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-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs3
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs3
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs3
3 files changed, 3 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs
index e1d651b..7bf88f0 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs
@@ -42,7 +42,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
42 42
43 double sum = 0.0; 43 double sum = 0.0;
44 double step2 = 0.0; 44 double step2 = 0.0;
45 double durationFactor = 0.15; //MCP: tuned, but would be nice to come from ini file
46 45
47 // compute delta map 46 // compute delta map
48 for (x = 0; x < map.Width; x++) 47 for (x = 0; x < map.Width; x++)
@@ -66,7 +65,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
66 { 65 {
67 for (y = 0; y < map.Height; y++) 66 for (y = 0; y < map.Height; y++)
68 { 67 {
69 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * duration * durationFactor; 68 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * duration;
70 69
71 if (z > 0) // add in non-zero amount 70 if (z > 0) // add in non-zero amount
72 { 71 {
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs
index fa0389d..fc0a579 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs
@@ -42,7 +42,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
42 42
43 double area = strength; 43 double area = strength;
44 double step = strength / 4.0; 44 double step = strength / 4.0;
45 double durationFactor = 0.15; //MCP: tuned, but would be nice to come from ini file
46 45
47 // compute delta map 46 // compute delta map
48 for (x = 0; x < map.Width; x++) 47 for (x = 0; x < map.Width; x++)
@@ -81,7 +80,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
81 { 80 {
82 double da = z; 81 double da = z;
83 double a = (map[x, y] - tweak[x, y]) * da; 82 double a = (map[x, y] - tweak[x, y]) * da;
84 double newz = map[x, y] - (a * duration * durationFactor); 83 double newz = map[x, y] - (a * duration);
85 84
86 if (newz > 0.0) 85 if (newz > 0.0)
87 map[x, y] = newz; 86 map[x, y] = newz;
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs
index 797c6a0..def28eb 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs
@@ -34,8 +34,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
34 { 34 {
35 public static double MetersToSphericalStrength(double size) 35 public static double MetersToSphericalStrength(double size)
36 { 36 {
37 //return Math.Pow(2, size); 37 return Math.Pow(2, size);
38 return (size + 1) * 2.0; // MCP: a more useful brush size range
39 } 38 }
40 39
41 public static double SphericalFactor(double x, double y, double rx, double ry, double size) 40 public static double SphericalFactor(double x, double y, double rx, double ry, double size)