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-rw-r--r--OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs8
-rw-r--r--OpenSim/Region/Environment/Parcels/Parcel.cs599
-rw-r--r--OpenSim/Region/Environment/RegionManager.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs24
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObject.cs2
5 files changed, 18 insertions, 617 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
index 05e936e..4148d08 100644
--- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
+++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
@@ -32,7 +32,7 @@ using OpenSim.Framework.Types;
32using OpenSim.Region; 32using OpenSim.Region;
33using OpenSim.Region.Environment; 33using OpenSim.Region.Environment;
34using OpenSim.Region.Environment.Scenes; 34using OpenSim.Region.Environment.Scenes;
35using OpenSim.Region.Environment.Parcels; 35using OpenSim.Region.Environment.LandManagement;
36 36
37using System.Collections.Generic; 37using System.Collections.Generic;
38 38
@@ -55,9 +55,9 @@ namespace OpenSim.Region.Interfaces
55 void StoreTerrain(double[,] terrain); 55 void StoreTerrain(double[,] terrain);
56 double[,] LoadTerrain(); 56 double[,] LoadTerrain();
57 57
58 void StoreParcel(Environment.Parcels.Parcel Parcel); 58 void StoreParcel(Land Parcel);
59 void RemoveParcel(uint ID); 59 void RemoveLandObject(uint ID);
60 List<Environment.Parcels.Parcel> LoadParcels(); 60 List<Land> LoadLandObjects();
61 61
62 void Shutdown(); 62 void Shutdown();
63 } 63 }
diff --git a/OpenSim/Region/Environment/Parcels/Parcel.cs b/OpenSim/Region/Environment/Parcels/Parcel.cs
deleted file mode 100644
index 99e9591..0000000
--- a/OpenSim/Region/Environment/Parcels/Parcel.cs
+++ /dev/null
@@ -1,599 +0,0 @@
1using System;
2using System.Collections.Generic;
3using libsecondlife;
4using libsecondlife.Packets;
5using OpenSim.Framework.Interfaces;
6using OpenSim.Framework.Types;
7using OpenSim.Region.Environment.Scenes;
8
9namespace OpenSim.Region.Environment.Parcels
10{
11 #region Parcel Class
12 /// <summary>
13 /// Keeps track of a specific parcel's information
14 /// </summary>
15 public class Parcel
16 {
17 #region Member Variables
18 public ParcelData parcelData = new ParcelData();
19 public List<SceneObject> primsOverMe = new List<SceneObject>();
20
21 public Scene m_world;
22
23 private bool[,] parcelBitmap = new bool[64, 64];
24
25 #endregion
26
27
28 #region Constructors
29 public Parcel(LLUUID owner_id, bool is_group_owned, Scene world)
30 {
31 m_world = world;
32 parcelData.ownerID = owner_id;
33 parcelData.isGroupOwned = is_group_owned;
34
35 }
36 #endregion
37
38
39 #region Member Functions
40
41 #region General Functions
42 /// <summary>
43 /// Checks to see if this parcel contains a point
44 /// </summary>
45 /// <param name="x"></param>
46 /// <param name="y"></param>
47 /// <returns>Returns true if the parcel contains the specified point</returns>
48 public bool containsPoint(int x, int y)
49 {
50 if (x >= 0 && y >= 0 && x <= 256 && x <= 256)
51 {
52 return (parcelBitmap[x / 4, y / 4] == true);
53 }
54 else
55 {
56 return false;
57 }
58 }
59
60 public Parcel Copy()
61 {
62 Parcel newParcel = new Parcel(this.parcelData.ownerID, this.parcelData.isGroupOwned, m_world);
63
64 //Place all new variables here!
