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-rw-r--r--OpenSim/Region/Environment/LandManagement/Land.cs7
-rw-r--r--OpenSim/Region/Environment/LandManagement/LandManager.cs17
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs2
3 files changed, 20 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs
index e9837c0..bf35b57 100644
--- a/OpenSim/Region/Environment/LandManagement/Land.cs
+++ b/OpenSim/Region/Environment/LandManagement/Land.cs
@@ -220,6 +220,11 @@ namespace OpenSim.Region.Environment.LandManagement
220 } 220 }
221 } 221 }
222 222
223 public void sendLandUpdateToClient(IClientAPI remote_client)
224 {
225 sendLandProperties(0, false, 0, remote_client);
226 }
227
223 public void sendLandUpdateToAvatarsOverMe() 228 public void sendLandUpdateToAvatarsOverMe()
224 { 229 {
225 List<ScenePresence> avatars = m_scene.GetAvatars(); 230 List<ScenePresence> avatars = m_scene.GetAvatars();
@@ -230,7 +235,7 @@ namespace OpenSim.Region.Environment.LandManagement
230 (int) Math.Round(avatars[i].AbsolutePosition.Y)); 235 (int) Math.Round(avatars[i].AbsolutePosition.Y));
231 if (over.landData.localID == landData.localID) 236 if (over.landData.localID == landData.localID)
232 { 237 {
233 sendLandProperties(0, false, 0, avatars[i].ControllingClient); 238 sendLandUpdateToClient(avatars[i].ControllingClient);
234 } 239 }
235 } 240 }
236 } 241 }
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs
index 785aafa..a1cfa8a 100644
--- a/OpenSim/Region/Environment/LandManagement/LandManager.cs
+++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs
@@ -533,17 +533,24 @@ namespace OpenSim.Region.Environment.LandManagement
533 addLandObject(fullSimParcel); 533 addLandObject(fullSimParcel);
534 } 534 }
535 535
536 public void sendLandUpdate(ScenePresence avatar)
537 {
538 Land over = getLandObject((int) Math.Round(avatar.AbsolutePosition.X),
539 (int) Math.Round(avatar.AbsolutePosition.Y));
540
541 if (over != null)
542 {
543 over.sendLandUpdateToClient(avatar.ControllingClient);
544 }
545 }
536 546
537 public void handleSignificantClientMovement(IClientAPI remote_client) 547 public void handleSignificantClientMovement(IClientAPI remote_client)
538 { 548 {
539 ScenePresence clientAvatar = m_scene.GetScenePresence(remote_client.AgentId); 549 ScenePresence clientAvatar = m_scene.GetScenePresence(remote_client.AgentId);
550
540 if (clientAvatar != null) 551 if (clientAvatar != null)
541 { 552 {
542 Land over = getLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y); 553 sendLandUpdate(clientAvatar);
543 if (over != null)
544 {
545 over.sendLandProperties(0, false, 0, remote_client);
546 }
547 } 554 }
548 } 555 }
549 556
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 8d326cf..763be03 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -281,6 +281,8 @@ namespace OpenSim.Region.Environment.Scenes
281 { 281 {
282 //do we need to use newAvatar? not sure so have added this to kill the compile warning 282 //do we need to use newAvatar? not sure so have added this to kill the compile warning
283 } 283 }
284
285 m_scene.LandManager.sendLandUpdate(this);
284 } 286 }
285 287
286 #endregion 288 #endregion