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-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/EventManager.cs7
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs16
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs10
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs5
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs12
8 files changed, 34 insertions, 22 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
index 776ea78..f53b16e 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
@@ -174,7 +174,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
174 174
175 foreach (SceneObjectGroup sceneObject in sceneObjects) 175 foreach (SceneObjectGroup sceneObject in sceneObjects)
176 { 176 {
177 sceneObject.CreateScriptInstances(0, true); 177 sceneObject.CreateScriptInstances(0, true, "");
178 } 178 }
179 } 179 }
180 180
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
index d1cc082..334d895 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
@@ -180,7 +180,7 @@ namespace OpenSim.Region.Environment.Scenes
180 180
181 foreach (SceneObjectGroup sceneObject in sceneObjects) 181 foreach (SceneObjectGroup sceneObject in sceneObjects)
182 { 182 {
183 sceneObject.CreateScriptInstances(0, true); 183 sceneObject.CreateScriptInstances(0, true, "");
184 } 184 }
185 } 185 }
186 186
diff --git a/OpenSim/Region/Environment/Scenes/EventManager.cs b/OpenSim/Region/Environment/Scenes/EventManager.cs
index 58f5efe..42cbdfc 100644
--- a/OpenSim/Region/Environment/Scenes/EventManager.cs
+++ b/OpenSim/Region/Environment/Scenes/EventManager.cs
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Environment.Scenes
95 95
96 public event OnPermissionErrorDelegate OnPermissionError; 96 public event OnPermissionErrorDelegate OnPermissionError;
97 97
98 public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez); 98 public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine);
99 99
100 public event NewRezScript OnRezScript; 100 public event NewRezScript OnRezScript;
101 101
@@ -519,12 +519,13 @@ namespace OpenSim.Region.Environment.Scenes
519 } 519 }
520 } 520 }
521 521
522 public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez) 522 public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine)
523 { 523 {
524 handlerRezScript = OnRezScript; 524 handlerRezScript = OnRezScript;
525 if (handlerRezScript != null) 525 if (handlerRezScript != null)
526 { 526 {
527 handlerRezScript(localID, itemID, script, startParam, postOnRez); 527 handlerRezScript(localID, itemID, script, startParam,
528 postOnRez, engine);
528 } 529 }
529 } 530 }
530 531
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 20442aa..50122f5 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -1604,7 +1604,7 @@ namespace OpenSim.Region.Environment.Scenes
1604 copy.UpdateGroupRotation(rot); 1604 copy.UpdateGroupRotation(rot);
1605 } 1605 }
1606 1606
1607 copy.CreateScriptInstances(0, false); 1607 copy.CreateScriptInstances(0, false, "");
1608 copy.HasGroupChanged = true; 1608 copy.HasGroupChanged = true;
1609 copy.ScheduleGroupForFullUpdate(); 1609 copy.ScheduleGroupForFullUpdate();
1610 return copy; 1610 return copy;
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index f575ecd..c670076 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Region.Environment.Scenes
69 { 69 {
70 if (group is SceneObjectGroup) 70 if (group is SceneObjectGroup)
71 { 71 {
72 ((SceneObjectGroup) group).CreateScriptInstances(0, false); 72 ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine);
73 } 73 }
74 } 74 }
75 } 75 }
@@ -269,7 +269,9 @@ namespace OpenSim.Region.Environment.Scenes
269 // Trigger rerunning of script (use TriggerRezScript event, see RezScript) 269 // Trigger rerunning of script (use TriggerRezScript event, see RezScript)
270 if (isScriptRunning) 270 if (isScriptRunning)
271 { 271 {
272 part.CreateScriptInstance(item.ItemID, 0, false); 272 // Needs to determine which engine was running it and use that
273 //
274 part.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine);
273 } 275 }
274 } 276 }
275 277
@@ -1289,7 +1291,7 @@ System.Console.WriteLine("Item asset {0}, request asset {1}", prevItem.AssetID.T
1289 1291
1290 part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); 1292 part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
1291 // TODO: set this to "true" when scripts in inventory have persistent state to fire on_rez 1293 // TODO: set this to "true" when scripts in inventory have persistent state to fire on_rez
