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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs27
1 files changed, 27 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 8eef40b..3a4129e 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1211,6 +1211,33 @@ namespace OpenSim.Region.Environment.Scenes
1211 ScheduleFullUpdate(); 1211 ScheduleFullUpdate();
1212 } 1212 }
1213 1213
1214 // Added to handle bug in libsecondlife's TextureEntry.ToBytes()
1215 // not handling RGBA properly. Cycles through, and "fixes" the color
1216 // info
1217 public void UpdateTexture(LLObject.TextureEntry tex)
1218 {
1219 LLColor tmpcolor;
1220 for (uint i = 0; i < 32; i++)
1221 {
1222 if (tex.FaceTextures[i] != null)
1223 {
1224 tmpcolor = tex.GetFace((uint)i).RGBA;
1225 tmpcolor.A = tmpcolor.A * 255;
1226 tmpcolor.R = tmpcolor.R * 255;
1227 tmpcolor.G = tmpcolor.G * 255;
1228 tmpcolor.B = tmpcolor.B * 255;
1229 tex.FaceTextures[i].RGBA = tmpcolor;
1230 }
1231 }
1232 tmpcolor = tex.DefaultTexture.RGBA;
1233 tmpcolor.A = tmpcolor.A * 255;
1234 tmpcolor.R = tmpcolor.R * 255;
1235 tmpcolor.G = tmpcolor.G * 255;
1236 tmpcolor.B = tmpcolor.B * 255;
1237 tex.DefaultTexture.RGBA = tmpcolor;
1238 UpdateTextureEntry(tex.ToBytes());
1239 }
1240
1214 #endregion 1241 #endregion
1215 1242
1216 #region ParticleSystem 1243 #region ParticleSystem