65 newParcel.parcelBitmap = (bool[,])(this.parcelBitmap.Clone());
66 newParcel.parcelData = parcelData.Copy();
67
68 return newParcel;
69 }
70
71 #endregion
72
73
74 #region Packet Request Handling
75 /// <summary>
76 /// Sends parcel properties as requested
77 /// </summary>
78 /// <param name="sequence_id">ID sent by client for them to keep track of</param>
79 /// <param name="snap_selection">Bool sent by client for them to use</param>
80 /// <param name="remote_client">Object representing the client</param>
81 public void sendParcelProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
82 {
83
84 ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
85 updatePacket.ParcelData.AABBMax = parcelData.AABBMax;
86 updatePacket.ParcelData.AABBMin = parcelData.AABBMin;
87 updatePacket.ParcelData.Area = parcelData.area;
88 updatePacket.ParcelData.AuctionID = parcelData.auctionID;
89 updatePacket.ParcelData.AuthBuyerID = parcelData.authBuyerID; //unemplemented
90
91 updatePacket.ParcelData.Bitmap = parcelData.parcelBitmapByteArray;
92
93 updatePacket.ParcelData.Desc = Helpers.StringToField(parcelData.parcelDesc);
94 updatePacket.ParcelData.Category = (byte)parcelData.category;
95 updatePacket.ParcelData.ClaimDate = parcelData.claimDate;
96 updatePacket.ParcelData.ClaimPrice = parcelData.claimPrice;
97 updatePacket.ParcelData.GroupID = parcelData.groupID;
98 updatePacket.ParcelData.GroupPrims = parcelData.groupPrims;
99 updatePacket.ParcelData.IsGroupOwned = parcelData.isGroupOwned;
100 updatePacket.ParcelData.LandingType = (byte)parcelData.landingType;
101 updatePacket.ParcelData.LocalID = parcelData.localID;
102 if (parcelData.area > 0)
103 {
104 updatePacket.ParcelData.MaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(parcelData.area) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_world.RegionInfo.estateSettings.objectBonusFactor)));
105 }
106 else
107 {
108 updatePacket.ParcelData.MaxPrims = 0;
109 }
110 updatePacket.ParcelData.MediaAutoScale = parcelData.mediaAutoScale;
111 updatePacket.ParcelData.MediaID = parcelData.mediaID;
112 updatePacket.ParcelData.MediaURL = Helpers.StringToField(parcelData.mediaURL);
113 updatePacket.ParcelData.MusicURL = Helpers.StringToField(parcelData.musicURL);
114 updatePacket.ParcelData.Name = Helpers.StringToField(parcelData.parcelName);
115 updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
116 updatePacket.ParcelData.OtherCount = 0; //unemplemented
117 updatePacket.ParcelData.OtherPrims = parcelData.otherPrims;
118 updatePacket.ParcelData.OwnerID = parcelData.ownerID;
119 updatePacket.ParcelData.OwnerPrims = parcelData.ownerPrims;
120 updatePacket.ParcelData.ParcelFlags = parcelData.parcelFlags;
121 updatePacket.ParcelData.ParcelPrimBonus = m_world.RegionInfo.estateSettings.objectBonusFactor;
122 updatePacket.ParcelData.PassHours = parcelData.passHours;
123 updatePacket.ParcelData.PassPrice = parcelData.passPrice;
124 updatePacket.ParcelData.PublicCount = 0; //unemplemented
125 updatePacket.ParcelData.RegionDenyAnonymous = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.DenyAnonymous) > 0);
126 updatePacket.ParcelData.RegionDenyIdentified = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.DenyIdentified) > 0);
127 updatePacket.ParcelData.RegionDenyTransacted = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.DenyTransacted) > 0);
128 updatePacket.ParcelData.RegionPushOverride = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.RestrictPushObject) > 0);
129 updatePacket.ParcelData.RentPrice = 0;
130 updatePacket.ParcelData.RequestResult = request_result;
131 updatePacket.ParcelData.SalePrice = parcelData.salePrice;