1292 part.CreateScriptInstance(copyID, 0, false); 1294 part.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine);
1293 1295
1294 // m_log.InfoFormat("[PRIMINVENTORY]: " + 1296 // m_log.InfoFormat("[PRIMINVENTORY]: " +
1295 // "Rezzed script {0} into prim local ID {1} for user {2}", 1297 // "Rezzed script {0} into prim local ID {1} for user {2}",
@@ -1353,7 +1355,7 @@ System.Console.WriteLine("Item asset {0}, request asset {1}", prevItem.AssetID.T
1353 part.AddInventoryItem(taskItem); 1355 part.AddInventoryItem(taskItem);
1354 part.GetProperties(remoteClient); 1356 part.GetProperties(remoteClient);
1355 1357
1356 part.CreateScriptInstance(taskItem, 0, false); 1358 part.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine);
1357 } 1359 }
1358 } 1360 }
1359 1361
@@ -1449,7 +1451,7 @@ System.Console.WriteLine("Item asset {0}, request asset {1}", prevItem.AssetID.T
1449 1451
1450 if (running > 0) 1452 if (running > 0)
1451 { 1453 {
1452 destPart.CreateScriptInstance(destTaskItem, 0, false); 1454 destPart.CreateScriptInstance(destTaskItem, 0, false, DefaultScriptEngine);
1453 } 1455 }
1454 1456
1455 ScenePresence avatar; 1457 ScenePresence avatar;
@@ -2037,7 +2039,7 @@ System.Console.WriteLine("Item asset {0}, request asset {1}", prevItem.AssetID.T
2037 } 2039 }
2038 2040
2039 // TODO: make this true to fire on_rez when scripts have state while in inventory 2041 // TODO: make this true to fire on_rez when scripts have state while in inventory
2040 group.CreateScriptInstances(0, false); 2042 group.CreateScriptInstances(0, false, DefaultScriptEngine);
2041 2043
2042 if (!attachment) 2044 if (!attachment)
2043 rootPart.ScheduleFullUpdate(); 2045 rootPart.ScheduleFullUpdate();
@@ -2141,7 +2143,7 @@ System.Console.WriteLine("Item asset {0}, request asset {1}", prevItem.AssetID.T
2141 group.UpdateGroupRotation(rot); 2143 group.UpdateGroupRotation(rot);
2142 //group.ApplyPhysics(m_physicalPrim); 2144 //group.ApplyPhysics(m_physicalPrim);
2143 group.Velocity = vel; 2145 group.Velocity = vel;
2144 group.CreateScriptInstances(param, true); 2146 group.CreateScriptInstances(param, true, DefaultScriptEngine);
2145 rootPart.ScheduleFullUpdate(); 2147 rootPart.ScheduleFullUpdate();
2146 2148
2147 if (!ExternalChecks.ExternalChecksBypassPermissions()) 2149 if (!ExternalChecks.ExternalChecksBypassPermissions())
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 7363fa9..5e1ad71 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -166,6 +166,7 @@ namespace OpenSim.Region.Environment.Scenes
166 166
167 private bool m_physics_enabled = true; 167 private bool m_physics_enabled = true;
168 private bool m_scripts_enabled = true; 168 private bool m_scripts_enabled = true;
169 private string m_defaultScriptEngine;
169 170
170 #endregion 171 #endregion
171 172
@@ -199,6 +200,11 @@ namespace OpenSim.Region.Environment.Scenes
199 get { return m_timePhase; } 200 get { return m_timePhase; }
200 } 201 }
201 202
203 public string DefaultScriptEngine
204 {
205 get { return m_defaultScriptEngine; }
206 }
207
202 // Local reference to the objects in the scene (which are held in innerScene) 208 // Local reference to the objects in the scene (which are held in innerScene)
203 // public Dictionary<UUID, SceneObjectGroup> Objects 209 // public Dictionary<UUID, SceneObjectGroup> Objects
204 // { 210 // {
@@ -314,6 +320,8 @@ namespace OpenSim.Region.Environment.Scenes
314 IConfig startupConfig = m_config.Configs["Startup"]; 320 IConfig startupConfig = m_config.Configs["Startup"];
315 m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", 65536.0f); 321 m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", 65536.0f);
316 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", 10.0f); 322 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", 10.0f);
323
324 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine");
317 } 325 }
318 catch (Exception) 326 catch (Exception)
319 { 327 {
@@ -574,7 +582,7 @@ namespace OpenSim.Region.Environment.Scenes
574 { 582 {
575 if (ent is SceneObjectGroup) 583 if (ent is SceneObjectGroup)
576 { 584 {
577 ((SceneObjectGroup)ent).CreateScriptInstances(0, false); 585 ((SceneObjectGroup)ent).CreateScriptInstances(0, false, "");
578 } 586 }
579 } 587 }
580 } 588 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
index c6452f9..5ce8985 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
@@ -55,14 +55,15 @@ namespace OpenSim.Region.Environment.Scenes
55 /// <summary> 55 /// <summary>
56 /// Start the scripts contained in all the prims in this group. 56 /// Start the scripts contained in all the prims in this group.
