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-rw-r--r--OpenSim/Region/Environment/Scenes/EntityBase.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs4
2 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
index 713b205..c6a5b29 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -228,7 +228,7 @@ namespace OpenSim.Region.Environment.Scenes
228 public class EntityIntersection 228 public class EntityIntersection
229 { 229 {
230 public Vector3 ipoint = new Vector3(0, 0, 0); 230 public Vector3 ipoint = new Vector3(0, 0, 0);
231 public float normal = 0; 231 public Vector3 normal = new Vector3(0, 0, 0);
232 public bool HitTF = false; 232 public bool HitTF = false;
233 public SceneObjectPart obj; 233 public SceneObjectPart obj;
234 public float distance = 0; 234 public float distance = 0;
@@ -237,7 +237,7 @@ namespace OpenSim.Region.Environment.Scenes
237 { 237 {
238 } 238 }
239 239
240 public EntityIntersection(Vector3 _ipoint, float _normal, bool _HitTF) 240 public EntityIntersection(Vector3 _ipoint, Vector3 _normal, bool _HitTF)
241 { 241 {
242 ipoint = _ipoint; 242 ipoint = _ipoint;
243 normal = _normal; 243 normal = _normal;
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 2c65a8f..acb2588 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -953,7 +953,7 @@ namespace OpenSim.Region.Environment.Scenes
953 953
954 // Normal is calculated by the difference and then normalizing the result 954 // Normal is calculated by the difference and then normalizing the result
955 Vector3 normalpart = ipoint - vAbsolutePosition; 955 Vector3 normalpart = ipoint - vAbsolutePosition;
956 returnresult.normal = normalpart.Normalize(); 956 returnresult.normal = normalpart / normalpart.Length;
957 957
958 // It's funny how the LLVector3 object has a Distance function, but the Axiom.Math object doesnt. 958 // It's funny how the LLVector3 object has a Distance function, but the Axiom.Math object doesnt.
959 // I can write a function to do it.. but I like the fact that this one is Static. 959 // I can write a function to do it.. but I like the fact that this one is Static.
@@ -1261,7 +1261,7 @@ namespace OpenSim.Region.Environment.Scenes
1261 returnresult.HitTF = true; 1261 returnresult.HitTF = true;
1262 returnresult.ipoint = q; 1262 returnresult.ipoint = q;
1263 //m_log.Info("[POINT]: " + q.ToString()); 1263 //m_log.Info("[POINT]: " + q.ToString());
1264 returnresult.normal = 1; 1264 returnresult.normal = normals[i];
1265 1265
1266 } 1266 }
1267 } 1267 }