132 updatePacket.ParcelData.SelectedPrims = parcelData.selectedPrims;
133 updatePacket.ParcelData.SelfCount = 0;//unemplemented
134 updatePacket.ParcelData.SequenceID = sequence_id;
135 if (parcelData.simwideArea > 0)
136 {
137 updatePacket.ParcelData.SimWideMaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(parcelData.simwideArea) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_world.RegionInfo.estateSettings.objectBonusFactor)));
138 }
139 else
140 {
141 updatePacket.ParcelData.SimWideMaxPrims = 0;
142 }
143 updatePacket.ParcelData.SimWideTotalPrims = parcelData.simwidePrims;
144 updatePacket.ParcelData.SnapSelection = snap_selection;
145 updatePacket.ParcelData.SnapshotID = parcelData.snapshotID;
146 updatePacket.ParcelData.Status = (byte)parcelData.parcelStatus;
147 updatePacket.ParcelData.TotalPrims = parcelData.ownerPrims + parcelData.groupPrims + parcelData.otherPrims + parcelData.selectedPrims;
148 updatePacket.ParcelData.UserLocation = parcelData.userLocation;
149 updatePacket.ParcelData.UserLookAt = parcelData.userLookAt;
150 remote_client.OutPacket((Packet)updatePacket);
151 }
152
153 public void updateParcelProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
154 {
155 if (remote_client.AgentId == parcelData.ownerID)
156 {
157 //Needs later group support
158 parcelData.authBuyerID = packet.ParcelData.AuthBuyerID;
159 parcelData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category;
160 parcelData.parcelDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);
161 parcelData.groupID = packet.ParcelData.GroupID;
162 parcelData.landingType = packet.ParcelData.LandingType;
163 parcelData.mediaAutoScale = packet.ParcelData.MediaAutoScale;
164 parcelData.mediaID = packet.ParcelData.MediaID;
165 parcelData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL);
166 parcelData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL);
167 parcelData.parcelName = Helpers.FieldToUTF8String(packet.ParcelData.Name);
168 parcelData.parcelFlags = packet.ParcelData.ParcelFlags;
169 parcelData.passHours = packet.ParcelData.PassHours;
170 parcelData.passPrice = packet.ParcelData.PassPrice;
171 parcelData.salePrice = packet.ParcelData.SalePrice;
172 parcelData.snapshotID = packet.ParcelData.SnapshotID;
173 parcelData.userLocation = packet.ParcelData.UserLocation;
174 parcelData.userLookAt = packet.ParcelData.UserLookAt;
175 sendParcelUpdateToAvatarsOverMe();
176
177
178 }
179 }
180
181 public void sendParcelUpdateToAvatarsOverMe()
182 {
183 List<ScenePresence> avatars = m_world.RequestAvatarList();
184 for (int i = 0; i < avatars.Count; i++)
185 {
186 Parcel over = m_world.LandManager.getParcel((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y));
187 if (over.parcelData.localID == this.parcelData.localID)
188 {
189 sendParcelProperties(0, false, 0, avatars[i].ControllingClient);
190 }
191 }
192 }
193 #endregion
194
195
196 #region Update Functions
197 /// <summary>
198 /// Updates the AABBMin and AABBMax values after area/shape modification of parcel
199 /// </summary>
200 private void updateAABBAndAreaValues()
201 {
202 int min_x = 64;
203 int min_y = 64;
204 int max_x = 0;
205 int max_y = 0;
206 int tempArea = 0;
207 int x, y;
208 for (x = 0; x < 64; x++)
209 {
210 for (y = 0; y < 64; y++)
211 {
212 if (parcelBitmap[x, y] == true)
213 {
214 if (min_x > x) min_x = x;
215 if (min_y > y) min_y = y;
216 if (max_x < x) max_x = x;
217 if (max_y < y) max_y = y;
218 tempArea += 16; //16sqm parcel
219 }
220 }
221 }
222 parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), (float)m_world.Terrain.get((min_x * 4), (min_y * 4)));
223 parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), (float)m_world.Terrain.get((max_x * 4), (max_y * 4)));
