 2729 | obj.eventControls = ScriptControlled.CONTROL_ZERO; |
2742 | 2730 | ||
2743 | obj.itemID = Script_item_LLUUID; | 2731 | obj.itemID = Script_item_UUID; |
2744 | obj.objID = Obj_localID; | 2732 | obj.objID = Obj_localID; |
2745 | if (pass_on == 0 && accept == 0) | 2733 | if (pass_on == 0 && accept == 0) |
2746 | { | 2734 | { |
@@ -2766,27 +2754,27 @@ namespace OpenSim.Region.Environment.Scenes | |||
2766 | if (pass_on == 1 && accept == 0) | 2754 | if (pass_on == 1 && accept == 0) |
2767 | { | 2755 | { |
2768 | IgnoredControls &= ~(ScriptControlled)controls; | 2756 | IgnoredControls &= ~(ScriptControlled)controls; |
2769 | if (scriptedcontrols.ContainsKey(Script_item_LLUUID)) | 2757 | if (scriptedcontrols.ContainsKey(Script_item_UUID)) |
2770 | scriptedcontrols.Remove(Script_item_LLUUID); | 2758 | scriptedcontrols.Remove(Script_item_UUID); |
2771 | 2759 | ||
2772 | } | 2760 | } |
2773 | else | 2761 | else |
2774 | { | 2762 | { |
2775 | 2763 | ||
2776 | if (scriptedcontrols.ContainsKey(Script_item_LLUUID)) | 2764 | if (scriptedcontrols.ContainsKey(Script_item_UUID)) |
2777 | { | 2765 | { |
2778 | scriptedcontrols[Script_item_LLUUID] = obj; | 2766 | scriptedcontrols[Script_item_UUID] = obj; |
2779 | } | 2767 | } |
2780 | else | 2768 | else |
2781 | { | 2769 | { |
2782 | scriptedcontrols.Add(Script_item_LLUUID, obj); | 2770 | scriptedcontrols.Add(Script_item_UUID, obj); |
2783 | } | 2771 | } |
2784 | } | 2772 | } |
2785 | } | 2773 | } |
2786 | ControllingClient.SendTakeControls(controls, pass_on == 1 ? true : false, true); | 2774 | ControllingClient.SendTakeControls(controls, pass_on == 1 ? true : false, true); |
2787 | } | 2775 | } |
2788 | 2776 | ||
2789 | public void HandleForceReleaseControls(IClientAPI remoteClient, LLUUID agentID) | 2777 | public void HandleForceReleaseControls(IClientAPI remoteClient, UUID agentID) |
2790 | { | 2778 | { |
2791 | IgnoredControls = ScriptControlled.CONTROL_ZERO; | 2779 | IgnoredControls = ScriptControlled.CONTROL_ZERO; |
2792 | lock (scriptedcontrols) | 2780 | lock (scriptedcontrols) |
@@ -2796,13 +2784,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
2796 | ControllingClient.SendTakeControls(int.MaxValue, false, false); | 2784 | ControllingClient.SendTakeControls(int.MaxValue, false, false); |
2797 | } | 2785 | } |
2798 | 2786 | ||
2799 | public void UnRegisterControlEventsToScript(uint Obj_localID, LLUUID Script_item_LLUUID) | 2787 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) |
2800 | { | 2788 | { |
2801 | lock (scriptedcontrols) | 2789 | lock (scriptedcontrols) |
2802 | { | 2790 | { |
2803 | if (scriptedcontrols.ContainsKey(Script_item_LLUUID)) | 2791 | if (scriptedcontrols.ContainsKey(Script_item_UUID)) |
2804 | { | 2792 | { |
2805 | scriptedcontrols.Remove(Script_item_LLUUID); | 2793 | scriptedcontrols.Remove(Script_item_UUID); |
2806 | IgnoredControls = ScriptControlled.CONTROL_ZERO; | 2794 | IgnoredControls = ScriptControlled.CONTROL_ZERO; |
2807 | foreach (ScriptControllers scData in scriptedcontrols.Values) | 2795 | foreach (ScriptControllers scData in scriptedcontrols.Values) |
2808 | { | 2796 | { |
@@ -2864,7 +2852,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2864 | { | 2852 | { |
2865 | lock (scriptedcontrols) | 2853 | lock (scriptedcontrols) |
2866 | { | 2854 | { |
2867 | foreach (LLUUID scriptUUID in scriptedcontrols.Keys) | 2855 | foreach (UUID scriptUUID in scriptedcontrols.Keys) |
2868 | { | 2856 | { |
2869 | ScriptControllers scriptControlData = scriptedcontrols[scriptUUID]; | 2857 | ScriptControllers scriptControlData = scriptedcontrols[scriptUUID]; |
2870 | ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us | 2858 | ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us |
@@ -2916,14 +2904,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
2916 | return flags; | 2904 | return flags; |
2917 | } | 2905 | } |
2918 | 2906 | ||
2919 | private void ItemReceived(LLUUID itemID) | 2907 | private void ItemReceived(UUID itemID) |
2920 | { | 2908 | { |
2921 | int attachpoint = m_appearance.GetAttachpoint(itemID); | 2909 | int attachpoint = m_appearance.GetAttachpoint(itemID); |
