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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index 6250f2b..c72e344 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -233,6 +233,11 @@ namespace OpenSim.Region.Environment.Scenes
233 neighbours.Add(new SimpleRegionInfo(lstneighbours[i])); 233 neighbours.Add(new SimpleRegionInfo(lstneighbours[i]));
234 } 234 }
235 } 235 }
236 // we're going to be using the above code once neighbour cache is correct. Currently it doesn't appear to be
237 // So we're temporarily going back to the old method of grabbing it from the Grid Server Every time :/
238 neighbours =
239 m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
240
236 if (neighbours != null) 241 if (neighbours != null)
237 { 242 {
238 for (int i = 0; i < neighbours.Count; i++) 243 for (int i = 0; i < neighbours.Count; i++)