224 parcelData.area = tempArea;
225 }
226
227 public void updateParcelBitmapByteArray()
228 {
229 parcelData.parcelBitmapByteArray = convertParcelBitmapToBytes();
230 }
231
232 /// <summary>
233 /// Update all settings in parcel such as area, bitmap byte array, etc
234 /// </summary>
235 public void forceUpdateParcelInfo()
236 {
237 this.updateAABBAndAreaValues();
238 this.updateParcelBitmapByteArray();
239 }
240
241 public void setParcelBitmapFromByteArray()
242 {
243 parcelBitmap = convertBytesToParcelBitmap();
244 }
245 #endregion
246
247
248 #region Parcel Bitmap Functions
249 /// <summary>
250 /// Sets the parcel's bitmap manually
251 /// </summary>
252 /// <param name="bitmap">64x64 block representing where this parcel is on a map</param>
253 public void setParcelBitmap(bool[,] bitmap)
254 {
255 if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
256 {
257 //Throw an exception - The bitmap is not 64x64
258 throw new Exception("Error: Invalid Parcel Bitmap");
259 }
260 else
261 {
262 //Valid: Lets set it
263 parcelBitmap = bitmap;
264 forceUpdateParcelInfo();
265
266 }
267 }
268 /// <summary>
269 /// Gets the parcels bitmap manually
270 /// </summary>
271 /// <returns></returns>
272 public bool[,] getParcelBitmap()
273 {
274 return parcelBitmap;
275 }
276 /// <summary>
277 /// Converts the parcel bitmap to a packet friendly byte array
278 /// </summary>
279 /// <returns></returns>
280 private byte[] convertParcelBitmapToBytes()
281 {
282 byte[] tempConvertArr = new byte[512];
283 byte tempByte = 0;
284 int x, y, i, byteNum = 0;
285 i = 0;
286 for (y = 0; y < 64; y++)
287 {
288 for (x = 0; x < 64; x++)
289 {
290 tempByte = Convert.ToByte(tempByte | Convert.ToByte(parcelBitmap[x, y]) << (i++ % 8));
291 if (i % 8 == 0)
292 {
293 tempConvertArr[byteNum] = tempByte;
294 tempByte = (byte)0;
295 i = 0;
296 byteNum++;
297 }
298 }
299 }
300 return tempConvertArr;
301 }
302
303 private bool[,] convertBytesToParcelBitmap()
304 {
305 bool[,] tempConvertMap = new bool[64, 64];
306 tempConvertMap.Initialize();
307 byte tempByte = 0;
308 int x = 0, y = 0, i = 0, bitNum = 0;
309 for (i = 0; i < 512; i++)
310 {
311 tempByte = parcelData.parcelBitmapByteArray[i];
312 for (bitNum = 0; bitNum < 8; bitNum++)
313 {
314 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1);
315 tempConvertMap[x, y] = bit;
316 x++;
317 if (x > 63)
318 {
319 x = 0;
320 y++;
321 }
322
323 }
324
325 }
326 return tempConvertMap;
327 }
328 /// <summary>
329 /// Full sim parcel creation
330 /// </summary>
331 /// <returns></returns>
332 public static bool[,] basicFullRegionParcelBitmap()
333 {
334 return getSquareParcelBitmap(0, 0, 256, 256);
335 }
336
337 /// <summary>
338 /// Used to modify the bitmap between the x and y points. Points use 64 scale
339 /// </summary>
340 /// <param name="start_x"></param>
341 /// <param name="start_y"></param>
342 /// <param name="end_x"></param>
343 /// <param name="end_y"></param>
344 /// <returns></returns>
345 public static bool[,] getSquareParcelBitmap(int start_x, int start_y, int end_x, int end_y)
346 {
347
348 bool[,] tempBitmap = new bool[64, 64];
349 tempBitmap.Initialize();
350
351 tempBitmap = modifyParcelBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
352 return tempBitmap;
353 }
354
355 /// <summary>
356 /// Change a parcel's bitmap at within a square and set those points to a specific value
357 /// </summary>
358 /// <param name="parcel_bitmap"></param>
359 /// <param name="start_x"></param>
360 /// <param name="start_y"></param>
361 /// <param name="end_x"></param>
362 /// <param name="end_y"></param>
363 /// <param name="set_value"></param>