2922 | if (attachpoint == 0) | 2910 | if (attachpoint == 0) |
2923 | return; | 2911 | return; |
2924 | 2912 | ||
2925 | LLUUID asset = m_appearance.GetAttachedAsset(attachpoint); | 2913 | UUID asset = m_appearance.GetAttachedAsset(attachpoint); |
2926 | if (asset == LLUUID.Zero) // We have just logged in | 2914 | if (asset == UUID.Zero) // We have just logged in |
2927 | { | 2915 | { |
2928 | m_log.InfoFormat("[ATTACHMENT] Rez attachment {0}", | 2916 | m_log.InfoFormat("[ATTACHMENT] Rez attachment {0}", |
2929 | itemID.ToString()); | 2917 | itemID.ToString()); |
@@ -2947,7 +2935,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2947 | 2935 | ||
2948 | // Attach from world, if not already attached | 2936 | // Attach from world, if not already attached |
2949 | if (att.ParentGroup != null && !att.IsAttachment) | 2937 | if (att.ParentGroup != null && !att.IsAttachment) |
2950 | m_scene.AttachObject(ControllingClient, att.ParentGroup.LocalId, (uint)0, att.ParentGroup.GroupRotation, LLVector3.Zero); | 2938 | m_scene.AttachObject(ControllingClient, att.ParentGroup.LocalId, (uint)0, att.ParentGroup.GroupRotation, Vector3.Zero); |
2951 | } | 2939 | } |
2952 | } | 2940 | } |
2953 | } | 2941 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs b/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs index dbe2516..152825f 100644 --- a/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs +++ b/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs | |||
@@ -25,8 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using Axiom.Math; | 28 | using OpenMetaverse; |
29 | using libsecondlife; | ||
30 | 29 | ||
31 | namespace OpenSim.Region.Environment.Scenes.Scripting | 30 | namespace OpenSim.Region.Environment.Scenes.Scripting |
32 | { | 31 | { |
@@ -35,10 +34,10 @@ namespace OpenSim.Region.Environment.Scenes.Scripting | |||
35 | string Name { get; set; } | 34 | string Name { get; set; } |
36 | string Description { get; set; } | 35 | string Description { get; set; } |
37 | 36 | ||
38 | LLUUID UUID { get; } | 37 | UUID UUID { get; } |
39 | LLUUID ObjectOwner { get; } | 38 | UUID ObjectOwner { get; } |
40 | LLUUID ObjectCreator { get; } | 39 | UUID ObjectCreator { get; } |
41 | LLVector3 AbsolutePosition { get; } | 40 | Vector3 AbsolutePosition { get; } |
42 | 41 | ||
43 | string SitName { get; set; } | 42 | string SitName { get; set; } |
44 | string TouchName { get; set; } | 43 | string TouchName { get; set; } |
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs b/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs index 4b1b56a..37f5d43 100644 --- a/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs +++ b/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs | |||
@@ -26,14 +26,13 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using Axiom.Math; | 29 | using OpenMetaverse; |
30 | using libsecondlife; | ||
31 | 30 | ||
32 | namespace OpenSim.Region.Environment.Scenes.Scripting | 31 | namespace OpenSim.Region.Environment.Scenes.Scripting |
33 | { | 32 | { |
34 | public class NullScriptHost : IScriptHost | 33 | public class NullScriptHost : IScriptHost |
35 | { | 34 | { |
36 | private LLVector3 m_pos = new LLVector3(128, 128, 30); | 35 | private Vector3 m_pos = new Vector3(128, 128, 30); |
37 | 36 | ||
38 | public string Name | 37 | public string Name |
39 | { | 38 | { |
@@ -59,22 +58,22 @@ namespace OpenSim.Region.Environment.Scenes.Scripting | |||
59 | set { } | 58 | set { } |
60 | } | 59 | } |
61 | 60 | ||
62 | public LLUUID UUID | 61 | public UUID UUID |
63 | { | 62 | { |
64 | get { return LLUUID.Zero; } | 63 | get { return UUID.Zero; } |
65 | } | 64 | } |
66 | 65 | ||
67 | public LLUUID ObjectOwner | 66 | public UUID ObjectOwner |
68 | { | 67 | { |
69 | get { return LLUUID.Zero; } | 68 | get { return UUID.Zero; } |
70 | } | 69 | } |
71 | 70 | ||
72 | public LLUUID ObjectCreator | 71 | public UUID ObjectCreator |
73 | { | 72 | { |
74 | get { return LLUUID.Zero; } | 73 | get { return UUID.Zero; } |
75 | } | 74 | } |
76 | 75 | ||
77 | public LLVector3 AbsolutePosition | 76 | public Vector3 AbsolutePosition |
78 | { | 77 | { |
