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-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
index e5bdafc..f4ba9a3 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
@@ -1111,7 +1111,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1111 { 1111 {
1112 // if you do a "About Landmark" on a landmark a second time, the viewer sends the 1112 // if you do a "About Landmark" on a landmark a second time, the viewer sends the
1113 // region_handle it got earlier via RegionHandleRequest 1113 // region_handle it got earlier via RegionHandleRequest
1114 ulong regionHandle = Helpers.BytesToUInt64((byte[])hash["region_handle"]); 1114 ulong regionHandle = Util.BytesToUInt64Big((byte[])hash["region_handle"]);
1115 parcelID = Util.BuildFakeParcelID(regionHandle, x, y); 1115 parcelID = Util.BuildFakeParcelID(regionHandle, x, y);
1116 } 1116 }
1117 else if (regionID == m_scene.RegionInfo.RegionID) 1117 else if (regionID == m_scene.RegionInfo.RegionID)