364 /// <returns></returns>
365 public static bool[,] modifyParcelBitmapSquare(bool[,] parcel_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value)
366 {
367 if (parcel_bitmap.GetLength(0) != 64 || parcel_bitmap.GetLength(1) != 64 || parcel_bitmap.Rank != 2)
368 {
369 //Throw an exception - The bitmap is not 64x64
370 throw new Exception("Error: Invalid Parcel Bitmap in modifyParcelBitmapSquare()");
371 }
372
373 int x, y;
374 for (y = 0; y < 64; y++)
375 {
376 for (x = 0; x < 64; x++)
377 {
378 if (x >= start_x / 4 && x < end_x / 4
379 && y >= start_y / 4 && y < end_y / 4)
380 {
381 parcel_bitmap[x, y] = set_value;
382 }
383 }
384 }
385 return parcel_bitmap;
386 }
387 /// <summary>
388 /// Join the true values of 2 bitmaps together
389 /// </summary>
390 /// <param name="bitmap_base"></param>
391 /// <param name="bitmap_add"></param>
392 /// <returns></returns>
393 public static bool[,] mergeParcelBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
394 {
395 if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
396 {
397 //Throw an exception - The bitmap is not 64x64
398 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeParcelBitmaps");
399 }
400 if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
401 {
402 //Throw an exception - The bitmap is not 64x64
403 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeParcelBitmaps");
404
405 }
406
407 int x, y;
408 for (y = 0; y < 64; y++)
409 {
410 for (x = 0; x < 64; x++)
411 {
412 if (bitmap_add[x, y])
413 {
414 bitmap_base[x, y] = true;
415 }
416 }
417 }
418 return bitmap_base;
419 }
420 #endregion
421
422 #region Object Select and Object Owner Listing
423 public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client)
424 {
425 List<uint> resultLocalIDs = new List<uint>();
426 foreach (SceneObject obj in primsOverMe)
427 {
428 if (obj.rootLocalID > 0)
429 {
430 if (request_type == LandManager.PARCEL_SELECT_OBJECTS_OWNER && obj.rootPrimitive.OwnerID == this.parcelData.ownerID)
431 {
432 resultLocalIDs.Add(obj.rootLocalID);
433 }
434 else if (request_type == LandManager.PARCEL_SELECT_OBJECTS_GROUP && false) //TODO: change false to group support!
435 {
436
437 }
438 else if (request_type == LandManager.PARCEL_SELECT_OBJECTS_OTHER && obj.rootPrimitive.OwnerID != remote_client.AgentId)
439 {
440 resultLocalIDs.Add(obj.rootLocalID);
441 }
442 }
443 }
444
445
446 bool firstCall = true;
447 int MAX_OBJECTS_PER_PACKET = 251;
448 ForceObjectSelectPacket pack = new ForceObjectSelectPacket();
449 ForceObjectSelectPacket.DataBlock[] data;
450 while (resultLocalIDs.Count > 0)
451 {
452 if (firstCall)
453 {
454 pack._Header.ResetList = true;
455 firstCall = false;
456 }
457 else
458 {
459 pack._Header.ResetList = false;
460 }
461
462 if (resultLocalIDs.Count > MAX_OBJECTS_PER_PACKET)
463 {
464 data = new ForceObjectSelectPacket.DataBlock[MAX_OBJECTS_PER_PACKET];
465 }
466 else
467 {
468 data = new ForceObjectSelectPacket.DataBlock[resultLocalIDs.Count];
469 }
470
471 int i;
472 for (i = 0; i < MAX_OBJECTS_PER_PACKET && resultLocalIDs.Count > 0; i++)
473 {
474 data[i] = new ForceObjectSelectPacket.DataBlock();
475 data[i].LocalID = Convert.ToUInt32(resultLocalIDs[0]);
476 resultLocalIDs.RemoveAt(0);
477 }
478 pack.Data = data;
479 remote_client.OutPacket((Packet)pack);
480 }
481
482 }
483 public void sendParcelObjectOwners(IClientAPI remote_client)
484 {
485 Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>();
486 foreach (SceneObject obj in primsOverMe)
487 {
488 if (!ownersAndCount.ContainsKey(obj.rootPrimitive.OwnerID))
489 {
490 ownersAndCount.Add(obj.rootPrimitive.OwnerID, 0);
491 }
492 ownersAndCount[obj.rootPrimitive.OwnerID] += obj.primCount;