57 /// </summary> 57 /// </summary>
58 public void CreateScriptInstances(int startParam, bool postOnRez) 58 public void CreateScriptInstances(int startParam, bool postOnRez,
59 string engine)
59 { 60 {
60 // Don't start scripts if they're turned off in the region! 61 // Don't start scripts if they're turned off in the region!
61 if (!m_scene.RegionInfo.RegionSettings.DisableScripts) 62 if (!m_scene.RegionInfo.RegionSettings.DisableScripts)
62 { 63 {
63 foreach (SceneObjectPart part in m_parts.Values) 64 foreach (SceneObjectPart part in m_parts.Values)
64 { 65 {
65 part.CreateScriptInstances(startParam, postOnRez); 66 part.CreateScriptInstances(startParam, postOnRez, engine);
66 } 67 }
67 } 68 }
68 } 69 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index 08f8cee..061d961 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -125,7 +125,7 @@ namespace OpenSim.Region.Environment.Scenes
125 /// <summary> 125 /// <summary>
126 /// Start all the scripts contained in this prim's inventory 126 /// Start all the scripts contained in this prim's inventory
127 /// </summary> 127 /// </summary>
128 public void CreateScriptInstances(int startParam, bool postOnRez) 128 public void CreateScriptInstances(int startParam, bool postOnRez, string engine)
129 { 129 {
130 lock (m_taskInventory) 130 lock (m_taskInventory)
131 { 131 {
@@ -133,7 +133,7 @@ namespace OpenSim.Region.Environment.Scenes
133 { 133 {
134 if ((int)InventoryType.LSL == item.InvType) 134 if ((int)InventoryType.LSL == item.InvType)
135 { 135 {
136 CreateScriptInstance(item, startParam, postOnRez); 136 CreateScriptInstance(item, startParam, postOnRez, engine);
137 } 137 }
138 } 138 }
139 } 139 }
@@ -162,7 +162,7 @@ namespace OpenSim.Region.Environment.Scenes
162 /// </summary> 162 /// </summary>
163 /// <param name="item"></param> 163 /// <param name="item"></param>
164 /// <returns></returns> 164 /// <returns></returns>
165 public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez) 165 public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine)
166 { 166 {
167 // m_log.InfoFormat( 167 // m_log.InfoFormat(
168 // "[PRIM INVENTORY]: " + 168 // "[PRIM INVENTORY]: " +
@@ -193,7 +193,7 @@ namespace OpenSim.Region.Environment.Scenes
193 m_taskInventory[item.ItemID].PermsGranter = UUID.Zero; 193 m_taskInventory[item.ItemID].PermsGranter = UUID.Zero;
194 string script = Utils.BytesToString(asset.Data); 194 string script = Utils.BytesToString(asset.Data);
195 m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId, item.ItemID, script, 195 m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId, item.ItemID, script,
196 startParam, postOnRez); 196 startParam, postOnRez, engine);
197 m_parentGroup.AddActiveScriptCount(1); 197 m_parentGroup.AddActiveScriptCount(1);
198 ScheduleFullUpdate(); 198 ScheduleFullUpdate();
199 } 199 }
@@ -207,13 +207,13 @@ namespace OpenSim.Region.Environment.Scenes
207 /// <param name="itemId"> 207 /// <param name="itemId">
208 /// A <see cref="UUID"/> 208 /// A <see cref="UUID"/>
209 /// </param> 209 /// </param>
210 public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez) 210 public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine)
211 { 211 {
212 lock (m_taskInventory) 212 lock (m_taskInventory)
213 { 213 {
214 if (m_taskInventory.ContainsKey(itemId)) 214 if (m_taskInventory.ContainsKey(itemId))
215 { 215 {
216 CreateScriptInstance(m_taskInventory[itemId], startParam, postOnRez); 216 CreateScriptInstance(m_taskInventory[itemId], startParam, postOnRez, engine);
217 } 217 }
218 else 218 else
219 { 219 {