diff options
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index de39261..839a75a 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -352,7 +352,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
352 | { | 352 | { |
353 | try | 353 | try |
354 | { | 354 | { |
355 | float[] map = this.localStorage.LoadWorld(); | 355 | double[,] map = this.storageManager.DataStore.LoadTerrain(); |
356 | if (map == null) | 356 | if (map == null) |
357 | { | 357 | { |
358 | if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile)) | 358 | if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile)) |
@@ -360,7 +360,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
360 | Console.WriteLine("No default terrain, procedurally generating..."); | 360 | Console.WriteLine("No default terrain, procedurally generating..."); |
361 | this.Terrain.hills(); | 361 | this.Terrain.hills(); |
362 | 362 | ||
363 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | 363 | this.storageManager.DataStore.StoreTerrain(this.Terrain.getHeights2DD()); |
364 | } | 364 | } |
365 | else | 365 | else |
366 | { | 366 | { |
@@ -374,12 +374,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
374 | Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); | 374 | Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); |
375 | Terrain.hills(); | 375 | Terrain.hills(); |
376 | } | 376 | } |
377 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | 377 | this.storageManager.DataStore.StoreTerrain(this.Terrain.getHeights2DD()); |
378 | } | 378 | } |
379 | } | 379 | } |
380 | else | 380 | else |
381 | { | 381 | { |
382 | this.Terrain.setHeights1D(map); | 382 | this.Terrain.setHeights2D(map); |
383 | } | 383 | } |
384 | 384 | ||
385 | CreateTerrainTexture(); | 385 | CreateTerrainTexture(); |