493 }
494 if (ownersAndCount.Count > 0)
495 {
496
497 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[32];
498
499 if (ownersAndCount.Count < 32)
500 {
501 dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[ownersAndCount.Count];
502 }
503
504
505 int num = 0;
506 foreach (LLUUID owner in ownersAndCount.Keys)
507 {
508 dataBlock[num] = new ParcelObjectOwnersReplyPacket.DataBlock();
509 dataBlock[num].Count = ownersAndCount[owner];
510 dataBlock[num].IsGroupOwned = false; //TODO: fix me when group support is added
511 dataBlock[num].OnlineStatus = true; //TODO: fix me later
512 dataBlock[num].OwnerID = owner;
513
514 num++;
515 }
516
517 ParcelObjectOwnersReplyPacket pack = new ParcelObjectOwnersReplyPacket();
518 pack.Data = dataBlock;
519 remote_client.OutPacket(pack);
520 }
521 }
522 #endregion
523
524 #region Object Returning
525 public void returnObject(SceneObject obj)
526 {
527 }
528 public void returnParcelObjects(int type, LLUUID owner)
529 {
530
531 }
532 #endregion
533
534 #region Object Adding/Removing from Parcel
535 public void resetParcelPrimCounts()
536 {
537 parcelData.groupPrims = 0;
538 parcelData.ownerPrims = 0;
539 parcelData.otherPrims = 0;
540 parcelData.selectedPrims = 0;
541 primsOverMe.Clear();
542 }
543
544 public void addPrimToCount(SceneObject obj)
545 {
546 LLUUID prim_owner = obj.rootPrimitive.OwnerID;
547 int prim_count = obj.primCount;
548
549 if (obj.isSelected)
550 {
551 parcelData.selectedPrims += prim_count;
552 }
553 else
554 {
555 if (prim_owner == parcelData.ownerID)
556 {
557 parcelData.ownerPrims += prim_count;
558 }
559 else
560 {
561 parcelData.otherPrims += prim_count;
562 }
563 }
564
565 primsOverMe.Add(obj);
566
567 }
568
569 public void removePrimFromCount(SceneObject obj)
570 {
571 if (primsOverMe.Contains(obj))
572 {
573 LLUUID prim_owner = obj.rootPrimitive.OwnerID;
574 int prim_count = obj.primCount;
575
576 if (prim_owner == parcelData.ownerID)
577 {
578 parcelData.ownerPrims -= prim_count;
579 }
580 else if (prim_owner == parcelData.groupID)
581 {
582 parcelData.groupPrims -= prim_count;
583 }
584 else
585 {
586 parcelData.otherPrims -= prim_count;
587 }
588
589 primsOverMe.Remove(obj);
590 }
591 }
592 #endregion
593
594 #endregion
595
596
597 }
598 #endregion
599}
diff --git a/OpenSim/Region/Environment/RegionManager.cs b/OpenSim/Region/Environment/RegionManager.cs
index eb30389..92e2766 100644
--- a/OpenSim/Region/Environment/RegionManager.cs
+++ b/OpenSim/Region/Environment/RegionManager.cs
@@ -4,7 +4,7 @@ using OpenSim.Framework.Communications;
4using OpenSim.Framework.Servers; 4using OpenSim.Framework.Servers;
5using OpenSim.Region.Capabilities; 5using OpenSim.Region.Capabilities;
6using OpenSim.Region.Environment.Scenes; 6using OpenSim.Region.Environment.Scenes;
7using OpenSim.Region.Environment.Parcels; 7using OpenSim.Region.Environment.LandManagement;
8 8
9namespace OpenSim.Region.Environment 9namespace OpenSim.Region.Environment
10{ 10{
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 5689308..917f6c4 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -45,7 +45,7 @@ using OpenSim.Region.Terrain;
45using Caps = OpenSim.Region.Capabilities.Caps; 45using Caps = OpenSim.Region.Capabilities.Caps;
46using Timer = System.Timers.Timer; 46using Timer = System.Timers.Timer;
47 47
48using OpenSim.Region.Environment.Parcels; 48using OpenSim.Region.Environment.LandManagement;
49 49
50namespace OpenSim.Region.Environment.Scenes 50namespace OpenSim.Region.Environment.Scenes
51{ 51{
@@ -63,7 +63,7 @@ namespace OpenSim.Region.Environment.Scenes
63 private uint _primCount = 702000; 63 private uint _primCount = 702000;
