diff options
Diffstat (limited to 'OpenSim/Region/Environment')
4 files changed, 7 insertions, 23 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart.cs index b91e04a..4b05e31 100644 --- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart.cs | |||
@@ -25,7 +25,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
25 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | 25 | private const uint FULL_MASK_PERMISSIONS = 2147483647; |
26 | 26 | ||
27 | private ulong m_regionHandle; | 27 | private ulong m_regionHandle; |
28 | private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; | 28 | private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; // HOUSEKEEPING : Do we really need this? |
29 | //private Dictionary<LLUUID, InventoryItem> inventoryItems; | 29 | //private Dictionary<LLUUID, InventoryItem> inventoryItems; |
30 | 30 | ||
31 | public string SitName = ""; | 31 | public string SitName = ""; |
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs index b0df4af..4792d15 100644 --- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs +++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs | |||
@@ -15,7 +15,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
15 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | 15 | private const uint FULL_MASK_PERMISSIONS = 2147483647; |
16 | 16 | ||
17 | private ulong m_regionHandle; | 17 | private ulong m_regionHandle; |
18 | private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; | 18 | private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; // HOUSEKEEPING : Do we really need this? |
19 | //private Dictionary<LLUUID, InventoryItem> inventoryItems; | 19 | //private Dictionary<LLUUID, InventoryItem> inventoryItems; |
20 | 20 | ||
21 | public string SitName = ""; | 21 | public string SitName = ""; |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs index 9e8135f..294087f 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObject.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs | |||
@@ -43,30 +43,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
43 | private new Scene m_world; | 43 | private new Scene m_world; |
44 | protected ulong m_regionHandle; | 44 | protected ulong m_regionHandle; |
45 | 45 | ||
46 | private bool physicsEnabled = false; | 46 | private bool physicsEnabled = false; // HOUSEKEEPING : Do we really need this? |
47 | private PhysicsScene m_PhysScene; | 47 | private PhysicsScene m_PhysScene; // HOUSEKEEPING : Do we really need this? |
48 | private PhysicsActor m_PhysActor; | 48 | private PhysicsActor m_PhysActor; // HOUSEKEEPING : Do we really need this? |
49 | 49 | ||
50 | private EventManager m_eventManager; | 50 | private EventManager m_eventManager; |
51 | 51 | ||
52 | public bool isSelected = false; | 52 | public bool isSelected = false; |
53 | 53 | ||
54 | public PhysicsScene PhysScene | ||
55 | { | ||
56 | get | ||
57 | { | ||
58 | return m_PhysScene; | ||
59 | } | ||
60 | } | ||
61 | |||
62 | public PhysicsActor PhysActor | ||
63 | { | ||
64 | get | ||
65 | { | ||
66 | return m_PhysActor; | ||
67 | } | ||
68 | } | ||
69 | |||
70 | public LLUUID rootUUID | 54 | public LLUUID rootUUID |
71 | { | 55 | { |
72 | get | 56 | get |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 31c311c..3bfc70f 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -48,7 +48,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
48 | public IClientAPI ControllingClient; | 48 | public IClientAPI ControllingClient; |
49 | public LLUUID current_anim; | 49 | public LLUUID current_anim; |
50 | public int anim_seq; | 50 | public int anim_seq; |
51 | private bool updateflag = false; | 51 | private bool updateflag = false; // HOUSEKEEPING : Do we really need this? |
52 | private byte movementflag = 0; | 52 | private byte movementflag = 0; |
53 | private List<NewForce> forcesList = new List<NewForce>(); | 53 | private List<NewForce> forcesList = new List<NewForce>(); |
54 | private short _updateCount = 0; | 54 | private short _updateCount = 0; |
@@ -63,7 +63,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
63 | 63 | ||
64 | private bool newForce = false; | 64 | private bool newForce = false; |
65 | private bool newAvatar = false; | 65 | private bool newAvatar = false; |
66 | private IScenePresenceBody m_body; | 66 | private IScenePresenceBody m_body; // HOUSEKEEPING : Do we really need this? |
67 | 67 | ||
68 | protected RegionInfo m_regionInfo; | 68 | protected RegionInfo m_regionInfo; |
69 | 69 | ||