diff options
Diffstat (limited to 'OpenSim/Region/Environment')
4 files changed, 1 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index bdcd840..cceaa14 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -292,7 +292,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
292 | public EntityIntersection GetClosestIntersectingPrim(Ray hray) | 292 | public EntityIntersection GetClosestIntersectingPrim(Ray hray) |
293 | { | 293 | { |
294 | // Primitive Ray Tracing | 294 | // Primitive Ray Tracing |
295 | bool gothit = false; | ||
296 | float closestDistance = 280f; | 295 | float closestDistance = 280f; |
297 | EntityIntersection returnResult = new EntityIntersection(); | 296 | EntityIntersection returnResult = new EntityIntersection(); |
298 | foreach (EntityBase ent in Entities.Values) | 297 | foreach (EntityBase ent in Entities.Values) |
@@ -305,7 +304,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
305 | { | 304 | { |
306 | if (result.distance < closestDistance) | 305 | if (result.distance < closestDistance) |
307 | { | 306 | { |
308 | gothit = true; | ||
309 | closestDistance = result.distance; | 307 | closestDistance = result.distance; |
310 | returnResult = result; | 308 | returnResult = result; |
311 | } | 309 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 8fc04c4..e671038 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1068,7 +1068,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1068 | { | 1068 | { |
1069 | avatar.Close(); | 1069 | avatar.Close(); |
1070 | } | 1070 | } |
1071 | catch (System.NullReferenceException NE) | 1071 | catch (System.NullReferenceException) |
1072 | { | 1072 | { |
1073 | //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. | 1073 | //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. |
1074 | 1074 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 99dafac..543a468 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -956,7 +956,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
956 | 956 | ||
957 | public void UpdatePrimFlags(ushort type, bool inUse, byte[] data) | 957 | public void UpdatePrimFlags(ushort type, bool inUse, byte[] data) |
958 | { | 958 | { |
959 | bool hasPrim = false; | ||
960 | bool usePhysics = false; | 959 | bool usePhysics = false; |
961 | bool IsTemporary = false; | 960 | bool IsTemporary = false; |
962 | bool IsPhantom = false; | 961 | bool IsPhantom = false; |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 145e15a..abfa250 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -54,7 +54,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
54 | private uint m_requestedSitTargetID = 0; | 54 | private uint m_requestedSitTargetID = 0; |
55 | private LLVector3 m_requestedSitOffset = new LLVector3(); | 55 | private LLVector3 m_requestedSitOffset = new LLVector3(); |
56 | private float m_sitAvatarHeight = 2.0f; | 56 | private float m_sitAvatarHeight = 2.0f; |
57 | private bool m_oldColliding = true; | ||
58 | 57 | ||
59 | private bool m_isTyping = false; | 58 | private bool m_isTyping = false; |
60 | private bool m_setAlwaysRun = false; | 59 | private bool m_setAlwaysRun = false; |