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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs30
1 files changed, 26 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index c670076..a188701 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1186,11 +1186,21 @@ namespace OpenSim.Region.Environment.Scenes
1186 1186
1187 if (part != null) 1187 if (part != null)
1188 { 1188 {
1189 if (part.OwnerID != remoteClient.AgentId)
1190 return;
1191 1189
1192 if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) 1190 // replacing the following two checks with the
1193 return; 1191 // ExternalChecks.ExternalChecksCanEditObject(...)
1192 // call
1193
1194 // if (part.OwnerID != remoteClient.AgentId)
1195 // return;
1196
1197 // if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
1198 // return;
1199
1200 if (!ExternalChecks.ExternalChecksCanEditObject(part.UUID, remoteClient.AgentId))
1201 {
1202 return;
1203 }
1194 1204
1195 TaskInventoryItem currentItem = part.GetInventoryItem(itemID); 1205 TaskInventoryItem currentItem = part.GetInventoryItem(itemID);
1196 1206
@@ -1283,11 +1293,23 @@ System.Console.WriteLine("Item asset {0}, request asset {1}", prevItem.AssetID.T
1283 SceneObjectPart part = GetSceneObjectPart(localID); 1293 SceneObjectPart part = GetSceneObjectPart(localID);
1284 if (part != null) 1294 if (part != null)
1285 { 1295 {
1296
1297 /*
1286 if (part.OwnerID != remoteClient.AgentId) 1298 if (part.OwnerID != remoteClient.AgentId)
1299 {
1287 return; 1300 return;
1301 }
1288 1302
1289 if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) 1303 if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
1304 {
1290 return; 1305 return;
1306 }
1307 */
1308
1309 if (!ExternalChecks.ExternalChecksCanEditObject(part.UUID, remoteClient.AgentId))
1310 {
1311 return;
1312 }
1291 1313
1292 part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); 1314 part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
1293 // TODO: set this to "true" when scripts in inventory have persistent state to fire on_rez 1315 // TODO: set this to "true" when scripts in inventory have persistent state to fire on_rez