79 | get { return m_pos; } | 78 | get { return m_pos; } |
80 | } | 79 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs index 0e551cb..5f0f316 100644 --- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Timers; | 29 | using System.Timers; |
30 | using libsecondlife.Packets; | 30 | using OpenMetaverse.Packets; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using OpenSim.Framework.Statistics; | 32 | using OpenSim.Framework.Statistics; |
33 | using OpenSim.Region.Environment.Interfaces; | 33 | using OpenSim.Region.Environment.Interfaces; |
diff --git a/OpenSim/Region/Environment/Scenes/UndoState.cs b/OpenSim/Region/Environment/Scenes/UndoState.cs index fdbfa8c..d828d8d 100644 --- a/OpenSim/Region/Environment/Scenes/UndoState.cs +++ b/OpenSim/Region/Environment/Scenes/UndoState.cs | |||
@@ -25,17 +25,17 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using libsecondlife; | 28 | using OpenMetaverse; |
29 | 29 | ||
30 | namespace OpenSim.Region.Environment.Scenes | 30 | namespace OpenSim.Region.Environment.Scenes |
31 | { | 31 | { |
32 | public class UndoState | 32 | public class UndoState |
33 | { | 33 | { |
34 | public LLVector3 Position = LLVector3.Zero; | 34 | public Vector3 Position = Vector3.Zero; |
35 | public LLVector3 Scale = LLVector3.Zero; | 35 | public Vector3 Scale = Vector3.Zero; |
36 | public LLQuaternion Rotation = LLQuaternion.Identity; | 36 | public Quaternion Rotation = Quaternion.Identity; |
37 | 37 | ||
38 | public UndoState(LLVector3 pos, LLQuaternion rot, LLVector3 scale) | 38 | public UndoState(Vector3 pos, Quaternion rot, Vector3 scale) |
39 | { | 39 | { |
40 | Position = pos; | 40 | Position = pos; |
41 | Rotation = rot; | 41 | Rotation = rot; |
diff --git a/OpenSim/Region/Environment/Types/UpdateQueue.cs b/OpenSim/Region/Environment/Types/UpdateQueue.cs index e9133ac..0c86df2 100644 --- a/OpenSim/Region/Environment/Types/UpdateQueue.cs +++ b/OpenSim/Region/Environment/Types/UpdateQueue.cs | |||
@@ -29,7 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Runtime.Serialization; | 30 | using System.Runtime.Serialization; |
31 | using System.Security.Permissions; | 31 | using System.Security.Permissions; |
32 | using libsecondlife; | 32 | using OpenMetaverse; |
33 | using OpenSim.Region.Environment.Scenes; | 33 | using OpenSim.Region.Environment.Scenes; |
34 | 34 | ||
35 | namespace OpenSim.Region.Environment.Types | 35 | namespace OpenSim.Region.Environment.Types |
@@ -39,7 +39,7 @@ namespace OpenSim.Region.Environment.Types | |||
39 | { | 39 | { |
40 | private Queue<SceneObjectPart> m_queue; | 40 | private Queue<SceneObjectPart> m_queue; |
41 | 41 | ||
42 | private List<LLUUID> m_ids; | 42 | private List<UUID> m_ids; |
43 | 43 | ||
44 | private object m_syncObject = new object(); | 44 | private object m_syncObject = new object(); |
45 | 45 | ||
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Environment.Types | |||
51 | public UpdateQueue() | 51 | public UpdateQueue() |
52 | { | 52 | { |
53 | m_queue = new Queue<SceneObjectPart>(); | 53 | m_queue = new Queue<SceneObjectPart>(); |
54 | m_ids = new List<LLUUID>(); | 54 | m_ids = new List<UUID>(); |
55 | } | 55 | } |
56 | 56 | ||
57 | public void Clear() | 57 | public void Clear() |
@@ -104,7 +104,7 @@ namespace OpenSim.Region.Environment.Types | |||
104 | 104 | ||
105 | foreach (Guid guid in ids_work) | 105 | foreach (Guid guid in ids_work) |
106 | { | 106 | { |
107 | m_ids.Add(new LLUUID(guid)); | 107 | m_ids.Add(new UUID(guid)); |
108 | } | 108 | } |
109 | 109 | ||
110 | //System.Console.WriteLine("UpdateQueue Deserialize END"); | 110 | //System.Console.WriteLine("UpdateQueue Deserialize END"); |
@@ -122,9 +122,9 @@ namespace OpenSim.Region.Environment.Types | |||
122 | 122 | ||
123 | List<Guid> ids_work = new List<Guid>(); | 123 | List<Guid> ids_work = new List<Guid>(); |
124 | 124 | ||
125 | foreach (LLUUID uuid in m_ids) | 125 | foreach (UUID uuid in m_ids) |
126 | { | 126 | { |
127 | ids_work.Add(uuid.UUID); | 127 | ids_work.Add(uuid.Guid); |
128 | } | 128 | } |
129 | 129 | ||
130 | info.AddValue("m_queue", m_queue); | 130 | info.AddValue("m_queue", m_queue); |