diff options
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 18 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 16 |
2 files changed, 33 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 89dc130..f12fb92 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1964,7 +1964,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
1964 | { | 1964 | { |
1965 | m_eventManager.TriggerOnPluginConsole(args); | 1965 | m_eventManager.TriggerOnPluginConsole(args); |
1966 | } | 1966 | } |
1967 | 1967 | public double GetLandHeight(int x, int y) | |
1968 | { | ||
1969 | return Terrain.GetHeight(x, y); | ||
1970 | } | ||
1971 | public LLUUID GetLandOwner(float x, float y) | ||
1972 | { | ||
1973 | Land land = LandManager.getLandObject(x, y); | ||
1974 | if (land == null) | ||
1975 | { | ||
1976 | return LLUUID.Zero; | ||
1977 | } | ||
1978 | else | ||
1979 | { | ||
1980 | return land.landData.ownerID; | ||
1981 | } | ||
1982 | } | ||
1983 | |||
1968 | #endregion | 1984 | #endregion |
1969 | 1985 | ||
1970 | #region Script Engine | 1986 | #region Script Engine |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 5398de0..66fc53c 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -1225,6 +1225,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
1225 | 1225 | ||
1226 | #endregion | 1226 | #endregion |
1227 | 1227 | ||
1228 | #region Physics | ||
1229 | |||
1230 | public float GetMass() | ||
1231 | { | ||
1232 | if (PhysActor != null) | ||
1233 | { | ||
1234 | return PhysActor.Mass; | ||
1235 | } | ||
1236 | else | ||
1237 | { | ||
1238 | return 0; | ||
1239 | } | ||
1240 | } | ||
1241 | |||
1242 | #endregion | ||
1243 | |||
1228 | #region Texture | 1244 | #region Texture |
1229 | 1245 | ||
1230 | /// <summary> | 1246 | /// <summary> |