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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs14
1 files changed, 14 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index c2398b6..067d247 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1742,27 +1742,37 @@ namespace OpenSim.Region.Environment.Scenes
1742 1742
1743 public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset) 1743 public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset)
1744 { 1744 {
1745 m_log.InfoFormat("[SCENE]: Loading prims in xml format to region {0}", RegionInfo.RegionName);
1746
1745 m_serialiser.LoadPrimsFromXml(this, fileName, newIdsFlag, loadOffset); 1747 m_serialiser.LoadPrimsFromXml(this, fileName, newIdsFlag, loadOffset);
1746 } 1748 }
1747 1749
1748 public void SavePrimsToXml(string fileName) 1750 public void SavePrimsToXml(string fileName)
1749 { 1751 {
1752 m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0}", RegionInfo.RegionName);
1753
1750 m_serialiser.SavePrimsToXml(this, fileName); 1754 m_serialiser.SavePrimsToXml(this, fileName);
1751 } 1755 }
1752 1756
1753 public void LoadPrimsFromXml2(string fileName) 1757 public void LoadPrimsFromXml2(string fileName)
1754 { 1758 {
1759 m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0}", RegionInfo.RegionName);
1760
1755 m_serialiser.LoadPrimsFromXml2(this, fileName); 1761 m_serialiser.LoadPrimsFromXml2(this, fileName);
1756 } 1762 }
1757 1763
1758 public void SavePrimsToXml2(string fileName) 1764 public void SavePrimsToXml2(string fileName)
1759 { 1765 {
1766 m_log.InfoFormat("[SCENE]: Saving prims in xml format for region {0}", RegionInfo.RegionName);
1767
1760 m_serialiser.SavePrimsToXml2(this, fileName); 1768 m_serialiser.SavePrimsToXml2(this, fileName);
1761 } 1769 }
1762 1770
1763 1771
1764 public void SaveNamedPrimsToXml2(string primName, string fileName) 1772 public void SaveNamedPrimsToXml2(string primName, string fileName)
1765 { 1773 {
1774 m_log.InfoFormat("[SCENE]: Saving prims with name {0} in xml2 format to region {1}", primName, RegionInfo.RegionName);
1775
1766 List<EntityBase> entityList = GetEntities(); 1776 List<EntityBase> entityList = GetEntities();
1767 List<EntityBase> primList = new List<EntityBase>(); 1777 List<EntityBase> primList = new List<EntityBase>();
1768 1778
@@ -1787,6 +1797,8 @@ namespace OpenSim.Region.Environment.Scenes
1787 /// <param name="filePath"></param> 1797 /// <param name="filePath"></param>
1788 public void LoadPrimsFromArchive(string filePath) 1798 public void LoadPrimsFromArchive(string filePath)
1789 { 1799 {
1800 m_log.InfoFormat("[SCENE]: Loading archive to region {0}", RegionInfo.RegionName);
1801
1790 m_archiver.DearchiveRegion(filePath); 1802 m_archiver.DearchiveRegion(filePath);
1791 } 1803 }
1792 1804
@@ -1796,6 +1808,8 @@ namespace OpenSim.Region.Environment.Scenes
1796 /// <param name="filePath"></param> 1808 /// <param name="filePath"></param>
1797 public void SavePrimsToArchive(string filePath) 1809 public void SavePrimsToArchive(string filePath)
1798 { 1810 {
1811 m_log.InfoFormat("[SCENE]: Writing archive for region {0}", RegionInfo.RegionName);
1812
1799 m_archiver.ArchiveRegion(filePath); 1813 m_archiver.ArchiveRegion(filePath);
1800 } 1814 }
1801 1815