64 private System.Threading.Mutex _primAllocateMutex = new Mutex(false); 64 private System.Threading.Mutex _primAllocateMutex = new Mutex(false);
65 private int storageCount; 65 private int storageCount;
66 private int parcelPrimCheckCount; 66 private int landPrimCheckCount;
67 private Mutex updateLock; 67 private Mutex updateLock;
68 68
69 protected AuthenticateSessionsBase authenticateHandler; 69 protected AuthenticateSessionsBase authenticateHandler;
@@ -146,7 +146,7 @@ namespace OpenSim.Region.Environment.Scenes
146 m_scriptManager = new ScriptManager(this); 146 m_scriptManager = new ScriptManager(this);
147 m_eventManager = new EventManager(); 147 m_eventManager = new EventManager();
148 148
149 m_eventManager.OnParcelPrimCountAdd += new EventManager.OnParcelPrimCountAddDelegate(m_LandManager.addPrimToParcelCounts); 149 m_eventManager.OnParcelPrimCountAdd += new EventManager.OnParcelPrimCountAddDelegate(m_LandManager.addPrimToLandPrimCounts);
150 150
151 MainLog.Instance.Verbose("World.cs - creating new entitities instance"); 151 MainLog.Instance.Verbose("World.cs - creating new entitities instance");
152 Entities = new Dictionary<LLUUID, EntityBase>(); 152 Entities = new Dictionary<LLUUID, EntityBase>();
@@ -244,14 +244,14 @@ namespace OpenSim.Region.Environment.Scenes
244 storageCount = 0; 244 storageCount = 0;
245 } 245 }
246 246
247 this.parcelPrimCheckCount++; 247 this.landPrimCheckCount++;
248 if (this.parcelPrimCheckCount > 50) //check every 5 seconds for tainted prims 248 if (this.landPrimCheckCount > 50) //check every 5 seconds for tainted prims
249 { 249 {
250 if (m_LandManager.parcelPrimCountTainted) 250 if (m_LandManager.landPrimCountTainted)
251 { 251 {
252 //Perform parcel update of prim count 252 //Perform land update of prim count
253 performParcelPrimCountUpdate(); 253 performParcelPrimCountUpdate();
254 this.parcelPrimCheckCount = 0; 254 this.landPrimCheckCount = 0;
255 } 255 }
256 } 256 }
257 257
@@ -513,7 +513,7 @@ namespace OpenSim.Region.Environment.Scenes
513 { 513 {
514 if (this.Entities.ContainsKey(sceneObject.rootUUID)) 514 if (this.Entities.ContainsKey(sceneObject.rootUUID))
515 { 515 {
516 m_LandManager.removePrimFromParcelCounts(sceneObject); 516 m_LandManager.removePrimFromLandPrimCounts(sceneObject);
517 this.Entities.Remove(sceneObject.rootUUID); 517 this.Entities.Remove(sceneObject.rootUUID);
518 m_LandManager.setPrimsTainted(); 518 m_LandManager.setPrimsTainted();
519 } 519 }
@@ -910,10 +910,10 @@ namespace OpenSim.Region.Environment.Scenes
910 910
911 public void performParcelPrimCountUpdate() 911 public void performParcelPrimCountUpdate()
912 { 912 {
913 m_LandManager.resetAllParcelPrimCounts(); 913 m_LandManager.resetAllLandPrimCounts();
914 m_eventManager.TriggerParcelPrimCountUpdate(); 914 m_eventManager.TriggerParcelPrimCountUpdate();
915 m_LandManager.finalizeParcelPrimCountUpdate(); 915 m_LandManager.finalizeLandPrimCountUpdate();
916 m_LandManager.parcelPrimCountTainted = false; 916 m_LandManager.landPrimCountTainted = false;
917 } 917 }
918 #endregion 918 #endregion
919 919
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs
index 43d41e6..f0b25ce 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs
@@ -132,7 +132,7 @@ namespace OpenSim.Region.Environment.Scenes
132 } 132 }
133 133
134 /// <summary> 134 /// <summary>
135 /// Sends my primitive info to the parcel manager for it to keep tally of all of the prims! 135 /// Sends my primitive info to the land manager for it to keep tally of all of the prims!
136 /// </summary> 136 /// </summary>
137 private void ProcessParcelPrimCountUpdate() 137 private void ProcessParcelPrimCountUpdate()
138 { 138 {